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Thymesia - All Ingredients and Recipes
Ingredients can be used to Craft your Potions, and there are several to be found while playing the game. You will need at least 1 of each to unlock corresponding trophy, and to unlock all Recipes, which is yet antother trophy.
To unlock Recipes you need to have 3 slots unlocked in either Potion first. Afterwards, select a Potion, select "Craft Potion" and combine 3 Ingredients listed below to get a combination that will unlock a Recipe on a Potion - Recipe is nothing more than additional effect that your Potion has when it uses 3 different Ingredients that gives you one.
Note - You can't spend ingredients, so only 1 example of each is enough to unlock all trophies. You can only have an ingredient in a Potion slot and it will not be available for other Potions, but you can remove it from the first one and transfer to the others.
Sea of Trees
* Sea of Trees * 0:00 - Sea of Trees Entrance 6:25 - Ingredient: Fennel & Note: on Hermes Life: Sea of Trees 02
* Sea of Trees Sub Quest 1 * 20:08 - Sea of Trees Sub Quest 1 Entrance 23:58 - Ingredient: Mint & Note: Note from an Unknown Hopeless 03
* Sea of Trees Sub Quest 2 * 25:17 - Sea of Trees Sub Quest 2 Entrance 25:40 - Alchemy Enhancer Potion Upgrade #6 & Ingredient: Lavender 30:53 - Alchemy Enhancer Potion Upgrade #8 & Ingredient: Black Pepper 32:19 - Alchemy Enhancer Potion Upgrade #9 & Ingredient: Thyme
Royal Garden
* Royal Garden * 0:00 - Royal Garden Entrance 3:05 - Alchemy Enhancer Potion Upgrade #2 & Ingredient: Basil 6:05 - Alchemy Enhancer Potion Upgrade #4, #5, Note: Folk Potions Research Report 01, Ingredients: Thyme, Mint 8:35 - Alchemy Enhancer Potion Upgrade #6 & Ingredient: Cinnamon & Note: Alchemy Researcher's Notebook 02 10:55 - Alchemy Enhancer Potion Upgrade #7 & Ingredient: Mint & Note: Alchemy Researcher's Notebook 03
* Royal Garden Sub Quest 1 * 17:08 - Royal Garden Sub Quest 1 Entrance 17:15 - Ingredient: Lavender & Note: Folk Potions Research Report 02 22:40 - Alchemy Enhancer Potion Upgrade #11 & Ingredient: Fennel & Note: Vile Blood Experiment Records 01
* Royal Garden Undergound Laboratory Sub Quest 1 * 31:35 - Royal Garden Undergound Laboratory Sub Quest 1 Entrance 32:53 - Alchemy Enhancer Potion Upgrade #14, Ingredient: Sage
* Royal Garden Undergound Laboratory * 42:35 - Royal Garden Undergound Laboratory Entrance 44:48 - Alchemy Enhancer Potion Upgrade #18, Ingredient: Lavender
Hermes Fortress
* Hermes Fortress * 0:00 - Hermes Fortress Entrance 1:10 - Ingredient: Garlic 12:10 - Alchemy Enhancer Potion Upgrade #3, Ingredient: Black Pepper , Note: Troop Selection Ceremony
* Hermes Fortress Subquest 1 * 17:18 - Hermes Fortress Subquest 1 Entrance 21:25 - Ingredient: Oregano (The rarest of them all!) 22:05 - Alchemy Enhancer Potion Upgrade #6, Ingredient: Black Pepper
List of Ingredients
- Black Pepper
- Rosemary (rare - Looted from spiked female with knives. Make your way over to the second beacon in Sea of Trees: Sub Quest 1. Continue, bypass the spear-wielding foe nearby and look around the other side of the wall to find the enemy you're seeking. Defeat her, if you don't get a Rosemary make your way back to the beacon to respawn enemies, and retry until you get it)
- Oregano (rare - spiked enemy with a shield and axe in Hermes Fortress Subquest 1. After the courtyard area you will open a doors to the tutorial mission part of town. After the first corner that leads to the right there will be a spiked enemy with a shield and axe. Defeat, rest at nearby beacon if you don't get it, repeat until you do)
List of Recipes
- Pain Relief (Rosemary, Clove, Lavender)
- Circulation (Fennel, Oregano, Clove)
- Refreshing (Fennel, Oregano, Mint)
- Warming Up (Black Pepper, Garlic, Basil)
- Sweating (Mint, Black Pepper, Cinnamon)
- Courage (Mint, Lavender, Black Pepper)
- Focus (Rosemary, Mint, Thyme)
- Four Thieves Vinegar (Rosemary, Sage, Thyme)
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Thymesia – List Of All Story Bits (Memory Weaver) Guide
Memory Weaver is one of the trophies and achievements that players can unlock within Thymesia. It requires players to find and collect all of the various story bits.
The story bits are basically pieces of document paper that explains the world of Thymesia and the environment and locations.
Below is a list of the available story bits and what chapter they can be found and located in.
There is a total of 94 story bits to find altogether within Thymesia.
CHAPTER – HERMES FORTRESS
Administrative Order
Paper on the Ground 01
An Anonymous Soldier’s Diary 01
Resident’s Diary
Paper on the Ground 02
CHAPTER – PHILOSOPHER’S HILL
Hermes Royal Bulletin
Aisemy’s Journal
Ancient Words By The Gate
Edward The Blessed’s Notes
Transformation Experiment Report 01
CHAPTER – SEA OF TREES
Tattered Twilight Circus Recruitment Ad
Village Elder’s Manuscript 01
Twilight Circus Poster
Note From An Unknown Hopeless 01
Tree Blessed’s Manuscript
Notes On Hermes Life: Sea Of Trees 01
Twilight Circus Recruitment Ad
Village Elder’s Manuscript 02
Market Announcement
Notes on Hermes Life: Circus 01
Notes From A Royal Guard
Notes On Hermes Life: Sea Of Trees 02
Note From An Unknown Hopeless 02
Village Elder’s Manuscript 03
Notes On Hermes Life: Circus 02
CHAPTER – SEA OF TREES (SUB QUEST 1 & 2)
Odur’s Vile Blood Research Notebook
Note From An Unknown Hopeless 04
Legend Of The Four Thieves Vinegar 01
Note From An Unknown Hopeless 05
Manuscript Of A Hopeless Prophet
Whilst-Blower Records
Note From An Unknown Hopeless 03
Legend Of Four Thieves Vinegar 02
Experience Of A Hopeless Builder 01
Tales Of Folk Potions 04
Sea Of Trees: Record Of Mysterious Events
Notes On Hermes Life: Circus 03
Transformation Experiment Report 02
Experiences Of A Hopeless Builder 03
Ordur’s Construction Notebook
CHAPTER – SEA OF TREES (GOD OF THE FOOLS)
Note From An Unknown Hopeless 06
Experiences of a Hopeless Builder 02
CHAPTER – ROYAL GARDEN
Notes on Hermes Life: Garden 01
Notes on Hermes Life: Garden 02
Diary of an Unknown Soldier 02
Experienced Researcher’s Notebook 01
Folk Potions Research Report 01
Alchemy Researcher’s Notebook 02
Greenhouse Procurement Order
Alchemy Researcher’s Notebook 01
Introduction to Alchemy
Alchemy Researcher’s Notebook 03
Last Page Of Researcher’s Journal
CHAPTER – ROYAL GARDENS (SUB QUESTS)
Folk Potions Research Report 02
Alchemy Researcher’s Notebook 04
Alchemy Researcher’s Letter of Complaint
Giant Tree Experiment Records 01
Novice Researcher’s Letter Of Complaint
Vile Blood Experiment Records 01
Underground Shift Complaints
Experienced Researcher’s Notebook 03
Experienced Researcher’s Notebook 02
Pure Blood Experiment Records 01
Sea Of Trees Researcher’s Secret Letter
CHAPTER – UNDERGROUND LABORATORY
Experiment No.1 Observation Report 03
Experiment No.1 Observation Report 01
Blood Written Letter 01
Blood Written Letter 02
Vile Blood Experiment Records 02
CHAPTER – UNDERGROUND LABORATORY (SUB QUESTS)
Message In Blood 03
Vile Blood Experiment Records 00
Derivative Research 01
Vile Blood Experiment Records 03
Experiment No.1 Observation Report 02
Derivative Research 02
CHAPTER – HERMES FORTRESS (REVISIT)
Soldier’s Sachet
Diary of a Knight’s Mother 01
Pure Blood Injection Records
Notes on Hermes Life: Fortress 01
Tales of Folk Potions 02
Diary of an Unknown Knight 01
Troop Selection Ceremony
Tales of Folk Potions 01
Civil Servant Notebook 01
Diary of a Knight’s Mother 02
CHAPTER – HERMES FORTRESS (SUB QUESTS)
Notes on Hermes Life: Fortress 02
Tales of Folk Potions 03
Surveillance Record
Hermes Local Announcement
Notes of an Unknown Resident 01
Diary of an Unknown Resident
Royal Family Rumors
Civil Servant Notebook 02
Diary of an Unknown Knight 02
Diary of a Knight’s Mother 03
Marshaling Order for the Knights of Pure Blood
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Thymesia Story Bits: All 94 Story Collectible Locations
- by Lunar Gaming
- August 16, 2022
- Thymesia , All Guides
Thymesia Story Bits – In thymesia , the story is told by collecting 94 different story bits along with 22 lore collectibles, that are needed for the games 5 different endings. The story bits are found hidden in the 13 different game levels and the lore is found in game levels and rewarded for defeating different bosses. The collectibles are also needed for two different achievement/trophies, the good listener for collecting all lore and memory weaver for collecting all story bits.
Below is a list of all the story bits in game along with how to find them, plus any discoverable lore and ingredients you find along the way. Click the playlist below to see all collectibles or click the external links for each level to watch the videos individually.
Thymesia Story Bits
Tutorial Story Collectibles
- Administrative Order – On the wall behind you at the start
- Paper on the ground 01
- An Anonymous Soldier’s Diary 01
- Resident’s Diary
- Paper on the Ground 02
Philosopher’s Hill Story Collectibles
- Hermes Royal Bulletin
- Aisemy’s Journal
- Edward The Blessed’s Note
- Ancient Words by The Gate
Sea of Trees Story Collectibles
- Tattered Twilight Circus Recruitment Ad
- Village Elder’s Manuscript 01
- Twilight Circus Poster
- Tree Blessed’s Manuscript
- Notes on Hermes Life: Sea of Trees 01
- Twilight Circus Recruitment ad
- Note From An Unknown Hopeless 01
- Village Elder’s Manuscript 02
- Market Announcement
- Notes on Hermes Life: Circus 01
- Notes from a Royal Guard
- Notes on Hermes Life: Sea of Trees 02
- Note From An Unknown Hopeless 02
- Village Elder’s Manuscript 03
- Notes on Hermes Life: Circus 02
Sea of Trees Sub Quest 01 Story Collectibles
- Odur’s Vile Blood Research Notebook
- Note from an unknown hopeless 04
- Legend of the four thieves vinegar 01
- Note from an unknown hopeless 05
- Manuscript of a hopeless prophet
- Note from an unknown hopeless 03
- Whistle-blower Records
Sea of Trees Sub Quest 02 Story Collectibles
- Legend of four thieves vinegar 02
- Experience of a hopeless builder 02
- Tales of folk potions 04
- Sea of trees: record of mysterious events
- Notes on Hermes Life: circus 03
- Transformation Experiment Report 02
- Experiences of a hopeless builder 03
- Odur’s Construction Notebook
Sea of Trees God of Fools Story Collectibles
- Note from an unknown hopeless 06
Royal Garden Story Collectibles
- Notes on Hermes Life: Garden 01
- Diary of An Unknown Soldier 02
- Notes on Hermes Life: Garden 02
- Experienced Researchers Notebook 01
- Folk Potions Research report 01
- Alchemy Researchers Notebook 02
- Greenhouse Procurement Order
- Alchemy Research’s Notebook 01
- Introduction To Alchemy
- Alchemy Research’s Notebook 03
- Last Page of Researchers Journal
Royal Garden Sub Quest 01 Story Collectibles
- Folk Potions Research Report 02
- Alchemy Researchers Letter of Complaint
- Alchemy Researchers Notebook 04
- Giant Tree Experiment Records 01
- Novice Researchers Letter of Complaint
- Vile Blood Experiment Records 01
- Underground shift complaints
- Library Key & Greenhouse Key
- Experienced Researchers Notebook 03
- Experienced Researchers Notebook 02
- Pure Blood Experiment 01
- Sea of Trees Researcher’s Secret Letter
- Hermes Answer Formula Research
Underground Lab Story Collectibles
- Experiment No.2 observation Report 03
- Experiment No.2 observation Report 01
- Blood Written Letter 01
- Blood Written Letter 02
- Vile Blood Experiment 02
Underground Lab Sub Quest 1 Story Collectibles
- Message in Blood 03
- Vile Blood Experiment Records 00
- Derivative Research 01
- Vile Blood Experiment Records 03
- Experiment No . 1 Observation Report 02
- Derivative Research 02
Hermes Fortress Story Collectibles
- Soldiers Sachet
- Diary of a Knight’s Mother 01
- Pure Blood Injection Records
- Notes on Hermes Life: Fortress 01
- Tales of Folk Potions 02
- Diary of an Unknown Knight 01
- Troop Selection Ceremony
- Tales of Folk Potion 01
- Civil Servant’s Notebook 01
- Diary of a Knight’s Mother 02
Hermes Fortress Sub Quest 01 Story Collectibles
- Notes of Hermes Life: Fortress 02
- Tales of Folk Potions 03
- Hermes Local Announcement
- Surveillance Record
- Notes of an unknown Resident 01
- Diary of an Unknown Resident
- Royal Family Rumours
Hermes Fortress Sub Quest 02 Story Collectibles
- Civil Servants Notebook 02
- Diary of an Unknown knight 02
- Diary of a Knights Mother 03
- Marshalling order for the Knights of Pure Blood
1 thought on “Thymesia Story Bits: All 94 Story Collectible Locations”
pls screen list order
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Thymesia, described as a punishing action role-playing game, will be coming to PC
Story Bit Collecting Help Needed!
Can anyone tell me the name of the story bit that is between "Notes on Hermes Life: Fortress 02" and "Surveillance Record"?
Also can anyone tell me the name of the story bit between "Folk Potions Research Report 01" and "Alchemy Researcher's Notebook 04"?
For whatever ungodly reason, the story bits listed in game start off in mission order, but then gets scrambled to fuck and I have no idea which story bits I'm missing and where, so following guides and YouTube videos is basically helpless.
These are the last 2 story pieces I need, so just knowing what they're called would help me tremendously that way I can actually narrow down my search. Thanks in advance!
- Thymesia Achievements
- Memory Weaver achievement
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Memory Weaver achievement in Thymesia
Collect all story bits.
How to unlock the Memory Weaver achievement
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Sea of Trees - Sub Quest 2
Sea of Trees - Sub Quest 2 is the second optional mission in the Sea of Trees . The goal of this mission is to find Odur's Contruction Notebook located somewhere deep in the forest village.
Check out our walkthrough for Sea of Trees - Sub Quest 1 below
Sea of Trees - Sub Quest 2 Walkthrough
Start by activating the Beacon directly in front of the level spawn, then head down the hall and around the corner where you will encounter a couple of weak villager enemies, as well as another cloud of poison.
The poison does not cover the entire area, so go to the right to avoid it, though beware you will end up aggroing more enemies. Once they're all dead you can grab the Collection of Memories Lv1 you see sitting in the corner to the right.
Continue exploring the non-poisoned side of this platform and you will find a ramp leading up to a platform with a ladder on it (along with another spear villager). Ascend the ladder and exit the hut at the top to find yourself in front of the elevator that took us to Odur's boss arena, guarded by a powerful Halberd enemy.
Stay out of his immediate range (which is much longer than it appears) and rush in only when he ends a combo or commits to a heavy attack. if you see the green flash of a Critical attack be sure to Feather Dart counter for an easy punish. Or you can just abuse the Bow for an easy win. Defeating him gets you the usual Alchemy Enhancer and Halberd Skill Shards, plus you can grab the Collection of Memories Lv1 on the path to the right,.
Keep following this path down and you will find another halberd enemy, albeit much weaker this time. Defeat him and you will be free to inspect the Experiences of a Hopeless Builder 01 neaby. Ascend the ramp by the note to encounter a handaxe villager, then ascend the next ramp on this path where you will find two knife villagers on a larger platform. Clear them out, then take the only path out through the hut next to the stairs.
Here you will encounter a split path. Taking the path to the right will lead to a ladder. Look below and you can see a poison sac, which just so happens to be the one that was coating the area at the start in that poison gas. You can drop down and destroy the sac to clear the area, but be prepared to deal with the enemies guarding it. Once they are dead you can grab the Collection of Memories Lv1 sitting on this platform, then drop down and explore the previously poisoned area to find the Legend of Four Thieves Vinegar 02 . Climb back up and return to the split path.
Taking the path to the left will lead you to a shortcut. Drop down the ladder in front of you and open the iron door and you will find yourself back at the elevator from earlier in the level. There are also two Collection of Memories Lv1 nearby: one next to the shortcut door, and another in some barrels to the left of the top of the ladder.
Take the bridge to the right of the second Collection of Memories down to reach another large platform, this one occupied by a few weak villager enemies and one very strong Twin Blade knight. Twin Blade knights have odd attack patterns and high damaging combos. They're great for practicing your Deflects if you're into that, but they're also great pincushions for the arrows in your Bow. I recommend just beating these guys down with your Plague Weapon of choice rather than engaging in a sword fight. Keep in mind that his range is not all that good, so be ready to dodge away from attacks at any moment.
Defeating the knight gets you another Alchemy Enhancer , the Key to the Sea of Trees Market , and some Twin Swords Skill Shards. You may have noticed another locked iron gate nearby, sadly that key does not open that door so you can ignore it for now. Instead explore the rest of the platform.
To the left of the spot where you encountered the Twin Swords night is a small platform that leads to a ladder hanging off the edge of this area. Climb down and follow the path to the end where you will run into a weak villager and a Note inside some barrels, the Tales of Folks Potions 04 . Turn around and you will see another ladder that leads down into the market below. Drop down and kill the villager waiting below, then inspect the Sea of Trees: Record of a Mysterious Event sitting on a nearby table.
Climb back up the ladder and you will notice another ledge you can drop down on the other side, which lands you in the market proper. This area is absolutely teeming with enemies, so be careful not to get overwhelmed. Thankfully all but one are the weak villager variant, so you can slash them down with relative ease. Once all the enemies are dead, head into the hut in the back corner of the market where you will find a Beacon . Rest up, level up, and get ready for the second half of the level.
You may notice another iron gate near the Beacon, but we have one thing to take care of before progressing. Exit the hut with the beacon and head to the other side of the market where you should see a bridge leading down to another platform with a large circus tent on it. Follow the path forward and you will encounter an iron gate. Unlock the gate as pass through, then go left to get to the entrance of the tent.
Inside the tent is one of those powerful Greatsword knights we have battled a few times before. Yet another amazing chance to abuse the Bow, or test your dodging skills. Just like the Halberd knight these guys have more range than you might expect, so stay well out of their way until they commit to attack, leaving themselves open to an attack. Defeat him to obtain, you guessed it, an Alchemy Enhancer and Greatsword Skill Shards. Head back to the Beacon area, rest, then open and progress through the nearby iron gate.
Directly ahead of the gate you will see a Collection of Memories Lv1 on the ground, and around the corner you will see yet another iron gate. Pop it open and pass through, then immediately look to your left where you will see a weak villager and some barrels with a Thyme inside.
Turn back around and cross the bridge in front of the iron gate to reach another large platform. This platform is guarded by a Katar enemy, who you may remember being quite dangerous. Just like the Twin Swords knight, the Katar enemy is both unpredictable and highly damaging. However he is easy to catch in a counter loop, and it is easy to dodge or Deflect his counter attack, a slow paced double arm swing. Defeat him for another Alchemy Enhancer and Katar Skill Shards.
Behind the Katar enemy is an axe villager lying in wait, so look out for him as you step to the back of the room. Here the path is split once again, left and right. Start by going through the iron gate to the right, which leads you to a large room with a few weak enemies scattered around. Find and kill all of them, then open the iron gate on the opposite side of the room which leads allll the way back to the start of the level. Convenient? I guess so but we have nothing else to do there, so head back to the split path.
This time go down the path to the left. You will see a staircase ahead, but immediately take a right and go down the ramp into the long hall patrolled by a spear villager. Kill the villager then break the barrels at the end of the hall to find Notes on Hermes Life: Circus 03 .
Go back to the staircase and ascend to reach the next floor, this one patrolled by a slightly stronger halberd enemy variant. Kill him, then climb the ladder that was at the top of the staircase we came up on. At the top is a small room where you can inspect Transformation Experiment Report 02 .
Go back down the ladder, then forward to the end of this floor where you will see another staircase leading up. Check behind the staircase to find a Collection of Memories Lv1 , then head up to the next floor. The staircase is coated in poison, but as long as you dash up them you can immediately take a right at the top and get onto the safe platform. Open the wooden door on this platform and kill the two halberd enemies patrolling the hallway on the other side.
Make your way to the end of this hall to reach the iron gate shortcut from way earlier in the level (near where we encountered the Twin Swords knight) as well as a ladder you can drop down to reach a small room where you will find Experiences of a Hopeless Builder 03 in some barrels.
With the shortcut taken care of make your way back to the poison area. Dash off of the safe platform and up the next set of stairs to the right. There is another safe spot platform immedaitely at the top of this staircase, and you will be able to see the poison sac just one level above you. Dash up one more set of stairs then slash the sac until it is destroyed, freeing you from the poison gas.
With the poison gas clear you can make your way all the way back down to the floor where we first encountered the poison gas, near the safe platform with the wooden door on it. Around the corner from that safe platform is a thin hallway with a Note at the end of it. Kill the villager guarding the note then inspect it to find Odur's Construction Notebook and complete the recall. If you have any other exploring to do take care of it now, otherwise speak to the apparition of Aisemy to exit the level.
Up Next: Sea of Trees - God of the Fools
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In this guide.
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All items (99)
- Administrative Order
- Aisemy's Journal
- Alchemy Researcher's Letter of Complaint
- Alchemy Researcher's Notebook 01
- Alchemy Researcher's Notebook 02
- Alchemy Researcher's Notebook 03
- Alchemy Researcher's Notebook 04
- An Anonymous Soldier's Diary 01
- Ancient Words by the Gate
- Blood Written Letter 01
- Blood Written Letter 02
- Civil Servant Notebook 01
- Civil Servant Notebook 02
- Crumpled up Piece of Paper
- Derivative Research 01
- Derivative Research 02
- Diary of a Knight's Mother 01
- Diary of a Knight's Mother 02
- Diary of a Knight's Mother 03
- Diary of an Unknown Knight 01
- Diary of an Unknown Knight 02
- Diary of an Unknown Resident
- Diary of an Unknown Soldier 02
- Edward the Blessed's Notes
- Experienced Researcher's Notebook 01
- Experienced Researcher's Notebook 02
- Experienced Researcher's Notebook 03
- Experiences of a Hopeless Builder 01
- Experiences of a Hopeless Builder 02
- Experiences of a Hopeless Builder 03
- Experiment No.1 Observation Report 01
- Experiment No.1 Observation Report 02
- Experiment No.1 Observation Report 03
- Folk Potions Research Report 01
- Folk Potions Research Report 02
- Giant Tree Experiment Records 01
- Greenhouse Procurement Order
- Hermes Answer: Formula Research
- Hermes Local Announcement
- Hermes Royal Bulletin
- Hermes' Answer: Research Notebook
- Introduction to Alchemy
- Last Page of Researcher's Journal
- Legend of Four Thieves Vinegar 01
- Legend of Four Thieves Vinegar 02
- Manuscript of a Hopeless Prophet
- Market Announcement
- Marshaling Order for the Knights of Pure Blood
- Message in Blood 03
- Note From a Royal Guard
- Note from an Unknown Hopeless 01
- Note from an Unknown Hopeless 02
- Note from an Unknown Hopeless 03
- Note from an Unknown Hopeless 04
- Note from an Unknown Hopeless 05
- Note from an Unknown Hopeless 06
- Notes of an Unknown Resident 01
- Notes on Hermes Life: Circus 01
- Notes on Hermes Life: Circus 02
- Notes on Hermes Life: Circus 03
- Notes on Hermes Life: Fortress 01
- Notes on Hermes Life: Fortress 02
- Notes on Hermes Life: Garden 01
- Notes on Hermes Life: Garden 02
- Notes on Hermes Life: Sea of Trees 01
- Notes on Hermes Life: Sea of Trees 02
- Novice Researcher's Letter of Complaint
- Odur's Construction Notebook
- Odur's Vile Blood Research Notebook
- Paper on the Ground 01
- Paper on the Ground 02
- Pure Blood Experiment Records 01
- Pure Blood Injection Records
- Resident's Diary
- Royal Family Rumors
- Sea of Trees Researcher's Secret Letter
- Sea of Trees: Record of a Mysterious Event
- Soldier's Sachet
- Surveillance Record
- Tales of Folk Potions 01
- Tales of Folk Potions 02
- Tales of Folk Potions 03
- Tales of Folk Potions 04
- Tattered Twilight Circus Recruitment Ad
- Transformation Experiment Report 01
- Transformation Experiment Report 02
- Tree Blessed's Manuscript
- Troop Selection Ceremony
- Twilight Circus Poster
- Twilight Circus Recruitment Ad
- Underground Shift Complaints
- Vile Blood Experiment Records 00
- Vile Blood Experiment Records 01
- Vile Blood Experiment Records 02
- Vile Blood Experiment Records 03
- Village Elder's Manuscript 01
- Village Elder's Manuscript 02
- Village Elder's Manuscript 03
- Whistleblower Records
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Folk Potions Research Report 01 is a document in Thymesia.. Location []. In the main quest for the Royal Garden, this is located in front of the second blood-blade miniboss in the quest, which can be found after the second beacon.
Story #5 - Folk Potions Research Report 01. Make your way through the enemies until you reach the next beacon, activate it, rest, and tweak your loadout if needed. In the following building on the left, you will face a couple of enemies and another blood-blade-wielding mini-boss right next to our story.
Inspect the Folk Potions Research Report 01 on the shelf, then go up the stairs to get into the back of the greenhouse where you will encounter yet ANOTHER strong enemy. This strange foe wields ...
We actually start out where the boss room is. First thing's first: head into the boss arena. In the back is a very tricky collectable: the Folk Potions Research Report 02 [50/94] . After that ...
Run to the far side where you will find Folk Potions Research Report 02, then check the right side to find a Lavender. Go back to the greenhouse and past the Beacon to begin the level proper.
6:05 - Alchemy Enhancer Potion Upgrade #4, #5, Note: Folk Potions Research Report 01, Ingredients: Thyme, Mint 8:35 - Alchemy Enhancer Potion Upgrade #6 & Ingredient: Cinnamon & Note: Alchemy Researcher's Notebook 02 9:45 - Notes: Greenhouse Procurement Order & Alchemy Researcher's Notebook 01
Read Folk Potions Research Report 01 by where the miniboss was waiting. ... Search around to find Lavender and Folk Potions Research Report 02. Return to the beacon chair and continue through into the blood, following the path. Regular enemies may be mostly concealed in this area. Look for lighter spots on the surface to help find them.
17:15 - Ingredient: Lavender & Note: Folk Potions Research Report 02 22:40 - Alchemy Enhancer Potion Upgrade #11 & Ingredient: Fennel & Note: Vile Blood Experiment Records 01 *Royal Garden Undergound Laboratory Sub Quest 1* 31:35 - Royal Garden Undergound Laboratory Sub Quest 1 Entrance 32:53 - Alchemy Enhancer Potion Upgrade #14, Ingredient: Sage
STORY BIT: Folk Potions Research Report 02 GUIDE: From the beacon at the greenhouse simply head to the more open area and you will find this first one by the set of red crystals. ... STORY BIT: Vile Blood Experiment Records 01 GUIDE: Continue on now and take the first turn left through the gate. Head up the stairs and you will find this one up ...
STORY BIT: Notes on Hermes Life: Garden 01 GUIDE: From the beacon head down the steps and turn right and follow the next set of steps to our blue glowing collectible. STORY BIT: ... STORY BIT: Folk Potions Research Report 01 GUIDE: Head right and keep going, pass through the following building structure. Here there will be a beacon.
Folk Potions Research Report 01 #72 . Experiment No.1 Observation Report 02 . Folk Potions Research Report 02 #73 . Derivative Research 02 . Alchemy Researcher's Notebook 04 . Hermes Fortress and SUB HERMES FORTRESS. in Youtube Video . in Lore Collectibles Menu #74 .
Notes on Hermes Life: Garden 01. Notes on Hermes Life: Garden 02. Diary of an Unknown Soldier 02. Experienced Researcher's Notebook 01. Folk Potions Research Report 01. Alchemy Researcher's Notebook 02. Greenhouse Procurement Order. Alchemy Researcher's Notebook 01. Introduction to Alchemy. Alchemy Researcher's Notebook 03. Last Page Of ...
It's incredibly surprisingly that these popular folk concoctions are effective to some degree. Community content is available under CC-BY-SA unless otherwise noted. Folk Potions Research Report 02 is a document in Thymesia. In Sub Quest 1 of Royal Garden, this is located at the back of the large open area where the Hanged Queen was fought in ...
Folk Potions Research report 01; Alchemy Researchers Notebook 02; Greenhouse Procurement Order; Alchemy Research's Notebook 01; Introduction To Alchemy; Alchemy Research's Notebook 03; Last Page of Researchers Journal; Royal Garden Sub Quest 01 Story Collectibles.
Legend of Four Thieves Vinegar 01. Sea of Trees: Record of a Mysterious Event. Odur's Vile Blood Research Notebook. Legend of Four Thieves Vinegar 02. Tales of Folk Potions 04. Notes on Hermes ...
Destroy it to find the Diary of a Knight's Mother 01 ... The box at the end of this path has the Tales of Folk Potions 02 [65 ... Transformation Experiment Report 02; Hermes' Answer: Formula Research;
Also can anyone tell me the name of the story bit between "Folk Potions Research Report 01" and "Alchemy Researcher's Notebook 04"? For whatever ungodly reason, the story bits listed in game start off in mission order, but then gets scrambled to fuck and I have no idea which story bits I'm missing and where, so following guides and YouTube ...
Odur's Vile Blood Research Notebook: Legend of Four Thieves Vinegar 02: Note from an Unknown Hopeless 06: 2. Village Elder's Manuscript 01: Note from an Unknown Hopeless 04: Experiences of a Hopeless Builder 01: Experiences of a Hopeless Builder 02: 3. Twilight Circus Poster: Legend of Four Thieves Vinegar 01: Tales of Folk Potions 04: 4.
Legend of Four Thieves Vinegar 01. Sea of Trees: Record of a Mysterious Event. Odur's Vile Blood Research Notebook. Legend of Four Thieves Vinegar 02. Tales of Folk Potions 04. Notes on Hermes ...
At the top is a small room where you can inspect Transformation Experiment Report 02. advertisement Go back down the ladder, then forward to the end of this floor where you will see another ...
Folk Potions Research Report 01; Folk Potions Research Report 02; G Giant Tree Experiment Records 01; Greenhouse Procurement Order; H ... Tales of Folk Potions 01; Tales of Folk Potions 02; Tales of Folk Potions 03; Tales of Folk Potions 04; Tattered Twilight Circus Recruitment Ad;
Our Mission. We dream up organic, small batch soaps, butters, salves and herb-infused oils for daily + ritual use. Lovingly formulated and prepared with the whole family in mind. Slow skincare is a movement back to time-honored methods of employing plants to help our bodies. Most of these products start out as herbs macerating in oils.
They become especially pertinent if the website has received reports from internet users who've encountered unsolicited emails, ads, or messages related to the site. In the context of folkpotions.com, our investigation continues working to pinpoint the specific category, but we welcome your insights in the comments below. A high Malware score ...