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  • Modding & Tools

Experimentals Wars 1.87 for gameversion 3652+(FAF)

Uveso

This is Experimentals Wars version 1.87 for Supreme Commander game version (FAF)1.5.3652+ Not compatible with Mod: XtremeWars!

Experimentals Wars (3652) v1.87 ExperimentalWars(3652)-v1.87.rar DownloadSize: 48 MB, Unpacked: 141 MB

Special Thanks to:

Author: asdrubaelvect Models: asdrubaelvect Coding: Manimal

How to install:

Unrar the archive.

Copy the "ExpWars_1" folder from inside the Mods directory to:

This Mod modifies or adds the following 14 buildings, 25 Units and 7 Experimentals to the game: Not listed: All tech 1 land mobile units have veterancy upgrades.

UEF Buildings: UEF - TECH1 - LAND : Light Parashield - (Light Shield Generator) UEF - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility) UEF - TECH2 - LAND : Triad - (Point Defense) UEF - TECH2 - LAND : The Eradicator - (Heavy Orbital Defence)

UEF Units build by factory: UEF - TECH1 - LAND : SD-MA12 Bunker - ( Deployable Medium Tank) UEF - TECH2 - LAND : Morter Tank - (Morter Tank) UEF - TECH2 - AIR : AS-U 010 Protector - (Support Bomber) UEF - TECH3 - AIR : Tornado - (Fighter/Bomber)

UEF Experimentals: UEF - TECH1 - LAND : SmallBoy - (Heavy Mobile Fortress Experimental) UEF - TECH1 - AIR : EFOF Cleaner - (Tech1 Experimental Spaceship) UEF - EXPERIMENTAL - LAND : Fatboy - (Experimental Mobile Factory) UEF - EXPERIMENTAL - AIR : EFOF Transport - (Transport) UEF - EXPERIMENTAL - AIR : EFOF Infallible - (Spaceships)

CYBRAN Buildings: CYBRAN - TECH1 - LAND : Shaker - (Tech 1 Air Staging Facility) CYBRAN - TECH2 - LAND : Phlegyas - (Heavy Orbital Defence) CYBRAN - TECH3 - LAND : Eclispe - (Heavy Stealth Field Generator) CYBRAN - EXPERIMENTAL - LAND : Experimentale Heavy Nuke Denfense - (Anti Nuke Experimental)

CYBRAN Units build by factory: CYBRAN - TECH1 - LAND : The Turtle - (Amphibious Heavy Tank) CYBRAN - TECH2 - AIR : Support Bomber - (Support Bomber) CYBRAN - TECH2 - AIR : The Hawk - (EMP Bomber) CYBRAN - TECH3 - LAND : Tech 3 Missile Bot - (Tech 3 Missile Bot)

CYBRAN Experimentals: CYBRAN - TECH1 - LAND : Albatros - (Heavy Experimentale Missile Launcher Bot) CYBRAN - TECH1 - AIR : The Land Shadow - (Experimental Tech1 Spaceship) CYBRAN - EXPERIMENTAL - LAND : Megalith - (Experimental Megabot) CYBRAN - EXPERIMENTAL - LAND : Monkeylord - (Experimental Spiderbot)

AEON Buildings: AEON - TECH1 - LAND : Tech 1 Air Staging Facility - (Air Staging Facility) AEON - TECH2 - LAND : The Missionary - (Heavy Orbital Defence) AEON - EXPERIMENTAL - LAND : Heavy Experimental Defense Installation - (Heavy Experimental Defense Installation )

AEON Units build by factory: AEON - TECH1 - LAND : The Renaissance - (Mobile Air Staging Platform ) AEON - TECH2 - LAND : Ouaip - (Mobile Torpedo Launcher) AEON - TECH3 - LAND : Gerridae - (Heavy Hover Tank) AEON - TECH3 - LAND : EMP Missile Launcher - (EMP Missile Launcher) AEON - TECH3 - NAVAL : Submarine Battleship - (Submarine Battleship)

AEON Experimentals: AEON - TECH1 - LAND : Hover Tank Experimental tech 1 - (Hover Tank Experimental tech 1) AEON - TECH1 - AIR : The Falling Star - (Experimental Tech1 Spaceship) AEON - EXPERIMENTAL - LAND : Galactic Colossus - (Experimental Assault Bot)

SERAPHIM Buildings: SERAPHIM - TECH1 - LAND : Mini-Iathu-uhthe - (Air Staging Beacon) SERAPHIM - TECH2 - LAND : The Tlatoanum - (Heavy Orbital Defence) SERAPHIM - TECH3 - LAND : Heavy Point Defense - (Heavy Point Defense)

SERAPHIM Units build by factory: SERAPHIM - TECH1 - LAND : Ehuhua - (Mobile Shield Generator) SERAPHIM - TECH2 - LAND : Ohiescebom - (Mobile Anti-Subs Launcher) SERAPHIM - TECH3 - LAND : Mobile Nuke Laucnher - (Mobile Nuke Laucnher) SERAPHIM - TECH3 - AIR : Virutola - (Gunship)

SERAPHIM Experimentals: SERAPHIM - TECH1 - LAND : Axe - (Experimental Assault Bot) SERAPHIM - TECH1 - AIR : The Tlacuconos - (Experimental Tech1 Spaceship) SERAPHIM - EXPERIMENTAL - LAND : Ythotha - (Experimental Assault Bot)

Special / Unsorted: Aeon Cliper - (Support Armored Command Unit) Cybran Ringer - (Assault Armored Command Unit) Seraphim Cube - (Support Armored Command Unit) Cybran - (Crab Egg (Flak))

Update 28.Dec.2017 (v1.87) -Fixed version check for steam games.

Update 02.Jul.2017 (v1.86) -Fixed wrong local "hasHEBIII" on several units -Added/adjust DeathImpact Weapon on several units.

Update 29.Jun.2016 (v1.85) -Renamed Mod Folder from "SoftLastAsdruMod" to "ExpWars_1" -Updated uiutil.lua, gamecommon.lua, unitview.lua and addded new "MyUnitIdTable". -Removed BUILTBYTIER4COMMANDER from all unit categories. (Not needed with the new Black Ops Version) -Fixed General.SelectionPriority on all units. -Fixed Display.Abilities on all units. (Info inside unit Tooltip)

Update 11.Mar.2016 (v1.84) -Changed LODCutoff from all spaceships to 700 (highest layer) -Changed LODCutoff from all air experimentals to 600 -Changed LODCutoff from all Land experimentals to 500 (same LOD as factories) -Changed SortCategorie on Unit: ual5001, xsl0310, uea0110, ura0110 -Unit XSBSE0001 renamed to XSBSE2001 (make it compatible to orbital wars) -Removed unused locals from Units: XRL0404, UEL0108, AS0103, UEO1103, AS0202, UAL0401, XSO1104, UAB2302, XSL0401, XSB2306, URO2001, URL0402, UAL0301, XSL0301, URL0301, XSB5201, URLEW0001

Unit upgrade of this mod is very cool. It also overwrites ACUs but do not give them powerful upgrades. So I want a version just modificate unit but not ACUs so that I can use ACU upgrade from Black OPs. Or can you teach me how to delete those codes related with ACUs? thanks! Extreme Wars just give me units with full upgrades but I want to see my unit upgrading in battles so that mod cant meet me.

And Im steam version, forgot to say

i will take a look at this weekend how the ACU upgrade was implemented and if we can disable it in case the black ops mod is found.

Thank you very much!!!!

well i checked the ACU upgrade function, but the Experimetal Wars version here (v1.87) has no change in ACU enhancements and works well with Black Ops.

This version (v1.87) is based on the original version V1.8 and i guess you are playing version 2.8.3 ? As far as i can remember, Experimental Wars V2.8.2 (one version earlier) has no commander upgrade change. So V2.8.2 could work with Black Ops.

Sorry that i can't help more.

c2a239c7-35c9-42d8-be45-6198bd2b2c67-grafik.png

Thank you first. But I use Exp Wars 2.8.2 from MODDB.com , it has ACU changes and cant work with Black OPs. May be you can pass your version to me?

SNGPBS%KQV3QTP~`76L3EUL.png

The version Uveso uses is likely from the vault.

A work of art is never finished, merely abandoned

i saw a message about the 2.8.3 version here: https://www.moddb.com/mods/experimental-wars/news/about-the-283

you can download my old version from the first post, see ExperimentalWars(3652)-v1.87.rar but this version is way less advanced than the 2.8.2 version. (That's why I never ported the 2.8.2 version to FAF, it's too complex to adapt.)

Ah thanks for your help, but the 2.8.3 is just a saying, no pushed our version,ill try the 1.87. But im 1.6.6(steam) version, i do not know wether there will be some compatible problems.

well i guess the ExperimentalWars(3652)-v1.87.rar version needs at least game version (FAF) 1.5.3652 Have in mind that 1.5.3652 has way more patches than steam 1.7. (FAF got over 1500 gamepatches over the years)

You can see the game version and compatibility here: https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

These are the mods that are compatible to steam:

Ninja Reclaim Drones Nuclear Repulsor Shields Orbital Wars Quantum Resource Generators Smart Tactical Missiles Total Mayhem Wyvern Battle Pack XtremWars

yes I know that, but my collection has some old mod that do not come to FAF version, just support 3603 and 1.6.6. So I have to insist 1.6.6.

🙂

I always try to make the maintained mods and my own mods compatible to steam. This works well for unit-only mods. But when mods like experimental wars override game functions to add something, then it's hard to code for both versions of the game.

thank you for your contribution to such an old game, but we all like it that is enough. thank you again!

I dont know if this is an error or not but for some reason when the mod is enabled majority of the turrets when built all start pointing upwards? not sure why is there a way to fix this?

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Experimental Wars

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Experimental wars is an ongoing mod project for forged alliance that creates various experimental units for all factions, either from scratch or using bits of other units, as well as updating existing units with it's new veterancy-related auto upgrades- i.e. the Experimental Wars update of the Megalith starts as a normal Megalith at veterancy level 1 but gains gatling lasers at level 2, powerful side cannons at level 3, and a rocket launcher at level 4; the Fatboy gains track-mounted machine cannons at level 2, an extra pair of main turrets at level 3, rocket launchers at level 4, a huge battery of front-mounted machine cannons at level 5, and AA at level 6. This auto-upgrade principle is applied to various basic units too- the Percival and Titan are upgraded to start 2 guns instead of 1- both gain 2 more guns at level 2, and rockets at level 3. Videos of these and many other units' auto upgrades can be viewed on youtube.

Experimental wars Storm Stryder II

The impact of a single artillery shell from the aformentioned unit

Experimental wars Storm Stryder I

This Cybran artillery vehicle is typical of Experimental wars' custom units

  • 1 Cybran T2 Destroyer
  • 2 Experimental unit
  • 3 Supreme Commander: Forged Alliance

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Experimental Wars

Experimental Wars

Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod...

Commander Rev 2.0

Commander Rev 2.0

Only for the fun Only if you like the UEF Only if you do not like the Cybran Only if you do not like the aeon Only if you think the seraphim are bad

Supreme Battletech 3025

Supreme Battletech 3025

This is a fanmod based on the Battletech franchise.

The Diversity Mod

The Diversity Mod

Diversity mod only makes changes the AI can actually take advantage of. No more orbital units that let you instantly dominate the field with no resistance...

Reven's Perfection

Reven's Perfection

This is a mod that completely changes the game to the way it SHOULD BE there are some added units and lots of modifications please try you wont be sorry.

Hawksmod

Hello everyone, I am Lt_hawkeye. I started a mod for the game Supreme Commander and finished it more or less. i know am updating the mod for the Supreme...

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Download experimental wars v2.0.

More Supreme Commander: Forged Alliance Mods

New Research labs system . New Experimentals Tech 2 units ( 2 for each faction ) Video demo here : http://www.youtube.com/watch?v=eNZftuCmp8c http://www.youtube.com/watch?v=A-3Df18MS4E ( will be subtitled later )

Credits: Author : Asdrubaelvect Coder : Manimal

File name Downloads Added
ExpWars_v2.zip 33 22 Jul 2010

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IMAGES

  1. Experimental Wars V2.0

    supreme commander experimental wars download

  2. Experimental Wars 2.8.1

    supreme commander experimental wars download

  3. Experimental Wars

    supreme commander experimental wars download

  4. Experimental Wars V2.0

    supreme commander experimental wars download

  5. Experimental Wars 1.90-2

    supreme commander experimental wars download

  6. Experimental Wars 2.8.1

    supreme commander experimental wars download

VIDEO

  1. Experimental Wars V2.XX : Seraphim Tech 2 Experimental bot

  2. Supreme commander experimental wars 2.0

  3. Supreme commander Experimental Wars v2.0

  4. Supreme Commander Experimental Wars : UEF assault subs commanders

  5. Supreme Commander Forged Alliance

  6. Supreme commander Orbital Wars V1.0

COMMENTS

  1. Experimental Wars mod for Supreme Commander

    Experimental Wars V2.8.1. Aug 30 2011 Full Version 33 comments. The new version is now avalaible. Have Fun In the version there are a lot of news, you can read the pacth note. To install just unzip in the mods folder.

  2. Downloads

    Experimental Wars V2.00. Released the 07-30-2010. Have a good game :) pleaze report all bugs or balance problems thanks. Browse Experimental Wars mod for Supreme Commander files to download full releases, installer, sdk, patches, mods, demos, and media.

  3. Experimentals Wars 1.87 for gameversion 3652+(FAF)

    This is Experimentals Wars version 1.87 for Supreme Commander game version (FAF)1.5.3652+ Not compatible with Mod: XtremeWars! Experimentals Wars (3652) v1.87 ExperimentalWars(3652)-v1.87.rar DownloadSize: 48 MB, Unpacked: 141 MB Special Thanks to: Author...

  4. Experimental Wars V2.8.2 file

    Supreme Commander mod | Released 2010. Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some ...

  5. Experimentals Wars 1.6 (1.6) at Supreme Commander Nexus

    Somes new experimentals units [img] [/img] 1 experimentals spaceships tech 1 for each races. Some new units for all races. Some new changes to the mod mostly fixing previous bugs in the previ

  6. Experimental Wars (1.96) at Supreme Commander Nexus

    hi here This relaese add the news heroes commanders. They can come in the battle with the Tech1 heroes quantum gate. The heroes quantums gates can only build by the commanders. have a good g

  7. Experimental Wars

    Experimental Wars 1.90-2 Corrections Patch note 1.90-2 Aeons : The game did not crash. Aeons : The Point Defense is now corrected Aeons : The Elite Land Factory is now corrected Seraphime : The Elite Land Factory is now corrected Seraphime : The Elite Air Factory is now corrected Seraph...

  8. Experimental Wars

    Description. Experimental Wars 1.90-2 Corrections. Patch note 1.90-2. Aeons : The game did not crash. Aeons : The Point Defense is now corrected Aeons : The Elite Land Factory is now corrected Seraphime : The Elite Land Factory is now corrected Seraphime : The Elite Air Factory is now corrected Seraphime : The Elite Air Fighter is now corrected ...

  9. Experimental Wars 2.8.2

    Download Experimental Wars 2.8.2. Imagine a mod in which yours units can evolve when they kill ennemies, Imagine a mod in which yours units can evolve when you ehance its, Imagine a mod in which your commander can evolve when it kill ennemies, Imagine a mod in which you can create a sea economy, Imagine a mod in which you can build some ...

  10. Experimental Wars 1.90-2

    Download Experimental Wars 1.90-2. More Supreme Commander: Forged Alliance Mods. This mod by asdrubaelvect adds a new tech and experimental unit for each race, 3 or 4 new units for each faction, all mobiles land units auto upgrade when they have veterancy level and more. File name.

  11. Experimental Wars 1.91.1

    Download Experimental Wars 1.91.1 More Supreme Commander: Forged Alliance Mods Experimental Wars Adds : ( for each factions ) - 2 news engineers : Air and Naval Engineer - 1 new normal factory : Submarine Factory - 4 news Elite Tech 1 Factories : Air, Land, Navy, Submarine. - 2 news Tech 1 ships Normal : Arty Ship and Aviso (

  12. Experimental wars

    Supreme Commander: Forged Alliance. Modifications. Experimental wars. Experimental wars. expwars_v2_8.zip — Download nn_player nn_mpu1 ... Heroes gate will can now build normaly - Aeon T2 Experimental Bomber : Removed from commander tech 1 build list- All factories will can now build tech level inferior upgraded units - Cybran : Scorpion size ...

  13. Experimental Wars V2.8.1 file

    Embed Widget. 111.02mbDownload Now. Description. Preview. Post a comment. The new version is now avalaible. Have Fun In the version there are a lot of news, you can read the pacth note. To install just unzip in the mods folder.

  14. Experimental Wars

    Experimental wars is an ongoing mod project for forged alliance that creates various experimental units for all factions, either from scratch or using bits of other units, as well as updating existing units with it's new veterancy-related auto upgrades- i.e. the Experimental Wars update of the Megalith starts as a normal Megalith at veterancy level 1 but gains gatling lasers at level 2 ...

  15. Experimental Wars 1.95 (1.95) at Supreme Commander Nexus

    Due to issues with other websites, they've requested we take down the files we backed up when they went offline. For more information, read our news post. [img] [/img] Experimental Wars is a mod which completely changes the gameplay of the original with a new way to fight the war. With Experimental Wars, you must rediscover the game and forget the.

  16. Experimental Wars

    Supreme Commander: Forged Alliance. Modifications. Experimental Wars. Experimental Wars. experimentalwars192.zip — Download nn_player nn_mpu1 ... ( navy transport ) : Add !Aeons :- Commander : Shield fixed.- Tech 1 Experimental Hover tank : Build perimeters fixed- Tech 1 Experimental Spaceship : Build perimeters fixed, Anti air weapons ...

  17. Experimental Wars 2.8.1

    Download Experimental Wars 2.8.1. More Supreme Commander: Forged Alliance Mods. The new version :D ... ExpWars_v2_8.zip: 91: 01 Sep 2011: Download. Advertisements. Supreme Commander: Forged Alliance Essentials Supreme Commander: Forged A... Updates; Supreme Commander: Forged A... Downloads; Supreme Commander: Forged A... Mods; Game info ...

  18. Experimental Wars

    Description. :)Experimental Wars 1.95Patch NotesNew :All faction have now one heroes commanders and one Quantum Gate ( tech 1 )All Spaceships have news engine effectCommandeurs upgrades ( tech 1 => tech 2 => tech 3 ) fixed.UEFTech 1 air transporter fixed : Now it can transport the commandersTech 1 Quantum Heros Gate : With it you can call the ...

  19. Supreme Commander Nexus

    "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay.

  20. Experimental Wars 1.96

    Download Experimental Wars 1.96 More Supreme Commander: Forged Alliance Mods the 1.96 add the heroes commander :) Come on the mod's topic for more informations

  21. Mods

    This compilation involves few smaller mods for Supreme Commander - Forged Alliance that are made with intent to make battles more about strategy, map... Firey Explosion Mod Dec 5 2017 Released 2012 Real Time Strategy ... Experimental Wars Oct 14 2011 Released 2010 Real Time Strategy

  22. Experimental Wars V2.0

    New Research labs system . New Experimentals Tech 2 units ( 2 for each faction ) Video demo here : http://www.yout...