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Experimental Gameplay

The disclaimer that appears when toggling Experimental Gameplay in the world settings.

Experimentaltagexample

Example of a world with the experimental tag on Bedrock Edition.

Experimental Gameplay (also known in-game as Experiments ) is a game option exclusive to Bedrock Edition . In Java Edition , experimental features are available behind separate data packs . When enabled, it allows players to test some unfinished or work-in-progress features that will eventually be released in future updates.

1

Example of a world with the experimental tag on Java Edition .

  • 3.1 Additional content
  • 3.2 Gameplay
  • 3.3 Internal Testing (Developer Edition only)
  • 4 Features (Java Edition)
  • 6 References

Toggling [ ]

Experimental Gameplay is found in the world options when creating or editing a world. When turning the option on in an existing world, a copy of the world will be created automatically. Turning the option on disables achievements after the world is created. Once the experimental world is created, it cannot be turned off again. Worlds with the experimental on will have an "Experimental" tag right next to the game mode name in the world menu.

Warnings [ ]

Experimental Gameplay Load

The warning message when attempting to play on an experimental world.

The point of Experimental Gameplay is for the player to look at some not-quite-finished features, which could crash, break, or stop working at any point in future updates. When the player attempts to load the experimental world, it will show a warning message before loading it. Attempting to disable experimental gameplay toggle via external tools could also crash and break the world.

Experiments screen on Java Edition.

The experiment selection screen on Java Edition.

It is recommended to create back up copies of the world when playing on experimental, or not enabling experimental toggle on to avoid breaking the world and having issues in future updates.

Features (Bedrock Edition) [ ]

There are 8 different toggles of Experimental Gameplay on Bedrock Edition. [1] [2] These are:

Additional content [ ]

  • Enables add-ons features added on the holiday update and some further updates that include the creation of custom blocks and items, Molang enhancements and the run_command method. This toggle will soon be removed from Bedrock Edition entirely, thus breaking add-ons using these features, mostly block and item events.
  • Enables custom biomes by using add-ons.
  • Used for Volume Driven Fog and entity properties and permutations.
  • Enables the usage for "-beta" versions of API modules in add-on packs.
  • Enables experimental Molang features.
  • Enables the / camera command and its features.
  • Introducing new experimental cross-platform graphics features for creators

Gameplay [ ]

  • Overhauled trades for Villager and Wandering Trader
  • Internal (staff only) experimental features (NON_LOC)
  • Enables the experimental bundle item.

Internal Testing ( Developer Edition only) [ ]

  • loc_description MISSING FROM EXPERIMENTS JSON!
  • the next big update
  • just a test for whether text is working
  • Allow changing seed
  • Load Blocks generated by the Minecraft Explorer (NON_LOC)

Features (Java Edition) [ ]

There are two data packs of experimental features on Java Edition:

  • While this data pack is selectable during world creation, it will not be found within the datapacks folder of the save.

History [ ]

22w42aAdded the "Update 1.20" and "Bundle" experimental datapacks.
Added bamboo mosaic, bamboo planks, chiseled bookshelves, hanging signs, camels, bamboo rafts, and bamboo rafts with chests behind the "Update 1.20" experimental datapack.
Moved bundles behind their own experimental datapack.
22w45aAdded blocks of bamboo and stripped blocks of bamboo behind the "Update 1.20" experimental datapack.
22w46aAdded piglin heads behind the "Update 1.20" experimental datapack.
23w04aAdded smithing templates behind the "Update 1.20" experimental datapack.
23w07aAdded cherry wood, planks, logs, leaves, and saplings, as well as decorated pots, pink petals, suspicious sand, torchflowers, brushes, pottery shards, torchflower seeds, sniffers, cherry boats, cherry boats with chests, cherry blossom trees, and cherry groves behind the "Update 1.20" experimental datapack.
23w12aAll features behind the "Update 1.20" experimental datapack have now been fully implemented.
Removed the "Update 1.20" experimental datapack.
23w31aAdded the "Villager Trade Rebalance" experimental datapack.
?Added a data pack for .
beta 1.2.13.8Added the experimental gameplay option.
Turning on the experimental gameplay option gives the access to the following features: stripped , and , , and new animations.
beta 1.2.20.1Added , which are available only behind experimental gameplay.
releaseAll above features, except for drowned and nautilus shells, are no longer available only behind experimental gameplay.
beta 1.5.0.0 and are no longer available only behind experimental gameplay.
beta 1.7.0.2Added the and basic scoreboards, which are available only behind experimental gameplay.
beta 1.7.0.7Scoreboards are no longer available only behind experimental gameplay.
beta 1.8.0.10Added and their , which are available only behind experimental gameplay.
beta 1.9.0.0Added and , which are available only behind experimental gameplay.
beta 1.9.0.2Added and many new , which are available only through experimental gameplay.
beta 1.9.0.3Added Minecraft script engine, available only through experimental gameplay.
beta 1.10.0.3Added , , a new block, , , , , new structures, , and , which are available only through experimental gameplay.
, , , and scripting function are no longer only available behind experimental gameplay.
beta 1.11.0.1Added , , the status effect and the status effect, which are available only through experimental gameplay.
Bamboo jungles are no longer available only behind experimental gameplay.
beta 1.11.0.3 , , , , the new , , new and the new are no longer available only behind experimental gameplay.
beta 1.11.0.4 are no longer available only behind experimental gameplay.
release , , the status effect and the status effect are no longer available only behind experimental gameplay.
beta 1.13.0.1Added , save and load mode for , which are available only through experimental gameplay.
beta 1.16.0.51Added , which are available only behind experimental gameplay.
beta 1.16.0.57 , and functionality are no longer available only behind experimental gameplay.
Added , which are available only behind experimental gameplay.
beta 1.16.0.63 functionality are no longer available only behind experimental gameplay.
beta 1.16.100.55Experimental Gameplay toggle has been revamped and expanded.
Added "Custom Biome Add-Ons", "Experimental Scripting Add-Ons", "Experimental Molang Features", and "Next Gameplay Update" toggle.
beta 1.16.100.56Added "Experimental Add-On Features" toggle.
beta 1.16.100.57Added "Holiday Creator Features" toggle.
"Experimental Scripting Add-Ons", "Experimental Molang Features", and "Experimental Add-On Features" toggle are merged into "Additional Modding Capabilities" toggle.
Changed "Custom Biome Add-Ons" toggle name to "Creation of Custom Biomes".
Removed "Next Gameplay Update" toggle in preparation for "Caves and Cliffs" toggle.
beta 1.16.200.52Added "Caves and Cliffs" toggle.
Added , and , which are available only behind experimental gameplay.
releaseRemoved "Caves and Cliffs" toggle in the full release.
, and have been made inaccessible in the full release.
beta 1.16.210.53Added , which are only available behind experimental gameplay.
beta 1.16.210.56Added and , which are available only behind experimental gameplay.
beta 1.16.210.57Added all variants, , , and , which are available only behind experimental gameplay.
beta 1.16.210.59Added , and , which are only available behind experimental gameplay.
beta 1.16.210.60Removed , and temporarily.
Added GameTest framework to the experimental gameplay, by enabling "Enable GameTest Framework” toggle to test the new GameTest automation tool.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All content was removed in the full release.
beta 1.16.220.50Added the new mountain biomes: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow behind experimental gameplay.
Increased height limits to 320 blocks behind experimental gameplay.
Re-added , and .
Added , which are available only behind experimental gameplay.
Changed and updated the textures of the ores behind experimental gameplay.
beta 1.16.220.52Added , , , , , , , , and , which are available only behind experimental gameplay.
Added , which are only available behind experimental gameplay.
Extended the build limit to 64 blocks down, to a total range of 384 blocks behind experimental gameplay.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All content was removed in the full release.
beta 1.16.230.50Added , which is available only behind experimental gameplay.
beta 1.16.230.52Added and and its variants, which are only available behind experimental gameplay.
Added "Upcoming Creator Features" toggle.
beta 1.16.230.56Revamped cave generation by adding cheese caves, spaghetti caves, and flooded aquifer caves behind experimental gameplay.
beta 1.17.0.50Added , , , , , , , , , , , biomes and , which are only available behind experimental gameplay.
Glow Lichen, Powder Snow and Powder Snow Buckets are no longer available only behind experimental gameplay.
beta 1.17.0.52All above features and changes, except for the revamped cave generation, new mountain biomes, sculk sensor, and goat horns, are no longer available only behind experimental gameplay.
beta 1.17.0.56Added lava aquifers, which are only available behind experimental gameplay.
Added description for Experimental features in the world creation screen.
Added a warning message when attempting to load an experimental world.
Added "Experimental" label to indicate the world is experimental in the world menu.
beta 1.17.0.58Description changes in the previous beta were removed.
releaseRemoved "Caves and Cliffs" toggle in the full release.
All : Part II content were removed in the full release.
beta 1.17.10.20Description changes in beta 1.17.0.56 was re-added.
releaseAdded "Caves and Cliffs" toggle in the full release for all platforms.
beta 1.17.20.22Hostile mob spawning has been changed to only spawn at light level 0 behind experimental gameplay.
beta 1.17.30.21Re-added "Experimental Molang Features" toggle.
beta 1.17.30.23Terrain now generates using the multi-noise biome source type behind experimental gameplay.
Added noodle caves behind experimental gameplay.
Added behind experimental gameplay.
beta 1.17.40.20Deepslate now generates below Y=0, gradually replacing stone and then fully replaces it at Y=-8 behind experimental gameplay.
Added the stony peaks biome behind experimental gameplay.
Clouds now float between layers 192 and 196 behind experimental gameplay.
beta 1.18.0.20All above features and changes related to new world generation, new mountain biomes, revamped cave generation, sculk sensors, and goat horns are no longer available only behind experimental gameplay.
Removed the "Caves & Cliffs" toggle as the result.
beta 1.18.0.22Added "Vanilla Experiments" toggle.
and have been moved behind the new experimental gameplay toggle.
Added , , , and , which are only available behind experimental gameplay.
beta 1.18.10.21Added "Wild Update" toggle.
, , , , and have been moved behind the new Wild Update experimental toggle.
beta 1.18.10.24Added , , , and , which are only available behind experimental gameplay.
beta 1.18.10.26Added blocks, which are only available behind experimental gameplay.
beta 1.18.20.21Removed the "Additional Modding Capabilities" toggle.
beta 1.18.30.22Added behind experimental gameplay.
beta 1.18.30.26Added behind experimental gameplay.
beta 1.18.30.28Added and the behind the "Wild Update" toggle.
beta 1.18.30.32Added the , , and behind experimental gameplay.
Added "Spectator Mode" toggle and moved mode behind it.
beta 1.19.0.20All above features with the exception of goat horns, copper horns, and spectator mode are no longer behind experimental gameplay.
beta 1.19.0.24Copper horns have been removed.
beta 1.19.0.28Goat horns are no longer behind experimental gameplay.
beta 1.19.10.20Updated the syntax to closer resemble that of , which are available only behind experimental gameplay.
beta 1.19.10.24Removed the "Wild Update" and "Vanilla Experiments" toggles.
beta 1.19.40.22Renamed the "GameTest Framework" experimental toggle to "Beta APIs".
beta 1.19.50.20Spectator mode is no longer behind experimental gameplay.
Removed the "Spectator Mode" experimental toggle.
beta 1.19.50.21Added the "Next Major Update" experimental toggle.
Added , , , , , and behind experimental gameplay.
beta 1.19.50.23The updated syntax, more similar to , is no longer behind experimental gameplay.
beta 1.19.60.20Added , , and the behind experimental gameplay.
beta 1.19.70.23Added the "Sniffer" experimental toggle.
Added the , , , and behind experimental gameplay.
Added the , , , and behind experimental gameplay.
beta 1.19.80.20Added the behind experimental gameplay.
Added the "Short Sneaking" experimental toggle.
beta 1.19.80.21Added and behind experimental gameplay.
beta 1.19.80.22Added and behind experimental gameplay.
beta 1.20.0.22Added the "Experimental Cameras" experimental toggle.
All 1.20 Blocks are no longer behind experimental gameplay.
beta 1.20.10.20Added behind experimental gameplay.
Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
beta 1.20.10.21Added the "Recipe Unlocking" experimental toggle.
Added the new unlocking system and behind experimental gameplay.
beta 1.20.10.23Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling".
Removed the "Short Sneaking" experimental toggle.
under 1.5 block gaps is no longer behind experimental gameplay.
beta 1.20.20.21Removed the "Recipe Unlocking" toggle.
beta 1.20.20.22Crawling is no longer behind experimental gameplay.
Removed the "Crawling" toggle.

References [ ]

  • ↑ "Experimental Features Toggle in Minecraft Bedrock Edition" – feedback.minecraft.net.
  • ↑ "Experimental Features in Minecraft: Bedrock Edition" – docs.microsoft.com.
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Experimental Features in Minecraft: Bedrock Edition

  • 5 contributors

To see full documentation about experimental features and APIs, select the Minecraft Bedrock Experimental APIs option or use this link .

image showing the Document Versions Dropdown.

With each retail version of Minecraft: Bedrock Edition, there are a few features that are currently in an experimental state. Experimental Features can be toggled on for creators who are interested in testing the latest features offered in the preview, and retail versions of Minecraft.

The Experiments toggle list is subject to frequent changes and could have entirely different options from the ones in your own version of Minecraft. Also, the screen shots shown here might look different.

Experimental Features available in Minecraft: Bedrock Edition

There are two sets of experimental features available, depending on whether you are using a retail version of Minecraft or the latest version of Minecraft Preview.

These are the currently available Experimental toggles in the 1.21.20 retail build at the time of this writing.

GAMEPLAY - Change the way your world works

Experimental Toggle Description
Villager Trade Rebalancing Contains updated trades for villages for the purpose of rebalancing

ADD-ON CREATORS - For creators of game packs and other add-ons

Experimental Toggle Description
Holiday Creator Features Add data-driven block and item technology to customize block shape, rotation, damage and more
Custom Biomes Create custom biomes and change world generation
Upcoming Creator Features Includes adjustable fog parameters
Beta APIs Use "-beta" versions of API modules in add-on packs
Creator Cameras: New Third Person Presets Contains new third person over the shoulder follow-orbit camera preset
Render Dragon Features for Creators Enable the deferred rendering pipeline. Requires a PBR-enabled resource pack and compatible hardware.

These are the currently available Experimental toggles in the 1.21.20.23 preview build at the time of this writing.

Experimental Toggle Features
Custom Biomes Create custom biomes and change world generation
Upcoming Creator Features Includes adjustable fog parameters
Beta APIs Use "-beta" versions of API modules in add-on packs
Creator Cameras: New Third Person Presets Contains new third person over the shoulder follow_orbit camera preset
Creator Cameras: Focus Target Camera Enables behavior for the existing free camera to target an entity
Render Dragon Features for Creators Enable the deferred rendering pipeline. Requires a PBR-enables resource pack and compatible hardware.

How do I activate an Experimental Features toggle for my world?

You can activate an experimental toggle for any of your new or existing worlds.

Activating experimental features that are still under development means that your world might crash, break, or not work with future updates.

If you're planning to build content that you want to share with the community, it would be best to do it in a non-experimental world.

Toggle Experimental Features in a New World

If you are building a new world from scratch to test experimental features, you can toggle which features you want enabled in the Game Settings.

Under Game settings, navigate down to Experiments and select a toggle to enable the feature.

Image showcasing 4 toggles for experimental features available in Minecraft

When you get the popup asking if you're sure, select Turn on Experiments anyway .

image showing a pop up to confirm if you want to activate experimental features in Minecraft.

Toggle Experimental Features in an Existing World

If you want to add experimental features to an existing world, open that world's game settings and activate the toggles just like you would for a new world.

A copy of your world will be generated automatically after you activate an experimental feature toggle. You can also manually create copies of your world as an extra precaution, in case something goes wrong.

After you select Activate Experiments , a copy of your existing world will be created. The copy will have the same name as the original world with "Copy of..." added in front of it.

image showing a duplicated world

Verify that the World has Experimental Features Enabled

After you've created a world that has an experimental feature toggle enabled, your world will get a tag next to the game mode in your Worlds list that says Experimental .

image showcasing a survival world that has the Experimental tag applied

Another way to identify if your world is using experimental toggles is to visit the settings for your world. In the Game world settings, scroll down to the Experiments section to see which experiments are enabled.

Worlds that use experimental features cannot be restored to a non-experimental state.

What's Next?

If you like experimenting and testing things in Minecraft, you could learn more about the GameTest Framework.

Introduction to the GameTest Framework

Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see: https://aka.ms/ContentUserFeedback .

Submit and view feedback for

Additional resources

YourGlobalGamer

How to Turn On Experimental Gameplay in Minecraft PE / Bedrock

  • Matthew Flores
  • Wilson Westwood

This YourGlobalGamer guide contains information on how to turn on experimental gameplay in Minecraft PE and Bedrock.

Experimental gameplay is a feature that is exclusive to Bedrock Edition. However, in Minecraft Java Edition, experimental gameplay is available with separate data packs.

When the feature is enabled, it allows players to test features that are unfinished or are a work in progress that will eventually release to the public in the near future.

Additionally, experimental gameplay is often enabled when players create a new world, but it can also be enabled on pre-existing worlds in the game. 

  • How to Enable Experimental Gameplay on a New World 

How to Enable Experimental Gameplay in an Existing World

How to enable experimental gameplay on android, how to enable experimental gameplay on xbox one, how to enable experimental gameplay on ios, how to enable experimental gameplay on a new world.

How to Enable Experimental Gameplay on a New World

The first step is to open Minecraft Bedrock Edition and click on Create New World. Then head to the game settings and scroll down until you see the Experiments tab. Then click on Activate Experiments on the prompt. 

Also, ensure that you give the world an exciting and memorable name, making it easier to identify later. Go ahead and stop your server.

Despite its possibility, enabling the experimental feature on an existing world can result in the save file becoming extremely corrupted. 

The first step is to stop the server and create a backup server. After this, relaunch the game and tap the Edit icon in the relevant world. Go ahead and enable experiments in your world. Doing this will make you create a copy with the experiments being enabled. 

Edit icon

Tap on the Edit on the generated copy of the world which has been generated. 

After doing this, enable any different experiments you wish to have on your world and click Play. When the world has fully loaded, click on Save and then Quit. Then proceed to upload the world into your server and then restart it.

Copy of a world

The server will now be running smoothly with the experiments you have selected. 

Android platforms have a beta feature, which players can join anytime. It is also important to note that once players join the beta program, their standard version of the game will be replaced by the beta version. 

For players to join the beta version, head to the official Minecraft app in the Google Play Store. Scroll down until you see the Join the Beta option at the bottom (or click this link) . Select the option and tap on Join. Wait for some minutes and then go ahead and launch your Minecraft application. The beta version will appear after a while, and the standard version will now be replaced with the beta one.

Minecraft Beta Version Tester

Additionally, if you wish to leave the beta version after a while, you can head to the Google Play Store and move down to the You’re a Beta Tester option. There, tap on Leave. By doing this, your application will switch back to the standard version. 

Players may also be required to activate additional experimental features in the game to test the latest features. 

Head to the Create New World or Edit World option to do this. For players who are creating a new world, go to the Game setting and scroll down to the Experiments option, where you will see a toggle for activation.

Activate Experimental Gameplay? Pop-Up

A pop-up will appear that will ask you whether you would like to activate experimental gameplay. Tap on the Activate Experiments option. For players using an existing world, it will create another copy of the world which will have the same name as the original world. 

The first step is to head to the Create New World or Edit World setting. When players create a new world, go to the Game setting and move down to Experiments. Click on Activate, and the experimental feature will be activated. If you are using an existing world, activating experimental features will create another copy of the existing world, which will be similar to the original world. 

The first step is downloading the Testflight app and installing it on your device. Follow the instructions when the slots are available. When the slots become available, ensure you install the Testflight app and be ready on your device. Go ahead and open the app to see a menu for the game’s preview. Tap on the Accept icon and then choose Install. 

After it has finished installing, click Open and then sign in to the game using your Microsoft Account. When you are done, click on Play Preview and then go ahead and activate the experimental features, which is the same procedure similar to Android devices.

Matthew Flores

Matthew Flores plays games for a living... what a life! He began with World of Warcraft when he was just a young man; nowadays, he has evolved to play every genre—grand strategies, RPGs, shooters, MMOs, and everything else! With this being his passion, he dreams of sharing his 1000s of hours of knowledge and expertise with others by creating YourGlobalGamer.

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Wilson Westwood

Wilson Westwood is a seasoned gaming writer passionate about exploring the latest titles and emerging trends in the industry. With a particular focus on cross-platform gameplay, he has spent countless hours diving into some of the biggest titles of recent years, from Minecraft to PUBG. Always on the lookout for the next big thing, he also dives deep into the world of Elden Ring and is eager to share his insights with readers. Whether breaking down the latest updates or providing tips and tricks for players, Wilson's love for gaming is always on full display in his writing.

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How to enable 1.20 Experimental Features in Minecraft Java Edition

This Minecraft tutorial explains how to enable Minecraft 1.20 Experimental Features in Java Edition with screenshots and step-by-step instructions.

Let's explore how to turn on the new 1.20 Features in Java Edition, so that you can try them early.

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Steps to turn on the Java 1.20 Experimental Features

How do you turn on the Minecraft 1.20 experimental features in Java Edition?

Starting in 22w42a snapshot, you can access the new 1.20 Experimental Features ( such as camels, bamboo wood set, chiseled bookshelf, and hanging signs ). However, these new features do not install automatically. They are included in a data pack that you can access through the game.

1. Open the Game

First, you need to launch Minecraft Java Edition so that you can create a new world. In this tutorial, we have chosen Java Edition 1.19.3 from the Launcher which was released after snapshot 22w42a ( you can launch any version since snapshot 22w42a ).

Next, choose the Data Packs option in the Create New World menu.

how to enable minecraft 1.20 features in java edition

2. Select the Data Pack

Next, select the Data Pack called "update_1_20" which should be found under the Available data packs section.

how to enable minecraft 1.20 features in java edition

Once you have selected this data pack, it should appear under Selected ( on the right hand side ). Click on the Done option in the menu.

3. Create the World

Now, you can finish creating your world, just like normal. And once your Minecraft world loads, you will be able to use the new 1.20 Experimental Features ( including camels and hanging signs ).

how to enable minecraft 1.20 features in java edition

Be sure to find a Desert Village and check out the new camels. Two players can ride on the same camel at the same time!

Congratulations, you just learned how to turn on the new 1.20 Experimental Features in Java Edition!

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how to put experimental gameplay in minecraft

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How to Enable Experimental Gameplay on Minecraft Bedrock

  categories.

Experimental Gameplay is a game option in Minecraft Bedrock Edition that allows the testing of new, unfinished, or work-in-progress features that could later end up being part of the core Minecraft experience. 

Experimental Gameplay is usually enabled upon world creation, but it can also be enabled on pre-existing worlds.

Enabling Experimental Gameplay on a New World

  • Open Minecraft Bedrock Edition and click Create New World .

how to put experimental gameplay in minecraft

  • Make sure to name the world something memorable, as it will help you identify it later.
  • Stop your server and follow our guide on uploading your world .
  • Once fully uploaded, Restart your server.

Enabling Experimental Gameplay on an Existing World

  • Stop your server and create a server backup .
  • Follow our guide on  downloading and installing your world .

how to put experimental gameplay in minecraft

  • Enable any additional experiments you would like, then click  Play .
  • Once the world is loaded, simply Save and Quit .
  • Upload the world to your server .
  • Restart your server.

Your server will now be up and running with your chosen Experiments. With that done, you can check out our guide on Enabling Cheats to better play around with these new features.

how to put experimental gameplay in minecraft

Mitchell Smith

Managing Director @ Shockbyte

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How to play experimental 1.21 update features in Minecraft Bedrock

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Minecraft is a game with update cycles that take the entire internet by storm. Update 1.21 is no exception to this rule, with millions of players waiting eagerly for the newest content in the best-selling game of all time.

While there is not yet an official release date for Minecraft update 1.21 , there is a general release window around mid-2024, meaning players still have a few months to go. Thankfully, though, there is a way for players to experience some of what the next update has to offer early.

Experimental features of Minecraft 1.21

An armadillo curled up into a ball for protection (Image via Mojang)

Check top 50 best Minecraft 1.21 Seeds

The experimental versions of Minecraft 1.21 do not feature all of the upcoming additions and changes to the game. Additionally, these versions of the game also feature many more bugs than normal, as all of the code is experimental.

also-read-trending

Some of the biggest and most impressive additions to the experimental versions of the game are the new mobs and blocks. There are new mobs in the breeze, a hostile overworld version of the nether's blaze, and the armadillo, a passive mob that can roll up to protect itself from damage.

The newest addition, as of snapshot 24w05a, known as Minecraft Preview 1.20.71.10 to Bedrock players, is that of the vault block. This locked block contains loot that is individual to each player, a stark contrast to chests that contain shared loot that would need to be divided among players or claimed by the last person standing.

How to install the newest experimental version of Minecraft 1.21 for Bedrock

The location of the toggle for update 1.21 content within Bedrock world creation (Image via Mojang)

The first thing those playing Minecraft Bedrock Edition on PC will have to do is open the game's launcher. Once opened, you will need to make sure you have Minecraft for Windows selected. Then, move over to the "Installation" tab and use the green "Install" button underneath the preview header. This will download and install the latest preview available from Mojang.

Once in-game, you need to navigate to the "Experiments" tab within world creation. Here, you will find the toggle for 1.21 content. Set this toggle to on, and then finish making your new world. You should have access to the 1.21 content added to the game this way.

For those playing on the Xbox family of consoles, these preview versions of the game can be accessed and opted into simply by searching for "Minecraft Preview" within the Microsoft Store. Assuming you have either a valid Game Pass subscription or already own Bedrock Edition, you will have access to download the preview.

Once the preview has been downloaded and installed, you need to remember to turn on 1.21 features within the "Experimental" tab during world creation, which is similar to the processes for Java and Bedrock PC.

If you play on iOS or Android, your preview process is slightly different. Apple users need to use the link provided on the Minecraft Feedback website to access the test flight app. From here, you can request an entry into the beta if there are any spots available.

Android users need to navigate to the Play Store, search for the game, and then scroll down until they find the button to opt into the beta. The new features will be applied when relaunching the game, but you must remember to enable the new content using the same steps discussed above.

While the wait for Minecraft 1.21 remains long and grueling, players can take some solace in the fact that Mojang is allowing them to access the new content through these updated snapshots.

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[1.2.13] (Bedrock) Question about Experimental Gameplay

Hello guys I am having a hard time finding this question, in the paragraph below it says "

once it's enabled for a world any progress won't be saved"

I did this to my realm that I have, it still saves everyday. I am confused does this mean I can't update it? If not then why is this an option I spent a weeks worth of building on the realm just to see a sneak peak of the future? Can someone explain please.

Use Experimental Gameplay' can be toggled in World Settings. This may break your world so a copy of your world will be created with "[EX]" before the world name. This feature cannot be disabled once it is enabled for a world and any progress will not be saved to the original world.

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how to put experimental gameplay in minecraft

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How to turn on experimental gameplay

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  • November 17, 2020 16:38
  • Report a Concern

I want to turn on experimental gameplay to experience new features and be able to make my experience better. Is there a way to turn it on. Also where is 1.16

how to put experimental gameplay in minecraft

  • October 22, 2021 00:15

Bug Zapper

Hi all, we don't have plans to add the experimental gameplay toggle.  We've found that it can break the worlds created for lesson content.

how to put experimental gameplay in minecraft

  • November 17, 2020 18:19

Hello Andrew Kramer ,

Thanks for posting. Unfortunately we do not have the experimental gameplay toggle in the Education Edition.

how to put experimental gameplay in minecraft

  • December 09, 2020 02:38

Kyle M will your guys add a experimental gameplay toggle as it has advantages

how to put experimental gameplay in minecraft

  • January 05, 2021 22:01

so I want to turn on experimental gameplay for my Minecraft educational edition my version is 14.  

how to put experimental gameplay in minecraft

  • October 15, 2021 04:03

we could make a addon for that

Post is closed for comments.

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How to enable experimental features (Minecraft: Java Edition)

In newer snapshot versions and some releases of Minecraft Java Edition, experimental features must now be manually activated via datapacks. For example, the new Crafter can be enabled as part of the "Update 1.21" datapack. At exaroton, we offer you an easy way to activate them.

Activate for new worlds

After you have installed the snapshot on your server, you need to generate a world that has the respective datapacks selected. To do this, go to the Worlds page and click "Generate". Now you can select the preferred datapacks and activate the new features.

mceclip1.png

Enable datapacks in existing worlds

If you want to enable snapshot features in an existing world, you can enable the required datapacks in your world options . Simply add the datapacks you wish to enable to the "Enabled datapacks" option.

mceclip0.png

Related articles

  • Contact Support
  • Enabling experimental gameplay (Minecraft: Bedrock Edition)
  • Installing Datapacks (Minecraft Java Edition)
  • World option: Optimize
  • Using the exaroton Discord bot

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Minecraft preview new update 1.34 for version 1.21.30.23 brings experimental features this aug. 15.

how to put experimental gameplay in minecraft

Minecraft Preview new update 1.34 (version 1.019 on PS5) is now live on all platforms, and this is for patch version 1.21.30.23. While this isn’t as big as previous preview patches, there’s still a lot to take in.

Players can expect the experimental bundle feature to be part of this update, as well as various adjustments.

Minecraft Preview New Update Patch Notes:

Experimental Features

A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space

  • Bundles are an experimental feature – to use them, you must turn on the Bundle experiment when creating a new world
  • A Bundle is an item that can pack different items together into the same stack
  • A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
  • You can insert items into a Bundle directly in the inventory
  • If a Bundle has less than 8 item types inside, the tooltip will show all of them
  • Otherwise, the tooltip will show the top two rows of items and the others will be hidden below
  • Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
Developer’s Note:  In the original Bundle experiment, you could only pick the top item. We got a lot of feedback that players wanted more flexibility when taking items out. To address this we put a submenu inside the Bundle, which has never been done before in Minecraft!
  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
  • When holding a Bundle in hand, you can empty it onto the ground
  • The Bundle is crafted with one String above one Leather
Developer’s Note:  The original prototype for Bundles was much more expensive to craft and used Rabbit Hide, which is only available in certain biomes, so the player had to explore to get their first Bundle. In this version we’ve made it cheaper and something that you can craft at home in almost any biome. We want it to be easy to get Bundles in a new world so you can use it in your early adventures.
  • The Bundle recipe may not appear as a suggested crafting item, but can still be crafted
  • When moving items on touch devices, the wrong item icon may appear briefly

Features and Bug Fixes

  • “tnt” block is now split into unique instances: “tnt” and “underwater_tnt”
  • Parsing blocks.json now produces a Content Error if its format_version is greater or equal than the block names it overrides
  • minecraft:carpet
  • minecraft:colored_torch_bp
  • minecraft:colored_torch_rg
  • minecraft:concrete
  • minecraft:concrete_powder
  • minecraft:coral
  • minecraft:coral_block
  • minecraft:coral_fan
  • minecraft:coral_fan_dead
  • minecraft:coral_fan_hang
  • minecraft:coral_fan_hang2
  • minecraft:coral_fan_hang3
  • minecraft:double_plant
  • minecraft:double_stone_block_slab
  • minecraft:double_stone_block_slab2
  • minecraft:double_stone_block_slab3
  • minecraft:double_stone_block_slab4
  • minecraft:double_wooden_slab
  • minecraft:fence
  • minecraft:hard_stained_glass
  • minecraft:hard_stained_glass_pane
  • minecraft:leaves
  • minecraft:leaves2
  • minecraft:light_block
  • minecraft:log
  • minecraft:log2
  • minecraft:monster_egg
  • minecraft:planks
  • minecraft:red_flower
  • minecraft:sapling
  • minecraft:shulker_box
  • minecraft:stained_glass
  • minecraft:stained_glass_pane
  • minecraft:stone_block_slab
  • minecraft:stone_block_slab2
  • minecraft:stone_block_slab3
  • minecraft:stone_block_slab4
  • minecraft:stonebrick
  • minecraft:tallgrass
  • minecraft:terracotta
  • minecraft:wood
  • minecraft:wooden_slab
  • minecraft:wool
  • Requires the Education Edition toggle
  • Fixed an issue where End Gateway Portals could teleport some players incorrectly ( MCPE-66061 )
  • The ‘/camera set’ command will now run in the correct order when an existing camera interpolation is running ( MCPE-183986 )
  • Adding input glyph support in the name tags displayed over the entities
  • Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0 ( MCPE-181944 )
  • EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta
  • The Breeze no longer has a minimum distance required to attack a target ( MCPE-183011 )
  • Parrots can now imitate Endermites
  • Parrots now imitate Drowned ( MCPE-46302 )
  • Basalt Deltas now have a moody ambient sound again

User Interface

  • Renamed the “All worlds” tab to “Worlds” in OreUI Play screen (Preview only)
  • The hardcore heart displayed on worlds in the new Play screen now animates when world is hovered (Preview only)
  • Beacon title text is no longer different from the other containers in Pocket UI ( MCPE-176186 )
  • Fixed a bug where crafting category tabs would not be visible in Pocket UI after hiding the recipe book in Classic UI ( MCPE-183825 )
  • The arrow from the Stonecutter screen is now visible all the time, just like in the other similar screens ( MCPE-160236 )
  • Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens
  • Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button

Vanilla Parity

  • Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt
  • minecraft:mangrove_roots -> now powered ( MCPE-153838 )
  • minecraft:beacon -> no longer powered
  • minecraft:tnt -> no longer powered
  • minecraft:sea_lantern -> no longer powered ( MCPE-79271 )
  • If there are 8 layers, a Snow Block will be dropped instead

Technical Updates

  • Removed the  minecraft:behavior.peek  AI goal component that was never used
  • Changes to iterators to make them properly store their own state, be simplified and better handle common usages
  • Fixed the  next  method for iterable objects
  • The following APIs have been shipped out of experimental:  PlayerCursorInventoryComponent  API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs
  • The “item_display_transforms” field in block geometries no longer requires the “Upcoming Creator Features” toggle

The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor . Learn  how to use  the Editor, join the  GitHub Discussion  forum to engage with the team, and get started building extensions via the  starter kit  and  samples .

This week we’re releasing Editor V0.7! This release was jam packed with tons of few features:

  • Paste Preview
  • Deferred Lighting Settings
  • Custom Input Mapping
  • Entity Transactions
  • Attach Debugger
  • Client Widget System
  • Export Pane
  • Brush Tool + masking support
  • Structure Manager
  • Navigation Panel
  • Simple Tool Wrapper
  • Updated Property Pane API
  • Action Bar API

Checkout the full changelog with demos at the  GitHub Discussion  page.

Updates this week:

  • Added Navigation Panel which adds a mini-map to teleport around your world and add labels for key points
  • Added Editor Structure Manager API to interface with it
  • Added Hardcore mode as an option in the export pane
  • Added  getSelectedToolId  and  setSelectedToolId  functions to  IModalToolContainer  API
  • Fixed a bug where Editor operations could exhaust all available ticking areas causing all future operations to fail
  • Fixed a bug where sometimes  IModalTool.onModalToolActivation  API event was called in the wrong order
  • Fixed a bug which could sometimes cause brush masks to fail to load
  • Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack
  • Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data
  • This component requires that the Bundles toggle is enabled
  • A dynamic container is a container for storing items that is linked to an item instead of a block or an entity
  • To use this component the item must have “minecraft:max_stack_size” set to 1
  • The “max_slots” field (1 to 64) defines the number of slots of the dynamic container
  • Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64
  • The “allow_nested_storage_items” field allows for other items with a “minecraft:storage_item” component to be put inside it
  • A value of 0 means that this item is not allowed inside another storage item
  • The “banned_items” field defines the items that are not allowed in the item’s dynamic container
  • If empty all items are allowed in the item’s dynamic container
  • To use this component the item must have a “minecraft:storage_item” component defined
  • The “minecraft:bundle_interaction” component interacts with the container created by the “minecraft:storage_item” component
  • The “num_viewable_slots” field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden
  • Textures named [item_name]_open_front and [item_name]_open_back must be added to textures/textures_list.json

Trade Tables

  • TradeTier’s “total_exp_required” is a required member from version 1.21.30
  • TradeTier’s “groups” is a required member from version 1.21.30
  • TradeItem’s quantity “min” cannot be lower than “max” from version 1.21.30

Experimental Technical Updates

  • Moved class  PlayerCursorInventoryComponent  from  beta  to  1.14.0
  • Fixed an issue with ‘minecraft:redstone_conductivity’ support for custom blocks
  • Fixed night vision potions having no effect in Deferred Technical Preview
  • Fishing lines are now rendered correctly in first person when the FOV setting has been changed in Deferred Technical Preview.

The retail version did get a hefty update a few days ago which you can read about here . For those subscribed to Realms, there have been issues with the service the past two days, but Mojang has mentioned that most of the players should be able to login normally.

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  1. Enabling experimental gameplay (Minecraft Bedrock Edition)

    how to put experimental gameplay in minecraft

  2. Experimental Gameplay THE EASY WAY

    how to put experimental gameplay in minecraft

  3. How to Get Experimental Gameplay

    how to put experimental gameplay in minecraft

  4. How To Access Experimental Gameplay In Minecraft

    how to put experimental gameplay in minecraft

  5. How to use experimental gameplay in Minecraft

    how to put experimental gameplay in minecraft

  6. HOW TO USE EXPERIMENTAL GAMEPLAY IN MINECRAFT

    how to put experimental gameplay in minecraft

COMMENTS

  1. Experimental Gameplay

    Toggling. Experimental Gameplay is found in the world options when creating or editing a world. When turning the option on in an existing world, a copy of the world will be created automatically. Turning the option on disables achievements after the world is created. Once the experimental world is created, it cannot be turned off again.

  2. How To Access Experimental Features in Minecraft Java Edition

    If you want to know how to access experimental features in Minecraft Java Edition, this is the video for you! We show you exactly how to use all of the exper...

  3. Experimental Features Toggle in Minecraft Bedrock Edition

    Go to 'Edit'. Under "Game" settings, scroll down to "Experiments" and choose your toggle. When you get the popup asking "Activate Experimental Gameplay?", click "Activate Experiments". This will create a copy of your world that will get the same name as the original world with "Copy of..." added in front of it.

  4. Feature Toggles in Java Edition

    In Minecraft: Java Edition, feature toggles are enabled as part of a datapack. The game will now include some built-in datapacks enabling experimental features together with relevant recipes, advancements, etc. Content creators can also use experimental features by modifying their packs to require specific features.

  5. How to Access Experiments Gameplay in Minecraft for More ...

    To access experiments gameplay in minecraft for more features in the bedrock edition. Go to world and go to world options and scroll down under game and you ...

  6. How to play Experimental Features in Minecraft

    One toggle away from an Experimental Feature (Image via Mojang) Launch the game from the Launcher. Click on Play and under the Worlds column tap on Create New. In the world settings, scroll down ...

  7. How to turn on experimental gameplay in Minecraft

    3) Navigate to the "Experiments" section. The "Experiments" section of the world creation menu (Image via Mojang) There should be a list of different tabs along the left-hand side of the world ...

  8. Experimental Features in Minecraft: Bedrock Edition

    There are two sets of experimental features available, depending on whether you are using a retail version of Minecraft or the latest version of Minecraft Preview. Retail. These are the currently available Experimental toggles in the 1.21.20 retail build at the time of this writing. GAMEPLAY - Change the way your world works

  9. How to Turn On Experimental Gameplay in Minecraft PE / Bedrock

    The first step is to open Minecraft Bedrock Edition and click on Create New World. Then head to the game settings and scroll down until you see the Experiments tab. Then click on Activate Experiments on the prompt. Also, ensure that you give the world an exciting and memorable name, making it easier to identify later.

  10. How to enable 1.20 Experimental Features in Minecraft Java Edition

    Next, choose the Data Packs option in the Create New World menu. TIP: It is important to create a new world when playing with experimental features because the features are under development and might crash your world or not work with future updates. 2. Select the Data Pack. Next, select the Data Pack called "update_1_20" which should be found ...

  11. How to enable Experimental Gameplay Minecraft Java Edition

    How to enable Experimental Gameplay Minecraft Java EditionCurious about testing new features in Minecraft Java Edition before they're officially released? In...

  12. How to Enable Experimental Gameplay on Minecraft Bedrock

    Launch your game and click the edit icon on the relevant world. Enable one experiment on your world. This will prompt you to create a copy with experiments enabled. Click Edit on the generated copy of the world. Enable any additional experiments you would like, then click Play. Once the world is loaded, simply Save and Quit.

  13. Enabling experimental gameplay (Minecraft: Bedrock Edition)

    If you want to use experiments in an existing world rather than generating a new one, you can enable them in your world's level.dat file, which you can access by clicking the Options button on the Worlds page. In Minecraft Bedrock Edition, experimental gameplay allows using new features that are not available in the regular game yet. For...

  14. How to enable experimental features (Minecraft: Java Edition)

    Activate for new worlds. After you have installed the snapshot on your server, you need to generate a world that has the respective datapacks selected. To do this, go to the Worlds page and click "Generate". Now you can select the preferred datapacks and activate the new features.

  15. Experiments

    Experimental. Experiments (also known as Experimental Gameplay or Experimental Features in Bedrock Edition) are data packs in Java Edition or game options in Bedrock Edition. When an experiment is enabled, it allows players to test some unfinished or work-in-progress features that may eventually be released in future updates.

  16. Experimental Combat Snapshot v5

    Experimental Combat Snapshot v5. A Snapshot dedicated to changes in combat mechanics. Hey hey! In the past few months - while working hard on Buzzy Bees and the Nether Update - we have had a series of experimental snapshots for trying out new combat mechanics. The purpose of these is to find a new system that can unify the Java and Bedrock ...

  17. How to play experimental 1.21 update features in Minecraft Bedrock

    This will download and install the latest preview available from Mojang. Once in-game, you need to navigate to the "Experiments" tab within world creation. Here, you will find the toggle for 1.21 ...

  18. How to Get Experimental Gameplay

    Today we look how to use experimental gameplay in Minecraft Education Edition. Experimental mode will let you toggle previously unavailable features so you c...

  19. [1.2.13] (Bedrock) Question about Experimental Gameplay : r/Minecraft

    Use Experimental Gameplay' can be toggled in World Settings. This may break your world so a copy of your world will be created with " [EX]" before the world name. This feature cannot be disabled once it is enabled for a world and any progress will not be saved to the original world. This thread is archived.

  20. How to turn on experimental gameplay

    Also where is 1.16. 3. Kyle M. Hello Andrew Kramer, Thanks for posting. Unfortunately we do not have the experimental gameplay toggle in the Education Edition. Noah Ritza. I want to turn on experimental gameplay to experience new features and be able to make my experience better. Is there a way to turn it...

  21. How to enable experimental features (Minecraft: Java Edition)

    Activate for new worlds. After you have installed the snapshot on your server, you need to generate a world that has the respective datapacks selected. To do this, go to the Worlds page and click "Generate". Now you can select the preferred datapacks and activate the new features.

  22. Experiments Gameplay for Minecraft Education Edition

    Today we look how to use experimental gameplay in Minecraft Education Edition the easy way!!. Experimental mode will let you toggle previously unavailable features so you can run new and interesting mods. This is tested working in Minecraft education edition 1.18. You can activate holiday creator features, custom biomes, spectator mode ...

  23. Minecraft Snapshot 24w33a

    Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds. Cross-platform server jar: Minecraft server jar; Report bugs here:

  24. how to turn on Experimental Gameplay for Minecraft Realms/Worlds

    Minecraft experimental gameplay can be enabled on Minecraft bedrock realms and worlds. the same way but they cannot be disabled once enabled I hope this vide...

  25. Minecraft Beta & Preview

    Experimental Features Bundles. ... Gameplay. Fixed an issue where End Gateway Portals could teleport some players incorrectly ... The "allow_nested_storage_items" field allows for other items with a "minecraft:storage_item" component to be put inside it; The "weight_in_storage_item" (0 to 64) defines the additional weight the item adds when ...

  26. Experimental Gameplay THE EASY WAY

    Today we look how to use experimental gameplay in Minecraft Education Edition the easy way!!. Experimental mode will let you toggle previously unavailable fe...

  27. Minecraft Preview New Update 1.34 for Version 1.21.30.23 Brings ...

    Gameplay. Fixed an issue where End Gateway Portals could teleport some players incorrectly ... The "allow_nested_storage_items" field allows for other items with a "minecraft:storage_item" component to be put inside it; The "weight_in_storage_item" (0 to 64) defines the additional weight the item adds when inside another storage ...