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  1. (DOC) " EFFECTS OF ONLINE GAMES TO THE ACADEMIC PERFORMANCE OF STUDENTS

    research about online games and academic performance

  2. (DOC) " EFFECTS OF ONLINE GAMES ON THE ACADEMIC PERFORMANCE OF STUDENTS

    research about online games and academic performance

  3. (DOC) Effects Of Online Games in Academic Performance Among Senior High

    research about online games and academic performance

  4. ⛔ Effects of online games to academic performance of students. (PPT

    research about online games and academic performance

  5. (PDF) Impact on the Behavior of Students due to Online technology

    research about online games and academic performance

  6. Impact Of Online Learning In Academic Performance

    research about online games and academic performance

VIDEO

  1. If you could pause an online game

  2. Addressing Internet Gaming Addiction: The Basics

  3. Philippines vs Malaysia

  4. Research Title Defense

  5. Japanese Culture Through Videogames: Games as Texts and Discursive Practice

  6. More Than Just a High Score: The Impact of Online Gaming Communities

COMMENTS

  1. The Impact of Online Learning on Student's Academic Performance

    online classes could affect the academic performance of students. This paper seeks to study the impact of online learning on the academic performance of university students and to determine whether education systems should increase the amount of online learning for traditional in-class subjects. Literature Review Previous Research

  2. Research Productivity of Institutes in Hospitality and Tourism

    The findings showed that the Hong Kong Polytechnic University and Sun Yat-Sen University ranked in the top two positions in total research productivity in 2022 and 2023. However, regarding faculty research productivity per capita, the University of Queensland and Washington State University claimed the first and second spots in 2022, respectively.

  3. Journal of Educational Technology Systems

    Abstract In an immersive virtual reality (IVR) environment, this study investigated: (1) the role of learner characteristics in various learning and psychological outcomes, including knowledge retention, perceived learning, cognitive load, self-efficacy, enjoyment,...

  4. Analysis of factors influencing medical students' learning engagement

    The research indicates that speciality identity is closely related to learning engagement, academic performance, and psychological sense of school membership . Therefore, professional identification can be regarded as a pre-variable for learning engagement, integrating cognition, behavior, and emotion, which deserves further investigation.

  5. Using a flipped teaching strategy in undergraduate nursing education

    Flipped teaching is an interactive learning strategy that actively engages students in the learning process. Students have an active role in flipped teaching as they independently prepare for the class. Class time is dedicated to discussion and learning activities. Thus, it is believed that flipped teaching promotes students' critical thinking, communication, application of knowledge in real ...

  6. Video gaming improves mental well-being, landmark study finds

    A pioneering study titled "Causal effect of video gaming on mental well-being in Japan 2020-2022," published in Nature Human Behaviour, has conducted the most comprehensive investigation to date ...

  7. Elsevier Connect

    Uncover unfiltered perspectives on global issues by research and academic leaders. Featured articles: Evidence-based assessment, equity and opportunity. Universities must be catalysts for sustainable development. Turning the supertanker: How do we steer research universities (even more) towards impact?

  8. Questionnaire On The Effect of Online Games To The Performance ...

    The document is a questionnaire about the effects of online games on the academic performance of grade 11 students. It collects demographic information like age and gender. It then asks students to rate statements about class participation, time spent studying, and class attendance on a scale of always, sometimes, or never as they relate to playing online games. The statements address things ...

  9. Online Games: Student Behavior and Academic Performance

    The purpose of this research is to know the Relationship of Playing online games to the students' behavior and academic performance and what are its positive and negative effects. With this research, people will be able to comprehend on what the students are enjoying so much about online games and why they let it affect their behavioral and ...

  10. The Effects of Online Games on Student's Academic Performance

    The negative effects of online games are obvious. In terms of education, a decline in aca demic. performance is one of the most apparent negative effects of online games. Besides that, due. to ...

  11. Effects on Playing Online Games in Academic Performances ...

    In reviewing the research, one major concern appears to be whether playing online games has a negative or positive impact on academic performance, and if so, what the consequences are. Anand (2007) discovered a negative correlation between the amount of time spent playing online games and students' GPA and SAT scores in one study.

  12. PRactical Research

    ONLINE GAMES AND ACADEMIC PERFORMANCE OF SENIOR HIGH SCHOOL STUDENTS. A Quantitative Research Proposal presented to the Faculty of Senior High School Department Initao National Comprehensive High School Initao, Misamis Oriental in partial fulfillment of the requirements in Practical Research 2 Aba, Quennie B. Balabat, Charish J. Buntag, Haide N. Madridano Artchelle Garnet Y. Monsalud, Irish P ...

  13. (DOC) Effects Of Online Games in Academic Performance Among Senior High

    North Carolina State University is even experimenting with a synchronous online graduate course that integrates online game design with science curriculum (Annetta, Murray, Laird, Bohr & Park, 2008) To sum up this overview of the recent literature on the relationship between the usage of video games and academic performance, Anderson and Dill ...

  14. (PDF) Online Gaming: Impact on the Academic Performance and Social

    Purpose: This study investigated the effects of online gaming on the academic performance of students of DEBESMSCAT-Cawayan Campus. Methods: A descriptive research design was employed, and a ...

  15. The Effects of Online Games on The Academic Performance of Pasian

    from the experiment done to determine how online games affect students' academic performance in Science 9.T-test results revealed a significant difference between the experimental group, which received instruction through online games and obtained a mean score of 23, and the control group, which received a mean score of 13. The control group ...

  16. The Impact of Online Games on Student Academic Performance

    This research aims to investigate the influence of online video gaming on the academic performance of students. The study will examine the relationship between online gaming and academic performance, as well as factors that may moderate this relationship, such as the days of gaming sessions, gender, and academic performance. A survey was ...

  17. Effects of Online Games on the Academic Performance of Students: An

    The study's objective is to determine whether online gaming may have any effect on the student's academic performance or not. The Study aims to particularly stats the demographic type profile of the respondents (gender, age), the kind of computer games they played, and the total hours the respondents spent playing online games.

  18. PDF The Effect of Online Games to The Academic Performance of The

    International Journal of Advanced Research in ISSN: 2278-6236 Management and Social Sciences Impact Factor: 7.065 Vol. 8 | No. 3 | March 2019 www.garph.co.uk IJARMSS | 74 ... online games to the academic performance of the students in the College of Teacher Education. The researchers used the descriptive-correlational research design. This design

  19. The Effects of Online Games on Student's Academic Performance

    There were obvious implications of the effects of online games on the academic performance of most of the students whereby their subjects' grades were deteriorating. The class, lack of revision, and unattended homework due to the divergence of focus to online games. Students state that online learning games used in the classroom can motivate ...

  20. Effects of Online Gaming on Academic Performance of ...

    The results of the study showed that playing online games leads students away from stress, enhances teamwork, and makes them listen actively to class activities. In terms of their academic performance, students can relate to the lesson based on the online games they played. However, when students play games excessively, it may lead to addiction.

  21. Effects of Online Games on Academic Performance

    On the positive side, particular puzzle and strategy games improve problem-solving skills. Online communication can also develop teamwork and collaboration skills. However, the negative side persists. It could lead to a decrease in academic performance due to a lack of time management. Others might lack motivation and start procrastinating.

  22. Negative Effects of Online Games on Academic Performance

    and negligible. The study found out that majority of the respondents played online games. Online games players had an average academic performance while non-players had a high academic performance. The predominantly male players preferred multi-player online games and they spent an average 2.14 hours a day and 4.45 days a week in playing.

  23. Effects of Online Games in the Academic Performance of Selected Grade

    Online Games are video games attracting millions of players especially young adults all around the world. Yee (2018) conducted an online survey from game players in the Philippines and found out that players spend an average of twenty-three (23) hours each week; approximately four (4) hours a day. Online games have been deeply embedded in the daily lives of gamers.

  24. Effects of Playing Online Games in Academic Performance

    Analysis of Variance was used to measure the significant difference between the academic performance of the pupils and the hours spent in playing computer games. On Respondents' Profile, out of 218 pupil-respondents, there were 112 boys or (51.4 percent) and 106 girls or (48.6 percent). There were more boys than girls-respondents.

  25. Negative Effects of Online Games on Academic Performance

    This paper attempted to study the negative effects of online games on students' academic performance. The respondents were the 154 Grade 11 senior high school students in Pangasinan State University-Lingayen Campus in SY 2017-2018. As a descriptive-correlational research, the study utilized a questionnaire that asked the respondents about their playing online games and the level of negative ...

  26. The Effects of Online Games Towards The Academic Performance Of

    To analyze the relationship between college students' gaming behavior and their academic performance, a research model is proposed and a survey study is conducted. The study result of a multiple regression analysis shows that self-control capability, social interaction using face-to-face or phone communications, and playing video games using a ...

  27. PDF Video Gaming as a Factor that Affects Academic Performance in ...

    academic performance in grade 9. The factors included social relations (e.g., friends), extra-curricular activities (e.g., work), and leisure-time activities (e.g., playing video games). We operationally defined academic performance as school attendance and final marks.

  28. University of Tennessee at Chattanooga

    Explore the research on the impact of video game play on academic performance at the University of Tennessee at Chattanooga.

  29. Effects of Online Games to the Academic Performance of Senior and

    The academic performance before the intervention shows that 3 respondents with the equivalent of 7.5% who were playing manifested poor performance, 18 equivalents to 45% of grades from 75-79 having Fair, while 16 equivalents of 49% of them having an average from 80-84 with Satisfactory.