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  • 1.1 Personality
  • 1.2 Physical appearance
  • 1.3 Powers and abilities
  • 1.4 Weaknesses
  • 2.1 Lilo & Stitch: The Series
  • 2.2 Leroy & Stitch

Personality

Despite his destructive and chaotic function, Holio has an eerily calm nature when he is not acting as a black hole. This is deceptive at first glance, for behind his harmless appearance belies his more chaotic abilities. When not using his powers, Holio is very compliant with demands and eager to help clean up debris as his one true place. He is also shown to be loyal and helpful to his friends, joining Stitch 's rebellion to fight off Gantu .

Physical appearance

Holio is a small red, chipmunk-like experiment with a large mouth with two teeth sticking out. He has a pink stomach from his chin down, black pupil-less eyes, dark pink nose, two thin antennae, and three thin back spines.

Powers and abilities

Holio can flip and turn into a matter-sucking black hole, which can destroy an entire galaxy, at will. He can also become a subdued version of this to devour things through his mouth, which can have a weaker yet similar effect as his black hole form.

Jumba 's anti-antimatter sphere can destroy Holio's black hole.

Appearances

Lilo & stitch: the series.

Experiment 606 was the 606th genetic experiment created by Jumba with Hämsterviel 's funding. He was designed to create a matter-sucking black hole capable of sucking in entire planets. 606 and the other first 624 experiments were deactivated and smuggled to Earth by Jumba during his mission to capture Experiment 626 .

All of the experiment pods were released and scattered across the island of Kauai.

606's pod eventually made its way to a jewelry maker, who attached the pod to a bracelet as a charm. An elderly vendor fashioned and sold the bracelet to Mrs. Edmonds , which she bought as a birthday present for her daughter, Mertle , neither one aware of what one of the trinkets attached to the bracelet actually was.

During Mertle's birthday party, Lilo and Stitch pulled a harmless prank on Mertle and the hula girls . Lilo then noticed 606's pod on Mertle's bracelet and tried to take it from her, only to get in trouble with Mrs. Edmonds and Nani .

Later, Stitch went undercover as a bunny at a pet shop, where he inspected the pod number on Mertle's bracelet and messaged Lilo via walkie-talkie. When she looked up 606 and learned about the latter's powers, she fell into despair but got arrested for being in Officer Kahiko 's police car (though Stitch busted Lilo out).

Despite Lilo and Stitch's best efforts to steal Mertle's bracelet, when she noticed that Lilo was desperate to stop 606's pod from getting wet, Mertle took it back to her house . There, out of curiosity, she dropped the bracelet into a glass of water, getting the pod wet and activating 606. The experiment then transformed into a black hole, which began to suck up everything in Mertle's bedroom.

After a while, the hole expanded beyond Mertle's room and started sucking up the entire town . Mertle eventually telephoned Lilo to complain about the massive destruction that 606 was causing. Fortunately, Lilo and Stitch (with some of Jumba 's assistance) were able to enter the black hole in Nani's dune buggy and throw an anti-antimatter sphere into the center of the hole, causing it to begin to collapse.

Lilo and Stitch managed to narrowly escape the black hole, which released everything that was sucked in except for Mertle's dolls. She then demanded her dolls back from 606, who complied by releasing the countless dolls through his mouth on top of Mertle.

Shortly after, 606, named Holio, found his one true place sucking up construction debris while repairs were made to the Rental Hut that had been nearly destroyed by said black hole.

Holio was one of the experiments in " Checkers " that joined Stitch in a rebellion against Gantu . Holio even tried to suck Checkers off Gantu's head, but he instead sucked off the ex-captain's clothes, leaving him nude.

Holio was seen on a computer screen in " Ace ", posing as an evil creation of Jumba's as part of a hoax to fool Mortlegax , the head of E.G.O. industries.

Holio was briefly seen in " Snafu ", creating a black hole to suck litter off the streets.

Leroy & Stitch

The first 624 experiments, including Holio, were rounded up by Leroy and taken to a stadium to be destroyed. However, Lilo , Stitch , Jumba , Pleakley , Reuben , and Gantu arrived before the experiments could be destroyed.

Holio did not participate in the following battle between the experiments and the Leroy clones , instead choosing to retreat with the weaker experiments.

The Leroys soon gained the upper hand in the battle, but were defeated when Lilo, Stitch, Reuben, and several other experiments performed the song " Aloha ʻOe ", which caused the Leroy army to shut down due to the original Leroy's fail-safe, during which Holio can be seen around some of the Leroys as they started to shut down.

Wiki

  • Holio was first revealed in a DVD bonus feature of Stitch! The Movie in the experiment gallery.
  • Holio is not referred to by his new name at any point in his debut , but his name officially appears on the experiments list in the end credits of Leroy & Stitch .
  • In his debut episode, Holio has no tail, but in " Checkers ", when he and the other experiments jump ashore, he is seen with a stumpy tail.
  • Holio's  pod color is blue.
  • In Leroy & Stitch , Holio did not choose to participate in the battle between the Leroy army and the experiments, which is ironic, considering the fact that he is one of the most powerful experiments.
  • Holio's head appears in the online game Jumba's Lab .
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Experiments 601, 606, and 303

Hey there everyone. This’ll be my second blog where three experiments will be the focus instead of one. Like the first time, the reason for this is that these experiments don’t really have much to go by, even in their own episodes. Because of this, there just wouldn’t be enough to write about when only focusing on one. With that in mind, I hope you all still enjoy.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

I will be talking about experiments 601, 606, and 303. The names Lilo has given them are Kixx, Holio, and Amnesio respectively. While they’re all different from there appearance, abilities, and personalities, they do have two things in common. Sadly, one is that they are easily forgettable. While looking them up, the only one I had some remembrance of was Kixx and even then I don’t know how that is. It’s not that they are bad experiments. This is where they have the second thing in common. The plot for their episodes don’t do much for them. Let me explain.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

First lets take a look at Kixx, experiment 601. He was created with the purpose of combat in mind. He has knowledge of kickboxing, super strength, and two sets of arms to fully use them. Kixx would have been a great experiment until you realize that his personality is that of a bully. He’s the muscle guy who beats people up and laughs at their misery. Heck, that’s what he does in the beginning of his episode.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

It only keeps going downhill for 601 when knowing that his episode is for Stitch to overcome something. In the series, there are some episodes where Stitch becomes too cocky with himself or is somehow weakened. From this, it’s made that he loses against the first encounter with the experiment for the episode. This is what happened in Kixx’s episode and it was on the second option. For some reason, and this is what happens in the episodes, eating macadamia nuts and a tennis shoe together causes Stitch to somewhat forget how to fight. I wish I was making this up, but that’s what they give us. So Stitch has to learn things and he wins his next encounter with Kixx… that’s about it.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

Next is experiment 606, Holio. He has the ability to turn into a blackhole and then revert when he pleases. He is also one of the more calmer experiment. Unlike Kixx who enjoys the suffering of others, Holio showed that he felt bad when he had done something wrong… and… that’s it… I’m not joking that’s all there is to talk about this one. Watch his episode and see for yourself.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

Last is Amnesio, experiment 303. Okay, let me just say this. Out of the three, Amnesio is the only one that no memory of it existing came up for me. I said that Kixx was the only one that I could remember. With Holio, as I watched the episode, there was a bit of a feeling. With Amnesio, nothing. Which is fitting seeing that he’s able to erase his victims memories. This would be a cool experiment to talk about… if his ability didn’t make everything else more enjoyable them him.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

Think about it, following characters that have no idea who they are. Instead of knowing what they’re going to do because that’s them, they do things you weren’t expecting. It’s more fun to watch them over the experiment that made them that way. As for 303’s personality, there just isn’t any. I think this is the first experiment that was like this.

Experiments 601, 606, and 303-Hey there everyone. This’ll be my second blog where three experiments will be the focus instead

I wanted to speak about each of them before saying what they one true place of belonging is. For Kixx, it’s at a gym, where he is a personal trainer and even has a few work out videos. Okay, that seems about right. For Holio, it’s cleaning up debris from construction sights… okay. For Amnesio… he doesn't get one. The bad guys get him… and the episode ends in a way that suppose to be funny.

Again, they are not bad experiments. I just feel like they were placed in situations that made things rough for them to be popular. I placed them together because I wanted to mostly see what you guys thought. Be honest with me here. If you watched the show, and based off the other experiments I’ve already spoken on, do you remember these three? Amnesio has to be real because I don’t remember him. Unless they were just going by what he can do. If that being the case, they did a good job.

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Lilo & Stitch: The Series #106

Lilo & Stitch: The Series » Lilo & Stitch: The Series #106 - Holio: Experiment 606 released by Disney on October 12, 2003.

Summary Short summary describing this episode.

what experiment is 606

Holio: Experiment 606 last edited by cloudguy on 01/28/22 02:49AM View full history

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what experiment is 606

Lilo & Stitch: The Series (season 1)

Pilot film | Seasons: 1 2 | Finale film | Main

  • 1 Richter (Experiment 513) [1.01]
  • 2 Phantasmo (Experiment 375) [1.02]
  • 3 Clip (Experiment 177) [1.03]
  • 4 Mr. Stenchy (Experiment 254) [1.04]
  • 5 Holio (Experiment 606) [1.05]
  • 6 Spooky (Experiment 300) [1.06: Halloween Special]
  • 7 Cannonball (Experiment 520) [1.07]
  • 8 Yapper (Experiment 007 a.k.a. Gigi) [1.08]
  • 9 Yin-Yang (Experiments 501 & 502 a.k.a. Yin and Yang) [1.09]
  • 10 Kixx (Experiment 601) [1.10]
  • 11 Splodyhead (Experiment 619) [1.11]
  • 12 Amnesio (Experiment 303) [1.12]
  • 13 Swirly (Experiment 383) [1.13]
  • 14 Fibber (Experiment 032) [1.14]
  • 15 Tank (Experiment 586) [1.15]
  • 16 Sprout (Experiment 509) [1.16]
  • 17 Elastico (Experiment 345) [1.17]
  • 18 Yaarp (Experiment 613) [1.18]
  • 19 Experiment 627 [1.19: Thanksgiving Special]
  • 20 The Asteroid [1.20]
  • 21 Topper (Experiment 025) [1.21: Christmas Special]
  • 22 Melty (Experiment 228) [1.22]
  • 23 Houdini (Experiment 604) [1.23]
  • 24 Sinker (Experiment 602) [1.24]
  • 25 Nosy (Experiment 199) [1.25]
  • 26 Finder (Experiment 158) [1.26]
  • 27 Slushy (Experiment 523) [1.27]
  • 28 Dupe (Experiment 344) [1.28]
  • 29 Shortstuff (Experiment 297) [1.29]
  • 30 Angel (Experiment 624) [1.30]
  • 31 Felix (Experiment 010, also called "Oscar") [1.31]
  • 32 Poxy (Experiment 222) [1.32]
  • 33 Hunkahunka (Experiment 323) [1.33: Valentine's Day Special]
  • 34 Sample (Experiment 258) [1.34]
  • 35 Babyfier (Experiment 151) [1.35]
  • 36 Bonnie & Clyde (Experiments 149 & 150) [1.36]
  • 37 Slugger (Experiment 608) [1.37]
  • 38 Bad Stitch [1.38]
  • 39 Drowsy (Experiment 360) [1.39]
  • 40 External links

Richter (Experiment 513) [1.01]

Phantasmo (experiment 375) [1.02], clip (experiment 177) [1.03], mr. stenchy (experiment 254) [1.04], holio (experiment 606) [1.05], spooky (experiment 300) [1.06: halloween special], cannonball (experiment 520) [1.07], yapper (experiment 007 a.k.a. gigi) [1.08], yin-yang (experiments 501 & 502 a.k.a. yin and yang) [1.09], kixx (experiment 601) [1.10], splodyhead (experiment 619) [1.11], amnesio (experiment 303) [1.12], swirly (experiment 383) [1.13], fibber (experiment 032) [1.14], tank (experiment 586) [1.15], sprout (experiment 509) [1.16], elastico (experiment 345) [1.17], yaarp (experiment 613) [1.18], experiment 627 [1.19: thanksgiving special], the asteroid [1.20], topper (experiment 025) [1.21: christmas special], melty (experiment 228) [1.22], houdini (experiment 604) [1.23], sinker (experiment 602) [1.24], nosy (experiment 199) [1.25], finder (experiment 158) [1.26], slushy (experiment 523) [1.27], dupe (experiment 344) [1.28], shortstuff (experiment 297) [1.29], angel (experiment 624) [1.30], felix (experiment 010, also called "oscar") [1.31], poxy (experiment 222) [1.32], hunkahunka (experiment 323) [1.33: valentine's day special], sample (experiment 258) [1.34], babyfier (experiment 151) [1.35], bonnie & clyde (experiments 149 & 150) [1.36], slugger (experiment 608) [1.37], bad stitch [1.38], drowsy (experiment 360) [1.39], external links.

what experiment is 606

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Lilo & stitch: the series.

Daveigh Chase in Lilo & Stitch: The Series (2003)

S1.E1 ∙ Richter: Experiment 513

Lilo & Stitch: The Series (2003)

S1.E2 ∙ Phantasmo: Experiment 375

Lilo & Stitch: The Series (2003)

S1.E3 ∙ Clip: Experiment 177

Lilo & Stitch: The Series (2003)

S1.E4 ∙ Mr. Stenchy: Experiment 254

Lilo & Stitch: The Series (2003)

S1.E5 ∙ Spooky: Experiment 300

Lilo & Stitch: The Series (2003)

S1.E6 ∙ Holio: Experiment 606

Lilo & Stitch: The Series (2003)

S1.E7 ∙ Cannonball: Experiment 520

Liliana Mumy in Lilo & Stitch: The Series (2003)

S1.E8 ∙ Yapper: Experiment 007

Lilo & Stitch: The Series (2003)

S1.E9 ∙ Yin-Yang: Experments 501 & 502

Jeff Bennett in Lilo & Stitch: The Series (2003)

S1.E10 ∙ Kixx: Experiment 601

Lilo & Stitch: The Series (2003)

S1.E11 ∙ Splodyhead: Experiment 619

Lilo & Stitch: The Series (2003)

S1.E12 ∙ Amnesio: Experiment 303

Lilo & Stitch: The Series (2003)

S1.E13 ∙ Swirly: Experiment 383

Lilo & Stitch: The Series (2003)

S1.E14 ∙ Fibber: Experiment 032

Lilo & Stitch: The Series (2003)

S1.E15 ∙ Tank: Experiment 586

Lilo & Stitch: The Series (2003)

S1.E16 ∙ Sprout: Experiment 509

Lilo & Stitch: The Series (2003)

S1.E17 ∙ Elastico: Experiment 345

Lilo & Stitch: The Series (2003)

S1.E18 ∙ Yaarp: Experiment 613

Lilo & Stitch: The Series (2003)

S1.E19 ∙ 627: Experiment 627

Lilo & Stitch: The Series (2003)

S1.E20 ∙ The Asteroid

Lilo & Stitch: The Series (2003)

S1.E21 ∙ Topper: Experiment 025

Lilo & Stitch: The Series (2003)

S1.E22 ∙ Melty: Experiment 228

Lilo & Stitch: The Series (2003)

S1.E23 ∙ Houdini: Experiment 604

Lilo & Stitch: The Series (2003)

S1.E24 ∙ Sinker: Experiment 602

Lilo & Stitch: The Series (2003)

S1.E25 ∙ Nosy: Experiment 199

Lilo & Stitch: The Series (2003)

S1.E26 ∙ Finder: Experiment 158

Lilo & Stitch: The Series (2003)

S1.E27 ∙ Slushy: Experiment 523

Lilo & Stitch: The Series (2003)

S1.E28 ∙ Dupe: Experiment 344

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  • Reformed Villains

List of Experiments

ScreenCapture 03.04

Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.

Experiments , also referred to as Stitch's cousins , are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "ice spice genius") Dr. Jumba Jookiba , who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von Hämsterviel . The most famous of these experiments is Experiment 626, better known as the franchise's half-namesake Stitch .

The idea of the experiments were partly conceived by Lilo & Stitch director and writer Chris Sanders during the development of the film's story. Initially, Stitch was just an alien creature who crash-landed in a forest on Earth. In later developments, he was meant to be the leader of an intergalactic criminal gang and Jumba was one of his former cronies sent by the Intergalactic Council to capture him. However, test audience responses to early versions of the film resulted in the change of Stitch and Jumba's relationship to that of creation and creator, respectively.

The genetic experiments other than Stitch were initially shown in prequel comics released in Disney Adventures magazine, which despite being made non-canonical after the 2005 release of Lilo & Stitch 2: Stitch Has a Glitch , are notable for introducing an early version of later major franchise character Experiment 625, also known as Reuben. Another early instance of a pre-626 experiment appearing came in the PlayStation 2 prequel video game, Disney's Stitch: Experiment 626 , released two days before Lilo & Stitch 's theatrical release. This game featured Experiment 621 (also known as "Chopsuey" after Leroy & Stitch ), a skinny green experiment who was featured as an antagonist. The video game was also later retconned by Lilo & Stitch 2 .

The experiments in general made their formal debut in the 2003 direct-to-video sequel Stitch! The Movie , which serves as the pilot to the Disney Channel and ABC animated series, Lilo & Stitch: The Series , in which they are featured as the main plot devices. In the series, Stitch and his best friend Lilo Pelekai must find the experiments who were scattered around Kauai as dehydrated pods that activate when the come in contact with water (as seen in Stitch! The Movie ). The duo capture, name, and rehabilitate the other experiments so that they use their powers to become productive members of society instead of the destructive creatures that Jumba initially intended them to be. Thanks to Lilo's influence, Stitch, inspired by Hawaiian terminology, calls almost every one of the experiments his "cousins" (with the notable exception of Experiment 624/Angel, who becomes his girlfriend instead) and sees them all as part of his ʻohana (family). By the end of the final Lilo & Stitch film Leroy & Stitch , Lilo and Stitch would successfully reform all 625 experiments, up to and including Stitch's immediate predecessor Experiment 625/Reuben, who served as a reluctant sidekick to secondary antagonist Gantu throughout the show. During the series and Leroy & Stitch , Jumba also creates three more experiments after Stitch: Experiment 627 (also known as "Evile" to the Lilo & Stitch fanbase), Experiment 628, and Leroy (eventually designated Experiment 629 in 2020 via spin-off manga Stitch & the Samurai ). However, none of these experiments were rehabilitated; 627 could not be turned good and was dehydrated back into pod form, 628 was never activated, and Leroy and his clones were shut down thanks to a fail-safe and were sent to prison.

  • 1.1 Biology
  • 1.2 Creation
  • 2 Experiment series
  • 3.1 0-Series: Jumba's test batch, including many household helpers
  • 3.2 1-Series: Civic disturbances
  • 3.3 2-Series: Technological and scientific
  • 3.4 3-Series: Psychological
  • 3.5 4-Series: Military
  • 3.6 5-Series: Elemental manipulators
  • 3.7 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line
  • 3.8 Other experiments
  • 4.1 Continuity errors
  • 5 References

Background [ ]

Biology [ ].

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg  (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254) 's cuteness, and Checkers (029) 's hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Creation [ ]

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Military.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments [ ]

0-series: jumba's test batch, including many household helpers [ ].

000 Blue A purple version of Stitch with the same abilities, but he is turning into a black, cyborg experiment, part machine part alien. His alien form resembles a cross between some sort of lizard, and koala (and robot) with bat-like face. He has two cyborg arms, three spider-like legs, and half-helmet (right half of his face is metal) with big black cyclopic-like right eye from some unknown incident. His cyborg arms serve many purposes such as cybernatic wiry rope, laser guns, forked harpoon, and welding tool, and his cyborg eye has zoom functions and improves his aim. He is an evil experiment that is a cyborg version of Stitch. He then attempts to put an early ending to their emerging rivalry by proceeding in kidnapping Angel. He is voiced by Paul St. Peter.
001 Red A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Seen in pod form in "Drowsy". Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Number used for Plasmoid in "The Origin of Stitch". 137,
002 Purple A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to double-dip food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . Number used for Heat in "The Origin of Stitch". The Origin of Stitch 220a,
003 Green Seen in pod form in Stitch! The Movie. Designed to annoy Jumba's neighbors by asking repetitive questions like "How come?" and "Why?". Number used for Kixx in "The Origin of Stitch".
004 White Designed to act like a parrot and annoy people with a shrill shriek.
005 Purple Seen in pod form in Stitch! The Movie. Designed to move Jumba's heavy equipment.
006 White Designed to make you walk on all fours.
007 White (also known as "Yapper") A white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209,
008 Red Designed to smother people in caramel.
009 Red A small orange and caramel-colored monkey-like experiment with two pink orbs on the top of his head and three stubby multi-colored antennae. Pop has a tan face and stomach and a small red nose, as well as yellow markings on his rear and back. Pop's tail is a pump which he uses to blow up pink balloons which reform on his tail after they pop. He is designed to use his tail to blow up a balloon to the size of the room he is in, then popping the balloon, discombobulating those involved near the explosion of the balloon and causing frizzy hair. Stitch!,Leroy & Stitch
010 Green A green anteater-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Seen in pod form in Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty, but with Felix he says it disgustedly, while with Oscar he says it happily. Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226,
011 Green Seen in pod form in Designed to spill ink on everything.
012 Green Designed to keep Jumba's lab insulated and make for Jumba a sunny day.
013 Green Designed to make people grow more hair.
014 Yellow A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. He was mentioned in "Angel" when Jumba falsely said, "624 is harmless experiment. Designed to...pop popcorn for Jumba's movie night."
015 Green Seen in pod form in Stitch!. Designed to be a rug that trips you as you walk over him.
016 Purple Seen in pod form in Stitch! The Movie. Designed to make frozen treats for Jumba. , Stitch!, The Movie
017 Yellow Seen in pod form in Stitch! The Movie. Designed to take lids off containers.
018 Green Designed to be a hockey puck that never misses the goal, and never goes in the opposing team's goal.
019 White Seen in pod form in . Pod says 19 instead of 019. Designed to drop things.
020 Red A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Bennett. 205, 217,
021 White Seen in pod form in "Houdini". Designed to annoy people by playing folk music of Jumba's home planet.
022 Red A dark-green, seahorse-like experiment with lips shaped like a donut. Designed to shoot donuts out of his mouth that restrain movements. S
023 Blue Designed to spin at high speeds making you feel dizzy.
024 Purple A purple heavy-set experiment with a purple nose. Designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132,
026 Green A small yellow experiment. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess, but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water.
027 Designed to turn you into a toy.
028 Designed to make you jump up and down constantly.
029 Yellow A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her so-called good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207,
030 Green A small purple Gotchu (031)-like experiment with two pincers instead of four and a dragon-like tail. Seen in pod form in "Drowsy". Designed to turn everything a vulgar shade of purple. 137,
031 Red An orange lobster-like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
032 Green A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." Which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by Jeff Bennett. 113, 201, 224b, 226,
033 White A blue dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was used by Gantu to defeat Stitch in "Dupe" and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". In Stitch! The Movie, his number is 124. Seen in pod form in Stitch! The Movie. 109, 126, 213, 215, 224b, 226,
034 Designed to ruin friendships.
035 Purple Designed to be a bouncer for Jumba's lab but failed because he wouldn't let anyone in, not even Jumba.
036 Green A small yellow and brown opossum-like experiment with a spiked tail. Designed to poke holes in liquid containers. He was seen in "Shoe," where he helped turn Jumba's ship into a hotel by putting up an umbrella over an outdoor table and holding a palette for Lilo to paint an arrow sign titled "Jumba & Pleakley's Bed & Not Breakfast." 203, 215,
037 Red Designed to give Jumba's luxurious hair a trim.
038 Purple Designed to plait Jumba's hair.
039 Designed to be a globe for over 400 different planets.
040 White A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was first seen in "Shoe," where he dug the pool for "Jumba & Pleakley's Bed & Not Breakfast," and was part of the "rebellion" in "Checkers." 203, 207, 215,
041 Designed to do Jumba's washing up.
042 White Seen in pod form in Stitch!. Designed to make you extremely itchy.
043 Designed to make food and meat square.
044 Green A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Designed to give people "Melvin's" (a type of wedgie).
046 Designed to give people wedgies.
047 Green A blue platypus-like experiment with an accordion body. Designed to pull down people's pants, therefore causing public humiliation.
048 Designed to "echo" everything you say using his big mouth on his forehead.
049 White Seen in pod form in . Pod reads 49 instead of 049 Designed to pick fruit from Jumba's neighbor's tree. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
050 Yellow Seen in pod form in Stitch! The Movie. Designed to dunk people in any body of water. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
051 Green A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). Designed to spit acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220a,
052 A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). She was given to Lilo by Stitch for her birthday.
053 Designed to make you whine and complain about everything.
054 Blue/Red An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226, Leroy & Stitch, Stitch!
055 Designed to make a horrible honking noise and make you speak in a series of random noises like "beep ping ping boing".
056 Designed to nibble on the corners of anything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
057 White Designed to tenderize heat up Jumba's meat.
058 Designed to short-sheet beds.
059 Designed to tear paper in half.
060 Designed to make the color you see change from color to black and white, but failed because his effects made you see in pink.
061 Green Seen in pod form in Stitch! The Movie. Designed to make Jumba's technology better by bringing technology from the future. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch, Disney Adventures

062 White A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat and overweight, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,213,215,
063 Designed to make people puff up like a balloon.
064 Nappifier Designed to make you take a nap, (temporary).
065 Designed to be a better version of Frenchfry (062) but she only serves seafood or shrimp other than junk food.
066 Designed to make Jumba look super snazzy. Number mentioned on the experiment pod container in "Houdini".
067 Designed to make shades. Number mentioned on the experiment pod container in "Houdini".
068 Designed to improve Jumba's TV reception.
069 Designed to be a hot tub for Jumba.
070 White Seen in pod form in . Pod says 70 instead of 070. Designed to make flapjacks for Jumba, but does not work. His one true place is with Frenchfry as his trainee.
071 Yellow Seen in pod form in Stitch! The Movie. Pods reads 71 instead of 071. Designed to drop pennies off high areas. Leroy &
072 Designed to put glue on chairs and glue things together with sticky saliva.
073 Designed to be a corner piece for a corner. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
074 White A pink balloon-dog-experiment with a heart-shaped tail. She has humanoid eyes and big lips. Seen in pod form in Stitch! The Movie. Pod reads 74 instead of 074. Designed to spit temporary solid bubbles. Leroy & Stitch, Stitch! The Movie, Stitch!
075 Designed to make you over-confident.
076 Green Seen in pod form in Stitch! The Movie. Designed to be a bathmat.
077 White A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." Pod says 277 instead of 077. 220a, 224b,
078 White Seen in pod form in . Pod says 78 instead of 078. Designed to sneeze fake money.
079 Fogger Designed to fog up windows.
080 Blue Designed to entertain Jumba by playing the violin.
081 Red Seen in pod form in Stitch! The Movie. Designed to scratch part of Jumba's back that he can't reach.
082 White Seen in pod form in . Designed to unclog Jumba's toilet, after he had an... incident. Pod says 82 instead of 082.
083 Yellow Seen in pod form in Beach Treasure. Designed to be a bug catcher in order to make the natural order become chaos.
084 Subwoof Designed to woof if he sees a bus.
085 Red Seen in pod form in Stitch! The Movie. Designed to be nothing Jumba screwed up for. All he does is lay down and do nothing. He is in some Disney Adventure comics (the ones where Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch

086 White A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Designed to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in an alternate future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, who ruled Earth and the rest of the universe. 206, Leroy & Stitch, Stitch and Experiments
087 Red Designed to cry so much that she makes puddles.
088 Designed to make Jumba's burnt food less crispy by putting it in his pouch in his belly.
089 Red A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206,
090 Blue Designed to fetch the morning paper for Jumba.
091 Nutsy Designed to steal things and replace them with walnuts.
092 Gutman Designed to have super strength.
093 Unkind Designed to be unkind to everyone for no reason whatsoever.
094 White Seen in pod form in . Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094.
095 Yellow Seen in pod form in Stitch! The Movie. Designed to be a roller coaster without tracks. Stitch! The Movie, Leroy & Stitch
096 Red Seen in pod form in Stitch! The Movie. Designed to fix a TV's cable by plugging himself into the back of the TV.
097 Green Seen in pod form in "Drowsy". Designed to be a living dog whistle. 137,
098 Cooper Designed to make people cooperate with each other.
099 Green A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. Seen in pod form in Stitch! The Movie. Designed to shine a spotlight on people. Originally 201 (but was removed), Stitch! The Movie, Leroy & Stitch

1-Series: Civic disturbances [ ]

100 Purple Seen in pod form in Stitch! The Movie. Designed to pull tricks on people. Number mentioned on the experiment pod container in "Amensio". The

Movie, Leroy & Stitch, 118

101 Red Seen in pod form in Stitch! The Movie. Designed to tickle people who ride him. The

Movie,Leroy & Stitch

102 Green A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. Seen in pod form in Stitch! The Movie and 'Drowsy' and seen activated in . When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137,
103 Purple A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose.
105 Fold Designed to fold paper until its permanently unreadable.
106 Spindle Designed to steal and eat threads.
107 Yellow/Purple Seen in pod form in . Designed to make people think the right thing is wrong and the wrong things is right. In one scene his pod was yellow, but in another it was purple.
108 Nudge Designed to nudge you.
109 Purple A blue Doubledip-like experiment with stripes on his ears and tail and holes in his ears. Seen in pod form in Stitch! The Movie. Designed to produced high frequency whistle sound from his ears to shatter any type of glass.  Stitch! The

Movie,Leroy & Stitch

110 Red A small red mouse-like experiment, vaguely resembling animator Friz Freleng's character Sniffles from the Warner Brothers series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201,
111 Blue A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
112 Green A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Designed to transform into the subject of any drawing inserted into his mouth, as well as has the ability to make images on paper come to life in 3D.
113 Purple A green and white sloth-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. 203,213,
114 Skyooz Designed to destroy the ozone layer.
115 Sellby Designed to sell you things at high prices.
116 Switch Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two.
117 Tock Designed to change the times on all clocks.
118 Green Designed to betray you.
119 He was misunderstood as Experiment 611. He was reported by Dr. Jacques Von Hämsterviel as a chocolate experiment who drowns people into his sweetness, which actually is Experiment 054 (Fudgy). Designed to make people and objects turn inside out. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). 119,
120 Purple A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226,Leroy & Stitch
121 White Seen in pod form in Stitch!. Designed to make people more and more sappy.
122 Blue A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim, until his horns are turned like Shoe. Number seen on the experiment pod container in Stitch! The Movie.
123 Red A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda.
124 Green Hammerface was mistakenly labeled 124 in due to Jumba's untidy Database. Seen in pod form in Pod Puzzles. Designed to make and sing rock music.
125 Gibberish Designed to reflect soundwaves and once reflected it will come back to you as gibberish.
126 Designed to make entire populations unconscious.
127 Dembums Designed to annoy you by playing his demon music.
128 Purple A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. Number used for Angel in "The Origin of Stitch". 223, Leroy & Stitch,Stitch!Now
129 Crutch Designed to break bones. Number used for Yaarp in "The Origin of Stitch".
130 Bonez Designed to take your bones so you become a squishy blob. Number used for Hoilo in "The Origin of Stitch".
131 Red Seen in pod form in Stitch!. Designed to slap you three times. After she did it, she will laugh until she slaps another person. Also her laugh is loud and sounds like "poikpoikpoikpoik" Number was used for Houdini in "The Origin of Stitch".
132 Designed to steal spoons at lunch time. He is seen in the Disney Adventures Comics. Number was used for Sinker in "The Origin of Stitch" and mentioned on the experiment pod container in Stitch! The Movie.
133 White An orange and tan koala-like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses were broken during battle.Number used for Tank in "The Origin of Stitch". 209,Leroy & Stitch
134 Purple A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." Number used for Woops in "The Origin of Stitch". 220a, Leroy & Stitch, Stitch!Now
135 Remote Designed to enter anybody's house and eat their remotes. He can serve as a universal remote to cause havoc by shutting down TVs. Number used for Kixx in "The Origin of Stitch".
136 Yellow Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make you feel sad and depressed. Number used for Derrick in "The Origin of Stitch". Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
137 Yellow Seen in pod form in Stitch! The Movie. Designed to flip things over. Number was used for Thresher in "The Origin of Stitch".
138 Dropsy Designed to make you drop things. Number used for Phoon in "The Origin of Stitch".
139 Purple Seen in pod form in Stitch! The Movie. Designed to mimic what people say. Number used for Blowhard in "The Origin of Stitch".
140 Purple Seen in pod form in Pod Puzzles. What Jumba wanted from 140 was an evil experiment that would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. However at night 140 transforms into a purple, four-legged added demon that proceeded to carry out his primary function. In the morning he goes back to a little pink pig experiment. Number used for Digger in "The Origin of Stitch".
141 Blue Seen in pod form in Stitch! The Movie. Designed to make it really cold. Number used for Slimy in "The Origin of Stitch".
142 Green Seen in pod form in Beach Treasure. Designed to dye your hair blond. Number mentioned on the experiment pod container in Stitch! The Movie and used for Yin in "The Origin of Stitch".
143 Mentioned in "Skip" when Reuben said, "The one whose hair is always clogging the sink." Designed to clog up drains with his hair, as Reuben implied. Number used for Cannonball in "The Origin of Stitch" 206, Leroy & Stitch
144 Red Designed to dig for gold in the mines. Number was used for Huggo in "The Origin of Stitch".
145 Green Originally an ugly, green ogre-like experiment designed to annoy people by telling tall tales. Jumba re-purposed some of Experiment 021's DNA when creating him, granting him musical ability. In , Hämsterviel alters his appearance, turning him yellow and more rabbit/cat-like with blue fluff in his ears. Hämsterviel also transmuted Bragg to gain power from sympathy as he tells sad stories and acts generally cute. Bragg is very manipulative and sly. Bragg was designed to be an excellent liar, has super intelligence, extraordinary athletic ability, advanced language programming and musical talent, specifically that of the flute and harmonica, helping him gain the approval of others. He uses popularity and sympathy as steroids, getting stronger as he receives more and more attention. This allows him to grow multiple arms and gain physical muscle mass. Number used for Swapper in "The Origin of Stitch".
146 Blue Seen in pod form in special feature the experiment profile. Designed to make you blind with his constant flashes. Number used for Deforestator in "The Origin of Stitch".
147 Newton Designed to have control over gravity. Number used for Wrapper in "The Origin of Stitch".
148 Yellow A brown weasel-like experiment. Seen in pod form in "Houdini". Designed to climb up planetary leader's pant legs during public appearances. Number used for Remmy in "The Origin of Stitch". 119,
149 Purple

A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu." Seen in pod form in Stitch! The Movie. She is voiced by Tress MacNeille. Number used for Hocker in "The Origin of Stitch".

She is called 349 in the episode but is officially 149 on the Disney website.

150 Purple

A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of Swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu. Seen in pod form in . He is voiced by Rocky McMurray. Number used for Nosy in "The Origin of Stitch".

He is called 350 in the episode but is officially 150 on the Disney website.

,
151 White A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in her mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from her tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Her one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. Number used for Shredder in "The Origin of Stitch".
152 Green Designed to give you leftover food.
153 Blue Seen in pod form in Pod Squad. Designed to unzip people's pants while they are being worn. Was mentioned in "A Recurring Nightmare ".
154 Frapp Designed to turn hot things cold.
155 Red Designed to make different kinds of burgers.
156 Shopahol Designed to make any person addicted to shopping.
157 Red Seen in pod form in special feature the experiment profile. Designed to use fire.
158 Green

A red aardvark/shrew-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Seen in pod form in Stitch! The Movie.

Finder is called 458 in his episode but on the Disney website, and in Skip's episode, he is called 158.

159 Yellow Designed to steal cheese.
160 Designed to eat all the vegetables in a local area so that Jumba wouldn't have to.
161 Grumbelly Designed to make you look very angry if you eat his cherry.
162 Tub Designed to be a hot tub but hates water.
163 Red Dumbell Designed to to annoy you by repeatedly ringing his bell.
164 Yellow Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Seen in pod form in Beach Treasure. Designed to give you dyslexia.
165 White Designed to create sandstorms.
166 Green Peppah Seen in pod form in Beach Treasure. Designed to put pepper on 155's burger. If you ask him "what did you put there?", he only says "peppah!"
167 Yellow Frizzy Designed to freeze time.
168 Green A red 6 legged experiment. Seen in pod form in Beach Treasure. Designed to make everything red, and play loud music.
169 Rolo Designed to be a living ball that rolls anywhere nonstop.
170 Daze Designed to cause blizzards.
171 Green Seen in pod form in Stitch! The Movie. Designed to give you counterfeit money. He works with 172 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: intelligence and strength. He is good, but he is weak-willed and is usually bullied into being evil by 172.
172 Yellow Seen in pod form in . Designed to dig ditches in the most inconvenient places. He works with 171 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: speed and sharp claws.
173 Green Seen in pod form in Stitch! The Movie. Designed to be the leader. She works with 171 and 172. When Jumba was making 171 the embryo split into 3 so she only has 2 of the 6 powers she was supposed to have: flight and a lethal sting. She is neutral but tens to choose evil because of her brother 172. Stitch! The Movie, Leroy & Stitch
174 Nopost Designed to steal mail.
175 Designed to fly like a kite with you on his back and drop you in jail. Number mentioned on the experiment pod container in Stitch! The Movie.
176 Yellow Seen in pod form in . Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps people to find their missing socks.
177 White A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat Uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "Uburnium" closely resembles the word for "hair", so she eats hair instead of Uburnium (in fact, Jumba had more before her creation). As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,132,Stitch!Now,207,
178 Purple Barkleigh Designed to bark loudly through his megaphone mouth when he hears a noise. Number mentioned on the experiment pod container in "Houdini".
179 Yellow Seen in pod form in . Designed to bump things over.
180 Boggle Designed to confuse or mystify experienced physicists alike.
181 Green Roberts Designed to crank up the TV to its maximum volume.
182 Ollie Designed to be a living radio and annoy people by playing a music when he sees a person sleeping.
183 Detour Designed to give you good directions when you aren't lost.
184 Green Seen in pod form in Designed to give you a “Normal Pressure Hydrocephalus”.
185 Splutter Designed to have various gas-emitting stud-like orifices surrounding its body.
186 Laakso Designed to make things salty and can swim very well.
187 Cal Designed to perform work such as carrying objects on his back.
188 Forward Designed to fast forward the show you’re watching until it ends.
189 Green Seen in pod form in Designed to switch the hot and cold valves on sink faucets.
190 Florrie Designed to destroy flower vases.
191 White Designed to make trash and litter appear everywhere.
192 Breakup Designed to break up things.
193 Will Designed to throw water balls.
194 Trax Designed to be the guard for Jumba’s lab.
195 Whoooa! Designed to be so much fun you never get any work done.
196 Green Seen in pod form in Stitch! The Movie. Designed to used his scales on his back as an escalator.
197 Blue Pretzel Seen in pod form in Beach Treasure. Designed to eat all the chocolate 052 made.
198 Carat Designed to put lots of rats inside your car.
199 Red A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Seen in pod form in Stitch! The Movie. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. Stitch!,128,Stitch!Now,224b,226, Leroy & Stitch, Stitch! The Movie

2-Series: Technological and scientific [ ]

200 Designed to be very simple, and not do much except when seduced by 372. Number mentioned on the experiment pod container in "Amnesio".
201 White This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to eat books so no knowledge is gained. 220a,
202 Red A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of . Pod says 455 instead of 202.
203 Green

A dark purple cat/rat-like experiment. Seen in pod form in Stitch! The Movie. Designed to hunt people.

204 Blue A blue experiment shaped like a four-legged washing machine. Designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 118,137, 226,Leroy & Stitch
205 Green Cheney Seen in pod form in Designed to to zap a person then zap a house, planet, etc. and make the person own it. Was mentioned in "Skip"
206 White Maggie Designed to use her different kinds of guard-like disguises to break into stores and let robbers in.
207 Barcode Designed to reveal your pin codes by writing on walls.
208 Purple Designed to collect atmospheric data.
209 Smoot Designed to be so cute that anyone who sees him will do whatever he says.
210 Blue A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making dinosaurs for a prehistoric zoo, by devolving fossils. 214, 224b, Leroy & Stitch, Stitch!
211 Green Seen in pod form in Designed to turn things and humans into monkeys.
212 2-Late Designed to make you 2 hours late.
213 UHF Designed to speak at an Ultra High Frequency.
214 Green A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats."Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie ,220a, Leroy & Stitch,Stitch!
215 Crammer Designed to cram everything together.
216 Key Designed to open any lock with his key-like tail.
217 Rat Designed to be a rat.
218 Target Designed to be a moving target for war games but is too big and not challenging enough.
219 Blue A small Millie-like experiment. Seen in pod form in Pod Puzzles. Designed to plug the holes in air filters crucial to all H-drives but is too small.
220 Green A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Seen in pod form in "Drowsy". Designed to plug the holes in air filters crucial to all H-drives. 137,
221 Green A small light yellow Chinese dragon/Monkey/Gecko-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch met and rehabilitated, first appearing in . His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by Frank Welker in the series. Sparky also appears as a boss in the PSP game , fighting Terra within Gantu's ship. ,
222 Green A tiny pale green-grey single-celled experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, until he was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by Frank Welker. ,
223 Green A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224a, Leroy & Stitch
224 Designed to reset important valves and dials to “maximum chaos.” Number mentioned on the experiment pod container in Stitch! The Movie.
225 Red A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Seen in pod form in Stitch!. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet.
226 Combo Designed to make your food a combo.
227 Blue A large tan mammoth experiment with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Seen in pod form in "Houdini". Designed to batter through doors. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119
228 Green A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134, Leroy & Stitch, Stitch!Now, Stitch!
229 Yellow An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Seen in pod form in "Houdini". Designed as a target for military war games. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119,
230 Checkup Designed to launch checkup attacks on unsuspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats.
231 Blue Seen in pod form in special feature the experiment profiler. Designed to spit up slime.
232 Green Seen in pod form in . Designed to be a flashlight.
233 Pitch Designed to catch incoming projectiles and through them back.
234 Green A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with as a CIA operative.
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to turn houses into boat docks.
236 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to have his body fold up into his head and then launch over high walls by (249). Then destroy everything inside.
237 Yellow Seen in pod form in Stitch! The Movie. Designed to create blip-enhancement field for all ships around him.
238 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to say "bworp" when he dunks you in water.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However she does not cause traffic jams, she was mistaken for Stogo, experiment 102. Designed to click with her hands. 137,
240 Sap Designed to to leave a sticky sap-like residue from his feet when he walks.
241 Blue Seen in pod form in Stitch!. Designed to leave you on hold forever.
242 Green Seen in pod form in Pod Squad. Designed to disable power grids and electrical generators by consuming their energy. Number mentioned on the experiment pod container in Stitch! The Movie.
243 Red Pane Designed to to write jokes. His partner is 244. Number mentioned on the experiment pod container in Stitch! The Movie.
244 Blue Bore Seen in pod form in Beach Treasure. Designed to tell jokes. His partner is 243.
245 Sournote Designed to sing a single note that is so bad everyone could go deaf just from hearing it.
246 Creamer Designed to put cream on sandwiches.
247 Yellow Qwerty Seen in pod form in Beach Treasure. Designed to to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Named after QWERTYUIOP, the top row of keys on a computer keyboard.
248 Green A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Stong. 216, Leroy & Stitch
249 Blue A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Seen in pod form in "Drowsy". Designed to launch boulders. Her one true place is helping people reach high places. 137,
250 Lacrosse Designed to be an expert at lacrosse.
251 Green A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. Number mentioned on the experiment pod container in "Sample" 139,212, Leroy & Stitch, Stitch!
252 Blue Crete Seen in pod form in Stitch! The Movie. Designed to encase people and objects in stone. Number mentioned on the experiment pod container in "Sample".
253 Uncrete Designed to undo the ability of 252.
254 White An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth in  , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker.
255 Blue Mrs. Sickly is a light Green Mr. Stenchy (254)-like experiment with golden hair, puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfume.
256 Yellow Addy Designed to make your nose extremely runny. Number mentioned on the experiment pod container in Stitch! The Movie and "Sample".
257 Rattat Designed to turn you into a dog. Number mentioned on the experiment pod container in "Sample".
258 White/Blue A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. He was in the rescue mission for "Snafu."
259 Rash Designed to give you a perfect rash if you touch him. Number mentioned on the experiment pod container in "Sample".
260 GPS Designed to be Jumba’s personal Global Positioning Satellite.
261 B. V. Beaverton Designed to cut down trees with its chainsaw-like tail.
262 Yellow/Blue A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. He has one fatal error: he has no evil function and is a failed experiment that is pure good. To top it off, he is the only experiment programmed not to cause trouble or mayhem unlike his other "cousins" initially were. When Jumba was about to have his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until a screen of Ace rescuing a cat from a house on fire was seen. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is good, and Stitch had been evil. He is also polar opposites with 627. He is voiced by Jeff Bennett.
263 Blue SFS Designed to have "smart file system".
264 Poach Designed to hunt rare animals.
265 Red Wip Designed to whip you hard with her lasso-like snake tail.
266 Designed to multiply himself by 10.
267 Green A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221, Leroy & Stitch
268 Celsenheit Designed to mess-up thermometers.
269 Red Seen in pod form in Stitch Tiki Bowl. Designed to follow her enemy to it's secret hiding place. Number mentioned on the Experiment pod container in "Sample".
270 Gillmore Designed to be the back-up of 269 but has a glitch, instead being back-up he is now in love with 269.
271 Purple Noso Seen in pod form in Pod Puzzles. Designed to say "so"? After you say "no".
272 Green A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. Designed to create a wormhole to parallel universes, by folding himself together and then spinning.
273 Designed to be a pro boxer and box you all over the place, making you sore and have broken bones.
274 Green Designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137, Leroy & Stitch
275 White A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Designed to tickle people. She was caught by Gantu and rescued in "Snafu". 226, Leroy & Stitch, Stitch!
276 Green A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulsen. 215,
277 Red A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213, Leroy & Stitch
278 White Pasthole Designed to be a living black hole that sucks you up and takes you to the past.
279 Yellow Futurehole Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to be a living black hole that sucks you up and takes you to the future.
280 Blue Benedict Arnold Seen in pod form in Beach Treasure. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan.
281 Ray Designed to zap you with his ray.
282 Click Designed to click a lot.
283 Green Seen in pod form in Pod Squad. Designed to be as strong as 626.
284 Yellow This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures 214 takes.
285 Green A purple parrot-like experiment with a small antenna, a beak and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and even a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. His one true place is at the airport, making grouchy business people enjoy their vacation. 219,
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Designed to be a plant eater.
287 Green Seen in pod form in Stitch! The Movie. Designed to to undo the work of 141.
288 Yellow A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Number mentioned on the experiment pod container in "Houdini".
290 Green U-port Seen in pod form in Designed to lie about delays. For example. If there are no delays 290 will say there are delays. And if there are delays 290 will say that there are no delays.
291 Catalyst Designed to turn things into cats.
292 Whatsamattafoyou Designed to make you talk like a gangster.
293 Vacuum Designed to clean floors and suck crumbs.
294 Poppapoppup Designed to keep you up all night by playing drums.
295 Spineless Designed to make you lose your spine.
296 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents.
297 Green A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's growth ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133, Leroy & Stitch
298 Cat Designed to be a pet.
299 Dimensionator Designed to warp entire cities into different dimensions.

3-Series: Psychological [ ]

300 Green/Red A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for trick-or-treaters during Halloween, and at an old house believed to be haunted during the rest of the year. Number mentioned on the experiment pod container in "Amnesio". 102, 109, 207, Leroy & Stitch, ,
301 Progno Designed to make things fail.
302 Blue Noidster Seen in pod form in Pod Puzzles. Designed to produce a soothing glow and make everything go quiet.
303 Yellow A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory by zapping a red laser vision in their eyes. Seen in pod form in Stitch! The Movie. The password "ohana" must be spoken to reverse its effects. (How Jumba knew this word, which is Hawaiian, and why he chose that particular word before he came to Earth are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 224b ,226, Leroy & Stitch, Stitch! The Movie
304 White Designed to split a person in two opposing directions.
305 Purple Spunky Seen in pod form in special feature the experiment profile Designed to be 066's assistant. Number mentioned on the experiment pod container in "Amnesio".
306 Blue Seen in pod form in Beach Treasure. Designed to give you horrible road rage. Number mentioned on the experiment pod container in "Amnesio".
307 Red Seen in pod form in Stitch! The Movie. Designed to sing a song and play a record. Number mentioned on the experiment pod container in "Amnesio".
308 Jenny Designed to make things that don’t work.
309 Smiler Designed to make you smile.
310 Blue Fritzabrain Seen in pod form in Stitch!. Designed to make your brain fritz out. Number mentioned on the experiment pod container in "Amnesio".
311 Yellow Seen in pod form in . Designed to turn everything into a vulgar shade of yellow.
312 Ben Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots.
313 Red Seen in pod form in . Designed to eat metal. The more metal he eats, the smarter he'll get. S
314 Jones Designed to make 308’s things work.
315 Red An orange Nosy-like experiment. Seen in pod form in Stitch!. Designed to make people ugly.
316 Yellow/Red

A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Jake Long was also mistaken for this experiment, when he was in his Dragon form.

225,
317 Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question.
318 Green A small black Stitch-like experiment. Seen in pod form in Designed to chortle.
319 Yellow/White A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. His one true place is hugging and thus taming truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201, Leroy & Stitch,
320 White A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Yellow Designed to distract the enemy with his entertaining tap dance.
322 Red An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting over a dunk tank where he provokes people to try and dunk him. He is voiced by Will Sasso. 218, Leroy & Stitch
323 White A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226, Leroy & Stitch,Paradise Rescue
324 Yellow Seen in pod form in Pod Squad. Designed to ruin everything and sabotage precious electrical devices and when in danger he could even return to pod form (by accident or with a conscience in pod form) before reactivating again if he senses water nearby.
325 Rack Designed to destroy fishing lines and nets.
326 Green Designed to make you panic over anything.
327 Molar Designed to turn you into an ogre.
328 Bugle Designed to distract the enemy by playing the bagpipes.
329 Ava Designed to do the opposite of 567.
330 Serum Designed to give you love potion #9.
331 Shagdog Designed to turn you into a shaggy dog.
332 Cackle Designed to make you cackle.
333 Hairy Designed to cut your hair very short.
334 Designed to make you split your good from your bad so there are two versions of you but in doing so splits itself as well.
335 Popquiz Designed to annoy people by asking them very hard questions.
336 Blue Designed to make you look and feel blue.
337 White Seen in pod form in Stitch!. Designed to make you feel so guilty, you confess everything bad you’ve ever done.
338 Crow Designed to eat up all crops in local areas.
339 Crowsfoot Designed to bring good luck to aliens (foreign people).
340 White (Whatsisname) Seen in pod form in Stitch! The Movie. Designed to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,226,
341 Wafty Designed to transport anyone to other places in a second.
342 Designed to revert objects to their Middle Age equivalents.
343 White Chaching Designed to drive people crazy by making the sound of a cash register or slot machine repeatedly.
344 Yellow A small gold monkey/lemur-like experiment with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Seen in pod form in Stitch! The Movie. Designed to generate clones with the appendage on his head; however, the traits of the cloned object become divided among the original and the clones; in other words, each duplicate is not as powerful as the original. He has a reverse function that can send duplicates back into the original. His one true place is making low-fat, low-calorie ice cream cones at Luki's Shave Ice with Experiment 523 (Slushy). He is voiced by Tara Strong. 126,226,Leroy & Stitch, Stitch! The Movie, Cosmic Slugger, Beach Treasure, Stitch!,215, Alien Interception
345 Red A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He was found already activated and in his one true place: the circus.
346 White Seen in pod form in Stitch!. Designed to make you stuck up and think you're better than everyone else.
347 White Seen in pod form in Stitch! The Movie. Designed to dribble drool downward from his mouth. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). Stitch! The Movie, Leroy & Stitch, Disney Adventures
348 Yellow Seen in pod form in Stitch! The Movie. Designed to bite non-stop.
349 Purple Bonnie was called this in her episode but it was proclaimed on the Disney website that Bonnie was 149. Seen in pod form in special feature the experiment profile. Designed to make people forget their worries and cares.
350 Yellow Clyde was called this in his episode but it was proclaimed on the Disney website that Clyde was 150. Seen in pod form in Stitch! The Movie. Designed to shoot rays out of his antennae. Number mentioned on the experiment pod container in "Amnesio".
351 Whoover Designed to almost cause bad things and then say "Whoo, that was close".
352 Blue Yvonne Seen in pod form in "627". Designed to hypnotize enemies into souls.
353 Designed to make you blackout. Number mentioned on the Experiment Pod Container in "Sample"
354 Red This experiment is named after Jess Winfield's user name at TVTome/tv.com. Seen in pod form in Stitch! The Movie. Designed to fix errors in Jumba's database and also enjoys making fun of Shakespeare.
355 Green A two-headed, four-armed green lizard-like experiment. Designed to switch people's minds. Only this same experiment can undo the switch. In his episode, he switches Lilo with Stitch, Jumba with Pleakley, Hamsterviel with Gantu, and eventually switches all four protagonists' minds before back into their original bodies. In Leroy & Stitch, he is seen playing the bongos. 204,207,
356 Green Rippington Seen in pod form in Pod Puzzles. Originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure.
357 Downes Designed to have depressive qualities.
358 Yellow A black penguin or orca-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with as one of her "cats." One of the few experiments that can speak English. 220a, Leroy & Stitch,Stitch!Now
359 White Designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don't get any work done making society fall as the remaining women try to compete with the affected female.
360 Yellow A gray sheep-like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. His one true place is putting insomniacs to sleep. 137,209, Leroy & Stitch, 217,Beach Treasure
361 Aron Designed to make people run errands.
362 Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed.
363 Crankster Designed to crank up the volume as much as he can.
364 'Sgo Designed to give people cigars.
365 Queasy Designed to make you feel sick.
366 Designed to jump up to 500 miles high.
367 Ob Designed to turn you into aliens. He can pull planets from their orbit and see backwards.
368 Luddi Designed to annoy people with his singing.
369 Designed to be a train. Number mentioned on the experiment pod container in Stitch! The Movie.
370 Blueblood Designed to infect your blood.
371 Simpatico Designed to make people nice.
372 Eve Designed to corrupt 200.
373 Designed to make you worry about everything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
374 Demotifier Designed to make new things rust quickly to make it look old.
375 Yellow A green phantom-like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Seen in pod form Stitch! The Movie. Designed to possess inanimate objects and bring them to life. Being a ghostlike experiment, he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of Macky Macaw. He is voiced by Nancy Cartwright. 110,213, Leroy & Stitch, Stitch! The Movie
376 Cassandra Designed to shoot gums to the people she sees that is holding hands. And make those two persons in love and marry immediately after that day. The only way to stop the marriage is to spray them water with mixed mud.
377 Annie Designed to have an off-key, beautiful singing voice.
378 Lonelyhearts Designed to induce unrequited love in males.
379 Purple Seen in pod form in Pod Puzzles. Designed to make you hold a grudge against your best friend.
380 Judy Designed to destroy projectiles with laser beams she shoots out of her eyes.
381 Blue Seen in pod form in Stitch Tiki Bowl. Designed to make you all naggy so everyone is annoyed with you.
382 1-Imp Designed to control your attitude.
383 Yellow A small turquoise koala-like experiment with a huge head, an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry dog-like tail. Designed to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties.
384 Blue Seen in pod form in "627". Designed to do amazing things. 384 is 345's younger brother.
385 Hoobie Designed to turn people into owls.
386 Hitch Designed to hitch cultivations.
387 Substein Designed to bore people by telling facts about buses.
388 Designed to shop so much she uses up the limit on your credit card.
389 Red Designed to paint faces, so you would look like a clown.
390 Red A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." Number mentioned on the experiment pod container in "Houdini". ,
391 Green Barry Seen in pod form in Stitch! The Movie. Designed to be a living shovel.
392 Margaret Designed to have advanced medical knowledge.
393 Missandra Designed to be the improved version of 219.
394 Joe Designed to make sloppy joes.
395 White Polly A small blue experiment with two back spines. Seen in pod form in Stitch!. Designed to turn people into ghosts.
396 Blue Connie Seen in pod form in "627". Designed to eat non-stop using his long tentacles in his mouth. Was mentioned in "Skip".
397 Yellow A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. His one true place is in the professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. 211,
398 Designed to make you uncontrollably thirsty.
399 Blue Seen in pod form in "627". Designed to do anything you tell him to, but if you ask him to get you something, he might steal it so that he can give it to you.

4-Series: Military [ ]

400 Red A yellow experiment with red eyes. Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues. Number mentioned on the experiment pod container in "Amnesio".
401 Green Chafe Seen in pod form in Pod Squad. Designed to make your entire body chafe. Number mentioned on the experiment pod container in "Houdini".
402 Blue Chile Seen in pod form in Pod Puzzles. Designed to undo the work of 401.
403 Zinger Designed to turn people into crabs and other seashore invertebrates.
404 Purple Designed to make carniverous plants grow very fast.
405 Blue Seen in pod form in "627". Designed to give one person good luck once in a day, but the moment the luck kicks in, it is the most inconvenient time, and it makes people resent you for it.
406 China Designed to break Jumba's wife's china.
407 Yellow Seen in pod form in special feature the experiment profile. Designed to vandalize anything for no reason whatsoever. His one true place is as a police officer.
408 Green Seen in pod form in Beach Treasure. Designed to make small icebergs but he's only big enough to make blocks of ice.
409 Yellow Seen in pod form in Pod Squad. Designed to stick gum on people's shoes.
410 Designed to make you feel blue.
411 Red Seen in pod form in . Designed to lick cows.
412 Green Seen in pod form in Stitch!. Designed to burn bagels. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch!, Leroy & Stitch
413 Red Seen in pod form in Stitch! The Movie. Designed to spoil food. He was mentioned in "Link" when Reuben was searching the experiment database.
414 Red Seen in pod form in Stitch! The Movie. Designed to spread mold on bread. He was mentioned in "Link" when Reuben was searching the experiment database.
415 Yellow Seen in pod form in Beach Treasure. Designed to eat a single sock in each pair. She was mentioned in "Link" when Reuben was searching the experiment database.
416 Parslifier (Sloppy) Designed to be a sloppy eater. Number was mentioned on the experiment pod container in Stitch! The Movie.
417 Sageonomificator Designed to dig artifacts out of the ground.
418 Rosemary Designed to be a flower stealer.
419 Designed to be ferocious towards any critter that is sweet or innocent in her eyes.
420 Red A green Morpholomew-like experiment. Seen in pod form in Beach Treasure, Designed to curdle milk.
421 Bustduster Designed to bust things.
422 Doublecross Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays.
423 Purple Seen in pod form in Pod Puzzles. Designed to present both sides of an argument and thus extend debates, but, unfortunately, he has a glitch and mostly only argues with himself.
424 Decayer Designed to cause tooth decay.
425 Blue Seen in pod form in Pod Squad. Designed make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways.
426 Rewind Designed to rewind real life.
427 Toepoke Designed to poke your toe nonstop.
428 Blue Gameover Seen in pod form in "627". Designed to to restart games all the way back to the beginning and he also breaks their video game system.
429 Green Seen in pod form in Stitch! The Movie. Designed to to slam doors.
430 Yellow Seen in pod form in Stitch! The Movie. Designed to tie knots in people's shoes.
431 Purple Seen in pod form in . Designed to make your tongue blue.
432 Tonix Designed to change the volume on T.V.'s.
433 Speck Designed to be an improved version of 010.
434 Red Seen in pod form in Stitch Tiki Bowl. Designed to suck color out of everything.
435 Tony Designed to make Italian food.
436 Steve Designed to lie.
437 Red Designed to honk his horn-like tail.
438 White Potter Seen in pod form in Stitch! The Movie. Designed to use magic.
439 Green Winceslaws Seen in pod form in Beach Treasure. Designed to turn people into mice.
440 Waistrel Designed to steal food and make them go to waste.
441 Green A large green quadrapedal experiment with a spiked tail. Seen in pod form in "Drowsy". Designed to chop things in two. 137,
442 White Designed to spoil milk.
443 Taps Designed to annoy people by tapping.
444 Pooperson Designed to cause digestive problems.
445 No-C Designed to take your CDs and transport them to a place you’d least expect them to be.
446 Blue Seen in pod form in Pod Squad. Designed to become a dragon. He can be seen in Disney Adventure Comics. Was mentioned in "Morpholomew".
447 Handprint Designed to make hand-prints.
448 Red Seen in pod form in Beach Treasure. Designed to spill diesel fuel.
449 Designed to target important deliveries and stop them reaching their destinations on time, by launching himself in front of the vehicle and then ‘ playing possum ’ once hit. 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn't matter if the car’s brakes fail, as he is never seriously injured).
450 Designed to suck the sap from trees, he's a bit of a tree vampire. This experiment can be seen in the Disney Adventures comics.
451 Pullplug Designed to pull plugs out of their sockets.
452 A possible reference to Bob from the CG animated series . Bob's "Guardian" number is also 452. Designed to catch fish so that fishermen can't.
453 Trip Designed to trip you when you don’t expect it with his elephant-like trunk.
454 Green Seen in pod form in Beach Treasure. Designed to give you blackheads.
455 Red A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of .
456 Purple Designed to destroy cities.
457 Hangnail Designed to give you hangnails.
458 Red Finder was mistakenly called 458 in his episode. Designed to make grease-prints all over the place.
459 Yellow Seen in pod form in Pod Squad. Designed to eat every food in sight so the food's owner can't get a bite.
460 Noise Designed to make noise.
461 Blue Designed to win races.
462 Blue Flat A bipedal Mary-like expriment. Seen in pod form in "627" Designed to flatten everything in his path.
463 Designed to steal by getting inside by picking the locks with his key-like claws.
464 Sharpflat Designed to switch sharps and flats on sheet music.
465 Green Seen in pod form in Pod Squad. Designed to infiltrate strongholds and consume enemies. He can be seen in the Disney Adventures Comics.
466 Purple Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's . Seen in pod form in Pod Puzzles. Designed to burn Jumba's failed plans. Number mentioned on the experiment pod container in "Sample"
467 Scale Designed to make people scared in the evening by playing it's piano in a scary sound.
468 Undewey Designed to undo things.
469 Green Seen in pod form in Stitch!. Designed to make you very jittery and nervous.
470 Purple Designed to dismantle mechanical devices and make weapons out of them.
471 Designed to sneak up behind you and give you a scare.
472 Red Seen in pod form in special feature the experiment profiler. Designed to turn people into a dicken (small demon-like creature). Possibly a reference to the Dickens character Little Dorrit.
473 Yellow A maroon experiment with purple stripes on her ears, tail and antennae. Designed to trip people.
474 Yellow Designed to spin you round and round twisting you out of shape.
475 Therman Designed to be an elemental disaster.
476 Haasinator Designed to undo the works of 336 and 410.
477 Yellow Designed to buzz cut your hair.
478 Designed to slash tires with unbelievable speed aided by his wings.
479 Lotta Designed to make a lot of duplications of things.
480 Tappity Designed to tap a lot.
481 Yellow Seen in pod form in special feature the experiment profile. Designed to make you twitch.
482 Yellow Designed to make you talk, act, eat, and drink like a baby.
483 Hiver Designed to make you break out in hives.
484 Buffie Designed to lift and destory buildings, he can also climb buildings too.
485 Blue Seen in pod form in Stitch!. Designed to throw periods of anything.
486 Red Designed to grind meat.
487 Crunkle Designed to crush things and has 3 retractable arms.
488 Green Designed to shoot harpoons at the enemy.
489 Green/Red A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of . In one scene his pod was green, and in another it was red.
490 Stones Designed to throw stones at people.
491 Spikyhands Designed to destroy things with his spiky hands.
492 Yellow Designed to help people.
493 Enguard Designed to vaporize enemies and weapons.
494 Mortamer Designed to destroy motor boats.
495 Joy Designed to decorate for the holidays so Jumba doesn't have to.
496 White Seen in pod form in Stitch! The Movie. Designed to turn you into a frog.
497 Copywronger Designed to make clones of anything he touches.
498 Floods Designed to jump in water, until there is a flood.
499 Purple Designed to reach high places with his long sharp claws. Was mentioned in "Skip".

5-Series: Elemental manipulators [ ]

500 Blue A tall blue Stamen-like experiment with small ears and a orange cork shape on top of his head. Seen in pod form in "Houdini". Designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Number mentioned on the experiment pod container in "Amnesio". 118,119,
501 Blue A blue female octopus/living waterhose-like experiment. Designed to condense moisture in air into water and spray water from its tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 125, 130, 119, 132,
502 Blue A red male weasel/lizard/dragon-like experiment. Designed to shoot lava from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 138,125,105, 126, 130,
503 Green Seen in pod form in Stitch! The Movie Designed to shoot across the sky, and land in people’s backyards causing a panic.
504 Red Bling Bling A brown experiment with four arms and a yellow top. Seen in pod form in Stitch!. Designed to make false money.
505 Blue A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make him clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode he was in was aired on Earth Day. 217, Leroy & Stitch,Stitch!Now, Stitch!
506 Yellow Ug Designed to make you speak like a caveman.
507 Blue A brown beaver-like experiment with insect-like pincers. Designed to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch,Stitch!
508 Phil Designed to turn into a werewolf at night.
509 Blue A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not grow into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. He is a parody of the alien plant monster Audrey II from . 113, 213,111, 220b,
510 Drill Designed to drill holes in walls.
511 Blue Wilt Seen in pod form in Stitch!. Designed to wilt plants by licking them with his long tongue with plant killing saliva. Number mentioned on the experiment pod container in "Houdini".
512 Designed to turn places into bogs. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun".
513 Blue/Purple A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Seen in pod form in Stitch! The Movie. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. He is voiced by Tress MacNeille. Stitch! The Movie,106, 126,132,116,130,125. 138,207,217,220b
514 Green Seen in pod form in Stitch!. Designed to give different flavors of ice cream. His breath can turn marbles into large cones. However, he has no evil function because Jumba only made him to serve him delicious ice cream while he was working.
515 White A big purple roughly Wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Seen in pod form in Stitch! The Movie. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (overwhelming and rehabilitating Deforestator in 2 minutes). 123,203,207,217,Leroy & Stitch, Stitch! The Movie, 220b
516 Auntie Designed to eat all bugs up to make the bug population decrease.
517 Designed to suck up water to cause drought. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
518 A bipedal Yang-like experiment. Designed to shoot flames out of her head.
519 Green A large green experiment, with two cone-shaped antenna and a roller between his front legs. Seen in pod form in Stitch! The Movie. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller.
520 Blue A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by Tress MacNeille. 104,132,129,119,130,126,125,131,207,215,Leroy & Stitch
521 White A yellow experiment with tape on his tail. Designed to wrap things up in tape. His one true place is with Mrs. Hasagawa as one of her "cats." Stitch!,220a, Leroy & Stitch, Stitch!Now
522 Blue Designed to make you scared of spiders and web people up.
523 Blue/Green A small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generates ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead and Stitch overwhelm him, and the former restores the warm climate to the island. His one true place at the ice cream shop creating Shave Ice. In the episode "Snafu", he is shown at the Shave Ice stall working with Experiment 344 (Dupe). Stitch!,127, 132, 125, 201, 215, 220b,226, Leroy & Stitch,Stitch Jam 2,Experiments on the Loose, Stitch!Now,Stitch Jam,
524 Green Seen in pod form in Stitch! The Movie. Designed to dig using his shovel-like tail.
525 Blue Seen in pod form in . Designed to eat a large amount of rock and can eat more than his body weight. When he gets big enough, he is programmed to find the nearest hill, roll down it and smash into the nearest town. Number used for Hammerface in "The Origin of Stitch".
526 Green Gus Seen in pod form in Designed to eat up all crops in mere seconds. Previously called "Gipper" for some reason on this website, even though it is Gus in the credits of Leroy & Stitch.
527 Designed to turn trees into chips starting at the top. Number was mentioned on the experiment pod container in Stitch! The Movie.
528 SPF Designed to block out all sun light on planets, causing all sorts of problems. When turned to good, he can block out harmful sunlight leading to his one true place: fixing the ozone.
529 Red/Purple A yellowish tan meerkat-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of . ,109,207,
530 Designed to cry, until she makes a flood.
531 Blue Seen in pod form in Stitch! The Movie. Designed to study past events and, like Snafu, foil enemy plans by any possible means, but he is smarter and can jump higher than him. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number used for Skip in "The Origin of Stitch".
532 Yellow Seen in pod form in Stitch! The Movie. Designed to electrocute you with her antennae. Was mentioned in "Skip".
533 Blue A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head. Designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." The Origin of Stitch,Stitch Jam 2,220a, 224b,Leroy & Stitch,Stitch!
534 Green Seen in pod form in "Drowsy". Designed make weeds grow everywhere. 137,
535 Yellow Seen in pod form in . Designed to make rainbows appear everywhere, until you go crazy. , Leroy & Stitch
536 Purple Seen in pod form in Pod Puzzles Designed to bury cities in snow. Number used for Mary in "The Origin of Stitch".
537 Rust Designed to make rust appear on any metal surface.
538 Autumn Designed to turn season into autumn.
539 Blue Seen in pod form in . Designed to make algae grow on ponds.
540 Blue A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. Stitch!,210,Stitch!Now ,Leroy & Stitch
541 Swell Designed to grow bigger due to being ignored.
542 Red Seen in pod form in Beach Treasure. Designed to be a bigger, better version of Comet (503). Number used for Hocker in "The Origin of Stitch"
543 Green Seen in pod form in . Designed to make lightning strike everything.
544 Purple/Green A small purple, roughly slug-like experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Seen in pod form in Stitch! The Movie. Designed to thrash crops with his mace-like appendages. Thresher was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie, Beach Treasure
545 Pompey Designed to produce enough lava to cover whole cities.
546 Green Rip Seen in pod form in Beach Treasure. Designed to be the improved version of 356.
547 Blue Cam Seen in pod form in Pod Squad. Designed to record the enemy's most private moments. Number used for Zawp in "The Origin of Stitch".
548 Cheesy Designed to to have the personality of a very, young child.
549 Supersweet Designed to make you lose your sense of taste.
550 Clammy Designed to make people clammy.
551 Dryheat Designed to make you go against air conditioners during summer so you’ll literally boil.
552 Blue Seen in pod form in Stitch!. Designed to suck the leaders of planets into its air bubbles and then go into orbit around the planet. He is seen in the Disney Adventure comics.
553 Designed to cause constant eclipses. Number used for Checkers in "The Origin of Stitch".
554 White Designed to destroy the ozone layer. Number mentioned on the experiment pod container in "Sample"
555 Liquefactor Designed to make anything he touches turn into water; kind of a water version of the Midas touch.
556 Blue Berg II Seen in pod form in "627". Designed to make the perfect iceberg with its back side of his body.
557 Cauldron Designed to make soup and other liquid food. He uses tail like a nun-chuck (tail is detachable). Brusselsprouts are his one weakness.
558 Green Sepia Seen in pod form in Pod Squad. Designed to bite people and make them swollen. Number used for Frenchfry in "The Origin of Stitch".
559 Blue Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make everything she touchs turn into fool’s gold.
560 Yellow Seen in pod form in Stitch! The Movie.Designed to change the flow of light.
561 Green Seen in pod form in Pod Puzzles. Designed to tell on everyone when they do something bad saying "He did…" or "She went and did…". This experiment is featured in the Disney Adventure Comics.
562 Blue Hardy Designed to have a hard shell.
563 Silbert Designed to scare people.
564 Yellow Seen in pod form in Beach Treasure. Designed to make people married after one day, she can even turn you into an adult. Number used for Forehead in "The Origin of Stitch".
565 Phosphor Designed to make everything glow by painting it with his luminous paint.
566 Blue A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch
567 Blue Seen in pod form in "627". Pod caught by Gantu. Designed to control the weather. 123, Leroy & Stitch
568 Blue Seen in pod form in"627". Supposed to be designed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now no ones sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones.
569 Blue Glenn Seen in pod form in Beach Treasure. Designed to become an incredibly attractive male of any species and use that to sway women away from their previous relationships.Number is used for Backhoe in "The Origin of Stitch".
570 Designed to make everything very icy outside.
571 Dusty Designed to create tons of dust making it hard to breathe.
572 Dropcall Designed to make prank phone calls.
573 Handoman Designed to give people jobs.
574 Blue Lardo Seen in pod form in special feature the experiment profile. Designed to make people fat.
575 Green Seen in pod form in Pod Squad. Designed to attract other objects using her magnet like ears. Number used for Poki in "The Origin of Stitch".
576 Darn Designed to destroy dams.
577 Purple Oof A yellow experiment with a blue ball on his tail. Seen in pod form in Pod Puzzles. Designed to break people's spines.
578 Carrie Designed to carry and drop bombs.
579 Spinster Designed to spin.
580 Purple Seen in pod form in Pod Puzzles. Designed to make people have a freaky day. Number was used for Fibber in "The Origin of Stitch".
581 Roadie Designed to break roads.
582 Spout Designed to make geysers spout all over.
583 Blue Seen in pod form in Stitch! The Movie. Designed to be a voracious eater and is able to breathe lightning and fire. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). He was mentioned in as a flying experiment.
584 Balar Designed to overload Bio-electric and mechanical energy 1000%.
585 Blue Petrifier Designed to freeze things in ice.
586 Blue A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". Note that he shrunk between "Tank" and "Snafu", suggesting he returns to normal size after a while. Number used for Gotchu in "The Origin of Stitch". 120, 226,
587 Blue Noviz Designed to turn into a shadow, make people blind and transform light into darkness.
588 Sa Designed to annoy people with her mexican music.
589 Stoopinslide Designed to make you slip and slide with the goo he releases on his stomach.
590 Baron Meter Designed to control the weather.
591 Yellow Seen in pod form in Beach Treasure. Designed to eat up fish and cause a fish famine. Number was used for Topper in "The Origin of Stitch".
592 Blue A blue experiment with stripes on his legs and arms and two antennae. Seen in pod form in "627". Designed to launch a near invisible liquid out from underneath his tail.
593 Heatwaver Designed to make heat waves when he flies.
594 Colm Designed to make soda.
595 Blue Seen in pod form in "627". Designed to crush ice for fishers in the winter.
596 El Carbon Designed to release carbon monoxide to poison the air.
597 Blue Zirconia Seen in pod form in"627". Designed to compress mineral matter into high-quality gemstones. Number was used for Slick in "The Origin of Stitch".
598 Yellow Seen in pod form in Pod Squad. Designed to destroy fishing vessels.
599 Red Seen in pod form in Stitch!. Designed to make tattoos.

6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line [ ]

600 Blue A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to have all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "Woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is a massive failure. Number mentioned on the experiment pod container in "Amnesio". 118,224b, Leroy & Stitch,Stitch!Now
601 Blue/White A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103,109,118,132, 119, 125, 207, 217,220b,Stitch!Now,138, 203,
602 Blue A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. Number was used for Felix in "The Origin of Stitch". 124, 137,217,226, Leroy & Stitch, Stitch!Now, Stitch Jam 2
603 Yellow A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226,Leroy & Stitch, Stitch!
604 Yellow A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything and himself disappear with a blink of his huge eyes, though he can also make them re-appear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make surrounding objects or creatures disappear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He was one of the twelve new pods found by Lilo and Stitch in "Drowsy". He is voiced by Rob Paulsen. In Leroy & Stitch, he is voiced by Tara Strong. 119,215, 226, Leroy & Stitch, Stitch!, The Origin of Stitch
605 Yellow A tall plum purple Geigenstein-like experiment. Designed to warp you into the future.
606 Blue A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116, 226, 220b, 207 Leroy & Stitch,
607 Blue A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208,
608 Blue A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. Number was used for Doubledip in "The Origin of Stitch". Stitch!,138,224a, ,Beach Treasure,
609 Green An orange doglike experiment with small eyes, a big mouth, small ears and a large black oval on his forehead. Seen in pod form in Stitch! The Movie. Designed to fire heat from the black oval in his forehead. Heat was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie,Experiments on the Loose, Beach Treasure, Stitch!,215, The Origin of Stitch
610 Green A purple, ghost-like experiment with a white-striped witch hat extending from her head, a yellow heart-shaped mark on her white chest, and wavy arms similar to cloth. Designed to be an evil witch.
611 (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Designed to terrorize cities.
613 Yellow A small, blue, lemur-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antenna on his head. Seen in pod form in Stitch! The Movie Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. His one true place is as an alien invasion alarm and buzzer for Lilo's hula school. He also operates the scoreboard for the game show in "Spike". Number used for 627 in "The Origin of Stitch".
614 Blue Seen in pod form in special feature the experiment profile. Designed to be really well with weapons and destroy everything. ,Leroy & Stitch
615 Designed to build fatal booby traps in order to steal picnic baskets. (Named after )
616 Blue Seen in pod form in Stitch!. Designed to jump across planets. ,
617 Blue A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Plasmoid was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch!, Beach Treasure, Paradise Rescue, Cosmic Slugger, Alien Interception
618 Purple A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body. Seen in pod form in Pod Puzzles. Designed to turn things into crystals, rubies, diamonds, and gems.
619 Blue/Red A small, red six-legged furred reptilian dragon-like experiment with a red-purple striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a round hole-like nose. He is sometimes called "Splody" for short. Designed to shoot fiery red plasma blasts from his nose, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches with his fiery blasts. In the "Slushy" episode, Splodyhead returned to help to fight Slushy with fire against ice. In this episode, Jumba erroneously refers to him as "515". 117, 127,201, 119, 138, 220b Leroy & Stitch, Stitch!, Stitch Jam 2
620 Purple Page Designed to possess any other living being. Her one true place is at Kokua Town Church.
621 Green A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the PlayStation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. ,
622 Blue Seen in pod form in Beach Treasure. Designed to be Jumba's clone, but he is smaller than him and only speaks alien.
623 Purple Designed to retrain all Experiments who have lost or forgotten how to carry out their primary functions, and be a master of all combat skills but failed because though he knows all combat skills he only uses judo. Number mentioned on the experiment pod container in "Houdini".
624 White A pink shapely female experiment with a strong feminine resemblance to Stitch and his primary love interest, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Designed to sing a song that turns "good" experiments to "bad", though it also worked on Jumba. Stitch and Reuben are immune to her song's effect, as they were created after Angel. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her "toots", "sweet lips" and "hotcakes", but as for Angel, she rejected him. Angel was caught by Gantu after defecting from his side out love for Stitch but rescued in "Snafu". She is voiced by Tara Strong. 125, 215, 226, , ,
625 Blue/Purple/White A golden, koala/marmot-like experiment resembling a chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Magazine Comics before , he was blue). He is a prototype of Stitch; but while his powers, he is lazy, cowardly, and only makes sandwiches. Only referred to as 625 in the series and , but was finally named Reuben by Lilo during . He speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. , Most episodes, ,
626 Green A blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. After learning of his older "cousins", he and his friend, Lilo, make it their mission to give them a new purpose beyond chaotic mayhem. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. He is the first successful destructing experiment Jumba created after two failures: 600 and 625. All episodes and movies and magazines
627 Blue A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electrokinesis, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by Chris Sanders. He is the only experiment to keep his number as a name since Lilo did not give him one. Stitch! The Movie,123,215,220b, Leroy & Stitch,Stitch!
628 Blue Created with 627 or after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "So much for experiment 627. Perhaps I will have better luck next time". 123, Stitch and Experiments
629 Green Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so he told Jumba to make him resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical, but also makes liberal use of his plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to "Jailhouse Rock".

Other experiments [ ]

N/A Tippy A pink-gray experiment similar to a doll/robot with four eyes and dressed in a pink dress. Her function is unknown, but when she panics, she knocks over everything in her path. She appeared in the comics. She was created by Jumba and given by him to Lilo as a present. Her one true place is with Lilo as her doll.
N/A A black skunk-like experiment. Designed to fire pink spheres of a repulsive odor from underneath his fur. It is also shown that when his odor is mixed with Mr. Stenchy's, it can be used as an air freshener. He was created by .
N/A A dark purple, skunk/rabbit-like experiment with purple claws, two large ears similar to with two gold earrings on his right ear, small blond Mohawk, white belly, and tiny pink nose. He can also mutate into a second form with four arms, two long antennae, and three spikes on his back. He was created by Delia to defeat Stitch.

In the Japanese version, Dark End is female, but in the English dub, Dark End is male.

  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by  Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • According to the series episode "Skip" (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred) and Kixx as "X-601" (ex six-oh-one) in their respective eponymous episodes, further supporting this.

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde , who are called 349 and 350 in their episode, but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes, but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch!, Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickle-Tummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickle-Tummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

References [ ]

  • ↑ L&S Says Mahalo TV Tome (December 13, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
  • 1 List of Experiments
  • 2 Marvin “628”

what experiment is 606

Character » appears in 1 games

Holio, also known as Experiment 606, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to transform into a black hole.

Summary short summary describing this character..

Holio last edited by Veilor on 09/28/18 03:50PM View full history

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Lilo & Stitch – Experiments: 6-Series » Characters

Lilo & Stitch franchise character index Lilo Pelekai and Stitch (Experiment 626) | Major Characters | Minor Characters | Stitch! anime | Stitch & Ai Experiments : 0-Series | 1-Series | 2-Series | 3-Series | 4-Series | 5-Series | 6-Series

List of 6-Series and unnumbered experiments

  • X-600: Woops — A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football -shaped head with three short white-tipped antennae and a short white-tipped tail. He is designed to be indestructible and able to do anything. He has all the powers of Stitch, but is a total klutz who accidentally bumps into everything. The only word he says is "Woops!" His pod is blue. His one true place is being a valued member of Pleakley's bowling team, since the one thing he can actually do is knock things over, including bowling pins. He is the first prototype of Stitch and is considered a failure due to his extreme clumsiness. He is voiced by Rob Paulsen . ( Appearances: "Woops", Leroy & Stitch )
  • X-601: Kixx — See folder below
  • X-602: Sinker — See folder below
  • X-603: Zap — A bright yellow living laser beam-like experiment with lightning-shaped antennae, dark blue eyes, and a small limbless vaguely dog-like body. He was caught by Gantu with the help of Experiment 627 in "627", but was later rescued in "Snafu". ( Appearances: "627", "Snafu", Leroy & Stitch , Stitch! , Disney Sorcerer's Arena )
  • X-604: Houdini — See folder below
  • X-605: Warpstron
  • X-606: Holio — See folder below
  • X-607: Launch — A tan naked mole-rat-like experiment with four spines on its back. It is designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. This experiment itself never actually appeared in The Series , but it was the blue pod on the sandcastle in "627". Rufus the naked mole-rat was mistaken for this experiment in the Kim Possible crossover episode named after him until Stitch identified him as not being one of the "cousins". This experiment may have briefly appeared in the Japanese intro sequence (and international end credits) of the Stitch! anime's second season, ~The Mischievous Alien's Great Adventure~ , when Stitch accidentally brings down the walls of the enclosed venue he was performing a rock concert in after fighting 627; a pink creature with a reddish-pink nose and large front teeth that stick out much like a naked mole rat's teeth can be partially seen behind Thresher, looking up at the collapsing walls.
  • X-608: Slugger — A small, yellow pterosaur-like experiment who is designed to deflect projectiles with his tail shaped like a baseball bat . His pod is blue. His one true place is as a Little League Baseball coaching assistant. ( Appearances: "Slugger", "Glitch", Leroy & Stitch , Stitch! , Lilo & Stitch 2: Hämsterviel Havoc , Disney Stitch Jam note  Non-playable character )
  • X-609: Heat — A small, red-orange vaguely dog-like experiment with small eyes, a big mouth, small drooping ears, and a large shiny black oval embedded in his forehead. He is designed to fire rays of flaming heat from the blowtorch-like feature on his forehead. He was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued by Lilo and Stitch in "Snafu". ( Appearances: "Dupe", "Remmy", "Snafu", Leroy & Stitch , Stitch! )
  • X-610: Witch — A small, purple bat/ghost-like experiment. The back of her head is shaped like a cone and curved at the bottom to resemble a witch hat, and her ears resemble small bat wings. Her eyes are blue and she has eyelashes. Her stomach is light purple and her chest has a yellow heart. Her witch-like hat head has a pattern of purple and then light purple stripes. She was designed to have many supernatural abilities. These include the abilities of a ghost and being able to possess others in order to turn them into evil witches too. Once possessed, the victim is under Witch's complete control and also has her variety of abilities such as animation, spontaneous generation, levitation, demonic transformation, and other forms of reality-bending abilities. Her pod is green. She is voiced by Susanne Blakeslee . ( Appearance: Stitch! )
  • X-611: El Fin (a.k.a. Doomsday) — An experiment designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had X-611's blue pod in "Houdini" but he was actually reading X-119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue.
  • X-612: Blandzilla
  • X-613: Yaarp — See folder below
  • X-614: Gunner — This experiment's blue pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown.
  • X-615: Yogee
  • X-616: Joey
  • X-617: Plasmoid — A large green scorpion-like experiment with a pincer-less tail. He is designed to shoot explosive balls of plasma from his tail . Plasmoid was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued in "Snafu". ( Appearances: "Dupe", "Snafu", Leroy & Stitch , Stitch! , Disney Tsum Tsum note  Was originally a non-playable event character and later cameos in Gantu's ability )
  • X-618: Crystallene
  • X-619: Splodyhead — See folder below
  • X-620: Page
  • X-621: Chopsuey — See folder below
  • X-622: Jumby
  • X-623: Trainer
  • X-624: Angel — See folder below
  • X-625: Reuben — See folder below
  • X-626: Stitch — See the franchise's title characters' page
  • X-627 — See folder below
  • X-628 — Created around the same time as 627, it was seen only as a blue pod at the end of "627" as Jumba locked it away in a vault, saying, "So much for Experiment 627. Perhaps I will have better luck next time." This experiment never physically appeared in the franchise, nor was it mentioned ever again after "627".
  • X-629: Leroy — See folder below
  • Skunkuna — A black and white skunk-like experiment with a beak, three antennae on his head and two antennae on his tail. According to the English dub of the Stitch! anime, he was made by Dr. Hämsterviel instead of Jumba, and thus is not part of Jumba's numbering system. He is able to shoot explosive pellets that release an unbearable stench upon impact. He falls in love with Mr. Stenchy, who has a similar stench-releasing ability. When the stenches of Skunkuna and Mr. Stenchy combine, they form a perfect aroma. Many fans assumed that the experiment is actually Experiment 126/Stank and the English dub completely changed his identity, but Jess Winfield has stated that the Japanese original did name the experiment "Skunkuna" as it was written on the translated scripts the English dubbing team received for the episode's "re-versioning". ( Appearance: Stitch! )

Notable 6-Series experiments

Characters in Lilo & Stitch – Experiments: 6-Series

  • Adaptational Villainy : He's one of the experiments that Hämsterviel has control over in the anime, although his cameo in Stitch and the Planet of Sand implies that he's become good again.
  • The Bully : Before he was reformed, he loved to pick fights. This trope is what he was designed to do, really.
  • Expy : See the above description.
  • Hair-Trigger Temper : Before he’s reformed, it doesn't take much to get him violent.
  • Multi-Armed and Dangerous : He has four muscular arms, perfect for beating up others. However, unlike his cousins, they are not retractable as far as we know.
  • No-Neck Chump : He doesn’t have a neck.
  • Purple Is Powerful : He’s a purple experiment with super-strength and hand-to-hand combat skills.
  • Spectacular Spinning : Like his inspiration, he can spin like a tornado.
  • Purple Is Powerful : He is a strong purple experiment who is powerful enough to challenge Stitch in a fight.
  • Would Hit a Girl : He was willing to attack Lilo.
  • Would Hurt a Child : Again, he tried to attack Lilo.
  • Wrestler in All of Us : Some of his fighting styles employ professional wrestling moves.

https://static.tvtropes.org/pmwiki/pub/images/602_sinker_8.png

  • Adaptational Villainy : He's one of the experiments that Hämsterviel has control over in the anime, although he reforms by the end of "Stitch Ahoy!" .
  • Aliens Speaking English : He verbally speaks in the anime.
  • Flipping Helpless : In the anime , Sinker (602) has a blind spot on his large fin that makes him immobile on land if he falls over to his side.
  • Height Angst : He scowls when Stitch laughs at him for being small.
  • Mundane Utility : He gets a job at a sushi restaurant cutting food. Also, at the end of the anime episode "Stitch Ahoy!", he uses his fin to cut Slushy's ice balls into shave ice.
  • Suddenly Voiced : He was silent in The Series , but is able to speak in the anime, possibly due to Hämsterviel's transmutation.
  • Super Not-Drowning Skills : He can't actually breathe underwater, but he can stay under there for a long time.
  • Threatening Shark : Resembles a shark. He has a big shark-like dorsal fin that can cut things in half.
  • Weaksauce Weakness : In the anime, it's shown that if he's forced into a horizontal position, he'll become immobile due to his large dorsal fin.

https://static.tvtropes.org/pmwiki/pub/images/604___houdini.png

  • Bunnies for Cuteness : He looks like a rabbit, has big cute eyes, and is very timid.
  • Invisibility : He can turn things invisible by blinking, including himself.
  • Lovable Coward : He is a cute bunny-like experiment who cowers and trembles at everything.
  • Named After Someone Famous : Named after Harry Houdini , a famous magician.
  • Power Incontinence : If his eyes are irritated by flashing lights, he'll blink rapidly and turn many things invisible by accident.
  • Shrinking Violet : He is very shy and turns invisible whenever he is scared.

https://static.tvtropes.org/pmwiki/pub/images/606_holio.png

  • Black-Hole Belly : He sucks things into his mouth but he can give some of it back like Mertle's dolls.
  • Gonk : He has a wide yet flat-looking head compared to the other experiments.
  • Gravity Sucks : He can turn into a black hole, sucking up everything in its vicinity.
  • Early Installment Character-Design Difference : In his debut episode, he had no tail. In "Checkers", he had the typical stumpy tail seen on several experiments.
  • Extreme Omnivore : He can eat anything using his black hole.
  • Mundane Utility : Now he uses his ability to clean up litter and debris.
  • Sequel Non-Entity : He does not appear in the Stitch! anime.
  • Unrealistic Black Hole : He can summon black holes at any time even when he's not in space. Also, they're not quite as powerful as actual black holes, and anything that goes into his black holes does not undergo spaghettification and can be retrieved.
  • Vacuum Mouth : His main function is to suck things into his mouth, even after redemption where he cleans up debris.
  • Volumetric Mouth : He can turn his mouth into a black hole and inhale anything like a vacuum cleaner.

https://static.tvtropes.org/pmwiki/pub/images/613_yaarp.png

  • Bizarre Alien Biology : His horn is of the sound-producing definition and is able to curl up when not in use.
  • Bizarre Alien Locomotion : Cuter than most examples of this trope, he goes around by bouncing on his tail like Tigger .
  • Blue Is Heroic : He is turquoise and his one true place is a warning alarm at Lilo's halau.
  • Cute, but Cacophonic : He's small, blue, and fuzzy, but makes extremely loud noises from the horn on his head.

what experiment is 606

  • Gale-Force Sound : He can make sounds so loud that they knock people off their feet.
  • Multi-Armed and Dangerous : Subverted ; he has four seemingly non-retractable arms but they're not what makes him dangerous.
  • Super-Scream : His power is to emit deafeningly loud noises through the horn-like appendage on his head.
  • Series Continuity Error : He accidentally appeared in the episode before his debut, already reformed. He also appeared in the E.A.R.W.A.X. fight in "Spike" despite not being part of the group, as he's only meant to appear in the trivia competition in the same episode.

https://static.tvtropes.org/pmwiki/pub/images/splodyhead_experiment_619.png

  • Bioweapon Beast : Like most of the 6-series, but particularly noticeable in his case due to being based on a specific weapon (a Plasma Cannon ).
  • The Cameo : In Big Hero 6 , his image appears on a pillow in Fred's bedroom, making him the first of Stitch's cousins to appear in the Disney Animated Canon in some form.
  • Elemental Rivalry : Had one with Slushy (523) , Splody's opposite in elemental power, where they had an epic fight against one another in Slushy's episode. They also started the fight during Pleakley's E.A.R.W.A.X. session in "Spike" when Slushy threw a snowball at Splody, who returned fire only for Slushy to bat it away and break out Spike in the process. They eventually resolved their issues with one another after seeing Pleakley successfully use hugging therapy on Spike, leading the elemental opposites to hug each other.
  • Evil Smells Bad : In the anime, his ability was modified by Hämsterviel to fire purple balls of a terrible odor . Said modified ability would be reversed so he would expel a more pleasant smell.
  • Inconsistent Coloring : Splody's pod is blue in his debut episode, but red in the anime.
  • Plasma Cannon : He is a living one, although the plasma he fires look like fireballs, not the green blobs we see throughout the franchise.
  • Playing with Fire : His main ability, although it's actually hot plasma that he fires.
  • Series Continuity Error : Jumba mistakenly referred to Splodyhead as Experiment 515 in "Slushy"; 515 is the number of Deforestator.
  • Your Size May Vary : His size has been somewhat inconsistent in his appearances, most notably in "Spike" when in one scene, he appeared a lot bigger due to a layering error.

https://static.tvtropes.org/pmwiki/pub/images/621_chopsuey.png

  • Aliens Speaking English : He speaks fluent English with a very nasal voice like Stitch.
  • Evil Laugh : He randomly bursts into maniacal laughter.
  • Green and Mean : He has green fur, he's one of the main antagonists and bosses of the Stitch: Experiment 626 video game.
  • Green-Eyed Monster : He was very jealous of 626 and tried to prove himself to be the superior experiment over the younger experiment. It didn't work.
  • Flawed Prototype : Has Stitch's powers and abilities, but he's not as capable as him.
  • Multi-Armed and Dangerous : Has four arms, but they don't seem to be retractable.
  • No Name Given : In his only appearance as it was a prequel to the events of the original film. He was named by the time of Leroy & Stitch , however.
  • One-Shot Character : Only appeared in a Spin-Off prequel video game that was removed from canon after a sequel film came out.
  • One-Winged Angel : After his mutation, getting a stretched-out face with bulging bugged-out eyes, a wide chest with an even skinnier waist, longer arms with narrow upper arms and very thick forearms, longer legs with skinny thighs and thick lower legs, and longer spines (doubled from three to six), claws, and toes.
  • "Well Done, Son" Guy : He seeks his creator's approval despite Jumba being disappointed with his results.

https://static.tvtropes.org/pmwiki/pub/images/x_624_angel.png

  • Action Girl : She isn't as limited in capabilities as most of her predecessors. She knows how to fight, as seen when she busted herself, Stitch, and others out in "Snafu", and when she quickly took down four Leroy clones to protect Stitch in Leroy & Stitch .
  • Adaptational Jerkass : She became more short-tempered in the anime, getting angry at Stitch for petty reasons.
  • Affectionate Nickname : She and Stitch refer to each other as their "boojiboo", which is a term of endearment meaning "beloved" or "loved one" in their native Tantalog language . Reuben, who was more attracted by her looks, called her "Hotcakes".
  • Alien Hair : Her antennae vaguely resemble long human hair. She can use them like tendrils in lieu of a second pair of arms, but the only time they do something was in her debut episode where she uses one to push an out-of-reach button .
  • Aliens Speaking English : Not in The Series , as she spoke just two non-Tantalog words in "Snafu", but by the time of the anime she's become a pretty proficient English speaker, though she still speaks Tantalog most of the time. Justified considering that she probably needed to learn English in order to have her singing appeal to humans. This is also averted in Disney Speedstorm where Tara Strong reprises her role.
  • Ascended Extra : As explained below, she went from intended One-Shot Monster of the Week to becoming one of the most prominent characters of the franchise.
  • Beauty, Brains, and Brawn : The Beauty of the main trio of experiments (which includes Angel, Reuben, and Stitch). She is the most attractive, the best singer, note  Reuben can carry a tune and his original voice actor does sing, though Tara Strong and Kate Higgins are professional singers. And does anyone really want to hear the extremely nasal Stitch (who is voiced by a filmmaker and illustrator with no real singing ability) sing? and the only female of the three. That said, she has shown some of the other two parts of this trope in The Series and Leroy & Stitch .
  • Becoming the Mask : First pretended to love Stitch and be his new girlfriend, but his sheer kindness and siren song immunity caused her to actually fall in love with him and become his girlfriend.
  • Breakout Character : She was in only two episodes of The Series , note  three if you count her appearance in a dream in "Remmy", one of them being the show's last regular episode , and in Leroy & Stitch she was only in the final battle against the Leroys and in the big family photo at the end. She was also not meant to appear ever again after her debut episode . Despite this, she is the most popular experiment besides Stitch himself that the franchise ever introduced. The anime featured her much more often, she has made several appearances in Disney's crossover video games including Disney Magic Kingdoms and Disney Speedstorm , and she nowadays gets more merchandise than Lilo.
  • The Cameo : And to also continue from the above trope, she even appears as a plush toy in the third episode of Monsters at Work .
  • Cute Monster Girl : Not that the other experiments aren't cute themselves , but her Stitch-like body has a few humanlike traits and we see very few females.
  • Character Development : She originally acted sweet to Stitch simply to sell him out to Hämsterviel, but later does have true affection for him.
  • Damsel out of Distress : She breaks out of her own containment capsule after Stitch gets himself captured and he confesses his love to her.
  • Defecting for Love : Thanks to Stitch being the first experiment to treat her kindly (helped by the fact that he's immune to her siren song), she ended up feeling guilty for her manipulation of him. As a result, she turned on Gantu and Hämsterviel by reverting the experiments back to good just before the cousins could beat up a weakened and reluctant-to-fight-back Stitch. Unfortunately, this decision did lead to her capture by Gantu at the end of her episode.
  • Distaff Counterpart : To Stitch. The only real differences between them are her color, her long antennae, and her markings, especially the white V-shaped chest marking that (fittingly) resembles angel wings and the back marking that ( normally ) looks like an upside-down heart.
  • Dude Magnet : She utilizes this to attract reformed experiments so she can revert them with her singing.
  • Evil Diva : Her song itself has evil repercussions. Also, yes, she is a diva; the anime shows quite well how her international and intergalactic fame has affected her.
  • Face of an Angel, Mind of a Demon : At first as she pretended to be sweet to take advantage of Stitch, but she drops the "demon" side later. This is also the basis for her name since Lilo named her in sarcasm (see Shout-Out below).
  • Flanderization : Angel actually did have a small bit of a diva personality in The Series , but the anime made it a defining aspect of her character.
  • Flat Character : The Series ' s version of Angel didn't have much of a defined personality other than being a pretty girl version of Stitch with a siren song who was initially antagonistic. Stitch! gave her a job that fits her abilities and the character flaws to go along with it.
  • Hair Substitute Feature : She has two long antennae that resemble human hair.
  • Heel–Face Revolving Door : While not exhibited by her herself, this is the basis of her primary function, able to invoke a Face–Heel Turn in any experiment made before her (and Jumba) with a song, and can invoke a Heel–Face Turn in the same by singing it backward .
  • Heel–Face Turn : Used to work for Hämsterviel, but changed sides after realizing her feelings for Stitch.
  • Heroic Sacrifice : In her debut, although technically Gantu captured her moments after the experiments were freed and he has to blast Stitch in a net while their guard was down. She was later rescued.
  • Kissing Cousins : Although she's not actually directly related to Stitch beyond their similar appearances and sharing the same creator, since they are artificial lifeforms with their own unique DNA mixtures, and the "cousins" thing with the experiments are based on Hawaiian slang where it's used to refer to friends , not necessarily relatives. Still, they are in love, though tellingly, Stitch never calls or considers Angel a "cousin" to get around this problem.
  • Iconic Sequel Character : The most famous of Stitch's predecessors, but it took a long while to achieve this status. She didn't appear at all in the 2002 original film, was only hinted at through a mini-poster and a bonus feature included with 2003's Stitch! The Movie , officially debuted in the thirtieth aired episode of Lilo & Stitch: The Series in January 2004, did not make her only other major appearance in the show until the penultimate aired episode in June 2006, finally became a recurring regular in the Stitch! anime that debuted in 2008 (whose English dub first aired in 2009), and eventually gained a steady stream of merchandise sold worldwide (including the United States, where the anime that she appears most frequently in had only a brief run) from The New '10s onward. She even makes video game appearances years after her debut.
  • Her fur was a deeper shade of pink in her debut episode compared to her official artwork and all her later appearances.
  • Her appearances in Gameloft 's Disney games, including Disney Magic Kingdoms and Disney Speedstorm , color both sides of the tips of her ears purple rather than only the insides of the ear tips.
  • Ironic Nickname : At first since Lilo gave 624 her name in sarcasm, although Stitch believed her name to be completely unironic before she actually reformed.
  • Jerk with a Heart of Gold : She may be a bit selfish and snobbish, but she cares for Stitch greatly.
  • Love at First Sight : Subverted at first; she caused this to Stitch but didn't truly have feelings for him until a day later.
  • Love Redeems : How she was reformed instead of Defeat Means Friendship . She realizes that she does have feelings for the dedicated, sweet-hearted Stitch, and decides to defy Gantu and Hämsterviel to save him.
  • Magic Music : Not quite magic, since this comes from an artificial alien lifeform and is known to work on only similar artificial alien lifeforms made before her (as well as her creator), but hearing a song like hers normally won't affect one's morality so suddenly.
  • Manipulative Editing : Due to her being reformed, Reuben had to trick her into singing to him (he and Stitch are the only experiments unaffected by her singing) so that he could record her voice and play it backward, turning the experiments tamed by Lilo evil again. Experiment 120 (Snafu) would ruin these plans sometime later.
  • Mascot : The de facto one of the experiments other than Stitch, considering she's usually the only one of the first 625 that Disney is willing to promote.
  • Messy Male, Fancy Female : The Fancy Female to Stitch's Messy Male. Stitch has spiked tufts of fur on his head and chest, while Angel's fur is smooth, with a white V-shaped marking on her chest. In addition, Stitch has notches in his slightly pointed ears and his retractable antennae are short with budded tips, while Angel's slightly rounder ears lack notches and her non-retractable antennae are long, curved, and smooth with rounded tips.
  • Morality Pet : She quickly establishes herself as the second one of these for Stitch (Lilo's the first, obviously) in her debut. He behaves a lot more politely whenever she's around him.
  • In her eponymous debut episode when Stitch is captured by the experiments she turned to evil.
  • Also in her first anime episode ("Angel's Flight") when she accidentally made Stitch evil again, eventually leading to him breaking the wind chime Yuna made for her grandmother, causing the human girl to snap at Angel for all the problems she caused during her visit.
  • No-Sell : Her siren song can turn any experiment evil, but if that experiment is created after her, they will be completely unaffected by it, though they may still compliment her beautiful singing nonetheless. However, the anime shows that it's (apparently) actually possible to convert experiments made after her to evil if it's performed with a different voice; when she got a head cold in the episode, her singing voice became croaky as she was singing her song repeatedly to entertain herself and Stitch on their date. The worse-performed but still-in-tune song affected Stitch and turned him to evil again.
  • Now Do It Again, Backwards : Singing or playing her siren song in reverse around her affected victims turns them good again.
  • Our Sirens Are Different : An alien genetic experiment siren who seduces other alien experiments made before her, singing her siren song to turn them to evil . Acoota chi-meeto igatta no mootah, nagga to nala itume tidooka Translation Heed me, you are in my power. Henceforth, nothing shall be too cruel or too abominable for you. You cannot escape.
  • Pink Girl, Blue Boy : With Stitch given their fur colors.
  • Pink Means Feminine : She has pink fur and is girly, especially in Stitch! .
  • Pint-Sized Powerhouse : Well, not to the extent of her boyfriend as far as we know, but she is strong enough to break open containment capsules with only a headbutt . She's also strong enough to knock Stitch out with a headbutt.
  • Retractable Appendages : Does not seem to have these (her antennae are always exposed and she is too thin at the waist to have the extra arms), but she does have retractable claws. (Pay close attention to her first scene in her debut when she threatens Lilo.)
  • Satellite Love Interest : To an extent in that the main reason she was introduced was to give Stitch a love interest. The anime sanded down the "Satellite" part by giving her more of a personality.
  • Sequel Non-Entity : Despite that her popularity allowed her to gain more appearances in the anime, this did not follow through with Stitch & Ai .
  • Shout-Out : Her name is most likely a reference to the subject of Elvis Presley 's "(You're the) Devil in Disguise", especially since Lilo named her "Angel" as sarcasm.
  • Single Woman Seeks Good Man : Although she did not intend to fall in love with him, Stitch's kindness is what won her over, although he is immune to her siren song. Compare to how she primarily acts around Reuben who behaves more like a sleazeball around her.
  • Suddenly Speaking : In the anime. In the original series, she only speaks Stitch's alien language, but she speaks English in the anime, albeit not as much as more fluent Stitch in that show.
  • Tertiary Sexual Characteristics : She looks like a version of Stitch with a very high-pitched voice, pink fur, long eyelashes, an hourglass figure, a heart-shaped marking on her back, and long antennae that look like hair.
  • Took a Level in Jerkass : In the anime where she gains the personality of a vain, spoiled celebrity (due to becoming a popular singer in the years since Leroy & Stitch ) and gets charmed by someone else at least three times (even though she always came back to him).
  • The Unintelligible : In the original series she only speaks in Tantalog and never speaks English once.
  • Use Your Head : Angel has a surprisingly strong headbutt for someone who was only made to be a siren. In the The Series episode "Snafu", she headbutts her capsule to shatter it open, then headbutts Stitch's capsule to free him, and then both do so to free Lilo and the other trapped experiments from their capsules . In the Stitch! anime episode "Angel's Flight", she headbutts Stitch after she accidentally made him evil again when she, coming down with an awful head cold, sang her song beside him with a croaky voice to knock him out cold and end his sudden rampage .

https://static.tvtropes.org/pmwiki/pub/images/reuben_experiment_625.png

  • Adaptation Dye-Job : He's teal-colored in Comic Zone: Lilo & Stitch but was changed to golden-colored for the films and TV series to better differentiate him from Stitch.
  • Affably Evil : For an experiment designed to cause massive destruction (and one of Hämsterviel's employees), he's surprisingly laid-back and easygoing.
  • Aliens Speaking English : Unlike his cousin Stitch, he's perfectly fluent in English, speaking it with a Brooklyn accent . This is one of the very few advantages he has over his younger cousin, although the anime's English dub puts them on near-equal ground in English fluency. He is also implied to know several other Earth-based languages. It's justified in that he has "advanced language programming", though it's never explained why he has such programming and Stitch doesn't .
  • Appropriated Appellation : After a few attempts he wasn't proud of, he takes to Lilo's last name suggestion, Reuben.
  • Beauty, Brains, and Brawn : The Brains of the main trio of experiments (which includes Angel, Reuben, and Stitch). Although he has the exact same strength as Stitch, his laziness negates the Brawn aspect, and he isn't as "cute" or attractive as the more popular Stitch or Angel (not to say that he isn't cute, though). But he's easily the Brains considering he's more fluent in English than Stitch and Angel (both of whom do not speak English as fluently), makes tons of snarky quips, knows a lot about the experiments before his time, and is able to use Awesomeness by Analysis the most effectively. note  Stitch has the same supercomputer levels of thinking, but he is quicker to make brash decisions and is more temperamental.
  • Because You Were Nice to Me : Lilo wins him over by naming him and actually befriending him.
  • Big Eater : Mostly of sandwiches, and he's not picky about what ingredients he puts in them.
  • Bioweapon Beast : Like Stitch, he's a genetic experiment meant to be an ultimate superweapon. Unlike Stitch, he's too lazy to use his powers properly .
  • Bookends : He is one of the first experiments to be reactivated since Stitch's creation (which happens in Stitch! The Movie ), but the very last one to be rehabilitated and named (which happens in Leroy & Stitch ).
  • Brilliant, but Lazy : He has all of Stitch's abilities, including super-intelligence, but not the motivation. Some episodes do show how clever he really is, such as figuring out Experiment 627's Achilles' Heel just by noticing his heavy laughter .
  • Bullying a Dragon : Often insults and otherwise antagonizes Gantu, who dwarfs him in size and is armed. Since 625 lacks the motivation to use his Stitch-like strength, he is thus often fried by a blaster or stomped on.
  • Canon Immigrant : He originally appeared in a series of Disney Adventures Comic Zone Prequels to the first movie.
  • Card-Carrying Villain : Unlike Gantu, who sees himself as the hero, Reuben calls himself and Gantu "the bad guys" in "Angel".
  • Reuben stars in his own game, 625 Sandwich Stacker .
  • He's also the deuteragonist of Leroy & Stitch , playing an important role in helping Lilo reunite with Stitch, Jumba, and Pleakley.
  • Stitch! gives him an third-season episode where he actually plays an active (for once) role of being a villain with "Reuben 2.0".
  • Deadpan Snarker : One of his main functions. Gantu (injured from his fight with X-601/Kixx) : I will not be made a fool of! X-625/Reuben (immediately without even facing Gantu) : Too late.
  • Deuteragonist : In Leroy & Stitch , where he gets his Heel–Face Turn thanks to Gantu abandoning him and Lilo giving him a name. He helps her out in rescuing Stitch, Jumba, and Pleakley after they find out that the experiment they were talking to was not Stitch at all.
  • Flawed Prototype : To Stitch. He has all the same powers and abilities as Stitch, but he's also extremely lazy and an incredible coward.
  • Freudian Excuse : He claims in the Grand Finale that the only reason he worked against Lilo and Stitch is because Lilo never bothered to try to help or even name him. There is some justification here if you've read the prequel comics; Jumba considered 625 a failure and frequently disparaged him... except for his sandwiches.
  • Friendly Enemy : Arguably towards Lilo and Stitch when he was one of their enemies in The Series , and had helped them out on occasions, although it's likely due to not caring to actually fight them.
  • Heel–Face Turn : In Leroy & Stitch after Gantu sets out on a small, two-man ship to break Hämsterviel out of prison (the second spot being for Hämsterviel), and leaves Reuben stranded on Earth. Unfortunately, this does not stick in the anime, in which he's back working for Hämsterviel and is slightly more proactive than before.
  • Heterosexual Life-Partners : With Gantu; even at the end of Leroy & Stitch , he reconciles with Gantu and finds his one true place as Gantu's first mate and galley cook.
  • Iconic Sequel Character : Although dwarfed in popularity by his immediate successor and predecessor, he is one of the major characters of the franchise and the most often seen experiment in the canon besides Stitch himself.
  • The Imp : He is just as powerful as Stitch, but he is never a real threat. He just spends most of his time making wisecracks (and sandwiches) and eating.
  • Inconsistent Coloring : Reuben's pod is blue in Stitch! The Movie , although it appeared as purple in some frames of that film. In the anime episode "Stitch's Birthday, Part One", when Reuben was dehydrated, his pod is white.
  • Informed Ability : A justified version: it has been stated that he has all the same powers as Stitch, but he is never seen using them because, from the start, Jumba explains that he's also a lazy coward. Finally ends in Leroy & Stitch , when Lilo finally convinces him to get off his lazy patookie and do something for himself.
  • Irony : He was in his one true place all along: by Gantu's side.
  • Late-Arrival Spoiler : His name, which he didn't get until the last film. The Stitch! anime and other official Disney media released since usually use "Reuben" instead of his experiment number, note  Oddly, however, a Lilo & Stitch: The Series -themed event in Disney Tsum Tsum did not refer to him as "Reuben", but rather as "Experiment 625" like in the show, despite Leroy appearing in the same event. and his costumed character also signs his autographs as "Reuben". note  The signature shown on Character Central (a Disney fan site about costumed characters) shows that Reuben's performer at the catered event where the photographer got the signature misspelled his name as "Rueben".
  • Lazy Bum : He'll get around to helping Gantu in the field once he's done eating sandwiches and watching TV.
  • The Load : He's only useful when it comes to sandwiches. Everything else? Yeah, no.
  • Lovable Coward : He's absolutely useless as a sidekick, but he's still an adorable-looking experiment.
  • Meaningful Name : He's named after a type of sandwich, the very food he loves. Also, since Reuben is behaviorally the most human-like experiment, his name is a more natural-sounding human given name, which he prefers over the sillier names Lilo gives the other experiments; 625 even rejected a few Punny Name suggestions from her before settling on "Reuben".
  • Minion with an F in Evil : Or really, "Minion Who Can't Be Bothered to Do Any Evil". Although Sloth—which he excels at being— is one of the Seven Deadly Sins , he can't be bothered to help out Gantu or Hämsterviel unless he's either forced to or gets some benefit for doing so.
  • Multi-Armed and Dangerous : Subverted ; he has the retractable lower arms like Stitch does but is no real threat to anyone because he just doesn't care to be threatening.
  • Mundane Utility : He has extendable claws, but the first time we see them, he's using them like butter knives to spread some grape jelly on a sandwich.
  • No Name Given : He had this status (regarding names other than his experiment number) until he was named "Reuben" in Leroy & Stitch , although he was called "Sandwich Boy" by Lilo once in the episode "627".
  • Redemption Promotion : Once he decides to stop being lazy and help Lilo, he actually proves himself to be quite useful much like his successor. He even manages to repair Gantu's ship, which Gantu himself was incapable of doing.
  • Retractable Appendages : Revealed in Leroy & Stitch that he does have a lower pair of arms much like Stitch. Before that, an episode of The Series also reveals that he does have retractable claws.
  • Satiating Sandwich : Loves making these and is incredibly good at doing so, to the point that he was named after one.
  • Sequel Non-Entity : Despite his regular appearances throughout the first two TV shows, he did not show up or was even mentioned in Stitch & Ai .
  • Supreme Chef : Reuben loves making sandwiches and they prove to be very delicious. The problem is that he is obsessed with making them due to his programming from Jumba.
  • Took a Level in Badass : In Leroy & Stitch after Lilo encourages him to use his powers to save the galaxy.
  • Trademark Favorite Food : Sandwiches; he loves anything that can be placed between two slices of bread.
  • Vitriolic Best Buds : With Gantu.
  • Vocal Evolution : A minor case; in Stitch! The Movie , Rob Paulsen gave Reuben a sort of low, husky voice. In The Series , however, Paulsen pitched his Reuben voice up a little and made it a slight bit more nasal.
  • You Are Number 6 : He remained number 625 through The Series up until Leroy & Stitch when he was given the name "Reuben" by Lilo.

    Stitch (Experiment 626)  Voiced by : Chris Sanders , Ben Diskin ( Stitch! , Stitch & Ai ) Voiced in Japanese by : Kōichi Yamadera Voiced in Mandarin Chinese for Stitch & Ai by : Li Zhengxiang Pod color : N/A; Stitch was never dehydrated into pod form.

A blue koala-like experiment who was designed to "destroy everything he touches", but ended up defying his programmed function after being adopted by Lilo Pelekai as her pet "dog". He is The Protagonist of the franchise.

See the characters sheet for the title characters for tropes and more information.

https://static.tvtropes.org/pmwiki/pub/images/experiment_627.png

  • Always Someone Better : He is the evolution of Stitch; greater strength, higher intelligence, fewer weaknesses, and more powers than ever before.
  • Big Little Brother : Well, "cousin", but still 627 is taller and younger than Stitch.
  • Black Eyes of Evil : Oh, yes. His eyes are black and can't become good in the slightest.
  • The Bully : Really what his personality is in general. He could kill anything he pleases but doesn't because he finds torturing others more fun.
  • Combo Platter Powers : He has the abilities of many other experiments, not just having improved versions of Stitch's powers.
  • Evil Counterpart : To Stitch, being specifically made by Jumba to stay evil and not ever be reformed.
  • Evil Laugh : Has a lower-pitched one in comparison to Stitch's.
  • Ear Notch : One on each ear like Stitch, but they are symmetrical to one another near the tip.
  • Evil Redhead : He has red fur and he is one of the few experiments who never become good.
  • Evil Sounds Deep : Has a deeper, gravely sounding voice compared to Stitch. Ben Diskin further exaggerates this in the anime, except in 627's duke disguise.
  • Forehead of Doom : He is designed to be even more powerful than Stitch and has a large cone-shaped head.
  • For the Evulz : He loves demoralizing others, to the point that he will even ruin bad moments just because he can.
  • Giggling Villain : He is rather easily amused for an evil experiment; Jumba even says that he has an extra sense of humor.
  • Gone Horribly Right : Meant to have extra everything Stitch had. This includes an extra sense of humor, causing his laughter to inconvenience him .
  • The Juggernaut : Good grief, when he gave Stitch —who's designed to be this very trope—a No-Holds-Barred Beatdown ...
  • Heel–Face Turn : Jumba designed 627 to defy this trope , making it impossible to rehabilitate him. Doesn't stop him from sort of doing so in the anime.
  • The Hyena : Laughs a lot with an extra sense of humor. Deconstructed as his laughter is also his Achilles' Heel ; he goes into cataplexy and will collapse if he laughs uncontrollably .
  • Multiple Head Case : He has a retractable second head.
  • My Brain Is Big : He has a large, cone-shaped head ( two, in fact ) to match with his higher intelligence.
  • Nested Mouths : He can extend his jaws (with the tongue inside) out from his mouth.
  • Nigh-Invulnerable : Most likely more so than Stitch, though his laughter undermines this.
  • No Name Given : Since he could not be rehabilitated, Lilo never named him.
  • Olympus Mons : The most powerful experiment that Jumba ever created.
  • One-Shot Character : The only other appearances this experiment made in The Series was a cameo in Lilo's dream in "Remmy" (which is also the only time he is seen as "good") and the reuse of footage from his original appearance in "Ace" . He would appear again in the anime, but it too became a one-time appearance within that show, although he also appears in " Stitch Meets High School Musical " as well (again, seen as "good").
  • One-Word Vocabulary : The only word he could say was "evil". He would gain a greatly expanded vocabulary in the anime.
  • The Only One Allowed to Defeat You : In the anime, he tells Stitch this after saving his and Angel's lives .
  • Retractable Appendages : Has more of these than Stitch; he can gain four extra arms instead of just two, four spines (compared to Stitch's three) and another head , with each head having its own retractable antennae.
  • The Rival : To Stitch, at least in 627's only Western appearance, as the egotistical Stitch suddenly finds direct competition with this experiment in experiment hunting, only to find himself on the losing end. It took an unusual strategy for Stitch to exploit 627's weakness and defeat him.
  • Smug Super : In his original appearance, he tortured Stitch with a No-Holds-Barred Beatdown rather than just killing him, just to prove that he is better in every way.
  • Suddenly Speaking : In the anime, as Hämsterviel reprogrammed him to be able to speak. Quite eloquently, too.
  • Superior Successor : Designed to be a better (albeit worse) Stitch, having improved versions of his powers, none of his weaknesses, and some of the other experiments' abilities.
  • Superpower Lottery : Not only does he have improved versions of Stitch's powers, but he has a lot of powers that some other experiments have as well. And then some.
  • Villain Respect : To Gantu in The Series , judging by how easily he tends to obey him. It could be that 627 was intrigued by Gantu's ambitions.
  • Weaksauce Weakness : Laughter. He has a sense of humor so immature that when Stitch makes a fool of himself on purpose, he laughs so hard that he faints .
  • Wicked Cultured : In his anime appearance, where he even gains a greater vocabulary.
  • You Are Number 6 : He is the only activated experiment who retains his experiment number as a name. (Note that Experiment 628 was never activated.)

https://static.tvtropes.org/pmwiki/pub/images/leroy_2.png

  • Conservation of Ninjutsu : The original Leroy can defeat Stitch in a battle, but the army of clones are unable to defeat the rest of the experiments, despite outnumbering them 80 to 1.
  • The Dragon : For Hämsterviel in Leroy & Stitch , usurping the role from Gantu.
  • Evil Counterpart : To Stitch.
  • Evil Doppelgänger : Not only does he looks like a red Stitch, but he can also shapeshift somewhat to perfectly resemble him.
  • Evil Redhead : He has red fur and like 627 he is one of the few experiments who never become good.
  • Evil Twin : Disney Tsum Tsum and some official promotional descriptions for his film describe him as this towards Stitch, since they have identical powers and Leroy was made (from the same 626 template, no less) so that Hämsterviel would have his own version of Stitch. Thus, it could be that Leroy is Stitch's only actual brother.
  • Fake Ultimate Mook : The clones despite looking intimidating, are extremely weak to the point of relying on a numerical superiority of 80 to 1 in order to defeat the other experiments.
  • Final Boss : The last experiment and opponent Stitch faces in the original Western Animation era of the franchise.
  • Flat Character : Being Stitch's Evil Counterpart is all there is to Leroy, as despite the fact that he is one of the main antagonists of Leroy & Stitch , he does not get any character development. You could almost take him out of the movie and replace him with Stitch clones since he doesn't contribute much despite sharing the title with Stitch.
  • Flight, Strength, Heart : All of Stitch's powers, plus he can instantly regrow his fur and change colors.
  • Good Colors, Evil Colors : He's a red, unreformed Stitch. Hämsterviel deliberately wanted Leroy colored red, because one, he hates the color blue, and two, he wanted an experiment that matches his red cape.
  • Identical Twin ID Tag : After Hamsterviel creates a clone army of him, the original is told apart from them by the captain's uniform he took from Stitch.
  • Ironic Name : Leroy's name means "King" or "The King" in French. His one weakness is "Aloha ʻOe", a song covered by Elvis Presley and programmed into him specifically through one of his records.
  • Me's a Crowd : Mass-produced by Hämsterviel soon after his creation.
  • Mooks : Leroy is a mass-produced version of Stitch.
  • No Name Given : invoked This was Inverted until June 2020; he was named by Hämsterviel, but not numbered. Jumba tried to number him 627, but Gantu reminded him that he already made Experiment 627. Most fans gave Leroy the number 629, while some Japanese and Disneyland Paris merchandise give him the number 628, except that there was already an Experiment 628 made, too, but no one in the franchise knows that besides Jumba, who's likely also forgotten about 628. In 2018/2019, Disney Tsum Tsum reaffirmed the lack of a number in both the Japanese and Global versions for a Lilo & Stitch: The Series -based event. This flip-flopping of Leroy's experiment number in official Disney media finally ended in June 2020, when a side story of the Feudal Japan -set manga Stitch & the Samurai was released exclusively through the Japanese version of the mobile game and gave Leroy the title of Experiment 629, though Disney, for whatever reason, did not translate his part of the side story into English . It took until April 2021 for Lilo & Stitch fans in English-speaking regions (including the U.S.) to get their confirmation of Leroy being 629 through a licensed sticker book of all things.
  • Our Clones Are Different : Leroy is only related to his blue doppelgänger Stitch in that he's a new experiment who was created based on Stitch's template. That being said, Hämsterviel uses a machine which creates an instant clone of the subject in a flash of lightning at the press of a button to clone Leroy. Many times.
  • Paper-Thin Disguise : Played with. He looks exactly like Stitch when he turns blue, but can't really pull off the act.
  • Tom the Dark Lord : Is christened the name "Leroy" by Hämsterviel, something almost everyone scoffs at.
  • Theme Music Power-Up : Inverted; as a fail-safe added by Jumba, if Leroy hears "Aloha ʻOe", he will shut down. This also applies to his clones.
  • The Unintelligible : He mainly speaks in Tantalog, the same gibberish-sounding language Stitch and the experiments speak.

Video Example(s):

Kixx (Experiment 601) is an experiment with four arms, making him four times as strong.

Example of: Multi-Armed and Dangerous

Stitch's Sudden...

Experiment 621'...

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11,241--> Report

what experiment is 606

Experiment 607: Launch

Stats/strengths  [ ].

Experiment 607 Launch

"For the last time, I'm not Rufus!"

Pod Color:  Blue

Gender:  Male

Special Abilities:

Oh dear, this is  very  terrifying experiment, even for Jumba! Sole purpose is to be prototype doomsday device, one never fully realized until 611, but regrettably, we shall get to him soon enough.

607 uses his large front teeth to literally tear a hole in the fabric of space and time and if he was to create a large enough hole it would cause the universe to collapse in on itself. Experiment 607's small tears in the fabric of reality repair themselves after a few seconds.

Thanks to fellow fabric of reality benders like 606 , 607 was reprogrammed to tear holes in reality to get rid of nasty chemicals in power plants, not to destroy whole universe. Sometimes, Little Girl's resourcefulness surprises even Evil Genius self. As or the name, it is highly possible it was short for being launch-ed into oblivion by 607's powers, but this hasn't been fully proven (and for good reason).

True place: At first, I confused this experiment with a Mole Rat named Rufus. But then, when Little Girl and 626 freed the experiments that Gantu had caught, they discovered his capsule. Maybe this capsule that 627 stole from the boy was 607! Oh, if I had known that, I would not have made such a mistake in front of Kim Possible's friend! Well, what's done is done. Eventually, this experiment found his true place by safely disposing of nuclear waste.

  • 1 Experiment 607: Launch
  • 2 Experiment 628
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Article Contents

Introduction, materials and methods, acknowledgements, author contributions, conflicts of interest, data availability.

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Colonization compatibility with Bacillus altitudinis confers soybean seed rot resistance

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Ping-Hu Wu, Hao-Xun Chang, Colonization compatibility with Bacillus altitudinis confers soybean seed rot resistance, The ISME Journal , Volume 18, Issue 1, January 2024, wrae142, https://doi.org/10.1093/ismejo/wrae142

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The plant microbiome and plant-associated bacteria are known to support plant health, but there are limited studies on seed and seedling microbiome to reveal how seed-associated bacteria may confer disease resistance. In this study, the application of antibiotics on soybean seedlings indicated that seed-associated bacteria were involved in the seed rot resistance against a soil-borne pathogen Calonectria ilicicola , but this resistance cannot be carried to withstand root rot. Using PacBio 16S rRNA gene full-length sequencing and microbiome analyses, 14 amplicon sequence variants (ASVs) including 2 ASVs matching to Bacillus altitudinis were found to be more abundant in the four most resistant varieties versus the four most susceptible varieties. Culture-dependent isolation obtained two B. altitudinis isolates that both exhibit antagonistic capability against six fungal pathogens. Application of B. altitudinis on the most resistant and susceptible soybean varieties revealed different colonization compatibility, and the seed rot resistance was restored in the five varieties showing higher bacterial colonization. Moreover, quantitative PCR confirmed the persistence of B. altitudinis on apical shoots till 21 days post-inoculation (dpi), but 9 dpi on roots of the resistant variety TN5. As for the susceptible variety HC, the persistence of B. altitudinis was only detected before 6 dpi on both shoots and roots. The short-term colonization of B. altitudinis on roots may explain the absence of root rot resistance. Collectively, this study advances the insight of B. altitudinis conferring soybean seed rot resistance and highlights the importance of considering bacterial compatibility with plant varieties and colonization persistence on plant tissues.

Graphical Abstract

The plant microbiome constitutes a vast and complex community of microbes, playing a crucial role in supporting plant health, productivity, and resilience [ 1 ]. These microbes engage in various beneficial interactions with their hosts, such as nutrient acquisition, growth promotion [ 2 , 3 ], and improving resistance to biotic and abiotic stresses [ 4–6 ]. As a result, the plant microbiome has received significant research attention due to its potential to sustain agriculture and the environment [ 7 ]. Although research over the past decade has predominantly concentrated on the phyllosphere and rhizosphere microbiomes, seed and seedling microbiome have been relatively overlooked despite its fundamental importance in plant growth and agricultural production.

The microbiome composition is shaped by factors such as plant species, genotypes, and environmental conditions. For example, seed endophytes are suggested to co-evolve with Zea species throughout domestication and geographical expansion [ 8 ]. In addition, domestication has been shown to decrease microbial diversity in wheat seeds, whereas domesticated rice exhibits a greater microbial diversity than their wild ancestors [ 9 , 10 ]. Moreover, investigations indicate that the seed endophytic microbiome of rapeseed, pumpkin, and tomato can be influenced by host cultivar/genotype and environmental factors [ 11–13 ], whereas the seed epiphytic microbiome is primarily affected by environmental factors such as location [ 14 ]. Methodological variations, including the surface disinfestation procedure, can impact the detected species richness in different studies [ 15–17 ]. Nevertheless, there is a consensus across studies that seeds harbor fewer microbial species compared with other plant tissues [ 17 ]. This reduction in diversity raises interests to study how plants select the seed-associated microbes and their roles on plant health.

One of the initial perspectives on the seed-associated microbes stemmed from the recognition of seed-borne pathogens, which can cause diseases and significantly impact seedling health [ 18 ]. This understanding led to the widespread adoption of physical and chemical seed treatments, such as hot water soaking and seed coating, to eliminate seed-associated microbes in conventional farming. However, recent research is reshaping this perspective, unveiling a diverse range of beneficial bacteria and fungi in seeds. These seed-associated microbes are now recognized for playing crucial roles in seed germination, seedling development, and seedling protection from pathogens [ 19 ]. For instance, studies have demonstrated that rice and millet seeds treated with antibiotics, resulting in the absence of bacteria, exhibited slower germination processes [ 20 , 21 ]. Similarly, maize and pearl millet seedlings treated with antibiotics showed reduced growth [ 22 , 23 ]. Furthermore, endophytic bacteria such as Bacillus , Pseudomonas , and Sphingomonas have been identified as contributors to protect young seedling through the production of antimicrobial substances [ 5 , 24 ] or the stimulation of plant defense responses [ 25 , 26 ]. Some of these microbes can be vertically transmitted from parents to offspring plants, ensuring the continuity of a beneficial holobiont across generations [ 11 , 17 , 27 , 28 ]. Accordingly, these findings suggest that seeds are the initial microbial reservoir, supporting the establishment of primary seedling holobiont. This concept not only reshapes the traditional approach of seed sterilization for disease management [ 29 ], but also underscores the potential of harnessing seed-associated microbes to develop sustainable disease management.

Soybean ( Glycine max ) holds significant agricultural importance worldwide. One of the primary challenges in soybean cultivation is the prevalence of seed-borne and soil-borne diseases, which can hinder seed germination through seed rot, root rot, and damping-off [ 30 ]. In the USA, these diseases together known as seedling diseases, accounting for 76% of soybean yield loss related to diseases from 2018 to 2020 [ 31 ]. Various fungal pathogens like Athelia rolfsii , Fusarium oxysporum , Macrophomina phaseolina , Rhizoctonia solani , and Sclerotinia sclerotiorum have become persistent endemic problems [ 32 ], and a recently emerging disease, red crown rot (RCR) caused by Calonectria ilicicola , has gained attention globally in recent years [ 33 , 34 ]. Currently, seed coating with fungicides is commonly suggested to manage both endemic and emerging diseases [ 32 , 35 ]. Alternatively, strategies such as plant resistance and beneficial microbes may offer more sustainable options for disease management. However, studies have pointed out that limited resistance in the global soybean germplasms to RCR, therefore, regional varieties should be evaluated to extend the search of resistant source [ 36 , 37 ]. Regarding seed-associated bacteria of soybean, ~30 bacterial genera such as Bacillus , Pantoea , and Sphingomonas were identified from soybean seeds [ 38 ], and some of these seed-associated bacteria exhibited in vitro antagonistic activity against various soybean pathogens [ 39 ].

In this study, we found seed rot resistance but not root rot resistance against C. ilicicola among 16 local soybean varieties in Taiwan. We discovered and hypothesized the seed rot resistance may be attributed to seed-associated bacteria, rather than plant innate immunity. To verify the hypothesis, we employed antibiotic treatment to confirm the contribution of seed-associated bacteria, and utilized PacBio 16S rRNA gene full-length sequencing, which is a better technology than the 16S rRNA gene V3-V4 short read sequencing to uncover species-level resolution [ 40 , 41 ] and explore the differential abundance of soybean seedling microbiome. We identified and characterized the colonization of Bacillus altitudinis on compatible soybean varieties is crucial for preventing seed rot, and the impersistent colonization of B. altitudinis on roots is the cause that the seed rot resistance cannot be carried to root rot resistance. Collectively, this study presents the instance of seed-associated B. altitudinis , exhibiting antagonistic capability depending on the bacterial density and persistence on soybean varieties and tissues.

Preparation of fungal and plant materials

Fungal materials including A. rolfsii isolate a31, C. ilicicola isolate F018, F. oxysporum isolate R1031, M. phaseolina isolate 1-4-03, R. solani AG-7 isolate WDG070, S. sclerotiorum isolate 1980 were routinely cultured on potato dextrose agar (PDA) plates (HIMEDIA, India), and maintained on filter papers at −20°C or preserved in 20% glycerol at −80°C for long-term storage.

Upon experimental setup, soybean seeds were triply washed with tap water and then immersed in 1% NaOCl for 10 min, followed by repeatedly rinsing with sterile distilled H 2 O for five times. The completeness of surface disinfestation was assessed by spreading 100 μL aliquot of the last rinse on nutrient agar (NA) plates (HIMEDIA), and then incubated at 28°C for 5 days. Seeds were considered surface-disinfested and would be used in subsequent experiments if no microbial colony was formed on the NA plates. There are 16 varieties of soybean seeds used in this study ( Table S1 ).

Phenotyping soybean disease resistance to C. ilicicola

The seed rot assay was conducted according to Broders et al. [ 42 ] with slight modifications. In brief, conidia were collected from a 10-day-old C. ilicicola colony on ½-strength PDA (½PDA) and diluted to 2 conidia per microliter. A total of 100 μL of the diluted conidia (200 conidia) were spread on 1.5% water agar (WA) plates and incubated at 25°C in the dark for 2 days. Subsequently, eight surface-disinfested soybean seeds were placed on each WA plate and cultured at 25°C in the dark for 5 days. Surface-disinfested soybean seeds of each variety on the WA plates without conidia were included as the controls. Soybean seeds were considered dead for situations including no germination, the radicle length was <1 cm, or the cotyledon and radicle were fully colonized by mycelia. The seed mortality rate was represented by the number of dead seeds divided by the eight seeds in each WA plate. Each plate was counted as one biological replicate, and each experiment was constituted of three biological replicates. The experiment was repeated three times independently.

For the cotyledon rot assay, the severity of cotyledon rot was scored on a six-grade scale based on the lesion size and severity on the cotyledon: 0 = no lesion; 1 = lesion <25%; 2 = lesion less ranging from 26 to 50%; 3 = lesion less ranging from 51 to 75%; 4 = lesion over 75%; 5 = seeds with no germination or all cotyledon and radicle were colonized by mycelia. The scores of eight seedlings were averaged to represent one biological replicate; in other words, each plate was considered as one biological replicate. Each experiment was constituted of three biological replicates. The experiment was repeated three times independently. Finally, the seed rot severity was calculated by standardizing the seed mortality and the cotyledon rot to range from 0 to 1 and averaging these two indices.

For the root rot assay, the fungal inoculum was freshly prepared according to the previous methods [ 35 ], and 15 mL of the fungal inoculum or control inoculum was mixed with commercial potting soils (T033, Garden Castle Ltd, Taiwan) in 500 mL pots. Each pot contained four soybean seeds, and these pots were placed in a greenhouse at 25°C in a 16 h–8 h light–dark cycle with daily irrigation. After 21 days, soybean seedlings were collected to separate roots from soils by gently rinsing with tap water. The disease severity was visually scored using a six-grade scale: 0 = no symptom; 1 = small brown necrotic lesions on the primary root; 2 = brown necrotic lesions extending over the primary root and some lateral roots; 3 = over half root lost and rotted with brown necrosis on the subterranean stem; 4 = almost all roots lost and rotted; and 5 = dead seedlings [ 36 ]. The scores of four seedlings were averaged to represent one biological replicate; in other words, each pot was considered as one biological replicate. The experiment included 8 varieties × 2 treatments (inoculation or not) in a complete randomized design, and each factorial combination included 3 biological replicates (pots). The experiment was repeated three times independently.

Elimination of seed-associated bacteria by antibiotics

To assess the role of seed-associated bacteria in the seed rot resistance, soybean seeds were firstly surface-disinfested as abovementioned method, and then soaked in a solution containing ampicillin (100 μg/mL), rifampicin (50 μg/mL), and streptomycin (100 μg/mL) for 16 h ( Fig. S1 ). The control group was soaked in sterile distilled H 2 O or DMSO solution for the same period. Following treatment, the seeds were rinsed seven times with sterile distilled H 2 O to remove antibiotics residue. To ensure the completeness of eliminating seed-associated bacteria, the seeds were ground using a mortar and pestle in 2-fold volume (v/w) of phosphate-buffered saline (PBS) buffer, and 100 μL of the grinding aliquot was spread onto tryptic soy agar (TSA) plates (STBIO MEDIA). After incubating the TSA plates at 28°C for 5 days, the elimination of seed-associated bacteria was considered successful if no colony was observed.

PacBio 16S rRNA gene full-length sequencing and microbiome analyses

DNA was extracted from 5 day-post-germination soybean seeds using the CTAB method. Each biological replicate was a pool of eight seeds within a Petri plate, and five biological replicates were included from each variety. Based on the seed rot resistance, the 4 most resistant and the 4 most susceptible soybean varieties were included, therefore, a total of 40 DNA samples were subjected to PacBio 16S rRNA gene full-length sequencing. The bacterial 16S rRNA gene was amplified by the universal primers 27f and 1492r ( Table S2 ), sourced from the PacBio library preparation kit. To minimize the amplification of host DNA, the PNA blocker targeting soybean chloroplast DNA [ 43 ] was incorporated at a final concentration of 2.5 pmole, and the LNA blockers were added to target soybean mitochondria DNA [ 44 ] at a final concentration of 5 pmole (2.5 pmole for each direction). The sequencing libraries were prepared according to the workflow of the PacBio SMRTbell kit, and sequencing was performed on the PacBio Sequel IIe platform with 10 h movie collection time.

The raw sequencing files were filtered, trimmed, and de-replicated using the PacBio single-molecule real-time link software to generate circular consensus sequencing reads. The R package “DADA2” v1.26 was utilized to denoise and construct amplicon sequence variants (ASVs) following the adjusted parameters [ 45 ]. The chimeras were removed before classifying the ASVs using the Bayesian classifier in DADA2 and the SILVA v138.1 database at 99% similarity [ 46 ]. The non-prokaryotic and unclassified ASVs were removed before finalizing the ASV table. To assign the taxonomy to each ASV, the sequences were aligned using BLAST+ to NCBI 16S rRNA gene database with an E-value at 10 −5 . The classification of each ASV was determined by the lowest E-value, followed by the highest Bit score, and then the highest identity. The BLAST results were processed by the R package “taxize” v0.9.1, resulting in a final taxonomy table. The ASV sequences were aligned using MAFFT [ 47 ], and a maximum likelihood phylogenetic tree was constructed with IQ-TREE2 with 1000 bootstrap replicates [ 48 ].

The ASV table, taxonomy table, and phylogenetic results were imported into the R package “phyloseq” v1.42, and four samples with fewer than 2000 reads were filtered [ 49 ]. ASVs with a mean of relative abundance below 0.01% across 36 samples or with occupancy below 5% (lower than 2 samples) were excluded from the subsequent analyses. To assess α-diversity indices, all samples were rarefied to the sample with the lowest sequencing depth using the R package “vegan” v2.64-4 and “picante” v1.8.2. To assess the β-diversity, ASVs were normalized by median sequencing depth before subjected to non-metric multidimensional scaling (NMDS) based on the Bray–Curtis distance. PERMANOVA was conducted using the “adonis2” function in “vegan” package with 999 permutations. The differential abundance of ASVs between the resistant and susceptible varieties was analyzed using the R package “DESeq2” v1.38.3 [ 50 ], and the significance was determined at the BH-adjusted P values at 0.05.

Isolation of seed-associated bacteria and in vitro antagonistic assay against fungal pathogens

Surface-disinfested soybean seeds were germinated on 1.5% WA plates for 5 days before grinding using a mortar and a pestle. The ground aliquots were serial diluted till 10 −5 folds using PBS buffer, and the 100 μL diluted aliquot was spread on soymilk agar (SA) plates, NA plates, Luria-Bertani agar (LA) plates, and 0.1% TSA plates. These plates were incubated at 28°C for 7 days, with three plates for each dilution fold. After incubation, colonies were differentiated and selected based on their morphological features. The selected colonies were subsequently single colony purified using the streak plate technique. Finally, the purified colonies were preserved in 25% glycerol at −80°C for a long-term storage.

The seed-associated bacteria were tested for their antifungal activity against fungal pathogens in the dual culture assay on TSA plates. A mycelial plug (5 mm in diameter) from the actively growing edge of each fungal species was placed on the center of a medium plate. The bacteria were cultured in tryptic soy broth (TSB) for 16 h and adjusted to OD 600 value of 1. Subsequently, 2 μL of the bacterial aliquot was placed 3 cm from the mycelial plug on both sides of a TSA plate. This method tested fungal pathogens under varying conditions of temperature and time. Specifically, A. rolfsii and C. ilicicola were measured at 7 days post-inoculation (dpi), M. phaseolina and S. sclerotiorum at 5 dpi, and R. solani at 2 dpi. All fungi were cultured at 28°C in the dark, except for S. sclerotiorum that was cultured at 25°C. The inhibition rate was calculated by:

For identifying the species of bacterial isolate TN5S8 and TN3S3, the genomic DNA were extracted using the Presto gDNA Bacteria Advanced Kit (Geneaid Biotech Ltd, Taiwan), and subjected to PCR using the 27F/1492R for 16S rRNA gene and UP1/2r for gyrB gene [ 51 ] ( Table S2 ). The amplicons were submitted for Sanger sequencing (Genomics, Taiwan), and sequencing results were subjected to BLAST search in the NCBI database the alignment with ASVs, and phylogenetic analysis.

Colonization of B. altitudinis TN5S8 on different soybean varieties

Antibiotics-treated soybean seeds were soaked for 16 h in the freshly prepared aliquot of B. altitudinis TN5S8 (hereafter abbreviated as TN5S8). Meanwhile, the control group was soaked in PBS buffer. The inoculant was prepared from a 24-hour-old bacterial culture in TSB, pelletized by centrifugation at 14 000 g for 3 min, before being resuspended and adjusted to a concentration of 10 7  CFU/mL using PBS buffer. The treated seeds were air-dried in a laminar flow hood. Seed rot resistance was evaluated using the plate assay method abovementioned. The colonization efficiency of TN5S8 on each soybean variety was assessed by re-isolating TN5S8 from seeds using the method aforementioned. The colony numbers per gram of seeds were assessed by:

To study the impact of TN5S8 on seed germination, two different treatments were tested, including the surface-disinfested seeds + TN5S8, and the surface-disinfested seeds + cell-free culture filtrate of TN5S8. The cell-free culture filtrate was prepared from a 3-day-old bacterial culture in TSB, centrifuging at 14 000 g for 3 min and filtering the supernatant through a 0.2 μm Millex filter (Merck KGaA, Germany). The impact of TN5S8 on seed germination was assessed by germination rate at 5 dpi.

Quantitative PCR detection of B. altitudinis TN5S8

Soybean seeds of the resistant variety TN5 and the susceptible variety HC were surface-disinfested and inoculated with TN5S8, and then planted in pots containing a mixture of peat and perlite at a ratio of 4:1 in the greenhouse using the methods mentioned above. Plant tissue samples were collected at 5 timepoints. The cotyledons and epicotyls were collected for samples at 3 dpi, and the apical shoot and the first node were sampled for samples from 6 dpi onwards. The root samples were washed with sterile water to remove soil, and the taproots were collected for DNA extraction. Each biological replicate consisted of tissues from four plants in a pot; in other words, each pot was considered as the biological replicate, and there were five biological replicates obtained for each time point. The experiment was repeated twice independently.

Approximately 350 mg of plant tissues were homogenized in liquid nitrogen with a mortar and postal, and DNA was extracted using the CTAB method. Specific primers were designed to amplify a 106-bp fragment of the gyrB gene of B. altitudinis ( Table S2 ). The quantitative PCR (qPCR) was performed on the CFX Connect Real-Time System (Bio-Rad Hercules, CA, USA) using genomic DNA, iQ SYBR green supermix kit (Bio-Rad), and 0.4 μM of each primer under the following thermocycling conditions: 95°C for 3 min; 40 cycles of 95°C for 10 s and 57°C for 30 s, with a melting curve processing from 60°C to 95°C for quality control. Genomic DNA of TN5S8 and soybean were serially diluted 10-fold to build standard curves for the mean Ct values against the DNA concentrations. Soybean actin gene Glyma.15G050200 was used as an internal control. Each biological replicate was technically repeated twice.

Sequencing, assembly, and analyses of B. altitudinis TN5S8 genome

The genomic DNA extracted by Presto gDNA Bacteria Advanced Kit (Geneaid) was sent for the Oxford Nanopore Technologies (ONT) whole genome sequencing (BIOTOOLS Co, Ltd, Taiwan). DNA concentration, purity, and integrity were checked by the Qubit 4.0 fluorometer (Thermo Scientific) and the Qsep 100 system (Bioptic Inc, Taiwan). To construct ONT sequencing library, DNA fragments smaller than 10 kb were removed by Short Read Eliminator XS (PacBio). Subsequently, 1 µg of high molecular weight genomic DNA underwent end-repairing and dA-tailing using the KAPA End Repair and A-Tailing reagent (Roche), followed by the barcode and adapter ligation using the ONT Native Barcoding Kit 24 V14. The resulting DNA libraries were cleaned up to enrich fragments larger than 1 kb before being sequenced on the PromethION 24 device using the FLO-PRO114M flow cell (R10.4.1). In addition, the NEBNext DNA Library Prep Kit (New England Biolabs) was used to construct the sequencing library for the NovaSeq 6000 (Illumina) paired end 150-bp platform. Long-read sequences generated by PromethION were processed using Guppy’s Super-accurate basecalling 400 bps model. Reads with an average quality score above Q10 were assembled using Flye [ 52 ]. The Flye contigs were further polished with Medaka ( https://github.com/nanoporetech/medaka ), and a final sequence polishing was conducted using Homopolish [ 53 ]. Additionally, short-read sequences from the NovaSeq 6000 system were quality controlled using FastQC and Cutadapt. Filtered reads were then mapped to the contigs using BWA [ 54 ], and corrections were made with Pilon [ 55 ]. The corrected contigs were evaluated using QUAST [ 56 ] and BUSCO [ 57 ] to assess the genome quality. Gene locations were predicted using Prokka [ 58 ]. Annotation of the protein-coding sequence was conducted using the BLAST against the clusters of orthologous groups (COG) database. The final annotated chromosome was plotted using CIRCOS to show the gene locations, GC content, and COG annotation. Secondary metabolite biosynthesis-related gene clusters (BGCs) were predicted by the antiSMASH 7.0 [ 59 ], and 47 complete B. altitudinis genomes were obtained from NCBI database for a comparative analysis on the BGCs.

Statistical analysis

All statistical analyses were conducted using the R environment 4.2.3. For the data analyses using the t -test, ANOVA, and Tukey’s HSD test, the normality was checked by the Shapiro test and Q-Q plot, and homoscedasticity was checked by the Levene’s test. For the data not fitting parametric assumptions, the Kruskal–Wallis test and Dunn’s test was applied. The P values of the Tukey’s HSD test and Dunn’s test were adjusted by the BH method for multiple comparisons. The significance of the statistical analysis was determined by α at 0.05.

In assessing soybean resistance to C. ilicicol a, significant differences were observed for both seed mortality ( P  < 0.001) and cotyledon rot ( P  < 0.001) across 16 local varieties of Taiwan. Soybean variety SS exhibited the highest levels of seed mortality rate and cotyledon rot score, whereas TN5 displayed the lowest seed mortality rate and TN11 displayed the lowest cotyledon rot score ( Table S3 ). By averaging the seed mortality rate and the cotyledon rot score to obtain the seed rot severity, the results showed that TN11, HBS, TN3, and TN5 were the four most resistant varieties, whereas SS, KS9, KS7, and HC were identified as the four most susceptible varieties ( Fig. 1 ).

Seed rot resistance and root rot resistance of 16 soybean varieties to C. ilicicola. Seed rot severity was calculated by averaging the seed mortality rate and the cotyledon rot indices. Root rot severity was determined by the pot assay. The colors indicate the color of soybean seed coat. The Kruskal–Wallis and the Dunn’s test were used to determine significant difference at α = 0.05. There were three biological replicates (Petri plates or pots) for each variety and the experiment was repeated three times (n = 9).

Seed rot resistance and root rot resistance of 16 soybean varieties to C. ilicicola . Seed rot severity was calculated by averaging the seed mortality rate and the cotyledon rot indices. Root rot severity was determined by the pot assay. The colors indicate the color of soybean seed coat. The Kruskal–Wallis and the Dunn’s test were used to determine significant difference at α = 0.05. There were three biological replicates (Petri plates or pots) for each variety and the experiment was repeated three times ( n  = 9).

In contrast, no significant difference ( P  = 0.293) was observed for root rot resistance across the same 16 varieties ( Fig. 1 ). These findings suggested that the soybean resistance to only seed rot, but not root rot, may not be solely determined by soybean innate immunity. It is possible that seed-associated bacteria play a role in seed rot resistance to C. ilicicola . Using antibiotics-treated seeds of the four most resistant and the four most susceptible soybean varieties, the susceptibility of the four susceptible varieties remained unchanged ( Fig. 2A ), but the four resistant varieties became susceptible ( Fig. 2B, C ). As the antibiotic treatment did not affect seed germination in the control groups and did not impact the growth of C. ilicicola , the increased seed rot severity in these four resistant varieties (TN11, HBS, TN3, and TN5) may be attributed to the elimination of seed-associated bacteria.

Seed rot assay using the antibiotics-treated seeds reveals that seed-associated bacteria confer the seed rot resistance. The antibiotics included ampicillin, rifampicin, and streptomycin. The control was treated with ddH2O. (A) The four most susceptible soybean varieties showed no difference between the control and antibiotic treatment. (B) The four most resistant soybean varieties showed significant difference in seed rot between the control and antibiotic treatment. Both seed mortality rate and cotyledon rot score were increased for the antibiotics-treated seeds, and the four initially resistant varieties became susceptible. (C) Seed rot severity. There were three biological replicates (Petri plates) for each factorial combination of variety and treatment, and the experiment was repeated three times (n = 9). The asterisks indicate significance based on the Tukey’s HSD test (*: P < 0.01, **: P < 0.001).

Seed rot assay using the antibiotics-treated seeds reveals that seed-associated bacteria confer the seed rot resistance . The antibiotics included ampicillin, rifampicin, and streptomycin. The control was treated with ddH 2 O. (A) The four most susceptible soybean varieties showed no difference between the control and antibiotic treatment. (B) The four most resistant soybean varieties showed significant difference in seed rot between the control and antibiotic treatment. Both seed mortality rate and cotyledon rot score were increased for the antibiotics-treated seeds, and the four initially resistant varieties became susceptible. (C) Seed rot severity. There were three biological replicates (Petri plates) for each factorial combination of variety and treatment, and the experiment was repeated three times ( n  = 9). The asterisks indicate significance based on the Tukey’s HSD test ( * : P  < 0.01, * * : P  < 0.001).

A total of 803 220 PacBio 16S rRNA gene full-length raw reads were acquired. Following quality controls and the exclusion of chloroplast, mitochondrial, and non-characterized sequences, 588 419 reads were retained ( Table S4 ). Despite the inclusion of PCR blockers, two varieties (KS7 and KS9) still exhibited interference from Plant DNA ( Fig. S2A ). Consequently, two samples with fewer than 2000 reads from each of the KS7 and KS9 varieties were excluded from subsequent analyses. For the remaining 36 samples, rarefaction curves indicated satisfactory sampling depth, as all curves reached saturation status ( Fig. S2B ). After quality control, 145 ASVs were identified in the 36 samples, and the BLAST results showed an identity range of 85.33 to 100% for these ASVs according to the NCBI reference taxa ( Table S5 ). Among them, 114 ASVs displayed identities greater than 99% to the reference taxa ( Fig. S2C ). Therefore, the microbiota obtained from PacBio 16S rRNA gene full-length sequences yielded a high-quality taxonomic profile at the species level for downstream analyses.

The taxonomic profile unveiled four bacterial phyla associated with soybean, with the predominant taxa being Bacillota (56.4%), Pseudomonadota (41.0%), Bacteroidota (1.9%), and Actinomycetota (0.7%). At the family level, Bacillaceae emerged as the most abundant family (55.7%), followed by Moraxellaceae (15.0%) and Rhizobiaceae (11.7%) ( Fig. 3A , Table S5 ). At the species level, the 145 ASVs were attributed to 44 bacterial species. Two bacterial species, Priestia aryabhattai and Priestia megaterium , were identified in seven varieties except for KS7. Seven bacterial species were present in six varieties ( Fig. 3B , Fig. S3A ). Additionally, 29 bacterial species were found in fewer than four varieties. The results indicated a considerable variability of the bacterial composition across the eight soybean varieties.

PacBio 16S rRNA gene full-length analyses to identify the seed-associated bacteria of the eight soybean varieties. (A) Maximum likelihood phylogenetic tree of the 145 ASVs the presence in each soybean variety. (B) Heatmap of log10(relative abundance) for the bacterial species in each soybean variety. There were eight seeds per plate and five Petri plates for each variety (n = 5).

PacBio 16S rRNA gene full-length analyses to identify the seed-associated bacteria of the eight soybean varieties. (A) Maximum likelihood phylogenetic tree of the 145 ASVs the presence in each soybean variety. (B) Heatmap of log 10 (relative abundance) for the bacterial species in each soybean variety. There were eight seeds per plate and five Petri plates for each variety ( n  = 5).

α-Diversity, β-diversity, and differential abundance analyses

α-Diversity indices such as richness, Shannon diversity, and Pielou’s evenness, as well as β-diversity analysis using the NMDS based on the Bray–Curtis distance did not identify a clear separation between the four most resistant and the four most susceptible varieties ( Fig. S3B-D ). Indeed, PERMANOVA disclosed that the seed source contributed to 39.7% ( P  = 0.001) and soybean variety contributed to 6.8% ( P  = 0.003) of the total variance in microbial composition ( Table S6 ). However, the seed rot resistance still accounted for 7.1% of the total variance ( P  = 0.002), suggesting microbial differences between the resistant and susceptible varieties.

Differential abundance analysis identified 14 ASVs being more abundant in the four most resistant varieties versus the four most susceptible varieties ( Fig. 4 ). These 14 ASVs were assigned to seven bacterial species, including Acinetobacter johnsonii ASV4, ASV11 and ASV12, Acinetobacter oryzae ASV13 and ASV14, Agrobacterium cavarae ASV31 and ASV34, Agrobacterium larrymoorei ASV2 and ASV5, B. altitudinis ASV20 and ASV48, P. aryabhattai ASV29 and ASV49, Pseudomonas oryzihabitans ASV38. ( Fig. 4 ).

Differential abundance analysis of the seed-associated bacteria between the resistant and susceptible varieties by DEseq2. The Manhattan plots showing the ASVs, which are represented by circles or triangles. Whereas the circles are non-significant ASVs in the differential abundance analysis, the triangles are ASVs significantly enriched (filled) or depleted (empty) in the resistant varieties. The triangle size indicates the log2 fold change of the ASV. The y-axis indicates -log10(adjusted P value) and the x-axis represent the categorization of bacteria genus.

Differential abundance analysis of the seed-associated bacteria between the resistant and susceptible varieties by DEseq2. The Manhattan plots showing the ASVs, which are represented by circles or triangles. Whereas the circles are non-significant ASVs in the differential abundance analysis, the triangles are ASVs significantly enriched (filled) or depleted (empty) in the resistant varieties. The triangle size indicates the log 2 fold change of the ASV. The y-axis indicates -log 10 (adjusted P value) and the x-axis represent the categorization of bacteria genus.

In pairwise comparison of these resistant and susceptible soybean varieties, A. cavarae , A. larrymoorei , P. aryabhattai were found as the significant species in the resistant variety HBS versus the other four susceptible varieties. Priestia aryabhattai was found in the resistant variety TN3 versus the other four susceptible varieties. As for the resistant variety TN5, B. altitudinis and P. aryabhattai were found as the significant species. Lastly, A. johnsonii , A. larrymoorei , and P. oryzihabitans were found in the resistant variety TN11 ( Fig. S4 ). Collectively, the pairwise differential abundance analyses suggested the likelihood that different seed-associated bacteria may be involved to confer the seed rot resistance to C. ilicicola .

Identification of B. altitudinis to inhibit fungal pathogens

A total of 300 bacterial isolates were obtained from the seedlings of eight soybean varieties, and 93 isolates with distinct colony morphology were selected for the in vitro antagonistic assay against C. ilicicola . The results identified 29 bacterial isolates that could inhibit at least 20% of the mycelial growth of C. ilicicola ( Table S7 ). Among these isolates, one from TN3 and one from TN5 displayed a clear inhibition zone. Molecular identification and phylogenetic analysis of 16S rRNA and gyrB gene sequences revealed that both isolates belonged to B. altitudinis ( Fig. S5A-B ). The 16S rRNA gene sequences of these two bacterial isolates (TN3S3 and TN5S8) exactly matched B. altitudinis ASV20 and exhibited a single nucleotide difference with ASV48 ( Fig. S5C ).

These two bacterial isolates (TN3S3 and TN5S8) exhibited antagonistic activity against other soil-borne pathogens, inhibiting the mycelial growth over 30% for A. rolfsii , M. phaseolina , R. solani , and S. sclerotiorum , and over 20% for F. oxysporum ( Fig. 5 ). Using TN5S8 in the subsequent experiments, the results demonstrated that re-inoculating TN5S8 to the antibiotics-treated soybean seeds significantly mitigated seed rot caused by C. ilicicola across the four most resistant varieties and the susceptible variety KS9 ( Fig. 6 ). These findings strongly suggested that B. altitudinis TN5S8 played a pivotal role in conferring the seed rot resistance against C. ilicicola .

In vitro assay of B. altitudinis against six soil-borne fungal pathogens. (A) Representative image of the dual culture assay using TN5S8 to antagonize six fungal pathogens. (B) The inhibition rate, which contains three biological replicates (Petri plates) and experiment was repeated three times (n = 9). Ar: Athelia rolfsii, Ci: Calonectria ilicicola, Fo: Fusarium oxysporum, Mp: Macrophomina phaseolina, Rs: Rhizoctonia solani, Ss: Sclerotinia sclerotiorum.

In vitro assay of B. altitudinis against six soil-borne fungal pathogens. (A) Representative image of the dual culture assay using TN5S8 to antagonize six fungal pathogens. (B) The inhibition rate, which contains three biological replicates (Petri plates) and experiment was repeated three times ( n  = 9). Ar: Athelia rolfsii , Ci: Calonectria ilicicola , Fo: Fusarium oxysporum , Mp: Macrophomina phaseolina , Rs: Rhizoctonia solani , Ss: Sclerotinia sclerotiorum.

Seed rot assay using the antibiotics-treated seeds inoculated with or without B. altitudinis TN5S8. (A) The four most susceptible soybean varieties with three showed no difference with or without the inoculation of TN5S8. KS9 is the only variety being rescued by the inoculation of TN5S8. (B) The four most resistant soybean varieties showed significant reduction in the seed rot severity after the inoculation of TN5S8. (C) Seed rot severity. There were three biological replicates (Petri plates) for each factorial combination of variety and treatment, and the experiment was repeated three times (n = 9). The asterisks indicate significance based on the Tukey’s HSD test (*: P < 0.01, **: P < 0.001).

Seed rot assay using the antibiotics-treated seeds inoculated with or without B. altitudinis TN5S8. (A) The four most susceptible soybean varieties with three showed no difference with or without the inoculation of TN5S8. KS9 is the only variety being rescued by the inoculation of TN5S8. (B) The four most resistant soybean varieties showed significant reduction in the seed rot severity after the inoculation of TN5S8. (C) Seed rot severity. There were three biological replicates (Petri plates) for each factorial combination of variety and treatment, and the experiment was repeated three times ( n  = 9). The asterisks indicate significance based on the Tukey’s HSD test ( * : P  < 0.01, * * : P  < 0.001).

The whole genome of B. altitudinis TN5S8 was sequenced to uncover the potential antifungal mechanisms. The genome of B. altitudinis TN5S8 comprises a 3747 068 bp circular chromosome with a GC content of 41.4% and 3771 coding sequences ( Table S8 , Fig. S6A ). There were 10 secondary metabolite biosynthetic gene clusters identified in the TN5S8 genome ( Fig. S6B ), including two non-ribosomal peptide synthetase (NRPS) clusters with 85% similarity to the lichenysin gene cluster and 53% similarity to the fengycin gene cluster. Both lichenysin and fengycin were cyclic lipopeptides with antifungal properties [ 60 , 61 ]. Additionally, a gene cluster encoding a siderophore was 60% similar to the schizokinen gene cluster, which may also contribute to the antifungal activity through nutrient competition [ 62 ]. Comparative analysis of secondary metabolite biosynthetic gene clusters across 48 B. altitudinis strains revealed that these three gene clusters were highly conserved within the B. altitudinis species ( Fig. S7 ), suggesting the possible mechanism of antibiosis and nutrient competition for B. altitudinis to antagonize C. ilicicola .

Colonization compatibility and persistence of B. altitudinis TN5S8 is a prerequisite to gain the seed rot resistance

The introduction of TN5S8 did not provide seed rot resistance for three susceptible varieties—HC, KS7, and SS. We postulated that the colonization compatibility between TN5S8 and soybean varieties might be a pivotal factor in gaining the seed rot resistance. Therefore, we re-isolated and quantified the TN5S8 population on the eight soybean varieties inoculated with TN5S8, and we observed a significantly higher density of TN5S8 in the four resistant varieties and the susceptible variety KS9, and a lower density for HC, KS7, and SS ( Fig. 7A ). The highest recovery of TN5S8 was observed from its original variety TN5. In addition, TN5S8 significantly impeded the seed germination of soybean varieties HC, KS7, and SS ( Fig. 7B ), and the non-germinated seeds of HC, KS7, and SS exhibited dark hue and soft rot. Furthermore, the germination reduction and diseased symptoms were not induced by the cell-free culture filtrate of TN5S8. These findings underscored the importance of colonization compatibility between TN5S8 and soybean varieties to confer the seed rot resistance.

Colonization compatibility and persistence of B. altitudinis TN5S8 on soybean varieties. (A) The recovery of TN5S8 population on the antibiotic-treated seeds at 5 dpi. There were three biological replicates (Petri plates) for each variety, and the experiment was repeated three times (n = 9). ANOVA and the Tukey’s HSD test were used to determine the significance at α = 0.05. (B) The germination rates of the eight soybean varieties. The white bars indicate the inoculation of TN5S8 on the surfaced-disinfested seeds. The yellow bars indicate the application of TN5S8 culture filtrate on the surfaced-disinfested seeds. There were three biological replicates (Petri plates) for each variety, and the experiment was repeated three times (n = 9). The Kruskal–Wallis and the Dunn’s test were used to determine significant difference at α = 0.05. (C) qPCR to quantify TN5S8 on the apical shoots and roots of the resistant soybean variety TN5 at different timepoints. (D) qPCR to quantify TN5S8 on the apical shoots and roots of the susceptible soybean variety HC at different timepoints. The y axis indicates the transformed values of the absolute gyrB gene amount of B. altitudinis in soybean tissues represented by the absolute soybean actin gene amount. There were five biological replicates for each timepoint in each experiment. The experiment was repeat twice (n = 10).

Colonization compatibility and persistence of B. altitudinis TN5S8 on soybean varieties. (A) The recovery of TN5S8 population on the antibiotic-treated seeds at 5 dpi. There were three biological replicates (Petri plates) for each variety, and the experiment was repeated three times ( n  = 9). ANOVA and the Tukey’s HSD test were used to determine the significance at α = 0.05. (B) The germination rates of the eight soybean varieties. The white bars indicate the inoculation of TN5S8 on the surfaced-disinfested seeds. The yellow bars indicate the application of TN5S8 culture filtrate on the surfaced-disinfested seeds. There were three biological replicates (Petri plates) for each variety, and the experiment was repeated three times ( n  = 9). The Kruskal–Wallis and the Dunn’s test were used to determine significant difference at α = 0.05. (C) qPCR to quantify TN5S8 on the apical shoots and roots of the resistant soybean variety TN5 at different timepoints. (D) qPCR to quantify TN5S8 on the apical shoots and roots of the susceptible soybean variety HC at different timepoints. The y axis indicates the transformed values of the absolute gyrB gene amount of B. altitudinis in soybean tissues represented by the absolute soybean actin gene amount. There were five biological replicates for each timepoint in each experiment. The experiment was repeat twice ( n  = 10).

Additionally, using qPCR to detect the presence of TN5S8 on the resistant variety TN5 and the susceptible variety HC, TN5S8 was found to persist on the apical shoot of soybean seedlings until 21 dpi, but it was not detected on the roots after 9 dpi on the resistant variety TN5 ( Fig. 7C ). In contrast, TN5S8 was rarely found on the apical shoots or roots of the susceptible variety HC after 6 dpi ( Fig. 7D ). Accordingly, the colonization compatibility of TN5S8 on seeds and the impersistent colonization on roots of the resistant TN5 provide an explanation for the seed rot resistance which cannot be carried to root rot.

Plant innate immunity has been recognized as the major underlying source of plant disease resistance, not only for soybean [ 63 ] but also for most important crops [ 64 ]. However, some studies have observed that fungal infection on different tissues such as seed, root, node, or leaf of the same plant genotype could result in different levels of resistance [ 65 , 66 ]. For example, a study of soybean resistance to Pythium revealed the phenotypic correlation between seed rot and root rot was ranged from 0.1 to 0.17 [ 65 ]. Another study on the pea resistance to S. sclerotiorum reported the phenotypic correlation of nodal resistance and leaf resistance was only 0.19. Recently, it has been known that disease resistance can also be provided by the plant-associated microbes [ 67–69 ], therefore, the importance of considering the plant holobiont (including the plant host and the plant-associated microbes) as an entity has been increasingly recognized to uncover the mechanism of plant health [ 70 ].

Among the plant-associated microbes inhabiting on different tissues such as fruit, leaf, or roots, the seed-associated bacteria are the front line group in fighting against soil-borne diseases that mostly damage plants at the seedling stage [ 71 ]. For example, distinct bacterial compositions in the seeds of different oilseed rape cultivars were correlated with varying resistance levels to Verticillium wilt and Plasmodiophora brassicae [ 13 , 72 ]. In another study, a seed endophytic bacterium Sphingomonas melonis , which can be vertically transmitted to the next generation of seeds, confers rice seedlings resistance against Burkholderia plantarii [ 5 ]. Similarly, Bacillus velezensis isolated from maize seeds and Bacillus subtilis found in millet seeds were shown to protect seedlings from Fusarium infection [ 22 , 23 ]. In assessing 16 local soybean varieties, this study identified a discrete disease resistance, which is present only for seed rot, but not for root rot. The source of this discrete resistance may be something other than plant innate immunity, leading us to the hypothesis that seed-associated bacteria confer the seed rot resistance, which cannot be carried to the roots.

Based on the experiments using the antibiotics-treated seeds, the results confirmed that seed-associated bacteria were involved in the seed rot resistance of soybean. As previously reported that the α-diversity or co-occurrence network properties between the resistant and susceptible plants were different [ 72 , 73 ] and may protect the resistant plants from pathogen [ 74 ], this study applied 16S rRNA gene full-length sequencing and microbiome analyses to compare the seedling microbiome between the resistant and susceptible soybean varieties. Nevertheless, there was no significant differences in the α-diversity or β-diversity. Instead, the differential abundance analysis discovered 14 ASVs that were significantly enriched in the four most resistant varieties, suggesting that a certain group of seed-associated bacteria may contribute to the seed rot resistance.

These 14 ASVs belong to the bacteria species such as A. johnsonii , A. oryzae , A. larrymoorei , A. cavarae , B. altitudinis, and P. oryzihabitans . Acinetobacter johnsonii has been previously isolated from soybeans [ 75 ], exhibiting antagonistic capabilities against soil-borne pathogens. In addition, A. larrymoorei and P. oryzihabitans have been reported as soybean endophytic bacteria, showing potential in the nitrogen fixation and phosphate solubilization [ 76 , 77 ]. Moreover, P. oryzihabitans strains have antagonistic capability against pathogens such as Acidovorax citrulli in cucurbits and Pythium in cotton [ 78 , 79 ]. Although literature suggested that these bacteria may play roles in the seed rot resistance, our culture-dependent isolation obtained two isolates, TN5S8 and TN3S3, which matched to another enriched ASVs identified as B. altitudinis . In our experiments, loss-of-function evidence through the antibiotic treatment and the gain-of-function evidence through the re-inoculation of B. altitudinis to soybean seeds confirmed the contribution of B. altitudinis in the seed rot resistance.

Bacillus altitudinis was first isolated from extreme UV-stressed air samples collected in the stratosphere [ 80 ]. It has been identified as an endophyte in various plants, including soybean [ 81 ] and others [ 82–89 ]. Several strains of B. altitudinis have shown biocontrol capabilities, such as cotton Verticillium wilt [ 82 ], grape downy mildew [ 85 ], kiwi fruit root-knot nematodes [ 89 ], soybean Phytophthora damping-off [ 81 ], and sweet potato black rot [ 87 ]. It has been shown that B. altitudinis can inhibit plant pathogens by producing antimicrobial lipopeptides lichenysin [ 60 , 85 ] and inducing plant defense responses [ 81 , 89 ]. Moreover, genome analysis also identified gene clusters similar to the fengycin and schizokinen gene clusters, and these compounds may be associated with the antagonistic ability [ 61 , 62 ]. Our comparative genomics analyses have found that these secondary metabolite biosynthesis gene clusters are highly conserved in different strains of B. altitudinis , and more recently, B. altitudinis has been suggested to have an open pangenome with 42.7% genes characterized as accessory genes. These results indicated that B. altitudinis may tend to acquire new genes to enhance its antagonistic capability and ecological competitiveness [ 85 ].

We further observed this seed rot resistance depends on the colonization compatibility of TN5S8 on soybean varieties. The relationship between bacterial population and disease suppression echoes previous findings on the biocontrol efficacy of Pseudomonas fluorescens was proportional to their density [ 90 ], and the effective threshold ranges from 10 5 to 10 6 bacteria per gram of root against wheat take-all decline disease [ 90 ]. Similarly, the suppression of other Pythium root diseases in sugar beets also depended on the population density of the Pseudomonas [ 91 , 92 ]. In rice, the abundance of Sphingomonas was observed to be lower in plants susceptible to seedling blight disease [ 5 ]. Specifically for the cases within the Bacillus genus, colonization and formation of biofilm on the phyllosphere or root surface is critical for the success of biocontrol [ 93 ]. On tomato, Bacillus strains with less colonization ability on the phyllosphere showed a reduced biocontrol ability against Botrytis cinerea [ 94 ]. Application of plant extracts such as pectin can enhance the Bacillus amyloliquefaciens population on tobacco roots and increase the biocontrol efficacy to tobacco bacterial wilt [ 95 ]. Mutation of B. amyloliquefaciens abrB gene, which is a negative transcription regulator of chemotaxis and biofilm formation, increased colonization and biocontrol capability against the cucumber Fusarium wilt [ 96 ]. In addition, the colonization of B. subtilis surfactin deletion mutant reduced 4 to 10-fold on the melon roots and leaves, which ended up losing the biocontrol efficacy [ 97 ]. However, it has not be reported whether the colonization of Bacillus can affect seed resistance, and our finding provided the evidence that the colonization compatibility of B. altitudinis on soybean seeds is an important factor to confer the seed rot resistance.

The prevalence of B. altitudinis was not uniform in all PacBio sequencing samples, meaning the ASVs assigned to B. altitudinis could be detected in some but not all samples of the four most resistant varieties ( Fig. S3A ). One possibility is that other seed-associated bacteria provide the seed rot resistance in samples where B. altitudinis was absent. Indeed, the differential abundance pointed out additional bacteria that may confer the seed rot resistance, with B. altitudinis was one of these bacteria. In other words, the seed rot resistance observed in other varieties where B. altitudinis was absent may be provided by other seed-associated bacteria that were not recovered from our culture-dependent isolation. Another possible cause may have been the nature of the seed bacterial community which was highly variable and stochastic according to the seed source and planting location ( Fig. S8 ). The PERMANOVA results suggested a great proportion of microbiome variance was explained by the seed source. Moreover, because the seedling microbiome is assembled from the seed bacterial community, the process becomes a selection bottleneck to increase the variability of seedling microbiome.

Only a small fraction of seed taxa is transmitted to the seedlings [ 98 , 99 ]. A recent study on oak showed that 63% of fungal taxa and 45% of bacterial taxa on the seeds can be transmitted to the seedlings [ 15 ]. Another study on tomato demonstrated that some seed-associated microbes such as P. aryabhattai , Bacillus nakamurai , Ralstonia pickettii , and Stenotrophomonas maltophilia could persist from seeds to seedlings for at least two generations [ 11 ]. However, even though the seed-associated bacteria can be transmitted to seedlings, their colonization on the shoots or roots may be different. A study on soybeans in an axenic environment demonstrated that the seed-transmitted bacterial ASVs dominant in the shoots can be rare or absent in the roots [ 100 ]. This report aligns with our observation on TN5S8, which was detected on the apical shoots for at least 21 dpi, but it could not be detected after 9 dpi on the root of the compatible and resistant variety TN5. As for the incompatible and susceptible variety HC, TN5S8 was rarely detected after 6 dpi, and the absence of TN5S8 on roots may result in no protection in the root rot assays.

In summary, this study identified that the seed-associated bacterium B. altitudinis could provide antagonistic capability to fungal pathogens, and B. altitudinis confers only the seed rot resistance in certain soybean varieties based on its colonization compatibility and persistence. The results highlight the future application of seed-associated bacteria in disease management to consider not only the antagonistic capability, but also the colonization compatibility and persistence on the plant varieties and tissues.

We thank Dr Kuo-Lung Chou and Dr Min-Nan Tseng at the Kaohsiung District Agricultural Research and Extension Station, Ministry of Agriculture, Taiwan, for providing soybean seeds.

Ping-Hu Wu and Hao-Xun Chang conceptualized the project. Ping-Hu Wu completed the assays for disease resistance, microbiome analyses, bacterial isolation and re-inoculation assays, antagonistic experiments, quantification of bacterial colonization as well as the qPCR for bacterial persistence on plant tissues. Ping-Hu Wu and Hao-Xun Chang prepared the figures, tables, and wrote the manuscript. All authors proofread and agreed on the manuscript and results. Hao-Xun Chang supervised the project.

The authors declare no conflict of interest.

This project was mainly supported by the Ministry of Education, Taiwan (The Yushan Young Scholar Program: MOE-113-YSFAG-0003-003-P2) to Dr H.X.C., and partially supported by the Ministry of Agriculture (111AS-1.3.2-ST-aQ) to Dr H.X.C.

The raw microbiome sequencing data have been deposited in the NCBI Sequence Read Archive (SRA) under BioProject IDs PRJNA1099878. The whole genome sequence of B. altitudinis TN5S8 is available in GenBank with the accession number CP155530.1 . Code to analyze microbiome data and generate figures and tables are located on GitHub at: https://github.com/wuphw/Soybean_seed_microbiome_resistance .

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Lilo & Stitch Wiki

  • Talking experiments
  • Video game characters
  • Ultimate Monster Experiment
  • Recurring Experiments
  • Transmutated Experiments
  • Titular protagonists

Stitch (626)

Stitch , also known as Experiment 626 , is an illegal genetic experiment created by Jumba Jookiba , one of the titular protagonists of the Lilo & Stitch franchise alongside Lilo , and the most prominent lead character of the franchise overall, appearing in all major media. His original primary function is to cause chaos across the galaxy by destroying everything he touches. He is designed to be abnormally strong, virtually indestructible, super-intelligent, and very mischievous. His one true place is with Lilo and her ʻohana .

  • 1.1 Lilo & Stitch
  • 1.2 Lilo & Stitch 2: Stitch Has a Glitch
  • 1.3 Stitch! The Movie
  • 1.4 Lilo & Stitch: The Series
  • 1.5 Leroy & Stitch
  • 1.6 Stitch! anime
  • 1.7 Stitch & Ai
  • 1.8 Stitch & the Samurai
  • 2 Personality
  • 3.1 Physical appearance
  • 3.2 Special abilities
  • 3.3 Weaknesses
  • 5 References

Background and appearances

Experiment 626 was the 626th genetic experiment created by Jumba , and the first to be made without Hämsterviel 's funding. He was designed to be virtually indestructible, fireproof, bulletproof, shockproof, think faster than a supercomputer, have super sight and hearing, and lift objects 3,000 times his own weight (but not an ounce more). He was created by Jumba from six or more of the galaxy's deadliest predators , though instead of him appearing vicious, he appeared to be cute and fluffy. Shortly after his creation, the intergalactic police arrived to arrest 626 and Jumba, preventing 626's molecules from being fully charged in the process.

Lilo & Stitch

Lilo & Stitch - Stitch shorty after arriving on Earth

Stitch shortly after arriving on Earth

Jumba and 626 were taken to the planet Turo to stand trial. When 626 replied to the Grand Councilwoman 's attempts to reason with him with an obscene phrase, he and Jumba were declared guilty, and 626 was escorted by Captain Gantu to be exiled on a desert asteroid.

However, 626 was able to escape his detention cell (thanks to the incompetence of the lieutenant left to guard him) and steal a federal police cruiser . 626's cruiser was soon fired upon by a fleet of police cruisers , and, in an attempt to escape, 626 activated his cruiser's hyperdrive, but the damage inflicted on the police cruiser by the fleet caused it to exit hyperspace over Earth and crash-land on the island of Kauai .

Stitch protecting turtles

Stitch providing shade to sea turtles

Shortly after landing, 626 was run over by a convoy of trucks , knocking him out, and taken to the local dog shelter . When 626 awoke, he attempted to escape the shelter but was forced to retreat back inside by an attack from his own creator. Soon after, 626 saw Lilo looking for a pet dog. Seeing the little girl as an unaware hostage, 626 altered his appearance to look less otherworldly and pose as a dog in order for her to adopt him. The plan worked and Lilo adopted 626 and named him Stitch.

Using Lilo as an unsuspecting hostage and Pleakley 's concern for humans, Jumba was unable to try and capture Stitch whenever he was near Lilo. At first, Lilo only mattered to Stitch as a hostage, but over time, Lilo taught Stitch how to love others as his ʻohana . As a result, Stitch eventually left to find his own ʻohana when he saw the damage he was causing Lilo's. Instead, Stitch discovered the evil behind his origins from Jumba.

Stitch's Origins

Stitch discovers his origins

When Jumba confronted Stitch, the latter engaged Jumba in a standoff to protect Lilo, which ended in a tie when Jumba's plasma cannon exploded. Stitch then revealed his alien origins to Lilo and later helped rescue her using a tanker truck when she was mistakenly captured by Gantu. Afterwards, Stitch was captured and arrested by the intergalactic police, but then allowed to stay on Earth as exile due to his change of heart and Lilo's legal ownership of him.

Lilo & Stitch 2: Stitch Has a Glitch

Stitch Has a Glitch - Jumba sees Stitch glitching

Jumba noticing Stitch's glitch

About a year after the events of the previous film, Stitch was fearing that he would revert to his destructive programming.

Though all seemed well for Stitch at first, he began to suffer from glitches (caused by his molecules not being fully charged during his creation before his capture), during which he would experience seizures and temporarily revert to his original, destructive programming.

The damage Stitch's glitches caused began to drive a wedge between him and Lilo and was ruining the latter's chances of winning the hula competition. Because Lilo was so concerned with winning the hula competition, she failed to notice Stitch's glitches or that he had no control over it. Thus, Lilo blamed Stitch for the destruction his glitches were causing and neglected to help him.

Eventually, the two devised a hula based on the legend of Hiʻiaka, but as Stitch's glitches ruined their practice sessions, Lilo became increasingly mad with him.

Just before the competition, Stitch attempted to make up with Lilo, but he suffered another glitch during which he accidentally scratched Lilo. Visibly upset by this, Stitch stole Jumba's ship to banish himself to an uninhabited planet where his glitches could not cause any harm. However, before he could activate the hyperdrive to send him to one, he suffered a massive glitch attack, which caused him to crash the ship into the Hawaiian mountains.

Lilo then arrived and dragged a near-death Stitch from the wreckage and into Jumba's fusion chamber , praying that he would be okay as she pulled the switch. Unfortunately, she was too late and Stitch temporarily died. However, Lilo's love for Stitch successfully revived him and fully charged his molecules.

Stitch! The Movie

Stitch! The Movie - Stitch dressed in a hula costume

Stitch dressed in a hula costume

At the start of Stitch! The Movie , Stitch is shown having a difficult time connecting with the island locals during a beach party, feeling that he doesn't fit in and is too much of an outcast. Though Lilo tries to comfort him, he seeks Jumba in hopes of learning about having others like he and the evil scientist. However, Jumba explains that, in the vast universe, he and Stitch are alone and lack, what Lilo calls, "cousins".

Later on, Stitch discovers Jumba's first 625 genetic experiments locked in a crate, in the form of dehydrated pods . In order to rescue a kidnapped Jumba, a trade between Dr. Jacques von Hämsterviel and Jumba for the experiments is organized, but it instead results in the freedom of the experiments and the capture of Lilo and Stitch. Hämsterviel then tries to clone Stitch, but he was rescued by Experiment 221 ( Sparky ). Stitch then rescued Lilo and landed Hämsterviel's spacecraft back in Kauai , where the Grand Councilwoman waited to arrest the evil rodent. She then puts Stitch and Lilo in charge of capturing and taming the other illegal genetic experiments scattered on the island.

Lilo & Stitch: The Series

Vlcsnap-2012-11-27-21h51m26s191

Stitch behaving like a dog

In Lilo & Stitch: The Series , Stitch and Lilo have to capture Jumba 's experiments , turn them from bad to good, and find them each a home before Gantu , 625 , and Hämsterviel capture them and use them for evil. Due to being the most physically capable, Stitch is often the one who defeats Gantu and subdues the experiment, leaving it up to Lilo to rehabilitate them. Along the way, Stitch meets his match 627 (who is tougher than him), and he eventually defeats him.

He is also affected by fourteen experiments' powers: Amnesio wipes out his memory; Babyfier turns him into a baby (along with Nani , Jumba, and Pleakley ); Spike makes him goofy; Bugby turns him into an insect; Spooky turns into water and nearly drowns him (thus traumatizing him in the process until he overcomes it); Lax makes him lazy; Dupe clones him into four, weakening his strength; Frenchfry serves him unhealthy meals (along with Lilo and Pleakley) and fattens him up into a giant bowling ball; Swapper switches Stitch and Lilo's minds; Yaarp blasts his megaphone, temporarily deafening Stitch; Snooty sucks out his mucus, temporarily putting him out of commission; Swirly hypnotizes him; Drowsy (in the episode " PJ ") puts him to sleep; and Houdini makes him invisible. He also meets Experiment 624 ( Angel ), who is introduced as a love interest for Stitch.

Over the course of the series, he and Lilo have also had adventures with Kim Possible , Jake Long , Penny Proud , and the Re ce ss ga ng .

Leroy & Stitch

Leroy & Stitch - Stitch as captain of the Galactic Armada

Stitch as captain of the Galactic Armada

After all of the first 624 experiments were captured and rehabilitated, Stitch was assigned to replace Captain Gantu by the Grand Councilwoman as a reward, but found himself missing Lilo and his ʻohana .

He was soon assigned to recapturing Hämsterviel , but got in a fight with the newly-created Leroy , his red evil twin. Though Stitch had the upper hand for most of the battle, Pleakley 's untimely arrival caused Stitch to drop his guard, enabling Leroy to strike the final blow and get Stitch locked in a capsule.

Hämsterviel attempted to dispose of Stitch, Jumba and Pleakley by sending them into a black hole, but Stitch broke free and was able to use a rock to cause the black hole to instead transport them to Turo in time to save Lilo, Gantu and Reuben from a group of Leroys.

They then returned to Earth in time to save the other experiments from Hämsterviel and the Leroys, and Stitch led the experiments in a battle against the Leroy army.

Stitch, Lilo and Reuben eventually defeated the winning Leroy army with the song " Aloha ʻOe ", and Stitch willingly resigned and returned to Earth to his ʻohana .

Stitch! anime

Stitch! - Ichariba Chodei - Stitch and Yuna's first pinky swear

Stitch and Yuna doing a pinky swear

In the anime spin-off, set years after the events of Leroy & Stitch , Lilo left for college and Stitch felt enough of a void in his life that he chose to leave Kauai and go back into space.

He started reverting to his destructive programming and escaped while Jumba and Pleakley tried to locate and rescue him, but years later, he would land back on Earth on Izayoi Island , off the coast of Okinawa . Soon joined by Jumba and Pleakley, they make a new life with a young girl named Yuna , and Stitch seeks the magic powers of the Spiritual Stone , an object that can grant any wish he wants, in this case, wanting power. But the magic only works by doing good deeds, and Stitch now faces the return of Hämsterviel and a once-again disgraced Captain Gantu , along with various experiment threats.

Eventually, Stitch reunites with Lilo again when she, now fully grown, visits Okinawa with her identical looking daughter, Ani , though things get tricky when Gantu and Hämsterviel use Morpholomew to take advantage of the situation. Stitch decides to stay with Yuna in her hometown instead for the time being.

Also, it is revealed that a special power cell was hidden inside Stitch during his creation called the "Neo-PowerChip". This immense power is latent, but it can be used in times of dire situation. For instance, increased love and support from his friends activated this boost of power inside of Stitch, which he then used to defeat Dark End .

Stitch & Ai

Stitch & Ai - Stitch's destructive form depicted on promo poster

Stitch's newly-introduced "destructive form" as depicted in this promotional poster

This Chinese spin-off series is set chronologically after the events of Leroy & Stitch but on a separate timeline from the anime, since it was produced without any consideration towards the latter.

In this series, it is revealed that Stitch has additional programming which causes him to under go a metamorphosis when activated. This transforms him into a large monster capable of destroying not only cities, but star systems as well. The information about Stitch's programming is hacked and spreads throughout the galaxy. This causes Stitch to be kidnapped by the Jaboodies , who had failed in their own attempts at re-creating Jumba's Experiment 626 research and wish to use Stitch to end their space war against the Woolagongs. When their ship is raided by the Woolagongs , Stitch uses the confusion to escape and falls back to Earth. After surviving re-entry, he ends up landing in the Huangshan Mountains in China and befriends a young girl named Wang Ai Ling . In order to help contain Stitch and stop the Jaboodies and Woolagongs, the Galactic Federation sends Jumba and Pleakley to monitor Stitch in China.

Stitch & the Samurai

In this manga, Stitch escapes the United Galactic Federation in a stolen police cruiser spaceship by using its hyperdrive to make a blind jump that ends up on Earth. However, instead of traveling through just space, he also travels through time; he crash-lands in Japan during the Sengoku period, in which he meets battle-weary samurai warlord Meison Yamato . After a brief struggle, Yamato is not only impressed by Stitch's strength, but the sight of the little blue "tanuki" causes him to have a thought that he has never had before: "cute". Thus, the warlord takes in the alien, not only making Stitch part of his army, but also developing an unlikely bond.

Personality

Stitch Has a Glitch - Stitch snuggling his little stuffed turtle after a nightmare

Stitch snuggling his little stuffed turtle after a nightmare

Before Stitch was rehabilitated, he was a vicious, hyperactive, selfish, and extremely aggressive and mischievous creature. After he was rehabilitated by Lilo, although his mischievous, destructive, and aggressive tendencies remained, he possessed a heart of gold.

He also seems to like turtles, being there is a picture of Stitch shading two sea turtles in the credits of the original Lilo & Stitch movie and snuggling a stuffed turtle after a nightmare in Lilo & Stitch 2: Stitch Has a Glitch . As well as having a soft spot for turtles, he also seems to like frogs. He gently moves frogs out of harm's way constantly and seems to talk to them as if they are his friends. These likes may be a sign that Stitch may be growing fond of Earth creatures.

Starting off bad when he was programmed by Jumba Jookiba, Stitch was originally designed to create pandemonium and chaos wherever he was. He was drawn to large cities where he would back up sewers, reverse street signs, and steal individuals' left shoe, but Lilo changed his ways a while after adopting him at an animal shelter .

Stitch is still prone to having temper tantrums when things don't go his way, or he sees that he's been squirted by a water bottle for something that he thought was good. So he isn't good all of the time. Or more accurately, he isn't well-behaved all of the time. He also gets easily angered by inanimate objects, especially the toaster. The toaster has popped toast in his face once, and since then, he has beaten up the toaster and juiced it at least twice. He is a complex character. According to his creator Jumba, Stitch is a destructive machine who was not given a greater purpose in life. Since Stitch is trapped on an island in Hawaii, where there are relatively few things to destroy, he has many occasions to reflect on occupations other than evil. It is implied that Stitch is only destructive because that is what he was programmed to do; but since he has a personality of his own (a fact that only Lilo, and Jumba truly understand), he also has the choice, and even the will, not to be destructive.

Despite having superhuman strength and a high level of computer intelligence, Stitch is emotionally fragile and has a childlike personality beneath his monsteresque exterior. Lilo believes that one reason why he originally pursued his destructiveness was for reasons similar to her own naughtiness—that it was because he was emotionally scarred (for having been made a monster by Jumba), but received little or no understanding or sympathy from others. Stitch becomes much more well-meaning after his betterment but is frequently unable to control all of his destructive impulses. Fortunately for him, Lilo (and later, Jumba, Reuben and Angel) is always there to support him and he returns her support willingly.

Stitch has a huge appetite and gets very irritable if he doesn't get what he wants to eat. Also, despite his temper tantrums, Stitch can sometimes have a little common sense and be more mature than Lilo. For example, when Lilo used the other experiments for her own personal gain (most notably, Sprout , Slugger , Checkers , Morpholomew , and PJ ), Stitch thought she went too far involving such experiments in her schemes.

Physical appearance

Stitch is a blue-furred, koala-like experiment with aqua countershading around his eyes and running from under his chin down to his stomach. The upper rims of the countershading around the eye sockets have black eyebrows. He has two dark blue markings; one on his occiput (the back of his head), and the other on his back. His head features large rabbit-like ears with pink insides and dark blue tips on the back, a wide mouth with a pink inside, white teeth, a navy round nose, navy claws and toes, two nose wrinkles, one chin wrinkle, and large black, tear-shaped, pupil-less eyes. He also has a small, short, stumpy tail, stubby legs, three tufts of sharp fur on top of his head and on his chest, as well as two extra, retractable arms, sharp navy retractable claws on his front and back paws (hands and feet), three thick, long, sharp, retractable porcupine-like spines tipped with white and a very dark navy that run down his back, and two long dark blue-tipped retractable bug-like antennae on his head. His blood is neon pink in color, as shown in the first film when his blood is drawn as a DNA sample for the prison turrets to lock onto.

In some promotional art with his disguised "dog form", he wears a red flea collar with a gold name tag. However, he almost never wears a collar in the actual film or the rest of the animated canon.

In his true alien form, he formerly wore a red spacesuit with an upside-down triangle consisting of a red border and yellow center on his chest, with each of his sleeves and patches consisting of a dark red border and orange center on each of his legs, black belt with a dark red square buckle, both black collar, cuffs, and anklets. His spacesuit was shredded to bits when he was run over by three trucks shortly after crash-landing on Earth.

Covered in blue fur and having exceptionally large ears for his body, which measures around a third of his height, Stitch is an unusual thing to see wandering the streets. Usually, his smile scares people, as his gums are lined with nothing but sharp teeth.

Stitch's ears both have a little notch missing, though both in different places (although in Lilo & Stitch 2: Stitch Has a Glitch , it was shown that he initially had pierced ears); his lower left ear and upper right ear have a triangular piece of flesh that is missing from them. He has got large black eyes that turn green when using his night vision, red when using infrared vision, bright green when using x-ray vision, purple when using ultraviolet vision, and white when using binocular vision.

His arms differ from his hind legs, as his front paws look more like little hands and his back feet have flat pads. Each of his paws have four digits (fingers and toes) that are tipped with sharp claws that help Stitch to attack his enemies, although the toe claws are shorter and more blunt.

There have been a few instances in the franchise in which several creatures' DNA from which Stitch's genetic template was created are discussed. In the Disney Adventures comic titled: "Experiment 626!", we see four fearsome creatures whose DNA Stitch possesses in addition to a domesticated dog from Earth, although the comics were later rendered non-canon. In The Origin of Stitch , we learn that Stitch has had some of his DNA sampled from the following creatures:

  • Fearsome Manglyoid of Upmoridian Four
  • Goo-Gobbling Booger-Beast
  • People-Eating Puss Monkey
  • Deadly Disemboweler
  • Boiling Tongue-Boid
  • Bottom Feeding Scum Sucker

Special abilities

While explaining his creation to the Galactic Council early on in Lilo & Stitch , Dr. Jumba gives the following rundown of Stitch's powers: "He is bulletproof, fireproof, shockproof, and can think faster than [a] supercomputer. He can see in the dark and can move objects 3,000 times his size. His only instinct: to destroy everything he touches!"

  • Feral mind (temporarily) : In the original Lilo & Stitch film, Jumba claimed that Stitch's "destructive tendency was taking effect" and that he would be irresistibly drawn to large cities to "back up sewers, reverse street signs, and steal everybody's left shoe."
  • Superhuman durability/Dense body tissue : Even though we rarely see Stitch shot at with a bullet, he does survive the crash of his spaceship without even a scratch, is only briefly stunned by a fall of several thousand feet, and has to be run over by three tractor trailers in succession to be knocked out.
  • Fireproof skin : He drives a tanker truck of gasoline into a volcano and ends up only a little singed from the resulting explosion.
  • Bulletproof skin : Rounds fired from plasma guns seem to cause him some discomfort, although he can hold the material in his hands long enough to throw the plasma back at his enemies.
  • Shockproof : He has some resistance to electricity since he was able to take a direct electrical attack from Sparky , quickly recovering from it. However, he can still feel pain from these types of shocks despite his immunity to it.
  • Hyper-cognition : Thinking faster than a supercomputer is harder to quantify, but he does escape from captivity fairly ingeniously; builds a model of San Francisco after only glancing at a postcard; grabs a crossword puzzle from the table and finishes it in about seven seconds; builds a bomb out of a plasma bolt, a doll , and a roller skate; creates a "bucking bronco" out of a toaster, vacuum cleaner, and a lamp; reads aloud a description of a local museum's display, showing he is able to understand written language at a remarkable speed; manipulates his moral compass by using a human being as a shield in Jumba and Pleakley's presence; and generally picks up quickly on what is happening around him.
  • Lingual intuition : Stitch can converse fluently in over twenty different languages, but prefers Tantalog (his native language).
  • Parallel computing : He is an information repository, containing an internal dictionary, thesaurus, encyclopedia, and experiment catalog, and records every moment of his life in a reserved portion of his brain that can theoretically store up to 300 PB.
  • Instrument player : He is also skilled at playing musical instruments, most notably the ukulele, thanks to his quick learning.
  • Vehicle intuition : Stitch can drive any sort of vehicle from something as simple as a tricycle to complex machinery like intergalactic spaceships .
  • Superhuman strength : His ability to lift objects 3,000 times his own size and weight is seen several times throughout the franchise, including incidents where he picks up a descending blasted door, hits Dr. Jumba with a thrown Volkswagen Beetle (shouting gleefully, "Blue punch buggy! No punch back!"), and stops an 18-wheeled tanker of gasoline dead in its tracks. The reason why Stitch can lift 3,000 times his own weight, even though he has small arms, is because his muscles contain excessively compressed amounts of myofibril within one muscle cell. This muscular arrangement makes Stitch's muscles contract 1,000 times faster than a human's, making him much, much more powerful. The ability is sometimes joked about in the later series; for example, in Stitch! The Movie , when Hämsterviel has Stitch physically restrained for a cloning experiment, Stitch's restraints counter his strength at, as Hämsterviel loudly declares, to "three thousand and one!" times Stitch's weight, though he later admits it was intended as a joke. This was further validated in the Lilo & Stitch: The Series episode " Swirly ", when Gantu correctly guessed that Stitch cannot lift even an ounce more than 3,000 times his size when he adds a small ticket to the given load.
  • Quadrupedalism : Stitch can run and walk on all fours in a quadrupedal manner, similar to a dog.
  • Wall crawling : While Stitch's claws are very strong, the pads on his hands and feet can secrete a sticky substance, allowing him to scale and adhere to almost any surface, such as buildings and walls. He can also stand on walls and ceilings.
  • Spherical form : His skeletal system is very flexible, allowing him to put his feet into his mouth and roll like a ball. This allows him to squeeze through tight spaces.
  • Superhuman speed : Stitch can move and run faster as shown when moving past Lilo and Pleakley while carrying Jumba, during a bet made with Lilo to catch Experiments 501 ( Yin ) and 502 ( Yang ), and hurrying from Gantu's ship back to the fundraiser while carrying Lilo. His speed is also usually used when he's in his spherical form. When Stitch runs, his speed doesn't automatically increase and can only achieve this by putting effort into his muscles.
  • Superhuman jump : Stitch's legs are small but, thanks to the muscle advancements mentioned above, are powerful enough to enable him to jump several feet into the air.
  • Superhuman agility : Stitch has extraordinarily greater agility, dexterity, balance, and body coordination, capable of doing feats far beyond an acrobat, such as leaping far distances, jumping off from wall to wall, swinging from vines, and standing on branches, wires, and narrow platforms. He is also capable of standing and walking on his paws. The reason is Stitch has a very flexible skeletal system that also allows him to squeeze through tight spaces.
  • Superhuman reflexes : Stitch is able to react and dodge plasma bolts from the plasma guns from Jumba and Gantu. When Jumba tried to shoot him, Stitch caught the plasma bolts in his hands. He was also able to catch some tennis balls with his four arms and even threw them back in the pitching machine.
  • Superhuman stamina : Stitch's advanced musculature produces fewer fatigue toxins, allowing him to exert himself for extended periods of time. Stitch can still fight, run, and even eat without tiring out; even when hunting for other experiments, he would hunt them for an entire day to when night comes.
  • Night vision : When activated, Stitch's eyes turn green, permitting him to see clearly at night or in dark places.
  • Infrared vision : When activated, Stitch's eyes turn red, permitting him to locate targets by their body heat. He most notably uses this in " Houdini " to track the titular experiment who can turn things, including himself, invisible.
  • X-ray vision : When activated, Stitch's eyes turn bright green, permitting him to look through walls and other obstacles.
  • Audio amplifier : He can act as an audio amplifier, radio, and/or microphone, illustrated when he uses his claw as the needle on a record player and plays music through his open mouth like a sound horn.
  • Enhanced hearing and smell : He has an acute sense of smell and hearing. Concept designs detailing Stitch's anatomy describe the sensory filaments of his nose being so dense and extensive that, if unraveled, could blanket Earth. While listening for Jumba and Pleakley, who were hiding on a hill outside the dog shelter , he was able to detect Pleakley speaking at a whisper.
  • Skilled hand-to-hand combat : He is dexterously skilled in hand-to-hand combat, whether using all four arms or just two.
  • Marksmanship : He is also dexterously skilled in marksmanship, using plasma blasters (even loaded with net to capture experiments).
  • Venomous spines : In anatomy drawings of Stitch from the film's production, his spines are described as being poisonous and connected to venom sacs in his spinal cord.
  • Shapeshifting : In his alien form, he has three spines on his back, two antennae on his head, and an extra pair of arms. However, he is able to retract all of these features to look more like a dog while on Earth and used this to become Lilo's "pet".
  • Semi-immortality : Stitch cannot age. When Skip flashed ten years ahead, he did not age whatsoever, but, for some reason, Babyfier 's powder regressed him into an infant. This could simply mean he stops aging once he is physically mature.
  • Vacuum adaptation : Along with the rest of his "cousins", Stitch can survive in the vacuum of space due to being a genetic alien.
  • Power immunity : Stitch has some resistance but not total immunity to the other experiments' powers. He is shown to be immune to some of the experiments' powers, such as Angel 's siren song and Checkers ' hypnosis, since Stitch was created after them. While Stitch was put to sleep by Drowsy , he was able to wake up on his own without the need to be sprayed with water.

Both of the two East Asian animated spin-offs add additional abilities to Stitch not shown in the original Western continuity.

  • Battery storage : The third season of the Stitch! anime shows that he also has a natural battery in his body that can supercharge his powers.
  • Transformation : In Stitch & Ai , it shows that Stitch has a metamorphosis code in his DNA to assist him in carrying out his primary function. When the metamorphosis programming is activated, he transforms into a gigantic and unstoppable monstrosity with four tentacle-like blasters capable of destroying not just cities, but planets and potentially entire star systems.
  • Quill retraction : In " Tell the World ", he is also seen sprouting quills around his neck.
  • Gliding : In " The Phoenix ", Stitch sprouts a patagium—a parachute-like membrane found in bats, birds, and other animals that assists in gliding or flight—to glide through the air, mainly for the sake of having some fun while he, Ai , and her cousin Bao head to a shrine that the titular phoenix heads to. (The trio were using a hang glider during their journey, and Stitch deliberately jumps off it so he can glide through the air without hanging on to the glider itself.) Unlike the metamorphosis program, neither the quills nor the patagium have any major factor into the episodes' plots or the metamorphosis program itself.
  • Water : Stitch's greatest weakness is his inability to float, let alone swim, in water due to his molecular structure being much denser than the average human or animal. This causes him to instantly sink like a stone. Stitch originally had an instinctive aquaphobia (which was even used against him by Spooky ), but he was able to overcome it thanks to Lilo's influence.
  • Glitch (formerly) : In Stitch Has a Glitch , it is revealed that Stitch's molecules were not fully charged after his creation, which is proven to be very deadly once his molecules run out of power. As a result, Stitch frequently experiences periodic glitches that have him revert to his original destructive programming; basically, suffering from a seizure disorder and having nightmares of destroying everything and everyone in his path, including Lilo. However, his glitches were permanently resolved after Lilo's love for him caused him to be fully charged at last.
  • Memory erase from Crezonyte : It is shown in " Kixx " that if Stitch consumes two different elements which form to create a particular chemical compound called Crezonyte, all of his training skills will be wiped. Eating the rubber of a tennis shoe and palmitoleic acid (found in macadamia nut oil) together will result in this.
  • Mucus drain : Stitch is 62.7% mucus, which is similar in chemical composition to Snootonium. If this is drained from his body, he will become temporarily exhausted from dehydration (evidenced when Snooty siphoned Stitch's mucus).
  • Sonic blasts/Sensory overload : Another weakness is the fact that his super-sensitive hearing can lead to temporary deafness when exposed to sonic blasts, such as Yaarp 's destructive sound blast.
  • Strength limit : As stated above, he cannot lift even an ounce past the "3,000 times his weight" limit.
  • Experiments' powers : While Stitch is immune to Angel and Checkers ' powers since he was created after them, there are some experiments whose powers he is vulnerable to, such as Amnesio , Babyfier , Spike , Bugby , Lax , Dupe , Frenchfry , Swapper , Swirly , and Houdini . Stitch can also be put to sleep by Drowsy , but he was able to wake up on his own without the need to be sprayed with water.
  • Blades/Durability limit : While Stitch can withstand plasma bolts, being beaten, and even the most hazardous environments, it is implied that Stitch isn't resistant to bladed objects. This is shown when Stitch was pierced by a Sample Extractor and able to take out his blood.
  • Trash ingestion : If Stitch consumes vast amounts of trash, he will become incredibly sick as shown in " Ploot ". He first gets sick to his stomach and sneezes, then his fur turns yellow, his tongue becomes orange, and his nose turns red. Another symptom is, with each sneeze, an arm grows from random areas of his body. Stitch's garbage-eating illness was theorized as a rare space disease by Jumba. Stitch was temporarily cured when he drank a barrel of orange juice and took medicine from an eyedropper, though it was only for a few seconds. When he sneezed again, he developed yellow stripes and grew legs instead. The only permanent cure is inhaling steam from a vaporizer.
  • Sauerkraut : According to Lilo, Stitch is apparently allergic to sauerkraut. However, it was never shown what kind of allergic reaction he has to sauerkraut or if he even actually has an allergy to it.
  • Pollen : It is shown in Stitch & Ai that if Stitch smells flowers, he will sneeze.
  • According to Chris Sanders ' initial designs, Stitch was originally going to have green fur and smaller eyes. His ears flared at their bases instead of close to their tips, and his nose was below the eye line instead of above. He also had white or silver claws instead of dark blue claws, and wore a yellow-orange spacesuit with burnt orange pants instead of the more uniform red-orange spacesuit that he wears in the original film 's first act.
  • Stitch is the only Lilo & Stitch character to have his name in every title of the franchise .
  • Despite not appearing in the show itself (as the show ran for about one year before the movie came out, although the film came out during its run on television), Stitch was featured with Lilo in some online games for the television series House of Mouse .
  • Also, the original version of the scene where Jumba attacks Stitch which results in the Pelekai residence accidentally being burned down was actually going to have more violent scenes like Stitch using a chainsaw to attack Jumba, as well as Stitch setting the house on fire by biting apart a gas pipe and tricking Jumba into shooting it with his blaster . The final version of the same scene has everything violent edited out and replaced in favor of making the scene more slapstick-oriented (Jumba knocking the ceiling down with dishes instead of laser blasts, Jumba's "shuriken" being made of hairbrushes and a tube of toothpaste instead of knives and a pizza cutter, and the entire chainsaw scene shortened), having more comedic scenes added in (exploding Scrump , Stitch catching Jumba's laser, Stitch yelling, "Blue Punch Buggy! No punch back!" when hitting Jumba with Nani's VW, the Elvis Presley song " Hound Dog " playing in the background, and Lilo saying, "Oh, good. My dog found the chainsaw."), and the house being destroyed by having Stitch stop up Jumba's blaster with a carrot and then having them both play " hot potato " with it until the blaster overloads and explodes.
  • A similar treatment was done to the climax , where Jumba, Pleakley, Stitch, and Nani fly through the sky to pursue Gantu after he accidentally captures Lilo as a result of the terrorist attacks on September 11, 2001.
  • When Jumba attacks Stitch on the ceiling using plates like shurikens in the original film, he claims that he wants to reprogram Stitch to be "taller" and "not so fluffy", hence highlighting Stitch's failure as Jumba's "ultimate monster" experiment, and foreshadowing the creations of both Experiment 627 and 629/Leroy in Lilo & Stitch: The Series and Leroy & Stitch , respectively; coincidentally, both of them are improved versions of Stitch that are more evil and destructive and less fluffy than Stitch himself.
  • Stitch is considered to be one of the first successful prototypes for Jumba's "ultimate monster" experiment, though he is technically a failure because he wanted to belong and find a family. Other notable attempts for this prototype are 000 , 262 , 600 , and 625 , and each failed for its own reason: 000 is uncontrollable, 262 is good, 600 is clumsy, and 625 is lazy. 627 and Leroy are additional attempts Jumba made after Stitch, but both of them also failed: 627 is weak to laughter while Leroy is weak to a song . However, Leroy can also be considered a success, since Jumba deliberately programmed the weakness into him.
  • In said parody, when Stitch and the other experiments are looking up at the ceiling, Stitch is colored red and 627 is colored blue due to a coloring error.
  • In terms of the actual production, his limited intelligible speech is due to Chris Sanders not wanting the character to speak anymore than what's absolutely necessary and keeping his dialogue to a bare minimum.
  • Lilo & Stitch 2: Stitch Has a Glitch continues from the first film by having Stitch become more proficient in English, though with occasional moments of his more familiar childish English, and he almost never speaks in Tantalog. However, after he has his final glitch at the end of the film, which causes him to crash-land Jumba's ship , he only says a few words in brief sentence fragments from then on out.
  • Lilo & Stitch: The Series and its films has Stitch speaking mostly in Tantalog, which was developed by the show's writing staff based on Chris Sanders' alien gibberish in the original film. When Stitch does speak English, it's usually as brief, broken sentence fragments with some brief pauses between words at times and a few possible instances of echolalia .
  • The Stitch! anime series gives Stitch more dialogue than in any other work in the franchise, making him more talkative compared to his Western and Chinese portrayals. In the Japanese original, he maintains his broken and simplistic speech patterns, including his trademark illeism, and more clearly has echolalia, showing a tendency to repeat that last thing someone else says. However, in the English dub, his English improves, he talks in more complete sentences, and he develops a considerable wit. This is likely to reflect the long passage of time since the events of Leroy & Stitch , as Stitch may have spent enough time on Earth actually get a grasp on the English language. (It should also be noted that English is heavily taught as a second language in Japan .)
  • Stitch & Ai has Stitch's speech revert back to his broken, childish English, and he mainly speaks Tantalog again, much like in Lilo & Stitch: The Series . Interestingly, despite having the same English voice actor as his anime counterpart ( Ben Diskin ), he speaks with a lower-pitched and somewhat less energetic voice than that used in the anime.
  • Interestingly, he only does this twice in the original Lilo & Stitch film, after he was apprehended by the Grand Councilwoman . He says "Stitch" instead of "I" when he asks her if he has to go into her ship , and if he can say goodbye to Lilo and Nani. All other times he refers to himself in the original film have been in the correct first-person. It is likely that, since this trait of Stitch's is more prominent in the sequels and spin-offs, his illeism (along with his broken English in a franchise where aliens can speak English fluently) ended up being a case of Flanderization for his character.
  • In Stitch Has a Glitch , he is shown to do this less often up until the climax.
  • In the English dub of the Stitch! anime, he does it even less often than before, but over the course of the series, he seems to have grown out of this habit: he talks in complete sentences, his English has improved, and he has more dialogue.
  • Adding on to this, Chris Sanders published a TikTok video in June 2022 for the film's 20th anniversary in which he unofficially (as it was not made nor authorized by Disney) voices Stitch again, albeit in narration. The video has Stitch speaking in fluent English throughout, with only his famous illeism sticking around. This suggests that Sanders sees Stitch as eventually becoming naturally fluent or near-fluent in English over time.
  • However, in Stitch & Ai , when he reunites with Jumba and Pleakley, he tells Ai that they're "cousins", despite never having called either of them "cousins" before.
  • The plot revolving around the book mirrors Stitch questioning his purpose, as it revolves around his loneliness and desire to find a family, to which he did in the end.
  • Stitch also developed a fondness for ducks as he showed some ducklings the storybook, as seen in the credits of Lilo & Stitch .
  • Stitch apparently has a fondness for frogs as seen in Lilo & Stitch , where Stitch saves one from being blasted by a plasma gun of Gantu's ship .
  • In the end credits of Lilo & Stitch , Stitch is also seen covering a turtle and its baby with a leaf.
  • Stitch likes to dress up as Elvis Presley and is very skilled at playing the ukulele.
  • Stitch also enjoys soda, as he steals a can from the Pelekais' fridge in the original film, angrily drinks the rest of the soda from a pitcher at Macki Macaw's restaurant in " Phantasmo " when Pleakley doesn't pour him some after Lilo had Stitch wait his turn, and enjoys a can after stuffing Mr. Stenchy into the Pelekais' pantry in " Mr. Stenchy " before being interrupted by Gantu.
  • However, in " Shortstuff ", Stitch, as a giant, drank some lemonade from the cart he accidentally smashed without expressing any disgust, and in " Swapper ", he drank a whole bowl of lemonade (albeit modified by Jumba to cause those who drink it to temporarily change colors), again without expressing any disgust, which would contradict this supposed dislike of lemons. It could be that either Stitch doesn't like organically-grown foods (as his heightened senses might have the unintended side effect of him tasting even the tiniest amounts of manure residue), he doesn't like the taste of unsweetened lemons or lemon juice, or him spitting out the organic lemon was nothing more than a simple joke.
  • In the Stitch! anime, he also loves Yuna 's blue crab sushi.
  • Due to a continuity error, Stitch's ear notches have a tendency to disappear or change position in some works and merchandise. This has also caused countless fan art and even some official artwork to reflect these and other errors, such as reducing his four toes on each foot to three or changing his paw pads or body markings from dark blue or indigo to the same aqua color as his countershading.
  • Additionally, following after Stitch Has a Glitch , Stitch's fur color has changed from dark blue to light blue.
  • Since then, Stitch has developed trypanophobia (a fear of needles) as evidenced in " Sample ", when he showed fear of going to the vet to get his shots.
  • Ironically, in the original film, Stitch's eyes were shown green after he crash-landed on Earth, but he displayed no glitch whatsoever.
  • In Stitch Has a Glitch , the animation was reused in the beginning.
  • Usually when Stitch rolls into a ball, he puts his feet into his mouth and covers his face with his butt. In " Dupe " and " Snafu ", his ball form resembles Cannonball 's ball form in Leroy & Stitch .
  • This may also provide additional context when he interrupts the Grand Councilwoman to clarify his name in the denouement of Lilo & Stitch , as he may also imply that it would no longer be considered proper to refer to him as "Experiment 626" in any further formal or legal matters. Since he is referred to as "Captain Stitch" when he joins the Galactic Armada in Leroy & Stitch , it could also be that the United Galactic Federation does formally acknowledge "Stitch" as his proper legal name; if they didn't, then he would have been "Captain 626" instead.
  • Notably, Stitch appeared on more covers for issues of Disney Adventures than any other character, appearing on the cover of twelve issues.
  • In the Lilo & Stitch: The Series episode " Shortstuff ", Stitch uses Jumba's Protoplasmic Growth Ray to make himself bigger, but he is considerably clumsier in this larger size since he was not designed to be large. The episode's titular experiment also becomes bigger and defeats the enlarged Stitch at the carnival. Stitch would later be returned to his normal size in order to fight back and win.
  • In the Stitch! anime episode " Experiment-a-palooza ", Shrink zaps Stitch with an energy ray after the latter falls into a swimming pool, causing him to grow into a giant. Due to Retro reverting Stitch to his original destructive programming, Stitch goes on a rampage in this giant form until Yuna reaches out to him and reminds him of his promise. Shrink would be used again to revert Stitch to his original size.
  • However, a deleted version of the opening of the original film contradicts this. In this opening, the Galactic Council shows video footage of Experiment 626 – in his familiar small size – causing chaos and destruction in an alien city, including tipping over a skyscraper by lifting it from its base. The existence of this scene strongly suggests that Chris Sanders, Stitch's creator and original voice actor, never intended or at least considered giving Stitch this metamorphosis ability, thus likely making the monstrous "destruction form" in Stitch & Ai a retcon or a " revision " of the character. (Sanders did not work on either Stitch & Ai or the Stitch! anime series in any capacity.)
  • Sanders left Disney to join DreamWorks Animation (a rival animation company to Disney) in 2007 due to creative differences over Disney rejecting his original Bolt script and designs. Despite his departure, though, Sanders still continues to voice Stitch in video games, such as Kingdom Hearts II , Birth by Sleep , Disney Infinity 2.0 , and in many other appearances of Stitch, having established a contract with Disney Character Voices. The notable exceptions are the Japanese Stitch! anime and the Chinese Stitch & Ai series, which had their English voice acting done with Studiopolis instead of in-house at Disney.
  • In Big Hero 6 , Stitch is referenced twice: the first as a costume worn by Mochi in a painting, and the second as one of the pillows on Fred 's bed (alongside a Splodyhead pillow).
  • The number 626 is the area code for San Gabriel Valley in Southern California, the place where one of the writers of the film used to live, albeit unconfirmed. [1]
  • ↑ Disney Hidden Secrets
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COMMENTS

  1. Holio (606)

    Holio, also known as Experiment 606, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to transform into a matter-sucking black hole that can destroy entire galaxies. His one true place is sucking up construction debris and litter. Experiment 606 was the 606th genetic experiment created by Jumba with Hämsterviel's funding ...

  2. Holio

    Holio, also known as Experiment 606, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to transform into a matter-sucking black hole that can destroy entire galaxies. His one true place is sucking up construction debris and litter. Despite his destructive and chaotic function, Holio has an eerily calm nature when he is not ...

  3. Experiment 606: Holio

    Aha! Now, we come to one of the top three most diabolical experiments of all: Number 606! Pod Color: Blue Gender: Male Special Abilities: Designed to turn itself into a black hole that sucks in entire planets! Only a certain discharging bomb can disrupt this, reverting him to normal. Ironically, I got the idea from wanting a new type of garbage disposal, and wasn't interested in trying to ...

  4. "Lilo & Stitch: The Series" Holio: Experiment 606 (TV Episode 2003

    Holio: Experiment 606: Directed by Mike Girard, Don MacKinnon. With Daveigh Chase, David Ogden Stiers, Chris Sanders, Jillian Henry. Mertle gets a bracelet for her birthday with an experiment pod on it. Lilo and Stitch set out to retrieve it before the experiment can be activated.

  5. Lilo & Stitch: The Series S1 E6 "Holio" Recap

    Experiments who appeared or were mentioned in this episode:. Holio (X-606): This episode's Monster of the Week; a small, red chipmunk-like experiment with a wide and large mouth, two thin antennae, and three thin back spines who is designed to create a matter-sucking black hole when he opens his mouth. Richter (X-513): He makes a brief cameo at the end of the episode, helping Nani to ...

  6. Experiments

    606 Blue Holio: A small, red chipmunk-like experiment with a wide, large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is working in construction sites, clearing up waste by sucking in the unneeded matter. He is voiced by Frank Welker. 116, Leroy ...

  7. Experiments 601, 606, and 303

    With that in mind, I hope you all still enjoy. I will be talking about experiments 601, 606, and 303. The names Lilo has given them are Kixx, Holio, and Amnesio respectively. While they're all different from there appearance, abilities, and personalities, they do have two things in common. Sadly, one is that they are easily forgettable.

  8. Holio (606)/Gallery

    Holio (606)/Gallery < Holio (606) View source History Talk (0) Images of Holio (606). Contents. 1 Lilo & Stitch: The Series. 1.1 "Holio" 1.2 "Checkers" 1.3 "Snafu" 2 ... Misidentified as Experiment 130 (Bonez) Miscellaneous [] Holio in Stitch!Now. v • e Image galleries; Works "Stitch Meets High School Musical" • McDonald's:

  9. Lilo & Stitch: The Series season 1 Holio: Experiment 606

    Picks up where STITCH: THE MOVIE left off, with the experiment pods scattered all over the Hawaiian islands! The series followed Lilo and Stitch, as they rounded up Stitch's cousins (the other experiments) and repurposed those that they caught to do what they do best. ===== The series only had 2 seasons. The items listed in Season 3 of this guide are movies or other stuffAnother straight to ...

  10. Holio

    Lilo notices the experiment pod and realizes she must get that bracelet from Mertle. Soon she and Stitch are practically stalking Mertle, but are constantly being foiled by a local police officer. Stitch finally is able to discern the number on the pod: Experiment 606, a black hole experiment that will suck in the whole world!

  11. Lilo and Stitch Experiment 606 Holio

    In this episode we're going through the life of Experiment 606 HolioTwitter: https://twitter.com/WiredAnomaly#liloandstitch #stitch #lilo #Holio

  12. Lilo & Stitch: The Series #106

    Lilo & Stitch: The Series » Lilo & Stitch: The Series #106 - Holio: Experiment 606 released by Disney on October 12, 2003. Holio: Experiment 606 last edited by cloudguy on 01/28/22 02:49AM View ...

  13. "Lilo & Stitch: The Series" Holio: Experiment 606 (TV Episode 2003

    Summaries. Mertle gets a bracelet for her birthday with an experiment pod on it. Lilo and Stitch set out to retrieve it before the experiment can be activated.

  14. Lilo & Stitch: The Series (season 1)

    Lilo: [opens up Jumba's computer and searches up Experiment 606; horrified] Oh, no. [on walkie-talkie] Stitch. Come in, Stitch! Experiment 606 is a black hole that will suck in the whole world! Lilo: [shouting out to Mertle in warning about not getting the experiment pod wet as Nani drags her away] Don't get it wet! It'll destroy everything!

  15. Lilo & Stitch: The Series (TV Series 2003-2006)

    Fri, Nov 14, 2003. While at the post office mailing a letter to her pen-pal, Lilo finds experiment 509 pod. Jumba reveals it is an extraterritorial weed that grows out of control, bent on destruction. He deems too dangerous and locks away in a draw. Later, Lilo bets Myrtle that she can win the orchid competition.

  16. List of Experiments

    606 Blue Holio: A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker.

  17. Holio (Character)

    Holio. Character » appears in 1 games. Holio, also known as Experiment 606, is one of Stitch's experiment "cousins" in Disney's "Lilo & Stitch" franchise. He is designed to transform into a black hole. Holio last edited by Veilor on 09/28/18 03:50PM View full history.

  18. Characters in Lilo & Stitch

    This experiment was sent to Dr. Hämsterviel, but was rescued by Lilo and Stitch in "Snafu". X-610: Witch — A small, purple bat/ghost-like experiment. The back of her head is shaped like a cone and curved at the bottom to resemble a witch hat, and her ears resemble small bat wings. Her eyes are blue and she has eyelashes.

  19. Experiment 607: Launch

    Experiment 607's small tears in the fabric of reality repair themselves after a few seconds. Thanks to fellow fabric of reality benders like 606, 607 was reprogrammed to tear holes in reality to get rid of nasty chemicals in power plants, not to destroy whole universe. Sometimes, Little Girl's resourcefulness surprises even Evil Genius self.

  20. Colonization compatibility with Bacillus altitudinis confers soybean

    The experiment was repeated three times independently. Elimination of seed-associated bacteria by antibiotics To assess the role of seed-associated bacteria in the seed rot resistance, soybean seeds were firstly surface-disinfested as abovementioned method, and then soaked in a solution containing ampicillin (100 μg/mL), rifampicin (50 μg/mL ...

  21. Stitch (626)

    Stitch, also known as Experiment 626, is an illegal genetic experiment created by Jumba Jookiba, one of the titular protagonists of the Lilo & Stitch franchise alongside Lilo, and the most prominent lead character of the franchise overall, appearing in all major media. His original primary function is to cause chaos across the galaxy by destroying everything he touches. He is designed to be ...