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  1. Virtual Reality Research Paper

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  2. (PDF) Virtual Reality is 'Finally Here': A Qualitative Exploration of

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  3. (PDF) Virtual Reality and Attitudes Toward Tourism Destinations

    virtual reality research papers

  4. Research paper on augmented reality pdf

    virtual reality research papers

  5. (PDF) A Review Paper on Introduction to Virtual Reality and Augmented

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  6. (PDF) Virtual Reality Therapy in Clinical Psychology -a conceptual paper

    virtual reality research papers

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  1. Virtual Reality Comes To Life

  2. Dyslexia Study: a real surprise in virtual reality

  3. Virtual Reality Research Platform for Upper-limb Robotic Prosthetic Device Development

  4. ICCTARVR: Meet Ifemelu!

  5. Digital Transformation in Libraries : Implementation of Virtual Reality and Augmented Reality

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    Virtual Reality is a multidisciplinary journal that publishes original research on Virtual, Augmented, and Mixed Reality. Established in 1995, the journal accepts submissions on real-time visualization, graphics, and applications as well as the development and evaluation of systems, tools, techniques, and software that advance the field.

  2. The Past, Present, and Future of Virtual and Augmented Reality Research

    The input data for the analyses were retrieved from the scientific database Web of Science Core Collection (Falagas et al., 2008) and the search terms used were "Virtual Reality" and "Augmented Reality" regarding papers published during the whole timespan covered.

  3. How Virtual Reality Technology Has Changed Our Lives: An Overview of

    Despite virtual reality (VR) being initially marketed toward gaming, there are many potential and existing VR applications in various sectors and fields, including education, training, simulations, and even in exercise and healthcare. Unfortunately, there ...

  4. Analyzing augmented reality (AR) and virtual reality (VR) recent

    Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive…

  5. Augmented reality and virtual reality displays: emerging ...

    Emerging holographic optical elements and lithography-based devices are enhancing the performances of augmented reality and virtual reality displays with glasses-like form factor.

  6. Better, Virtually: the Past, Present, and Future of Virtual Reality

    Virtual reality (VR) is an immersive technology capable of creating a powerful, perceptual illusion of being present in a virtual environment. VR technology has been used in cognitive behavior therapy since the 1990s and accumulated an impressive evidence base, yet with the recent release of consumer VR platforms came a true paradigm shift in the capabilities and scalability of VR for mental ...

  7. Frontiers in Virtual Reality

    Virtual Reality in planning, design, and management of urban green and blue infrastructure. Three technical challenges of scaling from social virtual reality to metaverse (s): interoperability, awareness and accessibility. Increasing presence via a more immersive VR system increases virtual reality analgesia and draws more attention into ...

  8. Virtual Reality: A Survey of Enabling Technologies and its Applications

    In this paper, we provide a detailed and systematic survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT). We identify major challenges of virtual reality on system design, view prediction, computation, streaming, and quality of experience evaluation.

  9. Enhancing learning and retention with distinctive virtual reality

    Virtual reality (VR) offers a powerful means to create immersive learning environments that are highly distinctive and well-controlled, in order to examine and exploit context-based memory ...

  10. A systematic review of immersive virtual reality applications for

    Abstract Researchers have explored the benefits and applications of virtual reality (VR) in different scenarios. VR possesses much potential and its application in education has seen much research interest lately. However, little systematic work currently exists on how researchers have applied immersive VR for higher education purposes that considers the usage of both high-end and budget head ...

  11. Human-Computer Interaction: Innovations and Challenges in Virtual Reality

    In an effort to shed light on the advances and difficulties that are shaping the area of Virtual Reality (VR), this research paper digs into the ever-evolving world of Human-Computer Interaction (HCI) within the context of VR. We have found important insights with theoretical and practical applications via a careful research technique comprising mathematical modelling, data collecting, and ...

  12. Virtual reality and augmented reality displays: advances ...

    Abstract. Virtual reality (VR) and augmented reality (AR) are revolutionizing the ways we perceive and interact with various types of digital information. These near-eye displays have attracted significant attention and efforts due to their ability to reconstruct the interactions between computer-generated images and the real world.

  13. A research agenda for augmented and virtual reality in architecture

    Abstract This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction sectors, and proposes a research agenda to address the existing gaps in required capabilities.

  14. Virtual Reality in Clinical Practice and Research: Viewpoint on Novel

    Virtual reality is a novel technology that provides users with an immersive experience in 3D virtual environments. The use of virtual reality is expanding in the medical and nursing settings to support treatment and promote wellness. Nursing has primarily ...

  15. The Past, Present, and Future of Virtual and Augmented Reality Research

    Augmented reality is a more recent technology than VR and shows an interdisciplinary application framework, in which, nowadays, education and learning seem to be the most field of research. Indeed, AR allows supporting learning, for example increasing-on content understanding and memory preservation, as well as on learning motivation. However, if VR benefits from clear and more definite fields ...

  16. Virtual and Augmented Reality

    Virtual and Augmented Reality. Abstract: Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art ...

  17. (PDF) A Systematic Literature Review on Extended Reality: Virtual

    Abstract Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality, is becoming more common in everyday working life. This paper presents a systematic ...

  18. A Study of Virtual Reality

    Learn how virtual reality (VR) changes our life and find the latest research on VR technology and applications on ResearchGate, the professional network for scientists.

  19. Integrating virtual reality in qualitative research methods: Making a

    In this article, we illustrate that integrating virtual reality to good effect in social science research does not necessarily require specialized hardware or software, an abundance of expertise regarding VR-technology or even a large budget.

  20. Virtual and Augmented Reality Applications in Medicine: Analysis of the

    The analyzed papers were mainly published in English (8131/8399, 96.81%). Figure 1 Annual publication and citation count of virtual reality research in medicine. Most Productive Entities The 10 most productive authors by number of publications are listed in Table 1.

  21. Full article: Immersive virtual reality for science learning: Design

    The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning.

  22. Implementation of virtual reality in healthcare: a scoping review on

    Virtual reality (VR) is increasingly used in healthcare settings as recent technological advancements create possibilities for diagnosis and treatment. VR is a technology that uses a headset to simulate a reality in which the user is immersed in a virtual ...

  23. OIPO Disability Abstracts: Artificial Intelligence, Machine Learning

    The potential for bias and strategies for overcoming it raise as yet unresolved research questions. In exploring some of these considerations, a case is developed for favoring approaches which shape the normative and social context in which AI technologies are developed and used, as well as the technical details of their design. Virtual Reality ...

  24. Virtual Reality Clinical Research: Promises and Challenges

    Virtual reality (VR) therapy has been explored as a novel therapeutic approach for numerous health applications, in which three-dimensional virtual environments can be explored in real time. Studies have found positive outcomes for patients using VR for ...

  25. Theoretical foundations and implications of augmented reality, virtual

    Our research focused on papers published from 2015 through the end of 2020. We selected only peer-reviewed papers written in English. Our data collection was completed before the COVID-19 outbreak, and due to the significant impact of the pandemic on the nature of studies conducted, we deliberately excluded papers published in 2021 and beyond ...