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Article contents

Violence, media effects, and criminology.

  • Nickie D. Phillips Nickie D. Phillips Department of Sociology and Criminal Justice, St. Francis College
  • https://doi.org/10.1093/acrefore/9780190264079.013.189
  • Published online: 27 July 2017

Debate surrounding the impact of media representations on violence and crime has raged for decades and shows no sign of abating. Over the years, the targets of concern have shifted from film to comic books to television to video games, but the central questions remain the same. What is the relationship between popular media and audience emotions, attitudes, and behaviors? While media effects research covers a vast range of topics—from the study of its persuasive effects in advertising to its positive impact on emotions and behaviors—of particular interest to criminologists is the relationship between violence in popular media and real-life aggression and violence. Does media violence cause aggression and/or violence?

The study of media effects is informed by a variety of theoretical perspectives and spans many disciplines including communications and media studies, psychology, medicine, sociology, and criminology. Decades of research have amassed on the topic, yet there is no clear agreement about the impact of media or about which methodologies are most appropriate. Instead, there continues to be disagreement about whether media portrayals of violence are a serious problem and, if so, how society should respond.

Conflicting interpretations of research findings inform and shape public debate around media effects. Although there seems to be a consensus among scholars that exposure to media violence impacts aggression, there is less agreement around its potential impact on violence and criminal behavior. While a few criminologists focus on the phenomenon of copycat crimes, most rarely engage with whether media directly causes violence. Instead, they explore broader considerations of the relationship between media, popular culture, and society.

  • media exposure
  • criminal behavior
  • popular culture
  • media violence
  • media and crime
  • copycat crimes

Media Exposure, Violence, and Aggression

On Friday July 22, 2016 , a gunman killed nine people at a mall in Munich, Germany. The 18-year-old shooter was subsequently characterized by the media as being under psychiatric care and harboring at least two obsessions. One, an obsession with mass shootings, including that of Anders Breivik who ultimately killed 77 people in Norway in 2011 , and the other an obsession with video games. A Los Angeles, California, news report stated that the gunman was “an avid player of first-person shooter video games, including ‘Counter-Strike,’” while another headline similarly declared, “Munich gunman, a fan of violent video games, rampage killers, had planned attack for a year”(CNN Wire, 2016 ; Reuters, 2016 ). This high-profile incident was hardly the first to link popular culture to violent crime. Notably, in the aftermath of the 1999 Columbine shooting massacre, for example, media sources implicated and later discredited music, video games, and a gothic aesthetic as causal factors of the crime (Cullen, 2009 ; Yamato, 2016 ). Other, more recent, incidents have echoed similar claims suggesting that popular culture has a nefarious influence on consumers.

Media violence and its impact on audiences are among the most researched and examined topics in communications studies (Hetsroni, 2007 ). Yet, debate over whether media violence causes aggression and violence persists, particularly in response to high-profile criminal incidents. Blaming video games, and other forms of media and popular culture, as contributing to violence is not a new phenomenon. However, interpreting media effects can be difficult because commenters often seem to indicate a grand consensus that understates more contradictory and nuanced interpretations of the data.

In fact, there is a consensus among many media researchers that media violence has an impact on aggression although its impact on violence is less clear. For example, in response to the shooting in Munich, Brad Bushman, professor of communication and psychology, avoided pinning the incident solely on video games, but in the process supported the assertion that video gameplay is linked to aggression. He stated,

While there isn’t complete consensus in any scientific field, a study we conducted showed more than 90% of pediatricians and about two-thirds of media researchers surveyed agreed that violent video games increase aggression in children. (Bushman, 2016 )

Others, too, have reached similar conclusions with regard to other media. In 2008 , psychologist John Murray summarized decades of research stating, “Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion that viewing media violence is related to increases in aggressive attitudes, values, and behaviors” (Murray, 2008 , p. 1212). Scholars Glenn Sparks and Cheri Sparks similarly declared that,

Despite the fact that controversy still exists about the impact of media violence, the research results reveal a dominant and consistent pattern in favor of the notion that exposure to violent media images does increase the risk of aggressive behavior. (Sparks & Sparks, 2002 , p. 273)

In 2014 , psychologist Wayne Warburton more broadly concluded that the vast majority of studies have found “that exposure to violent media increases the likelihood of aggressive behavior in the short and longterm, increases hostile perceptions and attitudes, and desensitizes individuals to violent content” (Warburton, 2014 , p. 64).

Criminologists, too, are sensitive to the impact of media exposure. For example, Jacqueline Helfgott summarized the research:

There have been over 1000 studies on the effects of TV and film violence over the past 40 years. Research on the influence of TV violence on aggression has consistently shown that TV violence increases aggression and social anxiety, cultivates a “mean view” of the world, and negatively impacts real-world behavior. (Helfgott, 2015 , p. 50)

In his book, Media Coverage of Crime and Criminal Justice , criminologist Matthew Robinson stated, “Studies of the impact of media on violence are crystal clear in their findings and implications for society” (Robinson, 2011 , p. 135). He cited studies on childhood exposure to violent media leading to aggressive behavior as evidence. In his pioneering book Media, Crime, and Criminal Justice , criminologist Ray Surette concurred that media violence is linked to aggression, but offered a nuanced interpretation. He stated,

a small to modest but genuine causal role for media violence regarding viewer aggression has been established for most beyond a reasonable doubt . . . There is certainly a connection between violent media and social aggression, but its strength and configuration is simply not known at this time. (Surette, 2011 , p. 68)

The uncertainties about the strength of the relationship and the lack of evidence linking media violence to real-world violence is often lost in the news media accounts of high-profile violent crimes.

Media Exposure and Copycat Crimes

While many scholars do seem to agree that there is evidence that media violence—whether that of film, TV, or video games—increases aggression, they disagree about its impact on violent or criminal behavior (Ferguson, 2014 ; Gunter, 2008 ; Helfgott, 2015 ; Reiner, 2002 ; Savage, 2008 ). Nonetheless, it is violent incidents that most often prompt speculation that media causes violence. More specifically, violence that appears to mimic portrayals of violent media tends to ignite controversy. For example, the idea that films contribute to violent crime is not a new assertion. Films such as A Clockwork Orange , Menace II Society , Set it Off , and Child’s Play 3 , have been linked to crimes and at least eight murders have been linked to Oliver Stone’s 1994 film Natural Born Killers (Bracci, 2010 ; Brooks, 2002 ; PBS, n.d. ). Nonetheless, pinpointing a direct, causal relationship between media and violent crime remains elusive.

Criminologist Jacqueline Helfgott defined copycat crime as a “crime that is inspired by another crime” (Helfgott, 2015 , p. 51). The idea is that offenders model their behavior on media representations of violence whether real or fictional. One case, in particular, illustrated how popular culture, media, and criminal violence converge. On July 20, 2012 , James Holmes entered the midnight premiere of The Dark Knight Rises , the third film in the massively successful Batman trilogy, in a movie theater in Aurora, Colorado. He shot and killed 12 people and wounded 70 others. At the time, the New York Times described the incident,

Witnesses told the police that Mr. Holmes said something to the effect of “I am the Joker,” according to a federal law enforcement official, and that his hair had been dyed or he was wearing a wig. Then, as people began to rise from their seats in confusion or anxiety, he began to shoot. The gunman paused at least once, several witnesses said, perhaps to reload, and continued firing. (Frosch & Johnson, 2012 ).

The dyed hair, Holme’s alleged comment, and that the incident occurred at a popular screening led many to speculate that the shooter was influenced by the earlier film in the trilogy and reignited debate around the impact about media violence. The Daily Mail pointed out that Holmes may have been motivated by a 25-year-old Batman comic in which a gunman opens fire in a movie theater—thus further suggesting the iconic villain served as motivation for the attack (Graham & Gallagher, 2012 ). Perceptions of the “Joker connection” fed into the notion that popular media has a direct causal influence on violent behavior even as press reports later indicated that Holmes had not, in fact, made reference to the Joker (Meyer, 2015 ).

A week after the Aurora shooting, the New York Daily News published an article detailing a “possible copycat” crime. A suspect was arrested in his Maryland home after making threatening phone calls to his workplace. The article reported that the suspect stated, “I am a [sic] joker” and “I’m going to load my guns and blow everybody up.” In their search, police found “a lethal arsenal of 25 guns and thousands of rounds of ammunition” in the suspect’s home (McShane, 2012 ).

Though criminologists are generally skeptical that those who commit violent crimes are motivated solely by media violence, there does seem to be some evidence that media may be influential in shaping how some offenders commit crime. In his study of serious and violent juvenile offenders, criminologist Ray Surette found “about one out of three juveniles reports having considered a copycat crime and about one out of four reports actually having attempted one.” He concluded that “those juveniles who are self-reported copycats are significantly more likely to credit the media as both a general and personal influence.” Surette contended that though violent offenses garner the most media attention, copycat criminals are more likely to be career criminals and to commit property crimes rather than violent crimes (Surette, 2002 , pp. 56, 63; Surette 2011 ).

Discerning what crimes may be classified as copycat crimes is a challenge. Jacqueline Helfgott suggested they occur on a “continuum of influence.” On one end, she said, media plays a relatively minor role in being a “component of the modus operandi” of the offender, while on the other end, she said, “personality disordered media junkies” have difficulty distinguishing reality from violent fantasy. According to Helfgott, various factors such as individual characteristics, characteristics of media sources, relationship to media, demographic factors, and cultural factors are influential. Overall, scholars suggest that rather than pushing unsuspecting viewers to commit crimes, media more often influences how , rather than why, someone commits a crime (Helfgott, 2015 ; Marsh & Melville, 2014 ).

Given the public interest, there is relatively little research devoted to exactly what copycat crimes are and how they occur. Part of the problem of studying these types of crimes is the difficulty defining and measuring the concept. In an effort to clarify and empirically measure the phenomenon, Surette offered a scale that included seven indicators of copycat crimes. He used the following factors to identify copycat crimes: time order (media exposure must occur before the crime); time proximity (a five-year cut-off point of exposure); theme consistency (“a pattern of thought, feeling or behavior in the offender which closely parallels the media model”); scene specificity (mimicking a specific scene); repetitive viewing; self-editing (repeated viewing of single scene while “the balance of the film is ignored”); and offender statements and second-party statements indicating the influence of media. Findings demonstrated that cases are often prematurely, if not erroneously, labeled as “copycat.” Surette suggested that use of the scale offers a more precise way for researchers to objectively measure trends and frequency of copycat crimes (Surette, 2016 , p. 8).

Media Exposure and Violent Crimes

Overall, a causal link between media exposure and violent criminal behavior has yet to be validated, and most researchers steer clear of making such causal assumptions. Instead, many emphasize that media does not directly cause aggression and violence so much as operate as a risk factor among other variables (Bushman & Anderson, 2015 ; Warburton, 2014 ). In their review of media effects, Brad Bushman and psychologist Craig Anderson concluded,

In sum, extant research shows that media violence is a causal risk factor not only for mild forms of aggression but also for more serious forms of aggression, including violent criminal behavior. That does not mean that violent media exposure by itself will turn a normal child or adolescent who has few or no other risk factors into a violent criminal or a school shooter. Such extreme violence is rare, and tends to occur only when multiple risk factors converge in time, space, and within an individual. (Bushman & Anderson, 2015 , p. 1817)

Surette, however, argued that there is no clear linkage between media exposure and criminal behavior—violent or otherwise. In other words, a link between media violence and aggression does not necessarily mean that exposure to violent media causes violent (or nonviolent) criminal behavior. Though there are thousands of articles addressing media effects, many of these consist of reviews or commentary about prior research findings rather than original studies (Brown, 2007 ; Murray, 2008 ; Savage, 2008 ; Surette, 2011 ). Fewer, still, are studies that specifically measure media violence and criminal behavior (Gunter, 2008 ; Strasburger & Donnerstein, 2014 ). In their meta-analysis investigating the link between media violence and criminal aggression, scholars Joanne Savage and Christina Yancey did not find support for the assertion. Instead, they concluded,

The study of most consequence for violent crime policy actually found that exposure to media violence was significantly negatively related to violent crime rates at the aggregate level . . . It is plain to us that the relationship between exposure to violent media and serious violence has yet to be established. (Savage & Yancey, 2008 , p. 786)

Researchers continue to measure the impact of media violence among various forms of media and generally stop short of drawing a direct causal link in favor of more indirect effects. For example, one study examined the increase of gun violence in films over the years and concluded that violent scenes provide scripts for youth that justify gun violence that, in turn, may amplify aggression (Bushman, Jamieson, Weitz, & Romer, 2013 ). But others report contradictory findings. Patrick Markey and colleagues studied the relationship between rates of homicide and aggravated assault and gun violence in films from 1960–2012 and found that over the years, violent content in films increased while crime rates declined . After controlling for age shifts, poverty, education, incarceration rates, and economic inequality, the relationships remained statistically non-significant (Markey, French, & Markey, 2015 , p. 165). Psychologist Christopher Ferguson also failed to find a relationship between media violence in films and video games and violence (Ferguson, 2014 ).

Another study, by Gordon Dahl and Stefano DellaVigna, examined violent films from 1995–2004 and found decreases in violent crimes coincided with violent blockbuster movie attendance. Here, it was not the content that was alleged to impact crime rates, but instead what the authors called “voluntary incapacitation,” or the shifting of daily activities from that of potential criminal behavior to movie attendance. The authors concluded, “For each million people watching a strongly or mildly violent movie, respectively, violent crime decreases by 1.9% and 2.1%. Nonviolent movies have no statistically significant impact” (Dahl & DellaVigna, p. 39).

High-profile cases over the last several years have shifted public concern toward the perceived danger of video games, but research demonstrating a link between video games and criminal violence remains scant. The American Psychiatric Association declared that “research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression . . .” but stopped short of claiming that video games impact criminal violence. According to Breuer and colleagues, “While all of the available meta-analyses . . . found a relationship between aggression and the use of (violent) video games, the size and interpretation of this connection differ largely between these studies . . .” (APA, 2015 ; Breuer et al., 2015 ; DeCamp, 2015 ). Further, psychologists Patrick Markey, Charlotte Markey, and Juliana French conducted four time-series analyses investigating the relationship between video game habits and assault and homicide rates. The studies measured rates of violent crime, the annual and monthly video game sales, Internet searches for video game walkthroughs, and rates of violent crime occurring after the release dates of popular games. The results showed that there was no relationship between video game habits and rates of aggravated assault and homicide. Instead, there was some indication of decreases in crime (Markey, Markey, & French, 2015 ).

Another longitudinal study failed to find video games as a predictor of aggression, instead finding support for the “selection hypothesis”—that physically aggressive individuals (aged 14–17) were more likely to choose media content that contained violence than those slightly older, aged 18–21. Additionally, the researchers concluded,

that violent media do not have a substantial impact on aggressive personality or behavior, at least in the phases of late adolescence and early adulthood that we focused on. (Breuer, Vogelgesang, Quandt, & Festl, 2015 , p. 324)

Overall, the lack of a consistent finding demonstrating that media exposure causes violent crime may not be particularly surprising given that studies linking media exposure, aggression, and violence suffer from a host of general criticisms. By way of explanation, social theorist David Gauntlett maintained that researchers frequently employ problematic definitions of aggression and violence, questionable methodologies, rely too much on fictional violence, neglect the social meaning of violence, and assume the third-person effect—that is, assume that other, vulnerable people are impacted by media, but “we” are not (Ferguson & Dyck, 2012 ; Gauntlett, 2001 ).

Others, such as scholars Martin Barker and Julian Petley, flatly reject the notion that violent media exposure is a causal factor for aggression and/or violence. In their book Ill Effects , the authors stated instead that it is simply “stupid” to query about “what are the effects of [media] violence” without taking context into account (p. 2). They counter what they describe as moral campaigners who advance the idea that media violence causes violence. Instead, Barker and Petley argue that audiences interpret media violence in a variety of ways based on their histories, experiences, and knowledge, and as such, it makes little sense to claim media “cause” violence (Barker & Petley, 2001 ).

Given the seemingly inconclusive and contradictory findings regarding media effects research, to say that the debate can, at times, be contentious is an understatement. One article published in European Psychologist queried “Does Doing Media Violence Research Make One Aggressive?” and lamented that the debate had devolved into an ideological one (Elson & Ferguson, 2013 ). Another academic journal published a special issue devoted to video games and youth and included a transcript of exchanges between two scholars to demonstrate that a “peaceful debate” was, in fact, possible (Ferguson & Konijn, 2015 ).

Nonetheless, in this debate, the stakes are high and the policy consequences profound. After examining over 900 published articles, publication patterns, prominent authors and coauthors, and disciplinary interest in the topic, scholar James Anderson argued that prominent media effects scholars, whom he deems the “causationists,” had developed a cottage industry dependent on funding by agencies focused primarily on the negative effects of media on children. Anderson argued that such a focus presents media as a threat to family values and ultimately operates as a zero-sum game. As a result, attention and resources are diverted toward media and away from other priorities that are essential to understanding aggression such as social disadvantage, substance abuse, and parental conflict (Anderson, 2008 , p. 1276).

Theoretical Perspectives on Media Effects

Understanding how media may impact attitudes and behavior has been the focus of media and communications studies for decades. Numerous theoretical perspectives offer insight into how and to what extent the media impacts the audience. As scholar Jenny Kitzinger documented in 2004 , there are generally two ways to approach the study of media effects. One is to foreground the power of media. That is, to suggest that the media holds powerful sway over viewers. Another perspective is to foreground the power and heterogeneity of the audience and to recognize that it is comprised of active agents (Kitzinger, 2004 ).

The notion of an all-powerful media can be traced to the influence of scholars affiliated with the Institute for Social Research, or Frankfurt School, in the 1930–1940s and proponents of the mass society theory. The institute was originally founded in Germany but later moved to the United States. Criminologist Yvonne Jewkes outlined how mass society theory assumed that members of the public were susceptible to media messages. This, theorists argued, was a result of rapidly changing social conditions and industrialization that produced isolated, impressionable individuals “cut adrift from kinship and organic ties and lacking moral cohesion” (Jewkes, 2015 , p. 13). In this historical context, in the era of World War II, the impact of Nazi propaganda was particularly resonant. Here, the media was believed to exhibit a unidirectional flow, operating as a powerful force influencing the masses. The most useful metaphor for this perspective described the media as a “hypodermic syringe” that could “‘inject’ values, ideas and information directly into the passive receiver producing direct and unmediated ‘effects’” (Jewkes, 2015 , pp. 16, 34). Though the hypodermic syringe model seems simplistic today, the idea that the media is all-powerful continues to inform contemporary public discourse around media and violence.

Concern of the power of media captured the attention of researchers interested in its purported negative impact on children. In one of the earliest series of studies in the United States during the late 1920s–1930s, researchers attempted to quantitatively measure media effects with the Payne Fund Studies. For example, they investigated how film, a relatively new medium, impacted children’s attitudes and behaviors, including antisocial and violent behavior. At the time, the Payne Fund Studies’ findings fueled the notion that children were indeed negatively influenced by films. This prompted the film industry to adopt a self-imposed code regulating content (Sparks & Sparks, 2002 ; Surette, 2011 ). Not everyone agreed with the approach. In fact, the methodologies employed in the studies received much criticism, and ultimately, the movement was branded as a moral crusade to regulate film content. Scholars Garth Jowett, Ian Jarvie, and Kathryn Fuller wrote about the significance of the studies,

We have seen this same policy battle fought and refought over radio, television, rock and roll, music videos and video games. Their researchers looked to see if intuitive concerns could be given concrete, measurable expression in research. While they had partial success, as have all subsequent efforts, they also ran into intractable problems . . . Since that day, no way has yet been found to resolve the dilemma of cause and effect: do crime movies create more crime, or do the criminally inclined enjoy and perhaps imitate crime movies? (Jowett, Jarvie, & Fuller, 1996 , p. 12)

As the debate continued, more sophisticated theoretical perspectives emerged. Efforts to empirically measure the impact of media on aggression and violence continued, albeit with equivocal results. In the 1950s and 1960s, psychological behaviorism, or understanding psychological motivations through observable behavior, became a prominent lens through which to view the causal impact of media violence. This type of research was exemplified by Albert Bandura’s Bobo Doll studies demonstrating that children exposed to aggressive behavior, either observed in real life or on film, behaved more aggressively than those in control groups who were not exposed to the behavior. The assumption derived was that children learn through exposure and imitate behavior (Bandura, Ross, & Ross, 1963 ). Though influential, the Bandura experiments were nevertheless heavily criticized. Some argued the laboratory conditions under which children were exposed to media were not generalizable to real-life conditions. Others challenged the assumption that children absorb media content in an unsophisticated manner without being able to distinguish between fantasy and reality. In fact, later studies did find children to be more discerning consumers of media than popularly believed (Gauntlett, 2001 ).

Hugely influential in our understandings of human behavior, the concept of social learning has been at the core of more contemporary understandings of media effects. For example, scholar Christopher Ferguson noted that the General Aggression Model (GAM), rooted in social learning and cognitive theory, has for decades been a dominant model for understanding how media impacts aggression and violence. GAM is described as the idea that “aggression is learned by the activation and repetition of cognitive scripts coupled with the desensitization of emotional responses due to repeated exposure.” However, Ferguson noted that its usefulness has been debated and advocated for a paradigm shift (Ferguson, 2013 , pp. 65, 27; Krahé, 2014 ).

Though the methodologies of the Payne Fund Studies and Bandura studies were heavily criticized, concern over media effects continued to be tied to larger moral debates including the fear of moral decline and concern over the welfare of children. Most notably, in the 1950s, psychiatrist Frederic Wertham warned of the dangers of comic books, a hugely popular medium at the time, and their impact on juveniles. Based on anecdotes and his clinical experience with children, Wertham argued that images of graphic violence and sexual debauchery in comic books were linked to juvenile delinquency. Though he was far from the only critic of comic book content, his criticisms reached the masses and gained further notoriety with the publication of his 1954 book, Seduction of the Innocent . Wertham described the comic book content thusly,

The stories have a lot of crime and gunplay and, in addition, alluring advertisements of guns, some of them full-page and in bright colors, with four guns of various sizes and descriptions on a page . . . Here is the repetition of violence and sexiness which no Freud, Krafft-Ebing or Havelock Ellis ever dreamed could be offered to children, and in such profusion . . . I have come to the conclusion that this chronic stimulation, temptation and seduction by comic books, both their content and their alluring advertisements of knives and guns, are contributing factors to many children’s maladjustment. (Wertham, 1954 , p. 39)

Wertham’s work was instrumental in shaping public opinion and policies about the dangers of comic books. Concern about the impact of comics reached its apex in 1954 with the United States Senate Judiciary Subcommittee on Juvenile Delinquency. Wertham testified before the committee, arguing that comics were a leading cause of juvenile delinquency. Ultimately, the protest of graphic content in comic books by various interest groups contributed to implementation of the publishers’ self-censorship code, the Comics Code Authority, which essentially designated select books that were deemed “safe” for children (Nyberg, 1998 ). The code remained in place for decades, though it was eventually relaxed and decades later phased out by the two most dominant publishers, DC and Marvel.

Wertham’s work, however influential in impacting the comic industry, was ultimately panned by academics. Although scholar Bart Beaty characterized Wertham’s position as more nuanced, if not progressive, than the mythology that followed him, Wertham was broadly dismissed as a moral reactionary (Beaty, 2005 ; Phillips & Strobl, 2013 ). The most damning criticism of Wertham’s work came decades later, from Carol Tilley’s examination of Wertham’s files. She concluded that in Seduction of the Innocent ,

Wertham manipulated, overstated, compromised, and fabricated evidence—especially that evidence he attributed to personal clinical research with young people—for rhetorical gain. (Tilley, 2012 , p. 386)

Tilley linked Wertham’s approach to that of the Frankfurt theorists who deemed popular culture a social threat and contended that Wertham was most interested in “cultural correction” rather than scientific inquiry (Tilley, 2012 , p. 404).

Over the decades, concern about the moral impact of media remained while theoretical and methodological approaches to media effects studies continued to evolve (Rich, Bickham, & Wartella, 2015 ). In what many consider a sophisticated development, theorists began to view the audience as more active and multifaceted than the mass society perspective allowed (Kitzinger, 2004 ). One perspective, based on a “uses and gratifications” model, assumes that rather than a passive audience being injected with values and information, a more active audience selects and “uses” media as a response to their needs and desires. Studies of uses and gratifications take into account how choice of media is influenced by one’s psychological and social circumstances. In this context, media provides a variety of functions for consumers who may engage with it for the purposes of gathering information, reducing boredom, seeking enjoyment, or facilitating communication (Katz, Blumler, & Gurevitch, 1973 ; Rubin, 2002 ). This approach differs from earlier views in that it privileges the perspective and agency of the audience.

Another approach, the cultivation theory, gained momentum among researchers in the 1970s and has been of particular interest to criminologists. It focuses on how television television viewing impacts viewers’ attitudes toward social reality. The theory was first introduced by communications scholar George Gerbner, who argued the importance of understanding messages that long-term viewers absorb. Rather than examine the effect of specific content within any given programming, cultivation theory,

looks at exposure to massive flows of messages over long periods of time. The cultivation process takes place in the interaction of the viewer with the message; neither the message nor the viewer are all-powerful. (Gerbner, Gross, Morgan, Singnorielli, & Shanahan, 2002 , p. 48)

In other words, he argued, television viewers are, over time, exposed to messages about the way the world works. As Gerbner and colleagues stated, “continued exposure to its messages is likely to reiterate, confirm, and nourish—that is, cultivate—its own values and perspectives” (p. 49).

One of the most well-known consequences of heavy media exposure is what Gerbner termed the “mean world” syndrome. He coined it based on studies that found that long-term exposure to media violence among heavy television viewers, “tends to cultivate the image of a relatively mean and dangerous world” (p. 52). Inherent in Gerbner’s view was that media representations are separate and distinct entities from “real life.” That is, it is the distorted representations of crime and violence that cultivate the notion that the world is a dangerous place. In this context, Gerbner found that heavy television viewers are more likely to be fearful of crime and to overestimate their chances of being a victim of violence (Gerbner, 1994 ).

Though there is evidence in support of cultivation theory, the strength of the relationship between media exposure and fear of crime is inconclusive. This is in part due to the recognition that audience members are not homogenous. Instead, researchers have found that there are many factors that impact the cultivating process. This includes, but is not limited to, “class, race, gender, place of residence, and actual experience of crime” (Reiner, 2002 ; Sparks, 1992 ). Or, as Ted Chiricos and colleagues remarked in their study of crime news and fear of crime, “The issue is not whether media accounts of crime increase fear, but which audiences, with which experiences and interests, construct which meanings from the messages received” (Chiricos, Eschholz, & Gertz, p. 354).

Other researchers found that exposure to media violence creates a desensitizing effect, that is, that as viewers consume more violent media, they become less empathetic as well as psychologically and emotionally numb when confronted with actual violence (Bartholow, Bushman, & Sestir, 2006 ; Carnagey, Anderson, & Bushman, 2007 ; Cline, Croft, & Courrier, 1973 ; Fanti, Vanman, Henrich, & Avraamides, 2009 ; Krahé et al., 2011 ). Other scholars such as Henry Giroux, however, point out that our contemporary culture is awash in violence and “everyone is infected.” From this perspective, the focus is not on certain individuals whose exposure to violent media leads to a desensitization of real-life violence, but rather on the notion that violence so permeates society that it has become normalized in ways that are divorced from ethical and moral implications. Giroux wrote,

While it would be wrong to suggest that the violence that saturates popular culture directly causes violence in the larger society, it is arguable that such violence serves not only to produce an insensitivity to real life violence but also functions to normalize violence as both a source of pleasure and as a practice for addressing social issues. When young people and others begin to believe that a world of extreme violence, vengeance, lawlessness, and revenge is the only world they inhabit, the culture and practice of real-life violence is more difficult to scrutinize, resist, and transform . . . (Giroux, 2015 )

For Giroux, the danger is that the normalization of violence has become a threat to democracy itself. In our culture of mass consumption shaped by neoliberal logics, depoliticized narratives of violence have become desired forms of entertainment and are presented in ways that express tolerance for some forms of violence while delegitimizing other forms of violence. In their book, Disposable Futures , Brad Evans and Henry Giroux argued that as the spectacle of violence perpetuates fear of inevitable catastrophe, it reinforces expansion of police powers, increased militarization and other forms of social control, and ultimately renders marginalized members of the populace disposable (Evans & Giroux, 2015 , p. 81).

Criminology and the “Media/Crime Nexus”

Most criminologists and sociologists who focus on media and crime are generally either dismissive of the notion that media violence directly causes violence or conclude that findings are more complex than traditional media effects models allow, preferring to focus attention on the impact of media violence on society rather than individual behavior (Carrabine, 2008 ; Ferrell, Hayward, & Young, 2015 ; Jewkes, 2015 ; Kitzinger, 2004 ; Marsh & Melville, 2014 ; Rafter, 2006 ; Sternheimer, 2003 ; Sternheimer 2013 ; Surette, 2011 ). Sociologist Karen Sternheimer forcefully declared “media culture is not the root cause of American social problems, not the Big Bad Wolf, as our ongoing public discussion would suggest” (Sternheimer, 2003 , p. 3). Sternheimer rejected the idea that media causes violence and argued that a false connection has been forged between media, popular culture, and violence. Like others critical of a singular focus on media, Sternheimer posited that overemphasis on the perceived dangers of media violence serves as a red herring that directs attention away from the actual causes of violence rooted in factors such as poverty, family violence, abuse, and economic inequalities (Sternheimer, 2003 , 2013 ). Similarly, in her Media and Crime text, Yvonne Jewkes stated that U.K. scholars tend to reject findings of a causal link because the studies are too reductionist; criminal behavior cannot be reduced to a single causal factor such as media consumption. Echoing Gauntlett’s critiques of media effects research, Jewkes stated that simplistic causal assumptions ignore “the wider context of a lifetime of meaning-making” (Jewkes, 2015 , p. 17).

Although they most often reject a “violent media cause violence” relationship, criminologists do not dismiss the notion of media as influential. To the contrary, over the decades much criminological interest has focused on the construction of social problems, the ideological implications of media, and media’s potential impact on crime policies and social control. Eamonn Carrabine noted that the focus of concern is not whether media directly causes violence but on “how the media promote damaging stereotypes of social groups, especially the young, to uphold the status quo” (Carrabine, 2008 , p. 34). Theoretically, these foci have been traced to the influence of cultural and Marxist studies. For example, criminologists frequently focus on how social anxieties and class inequalities impact our understandings of the relationship between media violence and attitudes, values, and behaviors. Influential works in the 1970s, such as Policing the Crisis: Mugging, the State, and Law and Order by Stuart Hall et al. and Stanley Cohen’s Folk Devils and Moral Panics , shifted criminological critique toward understanding media as a hegemonic force that reinforces state power and social control (Brown, 2011 ; Carrabine, 2008 ; Cohen, 2005 ; Garland, 2008 ; Hall et al., 2013 /1973, 2013/1973 ). Since that time, moral panic has become a common framework applied to public discourse around a variety of social issues including road rage, child abuse, popular music, sex panics, and drug abuse among others.

Into the 21st century , advances in technology, including increased use of social media, shifted the ways that criminologists approach the study of media effects. Scholar Sheila Brown traced how research in criminology evolved from a focus on “media and crime” to what she calls the “media/crime nexus” that recognizes that “media experience is real experience” (Brown, 2011 , p. 413). In other words, many criminologists began to reject as fallacy what social media theorist Nathan Jurgenson deemed “digital dualism,” or the notion that we have an “online” existence that is separate and distinct from our “off-line” existence. Instead, we exist simultaneously both online and offline, an

augmented reality that exists at the intersection of materiality and information, physicality and digitality, bodies and technology, atoms and bits, the off and the online. It is wrong to say “IRL” [in real life] to mean offline: Facebook is real life. (Jurgenson, 2012 )

The changing media landscape has been of particular interest to cultural criminologists. Michelle Brown recognized the omnipresence of media as significant in terms of methodological preferences and urged a move away from a focus on causality and predictability toward a more fluid approach that embraces the complex, contemporary media-saturated social reality characterized by uncertainty and instability (Brown, 2007 ).

Cultural criminologists have indeed rejected direct, causal relationships in favor of the recognition that social meanings of aggression and violence are constantly in transition, flowing through the media landscape, where “bits of information reverberate and bend back on themselves, creating a fluid porosity of meaning that defines late-modern life, and the nature of crime and media within it.” In other words, there is no linear relationship between crime and its representation. Instead, crime is viewed as inseparable from the culture in which our everyday lives are constantly re-created in loops and spirals that “amplify, distort, and define the experience of crime and criminality itself” (Ferrell, Hayward, & Young, 2015 , pp. 154–155). As an example of this shift in understanding media effects, criminologist Majid Yar proposed that we consider how the transition from being primarily consumers to primarily producers of content may serve as a motivating mechanism for criminal behavior. Here, Yar is suggesting that the proliferation of user-generated content via media technologies such as social media (i.e., the desire “to be seen” and to manage self-presentation) has a criminogenic component worthy of criminological inquiry (Yar, 2012 ). Shifting attention toward the media/crime nexus and away from traditional media effects analyses opens possibilities for a deeper understanding of the ways that media remains an integral part of our everyday lives and inseparable from our understandings of and engagement with crime and violence.

Over the years, from films to comic books to television to video games to social media, concerns over media effects have shifted along with changing technologies. While there seems to be some consensus that exposure to violent media impacts aggression, there is little evidence showing its impact on violent or criminal behavior. Nonetheless, high-profile violent crimes continue to reignite public interest in media effects, particularly with regard to copycat crimes.

At times, academic debate around media effects remains contentious and one’s academic discipline informs the study and interpretation of media effects. Criminologists and sociologists are generally reluctant to attribute violence and criminal behavior directly to exposure to violence media. They are, however, not dismissive of the impact of media on attitudes, social policies, and social control as evidenced by the myriad of studies on moral panics and other research that addresses the relationship between media, social anxieties, gender, race, and class inequalities. Scholars who study media effects are also sensitive to the historical context of the debates and ways that moral concerns shape public policies. The self-regulating codes of the film industry and the comic book industry have led scholars to be wary of hyperbole and policy overreach in response to claims of media effects. Future research will continue to explore ways that changing technologies, including increasing use of social media, will impact our understandings and perceptions of crime as well as criminal behavior.

Further Reading

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The Influence of Media Violence on Intimate Partner Violence Perpetration: An Examination of Inmates’ Domestic Violence Convictions and Self-Reported Perpetration

Samantha m. gavin.

1 Department of Sociology and Criminology, St. Bonaventure University, 3261 West State Street, Plassmann Room A1, St. Bonaventure, NY 14778 USA

Nathan E. Kruis

2 Department of Criminal Justice, Penn State Altoona, 3000 Ivyside Park, Cypress Building, Room 101E, Altoona, PA 16601 USA

Research suggests that the representation of violence against women in the media has resulted in an increased acceptance of attitudes favoring domestic violence. While prior work has investigated the relationship between violent media exposure and violent crime, there has been little effort to empirically examine the relationship between specific forms of violent media exposure and the perpetration of intimate partner violence. Using data collected from a sample of 148 inmates, the current study seeks to help fill these gaps in the literature by examining the relationship between exposure to various forms of pleasurable violent media and the perpetration of intimate partner violence (i.e., conviction and self-reported). At the bivariate level, results indicate a significant positive relationship between exposure to pleasurable television violence and self-reported intimate partner abuse. However, this relationship is reduced to insignificant levels in multivariable modeling. Endorsement of domestic violence beliefs and victimization experience were found to be the strongest predictors of intimate partner violence perpetration. Potential policy implications based on findings are discussed within.

Introduction

In the United States, more than 12 million men and women become victims of domestic violence each year [ 76 ]. In fact, every minute, roughly 20 Americans are victimized at the hands of an intimate partner [ 3 ]. Although both men and women are abused by an intimate partner, women have a higher likelihood of such abuse, with those ages 18–34 years being at the highest risk of victimization. Moreover, it is estimated that approximately 1 in 4 women and 1 in 7 men experience violence at the hands of an intimate partner at some point in their lifetime [ 77 ].

According to the United Nations Commission on the Status of Women [ 78 ], the representation of violence against women in the media has greatly increased over the years. Recent research suggests that women are commonly depicted as victims and sex objects in the media [ 12 , 69 ]. Portraying women in this way, media via pornography, pornographic movies, and music videos, has been found to increase attitudes which are supportive of violence, specifically sexual violence, against women. Notably, in relation to violence in general, research suggests that the media’s portrayal of women as sex objects and victims, tends to influence societal attitudes that are accepting of domestic violence, particularly violence against women [ 40 , 43 , 46 , 69 ].

Understanding the influence of media violence on an individual’s perceptions of domestic violence could help gain a better understanding of the factors that contribute to an individual’s domestic violence tendencies, as well as to gain a better understanding of how to lessen such tendencies. Not only can the influence of media violence on domestic violence perceptions be addressed, but specific media forms can be identified as to the level of influence that each form of media has on such perceptions as well. Understanding how exposure to media violence influences domestic violence perceptions, in comparison to the influence of media aggression on domestic violence perceptions, will allow for an overall perspective of how violent media in general influences domestic violence perpetration. Accordingly, the present study seeks to provide an empirical assessment of the relationship between violent media exposure and the perpetration of intimate partner abuse.

Literature Review

Although society believes that exposure to media violence 1 causes an individual to become violent, research has cast doubt on this belief, stating that violent media does not directly influence violent behavior at a highly correlated statistically significant level [ 2 , 4 , 21 , 22 , 65 , 85 ]. In relation to media aggression 2 and domestic violence perceptions however, research has demonstrated a relationship between the two variables [ 11 , 12 , 23 , 35 , 39 , 41 , 47 ], such that an increased level of exposure to media aggression, for example, video games and movies depicting aggression towards women, influences individuals to become more accepting of aggression toward women.

Domestic Violence

According to The United States Department of Justice [ 75 ], domestic violence is defined as “a pattern of abusive behavior in any relationship that is used by one partner to gain or maintain power and control over another intimate partner” (para. 1). Emotional/psychological, verbal, physical, sexual, and financial abuse [ 42 , 84 ], as well as digital abuse, are the different types of abuse that can occur amongst intimate partners.

In the United States alone, domestic violence hotlines received approximately 20,000 calls per day [ 51 ], with at least five million incidents occurring each year [ 34 ]. With the COVID-19 pandemic, the likelihood for domestic violence incidents to occur increased, while a victim’s ability to call and report decreased [ 18 ], due to individuals being locked down at home, being laid-off, or working from home. In examining the 1 in 4 women and 1 in 7 men who experience domestic violence at the hands of an intimate partner, 1 in 3 and 1 in 4, respectively, have experienced physical abuse [ 3 ], with 1 in 7 women and 1 in 25 men obtaining injuries from the abuse [ 51 ]. In addition, 1 in 10 women have been raped by an intimate partner, while the data on the true extent of male rape victimization is relatively unknown [ 51 ]. Even though domestic violence crimes make up approximately 15% of all reported violent crimes [ 77 ], almost half go unreported [ 57 ], due to various reasons (i.e., concerns about privacy, desire to protect the offender, fear of reprisal [ 19 ], relationship to the perpetrator [ 20 ]).

There are several risk factors that increase an individual’s likelihood of perpetrating domestic violence. Individuals who witnessed domestic violence between their parents [ 1 , 17 , 44 , 49 , 61 , 73 ], or were abused as children themselves [ 32 , 44 , 68 , 71 , 79 , 81 ], are more likely to perpetrate domestic violence than individuals who did not witness or experience such abuse. Research has found men who witnessed abuse between their parents had higher risk ratios for committing intimate partner violence themselves [ 61 ] and were more likely to engage in such violence [ 49 ], than men who did not witness such violence as children. Research has also shown that male adolescents who witnessed mother-to-father violence were more likely to engage in dating violence themselves [ 73 ]. Similarly, scholars have found women who witnessed intimate partner violence between their parents were over 1.5 times more likely to engage in such violence themselves [ 49 ], and adolescent girls were more likely to engage in dating violence when they witnessed violence between their parents [ 73 ]. Child abuse victims were more likely to perpetrate intimate partner violence as they aged, with 23-year-olds demonstrating a significant relationship compared to 21-year-olds [ 44 ], and males who identified as child abuse victims were found to be four times more likely to engage in such violence than males who had no history of such abuse [ 49 ]. Overall, both males and females who experienced child-family violence 3 were more likely to engage in both reciprocal and nonreciprocal intimate partner violence [ 49 ].

Research has also found that being diagnosed with conduct disorder as a child or antisocial personality disorder as an adult, also increases the likelihood of domestic violence perpetration [ 7 , 8 , 17 , 31 , 45 , 81 ], with antisocial personality disorder being a mediating factor between child abuse and later intimate partner violence perpetration [ 81 ]. Additionally, individuals who demonstrate antisocial characteristics during adolescence are at an elevated risk of engaging in domestic violence as adults [ 45 ]. Another key factor that influences domestic violence perpetration is having hostile attitudes and beliefs [ 5 , 37 , 48 , 49 , 70 ], with such attitudes being more of a predictive factor of intimate partner abuse than conduct problems [ 8 ]. Both men and women who approve of intimate partner violence are more likely to engage in or reciprocate such violence compared to those without such perceptions [ 49 ].

Media Violence and Crime

Media violence and behavior.

It has been long speculated that media violence is directly related to violent behavior and perpetration of violent crime, such as intimate partner abuse [ 6 , 14 , 33 , 50 ]. However, research has found very weak evidence demonstrating a correlation between exposure to media violence and crime, with Pearson’s r correlations of less than 0.4 being indicated in most studies in this area [ 2 , 21 , 22 , 64 , 65 , 85 ]. In fact, Savage [ 64 ] determined that exposure to violent activities through the media does not have a statistically significant relationship with crime perpetration. Likewise, Ferguson and colleagues’ [ 21 , 22 ] work supported these findings, indicating that “exposure to television [violence] and video game violence were not significant predictors of violent crime” [ 21 ] (p. 396).

More recently, Savage and Yancey [ 65 ] conducted a meta-analysis of thirty two studies that tested the relationship between media violence (i.e., television or film) and criminal aggression. Lester (1989), Krittschnitt, Heath, and Ward (1986), Lagerspetz and Viemerö (1986), Phillips (1983), Berkowitz and Macaulay (1971), and Steuer, Applefield, and Smith (1971) were among the evaluated studies. Collectively, Savage and Yancey [ 65 ] concluded that the results from their analysis suggested that a relationship between violent media exposure and criminal aggression had not been established in the existing scholarly literature. Although there was evidence of a slight, positive effect of media violence on criminal aggression found for males. However, the authors noted several limitations among each of the evaluated studies that questions the generalizability of findings. As such, there is need for more work to be done in this area before firm conclusions can be drawn about the relationship between violent media exposure and violent behaviors.

Media aggression and violence against women

Although research has demonstrated a lack of or weak correlation between media violence and violent behavior, research has found a moderate positive correlation between exposure to media aggression and domestic violence perceptions. Such research has found significant relationships between exposure to media aggression and a variety of delinquent perceptions, ranging from views on rape [ 47 , 67 ] to domestic violence [ 11 , 12 , 39 ]. These views support and accept the rape of women and abusive tendencies towards an intimate partner.

For instance, Malamuth and Check [ 47 ] examined how exposure to movies that contained high levels of violence and sexual content, especially misogynistic content, influenced one’s perceptions. Individuals who watched such content were more likely to have rape-supportive attitudes than individuals who were not exposed to such movies. Simpson Beck and colleagues [ 67 ] found that rape supportive attitudes were more common among individuals who played video games that sexually objectified and degraded women. Such individuals were more likely to accept the belief that rape is an acceptable behavior and that it is the woman’s fault if she is raped, compared to individuals who did not play such video games.

Related, Cundiff [ 12 ] classified the songs on the Billboard’s Hot 100 chart between 2000 and 2010 into categories such as rape/sexual assault, demeaning language, physical violence, and sexual conquest, and found that throughout these songs, the objectification and control of women were common themes. In surveying individuals in relation to their exposure to such music, a positive correlation was found between an individual’s exposure to suggestive music, and their misogynous thinking [ 12 ]. Further, Fischer and Greitemeyer [ 23 ] found that individuals who listened to more aggressive music were more likely to have negative views of and act more aggressively towards women. Likewise, Kerig [ 39 ] and Coyne and colleagues [ 11 ] found that individuals who are exposed to higher levels of media aggression are more likely to perpetrate domestic violence offenses. This suggests that an increased exposure to media aggression influences an individual’s perceptions of domestic violence, and could, subsequently influence the perpetration of domestic violence.

Cultivation Theory

A theoretical explanation for a relationship between violent media exposure and the perpetration of violent crime can be found in Cultivation Theory. Cultivation Theory assumes that “when people are exposed to media content or other socialization agents, they gradually come to cultivate or adopt beliefs about the world that coincide with the images they have been viewing or messages they have been hearing” [ 28 ] (p. 22). Essentially, this cultivation manifests into individuals mistaking their “world reality” with the “media reality,” thus increasing the likelihood of violence [ 26 ] (p. 350). Individuals who are exposed to violent media, are more likely to perceive their reality as filled with the same level of violence, resulting in an increased likelihood of the individual acting violently themselves. By identifying one’s reality with the “media reality,” individuals create their own social constructs and begin to believe that the violence demonstrated in the media is acceptable in life as well.

This cultivation and social construction creation based off of media is demonstrated through Kahlor and Eastin’s [ 38 ] examination of the influence of television shows on rape myth acceptance. Individuals who watched soap operas demonstrated race myth acceptance and an “overestimation of false rape accusations”, while individuals who watched crime shows were less likely to demonstrate rape myth acceptance [ 38 ] (p. 215). This demonstrates how the type of television show an individual watches, can influence how and what individuals learn from such viewing.

In relation to domestic violence perception, individuals who are exposed to violence in intimate relationships, or sexual aggression, whether through the media or in real life, are more likely to support or accept such actions over time [ 12 , 28 ]. A longitudinal study conducted by Williams [ 82 ], examined cultivation effects on individuals who play video games. It was found that individuals who played video games at higher rates began to fear dangers which they experienced through the video games, demonstrating how individuals adopt beliefs based on their media exposure. Therefore, according to Cultivation Theory, individuals who are exposed to higher levels of violent media, are likely to learn from the media, and act based on this learning [ 12 , 28 , 82 ]. In relation to domestic violence, this work suggests that it is reasonable then to hypothesize that individuals who are exposed to higher levels of media violence are more likely to become supportive or accepting of domestic violence actions.

Limitations of Previous Work

While prior research has explored the relationship between exposure to media aggression and domestic violence perceptions [ 11 ], [ 12 , 23 , 39 , 47 , 67 ], to date, we are unaware of research that has focused specifically on exploring the relationship between one’s level of exposure to media violence and domestic violence perceptions. As a result, the relationship between violent media exposure and domestic violence has yet to be fully examined. Further, research focusing specifically on media aggression, media violence, and violence perpetration has predominately focused on specific types of media (i.e., video games, movies, songs), often with the media platform and materials provided to the study participants by researchers. To date little research has investigated multiple forms of self-exposure to violent media and criminal perpetration. Moreover, previous research has failed to examine the effects of pleasure gained from such exposure, as we speculate that individual’s will be less likely to engage in consumption of media they find unpleasurable. Subsequently, the effects of media exposure are largely dependent on one’s disposition toward the content – which, admittedly, over time can be shaped by the content itself. Thus, we suggest that prior tests focusing exclusively on simulated exposure without consideration of pleasure have been incomplete.

Moreover, while there are scales that measure domestic violence perceptions (e.g., The Perceptions of and Attitudes Toward Domestic Violence Questionnaire – Revised (PADV-R) , The Definitions of Domestic Violence Scale , The Attitudes toward the Use of Interpersonal Violence – Revised Scale , and various others compiled by Flood [ 25 ]), they are very specific in nature, making it difficult to use such scales outside of the specified nature for which they were created. In fact, these scales fail to examine the actual perceptions an individual has towards domestic violence, and when they do, they tend to examine domestic violence perpetrated by men, and not women. Thus, the current study sought to help fill some of these gaps in the literature.

Current Focus

There were three overarching goals driving the current project:

  • First, we sought to create a psychometrically sound scale capable of measuring intrinsic endorsement of domestic violence beliefs.
  • Second, we were interested in assessing the relationship between intrinsic endorsement of domestic violence beliefs and domestic violence perpetration.
  • Third, we wanted to explore the relationship between various types of violent media exposure (i.e., video game, movie, television) and domestic violence perpetration.

Data and Method

The data used in this study came from a sample of incarcerated offenders in two jails in New York and a prison in West Virginia. A sample of 148 convicted offenders 4 were surveyed between April 2018 and September 2018. The sampling procedure was one of convenience, in a face-to-face manner. A student intern at the prison asked inmates with whom she came into contact if they would be willing to take the survey. Such surveys were administered individually. For one of the jails, all inmates participating in educational classes were asked by the researcher to take the survey. Such surveys were administered in a group setting. A sign-up sheet was also placed in each pod for inmates to sign-up for survey participation. Each individual on the list was brought to a room occupied by only the researcher, with surveys being administered individually. For the second jail, correctional officers made an announcement in one of the pods, asking those who were interested in participation to let them know. Such inmates were individually brought to a room occupied by the researcher with a plexiglass wall between them. The surveys were administered via paper hard copy, with a researcher present to answer any questions the participants had throughout the survey process. Due to working with a vulnerable population, confidentiality was key. Confidentiality was maintained by not allowing any correctional staff in the room when the surveys were taken, and informed consent documents were kept separate from the surveys. Respondents were informed that their decision to participate in the study was completely voluntary, and that information would not be shared with law enforcement or anyone within the jail.

Dependent Variables

Domestic violence perpetration.

Two measures were used to assess domestic violence perpetration. First, participants were asked if they had been convicted of a domestic violence offense. While this is a good indication of domestic violence perpetration, it is not the “best” measure, as many persons who commit domestic violence are never convicted of the crime. As such, we employed a second measure of domestic violence perpetration. Specifically, participants were also asked if they had ever abused an intimate partner. Response categories were a dichotomous “yes” (1) or “no” (0).

Independent Variables

Endorsement of domestic violence beliefs.

We were interested in assessing the relationship between the intrinsic endorsement of domestic violence beliefs and domestic violence perpetration. Unfortunately, at the time of the study, the research team was not aware of any psychometrically sound measure of intrinsic endorsement of domestic violence beliefs available in the scholarly literature. Thus, we sought to create one. Specifically, we used an eighteen-item self-report scale to capture respondents’ intrinsic support of domestic violence. Some items included, “A wife sometimes deserves to be hit by her husband,” “A husband who makes his wife jealous on purpose deserves to be hit,” and “A wife angry enough to hit her husband must really love him.” Respondents were asked to indicate their level of agreement with the eighteen items on a five-point Likert scale ranging from 1 (“strongly disagree”) to 5 (“strongly agree”). Responses were summed to create a scale measure of intrinsic support of domestic violence beliefs with higher scores indicative of greater support of domestic violence. As indicated in Table ​ Table1, 1 , these items loaded onto one latent factor in an Exploratory Factor Analysis (EFA) and demonstrated good internal consistency (Cronbach’s alpha = 0.974).

Results from exploratory factor analysis (EFA) for endorsement of domestic violence beliefs

Factor 1
If a wife does not like her husband's friends, she should stop him from seeing them.536
When a wife is mad at her husband, it is okay for her to call him names.666
A wife sometimes deserves to be hit by her husband.819
A husband angry enough to hit his wife must love her very much.875
When a husband does not like his wife's family, he should stop her from seeing them.831
When a wife is mad at her husband, it is okay for her to hit him.871
A husband who makes his wife jealous on purpose deserves to be hit.860
A husband sometimes deserves to be hit by his wife.741
When a husband is mad at his wife, it is okay for him to yell at her.783
When a husband is mad at his wife, it is okay for him to hit her.904
When a husband does not like his wife's friends, he should stop her from seeing them.786
A wife who makes her husband jealous on purpose deserves to be hit.922
When a husband is mad at his wife, it is okay for him to throw things at her.932
If a wife does not like her husband's family, she should stop him from seeing them.877
When a wife is mad at her husband, it is okay for her to throw things at him.893
When a husband is mad at his wife, it is okay for him to call her names.869
A wife angry enough to hit her husband must really love him.879
When a wife is mad at her husband, it is okay for her to yell at him.756
Eigenvalue12.624
Variance (%)70.136

KSMO = .928 ( p  = .000). The scree plot indicated a clear break at the second factor, suggesting a one factor matrix. Extraction method: Principal axis. α = .974

Violent media exposure

Prior research assessing the relationship between violent media exposure and crime has found mixed results [ 2 , 11 , 12 , 21 – 23 , 39 , 47 , 64 , 65 , 67 , 85 ]. However, most of this work has employed only one measure of media exposure and has ignored the pleasure that one may receive from violent media – that is, whether they get enjoyment from the content. In an attempt to fill these gaps in the literature we considered three types of violent media exposure: (1) video games, (2) movies, and (3) television. Consistent with recommendations made by Savage and Yancey [ 65 ] our measures include an estimate of both media exposure (e.g., time) and rating of violence. Specifically, participants were asked to report the number of hours that they spent playing videogames, watching movies, and watching television each week. Next, they were asked to indicate the percentage of violence (0–100%) in the games, movies, and television they played and watched. Additionally, participants were asked to report how pleasurable they found the video games, movies, and television that they played and watched (coded, 0 = “Not Pleasurable” through 10 = “Very Pleasurable”). Responses to each of the three questions in the different blocks of media were multiplied together to create a scale measure assessing pleasurable violent media exposure with higher numbers indicative of greater pleasurable violent media exposure.

Control Variables

Four measures were used as control variables in this study: (1) age, (2) sex, (3) race, and (4) domestic violence victimization, as research has not examined if such victimization is related to victims’ perpetration of intimate partner violence. Specifically, participants were asked if they had ever been abused by an intimate partner. Responses were also dichotomous with 1 = “yes” and 0 = “no.” Age was a continuous variable ranging from 18 years old to 95 years old. Sex and race were dichotomous variables (i.e., 1 = “male” or “white” and 0 = “female” or “other”). Specifically, participants were asked if they had ever been abused by an intimate partner. Responses were also dichotomous with 1 = “yes” and 0 = “no.”

Analytic Strategy

Data analysis proceeded in three key stages. First, all data were cleaned, coded, and univariate analyses were constructed to assess measures of central tendency and measures of dispersion. Missing data were assessed using Little’s Missing Completely at Random (MCAR) test. The significant MCAR test ( p  < 0.05) indicated that data were not missing at random, and as such, it would be inappropriate to impute the missing data for multivariable analyses. An Exploratory Factor Analysis (EFA) was also run to help support the creation of our intrinsic endorsement of domestic violence beliefs scale. A Principal Axis Factor Analysis (PAFA) was selected as the EFA technique because the constructs are latent. Second, bivariate analyses were run to support the construction of multivariable models. Third, multivariable models were constructed. Given the dichotomous coding of the two outcome measures assessing domestic violence perpetration, we used logistic regression as the primary multivariate analysis.

Descriptive Information

Table ​ Table2 2 displays the demographic information for the sample, as well as the descriptive statistics for key variables of interest. As indicated in Table ​ Table2, 2 , overall, the sample had an average age of 35.81 years. Most participants were male (91%) and identified as white (77%). About 45 percent of the sample reported being a victim of domestic violence. Regarding violent media exposure, participants indicated greater exposure to pleasurable violence in movies ( M  = 36.40, sd  = 41.87) than to pleasurable violence in television ( M  = 29.73, sd  = 38.73) and video games ( M  = 22.58, sd  = 38.66). In the aggregate, participants did not show much intrinsic support for domestic violence ( M  = 34.02, sd  = 18.22). However, 16.2 percent of the sample had been convicted of a domestic violence offense and 34.5 percent had admitted to abusing an intimate partner.

Descriptive statistics ( N  = 148)

M (%)SDMinimumMaximum
Age35.8112.361895
Male91.0
White77.0
Been abused44.6
Video game violence22.5838.660200
Movie violence36.4041.870200
Television violence29.7338.730200
Endorsement of DV34.0218.221888
DV (conviction)16.2
DV (self-report)34.5

Bivariate Correlations

Table ​ Table3 3 displays the results from zero-order correlations between variables of interest. As indicated in Table ​ Table3, 3 , only one variable, endorsement of domestic violence beliefs ( r  = 0.202, p  < 0.05), was statistically significantly correlated with a domestic violence conviction at the bivariate level. Results suggest that as one’s intrinsic support for domestic violence increases, so too does the likelihood that they have been convicted of a domestic violence offense. Interestingly, this variable was not statistically significantly correlated with the “self-reported” measure of domestic violence perpetration ( r  = 0.101, p  > 0.05). However, four other variables were found to be statistically significantly correlated with a participant’s self-reported domestic violence perpetration. These variables included being a male ( r  =  − 0.177, p  < 0.05), being a victim of domestic violence ( r  = 0.637, p  < 0.01), television violence ( r  = 0.179, p  < 0.05), and having a domestic violence conviction ( r  = 0.182, p  < 0.05). Results indicate that males were less likely to report abusing an intimate partner than were females. Further, results show that those who had been a victim of domestic violence, those who had greater exposure to pleasurable television violence, and those who had been convicted of a domestic violence offense, were more likely to report abusing an intimate partner than those in reference groups. The weak correlation between our two dependent measures supports the use of the two separate multivariable models reported below.

Correlations

Variables12345678910
1. Age1
2. Male − .1531
3. White − .038.1101
4. Been abused.050 − .299** − .0591
5. Video game violence − .041.071 − .176* − .0021
6. Movie violence − .027 − .106 − .112.224**.598**1
7. Television violence.124 − .292** − .142.262**.401**.714**1
8. Endorsement of DV − .013 − .077.054.016.007 − .081 − .0561
9. DV conviction.140 − .054.022.122.058.067.114.202*1
10. DV self-report.071 − .177* − .111.637** − .052.150.179*.101.182*1

Pearson product-moment correlations are reported. Two-tailed significance is reported

* p  ≤ .05, ** p  ≤ .01

Multivariable Models

Table ​ Table4 4 shows the results from logistic regression models estimating domestic violence convictions and self-reported domestic violence perpetration. The first model in Table ​ Table4 4 assessed the correlates of having a domestic violence conviction. Overall, the model fit the data well and explained about 14 percent of the variance in domestic violence in having a domestic violence conviction (Nagelkerke’s R 2  = 0.142). However, there was only one statistically significant predictor in that model, endorsement of domestic violence beliefs ( b  = 0.033, p  < 0.05). Results show that a one-unit increase in intrinsic support for domestic violence was associated with a 1.033 increase in the odds of being convicted of a domestic violence offense.

Logistic regression analyses predicting domestic violence

ConvictionSelf-report
bSEORbSEOR
Age.024.0221.025.030.0221.030
Male − .8371.094.433 − .478.788.620
White.017.7041.017.574.6391.775
Been abused − .457.600.633 − 3.533***.673.029
Video game violence.001.0091.001 − .008.009.992
Movie violence − .005.012.995.000.0111.000
Television violence.011.0111.011.009.0101.009
Endorsement of DV.033*.0141.033.004.0151.004
Nagelkerke’s R .142.548

Unstandardized coefficients are presented, OR  = odds ratio. DV  = “Domestic Violence”

* p  < .05, ** p  < .01, *** p  < .001

The second model in Table ​ Table4 4 depicts the results from the logistic regression model estimating self-reported domestic violence perpetration. Overall, the model fit the data well and explained nearly 55 percent of the variance in abusing an intimate partner (Nagelkerke’s R 2  = 0.548). Interestingly, endorsement of domestic violence beliefs was not a significant predictor in this model ( b  = 0.004, p  > 0.05). In fact, the only statistically significant predictor in that model was our measure of domestic violence victimization ( b  =  − 3.533, p  < 0.001). Results suggest that victims of domestic violence were 34.48 times less likely to report abusing an intimate partner than were non-victims, controlling for all other relevant factors. It is important to note that none of the measures of exposure to pleasurable media violence were related to either of our measures of domestic violence perpetration [ 74 , 83 ].

Much of the prior work assessing the relationship between exposure to violent media and crime perpetration has ignored the pleasure component of media exposure and failed to assess multiple forms of violent media simultaneously while controlling for the endorsement of criminogenic beliefs and other relevant factors (e.g., prior victimization). The current exploratory project sought to help fill these gaps in the literature. Specifically, the current project had three main goals: (1) to establish a psychometrically sound measure of intrinsic support for domestic violence, (2) to assess the relationship between intrinsic support for domestic violence and domestic violence perpetration, and (3) to analyze the relationship between pleasurable violent media exposure and two different measures of domestic violence perpetration (i.e., conviction and “self-report”) while controlling for appropriate covariates (e.g., prior victimization, endorsement of domestic violence, etc.). Our research, using data from a sample of convicted offenders ( N  = 148), yielded several key findings worth further consideration.

First, results from Exploratory Factor Analysis showed that we were able to effectively create a psychometrically sound measure of intrinsic support for domestic violence. We encourage other researchers to adopt this 18-item measure of intrinsic support for domestic violence to use in future projects as both a predictor and an outcome measure. Future research should also explore how these beliefs come to be. Perhaps more importantly, though, through our data analyses we were able to establish a relationship between intrinsic support for domestic violence and being convicted of a domestic violence offense. That is, our results show that offenders who hold beliefs that favor the emotional and physical abuse of an intimate partner are more likely to have been convicted of a domestic violence offense than those who do not hold such views. This finding suggests that in order to help prevent domestic violence, researchers and practitioners need to develop strategies to avert, disrupt, or reverse the internalization of such beliefs. We suggest that targeting adolescents who are at risk of experiencing child abuse or witnessing abuse between their parents, may help prevent such individuals from internalizing the acceptance of such beliefs and reduce the chances that they will grow up to perpetrate domestic violence, as prior research indicates that they are a high-risk group 5 [ 36 , 52 ]. For partners who have already engaged in violence toward one another, cognitive behavioral therapy programs, such as Behavioral Couples Therapy [ 53 , 54 , 62 ], are effective at changing domestic violence perceptions and reducing future violence [ 29 , 63 ].

Second, we did not find much support for a relationship between violent media exposure and domestic violence perpetration, questioning the effects of media cultivation. At the bivariate level, pleasurable violent television exposure was found to exhibit a small, positive effect on self-reported intimate partner abuse ( r  < 0.20) [ 9 ]. This finding suggests that, at the bivariate level, as one’s exposure to pleasurable violent television increases, so too does the likelihood that they self-report abusing an intimate partner. However, this relationship was reduced to insignificant levels in a multivariable modeling controlling for age, gender, race, endorsement of domestic violence beliefs, and prior victimization. In fact, no measure of pleasurable violent media exposure was significantly related to domestic violence perpetration in multivariable modeling. Thus, the current study supports prior research indicating no relationship between media violence and violent crime perpetration [ 21 , 22 , 64 , 65 ], and suggests that other variables (i.e., endorsement of domestic violence beliefs, and victimization), not violent media, are responsible for driving individuals to committing violent crimes.

Third, our work highlights the importance of the role prior victimization plays in criminal perpetration. Interestingly, at the bivariate level, domestic violence victimization at the hands of an intimate partner was unrelated to a domestic violence conviction, but significantly and positively related to admitting to abusing an intimate partner. In fact, the relationship between being a victim of domestic violence and admitting to abusing an intimate partner was very strong ( r  = 0.637) [ 9 ]. This finding suggests that individuals who have been previously victimized at the hands of an intimate partner, are at an increased likelihood of abusing an intimate partner themselves. However, in multivariable modeling, this relationship switched directions, and prior victimization was found to be negatively related to self-reported domestic violence perpetration. In fact, with the addition of appropriate statistical controls in multivariable modeling, our findings suggest that those who had been abused by an intimate partner were more than 34 times less likely to report abusing an intimate partner. This is an interesting and difficult finding to interpret because it opposes prior work indicating that victimization experiences, especially among the young [ 32 , 44 , 71 , 81 ], and witnessing domestic violence [ 1 , 17 , 44 , 49 , 61 , 68 , 73 , 79 ], can be positively related to perpetration. Initially, we speculated that the reason for this observed relationship had to do with controlling for the endorsement of domestic violence beliefs. However, the significant negative relationship between victimization and domestic violence perpetration existed in auxiliary analyses that removed the variable assessing endorsement of domestic violence beliefs from statistical modeling. Thus, we offer two plausible explanation for the observed relationship. First, this finding may reflect some form of empathy that serves as a protective factor against domestic violence perpetration – controlling for other relevant factors, such as demographics, endorsements of domestic violence beliefs, and pleasurable violent media exposure. That is, victims of domestic violence understand the horrific pain caused by intimate partner abuse, and in an attempt to avoid instilling such pain onto their spouse, they refrain from acting out aggressively against them. Second, this finding may simply be the result of sampling error. There was no relationship found between domestic violence conviction and domestic violence victimization in statistical modeling. As such, the relationship found between domestic violence victimization and self-reported domestic violence perpetration could merely be due to the fact that the measure was self-reported. That is, it may be that victims of domestic violence are less willing to admit to domestic violence perpetration than non-victims, for whatever reason. Future research should explore these findings more in relation to these two hypotheses.

Limitations

There are several limitations to our study that warrant disclosure. First, results reported above come from a small convenience sample of offenders incarcerated in New York and West Virginia. Thus, the findings from this exploratory study are not generalizable beyond these parameters. Second, the data had temporal ordering constraints. The dependent and independent variables were collected at the same time. Accordingly, our use of the term “predictor” in multivariable modeling is more consistent with “correlation.” Due to temporal ordering issues, it is unknown if individuals prone to violence seek out violent media, or if violent media causes such individuals to become violent. Future research should employ probabilistic sampling techniques, collect data from more urban sites, and use longitudinal research designs. Third, our measures of violent media exposure were not ideal. Notably, while more robust than prior estimates of violent media exposure, our measures of violent media exposure looked at general media violence across three different types of media—television, movies, and video games. It would be better for future researchers to examine the impact of specific types of violence depicted in media, such as domestic violence, on specific types of violent crimes.

Future work should also take steps to better explore this relationship from a theoretical lens, such as Cultivation Theory, “mean world” hypothesis, and catharsis effects. Future work may also benefit from approaching this topic inductively, by asking respondents to list the media they consume and then exploring the relationship between this media consumption and various forms of crime. For instance, it may be prudent to explore the relationship between exposure to types of pornography and acceptance of domestic violence beliefs, and subsequently, perpetration rates. This could further provide evidence of a media cultivation or catharsis effect. Lastly, the survey questions used wording pertaining to “husband” and “wife,” thereby limiting the range of domestic violence. Future research should change the wording in the survey, to examine perceptions of domestic violence between intimate partners, and not just between spouses.

The relationship between exposure to violent media and crime perpetration is complex. Results from the current study suggest that exposure to various forms of pleasurable violent media is unrelated to domestic violence perpetration. When considering domestic violence perpetration, prior victimization experience and endorsement of domestic violence beliefs appear to be significant correlates worthy of future exploration and policy development.

This project received no funding for any element of the project, including study design, data collection, data analysis, or manuscript preparation.

Declarations

The authors declare that they have no conflict of interest.

All research was conducted within the framework of the first author’s Institutional Review Board.

The study was approved by the institutional review board at the West Virginia Wesleyan College. The study was performed in accordance with the ethical standards as laid down in the 1964 Declaration of Helsinki and its later amendments or comparable ethical standards.

All participants were given and signed written informed consent documents prior to submitting data used in this study. The agreed to have their data collected and findings from it published.

1 Media violence is defined as various forms of media (i.e., television, music, video games, movies, Internet), that contain or portray acts of violence [ 10 ].

2 Media aggression, for the purpose of this study, is defined as various forms of media that contain or portray acts of aggression. Aggression is defined as: “[1)] a forceful action or procedure (such as an unprovoked attack), especially when intended to dominate or master; [2)] the practice of making attacks or encroachments; [and 3)] hostile, injurious, or destructive behavior or outlook, especially when caused by frustration” [ 13 ].

3 A combined measure of childhood physical abuse victimization and witnessing violence between parents [ 49 ].

4 Four respondents did not provide their biological sex.

5 Programs affective at reducing the likelihood of violence include, but are not limited to [ 50 ], Safe Dates [ 27 ], The Fourth R: Strategies for Healthy Teen Relationships [ 81 ], Expect Respect Support Groups [ 58 ], Nurse Family Partnership [ 15 , 55 , 56 ], Child Parent Centers [ 59 , 60 ], Multidimensional Treatment Foster Care [ 16 , 24 , 30 ], Shifting Boundaries [ 72 ], and Multisystemic Therapy [ 66 , 80 ].

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The effects of violent media content on aggression

Affiliations.

  • 1 Department of Psychology, University of Copenhagen, Øster Farimagsgade 2A, 1353 Copenhagen C, Denmark. Electronic address: [email protected].
  • 2 Department of Psychology, Iowa State University, 112 Lagomarcino Hall, Ames, IA 50011, USA.
  • PMID: 29279205
  • DOI: 10.1016/j.copsyc.2017.04.003

Decades of research have shown that violent media exposure is one risk factor for aggression. This review presents findings from recent cross-sectional, experimental, and longitudinal studies, demonstrating the triangulation of evidence within the field. Importantly, this review also illustrates how media violence research has started to move away from merely establishing the existence of media effects and instead has begun to investigate the mechanisms underlying these effects and their limitations. Such studies range from investigations into cross-cultural differences to neurophysiological effects, and the interplay between media, individual, and contextual factors. Although violent media effects have been well-established for some time, they are not monolithic, and recent findings continue to shed light on the nuances and complexities of such effects.

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Annual Review of Public Health

Volume 27, 2006, review article, the role of media violence in violent behavior.

  • L. Rowell Huesmann 1 , and Laramie D. Taylor 1
  • View Affiliations Hide Affiliations Affiliations: 1 Institute for Social Research, University of Michigan, Ann Arbor, Michigan 48106-1248; email: [email protected] 2 Communication Department, University of California, Davis, California 95616; email: [email protected]
  • Vol. 27:393-415 (Volume publication date April 2006) https://doi.org/10.1146/annurev.publhealth.26.021304.144640
  • © Annual Reviews

Media violence poses a threat to public health inasmuch as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression. Video games are clearly capable of producing an increase in aggression and violence in the short term, although no long-term longitudinal studies capable of demonstrating long-term effects have been conducted. The relationship between media violence and real-world violence and aggression is moderated by the nature of the media content and characteristics of and social influences on the individual exposed to that content. Still, the average overall size of the effect is large enough to place it in the category of known threats to public health.

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The Influence of Media Violence on Intimate Partner Violence Perpetration: An Examination of Inmates’ Domestic Violence Convictions and Self-Reported Perpetration

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  • Volume 39 , pages 177–197, ( 2022 )

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thesis violence in media

  • Samantha M. Gavin 1 &
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Research suggests that the representation of violence against women in the media has resulted in an increased acceptance of attitudes favoring domestic violence. While prior work has investigated the relationship between violent media exposure and violent crime, there has been little effort to empirically examine the relationship between specific forms of violent media exposure and the perpetration of intimate partner violence. Using data collected from a sample of 148 inmates, the current study seeks to help fill these gaps in the literature by examining the relationship between exposure to various forms of pleasurable violent media and the perpetration of intimate partner violence (i.e., conviction and self-reported). At the bivariate level, results indicate a significant positive relationship between exposure to pleasurable television violence and self-reported intimate partner abuse. However, this relationship is reduced to insignificant levels in multivariable modeling. Endorsement of domestic violence beliefs and victimization experience were found to be the strongest predictors of intimate partner violence perpetration. Potential policy implications based on findings are discussed within.

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Introduction

In the United States, more than 12 million men and women become victims of domestic violence each year [ 76 ]. In fact, every minute, roughly 20 Americans are victimized at the hands of an intimate partner [ 3 ]. Although both men and women are abused by an intimate partner, women have a higher likelihood of such abuse, with those ages 18–34 years being at the highest risk of victimization. Moreover, it is estimated that approximately 1 in 4 women and 1 in 7 men experience violence at the hands of an intimate partner at some point in their lifetime [ 77 ].

According to the United Nations Commission on the Status of Women [ 78 ], the representation of violence against women in the media has greatly increased over the years. Recent research suggests that women are commonly depicted as victims and sex objects in the media [ 12 , 69 ]. Portraying women in this way, media via pornography, pornographic movies, and music videos, has been found to increase attitudes which are supportive of violence, specifically sexual violence, against women. Notably, in relation to violence in general, research suggests that the media’s portrayal of women as sex objects and victims, tends to influence societal attitudes that are accepting of domestic violence, particularly violence against women [ 40 , 43 , 46 , 69 ].

Understanding the influence of media violence on an individual’s perceptions of domestic violence could help gain a better understanding of the factors that contribute to an individual’s domestic violence tendencies, as well as to gain a better understanding of how to lessen such tendencies. Not only can the influence of media violence on domestic violence perceptions be addressed, but specific media forms can be identified as to the level of influence that each form of media has on such perceptions as well. Understanding how exposure to media violence influences domestic violence perceptions, in comparison to the influence of media aggression on domestic violence perceptions, will allow for an overall perspective of how violent media in general influences domestic violence perpetration. Accordingly, the present study seeks to provide an empirical assessment of the relationship between violent media exposure and the perpetration of intimate partner abuse.

Literature Review

Although society believes that exposure to media violence Footnote 1 causes an individual to become violent, research has cast doubt on this belief, stating that violent media does not directly influence violent behavior at a highly correlated statistically significant level [ 2 , 4 , 21 , 22 , 65 , 85 ]. In relation to media aggression Footnote 2 and domestic violence perceptions however, research has demonstrated a relationship between the two variables [ 11 , 12 , 23 , 35 , 39 , 41 , 47 ], such that an increased level of exposure to media aggression, for example, video games and movies depicting aggression towards women, influences individuals to become more accepting of aggression toward women.

Domestic Violence

According to The United States Department of Justice [ 75 ], domestic violence is defined as “a pattern of abusive behavior in any relationship that is used by one partner to gain or maintain power and control over another intimate partner” (para. 1). Emotional/psychological, verbal, physical, sexual, and financial abuse [ 42 , 84 ], as well as digital abuse, are the different types of abuse that can occur amongst intimate partners.

In the United States alone, domestic violence hotlines received approximately 20,000 calls per day [ 51 ], with at least five million incidents occurring each year [ 34 ]. With the COVID-19 pandemic, the likelihood for domestic violence incidents to occur increased, while a victim’s ability to call and report decreased [ 18 ], due to individuals being locked down at home, being laid-off, or working from home. In examining the 1 in 4 women and 1 in 7 men who experience domestic violence at the hands of an intimate partner, 1 in 3 and 1 in 4, respectively, have experienced physical abuse [ 3 ], with 1 in 7 women and 1 in 25 men obtaining injuries from the abuse [ 51 ]. In addition, 1 in 10 women have been raped by an intimate partner, while the data on the true extent of male rape victimization is relatively unknown [ 51 ]. Even though domestic violence crimes make up approximately 15% of all reported violent crimes [ 77 ], almost half go unreported [ 57 ], due to various reasons (i.e., concerns about privacy, desire to protect the offender, fear of reprisal [ 19 ], relationship to the perpetrator [ 20 ]).

There are several risk factors that increase an individual’s likelihood of perpetrating domestic violence. Individuals who witnessed domestic violence between their parents [ 1 , 17 , 44 , 49 , 61 , 73 ], or were abused as children themselves [ 32 , 44 , 68 , 71 , 79 , 81 ], are more likely to perpetrate domestic violence than individuals who did not witness or experience such abuse. Research has found men who witnessed abuse between their parents had higher risk ratios for committing intimate partner violence themselves [ 61 ] and were more likely to engage in such violence [ 49 ], than men who did not witness such violence as children. Research has also shown that male adolescents who witnessed mother-to-father violence were more likely to engage in dating violence themselves [ 73 ]. Similarly, scholars have found women who witnessed intimate partner violence between their parents were over 1.5 times more likely to engage in such violence themselves [ 49 ], and adolescent girls were more likely to engage in dating violence when they witnessed violence between their parents [ 73 ]. Child abuse victims were more likely to perpetrate intimate partner violence as they aged, with 23-year-olds demonstrating a significant relationship compared to 21-year-olds [ 44 ], and males who identified as child abuse victims were found to be four times more likely to engage in such violence than males who had no history of such abuse [ 49 ]. Overall, both males and females who experienced child-family violence Footnote 3 were more likely to engage in both reciprocal and nonreciprocal intimate partner violence [ 49 ].

Research has also found that being diagnosed with conduct disorder as a child or antisocial personality disorder as an adult, also increases the likelihood of domestic violence perpetration [ 7 , 8 , 17 , 31 , 45 , 81 ], with antisocial personality disorder being a mediating factor between child abuse and later intimate partner violence perpetration [ 81 ]. Additionally, individuals who demonstrate antisocial characteristics during adolescence are at an elevated risk of engaging in domestic violence as adults [ 45 ]. Another key factor that influences domestic violence perpetration is having hostile attitudes and beliefs [ 5 , 37 , 48 , 49 , 70 ], with such attitudes being more of a predictive factor of intimate partner abuse than conduct problems [ 8 ]. Both men and women who approve of intimate partner violence are more likely to engage in or reciprocate such violence compared to those without such perceptions [ 49 ].

Media Violence and Crime

Media violence and behavior.

It has been long speculated that media violence is directly related to violent behavior and perpetration of violent crime, such as intimate partner abuse [ 6 , 14 33 , 50 ]. However, research has found very weak evidence demonstrating a correlation between exposure to media violence and crime, with Pearson’s r correlations of less than 0.4 being indicated in most studies in this area [ 2 , 21 , 22 , 64 , 65 , 85 ]. In fact, Savage [ 64 ] determined that exposure to violent activities through the media does not have a statistically significant relationship with crime perpetration. Likewise, Ferguson and colleagues’ [ 21 , 22 ] work supported these findings, indicating that “exposure to television [violence] and video game violence were not significant predictors of violent crime” [ 21 ] (p. 396).

More recently, Savage and Yancey [ 65 ] conducted a meta-analysis of thirty two studies that tested the relationship between media violence (i.e., television or film) and criminal aggression. Lester (1989), Krittschnitt, Heath, and Ward (1986), Lagerspetz and Viemerö (1986), Phillips (1983), Berkowitz and Macaulay (1971), and Steuer, Applefield, and Smith (1971) were among the evaluated studies. Collectively, Savage and Yancey [ 65 ] concluded that the results from their analysis suggested that a relationship between violent media exposure and criminal aggression had not been established in the existing scholarly literature. Although there was evidence of a slight, positive effect of media violence on criminal aggression found for males. However, the authors noted several limitations among each of the evaluated studies that questions the generalizability of findings. As such, there is need for more work to be done in this area before firm conclusions can be drawn about the relationship between violent media exposure and violent behaviors.

Media aggression and violence against women

Although research has demonstrated a lack of or weak correlation between media violence and violent behavior, research has found a moderate positive correlation between exposure to media aggression and domestic violence perceptions. Such research has found significant relationships between exposure to media aggression and a variety of delinquent perceptions, ranging from views on rape [ 47 , 67 ] to domestic violence [ 11 , 12 , 39 ]. These views support and accept the rape of women and abusive tendencies towards an intimate partner.

For instance, Malamuth and Check [ 47 ] examined how exposure to movies that contained high levels of violence and sexual content, especially misogynistic content, influenced one’s perceptions. Individuals who watched such content were more likely to have rape-supportive attitudes than individuals who were not exposed to such movies. Simpson Beck and colleagues [ 67 ] found that rape supportive attitudes were more common among individuals who played video games that sexually objectified and degraded women. Such individuals were more likely to accept the belief that rape is an acceptable behavior and that it is the woman’s fault if she is raped, compared to individuals who did not play such video games.

Related, Cundiff [ 12 ] classified the songs on the Billboard’s Hot 100 chart between 2000 and 2010 into categories such as rape/sexual assault, demeaning language, physical violence, and sexual conquest, and found that throughout these songs, the objectification and control of women were common themes. In surveying individuals in relation to their exposure to such music, a positive correlation was found between an individual’s exposure to suggestive music, and their misogynous thinking [ 12 ]. Further, Fischer and Greitemeyer [ 23 ] found that individuals who listened to more aggressive music were more likely to have negative views of and act more aggressively towards women. Likewise, Kerig [ 39 ] and Coyne and colleagues [ 11 ] found that individuals who are exposed to higher levels of media aggression are more likely to perpetrate domestic violence offenses. This suggests that an increased exposure to media aggression influences an individual’s perceptions of domestic violence, and could, subsequently influence the perpetration of domestic violence.

Cultivation Theory

A theoretical explanation for a relationship between violent media exposure and the perpetration of violent crime can be found in Cultivation Theory. Cultivation Theory assumes that “when people are exposed to media content or other socialization agents, they gradually come to cultivate or adopt beliefs about the world that coincide with the images they have been viewing or messages they have been hearing” [ 28 ] (p. 22). Essentially, this cultivation manifests into individuals mistaking their “world reality” with the “media reality,” thus increasing the likelihood of violence [ 26 ] (p. 350). Individuals who are exposed to violent media, are more likely to perceive their reality as filled with the same level of violence, resulting in an increased likelihood of the individual acting violently themselves. By identifying one’s reality with the “media reality,” individuals create their own social constructs and begin to believe that the violence demonstrated in the media is acceptable in life as well.

This cultivation and social construction creation based off of media is demonstrated through Kahlor and Eastin’s [ 38 ] examination of the influence of television shows on rape myth acceptance. Individuals who watched soap operas demonstrated race myth acceptance and an “overestimation of false rape accusations”, while individuals who watched crime shows were less likely to demonstrate rape myth acceptance [ 38 ] (p. 215). This demonstrates how the type of television show an individual watches, can influence how and what individuals learn from such viewing.

In relation to domestic violence perception, individuals who are exposed to violence in intimate relationships, or sexual aggression, whether through the media or in real life, are more likely to support or accept such actions over time [ 12 , 28 ]. A longitudinal study conducted by Williams [ 82 ], examined cultivation effects on individuals who play video games. It was found that individuals who played video games at higher rates began to fear dangers which they experienced through the video games, demonstrating how individuals adopt beliefs based on their media exposure. Therefore, according to Cultivation Theory, individuals who are exposed to higher levels of violent media, are likely to learn from the media, and act based on this learning [ 12 , 28 , 82 ]. In relation to domestic violence, this work suggests that it is reasonable then to hypothesize that individuals who are exposed to higher levels of media violence are more likely to become supportive or accepting of domestic violence actions.

Limitations of Previous Work

While prior research has explored the relationship between exposure to media aggression and domestic violence perceptions [ 11 ], [ 12 , 23 , 39 , 47 , 67 ], to date, we are unaware of research that has focused specifically on exploring the relationship between one’s level of exposure to media violence and domestic violence perceptions. As a result, the relationship between violent media exposure and domestic violence has yet to be fully examined. Further, research focusing specifically on media aggression, media violence, and violence perpetration has predominately focused on specific types of media (i.e., video games, movies, songs), often with the media platform and materials provided to the study participants by researchers. To date little research has investigated multiple forms of self-exposure to violent media and criminal perpetration. Moreover, previous research has failed to examine the effects of pleasure gained from such exposure, as we speculate that individual’s will be less likely to engage in consumption of media they find unpleasurable. Subsequently, the effects of media exposure are largely dependent on one’s disposition toward the content – which, admittedly, over time can be shaped by the content itself. Thus, we suggest that prior tests focusing exclusively on simulated exposure without consideration of pleasure have been incomplete.

Moreover, while there are scales that measure domestic violence perceptions (e.g., The Perceptions of and Attitudes Toward Domestic Violence Questionnaire – Revised (PADV-R) , The Definitions of Domestic Violence Scale , The Attitudes toward the Use of Interpersonal Violence – Revised Scale , and various others compiled by Flood [ 25 ]), they are very specific in nature, making it difficult to use such scales outside of the specified nature for which they were created. In fact, these scales fail to examine the actual perceptions an individual has towards domestic violence, and when they do, they tend to examine domestic violence perpetrated by men, and not women. Thus, the current study sought to help fill some of these gaps in the literature.

Current Focus

There were three overarching goals driving the current project:

First, we sought to create a psychometrically sound scale capable of measuring intrinsic endorsement of domestic violence beliefs.

Second, we were interested in assessing the relationship between intrinsic endorsement of domestic violence beliefs and domestic violence perpetration.

Third, we wanted to explore the relationship between various types of violent media exposure (i.e., video game, movie, television) and domestic violence perpetration.

Data and Method

The data used in this study came from a sample of incarcerated offenders in two jails in New York and a prison in West Virginia. A sample of 148 convicted offenders Footnote 4 were surveyed between April 2018 and September 2018. The sampling procedure was one of convenience, in a face-to-face manner. A student intern at the prison asked inmates with whom she came into contact if they would be willing to take the survey. Such surveys were administered individually. For one of the jails, all inmates participating in educational classes were asked by the researcher to take the survey. Such surveys were administered in a group setting. A sign-up sheet was also placed in each pod for inmates to sign-up for survey participation. Each individual on the list was brought to a room occupied by only the researcher, with surveys being administered individually. For the second jail, correctional officers made an announcement in one of the pods, asking those who were interested in participation to let them know. Such inmates were individually brought to a room occupied by the researcher with a plexiglass wall between them. The surveys were administered via paper hard copy, with a researcher present to answer any questions the participants had throughout the survey process. Due to working with a vulnerable population, confidentiality was key. Confidentiality was maintained by not allowing any correctional staff in the room when the surveys were taken, and informed consent documents were kept separate from the surveys. Respondents were informed that their decision to participate in the study was completely voluntary, and that information would not be shared with law enforcement or anyone within the jail.

Dependent Variables

Domestic violence perpetration.

Two measures were used to assess domestic violence perpetration. First, participants were asked if they had been convicted of a domestic violence offense. While this is a good indication of domestic violence perpetration, it is not the “best” measure, as many persons who commit domestic violence are never convicted of the crime. As such, we employed a second measure of domestic violence perpetration. Specifically, participants were also asked if they had ever abused an intimate partner. Response categories were a dichotomous “yes” (1) or “no” (0).

Independent Variables

Endorsement of domestic violence beliefs.

We were interested in assessing the relationship between the intrinsic endorsement of domestic violence beliefs and domestic violence perpetration. Unfortunately, at the time of the study, the research team was not aware of any psychometrically sound measure of intrinsic endorsement of domestic violence beliefs available in the scholarly literature. Thus, we sought to create one. Specifically, we used an eighteen-item self-report scale to capture respondents’ intrinsic support of domestic violence. Some items included, “A wife sometimes deserves to be hit by her husband,” “A husband who makes his wife jealous on purpose deserves to be hit,” and “A wife angry enough to hit her husband must really love him.” Respondents were asked to indicate their level of agreement with the eighteen items on a five-point Likert scale ranging from 1 (“strongly disagree”) to 5 (“strongly agree”). Responses were summed to create a scale measure of intrinsic support of domestic violence beliefs with higher scores indicative of greater support of domestic violence. As indicated in Table 1 , these items loaded onto one latent factor in an Exploratory Factor Analysis (EFA) and demonstrated good internal consistency (Cronbach’s alpha = 0.974).

Violent media exposure

Prior research assessing the relationship between violent media exposure and crime has found mixed results [ 2 , 11 , 12 , 21 , 22 , 23 , 39 , 47 , 64 , 65 , 67 , 85 ]. However, most of this work has employed only one measure of media exposure and has ignored the pleasure that one may receive from violent media – that is, whether they get enjoyment from the content. In an attempt to fill these gaps in the literature we considered three types of violent media exposure: (1) video games, (2) movies, and (3) television. Consistent with recommendations made by Savage and Yancey [ 65 ] our measures include an estimate of both media exposure (e.g., time) and rating of violence. Specifically, participants were asked to report the number of hours that they spent playing videogames, watching movies, and watching television each week. Next, they were asked to indicate the percentage of violence (0–100%) in the games, movies, and television they played and watched. Additionally, participants were asked to report how pleasurable they found the video games, movies, and television that they played and watched (coded, 0 = “Not Pleasurable” through 10 = “Very Pleasurable”). Responses to each of the three questions in the different blocks of media were multiplied together to create a scale measure assessing pleasurable violent media exposure with higher numbers indicative of greater pleasurable violent media exposure.

Control Variables

Four measures were used as control variables in this study: (1) age, (2) sex, (3) race, and (4) domestic violence victimization, as research has not examined if such victimization is related to victims’ perpetration of intimate partner violence. Specifically, participants were asked if they had ever been abused by an intimate partner. Responses were also dichotomous with 1 = “yes” and 0 = “no.” Age was a continuous variable ranging from 18 years old to 95 years old. Sex and race were dichotomous variables (i.e., 1 = “male” or “white” and 0 = “female” or “other”). Specifically, participants were asked if they had ever been abused by an intimate partner. Responses were also dichotomous with 1 = “yes” and 0 = “no.”

Analytic Strategy

Data analysis proceeded in three key stages. First, all data were cleaned, coded, and univariate analyses were constructed to assess measures of central tendency and measures of dispersion. Missing data were assessed using Little’s Missing Completely at Random (MCAR) test. The significant MCAR test ( p  < 0.05) indicated that data were not missing at random, and as such, it would be inappropriate to impute the missing data for multivariable analyses. An Exploratory Factor Analysis (EFA) was also run to help support the creation of our intrinsic endorsement of domestic violence beliefs scale. A Principal Axis Factor Analysis (PAFA) was selected as the EFA technique because the constructs are latent. Second, bivariate analyses were run to support the construction of multivariable models. Third, multivariable models were constructed. Given the dichotomous coding of the two outcome measures assessing domestic violence perpetration, we used logistic regression as the primary multivariate analysis.

Descriptive Information

Table 2 displays the demographic information for the sample, as well as the descriptive statistics for key variables of interest. As indicated in Table 2 , overall, the sample had an average age of 35.81 years. Most participants were male (91%) and identified as white (77%). About 45 percent of the sample reported being a victim of domestic violence. Regarding violent media exposure, participants indicated greater exposure to pleasurable violence in movies ( M  = 36.40, sd  = 41.87) than to pleasurable violence in television ( M  = 29.73, sd  = 38.73) and video games ( M  = 22.58, sd  = 38.66). In the aggregate, participants did not show much intrinsic support for domestic violence ( M  = 34.02, sd  = 18.22). However, 16.2 percent of the sample had been convicted of a domestic violence offense and 34.5 percent had admitted to abusing an intimate partner.

Bivariate Correlations

Table 3 displays the results from zero-order correlations between variables of interest. As indicated in Table 3 , only one variable, endorsement of domestic violence beliefs ( r  = 0.202, p  < 0.05), was statistically significantly correlated with a domestic violence conviction at the bivariate level. Results suggest that as one’s intrinsic support for domestic violence increases, so too does the likelihood that they have been convicted of a domestic violence offense. Interestingly, this variable was not statistically significantly correlated with the “self-reported” measure of domestic violence perpetration ( r  = 0.101, p  > 0.05). However, four other variables were found to be statistically significantly correlated with a participant’s self-reported domestic violence perpetration. These variables included being a male ( r  =  − 0.177, p  < 0.05), being a victim of domestic violence ( r  = 0.637, p  < 0.01), television violence ( r  = 0.179, p  < 0.05), and having a domestic violence conviction ( r  = 0.182, p  < 0.05). Results indicate that males were less likely to report abusing an intimate partner than were females. Further, results show that those who had been a victim of domestic violence, those who had greater exposure to pleasurable television violence, and those who had been convicted of a domestic violence offense, were more likely to report abusing an intimate partner than those in reference groups. The weak correlation between our two dependent measures supports the use of the two separate multivariable models reported below.

Multivariable Models

Table 4 shows the results from logistic regression models estimating domestic violence convictions and self-reported domestic violence perpetration. The first model in Table 4 assessed the correlates of having a domestic violence conviction. Overall, the model fit the data well and explained about 14 percent of the variance in domestic violence in having a domestic violence conviction (Nagelkerke’s R 2  = 0.142). However, there was only one statistically significant predictor in that model, endorsement of domestic violence beliefs ( b  = 0.033, p  < 0.05). Results show that a one-unit increase in intrinsic support for domestic violence was associated with a 1.033 increase in the odds of being convicted of a domestic violence offense.

The second model in Table 4 depicts the results from the logistic regression model estimating self-reported domestic violence perpetration. Overall, the model fit the data well and explained nearly 55 percent of the variance in abusing an intimate partner (Nagelkerke’s R 2  = 0.548). Interestingly, endorsement of domestic violence beliefs was not a significant predictor in this model ( b  = 0.004, p  > 0.05). In fact, the only statistically significant predictor in that model was our measure of domestic violence victimization ( b  =  − 3.533, p  < 0.001). Results suggest that victims of domestic violence were 34.48 times less likely to report abusing an intimate partner than were non-victims, controlling for all other relevant factors. It is important to note that none of the measures of exposure to pleasurable media violence were related to either of our measures of domestic violence perpetration [ 74 , 83 ].

Much of the prior work assessing the relationship between exposure to violent media and crime perpetration has ignored the pleasure component of media exposure and failed to assess multiple forms of violent media simultaneously while controlling for the endorsement of criminogenic beliefs and other relevant factors (e.g., prior victimization). The current exploratory project sought to help fill these gaps in the literature. Specifically, the current project had three main goals: (1) to establish a psychometrically sound measure of intrinsic support for domestic violence, (2) to assess the relationship between intrinsic support for domestic violence and domestic violence perpetration, and (3) to analyze the relationship between pleasurable violent media exposure and two different measures of domestic violence perpetration (i.e., conviction and “self-report”) while controlling for appropriate covariates (e.g., prior victimization, endorsement of domestic violence, etc.). Our research, using data from a sample of convicted offenders ( N  = 148), yielded several key findings worth further consideration.

First, results from Exploratory Factor Analysis showed that we were able to effectively create a psychometrically sound measure of intrinsic support for domestic violence. We encourage other researchers to adopt this 18-item measure of intrinsic support for domestic violence to use in future projects as both a predictor and an outcome measure. Future research should also explore how these beliefs come to be. Perhaps more importantly, though, through our data analyses we were able to establish a relationship between intrinsic support for domestic violence and being convicted of a domestic violence offense. That is, our results show that offenders who hold beliefs that favor the emotional and physical abuse of an intimate partner are more likely to have been convicted of a domestic violence offense than those who do not hold such views. This finding suggests that in order to help prevent domestic violence, researchers and practitioners need to develop strategies to avert, disrupt, or reverse the internalization of such beliefs. We suggest that targeting adolescents who are at risk of experiencing child abuse or witnessing abuse between their parents, may help prevent such individuals from internalizing the acceptance of such beliefs and reduce the chances that they will grow up to perpetrate domestic violence, as prior research indicates that they are a high-risk group Footnote 5 [ 36 , 52 ]. For partners who have already engaged in violence toward one another, cognitive behavioral therapy programs, such as Behavioral Couples Therapy [ 53 , 54 , 62 ], are effective at changing domestic violence perceptions and reducing future violence [ 29 , 63 ].

Second, we did not find much support for a relationship between violent media exposure and domestic violence perpetration, questioning the effects of media cultivation. At the bivariate level, pleasurable violent television exposure was found to exhibit a small, positive effect on self-reported intimate partner abuse ( r  < 0.20) [ 9 ]. This finding suggests that, at the bivariate level, as one’s exposure to pleasurable violent television increases, so too does the likelihood that they self-report abusing an intimate partner. However, this relationship was reduced to insignificant levels in a multivariable modeling controlling for age, gender, race, endorsement of domestic violence beliefs, and prior victimization. In fact, no measure of pleasurable violent media exposure was significantly related to domestic violence perpetration in multivariable modeling. Thus, the current study supports prior research indicating no relationship between media violence and violent crime perpetration [ 21 , 22 , 64 , 65 ], and suggests that other variables (i.e., endorsement of domestic violence beliefs, and victimization), not violent media, are responsible for driving individuals to committing violent crimes.

Third, our work highlights the importance of the role prior victimization plays in criminal perpetration. Interestingly, at the bivariate level, domestic violence victimization at the hands of an intimate partner was unrelated to a domestic violence conviction, but significantly and positively related to admitting to abusing an intimate partner. In fact, the relationship between being a victim of domestic violence and admitting to abusing an intimate partner was very strong ( r  = 0.637) [ 9 ]. This finding suggests that individuals who have been previously victimized at the hands of an intimate partner, are at an increased likelihood of abusing an intimate partner themselves. However, in multivariable modeling, this relationship switched directions, and prior victimization was found to be negatively related to self-reported domestic violence perpetration. In fact, with the addition of appropriate statistical controls in multivariable modeling, our findings suggest that those who had been abused by an intimate partner were more than 34 times less likely to report abusing an intimate partner. This is an interesting and difficult finding to interpret because it opposes prior work indicating that victimization experiences, especially among the young [ 32 , 44 , 71 , 81 ], and witnessing domestic violence [ 1 , 17 , 44 , 49 , 61 , 68 , 73 , 79 ], can be positively related to perpetration. Initially, we speculated that the reason for this observed relationship had to do with controlling for the endorsement of domestic violence beliefs. However, the significant negative relationship between victimization and domestic violence perpetration existed in auxiliary analyses that removed the variable assessing endorsement of domestic violence beliefs from statistical modeling. Thus, we offer two plausible explanation for the observed relationship. First, this finding may reflect some form of empathy that serves as a protective factor against domestic violence perpetration – controlling for other relevant factors, such as demographics, endorsements of domestic violence beliefs, and pleasurable violent media exposure. That is, victims of domestic violence understand the horrific pain caused by intimate partner abuse, and in an attempt to avoid instilling such pain onto their spouse, they refrain from acting out aggressively against them. Second, this finding may simply be the result of sampling error. There was no relationship found between domestic violence conviction and domestic violence victimization in statistical modeling. As such, the relationship found between domestic violence victimization and self-reported domestic violence perpetration could merely be due to the fact that the measure was self-reported. That is, it may be that victims of domestic violence are less willing to admit to domestic violence perpetration than non-victims, for whatever reason. Future research should explore these findings more in relation to these two hypotheses.

Limitations

There are several limitations to our study that warrant disclosure. First, results reported above come from a small convenience sample of offenders incarcerated in New York and West Virginia. Thus, the findings from this exploratory study are not generalizable beyond these parameters. Second, the data had temporal ordering constraints. The dependent and independent variables were collected at the same time. Accordingly, our use of the term “predictor” in multivariable modeling is more consistent with “correlation.” Due to temporal ordering issues, it is unknown if individuals prone to violence seek out violent media, or if violent media causes such individuals to become violent. Future research should employ probabilistic sampling techniques, collect data from more urban sites, and use longitudinal research designs. Third, our measures of violent media exposure were not ideal. Notably, while more robust than prior estimates of violent media exposure, our measures of violent media exposure looked at general media violence across three different types of media—television, movies, and video games. It would be better for future researchers to examine the impact of specific types of violence depicted in media, such as domestic violence, on specific types of violent crimes.

Future work should also take steps to better explore this relationship from a theoretical lens, such as Cultivation Theory, “mean world” hypothesis, and catharsis effects. Future work may also benefit from approaching this topic inductively, by asking respondents to list the media they consume and then exploring the relationship between this media consumption and various forms of crime. For instance, it may be prudent to explore the relationship between exposure to types of pornography and acceptance of domestic violence beliefs, and subsequently, perpetration rates. This could further provide evidence of a media cultivation or catharsis effect. Lastly, the survey questions used wording pertaining to “husband” and “wife,” thereby limiting the range of domestic violence. Future research should change the wording in the survey, to examine perceptions of domestic violence between intimate partners, and not just between spouses.

The relationship between exposure to violent media and crime perpetration is complex. Results from the current study suggest that exposure to various forms of pleasurable violent media is unrelated to domestic violence perpetration. When considering domestic violence perpetration, prior victimization experience and endorsement of domestic violence beliefs appear to be significant correlates worthy of future exploration and policy development.

Media violence is defined as various forms of media (i.e., television, music, video games, movies, Internet), that contain or portray acts of violence [ 10 ].

Media aggression, for the purpose of this study, is defined as various forms of media that contain or portray acts of aggression. Aggression is defined as: “[1)] a forceful action or procedure (such as an unprovoked attack), especially when intended to dominate or master; [2)] the practice of making attacks or encroachments; [and 3)] hostile, injurious, or destructive behavior or outlook, especially when caused by frustration” [ 13 ].

A combined measure of childhood physical abuse victimization and witnessing violence between parents [ 49 ].

Four respondents did not provide their biological sex.

Programs affective at reducing the likelihood of violence include, but are not limited to [ 50 ], Safe Dates [ 27 ], The Fourth R: Strategies for Healthy Teen Relationships [ 81 ], Expect Respect Support Groups [ 58 ], Nurse Family Partnership [ 15 , 55 , 56 ], Child Parent Centers [ 59 , 60 ], Multidimensional Treatment Foster Care [ 16 , 24 , 30 ], Shifting Boundaries [ 72 ], and Multisystemic Therapy [ 66 , 80 ].

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Gavin, S.M., Kruis, N.E. The Influence of Media Violence on Intimate Partner Violence Perpetration: An Examination of Inmates’ Domestic Violence Convictions and Self-Reported Perpetration. Gend. Issues 39 , 177–197 (2022). https://doi.org/10.1007/s12147-021-09284-5

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Violent media and real-world behavior: Historical data and recent trends

2015 study from Stetson University published in Journal of Communications that explores violence in movies and video games and rates of societal violence over the same period.

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by Devon Maylie, The Journalist's Resource February 18, 2015

This <a target="_blank" href="https://journalistsresource.org/criminal-justice/violent-media-real-world-behavior-historical-data-recent-trends/">article</a> first appeared on <a target="_blank" href="https://journalistsresource.org">The Journalist's Resource</a> and is republished here under a Creative Commons license.<img src="https://journalistsresource.org/wp-content/uploads/2020/11/cropped-jr-favicon-150x150.png" style="width:1em;height:1em;margin-left:10px;">

The relationship between violent media and real-world violence has been the subject of extensive debate and considerable academic research , yet the core question is far from answered. Do violent games and movies encourage more violence, less, or is there no effect? Complicating matters is what seems like a simultaneous rise in onscreen mayhem and the number of bloody events in our streets — according to a 2014 report from the FBI, between 2007 and 2013 there were an average of 16.4 active-shooter incidents in the U.S. every year, more than 150% higher than the annual rate between 2000 and 2006.

But as has long been observed, any correlation is not necessarily causation . While Adam Lanza and James Holmes — respectively, the perpetrators of the Newtown and Aurora mass shootings — both played violent video games , so do millions of law-abiding Americans. A 2014 study in Psychology of Popular Media Culture found no evidence of an association between violent crime and video game sales and the release dates of popular violent video games. “Unexpectedly, many of the results were suggestive of a decrease in violent crime in response to violent video games,” write the researchers, based at Villanova and Rutgers. A 2015 study from the University of Toledo showed that playing violent video games could desensitize children and youth to violence, but didn’t establish a definitive connection with real-world behavior, positive or negative.

A 2014 study in Journal of Communication , “Does Media Violence Predict Societal Violence? It Depends on What You Look at and When,” builds on prior research to look closer at media portrayals of violence and rates of violent behavior. The research, by Christopher J. Ferguson of Stetson University, had two parts: The first measured the frequency and graphicness of violence in movies between 1920 and 2005 and compared it to homicide rates, median household income, policing, population density, youth population and GDP over the same period. The second part looked at the correlation between the consumption of violent video games and youth behavior from 1996 to 2011.

The study’s findings include:

  • Overall, no evidence was found to support the conclusion that media violence and societal violence are meaningfully correlated.
  • Across the 20th century the frequency of movie violence followed a rough U-pattern: It was common in the 1920s, then declined before rising again in the latter part of the 20th century. This appears to correspond to the period of the Motion Picture Production Code (known as the Hays Code), in force from 1930 to the late 1960s.

Movie violence and homicide rates (C.J. Ferguson)

  • The frequency of movie violence and murder rates were correlated in the mid-20th century, but not earlier or later in the period studied. “By the latter 20th century … movie violence [was] associated with reduced societal violence in the form of homicides. Further, the correlation between movie and societal violence was reduced when policing or real GDP were controlled.”
  • The graphicness of movie violence shows an increasing pattern across the 20th century, particularly beginning in the 1950s, but did not correlate with societal violence.
  • The second part of the study found that for the years 1996 to 2011, the consumption of violent video games was inversely related to youth violence.
  • Youth violence decreased during the 15-year study period despite high levels of media violence in society. However, the study period is relatively short, the researcher cautioned, and therefore results could be imperfect.

“Results from the two studies suggest that socialization models of media violence may be inadequate to our understanding of the interaction between media and consumer behavior at least in regard to serious violence,” Ferguson concludes. “Adoption of a limited-effects model in which user motivations rather than content drive media experiences may help us understand how media can have influences, yet those influences result in only limited aggregate net impact in society.” Given that effects on individual users may differ widely, Ferguson suggests that policy discussion should be more focused on “more pressing” issues that influence violence in society such as poverty or mental health.

Related research: A 2015 research roundup, “The Contested Field of Violent Video Games,” gives an overview of recent scholarship on video games and societal violence, including ones that support a link and others that refute it. Also of interest is a 2014 research roundup, “Mass Murder, Shooting Sprees and Rampage Violence.”

Keywords: video games, violence, aggression, desensitization, empathy, technology, youth, cognition, guns, crime, entertainment

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Media Violence Effects on Children, Adolescents and Young Adults

BY: CRAIG A. ANDERSON, MA, PhD

I killed my first Klingon in 1979. It took place in the computer center at Stanford University, where I was playing a new video game based on the Star Trek television series. I was an "early adopter" of the new technology of video games, and continued to be so for many years, first as a fan of this entertainment medium, and later as a researcher interested in the question of what environmental factors influence aggressive and violent behavior.

Of course, like most young men and women of that era, I had grown up witnessing thousands of killings and other acts of aggression in a wide array of television shows and films. Today's youth are even more inundated with media violence than past generations, mostly from entertainment sources but also from news and educational media. And even though the public remains largely unaware of the conclusiveness of more than six decades of research on the effects of exposure to screen media violence, the scientists most directly involved in this research know quite a bit about these effects.

The briefest summary of hundreds of scientific studies can be boiled down to two main points. First, exposure to media violence is a causal risk factor for physical aggression, both immediately after the exposure and months, even years, later. Second, in the absence of other known risk factors for violence, high exposure to media violence will not turn a normal well-adjusted child or adolescent into a mass killer.

SOME DEFINITIONS One reason for much of the confusion and debate among even highly educated citizens, health care professionals and even a few scientists is that when media violence researchers use certain terms and concepts, they have somewhat different meanings than when the general public uses the same words.

By "aggression," researchers mean "behavior that is intended to harm another person who does not wish to be harmed." Thus, hitting, kicking, pinching, stabbing and shooting are types of physical aggression.

Playing soccer or basketball or even football with energy and confidence are not usually considered acts of aggression, even though that is what most coaches mean when they exhort their charges to "play aggressively." Somehow, the phrase "play assertively" doesn't have the same ring to it.

By "violent behavior," most modern aggression and violence scholars mean "aggressive behavior (as defined above) that has a reasonable chance of causing harm serious enough to require medical attention." Note that the behavior does not have to actually cause the harm to be classified as violent; shooting at a person but missing still qualifies as a violent behavior.

By "media violence" we mean scenes and story lines in which at least one character behaves aggressively towards at least one other character, using the above definition of "aggression," not the definition of "violence." Thus, television shows, movies, and video games in which characters fight (Power Rangers, for example), or say mean things about each other (often called relational aggression), or kill bad guys, all are instances of media violence, even if there is no blood, no gore, no screaming in pain. By this definition, most modern video games rated by the video game industry as appropriate for children — up to 90 percent, by some estimates — are violent video games.

AGGRESSION AND VIOLENCE Short-term and long-term effects of violent media use on aggressive behavior have been demonstrated by numerous studies across age, culture, gender, even personality types. Overall, the research literature suggests that media violence effects are not large, but they accumulate over time to produce significant changes in behavior that can significantly influence both individuals and society.

For example, one of the longest duration studies of the same individuals found that children exposed to lots of violent television shows at age 8 later became more violent adults at age 30, even after statistically controlling for how aggressive they were at age 8.

Similar long-term effects (up to three years, so far) on aggressive and violent behavior have been found for frequent exposure to violent video games. One six-month longitudinal study found that frequent violent video game play at the beginning of a school year was associated with a 25 percent increase in the likelihood of being in a physical fight during that year, even after controlling for whether or not the child had been in a fight the previous year.

Short-term experimental studies, in which children are randomly assigned to either a violent or nonviolent media exposure condition for a brief period, conclusively demonstrate that the media violence effects are causal. In one such study, for example, children who played a child-oriented violent video game (i.e., no blood, gore, screaming …) later attempted to deliver 47 percent more high-intensity punishments to another child than did children who had been randomly assigned to play a nonviolent video game. Even cartoonish media violence increases aggression.

In recent years, there have been several intervention studies designed to test whether reducing exposure to screen violence over several months or longer can reduce inappropriate aggressive behavior. These randomized control experiments have found that, yes, children and adolescents randomly assigned to the media intervention conditions show a decrease in aggression relative to those in the control conditions.

HOW MEDIA VIOLENCE INCREASES AGGRESSION How does exposure to media violence lead to increased aggressive behavior? Media violence scholars have identified several basic psychological processes involved. They differ somewhat for short-term versus long-term effects, but they all involve various types of learning.

Short-term effects are those that occur immediately after exposure. The main ways that media violence exposure increases aggression in the short term are:

  • Direct imitation of the observed behavior
  • Observational learning of attitudes, beliefs and expected benefits of aggression
  • Increased excitation
  • Priming of aggression-related ways of thinking and feeling

In essence, for at least a brief period after viewing or playing violent media, the exposed person thinks in more aggressive ways, feels more aggressive, perceives that others are hostile towards him or her and sees aggressive solutions as being more acceptable and beneficial.

The short-term effects typically dissipate quickly. However, with repeated exposure to violent media, the child or adolescent "learns" these short-term lessons in a more permanent way, just as practicing multiplication tables or playing chess improves performance on those skills. That is, the person comes to hold more positive beliefs about aggressive solutions to conflict, develops what is sometimes called a "hostile attribution bias" (a tendency to view ambiguous negative events in a hostile way) and becomes more confident that an aggressive action on their part will work.

There also is growing evidence that repeated exposure to blood, gore and other aspects of extremely violent media can lead to emotional desensitization to the pain and suffering of others. In turn, such desensitization can lead to increased aggression by removing one of the built-in brakes that normally inhibits aggression and violence. Furthermore, this desensitization effect reduces the likelihood of pro-social, empathetic, helping behavior when viewing a victim of violence.

Interestingly, these same basic learning and priming effects account for the fact that exposure to nonviolent, pro-social media can lead to increased pro-social behavior.

SCREEN TIME EFFECTS For a number of years, the American Academy of Pediatrics has recommended very strict limits on children's exposure to any types of screen media, including TVs and computers, primarily because of concern about attention deficits. For example, they recommend that children under the age of 2 years have no exposure to electronic screens, even nonviolent media. Recent research with children, adolescents and young adults suggests that both nonviolent and violent media contribute to real-world attention problems, such as attention deficit disorder and attention deficit hyperactivity disorder. Furthermore, these attention problems are strongly linked to aggressive behavior, especially impulsive types of aggression.

Another emerging problem with video game usage goes by various addiction-related labels, such as video game addiction, internet addiction and internet/gaming disorder. Research across multiple countries and various measures of problematic game use suggests that about 8 percent of "gamers" have serious problems with their gaming habit. That is, their gaming activities interfere with significant aspects of their lives, such as interpersonal relationships, school or work activities. This newer research literature suggests that for some individuals, video game problems look much like gambling addiction.

MAGNITUDE OF HARM News media often report exaggerated claims about "the" cause of the most recent violent tragedy, whether it is a school shooting or another mass killing. Sometimes the cause that is hyped by these stories is violent video games; other times it is mental illness, or gun control, or lack of gun control.

Behavioral scientists (and reasonably thoughtful people in general) know that human behavior is complex, and it is affected by many variables. Violence researchers in particular know that such extreme events as homicide cannot be boiled down to a single cause. Instead, behavioral scientists (including violence scholars) rely on what is known as risk and resilience models, or risk and protective factors.

All consequential behavior is influenced by dozens (maybe hundreds) of risk and protective factors. In the violence domain, there are dozens of known risk and protective factors. Growing up in a violent household or seeing lots of violence in one's neighborhood are two such risk factors. Growing up in a nonviolent household and having warm, caring parents who are highly involved with child rearing are protective factors. From this perspective, exposure to media violence is one known risk factor for later inappropriate aggression and violence. It is not the most important risk factor; joining a violent gang is a good candidate for that title. But it also isn't the least important risk factor.

Indeed, some studies suggest that media violence exposure carries about the same risk potential as having abusive parents or antisocial parents. One major difference from other known risk factors for later aggression and violence is that parents and caregivers can relatively easily and inexpensively reduce a child's exposure to media violence.

WHY BELIEVE THIS ARTICLE? It is easy to find very vocal critics of the mainstream summary that I have presented in this article. A simple web search will generate links to any number of them. Many of the critics are supported by the media industries in one way or another, many are heavy users of violent media and so feel threatened by violence research (much like cigarette smokers once felt threatened by cancer research), some are threatened by anything they see as impinging on free-speech rights, and many are simply ignorant about the science. But, a few appear to have relevant scientific credentials. So, a reasonable question for a parent or health care professional to ask is why believe that exposure to media violence creates harmful effects, rather than maintain the much more comfortable position that there are no harmful effects.

The simple answer is this: Every major professional scientific body that has conducted reviews of the scientific literature has come to the same conclusion. This group includes the American Academy of Pediatrics, the American Medical Association, the American Psychiatric Association, the U.S. Surgeon General and the International Society for Research on Aggression, among others. I have posted these and other, similar reports online. 1

In 1972, former U.S. Surgeon General Jesse Steinfeld, MD, testified before the U.S. Senate on his assessment of the research on TV violence and behavior: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action," he said. "There comes a time when the data are sufficient to justify action. That time has come." 2

In response to one or two vocal critics of the mainstream research community and perhaps to pressure from other groups, the American Psychological Association created a new media violence assessment panel in 2013 to assess the association's 2005 statement and update it. They took a very unusual step to avoid any appearance of bias by excluding all major mainstream media violence scholars from the panel. Instead, the panel was composed of reputable psychological science scholars with expertise in developmental, social and related psychology domains, along with leading meta-analysis statistical experts. Their report, released in 2015, confirmed what the mainstream media violence research community has been saying for years: There are real and harmful effects of violent media.

Violent media are neither the harmless fun that the media industries and their apologists would like you to believe, nor are they the cause of the downfall of society that some alarmists proclaim. Nonetheless, electronic media in the 21st century dominate many children's and adolescents' waking hours, taking more time than any other activity, even time in school and interactions with parents. Thus, electronic media have become important socializing agents, agents that have a measurable impact.

Many of the effects of nonviolent electronic media are positive, but the vast majority of violent media effects are negative. Parents and other caregivers can mitigate the harmful effects of violent media in several ways, such as by increasing positive or "protective" factors in the child's environment, and by reducing exposure to violent media. This is not an easy task, but it can be done with little or no expense. The benefits of doing so are healthier, happier, more successful children, adolescents and young adults.

CRAIG A. ANDERSON is Distinguished Professor, Department of Psychology, and director of the Center for the Study of Violence, Iowa State University, Ames, Iowa.

  • http://public.psych.iastate.edu/caa/StatementsonMediaViolence.html .
  • Jesse Feldman, statement in hearings before Subcommittee on Communications of Committee on Commerce, United States Senate, Serial #92-52 (Washington, D.C.: U.S. Government Printing Office, 1972) 25-27.

Copyright © 2016 by the Catholic Health Association of the United States

For reprint permission, contact Betty Crosby or call (314) 253-3490.

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Violence in Media does not cause violence in society

Profile image of Anas  Zaeem

This articles argues that contrary to modern belief and presence of scientific evidence, violence in media is not the prime source of increasing violence in real-life society. The argument is based on the weakness in the quality of scientific evidence linking media violence to actual violence.

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Karen E . Dill-Shackleford , Ed Donnerstein , Jeanne Brockmyer

Editor&#39;s Note: In December, 2011, the International Society for Research on Aggression appointed a special commission to prepare a report on media violence. Their charge was as follows: &quot;The ISRA Violent Media Effects Commission is charged with the task of producing a public statement on the known effects of exposure to media violence, based on the current state of scientific knowledge. If the Commission finds sufficient evidence of harmful effects, then the Commission&#39;s public statement may include public policy recommendations, keeping in mind that effective policies may well differ across countries because of their different legal and cultural traditions and systems. The statement could be an original statement by the Commission, or could be an endorsement or modification of one or more similar statements offered in recent years by other major scientific bodies and/or groups of scientists who have appropriate expertise in the media violence domain. The statement (if ...

thesis violence in media

Laramie Taylor

Media violence poses a threat to public health inasmuch as it leads to an increase in real-world violence and aggression. Research shows that fictional television and film violence contribute to both a short-term and a long-term increase in aggression and violence in young viewers. Television news violence also contributes to increased violence, principally in the form of imitative suicides and acts of aggression.

American Psychologist

Brad Bushman

carolyn marvin

Criminology

John Dussich

Journal of forensic psychology practice

Christopher Ferguson

Jack D . Muir

Today’s society is saturated with media content, from classical literature to modern video games, and this content often contains depictions of violence. Some academics have argued that there is direct causal relationship between consuming media violence and having violent thoughts and/or acting out on these thoughts, and have attempted to prove this hypothesis by conducting the necessary research. The results of this research have been used by some as evidence when making claims that tragic and violent media spectacles, such as the Virginia Tech (VT) massacre, are caused by the amount of media violence that people (in particular young people) are exposed to. This research has been heavily criticised by fellow academics for a number of reasons. This essay will explore the ‘media effects’ model – what the model proposes, what the research so far has revealed about the effects of violent media, and the criticisms leveled against the theory. The VT massacre will be used as a case study to add to the discussion – the essay will begin with a brief description of the event, followed by an analysis of the media effects model.

Vianca Lorraine Tabag

A study on influence of media on views and beliefs of media subscribers generating active involvement towards media violence TOPIC Influence of media on view and beliefs of media subscribers generating active einvolvement towards media violence.

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Violence in the media: Psychologists study potential harmful effects

Early research on the effects of viewing violence on television—especially among children—found a desensitizing effect and the potential for aggression. Is the same true for those who play violent video games?

  • Video Games

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Television and video violence

Virtually since the dawn of television, parents, teachers, legislators, and mental health professionals have wanted to understand the impact of television programs, particularly on children. Of special concern has been the portrayal of violence, particularly given psychologist Albert Bandura’s work in the 1970s on social learning and the tendency of children to imitate what they see.

As a result of 15 years of “consistently disturbing” findings about the violent content of children’s programs, the Surgeon General’s Scientific Advisory Committee on Television and Social Behavior was formed in 1969 to assess the impact of violence on the attitudes, values, and behavior of viewers. The resulting report and a follow-up report in 1982 by the National Institute of Mental Health identified these major effects of seeing violence on television:

  • Children may become less sensitive to the pain and suffering of others.
  • Children may be more fearful of the world around them.
  • Children may be more likely to behave in aggressive or harmful ways toward others.

Research by psychologists L. Rowell Huesmann, Leonard Eron, and others starting in the 1980s found that children who watched many hours of violence on television when they were in elementary school tended to show higher levels of aggressive behavior when they became teenagers. By observing these participants into adulthood, Huesmann and Eron found that the ones who’d watched a lot of TV violence when they were 8 years old were more likely to be arrested and prosecuted for criminal acts as adults.

Interestingly, being aggressive as a child did not predict watching more violent TV as a teenager, suggesting that TV watching could be a cause rather than a consequence of aggressive behavior. However, later research by psychologists Douglas Gentile and Brad Bushman, among others, suggested that exposure to media violence is just one of several factors that can contribute to aggressive behavior.

Other research has found that exposure to media violence can desensitize people to violence in the real world and that, for some people, watching violence in the media becomes enjoyable and does not result in the anxious arousal that would be expected from seeing such imagery.

Video game violence

The advent of video games raised new questions about the potential impact of media violence, since the video game player is an active participant rather than merely a viewer. 97% of adolescents age 12–17 play video games—on a computer, on consoles such as the Wii, Playstation, and Xbox, or on portable devices such as Gameboys, smartphones, and tablets. A Pew Research Center survey in 2008 found that half of all teens reported playing a video game “yesterday,” and those who played every day typically did so for an hour or more.

Many of the most popular video games, such as “Call of Duty” and “Grand Theft Auto,” are violent; however, as video game technology is relatively new, there are fewer empirical studies of video game violence than other forms of media violence. Still, several meta-analytic reviews have reported negative effects of exposure to violence in video games.

A 2010 review by psychologist Craig A. Anderson and others concluded that “the evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.” Anderson’s earlier research showed that playing violent video games can increase a person’s aggressive thoughts, feelings, and behavior both in laboratory settings and in daily life. “One major conclusion from this and other research on violent entertainment media is that content matters,” says Anderson.

Other researchers, including psychologist Christopher J. Ferguson, have challenged the position that video game violence harms children . While his own 2009 meta-analytic review reported results similar to Anderson’s, Ferguson contends that laboratory results have not translated into real world, meaningful effects. He also claims that much of the research into video game violence has failed to control for other variables such as mental health and family life, which may have impacted the results. His work has found that children who are already at risk may be more likely to choose to play violent video games. According to Ferguson, these other risk factors, as opposed to the games, cause aggressive and violent behavior.

APA launched an analysis in 2013 of peer-reviewed research on the impact of media violence and is reviewing its policy statements in the area.

Anderson, C.A., Ihori, Nobuko, Bushman, B.J., Rothstein, H.R., Shibuya, A., Swing, E.L., Sakamoto, A., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A Meta-analytic review.  Psychological Bulletin , Vol. 126, No. 2.

Anderson, C. A., Carnagey, N. L. & Eubanks, J. (2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings.  Journal of Personality and Social Psycholog y, Vol. 84, No. 5.

Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.  Journal of Personality and Social Psychology , Vol. 78, No. 4.

Ferguson, C.J. (2011). Video games and youth violence: A Prospective analysis in adolescents.  Journal of Youth and Adolescence , Vol. 40, No. 4.

Gentile, D.A., & Bushman, B.J. (2012). Reassessing media violence effects using a risk and resilience approach to understanding aggression.  Psychology of Popular Media Culture , Vol. 1, No. 3.

Huesmann, L. R., & Eron, L. D. (1986). Television and the aggressive child: A cross-national comparison. Hillsdale, NJ: Erlbaum.

Huesmann, L. R., Moise-Titus, J., Podolski, C. L., & Eron, L. D. (2003). Longitudinal relations between children’s exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977–1992.  Developmental Psychology , Vol. 39, No. 2, 201–221.

Huston, A. C., Donnerstein, E., Fairchild, H., Feshbach, N. D., Katz, P. A., Murray, J. P., Rubinstein, E. A., Wilcox, B. & Zuckerman, D. (1992). Big world, small screen: The role of television in American society. Lincoln, NE: University of Nebraska Press.

Krahe, B., Moller, I., Kirwil, L., Huesmann, L.R., Felber, J., & Berger, A. (2011). Desensitization to media violence: Links with habitual media violence exposure, aggressive cognitions, and aggressive behavior.  Journal of Personality and Social Psychology , Vol. 100, No. 4.

Murray, J. P. (1973). Television and violence: Implications of the Surgeon General’s research program.  American Psychologist , Vol. 28, 472–478.

National Institute of Mental Health (1982). Television and behavior: Ten years of scientific progress and implications for the eighties, Vol. 1. Rockville, MD: U.S. Department of Health and Human Services.

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How Violent Media Can Impact Your Mental Health

Cynthia Vinney, PhD is an expert in media psychology and a published scholar whose work has been published in peer-reviewed psychology journals.

thesis violence in media

Steven Gans, MD is board-certified in psychiatry and is an active supervisor, teacher, and mentor at Massachusetts General Hospital.

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  • Violent Media & Aggresssion
  • Controversy
  • Violent Media & Mental Health
  • How to Help Your Child

When to Seek Therapy

One of the most studied—and most controversial—topics in media psychology is the impact of violent media on consumers, especially children. Violence in is movies, on television, in video games, and on the internet. It's also included in content aimed at kids, tweens, and teens, and therefore, it's no surprise that psychologists, parents, and media consumers, in general, are concerned about the impact it has on people.

As a result, ever since the advent of television decades ago, psychologists have investigated the possibility of a link between the consumption of violent media and increases in real-life aggression.

This article will explore the research on this topic including arguments for and against an association. In addition, this article will examine newer research that has found a relationship between exposure to violent content, especially via news media, and mental health issues, such as depression and anxiety .

Does Consuming Violent Content Lead to Increased Aggression?

Studies have consistently shown that media violence has an impact on real-life aggression . These studies use a diverse set of methods and participants, leading many experts on the impact of media violence to agree that aggression increases as a result of media violence consumption.

However, that doesn't mean exposure to media violence drives consumers to murder or other particularly violent acts. These studies explore different kinds of aggression, making the association the research has established between violent media and aggression more nuanced than it initially appears.

Evidence for a Link Between Violent Content and Aggression

Many experiments in labs have provided evidence that demonstrates that short-term exposure to violent media increases aggression in children, teenagers, and young adults. However, aggression doesn't always mean physical aggression. It can also mean verbal aggression , such as yelling insults, as well as thinking aggressive thoughts or having aggressive emotions.

There Varying Degrees of Aggression

Moreover, even physical aggression exists on a continuum from a light shove to something far more dangerous. As a result, people may become more aggressive immediately following exposure to media violence but that aggression manifests itself in a variety of different ways, a majority of which wouldn't be considered particularly dangerous.

Consuming Violent Media During Childhood May Result in Adult Aggression

More disturbing are the few longitudinal studies that have followed people over decades and have shown that frequent exposure to media violence in childhood results in adult aggression even if people no longer consume violent media as adults.

For example, one study found that frequent exposure to violent television at age 8 predicted aggressive behavior at ages 19 and 30 for male, but not female, participants. This effect held even after controlling for variables like social class, IQ , and initial aggressiveness.

Similarly, another study that surveyed 329 participants between the ages of 6 and 9 found that 15 years later the exposure of both males and females to television violence in childhood predicted increased aggression in adulthood. In particular, the 25% of study participants who viewed the most media violence in childhood were the most likely to be much more aggressive in adulthood.

These individuals exhibited a range of behaviors including:

  • Shoving their spouses
  • Beating people up
  • Committing crimes

This was especially true if they identified with aggressive characters and felt that television violence was realistic when they were children.

These findings suggest that frequent early exposure to television violence can have a powerful impact on individuals over time and well into their adult lives.

Why Is This Topic So Controversial?

So if there's so much research evidence for a link between media violence and real-world aggression, why is the debate over this topic ongoing? Part of the issue is one of definition.

Studies often define violence and aggression in very different ways and they use different measures to test the association, making it hard to replicate the results. Moreover, many researchers edit together media for lab experiments , creating a situation where participants must watch and react to media that bears minimal resemblance to anything they'd actually consume via TV, movies, or the internet.

As a result, even when these experiments find media violence causes aggression, the extent to which it can be generalized to the population as a whole is limited.

Of course, it would be naïve to think that consuming media violence has no impact on people, but it appears it may not be the most powerful influence. The effect of media violence is likely to vary based on other factors including personality traits, developmental stage, social and environmental influences, and the context in which the violence is presented.

It's also important to recognize that not all aggression is negative or socially unacceptable. One study found that a relationship between exposure to television violence and an increase in positive aggression, or aggression that isn't intended to cause harm, in the form of participation in extreme or contact sports.

Does Consuming Violent Media Lead to Mental Health Issues?

While psychologists have been studying the association between the consumption of violent media and increased aggression for well over 50 years, more recently, some have turned their attention to the impact of media violence on mental health concerns.

Consumption of Violent Media May Lead to Anxiety

Studies have demonstrated that there's a correlation between exposure to media violence and increased anxiety and the belief that the world is a scary place. For instance, an experimental investigation found that late adolescents who were exposed to a violent movie clip were more anxious than those who watched a nonviolent clip.

These findings suggest that the regular consumption of violent media could lead to anxiety in the long-term .

Constant Exposure to Violent Media Via Technology May Lead to Poorer Mental Health

Today, the violence shown on the news media may especially impact people's mental health. New technology means that violent events, including terrorist attacks, school shootings , and natural disasters, can be filmed and reported on immediately, and media consumers all over the world will be exposed to these events almost instantly via social media or news alerts on their smartphones and other devices.

Moreover, this exposure is likely to be intense and repeated due to the need to fill a 24-hour news cycle. Studies have shown that this kind of exposure, especially to acts of terrorism, has the potential to lead to depression , anxiety, stress reactions, substance use, and even post-traumatic stress (PTSD).

Plus, those who take in more images of a disaster tend to be more likely to experience negative mental health consequences. For example, in a study conducted shortly after the attacks of September 11, 2001, people who viewed more television news reports about what happened in the seven days after the event had more symptoms of PTSD than those who had viewed less television news coverage.

How to Cope With the Impact of Media Violence

Violence will continue to be depicted in the media and, for most adults, there's nothing wrong with watching a violent horror or action movie or playing a violent video game, as long as it doesn't impair your mental health or daily functioning.

However, if you feel you're being negatively impacted by the violence depicted in the media, especially after a disaster that's getting constant coverage on the news, the first solution is to stop engaging with devices that could lead to further exposure.

This means turning off the TV, and for anyone who frequently looks at the news on their computers or mobile devices, adjusting any settings that could lead you to see more images of a violent event.

How You Can Help Your Child

For parents concerned about children's exposure to violent media, the solution isn't to attempt to prevent children from consuming violence altogether, although limiting their exposure is valuable.

Instead, parents should co-view violent media with their children and then talk about what they see. This helps children become discerning media consumers who can think critically about the content they read, watch, and play.

Similarly, when a disturbing event like a school shooting happens it's valuable to discuss it with children so they can express their emotions and parents can put the incident in the context of its overall likelihood.

If a parent notices their child seems depressed or anxious after frequent exposure to media violence or an adult notices their mental health is suffering due to regular consumption of violent media, it may be valuable to seek the help of a mental health professional .

Anderson CA, Berkowitz L, Donnerstein E et al. The Influence of Media Violence on Youth .  Psychological Science in the Public Interest . 2003;4(3):81-110. doi:10.1111/j.1529-1006.2003.pspi_1433.x

Huesmann LR, Eron LD.  Television And The Aggressive Child: A Cross-National Comparison . Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.; 1986.

Huesmann LR, Moise-Titus J, Podolski C-L, Eron LD. Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992 .  Dev Psychol . 2003;39(2):201-221. doi:10.1037/0012-1649.39.2.201

Giles D.  Psychology Of The Media . London: Palgrave Macmillan; 2010.

Giles D.  Media Psychology . Mahwah, N.J.: Lawrence Erlbaum Publishers; 2003.

Slotsve T, del Carmen A, Sarver M, Villareal-Watkins RJ. Television Violence and Aggression: A Retrospective Study.  Southwest Journal of Criminal Justice . 2008;5(1):22-49.

Madan A, Mrug S, Wright RA. The Effects of Media Violence on Anxiety in Late Adolescence .  J Youth Adolesc . 2013;43(1):116-126. doi:10.1007/s10964-013-0017-3

Pfefferbaum B, Newman E, Nelson SD, Nitiéma P, Pfefferbaum RL, Rahman A. Disaster Media Coverage and Psychological Outcomes: Descriptive Findings in the Extant Research .  Curr Psychiatry Rep . 2014;16(9). doi:10.1007/s11920-014-0464-x

Ahern J, Galea S, Resnick H, Vlahov D. Television Images and Probable Posttraumatic Stress Disorder After September 11: The Role of Background Characteristics, Event Exposures, and Perievent Panic .  Journal of Nervous and Mental Disease . 2004;192(3):217-226. doi:10.1097/01.nmd.0000116465.99830.ca

The Conversation. Here's How Witnessing Violence Harms Children's Mental House .

By Cynthia Vinney, PhD Cynthia Vinney, PhD is an expert in media psychology and a published scholar whose work has been published in peer-reviewed psychology journals.

How Social Media Apps Could Be Fueling Homicides Among Young Americans

As shooting rates among the young remain stratospheric, evidence suggests social media is serving as an accelerant to violence. taunts that once could be forgotten now live on before large audiences, prompting people to take action..

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One fall evening in 2020, Jarell Jackson and Shahjahan McCaskill were chatting in Jackson’s Hyundai Sonata, still on a post­-vacation high, when 24 bullets ripped through the car. The two men, both 26, had been close friends since preschool. They’d just returned to West Philadelphia after a few days hang gliding, zip lining and hiking in Puerto Rico. Jackson was parked outside his mom’s house when a black SUV pulled up and the people inside started shooting. Both he and McCaskill were pronounced dead at the hospital.

In the aftermath, McCaskill’s mother, Najila Zainab Ali McCaskill, couldn’t fathom why anyone would want to kill her son and his friend. Both had beaten the odds for young Black men in their neighborhood and graduated from college. Jackson had been a mental health technician in an adolescent psych ward while her son had run a small cleaning business and tended bar. She wondered if they’d been targeted by a disgruntled former employee of the cleaning business. But then the police explained: Her son and his friend had been killed because of a clash on social media among some teenagers they’d never even met.

For months, a battle had been raging on Instagram between crews based on either side of Market Street. Theirs was a long-running rivalry, but a barrage of online taunts and threats had raised tensions in the neighborhood. Police had assigned an officer to monitor the social media activity of various crews in the city, and the department suspected that the Northsiders in the SUV had mistaken one of the two friends for a rival Southsider and opened fire. An hour after the shooting, a Northsider posted a photo on Instagram with a caption that appeared to mock the victims and encourage the rival crew to collect their bodies: “AHH HAAAA Pussy Pick Em Up!!”

Jackson and McCaskill died in the first year of a nationwide resurgence in violence that has erased more than two decades of gains in public safety. In 2020, homicides spiked by 30% and fluctuated around that level for the next two years. There are early signs that the 2023 rate could show a decrease of more than 10% from last year, but that would still leave it well above pre-pandemic levels.

Criminologists point to a confluence of factors, including the social disruptions caused by COVID‑19, the rise in gun sales early in the pandemic and the uproar following the murder of George Floyd, which, in many cities, led to diminished police activity and further erosion of trust in the police. But in my reporting on the surge, I kept hearing about another accelerant: social media.

Violence prevention workers described feuds that started on Instagram, Snapchat and other platforms and erupted into real life with terrifying speed. “When I was young and I would get into an argument with somebody at school, the only people who knew about it were me and the people at school,” said James Timpson, a violence prevention worker in Baltimore. “Not right now. Five hundred people know about it before you even leave school. And then you got this big war going on.”

Smartphones and social platforms existed long before the homicide spike; they are obviously not its singular cause. But considering the recent past, it’s not hard to see why social media might be a newly potent driver of violence. When the pandemic led officials to close civic hubs such as schools, libraries and rec centers for more than a year, people — especially young people — ­were pushed even further into virtual space. Much has been said about the possible links between heavy social media use and mental health problems and suicide among teenagers. Now Timpson and other violence prevention workers are carrying that concern to the logical next step. If social media plays a role in the rising tendency of young people to harm themselves, could it also be playing a role when they harm others?

The current spike in violence isn’t a return to ’90s-era murder rates — ­it’s something else entirely. In many cities, the violence has been especially concentrated among the young. The nationwide homicide rate for 15- to 19-year-olds increased by an astonishing 91% from 2014 to 2021 . Last year in Washington, D.C., 105 people under 18 were shot —nearly twice as many as in the previous year. In Philadelphia in the first nine months of 2022, the tally of youth shooting victims — 181 ­­­— equaled the tally for all of 2015 and 2016 combined. And in Baltimore, more than 60 children ages 13 to 18 were shot in the first half of this year. That’s double the totals for the first half of each year from 2015 to 2021 — and it has occurred while overall homicides in the city declined. Nationwide, this trend has been racially disproportionate to an extreme degree: In 2021, Black people ages 10 to 24 were almost 14 times more likely to be the victims of a homicide than young white people.

Those confronting this scourge — ­police, prosecutors, intervention workers — ­are adamant that social media instigation helps explain why today’s young people are making up a larger share of the victims. But they’re at a loss as to how to combat this phenomenon. They understand that this new wave of killing demands new solutions — ­but what are they?

To the extent that online incitement has drawn attention, it’s been focused on rap videos, particularly those featuring drill music , which started in Chicago in the early 2010s and is dominated by explicit baiting of “opps,” or rivals. These videos have been linked to numerous shootings. Often, though, conflict is sparked by more mundane online activity. Teens bait rivals in Instagram posts or are goaded by allies in private chats. On Instagram and Facebook, they livestream incursions into enemy territory and are met by challenges to “drop a pin” — ­to reveal their location or be deemed a coward. They brandish guns in Snapchat photos or YouTube and TikTok videos, which might provoke an opp to respond — ­and pressure the person with the gun to actually use it.

In December, I met 21-year-old Brandon Olivieri at the state prison in Houtzdale, Pennsylvania, where he is serving time for murder. In 2017, Olivieri said, he had a run-in with other teens in South Philadelphia after he tried to sell marijuana on their turf. Later, in a private Instagram chat for Olivieri and his friends, someone posted a picture of a silver .45-caliber pistol. Then another member, Nicholas Torelli, posted a picture of cat feces on the sidewalk, with the caption “Brandon took a shit on opp territory.” It was a joke, but the conversation quickly turned aggressive. Later that day, Olivieri asked Torelli to drop an image of their opponents into the chat, so everyone could see what they looked like. Torelli complied, and, according to court records, Olivieri replied that he would “pop all of them.”

When Olivieri, Torelli and two friends encountered four of their opponents later that month, there were heated words, a struggle and three gunshots from the silver pistol. One bullet struck Caleer Miller, a member of Olivieri’s group. Another hit Salvatore DiNubile, in the other crew. Both died; they were 16. Olivieri was convicted of first-degree murder in DiNubile’s death and third-degree murder in Miller’s. (Torelli testified against Olivieri and was not charged.) Olivieri was sentenced to 37 years to life.

DiNubile’s father, also named Salvatore, believes the ability to share threats online encouraged Olivieri and his friends to make them; having made them, they felt compelled to follow through. “You said you were gonna do this guy. Here’s your chance,” he told me. “You try to live up to this gangster mentality that he’s self-created.” Olivieri maintains his innocence and says that he wasn’t the one who fired the fatal shots, but he agreed that he and his friends often hyped one another up by making boasts online. “It’s what we call pump-faking,” he explained.

Last year, as the number of juvenile shooting victims in Washington, D.C., climbed toward triple digits, the city’s Peace Academy, which trains community members in violence prevention, held a Zoom session dedicated to social media. Ameen Beale of the D.C. Attorney General’s Office shared his screen to display a sequence typical of online flare-ups culminating in a fatality.

The presentation started with a photo, posted to In­stagram in 2019, showing the local rapper AhkDaClicka on the Metro; the caption mocked him for being caught there, without a gun, by adver­saries. Then came a screenshot of private messages between AhkDaClicka and a rival rapper named Walkdown Will that the latter posted derisively on Instagram Live. Next, an Instagram Story from AhkDaClicka insulting another rapper who had allegedly been present at the Metro run-in and a YouTube video of AhkDaClicka rapping about the incident , including the line, “Just give me a Glock and point me to the opps.” Soon afterward, in January 2020, AhkDaClicka was fatally shot. He was 18; his real name was Malick Cisse. That May, police arrested Walkdown Will — ­William Whitaker, also 18. He pleaded guilty to second-degree murder last October.

Beale’s presentation left some participants dumbfounded. “I cannot believe the level of immaturity and stupidity that’s become the norm,” one wrote in the chat. Another asked the question looming over the session: Had anyone in the city’s violence prevention realm asked the social media companies to limit inflammatory content?

“I don’t think we’ve made much progress,” Beale admitted. When the city had sought to have posts removed, he said, the companies had rebuffed its pleas with vague arguments about free speech. Even if social media platforms did remove a post, 20 people could already have shared it with hundreds or thousands more. And given the pace of online life, you might spend five years trying to block harmful content on one platform, only for all the activity to migrate to another.

I asked a spokesperson for Google, which owns YouTube, about the AhkDaClicka video with the line about the Glock, as well as another video posted last summer, titled “Pull Da Plug.”

It showed a Louisville, Kentucky, rapper and about a dozen other young men apparently celebrating a shooting that had left a man on life support (he later died). The head of the Louisville violence ­prevention agency had told me that the victim’s family asked Google to remove the video, but it stayed up, collecting more than 15,000 views. The spokesperson, Jack Malon, told me the company generally had a “pretty high threshold” for removing music videos, in part because company policy allows exceptions for artistic content.

My conversations with Malon and his counterparts at Snap and Meta (which owns Facebook and Instagram) left me with the impression that social media platforms have given relatively little thought to their role in fueling routine gun violence, compared with the higher-profile debate over censoring incendiary political speech. Meta pointed me to its “community standards,” which are full of gray-area statements such as “We also try to consider the language and context in order to distinguish casual statements from content that constitutes a credible threat to public or personal safety.” Snap argued that its platform was more benign than others, because posts are designed to disappear and are viewed primarily by one’s friends. I also reached out to TikTok, but the company didn’t respond.

Communities, meanwhile, have been left to fend for themselves. But violence ­prevention groups are dominated by middle-­aged men who grew up in the pre-­smartphone era; they’re more comfortable intervening in person than deciphering threats on TikTok. Before the pandemic, an intern at Pittsburgh’s main anti-­violence organization scanned social media posts by young people considered at risk of becoming involved in conflicts. The Rev. Cornell Jones, the city government’s liaison to violence prevention groups, told me that the intern had once detected a feud brewing online among teenagers, some of whom had acquired firearms. Jones brought in the participants and their mothers and defused the situation. Then the intern left town for law school and the organization reverted to the ad hoc methods that are more typical for such groups. “If you’re not monitoring social media, you’re wondering why 1,000 people are suddenly downtown fighting,” Jones said ruefully. In early July, a shooting at a block party in Baltimore validated his concern: Though the event had been discussed widely on social media, no police officers were on hand; later, a video circulated of a teenager showing off what appeared to be a gun at the party. The shooting left two dead and 28 others wounded.

A decade ago, Desmond Upton Patton, a professor of social policy, communications and psychiatry at the University of Pennsylvania, got the first of several grants to study what he called “internet banging.” His research team co-designed algorithms with a team at Columbia University to analyze language, images and even emoji on Twitter and identify users at risk of harming themselves or others. The algorithms showed promise in identifying escalating online disputes. But he never allowed their use, worried about their resemblance to police surveillance efforts that had enabled profiling more than prevention. “Perhaps there is a smarter person who can figure out how to do it ethically,” he said to me.

For now, the system is failing to anticipate violence — and even, quite often, to convict people whose social media feeds incriminate them. In May, three teens were tried for the murders of Jarell Jackson and Shahjahan McCaskill in Philadelphia. At the time of the shooting, two were 17 and the third was 16. Social media activity formed a key part of the prosecutors’ evidence: Instagram posts and video feeds showed the three defendants driving around in a black SUV seemingly identical to the one that had pulled up alongside Jackson’s car. Other posts showed two of them holding a gun that matched the description of one used in the shooting. After a day of deliberations, the jury acquitted them of murder, finding two of the defendants guilty only of weapons charges. The verdict left the victims’ families reeling. “For me and my family, [the trial] was like a seven-day funeral,” Monique Jackson, Jarell’s mother, told me. Afterward, the detective who had investigated the murders speculated to her that jurors on such cases often struggle to grasp the basic mechanics of social media and how essential it is to the interactions of young people. As Patton put it to me: “What we under­estimate time and time again is that social media isn’t virtual versus real life. This is life.”

Update, Aug. 9, 2023: This article has been updated to clarify YouTube’s policy for removing music videos.

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A Warning Label for Social Media Could Also Save Kids From Gun Violence

The us surgeon general’s plan could further expose marketing tactics by the firearms industry..

Mark Follman

Mark Follman

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A boy and his father using a video game-style gun at the NRA convention in 2013. Johnny Hanson/ Houston Chronicle/AP

On Monday, US Surgeon General Dr. Vivek Murthy called on Congress to require a warning label for social media platforms. The move is intended to battle a rising crisis of mental illness and suicide among the nation’s youth. Such a label from the top federal authority on public health also has the potential to reduce dangers from a specific trend: the insidious marketing of guns to kids.

“Young people are biologically more vulnerable to social media influencers and advertising, and more likely to engage in impulsive and risky behavior,” Sandy Hook Promise CEO Nicole Hockley, whose six-year-old son Dylan was murdered in the 2012 school attack, wrote in a statement following Murthy’s announcement. “We stand with the US Surgeon General on requesting a warning label and demand bipartisan action to regulate the content that youth under age 18 are exposed to online.”

The promotional tactics that gun manufacturers and sellers use on social media were the subject of a recent report from Sandy Hook Promise, the gun-violence prevention group led by Hockley and other survivors of the 2012 tragedy in Newtown, Connecticut. The companies behind YouTube, Instagram, TikTok, and other social media have banned the direct sales of guns on their platforms. But as the report showed, that hasn’t stopped the firearms industry from promoting or amplifying gun content from high-profile figures who have sway with kids. As I reported last fall:

One example cited in the report is a January 2020 Instagram post from gun manufacturer Daniel Defense that features a photo of music star Post Malone showing off one of its AR-15-style rifles, the MK18, while standing in front of a bar stocked with liquor. “MK18 got me feeling like a rock star,” says the Daniel Defense comment, appended with music and fire emojis and a handful of hashtags, including “#gunporn.”

The Daniel Defense post drew nearly 30,000 likes from Instagram users and remains online .

In May 2022, a similar type of firearm from the company produced a different kind of attention. The 18-year-old mass shooter who attacked Robb Elementary School in Uvalde, Texas, used a Daniel Defense AR-15-style rifle , killing 19 children and two teachers. The family of one of the fourth graders who died in the massacre sued the company,  alleging  that Daniel Defense targets “young male consumers” through its marketing on various social media platforms. (The company, which did not respond to my request for comment last fall, has  called  the lawsuit “frivolous” and “legally unfounded.”)

Online videos that kids watch, often delivered through social media algorithms, are another area of concern. According to one study highlighted in the Sandy Hook Promise report, YouTube serves up content glorifying assault weapons and offering instructions on everything from how to assemble rapid-fire mechanisms and “ ghost guns ” to shooting through bulletproof glass and acquiring firearms illegally. As I also noted last fall, the gun industry has favored aggressive marketing tactics for more than a decade, particularly as companies realized that vast profits could be made from the sale of i ncreasingly popular AR-15-style rifles.

Surgeon General Murthy’s essay in the New York Times noted a recent survey showing that parents would be likely to limit or monitor their children’s social media use if the platforms carried a surgeon general’s warning. The utility is clear regarding gun violence: Since 2020, firearms have been the  leading cause  of death for children and teens in America, killing  thousands each year . Shootings and threats of gun violence in schools have also  escalated   sharply —part of an ongoing national crisis that parents can play a greater role in stopping .

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Essay on Media and Violence

Introduction

Research studies indicate that media causes violence and plays a role in desensitization, aggressive behavior, fear of harm, and nightmares. Examples of media platforms include movies, video games, television, and music. Violence in media has also been associated with health concerns. The youth have been the most common victims of media exposure and thus stand higher chances of exposure to violence (Anderson, 2016). In the contemporary world, violence in media platforms has been growing, reaching heightened levels, which is dangerous for society. When you turn on the television, there is violence, social media platforms; there is violence when you go to the movies; there is violence. Studies indicate that an average person in the United States watches videos for nearly five hours in a day. In addition, three-quarters of television content contain some form of violence, and the games being played today have elements of violence. This paper intends to evaluate the concept of media messages and their influence on violent and deviant behaviors. Television networks and video games will be considered.

The Netflix effect involves the behavior of staying home all day, ordering food, and relaxing the couch to watch Netflix programs (McDonald & Smith-Rowsey, 2016). Netflix and binge-watching have become popular among the younger generation and thus are exposed to different kinds of content being aired. Studies indicate that continuous exposure to violent materials has a negative effect on the aggressive behavior of individuals. Netflix is a global platform in the entertainment industry (Lobato, 2019). Although, the company does not have the rights to air in major countries such as China, India, and Japan, it has wide audience. One of the reasons for sanctions is the issues of content being aired by the platform, which may influence the behaviors of the young generation. The primary goal of Netflix is entertainment; it’s only the viewers who have developed specific effects that affect their violent behaviors through imitation of the content.

Television Networks

Television networks focus on feeding viewers with the latest updates on different happenings across the globe. In other instances, they focus on bringing up advertisements and entertainment programs. There is little room for violent messages and content in the networks unless they are airing movie programs, which also are intended for entertainment. However, there has been evidence in the violence effect witnessed in television networks. Studies called the “Marilyn Monroe effect” established that following the airing of many suicidal cases, there has been a growth in suicides among the population (Anderson, Bushman, Donnerstein, Hummer, & Warburton, 2015). Actual suicide cases increased by 2.5%, which is linked to news coverage regarding suicide. Additionally, some coverages are filled with violence descriptions, and their aftermath with may necessitate violent behaviors in the society. For instance, if televisions are covering mass demonstrations where several people have been killed, the news may trigger other protests in other parts of the country.

Communications scholars, however, dispute these effects and link the violent behaviors to the individuals’ perception. They argue that the proportion of witnessing violent content in television networks is minimal. Some acts of violence are associated with what the individual perceives and other psychological factors that are classified into social and non-social instigators (Anderson et al., 2015). Social instigators consist of social rejection, provocation, and unjust treatment. Nonsocial instigators are physical objects present, which include weapons or guns. Also, there are environmental factors that include loud noises, overcrowding, and heat. Therefore, there is more explanation of the causes of aggressive behaviors that are not initiated by television networks but rather a combination of biological and environmental factors.

Video games

Researchers have paid more attention to television networks and less on video games. Children spend more time playing video games. According to research, more than 52% of children play video games and spend about 49 minutes per day playing. Some of the games contain violent behaviors. Playing violent games among youth can cause aggressive behaviors. The acts of kicking, hitting, and pinching in the games have influenced physical aggression. However, communication scholars argue that there is no association between aggression and video games (Krahé & Busching, 2015). Researchers have used tools such as “Competition Reaction Time Test,” and “Hot Sauce Paradigm” to assess the aggression level. The “Hot Sauce Paradigm” participants were required to make hot sauce tor tasting. They were required to taste tester must finish the cup of the hot sauce in which the tester detests spicy products. It was concluded that the more the hot sauce testers added in the cup, the more aggressive they were deemed to be.

The “Competition Reaction Time Test” required individuals to compete with another in the next room. It was required to press a button fast as soon as the flashlight appeared. Whoever won was to discipline the opponent with loud noises. They could turn up the volume as high as they wanted. However, in reality, there was no person in the room; the game was to let individuals win half of the test. Researchers intended to test how far individuals would hold the dial. In theory, individuals who punish their opponents in cruel ways are perceived to be more aggressive. Another way to test violent behaviors for gamer was done by letting participants finish some words. For instance, “M_ _ _ ER,” if an individual completes the word as “Murder” rather than “Mother,” the character was considered to possess violent behavior (Allen & Anderson, 2017). In this regard, video games have been termed as entertainment ideologies, and the determination of the players is to win, no matter how brutal the game might be.

In this paper, fixed assumptions were used to correlate violent behaviors and media objects. But that was not the case with regards to the findings. A fixed model may not be appropriate in the examination of time-sensitive causes of dependent variables. Although the model is applicable for assessing specific entities in a given industry, the results may not be precise.

Conclusion .

Based on the findings of the paper, there is no relationship between violent behaviors and media. Netflix effect does not influence the behavior of individuals. The perceptions of the viewers and players is what matters, and how they understand the message being conveyed. Individuals usually play video games and watch televisions for entertainment purposes. The same case applies to the use of social media platforms and sports competitions. Even though there is violent content, individuals focus on the primary objective of their needs.

Analysis of sources

The sources have been thoroughly researched, and they provide essential information regarding the relationship between violent behaviors and media messages. Studies conducted by various authors like Krahé & Busching did not establish any relationship between the two variables. Allen & Anderson (2017) argue that the models for testing the two variables are unreliable and invalid. The fixed assumptions effect model was utilized, and its limitations have been discussed above. Therefore, the authors of these references have not been able to conclude whether there is a connection between violence and media messages.

Allen, J. J., & Anderson, C. A. (2017). General aggression model.  The International Encyclopedia of Media Effects , 1-15.

Anderson, C. A. (2016). Media violence effects on children, adolescents and young adults.  Health Progress ,  97 (4), 59-62.

Anderson, C. A., Bushman, B. J., Donnerstein, E., Hummer, T. A., & Warburton, W. (2015). SPSSI research summary on media violence.  Analyses of Social Issues and Public Policy ,  15 (1), 4-19.

Krahé, B., & Busching, R. (2015). Breaking the vicious cycle of media violence use and aggression: A test of intervention effects over 30 months.  Psychology of Violence ,  5 (2), 217.

Lobato, R. (2019).  Netflix nations: the geography of digital distribution . NYU Press.

McDonald, K., & Smith-Rowsey, D. (Eds.). (2016).  The Netflix effect: Technology and entertainment in the 21st century . Bloomsbury Publishing USA.

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Natalia Lalin and her thesis advisor, Martin Flaherty ’81. Lalin researched a storied example of so-called "debt-trap diplomacy" and found what Flahtery calls "

Senior Thesis Spotlight: Her affinity for service took an unexpected turn toward public policy

Natalia Lalin and her thesis adviser, Martin Flaherty ’81. Lalin's thesis revisits an early example of so-called "debt trap diplomacy." Flaherty says her scholarship offers "a deeper account that gives a much better understanding."

The daughter and granddaughter of physicians, Natalia Lalin entered Princeton with a strong affinity for service and an intention to major in neuroscience.

But after taking a wide swath of courses during her first year — including mathematics, computer science, and, especially, the Freshman Seminar “Sentencing and Punishment” — she began to reimagine her academic path with an eye toward public policy coursework at the Princeton School of Public and International Affairs (SPIA).

The summer following her sophomore year, she interned in U.S. Rep. Mikie Sherrill’s office on Capitol Hill, where she networked with Princeton alumni in Washington, including Chris Lu ’88, the U.S. Ambassador to the United Nations for U.N. Management and Reform, and Lisa Brown ’82, general counsel of the U.S. Department of Education. The experience taught her that giving back comes in many forms — not just medicine — and she returned to the University as a SPIA major.

“Service is so broad, and there are so many other opportunities that you can engage in, especially in policy and law,” Lalin says. “I wanted to do that in an area that I was most passionate about, and I found that that was in SPIA."

As a junior, Lalin deepened her exploration of public service. She served as a research assistant with SPIA’s Bridging Divides Initiative, where she investigated political violence and election monitoring, and participated in a Policy Task Force, “Multilateralism in crisis? How international institutions can better manage global challenges,” about the challenges that international institutions face and how they might become more effective.

"That launched me more into the human- and civil-rights sphere,” Lalin says. For her junior year research seminar, Lalin explored law and policy in India, and the structural barriers women face with respect to High Court and Supreme Court appointments in the country’s public law sphere.

The summer following her junior year was, to say the least, busy. Lalin began by interning in the civil society division of the United Nations Entity for Gender Equality and the Empowerment of Women — U.N. Women — where she worked to connect youth activists from the world to the U.N. Network. From there, she went to the Division on Civil Rights at the New Jersey Attorney General’s office, where she investigated cases of housing discrimination. That fall, she studied abroad at the University of Cambridge, in England.

For her senior thesis, she chose to research the effects of China's Belt and Road Initiative (BRI) on Sri Lanka, the homeland of her father and her maternal grandparents. Through BRI, China has been loaning large sums of money to Sri Lanka and other countries. When Sri Lanka failed to repay its loan, China took control of one of its ports, Hambantota, stirring American fears that it could be used as a military foothold in the Indian Ocean.

“That was criticized in the very early days of BRI as an example of its dark side,” says Lalin’s thesis adviser, Martin Flaherty ’81, a visiting professor of public and international affairs. “And then the scholarship moved on to other countries. But what Natalia is doing is returning to this original story, and in a very interesting way.”

Natalia Lalin smiling

Post-graduation, Lalin plans to work for two years as a legal analyst at a law firm. Law school will follow, likely with a focus on international law. "My long, long, long-term goal would be to be an ambassador,” she says.

Lalin traveled to Sri Lanka at the end of last summer to conduct interviews with key stakeholders. She spoke with some 20 corporate leaders, government officials, ambassadors, policy experts, community advocates, journalists, and academics, and also gleaned insights from ordinary Sri Lankans she encountered between the formal interviews. “When you talk to people in Sri Lanka, they say, 'It's actually not [just] the People’s Republic of China,’” Lalin said. “‘We need to hold our own [Sri Lankan] politicians accountable.’”

“My thesis puts forth that the primary onus is on the People’s Republic of China,” she said, given concerns about rule of law, economics and other aspects of sovereignty. These include facilitating foreign interference in domestic affairs, increased corruption, environmental degradation disproportionately affecting poorer communities, censorship and an erosion of labor rights.

Flaherty said that supports the conventional wisdom about BRI, which holds that the policy exploits developing countries by offering loans for infrastructure projects that they cannot pay — so-called "debt trap diplomacy."  Sri Lanka is often cited as a prime example of this narrative, because it ostensibly lost control of an entire port as collateral for unpaid loans. He praised Lalin for adding nuance to that narrative. 

"Among other things, Natalia's in-country interviews reveal a far more complex story," he said. "On one hand, conventional accounts of the Hambantota story are not entirely accurate.  At the same time, Natalia nonetheless demonstrates other ways that the influence of BRI has negative effects in Sri Lanka, including promotion of corruption, labor problems and human rights issues.

Lalin’s thesis notes that despite warnings from the International Monetary Fund, the Sri Lankan government instituted tax cuts that hurt the country’s overall GDP at a time when its economy was already in decline. It also issued an import ban on non-organic fertilizers, hoping to enhance domestic production; when that didn’t happen, crops failed and a food shortage followed. 

“These policies, which were supposed to restore the country after its war, had the opposite effect, as they plummeted Sri Lanka into financial ruin,” she writes. “As a result, Sri Lanka was ill-prepared to face the polycrisis that came with the 2020s. The country was hit from every angle, from a global pandemic and huge drop-off in tourism, which the country’s economy relied on, to an increase in oil and gas prices as a result of the Russia-Ukraine War.”

"A lot of students would’ve gone in there just trying to undermine the conventional story and then come out 180 degrees opposite," Flaherty said. "What Natalia did was undermine the conventional story, but also come up with a deeper account that gives a much better understanding."

As a Princeton graduate, Flaherty brought his own experience to bear on the critical role of senior thesis adviser. He said his own adviser, John Murrin, a professor of history who specialized in American colonial and revolutionary history and the early republic and taught at Princeton for 30 years, was "phenomenal." His thesis, "A Region Converted: A History of Early Princeton, 1683-1813," garnered three awards presented at Commencement.

As he worked with Lalin over the course of this academic year, he said that having written a thesis of his own made him "appreciate how substantial and important" the thesis experience is at Princeton.

After she graduates, Lalin plans to work for two years as a legal analyst at a law firm. Law school will follow, likely with a focus on international law.

“I want to continue working in the human rights space,” Lalin says. “My long, long, long-term goal would be to be an ambassador,” possibly to Sri Lanka, “and really bring my life full circle.”

Senior Thesis Spotlight: 2024

The senior thesis has been a rite of passage at Princeton for 100 years. Students pursue original research and scholarship in close collaboration with a faculty member. Here, some of this year’s work.

Ethan with his adviser sitting on a bench, talking.

Senior Thesis Spotlight: Is there room for a philosopher at the space policy table? This senior thesis says yes.

Amelie standing next to a blackboard

Senior Thesis Spotlight: Can ‘forever’ chemicals become less so? This senior thesis works toward smarter cleanup of PFAS.

Fernando with his advisers smiling

Senior Thesis Spotlight: Fernando Avilés-García used artificial intelligence to analyze Dante’s 'Divine Comedy.'

But his emails: Trump’s increasingly unhinged calls for violence

Trump claims he may face death sentence, threatens joe biden with "day of reckoning." this really isn't normal, by chauncey devega.

Donald Trump is on the warpath. Following his historic felony conviction on hush-money and election interference charges, the ex-president has rapidly escalated his threats of violence and mayhem, along with other forms of cult-leader and dictator rhetoric, in service to his plan for revenge and retribution against those he believes have impeded his ascent to universal worship and glory. 

Reality, of course, is simpler: Donald Trump was convicted by a jury of citizens, based on the overwhelming evidence against him. There is no conspiracy or witch hunt against him. He is, at best, finally being held somewhat responsible for his decades of obvious criminal conduct. 

Trump’s escalations, as I have repeatedly warned, offer an example of how the personal is political for someone like him, meaning aspiring autocrats and authoritarians. Donald Trump has already promised to be a dictator on “Day One” of his regime if he defeats Joe Biden in November. Trump and his agents’ threats of violence (and not-infrequent acts of violence) serve their authoritarian political project. Trump's personality, emotional life and thinking are centered upon violence and other antisocial behavior. His new status as a convicted criminal and the prospect, however unlikely, that he may actually go to prison have created a form of synergy between the personal and political that is potentially, if not likely explosive as seen on Jan. 6.  

Trump’s recent fundraising emails, alongside his campaign speeches and media interviews, offer a public chronicle of his escalating threats of violence, destruction and revenge. Consider this excerpt from an email I received:

BIDEN’S SOVIET TACTICS DON’T SCARE ME! I’d go to jail AGAIN AND AGAIN if that’s what it took to Save America. Because this fight has always been bigger than me, Friend. It’s about restoring power where it belongs — TO YOU THE PEOPLE — and ending the tyrannical Biden regime’s reign of terror once and for all.

In this one, the language is even more explicit: 

THEY OPENED FIRE ON MAGA! NOBODY is safe from the RADICAL LEFT WAR MACHINE. I warned you this would happen after my rigged conviction.

We need your help to stay independent

This one contains an implicit but barely concealed threat against President Biden, along with the absurd claim that Biden tried to have Trump killed, presented as an incitement that may require a response: 

BIDEN'S DAY OF RECKONING IS COMING He tried to publicly torture and humiliate me ... BUT HE FAILED. He tried to raid my home and take me out with deadly force... BUT HE FAILED. He tried to bury me with so many witch hunts that I'd be forced to quit... BUT HE FAILED. STAND WITH TRUMP 34 RIGGED FELONY CONVICTIONS calls for an unprecedented response. And if our response to his tyrannical regime isn't MASSIVE, Biden will move onto his next target: YOU!

In what is perhaps the most ominous and dangerous of these, Trump literally told his followers in a Thursday email that he might face the death sentence. (Before walking it back just enough, in classic Trump fashion.) The point of the metaphor is clear enough: Trump and his followers face existential danger, and those who remain loyal must be prepared to defend their leader at any cost:

THEY WANT TO SENTENCE ME TO DEATH! You know they’d do it if they could, but Crooked Joe’s team of lowlifes and radical left thugs will settle for a LIFE SENTENCE. ... Remember, it’s not me they’re after… THEY’RE AFTER YOU - I’M JUST STANDING IN THEIR WAY! But with your support, I’ll NEVER give up. I’LL NEVER SURRENDER! ... Your support is the only thing standing between the Biden regime and their ultimate goal of DESTROYING AMERICA ONCE AND FOR ALL.

Want a daily wrap-up of all the news and commentary Salon has to offer? Subscribe to our morning newsletter , Crash Course.

I hardly need to state that all of this is a bald-faced lie. Trump's criminal convictions do not carry a potential death sentence — or a potential life sentence either. The prosecutors, judges and law enforcement officers involved in Trump’s felony trial were not obeying Joe Biden’s commands. Whatever one may think of Biden, he's a stickler for the rules of representative democracy, and believes in an independent judiciary.

Despite the mainstream news media’s dedicated efforts attempts to normalize Trump's propaganda escalations — in this case by largely ignoring them — none of this is normal, at least not in a healthy democracy. Trump’s communications with his most faithful followers should not be seen as bluster or hyperbole. They amount to a coordinated effort to radicalize the most volatile and delusional elements of the MAGA base — and then, perhaps, to mobilize them. Toward what end, exactly? We already have a pretty good idea.

about Donald Trump's comeback plans

  • "An expectation of redemption": Trump is fueling MAGA's revenge fantasy
  • Trump is conditioning MAGA for the next stage
  • "False gospel": The new GOP attack on Dolly Parton is a tactic borrowed from the Christian right

Chauncey DeVega is a senior politics writer for Salon. His essays can also be found at  Chaunceydevega.com . He also hosts a weekly podcast,  The Chauncey DeVega Show . Chauncey can be followed on  Twitter  and  Facebook .

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    Media Exposure and Copycat Crimes. While many scholars do seem to agree that there is evidence that media violence—whether that of film, TV, or video games—increases aggression, they disagree about its impact on violent or criminal behavior (Ferguson, 2014; Gunter, 2008; Helfgott, 2015; Reiner, 2002; Savage, 2008).Nonetheless, it is violent incidents that most often prompt speculation that ...

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  3. The Impact of Electronic Media Violence: Scientific Theory and Research

    Theoretical Explanations for Media Violence Effects. In order to understand the empirical research implicating violence in electronic media as a threat to society, an understanding of why and how violent media cause aggression is vital. In fact, psychological theories that explain why media violence is such a threat are now well established.

  4. Understanding Causality in the Effects of Media Violence

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  5. Media violence and youth aggression

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  6. The Influence of Media Violence on Intimate Partner Violence

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  7. 2023 A Systematic Review and Analysis on the Influence of Media on Violence

    The members of the Defense Committee approve the thesis of Ollie LeClerc defended on April 19, 2023. Dr. Joseph Schwartz Thesis Director Dr. Kevin Beaver ... synthesize the existing research on the relationship between media and violence to gain a better understanding of the validity of the association. Before discussing the methods employed ...

  8. The effects of violent media content on aggression

    Abstract. Decades of research have shown that violent media exposure is one risk factor for aggression. This review presents findings from recent cross-sectional, experimental, and longitudinal studies, demonstrating the triangulation of evidence within the field. Importantly, this review also illustrates how media violence research has started ...

  9. The Role of Media Violence in Violent Behavior

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  11. Media Violence

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  12. The influence of violent media on children and adolescents: a public

    16. The aim of this review is to consider research evidence on the effects of violent media on children and adolescents from a public-health perspective. WHO has emphasised the necessity of adopting a public-health approach to the prevention of violence and the reduction of mortality and morbidity in societies. 17.

  13. Media Violence: The Effects Are Both Real and Strong

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  14. The Effects of Media Violence on Society

    Effects of media violence on aggression for different types of studies. Diamond widths are proportional to the number of independent samples. There were 46 longitudinal samples involving 4975 participants, 86 cross-sectional samples involving 37,341 participants, 28 field experiment samples involving 1976 participants, and 124 laboratory experiment samples involving 7305 participants.

  15. Violent media and real-world behavior: Historical data and recent

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  16. Domestic Violence and Women: A Critical Analysis of US Help & Support

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  17. The Impact of Media Violence on Child and Adolescent Aggression

    Results: Child-reported media violence exposure was associated with physical aggression after multivariable adjustment for sociodemographics, family and community violence, and child mental health ...

  18. When Love Turns Lethal: A Content Analysis Of Intimate Partner Violence

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  19. Media Violence Effects on Children, Adolescents and Young Adults

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  20. Violence in Media does not cause violence in society

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  21. Violence in the media: Psychologists study potential harmful effects

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  22. PDF Media Influences on Cultural Norms that Perpetuate Sexual Violence and

    The findings from this thesis research illuminate the media's role in perpetuating a culture of sexual violence. These findings ... cultures of sexual violence. The media needs to improve society's awareness of and sensitivity to sexual violence, not perpetuate it. v .

  23. How Violent Media Can Impact Your Mental Health

    Today, the violence shown on the news media may especially impact people's mental health. New technology means that violent events, including terrorist attacks, school shootings, and natural disasters, can be filmed and reported on immediately, and media consumers all over the world will be exposed to these events almost instantly via social ...

  24. Media Violence Does media violence cause violent behavior-2

    In contrast, others argue that the entire debate about media violence has been mismanaged, with mixed results, to claim that it does cause violence. Some may say that it has long- and short-term negative effects on young children's and teenagers' social life, while others argue that not all effects are negative.

  25. Thesis Statement On Media Violence

    Argumentative Essay On Media Violence 1490 Words | 6 Pages. Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history.

  26. Social Media Could Be Contributing to More Violence Among ...

    In many cities, the violence has been especially concentrated among the young. The nationwide homicide rate for 15- to 19-year-olds increased by an astonishing 91% from 2014 to 2021. Last year in ...

  27. A warning label for social media could also save kids from gun violence

    The promotional tactics that gun manufacturers and sellers use on social media were the subject of a recent report from Sandy Hook Promise, the gun-violence prevention group led by Hockley and ...

  28. Essay on Media and Violence

    Published: 2021/11/16. Number of words: 1311. Introduction. Research studies indicate that media causes violence and plays a role in desensitization, aggressive behavior, fear of harm, and nightmares. Examples of media platforms include movies, video games, television, and music. Violence in media has also been associated with health concerns.

  29. Senior Thesis Spotlight: Her affinity for service took an unexpected

    "My thesis puts forth that the primary onus is on the People's Republic of China," she said, given concerns about rule of law, economics and other aspects of sovereignty. These include facilitating foreign interference in domestic affairs, increased corruption, environmental degradation disproportionately affecting poorer communities ...

  30. But his emails: Trump's increasingly unhinged calls for violence

    Trump's recent fundraising emails, alongside his campaign speeches and media interviews, offer a public chronicle of his escalating threats of violence, destruction and revenge. Consider this ...