List of Experiments

  • Edit source

Cousins

This is trash they should put pic next to the list. When renegade scientist and evil genius Jumba Jookiba created the illegal genetic experiment designated 626, he planned to unleash this fearsome abomination on an unsuspecting galaxy. Little did he know that an Earth girl named Lilo would tame the creature she called Stitch. But no matter, for Jumba had created hundreds of other experiments which would soon wreak havok on an unsuspecting Earth. Fortunately, Lilo and Stitch are still on the trail of the wayward experiments, attempting to turn them from evil and give their lives purpose beyond mindless destruction.

Below is a list of Stitch's known "cousins," along with their powers and abilities. Some are deadly, some simply annoying, but every one needs a home.

These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauaʻi hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana, or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1 Experiment series
  • 2.1 0-Series
  • 2.2 1-Series
  • 2.3 2-Series
  • 2.4 3-Series
  • 2.5 4-Series
  • 2.6 5-Series
  • 2.7 6-Series
  • 3 Continuity Errors

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Mysterious series of mostly failed experiments.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some pods are incorrectly colored.All experiments were in their pods in stitch! the movie except for Stitch.

List of Experiments [ ]

0-series [ ].

000 White A pink and purple robot-like experiment with four blue eyes, designed to be a baby doll. Jumba gave it to Lilo as a present at a family barbecue. It is usually very happy, but is easily frightened and tips over everything in its path when upset. According to Jumba, it has "many amusing features," perhaps more features than he was actually aware of. Disney Adventures Magazine
001 White A small purple octopus experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Leroy & Stitch
002 White A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In Leroy & Stitch, his nose is darker purple). Designed to double-dip food. His main instinct is to lick candies or appetizers and put them back in the bowl. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in "Leroy & Stitch". 220, Leroy & Stitch
003 Red A white and grey-green mouse-like experiment with large black eyes, huge ears and a round-tipped tail. Designed to drive the neighbors crazy with questions like "Why" and "How come?" His one place is on daytime talk shows. Leroy & Stitch
004 White A bright pink parrot-like experiment but with penguin-like flippers for hands, a long tail and sharp talons. Designed to act like a parrot and annoy people with a shrill shriek. His one true place is that he lives at the prehistoric zoo, doing tricks for customers. Due to his flippers, he also has the ability to be a good swimmer. Leroy & Stitch
005 Yellow A red rhino-like experiment with four legs and a Cannonball (520)-like head. Designed to move heavy machinery across Jumba's lab. If you say 005's name it sounds like "trucks". Leroy & Stitch
006 Yellow This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. Pod says 6 instead of 006. Designed to make things walk on all fours. A pink snake-like experiment with red-orange hair on his head, dog-like ears and a small spine on his back. A possible reference to Thomas the Tank Engine's Percy (Engine #6). Leroy & Stitch
007 White She is a white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle, as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209, Leroy & Stitch
008 Purple A lighter, more slender version of Fudgy (054). Designed to smother you in caramel. Leroy & Stitch
009 Red A small orange monkey-like experiment with no mustache, three hairs and a short tail with a balloon at the end instead of pink balloon for one. Designed to pop balloons to Jumba. Leroy & Stitch
010/010.2 White A green anteater/mastdon-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw away anything, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." His one true place is that he probably does janitor work. Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226, Leroy & Stitch
011 Blue A brown-tan aardvark-like experiment with black patterns on his back, bat-like ears, a Wedgie (046)-like tail with a pointed tip instead of brushy fuzz, a round head and a stubby snout. Designed to spill ink on everything. Leroy & Stitch
012 Purple A grey Morpholomew (316)-like experiment with 3 spots. Designed to make all temperatures the opposite of what their supposed to be. Leroy & Stitch
013 Blue A brown shrew-like experiment with red eyes and a meerkat-like tail. Designed to grow people more hair and serve as a pillow. It is the opposite of Clip (177). Leroy & Stitch
014 White A tan gourd/dog-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. Was mentioned in "Angel" when Jumba said "624 is harmless early experiment. Designed to...pop popcorn for Jumba's movie night. Leroy & Stitch
015 Yellow A white and dark gray, antelope-like experiment with black and red claws. Designed to be a rug that trips you when you walk on him. Leroy & Stitch
016 Red A brown and light orange dinosaur/armadillo-like experiment. Designed to make frozen treats for Jumba. Leroy & Stitch
017 Green A red experiment with Gotchu (031)-like hands and a Holio (606)-like head. Designed to take lids off containers. Leroy & Stitch
018 White A small purple thirnaxdon head-like experiment. Designed to never go in the opposing team's goal, and quest for missing ingredients or tools. Leroy & Stitch
019 Yellow A pale purple meerkat-like experiment with small ears, red nose and pale green markings on his back. Designed to be clumsy and knock things over. Leroy & Stitch
020 White A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who can sweet-talk any customer. Able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. Slick was then given to a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't or couldn't help. His one true place is to have his own business, he lives with Yaarp at Lilo's hula school and he helps raise money for charity by selling things. He is voiced by Jeff Glen Bennett. 205, 217, Leroy & Stitch
021 White A yellow hare-like experiment with a bear-like body. Designed to give you an odd alien twang. Leroy & Stitch
022 Purple A green sea-horse experiment with a donut-like mouth. Primary function unknown. He was modified by Hamsterviel to shoot donuts that can restrain movements.

Stitch!

023 Yellow A small gray Cyclops-like experiment with razor edged claws, a skull-like face with red eyes, long tail with a large dagger-like ending and large T-Rex-like hands. Designed to make you completely dizzy by spinning you around. Leroy & Stitch
024 White An small yellow frog-like experiment designed to turn objects into ham or pork. He was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. He was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132, Leroy & Stitch
026 White Pawn A tan krill-like experiment with 2 spikes running down his back and a no nose and markings on his forehead and limbs. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water. Leroy & Stitch
027 Blue Plushy A light purple plump teddy bear-like experiment with no nose, large ears and eyes and 4 spikes running down her back. Designed to turn you into a toy. She acts cute and charming. Can become completely inanimate at will to keep up the "plush toy" ruse. Plushy was activated prior to the start of the episode. Lilo and Stitch were struggling to catch her before Gantu did, but failed when Lilo fell and broke her leg. In order to cheer Lilo up, Stitch used 10x's powers to break into Gantu's ship and rescue Plushy. Stitch then gave Plushy to Lilo as a present, but when Jumba told them what her primary function was, Stitch immediately grabbed her back. Plushy is later temporarily given to Mertle as revenge for writing mean things on Lilo's cast. Leroy & Stitch
028 Red Lori A piesiadapis/carpolestes/squirrel-like experiment with a light yellow upper torso, arms and head and a light purple lower torso, legs and tail. Designed to make you jump up and down constantly. Leroy & Stitch
029 White Checkers A yellow and purple centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207, Leroy & Stitch
030 Green Violet A smaller purple dog-like experiment with two hands instead of four and a bunny-like tail. Designed to turn everything a vulgar shade of purple. Leroy & Stitch
031 White Gotchu An orange amikiri/bear-like experiment who runs around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
032 White Fibber A small orange onikuma cub experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, blue eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. He somehow throws a dryer across the room (after Stitch trapped him in it to keep him quiet), which implies he has super human strenth or telekinisis. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." His one place is that he probably works at the police station. He is voiced by Jeff Glen Bennett. 113, 201, 224, 226, Leroy & Stitch.
033 White Hammerface (also known as "Hammerhead") A gray dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was bought and trained by Gantu, turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". 109, 126, 213, 215, 224, 226, Leroy & Stitch
034 Green Splort A brightly colored raptor-like experiment designed to ruin friendships. Leroy & Stitch
035 Purple Philip A orange chimpunk/dog/ape-like experiments with yellow face and big puffy hair. The original guard design for Jumba's lab but failed because he wouldn’t let anyone in, not even Jumba. Leroy & Stitch
036 White Poki A small yellow and brown monkey-like experiment with a spiky tail. Designed to poke holes into liquid containers. Was seen in "Shoe." 203, 215, Leroy & Stitch
037 Red Snipper Designed to give Jumba's luxurious hair a trim, and create eunuchs. A light gray round-headed vole experiment with scissors on his head and combs for hands. Leroy & Stitch
038 Purple Plats A thin purple muntant dog experiment with four arms. Designed to plat jumba’s hair Leroy & Stitch
039 Blue Atlas A blue and green globe/chimp-like experiment. Designed to be a globe for over 400 different planets. Leroy & Stitch
040 White Backhoe A gray mole/bear-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was part of the "rebellion" in "Checkers," and he dug the pool for "Jumba and Pleakly's Bed and No Breakfast." First seen in "Shoe." 203, 207, 215, Leroy & Stitch
041 Yellow Kitsch A blue ape-like experiment with a 2 small electric fan in his palm, a smaller nose and longer ears. Designed to do Jumba's washing-up. Leroy & Stitch
042 White Itch A teal rat-like experiment. Designed to make you extremely itchy. Leroy & Stitch
043 White Cubesteak A light orange rabbit-like experiment. Designed to make meat square. Leroy & Stitch
044 Green Forehead A orange/pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, annoying anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." Forehead's number is 044 because he has 4 heads. 220, Leroy & Stitch
045 Yellow Melvin A grey bat-like experiment with dragon-like wings and penguin-like feet. Designed to give people "Melvins" (a type of wedgie). Leroy & Stitch
046 Purple Wedgie A grey wolf/tarsier-like experiment. Designed to give people wedgies. Leroy & Stitch
047 Yellow Lorider A blue platypus-like experiment with smaller eyes and a bull nosetrils designed to break open locks using an explosive membrane running down its back and tail. Leroy & Stitch
048 Purple Echo A purple and green tapir-like experiment with squid-like arms and cat-like ears. Designed to "echo" everything you say through its pink spots on its forehead. Leroy & Stitch
049 White Picker A huge green bunny/dog/frog-like experiment with large ears. Designed to pick fruit from Jumba's neighbor's tree. Uses long legs to reach the high tree & to lean over the fence. He was seen in pod form in "Stitch! The Movie". His pod says 49 instead of 049, possibly due to the angle. Stitch! The Movie, Leroy & Stitch, Disney Adventures Magazine
050 Yellow Dunk An orange crab-like experiment with three spines on the back of his head that dunks your head into any body of water. Leroy & Stitch, Disney Adventures Magazine
051 Green Hocker A green raccoon/jackal experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (in his episode the spots and stripes were originally red.). He spits acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
052 Blue Coco A chocolate-colored pink-haired otter-like experiment. Designed to turn things into chocolate (from a Disney Adventures magazine). He was given to Lilo by Stitch for her birthday. These events take place after the events of the episode Amnesio (Episode #118). Leroy & Stitch, Disney Adventures Magazine
053 White Whine A little purple bunny-like experiment. Designed to make you whine and complain about everything. Leroy & Stitch
054 Blue Fudgy An experiment made of chocolate looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." He is voiced by Frank Welker. 119, 226
055 White Snarfhonk A purple 5-eyed monkey-like experiment that was made to make this horrible honking noise. Leroy & Stitch
056 White Nibbiolo A small green mouse-like experiment with yellow markings on his stomach, a round head and a thick tail and also bares a little resemblance to Hisee (531). Designed to nibble on the corners of anything. Disney Adventures Magazine, Leroy & Stitch
057 White Tenderizer This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. it is a amikiri-like experiment with four feet and a face. Designed to heat up Jumba's leftovers. 220, Leroy & Stitch
058 White Shortsheet A small blue sloth/bear-like experiment with a cat-like mouth a dog like nose and a bunny tail. Designed to short-sheet beds. Leroy & Stitch
059 White Tornette

A light green female crocodile-like experiment designed to tear paper in half. Shredder is in love with her and she now lives with him and Mrs. Hasagawa as one of her "cats".

Leroy & Stitch
060 Green Plink A snake-like experiment designed to change the color you see in from color to black and white but failed because its effects made you see in pink. Leroy & Stitch
061 White Anachronator A green long legged shelless turtle experiment with big ears, two antennae, and yellow spots on his stomach. Designed to upgrade Jumba's technology by bringing better technology from the future! He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Disney Adventures Magazine, Leroy & Stitch
062 White Frenchfry A small gray and white mustached cat /kangaroo experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. His lightning speed allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a tofu French fry hut. 202, Leroy & Stitch
063 White Pufferizer A dark yellow puffer fish-like experiment that stands on two legs. Makes everyone's hair puffier. Leroy & Stitch
064 White Nappifier A baby blue blanket-shaped experiment. Makes you take a nap. Leroy & Stitch
065 White Britfood Designed to be a better version of Frenchfry (062) but he only serves seafood or shrimp other than junk food. Leroy & Stitch
066 White Glam A liard like experiment designed to make Jumba look super snazzy. His name comes from the word "glamorous". Leroy & Stitch
067 Yellow Shady A tall thin blue porcupine-like experiment with a Reuben-like head, long flappy ears, green nose and a green stripes going across his waist up to his chest designed to make shade. Leroy & Stitch
068 Blue Tom A dark blue and light blue toucan-like experiment with cat-like ears and a satellite dish-like tail. Designed to improve jumba’s TV reception. Leroy & Stitch
069 Blue H. T. A giant tan square bathtub-shaped experiment with black eyes, a blue nose and four legs. Designed to be a hot tub for Jumba. Leroy & Stitch
070 White Flapjack A light orange rat experiment with monkey-like hands and two spikes running down his back. Designed to make flapjacks for Jumba, but is a flop since he does work. His one true place is with Frenchfry as his trainee. Seen in pod form in . Function unknown. Pod says 70 instead of 070. Stitch! The Movie, Leroy & Stitch
071 Blue Penny A praie dog-like experiment with two legs and a dinosaur-like tail. Designed to make fake pennies appear to trick people. Leroy & Stitch
072 White Stickystuck A white slime lizard-like experiment that stands on two legs with three large yellow eyes. Designed to put glue on chairs and glue things together with his sticky saliva. Leroy & Stitch
073 White Cornerpiece A pink mole-like experiment. Designed to be a corner piece for a corner Jumba couldn't do anything better with. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing Stitch). Disney Adventures Magazines, Leroy & Stitch
074 White Welco A pink caterpillar experiment with a heart-like tail. Designed to shoot solid bubbles. Stitch!
075 White WooWoo A teal turtle/Belle(248)-like experiment. Designed to make you over-confident. Leroy & Stitch
076 White Bath Matt A blue mat-shaped experiment. Designed to be a bathmat. Leroy & Stitch
077 White Zawp A fat purple gorilla-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
078 White Snozzle A roundly-built purple bear experiment with a pink stomach form the chin down, a huge head with a smaller face, a wide mouth, a little nose and black eyes as ebony. Designed to sneeze money but the money is fake. Leroy & Stitch
079 White Fogger A green frog-like experiment with two tentacles. Designed to fog up windows. Leroy & Stitch
080 Blue Dan A yellow monkey-like experiment with a regular nose and larger ears. Designed to play the violin. Leroy & Stitch
081 White Backscratcher A brown and red sloth experiment with long arms and big flat paws with long orange, flat nails that curve down a little. His appearance looks like a cross between two toed sloth and a dog with a large pink nose. Designed to scratch part of back Jumba can't reach. His one true place is the 'Hawaiian Spirit Retirement Homes,' helping elderly people scratch their backs. Leroy & Stitch
082 White Plunge A gray cat experiment with yellow gloves and a cake on the dish for a tail. Designed to unclog Jumba's toilet. Seen in pod form in . Pod says 82 instead of 082. Stitch! The Movie
083 White Grimple A large green fox/wallaby-like experiment with thick arms, body and legs, large ears, huge teeth and a big short tail. Designed to be a bug catcher in order to make the natural order become chaos. Leroy & Stitch
084 White Subwoof A gray/brown dog-like experiment with three spines on his back. Designed to woof if he sees a bus. Leroy & Stitch
085 White Screwup A pink kitten/ape-like experiment with small black eyes and a big red nose. Has no purpose due to a mistake in Jumba's design. All he does is lay down and do nothing. Leroy & Stitch
086 White Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. Twenty years in the future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, when Hämsterviel ruled Earth. 206
087 Yellow Puddles A pink lobster/mantis-like experiment with no claws but three fingers on each hand, a picture symbol on each of her ears and three Pleakley-like legs. Designed to cry so much that she makes puddles. Leroy & Stitch
088 Red Decrisper A yellow kangaroo-like experiment with Ace (262)-like ears and a monkey-like tail. Designed to make Jumba's burnt food less crispy. Leroy & Stitch
089 White Skip A purple hourglass monkey/bear-shaped experiment with small eyes and a curvy body. Designed to skip time by ten minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206, Leroy & Stitch
090 White Fetchit A green dog-like experiment. Designed to fetch the morning paper for Jumba. He was activated when Mrs. Hasagawa's cats were. 220
091 White Nutsy A blue muntanted bat experiment with four purple arms and five spikes on his back. Designed to steal things and replace them with walnuts. Was presented at an evil genius association in Frenchfry. Leroy & Stitch
092 White Gutman A purple bulldog-like experiment with a muscular body, broad shoulders and huge hands. Has super strength. Leroy & Stitch
093 White Unkind A brown monkey-like experiment with two horns and a long tail. Designed to be unkind to everyone for no reason whatsoever. Leroy & Stitch
094 White Louis B. Seen in pod form in Stitch! The Movie. A large fly experiment with a square head, four arms, four spines on his back and a long tail. Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094. A possible reference to Louis B. Mayer of MGM Studios. Stitch! The Movie
095 Purple Coaster A small pink car-like experiment. Designed to be a roller coaster not on its track. Leroy & Stitch
096 Red Cable Dude A blue computer-like experiment with robot-like antennae and a Sparky (221)-like face. Designed to fix Jumba's cable tv service. Leroy & Stitch
097 White Dogalarm A brown somewhat werewolf-like experiment with short, pointed ears and a long tail. Designed to be a living dog whistle. Leroy & Stitch
098 Green Cooper A white dalmatian-like experiment. Designed to make people cooperate to each other. Leroy & Stitch
099 White Spot A spotlight experiment that was supposed to be in "Spike" but was removed. He shines a spotlight on people. He looks like a blue and yellow meerkat with a bright yellow lightbulb at the end. Originally 201 (but was removed)

1-Series [ ]

100 Purple Trickster A small purple kangaroo/anteater/cat-like experiment with big ears, pointed snout and yellow eyes. Designed to pull tricks on people using the hammer-like appendages on his arms. Leroy & Stitch
101 Purple Trike A red tapir-like experiment with two black eyes, a black nose and mouth. Designed to tickle people who ride it. Leroy & Stitch
102 Green Stopgo A yellow dinosaur experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in Leroy & Stitch. When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137, Leroy & Stitch
103 Purple Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, a big mouth, no tail, black eyes, a round blue nose and big rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226, Leroy & Stitch
104 Purple Lapse A gray koala-like experiment with a rhino-like horn for a nose and a pink belly. Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose. Leroy & Stitch
105 Purple Fold Designed to fold paper until its permanently unreadable. A yellow two-headed bear-like experiment with rabbit-like ears. Leroy & Stitch
106 Red Spindle Designed to spindle paper, and steal and eat threads. A smaller hare-like experiment with no mustache, two arms and one head. Leroy & Stitch
107 Yellow or Purple Mutilate A really short, light purple megatherium experiment but not as small as Stitch (626), with a Deforestator (515)-like body with no claws but large fingers, a head that resembles the first head from Forehead (044) and a long tail. Designed to make people think the right thing are wrong and the wrong things are right. Seen in pod form in . In one scene, his pod was yellow, but in another it was purple. When it is activated, it is still purple Stitch! The Movie
108 Purple Nudge A yellow squirrel-like experiment with a twisted head designed to nudge you. Leroy & Stitch
109 Purple Sounder

A light blue dog with a long legs,arms and slim body. He has a kangaroo-like head, ears, nose and feet, a long dark blue cat tail and no antennaes.He was activated in an aerobics class at gym when Stitch drop a open water bottle. Designed to be a party animal and make people dance non-stop, his other powers are sonic screech and super strong tail, wearing a white shirt, baggy green pants and cool safety glasses. He become good friends with Sample (258) and he defeated Stitch by dodging him and with his tail.Lilo ask him to help her stop Crybaby (530) from flooding the town and he agrees to help. But, secrectly, Jumba does not tell Lilo that Crybaby has crush on him and he knew this by seeing Crybaby looking him without crying a tear. Because Jumba still mad from the time he made him dance for month. He started singing Let's Groove song and dance with her.He fell in love with Crybaby and later on, he married her.His one true place is a working as a famous hip hop dancer. He is always seen flirting and spending time with his wife (Crybaby.)

Leroy & Stitch
110 Purple Squeak A small red mouse-like experiment, vaguely resembling animator Chuck Jones's Sniffles from the Warner Brothers Merrie Melodies series. Designed to annoy entire planets with his never-ending speech. He is voiced by Rob Paulsen. 201, Leroy & Stitch
111 Blue Mulch A red clawless sloth experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220
112 Red Toons A brown crocodile-like experiment with a no hat, short claws, and no teeth. Designed to bring drawings to life and create a real live cartoon. His one true place is at the animation studio. Leroy and Stitch
113 Purple Shoe A green and white bear-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns like a devil or a bull. Able to control luck. When his horns are up, they cause good luck, and when they are down, they cause bad luck. He can switch from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. His number is most likely 113 because the number 13 is considered unlucky. 203
114 Purple Skyooz A rocket-like experiment designed to destroy the ozone layer. Leroy & Stitch
115 Purple Sellby A panda-like experiment designed to sell you things at high prices. Leroy & Stitch
116 White Switch A bright pink llama-like experiment with a huge pink dog nose speckled with yellow and lime green dots, red-tipped wings and big bold blue eyes. Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two as in the movie "Freaky Friday". At first, he switched two random people who were total opposites then Gantu and Stitch and then the whole island. After switching everyone back Switch was hired by a psychiatric agency to let couples and families see the world through each other's eyes. Leroy & Stitch
117 Purple Tock A tan clock/armless antelope-like experiment with yellow on his stomach, flat feet, cat-like ears and a lemur-like face. Designed to change the times on all clocks. His one true place is David's home, who always complained about waking up too late in the morning. Leroy & Stitch
118 Purple Fink A large orange mouse-like experiment with rabbit-like ears, two flat teeth sticking out of his mouth like Reuben and a dark orange marking on his back shaped like a circle connected to an oval (His fur was originally purple with a dark purple back marking.). Designed to betray you. Leroy & Stitch
119 Purple Inverto A tall grey koala experiment. Designed to turn people inside out. He appeared in some Disney Adventures Magazines (the ones where Jumba is fixing Stitch). Was misunderstood as Experiment 611. He was reported by Dr. Jacques von Hämsterviel as a chocolate experiment who lures people with his sweetness, which actually is Experiment 054 (Fudgy). Disney Adventures Magazine, 119, Leroy & Stitch
120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226
121 Purple Sappy A blue reptilian-like experiment with four arms. Designed to make people more and more sappy until that man can’t control itself. Leroy & Stitch
122 Blue Dorkifier A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim. Stitch!
123 Purple Carmen A pink, blue-eyed, four-armed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands.She can also change into a mutant form still wearing a headress of fruits but her arms grow with spikes and she grows fangs her middle arms disapear and she starts walking on all fours. Designed to make people dance until they drop, after her namesake Carmen Miranda. Leroy & Stitch
124 Purple Rhymer A two green long-legged flamingo/swan-like experiment designed to make and sing rock music. Leroy & Stitch
125 Purple Gibberish A green bear/dog-like experiment with a reptilian-like tail. Designed to reflect soundwaves and once it is reflected it will come back to you as gibberish. Her one true place is working as a translator for foreign tourists. Leroy & Stitch
126 Purple Stank A black squirrel/skunk like experiment designed to be the opposite of Tank Instead of become large while eating metals, he becomes smaller so he’s difficult to find. Leroy & Stitch
127 Purple Dembums A red koala-like experiment with yellow eyes. Designed to annoy you by playing his demon music with his drum-like body, string-like feet, and sticks-like hands. Leroy & Stitch
128 Purple Bugby A small green fly-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. 223
129 Purple Crutch A monkey/mouse/shrew-like experiment designed to act like a crutch. Leroy & Stitch
130 Purple Bonez A skeleton dinosaur-like experiment. Designed to take your bones. His one true place is at the museum. Leroy & Stitch
131 Purple Poik A pink chick/penguin/gull-like experiment designed to slap you three times. If she did it, she will laugh until he slaps another person. However she's easy to find because she’s very noisy. She does not laugh normally; rather, is is a repeated noise that sounds like "poik poik poik poik...." Leroy & Stitch
132 Purple Spoony A spoon-headed gray experiment designed to steal spoons at lunch time. Leroy & Stitch
133 White PJ An orange and tan experiment with a white bunny-like face, a wide mouth, dog like nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of , PJ is not wearing his glasses. 209
134 Purple Shredder A green dog experiment with sharp steel teeth, large ears a whistle shaped head, and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135 Purple Remote A pink and grey hairy dog experiment with yellow stripes, three red eyes and brown nose. Designed to enter anybody's house and steal and eat their remotes. He can serve as an universal remote to cause havoc by shutting down TVs. Leroy & Stitch
136 Yellow Gloomy A light purple dog experiment with indigo eyes, large round ears, a small mouth, a purple nose and short tail. Designed to make you feel depressed. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature "The Experiment Profiler". Lilo & Stitch 2: Stitch Has a Glitch
137 Purple Flip A gray dog-like experiment with rabbit-like ears and tail. Designed to flip things over. Leroy & Stitch
138 Purple Dropsy Designed to make you drop things. A red eyed tree frog/dragon-like experiment. Leroy & Stitch
139 Red I Know You Are But What Am I A green Fibber (Experiment 032)-like experiment, designed to mimic what people say. Leroy & Stitch
140 Purple Changeling A small pink pig-like experiments. Designed to change the location of your house. What Jumba wanted from Experiment 140 was an evil experiment who would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. Jumba therefore declared him a failure. On Earth 140’s pod was given to Lilo as a gift from Jumba, as he thought that the little experiment was no danger. However that night (before Lilo had a chance to name the little experiment) the moonlight hit 140 and transformed him into a purple, four-legged bladed demon that proceeded to carry out his primary function. Fortunately Jumba managed to capture him before he could carry out his evil intentions. In the morning he is amazed to find the little pink pig experiment in the container instead and deduces that 140 was not a failure after all, just slightly ‘flawed’. Upon hearing about last nights events Lilo dubs Experiment 140 ‘Changeling’. Changeling’s one true place, after a little tweaking by Jumba to stop his midnight transformations, is as a pet for the local nursery. Leroy & Stitch
141 Blue Burr A blue otter/caat-like experiment with a dog nose and a salmon tail. Designed to make it really cold. Leroy & Stitch
142 Purple Blondie A brown girafffe-like experiment with blond hair and blue eyes designed to dye your hair blond. Leroy & Stitch
143 Purple Clog A orange flying squirrel/cat-like experiment. Designed to clog up drains, with his hair. Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." 206, Leroy & Stitch
144 Purple Samolean A orange Cannonbball (520)-like experiment with a Cooler (500)-like head, ant-like antennae, Stitch (626)-like ears and a cat-like tail. He digs for gold in the mines. Leroy & Stitch
145 Purple Bragg A large yellow bumblebee-like experiment with thick black stripes, a red nose and a facial injury. Designed to make you an extremely conceited braggart. Leroy & Stitch
146 Blue Flashbomb/Flash A green monkey/bear-like experiment with a black nose, two large sharp spines on his back and three stripe-shaped markings on his back. Designed to blind you with his constant flashes of light. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature "The Experiment Profiler". Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
147 Purple Newton A blue bear-like experiment with a penguin-like beak. Designed to have control over gravity. Named after scientist Sir Issac Newton. Leroy & Stitch
148 Khaki Weasel A brown weasel-like experiment. Designed to climb up the pant legs of planetary leaders during public appearances. Leroy & Stitch
149 Purple Bonnie A light green koala/ape-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge. Her special weapons are a pistol and plasma gun. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu." She is voiced by Tress MacNeille. Note: she is called 349 in the episode but is officially 149 on Disney website. 135, Leroy and Stitch
150 Purple Clyde A light brown bear/sloth-like experiment with a roundly-built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu. He is voiced by Jeff Glen Bennett. Note: He is called 350 in the episode but is officially 150 on Disney website. 135, Leroy and Stitch
151 White Babyfier A small pink oddly lemur/fairy-like experiment with a big head, purple insect-like wings, stubby legs, short stubby ears, plump cheeks, purple nose, a yellow pacifier in his mouth and a long baby rattle-shaped tail. He stands on 11 inches tall and weighs 24.3 lbs. Designed to disable planets by turning adults into babies with a pink powder shaken from his tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Its one true place is at the dog pound making older dogs young again, thus making them more appealing to customers. 136
152 Purple Mama Frita Designed to give you leftover food. A little green shrew/rat experiment with two antennae on her head and a big puffy tail with thorns on her back. Leroy & Stitch
153 Purple XYZ Designed to act like a teacher and she only designed to annoy her students by repetitively repeating the word "XYZ". A pink wombat-like experiment with black claws, a purple nose, purple-tipped ears and purple markings on her back. Leroy & Stitch
154 Purple Frapp He is a blue espresso-machine-like experiment with a koala-like face. "Frapp" is short for frappucino. He has the power to turn hot things cold. His one true place is to work in the local cofee shop. Leroy & Stitch
155 Purple Burger An orange Spongebob-like experiment with long antannae. Designed to make different kinds of burgers. Leroy & Stitch
156 Purple Shopahol Shopahol is a pink fox/dog/bunny-like experiment with a queen-like hat. She is designed to make any person addicted to shopping. Leroy & Stitch
157 Red Hotl A white hare-like experiment with a cat-like tail and tiger-like claws. Designed to give off a pleasant warmth that gradually increases. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
158 Purple Finder A red aardvark/shrew/dog-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Note: Finder is called 458 in his episode, but on Disney website, and in Skip's episode, he is called 158. 130
159 Purple Nacho A small yellow mouse-like experiment with a spade-tipped tail. Designed to steal your cheese. Leroy & Stitch
160 White Rabbit A yellow rabbit-like experiment with 2 Stitch (626)-like antennae and 3 Holio (606)-like spikes running down her back that resembles Woops (600). Designed to eat Jumba's veggies that his ex-wife made him eat. Her one true place is making veggies. Leroy & Stitch
161 Purple Grumbelly A large purple koala experiment with four arms and three spines on his back. Designed to make you look very angry if you eat his cherry. Leroy & Stitch
162 Purple Tub He was supposed to be Jumba's original hot tub but was a failure. Experiment 162 has no use. A square-shaped tan experiment with four legs, a blue nose and short ears. Leroy & Stitch
163 Purple Dumbell A gray bear experiment with short arms and long legs. Designed to annoy you by repeatedly ringing his dumb bell. Leroy & Stitch
164 Purple Lesdyxia A thin orange-purple cat/lizard/shrew-like experiment with green eyes, four legs and short ears. This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Designed to give you dyslexia. Leroy & Stitch
165 Purple Sandy Designed to put sands on the floor. A orange meerkat-like experiment with green eyes, a stubby nose, arms and legs and a round head instead of square. The experiment's name comes from Sandy Cheeks, a character from Spongebob Squarepants. Leroy & Stitch
166 Purple Peppah A white swan-like experiment. Designed to put pepper on 155's burger. If you ask him what did you put there? He only says "peppah!" Leroy & Stitch
167 Purple Frizzy Designed to make the time freeze. A brown, pink and blue penguin/koala-like experiment with a long head, a pointed beak, a squat body and crossed eyes. Leroy & Stitch
168 Purple Redped A red-orange roughly worm-like experiment with a skinny torso, legs and arms and a rodent-like head. Designed to make something red, and play music. Leroy & Stitch
169 Purple Rolo A round red pangollin experiment with green eyes and white belly. Designed to be a living ball that rolls anywhere nonstop. Leroy & Stitch
170 Purple Daze A blue snowman-like experiment designed to cause blizzards. Leroy & Stitch
171 Yellow Rich Designed to give you counterfeit money. He works with Ditch and Mitch. He is a blue fox-like experiment. His antennae are small and stubby. He was imbued with intelligence and strength, out of the six possible attributes supposed to be given to Jumba’s planned experiment 171. He is good, but he is weak-willed and is usually bullied into being evil by his younger brother. Experiment 171 is called ‘Rich’ because Lilo says that it is a good name for a nice guy. His one true place is helping a food delivery firm to deliver crates. Leroy & Stitch
172 Yellow Ditch Designed to dig ditches in the most inconvenient places. A brown chimp-like experiment. He resents being young with his brother, Rich and his sister, Mitch. Experiment 172 was given the name ‘Ditch’ after he abandons his two brothers after Stitch stops them causing mischief. He was later caught by using 171 and 173 against him. His one true place is in with the construction crew helping to dig ditches. He was seen in pod form in Stitch! The Movie, Leroy & Stitch
173 Purple Mitch The only girl of the group but was the leader of the three. She is only designed for one thing only, to be the leader. She is a green dog-like experiment, which looks like her other two animal-like brothers. Her attitude is pretty much neutral and laid-back. She is able to speak and got the stinging and flight abilities. Since she is neutral she tends to follow her older brothers without question. She does however have a mind of her own, which she shows after 172 abandons her and 171 to Lilo & Stitch. Experiment 173 was named ‘Mitch’ as it rhymed with her other brothers’ names and it sounds like ‘Midge’, which is what Jumba wanted to call her.

Her one true place is as an environmentally friendly weedkiller, as the venom in her stings kills the plant she injects.

Leroy & Stitch
174 Purple Nopost A gray lizard/iguana/dino experiment with short ears and a red nose. Designed to write everywhere, he writes always the word “nopost”. Leroy & Stitch
175 Blue Kite An beige winged rat-like experiment with a big kite-like body designed to fly like a kite with you on his back and drop you in jail. He uses his long wings to fly. Leroy & Stitch
176 Yellow Allsox A khaki spider-like experiment. Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps you to find your missing socks. This experiment was seen in pod form in . Stitch! The Movie, Leroy & Stitch
177 Purple Clip A small yellow hairball sloth/cockroach-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "uburnium" closely resembles the word for "hair", so 177 eats Jumba's hair instead of uburnium. As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112
178 Purple Barkleigh Barks when he hears a noise. A brown dog/ferret-like experiment with thick body, arms, and legs. Leroy & Stitch
179 Yellow Bumper This experiment was mentioned in Shush when Jumba was trying to take the robot attachment off Mertle and said he had leftover pieces from Ex 179 implying that 179 is robot-like. Seen in pod form in Stitch! The Movie. A orange robot-like experiment with a green bumper on his body designed to bump things over. 222, Leroy & Stitch, Stitch! The Movie
180 Purple Boggle A dark gray experiment with a large dome-shaped head with a koala-like face, rabbit-like ears and black eyes. Designed to confuse or mystify exerienced physicists alike. Leroy & Stitch
181 Purple Roberts Designed to crank up the tv to its maximum volume. An olive green and yellow experiment with small black eyes, a short stumpy antennae, a short stumpy nose and a short stumpy tail feather that resembles a cross between a penguin a gull and a koala. Leroy & Stitch
182 Purple Ollie A red radio-shaped four-legged experiment with two antennae, black eyes and a blue nose. Designed to be a living radio and annoy peoples by playing a music when he sees a person that was sleeping. Leroy & Stitch
183 Purple Detour A blue porcupine/spiky cat-like experiment with long ears and large eyes. Designed to give you good directions when you aren't lost. Leroy & Stitch
184 Purple NPH A blue caterpillar-like experiment with four arms and six legs. Designed to give you a “Normal Pressure Hydrocephalus”. Leroy & Stitch
185 Purple Splutter A large black experiment with various gas-emitting stud-like orifices surrounding its body. Leroy & Stitch
186 Purple Laakso A very round green seal-like experiment with a thick fish-like tail, curled ears, thick lock of hair on her head and very thick forearms that makes things salty. She can swim very well. Laakso can only speak limited English and is generally harmless. Leroy & Stitch
187 Purple Cal A blue-green horse-like experiment designed to perform work such as carrying objects on his back. Leroy & Stitch
188 Purple Forward A brown monkey-like experiment with long ears and legs. Designed to fast forward the show you’re watching until it ends. Leroy & Stitch
189 Purple Hotcold Designed to switch the hot and cold valves on sink faucets. A small green monkey/pig-like experiment with short ears, a little nose, beady eyes, a small mouth, body, arms and legs and a round tail. Leroy & Stitch
190 Purple Florrie A violet flower-like experiment. Designed to destroy flower vases. Leroy & Stitch
191 Purple Roxy A orange two-tailed fox-like experiment. Designed to make trash and litter appear everywhere. Leroy & Stitch
192 Purple Breakup A big mammoth like experiment. Designed to break up things. Leroy & Stitch
193 Purple Will A blue shark like experiment with a fin on his head, two arms and two legs designed to throw water balls. Leroy & Stitch
194 Purple Trax A small red experiment with a small cat-like face with large black eyes, a weasel-like body with a small chest and a feather duster-like tail. Designed to be the guard for Jumba’s lab. Leroy & Stitch
195 Purple Whoooa! Designed to be so much fun you never get any work done. Leroy & Stitch
196 Purple Escalater Designed to tell you "esca". If you ask what that word is. he’ll say "later". Leroy & Stitch
197 Purple Pretzel Designed to eat all the chocolate Coco (052) made. Leroy & Stitch
198 Purple Carat Designed to put lots of rats inside your car. Leroy & Stitch
199 Purple Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly-built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He was a member of Lilo's rescue team as her spy, and talked informations about Gantu's moves. His one true place is in journalism. He is voiced by Bobcat Goldthwait. 128

2-Series [ ]

200 Green Adam A red lizard-like experiment with two arms, two legs, dark eyes and a wide mouth. Designed to be very simple, and not do much (Jumba was tired when making this experiment). He is very evil when seduced by Eve. Leroy & Stitch
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A tall dog/hyena like experiment with long, floppy ears and a smaller nose designed to eat books so no knowledge is gained. 220
202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radar with his high-pitched screech. Activated at the end of Stitch! The Movie, although his pod was mislabeled as 455. His one true place is with Keoni Jameson as his pet. Stitch! The Movie
203 Green Snipe Seen in pod form in . Designed to hunt people down. Stitch! The Movie
204 Green Nosox A gray experiment shaped like a four-legged washing machine designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137
205 Green Cheney A small blue koala/ape-like experiment which is designed to zap a person to a home, planet, etc. and make the person own it. Was mentioned in "Skip" by Gantu as "The green one." 206
206 White Maggie Was to be the original green one mentioned in the episode of Skip as the little green guy. Designed to act like a guard in all of the mails and hotels by its different kinds of “guard-like disguise dress”. It was a joke that she was next to the real green one (205). Leroy & Stitch
207 Red Barcode A green Nosy-like experiment designed to reveal your pin codes. In all sorts of codes, and he reveals it by vandalizing in the wall and there he writes the code. Leroy & Stitch
208 Red Hoax 208 is a fox-like experiment with lights jutting on his ears and a bag-like tail with a helium orb on it. He was originally designed to collect atmospheric data but basically does nothing and his lights will flash causing people to think there is a UFO sighting. Gantu shoots him down with his blaster, knocking him unconscious and causing him to crash land. After that, Lilo's team races to get to the crash site before Gantu does. They do, so Hoax is easily captured. His one true place is as a real weather balloon. Leroy & Stitch
209 Green Smoot A small pink hamster-like experiment with smaller ears and nose, Skip/Nosox-like eyes and two spines on his back. Designed to talk with you very slow and very smooth. Leroy & Stitch
210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. He stands on 2 feet 1.1 inches tall and weighs 86.2 lbs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214
211 White Jangle This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A mongoose/meerkat-like experiment designed to turn things and humans into monkeys. 220, Leroy & Stitch
212 Green 2-Late Designed to make you 2 hours late. Leroy & Stitch
213 Red UHF Designed to speak at an Ultra High Frequency. A gray cat experiment with a squirrel-like body, and legs, two arms, raccoon-like tail, a small mouth, a round nose, dark eyes and short ears. Leroy & Stitch
214 Green Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215 Green Crammer A pink jellyfish experiment with a slime body with a gum shaped head with two oval-shaped eyes, no nose and a wide mouth. Designed to be hastily memorized. Leroy & Stitch
216 Green Key A khaki giraffe/koala-like experiment with Sparky-like head with black eyes and nose and Swirly-like ears. Designed to open padlock with his key-like tail. Leroy & Stitch
217 Red Rat A huge blue mouse-like experiment with a monkey like tail, a green triangle on his chest, four arms, a remarkably bear-like head and cat-like ears. Designed to rat on enemey plans to the Government. His one true place is with Cobra Bubbles and Shush in the CIA. Leroy & Stitch
218 Green Target A pudgy target/bear experiment with a red almost teddy bear-like body, a freddy fazbear belly, and a toothless, wolf-like head with higher eyes. Designed as a prototype to Kingpin (229) but is too big and not challenging enough. Leroy & Stitch
219 Green Missy A small green 2-armed Millie (220)-like experiment designed to be the prototype to 220 but is too small. Leroy & Stitch
220 Green Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in the air filter crucial to all H-drives. Leroy & Stitch
221 Green Sparky A small short squat light yellow sloth/snake/monkey-like creature with skinny arms, legs, and body, a white belly, a short slightly twisted yet pointed tail sticking out behind it, a large narrow foot-shaped head with a wide blue mouth with large and flat teeth sticking out in his mouth beneath a round domed yellow nose, small ears on either sides of his head, massive dark blue shining eyes and long, forked antennae that protrude either side of his eyes that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He also has the ability to sprout an extra pair of arms, his short body extending into a large streak of a tail as it moves through the air at high speeds, his body shining with electricity. He is an agile fighter, using electrical attacks to deal massive damage. He can also manipulate objects, possessing the blasters hanging from the ceiling to fire a series of blasts. He was the first experiment that Lilo and Stitch turned from bad to good and first appeared in Stitch! The Movie. His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity. Was in the rescue crew for "Snafu". He is voiced by Frank Welker. Stitch! The Movie
222 Green Poxy A tiny pale green-gray germ-like experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, but he later goes back in his pod. Was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for Lilo & Stitch 2: Stitch Has a Glitch. He is voiced by Frank Welker. 101
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224
224 Green Tweak A green mouse-like experiment with three short, sharp spines on his back and a long tail with three tiny tentacles at the end. Designed to reset important valves and dials to “maximum chaos.” Leroy & Stitch
225 Green Mashy A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet. Leroy & Stitch
226 Green Combo A snake-like experiment with four antennae; three on the head and one on the tail designed to turn your food into a combo (diner slang for leftovers). Leroy & Stitch
227 Green Butter A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors. Leroy & Stitch
228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Able to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134
229 Green Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears, black eyes and big blue nose. Designed as a target for military war games. Leroy & Stitch
230 Green Checkup Launches Checkup attacks on inspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats. His one true place is at the Medical Clinic. Leroy & Stitch
231 Blue Sprok Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A gray-blue PJ (133)-like experiment with shorter antennae. Designed to spit up slime each time a person says "sprok". Lilo & Stitch 2: Stitch Has a Glitch
232 Green Poser A blue lizard experiment with a wide mouth and a no nose. Using the bud like antenna on his forehead he sends out a flash of light making you strike a pose every minute witch would be very annoying the way to reverse the effects is be holding up a mirror so he flashes himself. His one true place is helping models strike better poses on the catwalk. Seen in pod form in . Stitch! The Movie, Leroy & Stitch
233 Green Pitch A orange koala-like experiment with a red baseball hat and a long tail with a baseball glove at the end. Designed to be just as good at baseball as Slugger. Leroy & Stitch
234 Green Shush A pink rat/lemur-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Rat is in love/falls in love with her. Her one true place is with Cobra Bubbles and Rat as a CIA operative. 222
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was activated. A yellow octopus-like experiment with an mantis-like head, butterfly-like antennae, cow-like ears and a slug-like tail. Designed to turn houses into boat docks. 220
236 Green Charger/Bwopy Seen in pod form in the game "Stitch Speed Chase" on the Disney website. A small brown bull-like experiment with a hollow, but heavy cannonball-like head. Jumba was now getting the hang of creating evil experiments, and wanted to create one that he could launch over high walls, which would then destroy everything inside. He created a small green koala-like experiment with a hollow, but heavy cannonball-like head that he could fold the rest of his body inside. Unfortunately Jumba realised he had no method of GETTING Experiment 236 over the wall and eventually created a launching experiment to provide the launch (Experiment 249 – Sproing). 236 is like an angry bull, constantly charging at things and trampling them. Oddly he is stopped by wire mesh (i.e. he can’t get through it). All he really wants is a strength challenge, but as most people run when they see him he tends to destroy everything around him in frustration. After Stitch bullfights with him and beats the experiment, 236 is happy and gladly stops destroying things. Experiment 236 is called ‘Charger’ as that is what he does, charge at things. His one true place is in the demolition industry, destroying old buildings. Leroy & Stitch
237 Green Blip Designed to say " blip". Leroy & Stitch
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney site. Designed to drop your head in the water and talk you in there. He only says “bworp”. Leroy & Stitch
239 Green Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Designed to click, but not as much as 282 does. Leroy & Stitch
240 Green Sap A large green slime-like experiment with cock feet, a duck-like tail and a teeth-lined, robin bird-like bill. Designed to leave a sticky sap-like residue from his feet when he walks. Leroy & Stitch
241 Green Press-5 Designed to leave you on hold forever. A small green-grey rodent-like experiment with a small nose and white patches around his eyes with a telephone cord-like tail with a telephone at the end of it. Leroy & Stitch
242 Green Brownout This experiment will seek power grids and electrical generators in order to drain them. Using her long tongue and tail, she consumes their energy, rendering enemy machines useless and plunging strongholds into darkness. Requires liberal amounts of energy to operate. Leroy & Stitch
243 Green Pane He is designed to make jokes to people with 244. He is 244's partner. A green weasel-like experiment with black hair, sad eyes, drip snout and no feet. Leroy & Stitch
244 Green Bore He is the one who to tell jokes to people. His partner is 243. A small pink lizard-like experiment with red hair, panicked eyes and blue tipping eye patches. Leroy & Stitch
245 Green Sournote Designed to impart the flavor of vinegar to all foods. Leroy & Stitch
246 Green Creamer Designed to put cream on sandwiches. Leroy & Stitch
247 Green Qwerty A tan, blue and red cat/computer-like experiment about a head smaller than Stitch with fluffy fur. Designed to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Presumably named after QWERTYUIOP, the top row of keys on a computer keyboard. Leroy & Stitch
248 Green Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. She is voiced by Tara Strong. 216
249 Green Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Her one true place is helping people reach high places. Leroy & Stitch
250 Green Lacrosse Designed to be an expert at lacrosse. Leroy & Stitch
251 Green Link A small yellow Grundo/rabbit-like experiment with red eyes and long antennae-like ears that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. 212
252 Green Crete A small green cat-like experiment with a yellow stomach, a globular body, oval-shaped head, large blue saucer-like eyes, large rabbit-like ears, no tail, two flat teeth sticking out of his mouth like Reuben and two dark green markings (the one on the back of his head is heart-shaped and the other on his back is diamond-shaped). Designed to encase people and objects in stone. Leroy & Stitch
253 Green Uncrete A green Crete (252)-like experiment with small ears and a short tail. Designed to undo what Crete dose (only made when Mrs. Jumba got “Creted”). Leroy & Stitch
254 Green Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth for Leroy & Stitch, stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. His one true place on Izayoi island is mixing his stench with the stench of skunk alien to create a lovely perfume. 107
255 Green Mrs. Sickly A smaller blue Mr. Stenchy (254)-like experiment with puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfumer Leroy & Stitch
256 Green Addy Designed to make your nose extremely runny. A green experiment with snot hanging from his nose. Leroy & Stitch
257 Green Rattat A red horse-like experiment with a fairly long, brown dog-like tail. Designed to turn you into a dog. Leroy & Stitch
258 White Sample A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138
259 Green Rash Designed to give you a perfect rash if you touch him. A light yellow-orange monkey/mouse-like experiment with a hawk-like tail, slim arms and legs, rabbit-like ears, dark eyes and three antennae on his head. Leroy & Stitch
260 Green GPS Designed to be Jumba’s personal Global Positioning Satellite. A pink experiment with a satellite-like tail with two legs and two arms with two pointy ears. He can quickly crawl across floors, walls, and ceilings. Leroy & Stitch
261 Green B. V. Beaverton A Woody (507)/Weasel (148)-like experiment that can cut down trees with its chainsaw-like tail. His one true place is being in the NHLA or the National Hawaiian Lumberjacker of America. He teaches the people how to lumberjack. Leroy & Stitch
262 Yellow Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, crescent stripes on his knees, a white chin, pointed ears and small yellow-tipped antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. 262 has one fatal error: he has no evil function--a failed experiment that is pure good. When Jumba had his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. He is voiced by Jeff Glen Bennett. 220
263 Green SFS A blue-purple octopus/fish-like experiment with large ears, black eyes, a round nose, a wide mouth, short legs and a short tail. Designed to have "smart file system". Leroy & Stitch
264 Green Poach A beige experiment with squirrel-like arms, body and legs, a raccoon-like tail, a koala-like face, rabbit-like ears, a small mouth, a round nose, dark eyes and little blunt teeth. Designed to cook in simmering water, take game of fish and make an employee or customer switch. Leroy & Stitch
265 Green Wip A violet snake-like experiment with six short legs and dark eyes. Designed to whip you hard with its lasso-like snake tail. Leroy & Stitch
266 Green 10x A pink and yellow dragon-like experiment. Designed to multiply its self by 10 so it can cause 10 times as much trouble. He can crawl around on his four legs. 10x was not malicious so didn't need neutralization. However, after Stitch ignores Jumba's warnings and wears 10x too long, Lilo saves Stitch from near death by pulling 10x off of him. His one true place is back in Jumba’s possession to remain in storage until he warrants being used again. Leroy & Stitch
267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. He has a "wand" on his head that lights up every time a wish is granted, & is good for throwing an unsuspecting opponent, like Stitch. 221
268 Green Celsenheit A small aqua rabbit-like experiment that resembles Houdini (604). Designed to mess-up thermometers. Leroy & Stitch
269 Green Gyrotta A flamingo-like experiment designed to follow its enemy where to its secret place. With its red eyes, she can contact its enemy if it’s coming. Leroy & Stitch
270 Green Gillmore A armless axoloti-like experiment designed to be the back-up of 269...but has a glitch, instead to be the back-up he is now designed to be in love with 269. Also, he can fly. Leroy & Stitch
271 Purple Noso Seen in pod form on Kaykaykit.com. Designed to say "so"? after Jumba says "no". Leroy & Stitch
272 Green Mamf A purple Nosox (204)-like experiment with a Stamen (103)-like face. Designed to make you mamaf and scoff. Leroy & Stitch
273 Green Boxboom A orange kangaroo/dog-like experiment with three red boxing gloves (two are on his hands and one is at the end of his tail). Designed to be a pro boxer. Leroy & Stitch
274 Green Alexander An blue-grey Nosox (204)-like experiment with a cord on his right side designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137
275 Green Wormhole This experiment was called Tickle-Tummy in Japan, but the list was made in the USA not Japan. A purple caterpillar experiment. Designed to create a wormhole to parallel universes. Stitch!
276 Green A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconcious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulson 215
277 Red Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213
278 Green Pasthole A pink Wishy-Washy (267)/Cannonball (520)-like experiment. Designed to be a living black hole that sucks you up and takes you back to the past. Leroy & Stitch
279 Yellow Futurehole Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A purple Holio (606)/Ace (262)-like experiment. Designed to be a living black hole that sucks you up and takes you to the future. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
280 Green Benedict Arnold About a quarter head taller than Stitch. He has a rounded head and a relatively small nose. His ears resemble 625's. He is white with a a black marking on his back. His tail is long and flexible, and he is able to use it as a third arm. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan. Leroy & Stitch
281 Green Ray A yellow Stitch (626)-like experiment, with a Stamen (103)-like face, a Nosox (204)-like tail and a Sparky (221)-like antennae. Designed to zap you with his ray. Leroy & Stitch
282 Green Click A maroon and gray Stitch-like experiment with a blue nose, short ears (left has a chip in the middle, right does not), a pug-like tail and a clock-like symbol on his chest (number of dots changes depending on what time it is). Designed to click a lot. Leroy & Stitch
283 Green Quarklifter An orange Derrick (566)-like expriment. Designed to be as strong as Stitch (626). He lifts quarks! Leroy & Stitch
284 Yellow Pixel This is one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures Pix (214) takes. A red version of 214. Leroy & Stitch
285 Green Lax A purple parrot-like experiment with a small antenna, a beak resembling a parrot and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. 285's one true place is making grouchy business people enjoy their vacation. Leroy & Stitch
286 Red Gellasifier Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A green Thresher-like experiment with a Nosy-like head and two short tentacle arms. Designed to be a plant eater. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
287 White Burl Designed to undo the work of Burr (141). Leroy & Stitch
288 Green Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch
289 Red Stringulator Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Plays music with hands. Lilo & Stitch 2: Stitch Has a Glitch
290 Green U-port A red Swirly (383)-like experiment. Designed to lie about delays. For example. If there are no delays 290 will there are delays. And if there are delays 290 will say that there are no delays. When Stitch relases it is Experiment Number 290. He finds Fibber (032), so he will make 290 tell the truth. (032 is designed to beep when someone lies, and forces them to tell the truth!) His one true place is a the airport telling the real delays , with 032. Leroy & Stitch
291 Green Catalyst Designed to turn things into cats. Leroy & Stitch
292 Green Whatsamattafoyou Designed to make you talk like a gangster. Leroy & Stitch
293 Green Vacuum A small white mouse-like experiment with a brush for a tail and a vacuum-like tail. Designed to clean floors and suck crumbs. Leroy & Stitch
294 Green Poppapoppup Designed to keep you up all night by playing drums. Leroy & Stitch
295 Green Spineless Designed to make you lose your spine. A blue shark-like experiment that walks on four legs with a giant fin on his head. Leroy & Stitch
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site. A green koala-like experiment with small arms and legs and a purple torso stripe. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents. Leroy & Stitch
297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's shrink ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133
298 Green Cat Designed to be a pet. Leroy & Stitch
299 Green Dimensionator A red dog-like experiment with long ears, skinny stubs on the side of his head and a Stitch-like body. 299 is designed to warp entire cities into different dimensions. He creates gateways to parallel universes with his immense mouth. He has slick underbelly and can slide quickly downhill. Leroy & Stitch

3-Series [ ]

300 Green Spooky A green Frog-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting/changing into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for Trick-or-Treaters during Halloween, and at an old house believed to be haunted during the rest of the year. 102
301 Green Progno A Brown Mongoose like experiment with Bigger ears. Desinged to people disappear. Leroy & Stitch
302 Blue Noidster A Purple taller Star Nosed mole-like experiment with four spines, Cat arms with Nosy (199)-like hands and 2 eyes designed to make things quiet. Leroy & Stitch
303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory. The password "o'hana" must be spoken to reverse its effects. (How Jumba knew the word, which is Hawaiian, and why he chose that particular word are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." His one true place is that he helps people with memory problems. He is voiced by Tress MacNeille. In the Stitch! anine, he was shown to have the ability to "poo" round eggs containing all the memories he stole. Eating those eggs allows one to acquire those memories 118
304 Yellow Drag Designed to split a person in two opposing directions. A white and black cat-like experiment with two bodies that are attached by the tail. Leroy & Stitch
305 Yellow Spunky Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be 066's assistant. Lilo & Stitch 2: Stitch Has a Glitch
306 Yellow Roadrage A tiny bunny-like experiment. Designed to give you horrible road rage. Leroy & Stitch
307 Blue Anna Stesia This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to sing a song and play a record. A green Amnesio (303)-like experiment with yellow wings that is named after Anna Stesia herself. Leroy & Stitch
308 Yellow Jenny A purple experiment with lab coat designs on her. Designed to make things that don’t work. Leroy & Stitch
309 Red Smiler A Yellow Heckler(322)-like experiment designed to make you smile. Leroy & Stitch
310 White Fritzabrain A red Heckler (322)-like experiment with a smaller head and longer feet. Designed to make your brain fritz out. Leroy & Stitch
311 Yellow Yellowstone Seen in pod form in . A yellow Vialet (030)-like experiment with Swirly (383)-like ears. Designed to turn eveything into a vulgar shade of yellow. Stitch! The Movie
312 Yellow Ben A giant green caterpillar-like experiment with eight limbs, koala-like face with a wide mouth, large blue nose and black eyes and ears. He looks like a male version of Millie (220) but with a different shade of green skin. Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots. Leroy & Stitch
313 Yellow Thinktank A purple Tank (586)-like experiment. Designed to be the opposite of 126 & 586. Instead growing or shrinking, the more metal he eats, the smarter he'll get. Leroy & Stitch
314 Red Jones A red Jenny (308)-like experiment. Designed to make things that work. Leroy & Stitch
315 Yellow Chum A red Dorkifier(122)-like experiment. Designed to make people ugly, and when we say ugly, we mean really ugly! Leroy & Stitch
316 Yellow Morpholomew A small red jelly-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Leroy & Stitch
317 Yellow Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question. A shiny yellow Heckler (322)/Holio (606)-like experiment with a green oval blot on his back and a large fluffy tail with red poka-dots all over it. Leroy & Stitch
318 Red Chortle A pink koala-like experiment with oval blue eyes, rabbit-like ears, a round nose, a wide mouth and a fox-like tail, designed to chortle. Leroy & Stitch
319 Yellow Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to increase a person's silliness by 99% by pricking them with his spines, leaving that person 1% clever. When Lilo discovers Myrtle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Myrtle completely silly answers. His one true place is hugging--and thus taming--truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201
320 Yellow Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer. Leroy & Stitch
321 Yellow Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance. Leroy & Stitch
322 Yellow Heckler An orange experiment that resembles 625 and 627, with short pointed ears, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people. His insults can be defused by accepting that they are true. His one true place is sitting in a dunk tank. He is voiced by Wayne Knight. 218
323 Yellow Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the next person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121
324 Yellow Ruinit Designed to ruin everything. Leroy & Stitch
325 Yellow Rack Designed to destroy fishing cent. Leroy & Stitch
326 Yellow Pannix Designed to make your revenge over anything. Leroy & Stitch
327 Yellow Molar A ogre-like experiment with Clyde(150)-like ears. Designed to turn you into a ogre. Leroy & Stitch
328 Yellow Bugle Designed to distract the enemy by playing the bagpipes. Leroy & Stitch
329 Red Ava A yellow Eva-(567) like experiment with 6 snouts on her back designed to the opposite of Eva (567) Leroy & Stitch
330 Purple Serum Designed to give you love potion #9 (makes you fall in love with everything). A dark brown experiment with large thin ears, a slim body, a skinny tail, black round eyes, a lab coat, a silver nose and rather large front teeth. Leroy & Stitch
331 Yellow Shagdog Designed to turn you into a center eagle. A red-Dog-like experiment with long sharp claws. Leroy & Stitch
332 Red Cackle A lady-like experiment. Designed to make you cackle. Leroy & Stitch
333 Green Hairy This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. A red Cannonball (520)-like experiment. Designed to undo the work of Sproing (249). Leroy & Stitch
334 Yellow Miranda A grayish-blue experiment with a wiry body, arms and legs, a raccoon-like tail, a wide mouth, round nose, dark eyes, rabbit ears, and two antennae. Designed to split your good from your bad so their are to versions of you but in doing so it splits its self as well. She can generate clones of herself. Her clones have all her knowledge and training memories. Leroy & Stitch
335 Yellow Popquiz A blue Heckler-like experiment designed to give you very hard questions. He won’t stop questioning you until you will not answer the right answer. Leroy & Stitch
336 Yellow Blooz A whale-like experiment designed to make you look and feel blue. Leroy & Stitch
337 Yellow Guilttrip Designed to make you feel so guilty, you confess everything bad you’ve ever done. A purple Stitch-like experiment with shorter ears and a red nose. Leroy & Stitch
338 Yellow Crow A crow-like experiment designed to eat up all crops in local areas. Leroy & Stitch
339 Beige Crowsfoot A blue-purple koala-like experiment with four arms with sharp claws, three spines on his back, a wide mouth, a round nose, dark eyes, rabbit-like ears and two antennae on his head. Designed to bring good luck to aliens (foreign people). Leroy & Stitch
340 Yellow Nodessertro (Whatsisname) This small green mole-like experiment with a long rat-like tail, small beady eyes and 3 blue stripes on his head is able to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118, Leroy & Stitch
341 Yellow Wafty With his big horn, A green skunk-like experiment with a large tail can transport anyone to other places in a second. Leroy & Stitch
342 Yellow Greensleeves A green experiment with green sleeves on his arms and legs that plays green sleeves. Leroy & Stitch
343 Yellow Chaching Designed to make a cash register or slot machine noise of coins falling. Leroy & Stitch
344 Yellow Dupe A small gold raccoon/lemur-like creature with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. His one true place is making low-fat, low-calorie ice cream cones. 126
345 Yellow Elastico A green, furless, earless, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He is found already activated and in his one true place: the circus. 132
346 White Stuckup A purple koala-like experiment with dog-like ears and peacock-like tail. Designed to make you stuck up and think your better than everyone else. Leroy & Stitch
347 Yellow Slobber A green lizard/snake-like experiment with an antenna on the back of his head and yellow eyes who stands on two legs. He appeared in some a Disney Adventures comics (the ones where Jumba is fixing Stitch). He dribbles drool downward from his mouth. Disney Adventure Magazine
348 Yellow Snappish An orange experiment with no arms but 2 horns on each side of him, 4 black eyes and a big nose that resembles a Goo Gobbling Booger Beast. Designed to bite non-stop. Leroy & Stitch, The Origin of Stitch
349 Blue Lotuseater A pink rabbit-like experiment with purple hair and neck and a flower on her head. Designed to make people forget their worries and cares. Her one true place is at the hospital, helping sick people feel better before being treated. She was seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. She was mistaken for Bonnie (149), which was designed to steal. However 349 is not designed to steal. 135, Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
350 Green Addly A red and yellow experiment with 625-like head with a green Stitch-like nose, Stitch-like ears and 627-like body with Leroy-like antennae. Designed to shoot rays out of his antennae. He was mistaken for Clyde (150), which was designed to steal. However 350 is not designed to steal. Leroy & Stitch
351 Blue Whoover A red Whoops (600)-like experiment. Designed to almost cause bad things and then say " Whoo, That was close". Leroy & Stitch
352 Yellow Yvonne A yellow and pink Dupe (344)/Stitch (626)-like experiment with always droopy ears and prehensile antennae and tail. Experiment 352 will seek out power grids and electrical grids in order to drain them. Using her long tongue and tail, She consumes their energy rendering enemy machines useless and plunging strongholds to darkness. Requires liberal amounts of energy to operate. Her long antennae is used to hold your head still while she looks into your. Her eyes will start swirling (for looking at your soul, not to hypnotize you; like Link's eyes, not like Swirly's). She becomes Aron's girlfriend. Leroy & Stitch
353 Yellow Blackoutro Designed to make you blackout. A brown Felix (010)-like experiment with large ears and no sweeper tail. Leroy & Stitch
354 Yellow Jesstifer This experiment is named after Jess Winfield's user name at T.V Tome/T.V.com.Template:Fact Designed to attempt to fix errors in Jumba’s database, and also enjoys making fun of Shakespeare. A red Heckler (322)-like experiment with a white patch at the front of his mouth, round head, a polo-shirt imprint on his body and a large round white belly. Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
355 Yellow Swapper A two-headed, four-armed green lizard-like experiment. Able to switch people's minds. Only 355 can undo the switch. Lilo keeps him, but his one true place is not revealed. In Leroy & Stitch, He's seen playing bongos. 204
356 Yellow Rippington Experiment 356 was originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure. Leroy & Stitch
357 Yellow Downes A green Melty (228)-like experiment with a Splodyhead (619)-like head, Mr. Stenchy (254)-like hair, Phantasmo (375)-like ears and a Sparky (221)-like tail. Designed to have depressive qualities. Leroy & Stitch
358 Yellow Manners A black penguin-like experiment that resembles a man wearing a tuxedo that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220
359 Yellow Phoebe A swan-like experiment designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don’t get any work done making society fall as the remaining women try to compete with the affected female. Leroy & Stitch
360 Yellow Drowsy A gray experiment with striped ears that strongly resembles a sheep that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. 360's one place is putting insomniacs to sleep. 137
361 Yellow Aron A green and yellow Koala-like experiment with a slender Sparky/Stitch-like body, black eyes, Swirly-like ears, no claws on his hands, clawed feet, a Sparky-like tail and two teeth always show when his mouth is open. Gantu catches Aron. Aron eventually turns back evil due to being Abandoned by Dr. Hamsterviel though it is not known what happened to him before the events of Snafu. He's still sad though. Designed to make people run arons, although he loves mexican food. He is bulletproof, waterproof and can lift objects 1000 times his own weight. His main function is to cheer people up and has a telepathic way of reading your mind. His secondary function includes claw on the feet, exceptional hearing/smelling and a fully prehensile tail. He speaks fluent English and Stitch's language. Leroy & Stitch
362 Yellow Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed. Leroy & Stitch
363 Yellow Crankster Designed to crank up the volume as much as he can. Leroy & Stitch
364 Red 'Sgo Designed to give people cigars. Leroy & Stitch
365 Yellow Queasy Designed to give you butterfly’s in your stomach. A dark blue and grey manta ray-like experiment with black eyes and three black-tipped spines on his back. Leroy & Stitch
366 Yellow Xanad Experiments 366 is a very powerful in the field. This one is green, and share a color scheme. Xanad, the one with the X, adds words to the dictionary, and is very useful for Scrabble games. He has saved many a name chain game from collapse, but the most notable is Experiment Chain. He has no love interests, and his only outstanding physical trait is that he can jump up to 500 miles high. He's annoying to capture, when he is outside, but when he tries to get away by jumping inside, it's good for a few laughs. Leroy & Stitch
367 Yellow Ob Experiments 367 is very powerful in his field. This one is green, and share a color scheme. Designed to turn you into an alien. Experiment 367, Ob, has the somewhat useless power to extend leap years on Earth by one day, hence his number 367. He also works with other planets by pulling them away from the object of gravitational pull using his super-strength. Just like 366, he has no love interests. His middle eye is held by a gravitational pull from the giant circle around it. He wobbles around, and it doesn't make sense how he can pull planets from their orbit, but he just does it. He can also see backwards. Leroy & Stitch
368 Green Luddi An experiment that resembles Ludicolo from Pokemon Ruby and Sapphire. Designed to annoy people with his singing. Leroy & Stitch
369 Yellow Thomas A blue train-like experiment with six small wheels and a short stumpy funnel, boiler and dome. Designed to be a very useful engine. A possible refernce to Thomas the Tank Engine. Leroy & Stitch
370 Green Blueblood A purple Spooky (300)-like experiment with cat-like ears and frog-like feet. Designed to infect your blood. Leroy & Stitch
371 Yellow Simpatico This experiment's name may be a reference to the Portuguese and Spanish word for "nice" (as in personality, which is due to the 3-series, which is about psychological damage), which could make us think that he has some function looked like Manners' (358). Designed to make people nice. Leroy & Stitch
372 Yellow Eve Designed to corrupt Adam. A female, pink verison of Adam (200). Leroy & Stitch
373 Yellow Worrywart Designed to make you worry about everything. A green caterpillar-like experiment with red stripes, a round nose and four legs. Leroy & Stitch
374 Yellow Demotifier Seen in pod form on Kaykaykit.com. A red Retro (210)-like experiment with a green nose designed to make new things rust quickly to make it look old. Leroy & Stitch
375 Yellow Phantasmo A green -like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Able to possess inanimate objects and bring them to life. His one true place is at the Macky Macaw's restaurant, working the Macky Macaw macaw. He is voiced by Nancy Cartwright. 110
376 Yellow Cassandra A pink eyed, pink and black experiment designed to shoot gums to the people she sees that is holding hands. And make that two persons in love and marry immediately after that day (tomorrow!)...The only way to stop the marriage is to spray them water with mixed mud. She looks like between Link and HunkaHunka. She cannot fly unlike HunkaHunka!! Leroy & Stitch
377 Blue Annie A pink-purple koala-like experiment with light pink fur on her belly, chest and front of her neck, a dog-like tail, stubby claws, a wide mouth, a round nose, dark eyes with small lashes, rabbit-like ears and two antennae on her head. Designed to have a off-key, beautiful singing voice. Leroy & Stitch
378 Yellow Lonelyhearts A light yellow Angel-like experiment with long curly hair, longer Stitch-like ears, a heart-shaped marking on her chest, a upside-down heart-shaped marking on her back, Manners-like legs and tail and a dress-like body with a long skirt. 378 uses her spell to cause men to fall in love with her at first sight, and then purposely rejects them. Can instantly cry incredibly convincing crocodile tears. After Stitch falls victim to her spell and Lonelyhearts forces him to be her body guard, Lilo and Angel team up to fight and defeat him. The other female experiments defeat and capture the rest of her "love zombie" army, leaving her defenseless, and force her to undo the spell. She then falls in love with Gantu when he captures her and she misinterprets his actions for a heroic rescue. Her one true place is pursuing Gantu’s love. Leroy & Stitch
379 Yellow Grudge Designed to make you hold a grudge against your best friend. Leroy & Stitch
380 Red Judy A thin but wiry, red experiment with a pink belly, chest and face, a wide mouth, violet nose, dark eyes with lashes, pointed ears and small antennae. Designed to destroy projectiles with laser beams she shoots out of her eyes. Leroy & Stitch
381 Yellow Neg A small white Stitch (626)-like experiment with no claws, white pupil-less eyes and short ears. Designed to make you all naggy so everyone is annoyed with you. Leroy & Stitch
382 Yellow 1-Imp A blue (can change to green, brown or red depending on his mood) experiment. Designed to control your atttitude. He looks very similar to Puddles (087) but his color can't change to grey and has two legs like Sample (258). Leroy & Stitch
383 Yellow Swirly A small turquoise koala-like experiment with a huge head with an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry slug-like tail. Able to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129
384 Yellow Woesmy Designed to do amazing things. A red Elastico (345)-like experiment. 384 is 345's younger brother. Leroy & Stitch
385 Yellow Hoobie Designed to turn people into owls. Leroy & Stitch
386 Yellow Hitch A giant brown-yellow-bellied, and orange plate spine dinosaur-like experiment with no ears, a big bulky chest, tall antennae, seven spikes on his head, giant feet with black fingernails as well his arms have the same characteristics but with no black markings, a big stegosaurus-like nose with 2 large spikes on his nose, ten spines on his back, long and large tail with one spike on his tail and eleven big horns on the top of his head. Designed to hitch cultivations. Leroy & Stitch
387 Blue Substein Designed to tell facts about buses. Leroy & Stitch
388 Purple Megan An violet koala-like experiment with bat-like wings on her shoulders, a Stitch-like face and Reuben-like ears. Designed to shop so much she uses up the limit on your credit card. Leroy & Stitch
389 Yellow Facepainter A Yellow Elastico (345)-like experiment with a Cannonball (520)-like face, Stitch (626)-like antennae and a Spats (397)-like tail. Designed to paint faces, so you would look like a clown. Leroy & Stitch
390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." He is voiced by Frank Welker. Stitch! The Movie, 123, 226
391 Blue Barry A gray/blue slug-like experiment with black eyes. Designed to be a living shovel. Leroy & Stitch
392 Yellow Margaret A dark roughly koala-like experiment with four arms, a wide mouth, round nose, yellow eyes, and two antennae. Designed to have advance medical knowledge. Leroy & Stitch
393 Yellow Missandra A red Missy (219)-like experiment. Designed to be the improved version of 219. Leroy & Stitch
394 Yellow Joe Designed to make sloppy joes. A red Frenchfry (062)-like experiment. Leroy & Stitch
395 Yellow Polly A ghost-like experiment with two pointy Stitch-like ears, two antannea and two pinchers at the end of his arms that resembles GIR, from the Warner Bros. animated series Invader Zim designed to turn people into ghosts. Leroy & Stitch
396 Yellow Connie A blue ball-shaped experiment designed to eat non-stop using his long tentacles inside here and will grow. Leroy & Stitch
397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. Lilo decides to give Spats to the owner of a professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. Seen in Proud Family buddy episode. Leroy & Stitch
398 Yellow Gusthesecond A green experiment with 3 tiny Ploot-like spouts on his head. Designed to be Gus, but did not work so is a prototype to Gus (is named Gus the Second because Lilo found him after finding Gus). Leroy & Stitch
399 Yellow Super-X Can do anything you tell it too but if you ask it to get you something it might steal it so that it can give it to you. A huge gray Hulk/Thing-like experiment made of rock with large ears, a large nose, sharp teeth and claws, green spiky hair and thick strong body, arms and legs. Leroy & Stitch

4-Series [ ]

400 Red Precious A yellow squirrel-like experiment with red eyes, small spiky ears and claws and stubby silver-tipped and a (617) Plaismoid like tail and a antennae that resembles a cross between Link (251) and Woody (507). Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues. Leroy & Stitch, Origin of Stitch
401 Red Chafe This experiment is like a gray scorpion designed to make your entire body chafe. Leroy & Stitch
402 Red Chile A red Chafe (401)-like experiment. Designed to undo the work of 401. Leroy & Stitch
403 Red Zinger (Cancer) An experiment, that looks like a cross, between Shortstuff (297) and Ploot (505), designed to turn people into crabs. Leroy & Stitch
404 Red Bloom An experiment designed to make carnivorous plants bloom very fast. Leroy & Stitch
405 Red Lucky A green tarsier like experiment designed to make people lucky. Leroy & Stitch
406 Red China Designed to break Jumba's wife's china and because of this Jumba's wife never put down the broom down to hit her. He got in big trouble with the police so he and Jumba went to jail for a month for breaking all these dishes. Leroy & Stitch
407 Yellow Punk Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to vandalize anything for no reason whatsoever. A bunny-like experiment with sun glasses, a spiked collar, earring and a jacket over her body. Lilo & Stitch 2: Stitch Has a Glitch
408 Red Berg I Designed to make small icebergs only big enough to make blocks of ice. With its horns, his one true place is in an ice sculpture making company and instead of making money he gets barrels and barrels of water. This barrels of water are to freeze and make into an ice sculpture. So his accual primary function is to make ice sculptures of Jumba’s wife to scare Jumba. Leroy & Stitch
409 Red Gumshoe A small pink thin chimp/coati-like experiment with two antennae and a short tail. Designed to throw stick gum on peoples shoe and so stop them from walking. Leroy & Stitch
410 Red Jay Designed to make you feel blue. Leroy & Stitch
411 Red Cowlick Seen in pod form in . A cow-like experiment designed to lick cows. Stitch! The Movie
412 Red Char A hylonomus-like experiment designed to burn bagels. Was mentioned in "Link" when Reuben was searching the experiment database. 212
413 Red Botulator A red dinosaur/kangaroo/hyena-like experiment designed to spoil food. Was mentioned in "Link" when Reuben was searching the experiment database. 212
414 Red Crusty A blue meerkat/koala/Stitch-like experiment designed to spread mold on bread. Was mentioned in "Link" when Reuben was searching the experiment database. 212
415 Red Patter

A ice colored elephant/xerus-like experiment designed to eat a single sock in each pair. Was mentioned in "Link" when Reuben was searching the experiment database. the name is basically wingull's evolved form.

212
416 Red Parslifier (or Sloppy) A blue teddy bear-like experiment designed to be a sloppy eater. Leroy & Stitch
417 Red Sageonomificator A roundly-built, black-grey, hippopotamus-like experiment as tall as Lilo with grey spots around his eyes and stomach, a smaller chest, a round chunky belly, a chunky tail with a very strong shovel end at the end that actually digs up dirt, chunky round arms with three round fingers on each with short blunt claws, Sparky-like feet, but with larger toes, a round head, pointed snout and four round spikes down his back as well as he has four arms, and two large tapering antennae. Designed to dig artifacts out of the ground. Leroy & Stitch
418 Red Rosemary Flower stealer. A green experiment that looks like a red-faced rose. Leroy & Stitch
419 White Vane A brown fierce looking otter-like experiment, with a white chest, small ears, yellow eyes with white underneath them right down to the chest, a pink nose, sharp claws, a short otter-like tail, a tiny mohawk, black hands and feet, bented whiskers, eyelashes, and bottom fangs sticking out of the mouth. Designed to be ferocious on any critter that is sweet or innocent in her eyes. Well, that's just Marlene's wild doppelganger/Stitch's cousin. Leroy & Stitch, The Penguins of Madagascar
420 White Curdle Designed to curdle milk. A fat, brown owl/bear-like experiment with a big cat-like head with a big, long, red nose, stubby wings, fluffy tail and flat feet. Leroy & Stitch
421 White Bustduster A purple Crash (296)-like experiment. Designed to bust things. Leroy & Stitch
422 Red Doublecross A big brunette bird/bat-like experiment with a oval body, puppy like legs, a no tail, a huge head with a wide mouth, round noses, huge dark blue eyes, bat-like ears and long antennae. Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays Leroy & Stitch
423 Red Filibuster A slime-like experiment with an monster head on right side, round bubble head on left side, no tail and two tiny spouts on each head about the size of a trash can. Experiment 423 was designed to present both sides of an argument and thus extend debates, unfortunately, it has a glitch and mostly only argues with itself. Filibuster's one true place is writing reviews for movies and books for the newspaper. Leroy & Stitch
424 Red Decayer Designed to cause tooth decay. Leroy & Stitch
425 Red Mr. Brown A purple real bear-like experiment with sun glasses with green arms, designed to make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways. Leroy & Stitch
426 Red Rewind Designed rewind real life. A green koala-like experiment with smaller bent Stitch-like ears Leroy & Stitch
427 Red Toepoke Designed to poke your toe nonstop. A dark brown dragon/bat-like experiment with a cat-like face, a clown seal-like mane and leathery wings on his shoulders and under his front legs and with a small spiked Stitch/hare-like tail. Leroy & Stitch
428 Red Gameover A black-green dinosaur-like experiment with green stripes, arms and legs, a roughly koala-like head, small mouth, round nose, green eyes and no antennae or visible ears. Designed to restart games all the way back in the beginning and he also breaks their video game system Leroy & Stitch
429 Red Klamp A yellow Tank (586)-like experiment. Designed to slam doors. Leroy & Stitch
430 Yellow Slipknot A purple Swirly (383)-like experiment. Designed to tie knots in people's shoes. Leroy & Stitch
431 Purple Bluerinse Seen in pod form in Stitch! the Movie. A blue Vialet (030)-like experiment. Designed to make your tongue blue. Stitch! the Movie
432 Red Tonix A red cat/dog/meerkat-like experiment. Can change the volume on T.V.'s. Leroy & Stitch
433 Red Speck A purple Felix(010)-like experiment with a Cannonball (520)-like tail, with Tank (586)-like ears, and Monochrome(434)-like tentacles. Designed to make everything spick 'n' span. Also probably an improved version of 010. 433 had no glitches unlike 010. 010 was also designed to make it spick 'n' span, but had a glitch, and made messes which upgraded 010 to 010.2. And Felix(010) would be turned into a Oscar(010.2). So, 433 is an improved version of 010. Leroy & Stitch
434 Red Monochrome Designed to suck color out of everything. He is a robotic ostrich-like experiment with eyebrows, green eyes, acorn-headed ostrich-like feather, blue shoulders, and alminum ostrich beak, and a brown circle with a white belly on a red beak and white line all on it who was designed to emulate the moves of a Ostrich. In the Madgascar franchise, he is sent to the Central Park Zoo to study Africa every move. Dreamworks Aminations makes fast friend with his little buddy. He even nicknames it Lemmy. He was built to be sent into space to explore Mars. Once he reaches Mars, a "space squid" destroys him. Now, he's in Kauai as an experiment nicknamed Monochrome, and is one true place was at the Central Park Zoo as robot partner of Africa.

Leroy & Stitch Stitch wild from Africa.

435 Red Tony A paler green Bonnie (149)-like experiment at the same height as Bonnie with thin, brown eyebrows around the relative top of the eye, tan thicker eye patches around the bottom side, a round, tiny, somewhat oval brown nose with a single nose-wrinkle, basically Bonnie-like ears, long wedge-shaped bulbous-ended antennae that droop forward, a slightly prominent jaw with two fangs that point up and two that point down, more wedge-shaped biceps/triceps oddly enough with thick, masculine forearm, big shoulders, relatively small hands with three nail-less fingers and thumb and basically Clyde-like legs/feet with three nails. Designed to make Italian food. Leroy & Stitch
436 Red Steve A blue slug/bidepal monster-like experiment with a bald head like-Sparky and no tail designed to lie. Leroy & Stitch
437 Red Honk A ice blue honk-tailed horse/hippo/dinosaur-like experiment. He honks his horn. Leroy & Stitch
438 Red Potter A possible reference to the Harry Potter series. An experiment that has a broom-like tail, a lightning bolt shaped scar on his forehead, round glasses, and a wand-like hand designed to use kinds of magic. Leroy & Stitch
439 Red Winceslaws A possible reference to winceslaw from the Nickelodeon show Catdog. A blue mouse-like experiment with black eyes, short ears, round nose and no tail. Designed to turn people into mice. Leroy & Stitch
440 Yellow Waistrel Designed to steal food and make them go to waist. Leroy & Stitch
441 Red Choppers Designed to chop things in two. A purple ankylosaurus/rhinoceros-like experiment with a big nose and mouth, two stubby antennae and a spiked beaver-like tail. Leroy & Stitch
442 Red Moldavia Milk spender. A small brown cow-like experiment. Leroy & Stitch
443 Red Taps Designed to tap but not as much as 480 does. Leroy & Stitch
444 Red Pooperson Designed to cause digestive problems. A brown raccoon-like experiment with an orange nose and orange eyes with cat-like ears that is covered with grey spots. Leroy & Stitch
445 Red No-C Designed to take your CDs and transport them to a place you’d least expect them to be. Leroy & Stitch
446 Blue Jacob A possible reference to Jake Long from American Dragon: Jake Long. A red dinosaur/rat-like experiment with green and no hair, a red fur, khaki belly, and black claws. One of the few experiments that can speak english. Can trasform into a muntanted rat when he says "Muntant up!". When 446 trasforms into a giant rat, he is a red giant rat-like experiment with black and green hair. Designed to be an american dragon and fight with bad guys. A possible refrence to jacob on twillight. Leroy & Stitch
447 Blue Handprint A hand like experiment with a face.Designed to make handprints. Leroy & Stitch
448 Red Diesel A dark blue and black experiment shaped like a diesel motor with a square pointy torso, medium-length arms and legs, a square pointy head, thin mouth, square pointy nose, dark eyes and two antennae designed to spill diesel fuel through the handle on its hand. Leroy & Stitch
449 Red Bellyup A white-gray lizard/dog-like experiment with huge bat-like ears, sharp teeth, stubby arms, vaccum clawed feet and a long anchor-like tail. Puts poor insects with their belly up so they cannot move. After a string of mostly mysterious failures Jumba was getting annoyed. He decided that his next experiment would target important deliveries and stop them reaching their destinations on time, by launching itself in front of the vehicle and then ‘ playing possum ’ once hit. Experiment 449 was tough, indestructible and had a lot of adaptations to stop him getting seriously hurt (Vacuum clawed feet and an anchor-like tail). After creating 449 (with stubby arms, as they were a bit of an afterthought) Jumba sent him out to stop a delivery of aid to a planet. After watching 449 repeatedly slow down the delivery Jumba declared 449 a success. However by the time he is on Earth Jumba has realised that 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. As such he has downgraded 449 to an ‘almost success’.

Lilo names 449 ‘Bellyup’ as that is the position he is in when he plays possum after being hit. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn’t matter if the car’s brakes fail, as he is never seriously injured).

Leroy & Stitch
450 Yellow Sapsucker Designed to suck the sap from trees he's a bit on a tree vampire. Leroy & Stitch
451 Red Pullplug Designed to pull plugs out of their sockets. A dark red Hocker (051)-like experiment with a smaller nose, larger ears, a red spot around his eyes and a red stripe on his ears and tail. Leroy & Stitch
452 Red Bob A lime anglerfish-like experiment with a rod and reel-like top of head, tiktaalik-like feet and no ears. Designed to catch fish so that fishermen can’t. A possible reference to Bob from the cg animated series . Bob's "Guardian" number is also 452. Leroy & Stitch
453 Red Trip Designed to trip you when you don’t expect it with his Elephant-like trunk. A red-brown elephant-like experiment with a large, long elephant-like nose, dark red spots on his back and a hippo-like tail. Is a prototype to Tripsy (473). Leroy & Stitch
454 Red Blackhead A white slime-like experiment with eyes and a mouth. Designed to give you blackheads. Leroy & Stitch
455 Red Mary A big, round peach bear-colored experiment with two long white-tipped dog ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of Stitch! the Movie. Stitch! The Movie
456 Red Nub A small purple floating Moose-like experiment that floats and destroys the cities. He resembles Minimoose from Invader Zim. Leroy & Stitch
457 Red Hangnail a sloth/cat like experiment. Designed to give you hangnails. Leroy & Stitch
458 Purple Greaseprint This experiment was mistaken for Finder (158), which was designed to find. However 458 is not designed to find. His actual function is to make greaseprints. Leroy & Stitch
459 Red Nobyte Designed to eat everything in site so you don’t get a bite. Leroy & Stitch
460 Blue Noise A blue Wrapper (521)-like experiment with no tail and no antennae. Designed to make noise. Leroy & Stitch
461 Red Pacer A blue Angel (624)-like experiment with an Elastico (345)-like head, Dupe (344)-like antennae, Heat (609)-like ears and a Melty (228)-like tail. Designed to set the speed in a race. Leroy & Stitch
462 Red Flat A devil-like experiment with fork on its tail designed to make the alien cars flat. Leroy & Stitch
463 Red Keyz The original stealer and smarter than Clyde, he’s green and skinnier than him, designed to steal by using his key-like hand. Leroy & Stitch
464 Red Sharpflat Designed to switch sharps and flats on sheet music. Leroy & Stitch
465 Red Skid Skid is a pink Teddy bear-like experiment with a purple nose designed to infiltrate strongholds and consume enemies. Leroy & Stitch
466 Red Loomiere At first he was designed to burn Jumba's failed plans that didnt go well. But there was something wrong in the experiment creation he added some of the dna saved for a weird man he met on earth on his vacation. That dna was supposed to be for a diffrent experiment designed to sing and dance while you eat for our entertainment. since this experiment's DNA was switched he had the power to burn candles instead. After this experiment was activated he went to diffrent stores that were made for decoration. When he was in the store he burned all of the candles and since lilo had a bussness card the store owner called lilo to catch this candle-like creature. After this happened Lilo called this experiment loomiere and put his one true place in a gold melting company turning candles into blocks of gold. Since Lilo made a deal with Loomiere she gets one gold block per year thus helping Nani with the bills. This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Leroy & Stitch
467 Red Scale A piano-like experiment designed to make people scare in evening by playing its piano in a scary sound. However he can't walk or move. He is also designed to be Vincent (634)'s partner, Vincent is the piano player and 467 is the piano. His true place is with Vincent, preforming musicals at different locations in Hawaii. Leroy & Stitch
468 Red Undewey A blank hare/kangaroo/dog-like experiment that stands on two legs with no antennae on his head designed to undo things. Leroy & Stitch
469 Red Jitters a shaking vulture like experiment.Designed to make you very jittery and nervous. Leroy & Stitch
470 Red Octopalmer A green golem/penguin/puppy-like experiment with three spines on his back, a wide mouth, a koala nose, dark eyes, arm-like ears, two antennae on his head, a scar in his left eye, a fluffy flower-style hand for his left arm and a robotic crab-like right leg and left leg that resembles a hare. Experiment #470 is designed to dismantle mechanical devices and make weapons out of them. He's quite handy as a menchanic as well. Leroy & Stitch
471 Red Sneak A brown wolf/chimpunk/squirrel-like experiments with two white fangs from his upper jaw, red eyes and spike-shaped tail. Designed to sneak up behind you and give you a scare. Leroy & Stitch
472 Red Little Dorrat Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A brown cow/duck-like experiment. Designed to turn people into a dicken. Possibly a reference to the Dickens character Little Dorrit. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
473 Red Tripsy A red tapir/anteater/aardvark-like experiment, designed to trip people. Leroy & Stitch
474 Red Dizzifier An experiment designed to spin you round and round twisting you out of shape. Leroy & Stitch
475 Red Therman Antitherm (012) fixer. A tiny-small monkey experiment that is also an elemental disaster with cat-like spouts on his back with a lion-like tail. Leroy & Stitch
476 Blue Haasinator Designed to undo the works of Blooz (336) and Jay (410). A blue dolphin-like experiment. Leroy & Stitch
477 Red Buzzcut Designed to buzz cut your hair. A blue experiment with a Pix-like head and body, and Mulch-like motor. Leroy & Stitch
478 Red Tireslasher A green bat/monkey-like experiment designed to slash your car tires. Leroy & Stitch
479 Red Lotta Designed to make lots of things that he sees, a blue fox like experiment. Leroy & Stitch
480 Yellow Tappity Designed to tap (A lot). Leroy & Stitch
481 Yellow Twitch Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make you twitch. A red frog/hydra like experiment with toad arms, gecko legs and snake heads. Lilo & Stitch 2: Stitch Has a Glitch, Leroy and Stitch
482 Blue Gesundt A green hamster-like experiment. Designed to make people sneeze. Leroy & Stitch
483 Green Hiver A white polar bear-like experiment. Dedigned to make people itchy. Leroy & Stitch
484 Red Buffie A big black ape/gorilla experiment designed to bully those smaller then him. Leroy & Stitch
485 White Period A pink rhino-like experiment. Designed to throw periods of anything. Leroy & Stitch
486 Red Grindz Designed to grind meat. A brown bear-like experiment with a bunny-like tail and two owl-like spouts. His one true place is at a meat shop, grinding meat. Leroy & Stitch
487 Green Crunkle A blue gorilla-like experiment with monkey arms cat eyes designed crush things. Leroy & Stitch
488 Red Speirs A green Shortstuff (297)/Ploot (505)-like experiment with large crab-like claws at the end of his arms underneath long, squid-like tentacles with harpoon-attachments, two sharp, upturned points from his jaw and a long, scaly tail. Designed to shoot harpoons at the enemy. Seen in a picture behind Jumba. Leroy & Stitch
489 Red Huggo A large, round purple octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of Stitch! the Movie. Stitch! The Movie
490 Red Stones A purple Fibber (032)-like experiment, designed to throw stones at people. Leroy & Stitch
491 Red Spikyhands A red sloth-like experiment with spiky hands. It might be a recolor experiment but it was stated by the creators to be a new experiment. Designed to destroy things with his spiky hands. Leroy & Stitch
492 White Milston A blue cat/bunny/possum-like experiment with 23 arms designed to help people Leroy & Stitch
493 Red Enguard A horse/unicorn/qillin-shaped experiment with two dog ears with two cat-like stubs at the end of them and 1 red and white spots on each side of him designed to be cybernetic body armor. Enguard's number is the same as pokemon no.#493,Arceus. Leroy & Stitch
494 White Mortamer Designed to destroy motor boats. A red boat-like experiment. He somehow, can sail like a boat, too. Leroy & Stitch
495 Red Joy A yellow hare/fairy-like experiment with fireworks-like tail designed to put Christmas lights to Jumba’s lab on Christmas. That reminds Jumba that it’s already Christmas. He gets the Christmas lights from its mouth. Leroy & Stitch
496 Yellow Froggifier A lime-green oversized frog-like experiment that stands on his hind legs with webbed feet, quite long arms, slanted black eyes, a wide mouth, a slightly limp, a slightly limp, dark-green antennae on his head and a huge spot on his back holding sprayer designed to turn planetary leaders into frogs by spraying them. Leroy & Stitch
497 Red Copywronger He's designed to make clones of anything he touches. A green dinosaur/frog-like experiment with croc-like skin on his neck and a long snake tail with fuzz at the end of it. His name is a parody of copyright. Leroy & Stitch
498 Red Floods An blue polar bear-like experiment. Designed to squirt water, until there is a flood. Leroy & Stitch
499 Red Brad A white red hog-like experiment which is designed to reach high places with his long sharp claws. Was mentioned in "Skip" as "The brown one." 206

5-Series [ ]

500 Blue Cooler A tall blue bear-like experiment with small ears and a orange cork shape on top of his head designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Leroy & Stitch
501 Blue A blue female octopus/living waterhose-like experiment. Able to condense moisture in air into water. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is in love/falls in love with her. She is voiced by Frank Welker. 105
502 Blue Yang A red male /wolf/dragon like experiment. Able to shoot magma from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. He is voiced by Frank Welker. 105
503 Blue Comet A yellow squid-like experiment that stands on two legs with three pits on her head designed to shoot across the sky, and land in people’s backyards. Leroy & Stitch
504 Blue Bling Bling A Brown mutanted stitch-like experiment with two black eyes and tan forehead on his head designed to make failed money. Leroy & Stitch
505 Blue Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make 505 clean instead of pollute. His one true place is cleaning the beach. 217
506 Blue Ug A brown dinosaur-like experiment with two antenane on his head and three hairs on his head. Designed to make you speak like a caveman. Leroy & Stitch
507 Blue Woody A brown beaver-like experiment with insect-like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." His name is a refrence to Sheriff Woody from Toy Story 1, 2, and 3. 220
508 Blue Phil A purple Frenchfry (062)-like experiment, designed to turn into a werewolf at night. Leroy & Stitch
509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However in the battle between the Leroy army and the experiments at the end of Leroy & Stitch, 509 did not sprout into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. 111

Leroy & Stitch

510 Red Drill A yellow bird-like experiment with a drill-like nose and a long tail. Designed to drill holes in walls. Leroy & Stitch
511 Blue Wilt Designed to wilt plants by licking them with his long tongue with plant killing saliva. Leroy & Stitch
512 Blue Bog A purple hedgehog experiment with spiky hair. Designed to turn places into bogs. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Leroy & Stitch
513 Blue Richter A small purple ankylosaurus-like experiment with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. It stands on 2 feet 8 inches tall and weighs 78.3 lbs. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after Dr. Charles Richter of the Richter scale, and his one true place is making milkshakes. He is voiced by Tress MacNeille. 106

Leroy & Stitch

514 Blue Cone A cone-headed brown cat experiment with small ears and nose, tiny black eyes, a red marking that wraps around his eyes, nose and mouth and a short tail. designed to give different flavors of ice cream. By its breath he can turn marbles into large cones. However he has no evil function because Jumba only made him to serve him delicious ice creams while Jumba's working. After Jumba made him he activates 514 early. 514 is the third experiment that activates (first: Sparky, 2nd: Reuben, 3rd: cone). Lilo and stitch finds 514 to the fat man that shown only in the episodes eating ice cream. That ice cream man keeps 514 such a years. So Lilo abandons 514 because cone already found its one true place he is truly belongs. Leroy & Stitch
515 Blue Deforestator A big purple roughly wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (catching Deforestator in two minutes). 123
516 Blue Auntie Designed to eat all bugs up to make the bug population increase. Leroy & Stitch
517 Blue Parch A tall blue Bear experiment with two antennae on his head. Designed to suck up water to cause drought. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). Leroy & Stitch
518 Blue Flame Designed to shoot flames out of his head. A orange dog experiment with a Yang-like head and two spouts on his head. Leroy & Stitch
519 Blue Splat A large green ocelot/bear experiment, with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller. Leroy & Stitch
520 Blue Cannonball A pink prorastomamus experiment with a big hippopotamus-like posterior, black eyes, a round nose, a wide mouth, short ears and short stubby bear tail. Designed to make big waves (tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that Cannonball can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is voiced by Tress MacNeille. 104
521 Blue Wrapper A yellow-orange shrew experiment designed to wrap things up like a mummy using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." He was later modified by Hamsterviel to shoot packages from his mouth and shoot paper from his tail to bind them. 220
522 Yellow Tarantula A tarantula-like experiment with a red nose and 5 eyes. Designed to shoot webs of any kind. Leroy & Stitch
523 Blue Slushy A small icy blue-colored koala/seal/penguin-like experiment with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head can freeze land with his breath, generate ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. Slushy finds his one true place at the ice cream shop creating shaved-ice. In the episode Snafu, he is shown at the Shave-Ice stall working with Experiment 344 'Dupe'. 127
524 Blue Shovel A teal hippo thin experiment designed to dig using his gray shovel-like tail. Leroy & Stitch
525 Blue Stoneface A small brown dragon-like experiment with armor plated hide with spikes protruding from head, down around his back, to a spiked club at the tip of his tail. Designed to eat large amounts of rocks and eats more than his body weight. Seen in pod form in . Stitch! the Movie, Leroy & Stitch
526 Blue Gus A blue rabbit (505)-like experiment that stands on two legs with two long antennae on his head and two tiny spouts on his head. Designed to eat up all crops in mere seconds. Leroy & Stitch
527 Blue Chip A yellow and brown giraffe-like experiment with a coiled neck. Designed to turn trees in to wood chips starting at the top. Leroy & Stitch
528 Blue SPF A yellow flying squirrel-like experiment with a flat, rubbery body. Designed to block out all sun light on planets, causing all sorts of problems, when turned to good he can block out harmful sun light, leading to his one true place, fixing the Ozone. His one true place is as a collapsible party tent. Leroy & Stitch
529 Purple Digger A tan meerkat/chihuahua-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. He was activated at the end of Stitch! The Movie. Stitch! The Movie
530 Purple Crybaby

A tall blue experiment with Barbie-like color and shape, short pink antennae on her head and straight blond hair, orange stripes on her belly and red feet with yellow raindrops on it. Designed to cry, until she makes a flood. She fell in love with Sounder (109) and was activated the same time as he did. She trick by Dr. Hamsterviel that he would love her because she is a crybaby (got her name by him and Pleakley.) She was used to flood the town by Gantu.She stop crying from listening Sounder's singing and dances with him. After, he dance and sing for her, it turn that she can sing beautifully and control the flood, which she use it on Gantu.She sing her song telling Sounder that how she feel about him. Her one true place is being Sounder's wife.Crybaby never since (only in joy) and Jumba called her "Clingy girlfriend. But, very kind."

Leroy & Stitch
531 Blue Hisee A green mole/chimp-like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some Disney Adventures comics (the ones where Jumba’s fixing Stitch). He studies the past events and, like Snafu, foils enemy plans by any possible means, but is smarter and can jumper higher than him. Disney Adventures Magazines
532 Blue Strata A bright yellow bear experiment with a long antenna designed to electrocute you with his antennae. Was mentioned in skip as the one with that thing that goes bzzz. 206
533 Blue Blowhard A purple tenrec-like experiment with an aardvark-like head with a long trunk and a bellows on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220
534 Blue Crabweed Designed to make weeds grow everywhere. A tree-like experiment with wheat-like stripes and three spines on the back of his head. Leroy & Stitch
535 Blue Spectrum Seen in pod form in . Designed to make rainbows appear everywhere, until you go crazy. Stitch! the Movie, Leroy & Stitch
536 Blue Polar A small 2-part snowman-like experiment with small eyes, a buttoned mouth, button on his chest, and a long bug-like antenna designed to cause snow everyday. Leroy & Stitch
537 Blue Rust A large rusty yellow young bidepal fish-like experiment with large ears, a large jaw, a Neanderthal-like brow, hairy hands, thick arms, legs and tail. Designed to make rust appear on any metal surface. Leroy & Stitch
538 Green Autumn A small brown bear-like experiment with leaves around and grapes on her head, two bent antennae, fairy-like wings and a stick-like wand on her hand. Any plant that Experiment 538 touches with her wand starts to behave like autumn has come. Her one true place is on a farm, causing fruit to ripen early so the farmers can have more crops. Leroy & Stitch
539 Blue Algae Designed to make algae grow on ponds. Seen in pod form in . Stitch! The Movie, Leroy & Stitch
540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. 210
541 Blue Swell A dark yellow and green lion cub-like experiment with tenrec spines on his back, bear-like ears and no antennae on his head. Designed to grow bigger due to being engorged. Leroy & Stitch
542 Blue Hallie A medium-sized white meerkat-like experiment a little shorter than Stitch with very long ears wider than her whole head, a oval head with a pika-like nose, two small cheetah spot-markings on her head and another on her belly, in a fairly bland shade of grey that matched the circles around her beady, shiny black eyes, fairly short Sparky-style legs, a rather long mouse-like tail and a very mouse-like overall vibe. Designed to be the bigger, better version of Comet (503). Leroy & Stitch
543 Green Franklin A tall and thin, pink and purple monster-like experiment with long ears and a big orange nose designed to make lightning strike everything. Seen in pod form in .Franklin's name and pod color is a reference of Franklin from The kids' show . Stitch! The Movie, Leroy & Stitch
544 Purple Thrasher A small rough purple octopus/slug/akaname experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky bomb-like tentacles and two cat legs. Designed to thrash crops with his mace-like appendages. Thresher was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126
545 Blue Pompey A small dark red volcano bear-like experiment with beady eyes, short stubby ears, four sabertooth-like fangs protruding out from the of his mouth, the outer two bigger then the inner two and a long tail with a red orb at the end. Designed to produce enough lava it can cover whole cities. Leroy & Stitch
546 Blue Rip A dark red-brown wolf-like experiment with a ape-like head with long, rabbit-like ears and big tusks. Designed as the improved version of Rippington (356). Leroy & Stitch
547 Yellow Cam a big green octopus like experiment with eyes,a nose and a mouth. Designed to make fake cameras. Leroy & Stitch
548 Red Cheesy A dark red-pink lemur-like experiment at the same height as Stitch with sunflower seed-shaped eyes, pink thicker eye patches around the bottom, a completely round, bulbous nose that bulges far out with wide nostrils and a single nose-wrinkle, much larger basically Nosey-like ears that right ear always droops, two blunt baby teeth, thick but particularly round arms towards the wrist with three, round fat fingers on each hand and very small pad on each palm, thick fleshy legs with three round brown toes, four darker markings (two on top of each arm, two on the front of each leg), a tail that curves the same direction as the curl with an enormous curled end and darker pattern swirling up the tail that resembles this from side-view. Designed to have the personality of a very, young child. Leroy & Stitch
549 Red Supersweet A fat pink repenomamus-like experiment. Designed to make you lose your sense of taste. Leroy & Stitch
550 White Clammy A pink clam-like experiment, designed to make people clammy. Leroy & Stitch
551 White Dryheat (or Groovy) Designed to make you go against air conditioners during summer so you’ll literally boil. A green experiment with Hippie-like hair and a peace sign on his stomach and on his knees. Leroy & Stitch
552 Blue Astro A taller, teal, caterpillar-like experiment with smaller ears with two long pointed horns, a ring with 15 stubs pointing out that grow into large arms ten yards long with transparent air bubbles at the end of them. He was originally designed to suck the leaders of planets into its air bubbles and then go into an orbit around the planet. He then detached the air bubbles and left them drifting until someone found them. If those people are found, 552 would repeat the process on them. In this way, planets would only have their leaders for a very short time. Without any leadership, entire civilizations would collapse! By now Jumba was getting ambitious. For Experiment 552 he wanted to cause mass panic out in space. So he experimented with asteroid dust and used it to create 552. His entire body is encased in a living asteroid, into which he can fold away his head, arms and legs giving him the deceptive appearance of a plain asteroid. He sneaks up on ships this way, then lands on them and unfolds to tear apart essential mechanics in the ship. Jumba discovers that 552 was activated almost at once as his pod fell towards Kauai, and that he was gotten into orbit around the Earth by sneaking a lift on the underside of Jumba’s ship during ‘The Asteroid’. He realises that a Galactic council representative is coming to check on the welfare of Stitch’s ohana and that 552 must be stopped before he tries to disable the ship. Once he gets the 500-series experiment to the ground it is an easy capture, 552 can move quickly in the cold reaches of space, but his rock-like body makes him a slow mover on Earth. Experiment 552 is christened ‘Astro’ as it is short for ‘asteroid’. His one true place is orbiting the planet, fixing broken satellites, and now is as a spectacular amusement park ride where he orbited Earth, showing birds-eye views of Earth to amazed tourists. Leroy & Stitch
553 Blue Clipse A ice blue, dolphin-like experiment with black eyes. Designed to cause constant eclipses. Leroy & Stitch
554 Blue Sol A yellow spider-like experiment. Designed to destroy the ozone layer (Hence the name Sol (S solar, O ozone and L layer)). Leroy & Stitch
555 Blue Liquefactor A snake-like experiment made entirely out of water. Anything he touches can turn into water kind of a water version of the Midas touch. His power doesn't affect people made from a type of water like Slushy because he's kind of made out of ice & snow. His one true place would be at the dump turning garbage into water so if there's a hole in the wall leading it straight into the ocean, it'll stop any pollution. Leroy & Stitch
556 Blue Berg II Designed to make the perfect iceberg with its back side of his body. His one true place is with Berg I making ice sculptures. Leroy & Stitch
557 Blue Cauldron A black bowl-like experiment creates soup and other liquid food. He uses tail as if were a nun-chuck (tail is detachable). Lilo and Frenchfry learn that brussel sprouts are his one weakness so they buy some brussel sprouts and put it in Cauldron's bowl-like body which makes his last spell worthless. His one true place is at soup kitchen making different flavored soups. Leroy & Stitch
558 Brown Sepia A blue spider-like experiment with 2 spouts on her head, 8 eyes, 989 legs and 343 arms designed to bite people and make them swollen. Leroy & Stitch
559 Blue Midasminus Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. This experiment's name could be a reference to the mythological character Midas, a Greek king whose touch turns everything to gold, and had got a curse who transformed his ears into a donkey's. Designed to make everything he touching turn into gold, but it is only fool’s gold. A purple koala-like experiment with donkey-like ears and tail. Midasminus' name is a reference of pokemon no.200 misdreavus. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
560 Yellow Prism Designed to change the flow of light. An orange Tiger/Dragon-like experiment with a spiky tail. Leroy & Stitch
561 Blue He A pink cute meerkat/monkey/kitten-like experiment. Tell's on everyone when they do something bad saying "He did 'etc'" or "She went and did 'ect'" Leroy & Stitch
562 White Hardy A green turtle-like creature with 2 eye, no tails, 4 hands and 4 arms designed to have a hard shell that you can't break it. His one true place is the pet store. Leroy & Stitch
563 Yellow Silbert A ghost-like experiment with 3 spikes on his back desiged to scare people Leroy & Stitch
564 Purple Lot's Wife A white ostrich-like experiment with 4 eyes designed to make people married. Leroy & Stitch
565 Blue Phosphor Designed to make everything glow by painting it with his luminous paint. A black Whale/Dragon-like experiment with a paint brush-like tail. Leroy & Stitch
566 Blue Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220
567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Designed to control the weather. She can control all forms of weather as rain, sleet, lighting, wind, etc. A green and light uwabami/tatsu-like experiment with a dragon-like snout, flaming blue and red-tipped tail with a spade at the end, bird like wings with three fingers at each end, seven pink spots on her back with black spikes, flaming blue and red hair and two small horns. She has a feminine voice that's lower and smooth, not high-pitched like a lot of female experiments. Slenky is in love/falls in love with her. 123
568 Blue Slenky A dark yellow experiment with thick legs and tail, huge short arms with three fingers on each hand and a hammer-shaped head/face with three dark-tipped spines. He was supposed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now none's sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones. His voice has a pretty moderate pitch that gets slightly higher when he's shocked or angry. And he has a slight Australian accent. Slenky as he is sometimes called, was captured by Hamsterveil along with his assistant and girlfriend Eva. He then lived with Gantu, working for Hamsterveil going on missions which sometimes include catching his cousins. But lately something’s been up, and he and Eva were rescued by Lilo & Stitch. Leroy & Stitch
569 Red Glenn A pink snake-like experiment with 8 legs designed to date people Leroy & Stitch
570 Blue Frosty D. A sky blue Stitch (626)-like experiment with black stripes and three spines on her back, two antennae on her head, eyelashes and rabbit-like ears designed to make it very icy outside. Leroy & Stitch
571 Blue Dusty A green wiener dog-like experiment, designed to create tons of dust. Leroy & Stitch
572 Blue Dropcall A orange elephant-like experiment with Gigi (007)-like ears. Designed to make prank phone calls. Leroy & Stitch
573 Red Handoman A human-like experiment dressed in a black shirt, T-shirt and trousers, but not wearing any footwear. Designed to give people jobs. Leroy & Stitch
574 Blue Lardo Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. A blue taller version of Stamen (103) with smaller eyes and an orange nose. Designed to make people fat. Lilo & Stitch 2: Stitch Has a Glitch
575 Yellow Magnarette A red Rabbit-like experiment with gyokuto-like ears. Designed to make fake magnets. Leroy & Stitch
576 Blue Darn Designed to destroy dams. Lilo didn't name him Dam, because she didn't want Nani to think she was using a bad word, even though she wasn't. Leroy & Stitch
577 Red Oof A yellow lizard experiment with no ears. Designed to break people's spine. Leroy & Stitch
578 Blue Carrie A purple chicken-like experiment that resembels Splort (034). Designed to carry and drop bombs, matches, etc. Leroy & Stitch
579 White Spinster A purple Dizzifier (474)-like experiment. Designed to spin. Leroy & Stitch
580 Red Friday A red larger experiment with legs and arms with Wishy-Washy (267)-like wings. Designed to make people have a freaky day. Leroy & Stitch
581 Blue Roadie A brown experiment that resembels Dogalar (097) and Glueteous (598) with a Puck (018)-like nose, dog-like ears and Warpstron (605)-like ears. Designed to break roads. Leroy & Stitch
582 Blue Spout Designed to make geysers spout all over. A Orange Experimemt. Leroy & Stitch
583 Blue Blake A red Faffy-like experiment. This experiment was mentioned in Disney's Stitch: Experiment 626 as a flying experiment. Designed to be a voracious eater and he is able to breathe lightning and fire. He appeared in some Disney Adventures Magazines (the ones where Jumba’s fixing stitch). , Leroy & Stitch
584 Blue Balar A small red bug-like experiment with a round blue bump on his head designed to overlock Bioelectric and mechanical energy 1000%. Leroy & Stitch
585 Yellow Petrifier This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to freeze things in ice. A red-orange koala/rhinoceros-like experiment bigger than 627 but smaller than Kixx with huge ears, a very large nose, sharp horns and teeth, green spiky hair, two short, stubby antennae, a bulky, roundly-built body, thick legs, strong arms larger than legs, a thick, stubby tail and human-style buttocks that resembles a cross between Retro, Nosy and Stitch. 220, Leroy & Stitch
586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu." Note, he shrunk between "Tank" and "Snafu," suggesting that he returns to normal size after a while. 120
587 Blue Noviz A black-violet experiment with violet eyes, a pink nose and claws, short ears and a short round tail that resembles a cross between Stitch (626) and Dupe (344). She can turn into shadow, make people blind and transform light in darkness. She is voiced by Dionne Quan. She's the cousin of Stitch. Leroy & Stitch
588 White Sa A purple Bonnie (149)-like experiment with Carmen (123)-like macaras. Designed to annoy people with her mexican music. Leroy & Stitch
589 Blue Stoopinslide Designed to make you slip and slide with the goo he releases on his leg on his stomach. Leroy & Stitch
590 Blue Baron Meter A small Slobber (347)-like experiment with an antenna on the top of his head instead of the back of his head designed to control the weather. Leroy & Stitch
591 Blue Squidly Designed to eat up fish to cause a fish famine. A small Yellow squeak(110)-like experiment. Leroy & Stitch
592 Blue Deodorant Designed to put stuff under your arm. A blue otter-like experiment. Leroy & Stitch
593 Blue Heatwaver A flying red devil-like experiment with black-tipped ears and wings designed to make heat waves. Leroy & Stitch
594 Red Colm A Green Stitch(626)-like experiment. The word colm word short for cola maker. Designed to make soda. Leroy & Stitch
595 Blue Icecrusher A green Fly-like experiment with a bent hammer-shaped face with a body shaped like Faffy from Dave the Barbarian designed to crush ice for fishers in the winter. Lilo & Stitch 2-Disc: Special Edition, Leroy & Stitch
596 Blue El Carbon A short blue centipede-like experiment with huge eyes, no back markings, eight arms and four legs with three fingers and toes on each hand and foot and two short antennae that resembles a earless, four-spined Stitch designed to release carbon monoxide to poison the air. He appeared in some Disney Adventures comics (the ones where Jumba is fixing Stitch), though was barely ever seen. Seen in a picture behind Jumba. Leroy & Stitch
597 Blue Zirconia A blue Raccoon/Yaarp-like experiment with a crystal tiara on her head, a Bonnie-like head, a long, striped tail, dangling dog-like ears and a beaded necklace on her neck. Designed to compress mineral matter into high-quality gemstones. Can also use the crystals to cut glass. During the battle to capture her, Stitch inadvertently gives a shiny object to her, which she thinks is a gift. Excited that someone gave her a shiny object for a change, she happily stops fighting. Her one true place is making inexpensive jewelry at a craft fair. Leroy & Stitch
598 Blue Gluteous A white Loch Ness Monster-like experiment with 2 fins and a tail. Designed to destroy fishing vessels. You can see a picture of him behind Jumba in his jail cell in Lilo & Stitch along with 6 pictures of 600, 509, 596, 449, 488 and 101. Leroy & Stitch
599 Blue Tattoo A white mutated basically Stitch-like experiment with a sexy Tom Welling-like voice, a more muscular torso and four arms each covered with tattoos; hence his name, that are Turin symbols for each for the four elements: his top right arm is covered with orange fire markings, his top left arm with aqua water markings, his bottom right arm with sky blue wind markings, and his bottom left arm with green earth markings, wearing torn blue jeans and having black bangs that partially covered his eyes. Each arm controls its designated element, making Tattoo one of the most powerful experiments in the 500 series. Leroy & Stitch

6-Series [ ]

600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to be indestructible and able to do anything and has all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "woops." His one true purpose is being a valued member of ’s bowling team (because the one thing he can actually do is knock things over, including bowling pins). 224
601 Blue Kixx A large, purple, muscular, beastly, Stitch/Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. He stands on 2 feet 8 inches tall and weighs 78.3 lbs. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103
602 Blue Sinker A small, purple shark/lizard-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124
603 Blue Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". Also is mistaken for "Sparky" 123
604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything disappear with a blink of his huge eyes, though he can also make them re-appear. He is named after Harry Houdini. His one true place is as a Hollywoodmagician. He is voiced by Rob Paulsen. 119,Leroy & Stitch
605 Blue Warpstron A red-pink weiner dog-like experiment with a purple head, pink chest big ears on the end of skinny stubs on the side of his head and a big orange nose. He is designed to warp you into the future. Leroy & Stitch
606 Blue Holio A small, red, chipmunk-like creature with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116,Leroy & Stitch
607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627.Experiment 607 was never activated out of its pod until Leroy& Stitch because Jumba thought it was to risky. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". He is voiced by Nancy Cartwright 123, 208,Leroy & Stitch
608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. 139 Leroy & Stitch
609 Green Heat A red dog-like creature that can fire heat from a large black oval in his forehead. Heat was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, Leroy & Stitch
610 Blue Witch A purple bat/ghost like experiment. The back of her head is shape like a cone and is curved at the bottom resembling a witch hat, her ears are small bat wings. Her eyes are blue and she has eye lashes. Her stomach is light purple and her chest has a yellow heart. Her witch like hat head has a pattern of purple and then light purple stripes. To complete her function of being an evil witch she can take possession of others turning them into evil witches. She has magical powers that help help her be an evil witch. Stitch!
611 Blue El Fin (Doomsday) A purple bat-like experiment about three feet tall with two blue jewels for eyes with no legs, a red jewel on his chest, a reptilian face with a wide mouth and round nose. Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate weapon experiment", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. He is a super adaptive shape-shifter. He can alter his shape, size, adapting to many situations; he can enhance strength levels, generate clones that he controls mentally, has advance programming and has. His different forms have different strengths and weaknesses. The more clones he makes the weaker they become, since he has to focus to control them all.He was dehydrated back into his pod form because he was too evil to be turned good .His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Blue Blandzilla A red dinosaur like-experiment with a giraffe-like neck, an alligator-like tail, round spikes on his back and two spines on the back of his head. Designed to terrorize cities like godzilla from Godzilla and Reptar from the rugrats. Lilo & Stitch 2-Disc: Special Edition, Leroy & Stitch
613 Yellow Yaarp A small, blue, Dupe-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antennae on his head. Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. Yaarp found his one true place as an alien invasion alarm and a buzzer for the hula school. Leroy & Stitch
614 Blue Gunner A small, bluish teal-grey dinosaur/salamander-like experiment about two inches taller than Evile (627) with a roughly reptilian face with wide mouth, four small yellow eyes, a round nose, a small round body with lean chest, slightly round abdomen, little arms and legs with small hands and feet with dull nails, three sharp toes on each foot, some dinosaur qualities, long tail, black markings on his back, thunderbolt-shaped rabbit-like ears sharped at the ends, growing out from near the back of his head rather than near the top of sides, a cape, a blue shirt and two horns on his head, instead of hair. He also has a type of Alien/chameleon-like tongue that shoots blue plasma blasts, and two extra, retractable arms. Designed to be unbeatable with weapons and to destroy everything! He has very good eyesight and hearing, run at speeds of up to 70 miles per hour, is very intelligent and rather sarcastic. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Lilo & Stitch 2: Stitch Has a Glitch
615 Blue Yogee A brown bear-like experiment with a huge nose, 2 antennae on his head, a green hat and tie, based on Yogi Bear. Designed to steal picnics. Leroy & Stitch
616 Blue Joey A red kangaroo-like experiment with 2 spikes running down his back and 2 rabbit-like ears. Designed to jump across planets. Leroy & Stitch
617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Revealed with Dupe (344), Thresher (544), Hammerface (033), and Heat (609). 617 was sent to Dr. Hämsterviel, but was rescued in "Snafu". 126
618 Blue Crystallene A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body designed to turn things into crystals, rubies, diamonds, and gems. Leroy & Stitch
619 Blue Splodyhead A small red, six-legged reptilian dog-like creature with a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a hole-like nose that shoots fiery plasma blasts, as well as being able to see in the dark, has heat vision, targeting scanner, zoom in/out abilities, and climb on walls and ceilings. He can't swim and can't use cannon hurt badly. His one true place is with David, lighting luau torches. He apparently comes over to Lilo's house, as shown in 'Slushie'. He helped to fight Slushie with fire against ice. He is voiced by Frank Welker. He was later modified by Hamsterviel to shoot purple stinking blasts.

117


Leroy & Stitch

620 Yellow Page A light brown, Stitch-like experiment with small bird-like wings, tiny claws, fluffy fur, darker fur tuft than the main color, a large, short, bushy tail and blue-green eyes. Possession of any other living being. Leroy & Stitch
621 Blue Chopsuey A green, skinny Stitch look-alike with a spiky yellow Mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the Playstation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. He also has the strange ability to mutate when power is charged at most extreme. He also dresses in a brown uniform. He is voiced by Frank Welker. , Leroy & Stitch
622 Red Jumby Jumby is designed to be Jumba's clone, but he is smaller than him and only speaks alien! He is Jumba's Mini Me! A purple smaller version of Jumba with 5 spikes running down his back, longer ears and dark purple back markings resembling a vial and one of those explosions shaped like a mushroom. He is voiced by Jason Marsden. Leroy & Stitch
623 Purple Trainer A red-orange Spats (397)-like experiment with lighter splotches of fur adorning the top of his head, shoulders and knees, a large head, a smaller tail and a Stitch (626)-like body with a tie-shaped marking covering his chest and stomach. Designed to be a master of all combat skills but failed because though he know all combat skills he only uses judo. Leroy & Stitch
624 Purple Angel A pink shapely female experiment with a strong feminine resemblance to Stitch, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and two dark pink back markings; one on the back of her head resembles Stitch and other on her back is an upside-down heart (originally upside-down heart-shaped or sometimes gone). Can sing a song that turns "good" experiments (i.e. rehabilitated experiments) to "bad" (i.e. evil), though it also worked on Jumba. Stitch and Reuben are immune to the song's effect, as they were created after she was. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. Angel speaks with a soft Scottish accent. She depends mostly on laser-whips/swords, but is also capable physically with acrobatic reflexes and antennae. She also dresses in a purple uniform. She has a romantic relationship with Stitch and is the closest one to him, along with Reuben. Angel's one true place is with Lilo and Stitch. She is voiced by Tara Strong. 125, 215, 226, Leroy & Stitch
625 Blue Reuben A golden, chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip as well as two extra, retractable arms, three retractable spines tipped with white and a very dark gold that run down his back (the first spine is the shortest, then longest, then medium) and sharp retractable claws on his front and back paws (middle paws only have claws out) (in the Disney Adventures Magazine Comics before Lilo & Stitch, he was blue). Designed to have all the powers of Stitch, but is too lazy to use them. Only referred to as 625 in the series and Stitch! The Movie, was finally named Reuben by Lilo during Leroy & Stitch. He loves sandwiches and speaks English with a hint of a Brooklyn accent. Obviously, he is too lazy for much physical combat and therefore has a huge slew of sandwich-based weapons (including the shuriken-like carrot sandwich). He also dresses in a orange uniform. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in Leroy & Stitch, he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. Disney Adventures Magazine, Most episodes, Stitch! The Movie, Leroy & Stitch
626 ?????? Stitch Stitch is a blue, koala/french bulldog-like experiment with with light blue patches around his eyes, and a light blue patch running from under his chin down to his stomach, two dark blue marking; one on the back of his head, and the other on his back, large rabbit-like ears, a wide meerkat-like mouth with sharp cat-like teeth and a long pink tongue, a domed round navy nose that rests in the center of his face between large black, tear-shaped eyes, a small, short, stubby tail that juts out from his rear, clawed hands and stubby bulldog-like legs that have shorter lizard-like toes, themselves, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three porcupine-like spines tipped with white and a very dark navy that run down his back (the first spine is the shortest, then longest, then medium), sharp goanna-like claws on his front and back paws (middle paws only have claws out) and a a antennae on his head. He stands on 3 feet 5 inches tall and weighs 120 lbs. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, be fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball/buzzsaw, have super sight, smell and hearing, night-vision and heat-sensing vision, be invincible to guns, bombs, blades, lasers, lava, acid and plasma, can hear something from 3 thousand miles away, can smell scents up to 9 miles away, can spot everything from 10 miles away, can puncture anything with his claws and teeth, has regurgitated food, and even taken it out of his stomach by hand, can withstand low pressures, secretes a form of venom from his three back spines, and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. He is mostly physical, but also has four basic plasma guns on hand. He also dresses in a red uniform. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. He is voiced by Chris Sanders. All episodes and movies and magazines
627 Blue Evile A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines tipped with white and a very dark red that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also has a type of Alien-like outstretchable mouth. He is completely physical with no weaponry. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electricity, plasmashoot and icebreath. His only apparent weakness is his loud, uncontrollable laughter. He also dresses in a green uniform. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially-available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is voiced by Chris Sanders.

Continuity Errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.
  • 1 List of Experiments
  • 2 Shrink "001"
  • 3 Tippy "000"

List of experiments

  • Edit source

This is a list of fictional experiments from the Disney animated Lilo & Stitch franchise , most of them making their first appearances in Lilo & Stitch: The Series . These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch , every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie , the container was accidentally opened and the pods rained down on the island of Kauai. The experiments within the pods are reactivated upon contact in water, a point of concern because many of the experiments are dangerous and Kauai hosts one of the wettest spots on Earth.

Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.

Stitch, inspired by Hawaiian terminology, refers to the other experiments as his "cousins" and considers them all a part of his ohana , or "extended family". All of Jumba's original 626 experiments have their names and numbers listed alongside the credits in Leroy & Stitch .

  • 1 Experiment series
  • 2.1 0-Series
  • 2.2 1-Series
  • 2.3 2-Series
  • 2.4 3-Series
  • 2.5 4-Series
  • 2.6 5-Series
  • 2.7 6-Series
  • 3 Experiments with an unknown number
  • 4 Continuity errors
  • 5 External links

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Mysterious series of mostly failed experiments.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications.

For the most part, the colors of the experiment pods correspond to the series numbers, however some of the pods are colored incorrectly.

List of experiments [ ]

0-series [ ].

001 Shrink A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna that can change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments.
002 Doubledip A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . 220,
003 Howcome
004 Squawk
005 Truxx
006 Percy
007 Gigi (also known as "Yapper") She is a white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle, as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209,
008 Carmine
009 Pop
010 Felix A green experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226,
011 Inkstain
012 Antitherm
013 Furry
014 Kernel A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater.
015 Ruggles
016 Matt
017 Lidds
018 Puck
019 Clumsy
020 Slick A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. Slick was then given to a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Glen Bennett. 205, 217,
021 Twang
022 Hertz Donut
023 Cyclo
024 Hamlette An experiment designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220
025 White Topper A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is likely a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132,
026 Pawn
027 Plushy
028 Lori
029 Checkers A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207,
030 Vialet
031 Gotchu An orange lobster-like experiment who runs around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
032 Fibber A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, blue eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." He is voiced by Jeff Glen Bennett. 113, 201, 224, 226,
033 White Hammerface (also known as "Hammerhead") A gray dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was bought and trained by Gantu, turned into an army of 100 weaklings by Dupe, and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". 109, 126, 213, 215, 224, 226,
034 Splort
035 Philip
036 Poki A small yellow and brown monkey-like experiment with a spiked tail. Designed to poke holes in liquid containers. Was seen in "Shoe." 203, 215,
037 Snipper
038 Plats
039 Atlas
040 Backhoe A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was part of the "rebellion" in "Checkers," and he dug the pool for "Jumba and Pleakly's Bed and No Breakfast." First seen in "Shoe." 203, 207, 215,
041 Kitsch
042 Itch
043 Cubesteak
044 Green Forehead A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Melvin
046 Wedgie
047 Lorider
048 Echo
049 White Picker This experiment was seen in pod form in . His pod says 49 instead of 049, possibly due to the angle. Function unknown.
050 Dunk
051 Green Hocker A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). He spits acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
052 Coco A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). He was given to Lilo by Stitch for her birthday. These events take place after the events of the episode "Amnesio" (Episode #118).
053 Whine
054 Blue Fudgy An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226
055 Snarfhonk
056 Nibbiolo
057 Tenderizer
058 Shortsheet
059 Tornette
060 Plink
061 Anachronator
062 White Frenchfry A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. His lightning speed allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,
063 Pufferizer
064 Nappifier
065 Britfood
066 Glam
067 Shady
068 Tom
069 H. T.
070 White Flapjack Seen in pod form in . Function unknown. Pod says 70 instead of 070.
071 Penny
072 Stickystuck
073 Cornerpiece
074 White Welko This experiment was seen in pod form in . Function unknown. Pod says 74 instead of 074.
075 WooWoo
076 Bath Matt
077 Zawp A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
078 Snozzle
079 Fogger
080 Dan
081 Backscratcher
082 White Plunge Seen in pod form in . Function unknown. Pod says 82 instead of 082.
083 Grimple
084 Subwoof
085 Screwup
086 Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Able to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in the future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, when Hämsterviel ruled Earth. 206
087 Puddles
088 Decrisper
089 Skip A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206,
090 Fetchit This experiment was activated when Mrs. Hasagawa's cats were. Function unknown. 220
091 Nutsy
092 Gutman
093 Unkind
094 White Louis B. Seen in pod form in . Function unknown. Pod says 94 instead of 094. A possible reference to Louis B. Mayer of MGM Studios.
095 Coaster
096 Cable Dude
097 Dogalarm
098 Cooper
099 Spot A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. He shines a spotlight on people. Originally 201 (but was removed)

1-Series [ ]

100 Trickster
101 Trike
102 Green Stopgo A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. He was seen in pod form in "Drowsy" and seen activated in . When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137,
103 Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse
105 Fold
106 Spindle
107 Yellow or Purple Mutilate Seen in pod form in . Function unknown. In one scene, his pod was yellow, but in another it was purple.
108 Nudge
109 Sounder
110 Squeak A small red mouse-like experiment, vaguely resembling animator Chuck Jones's character Sniffles from the Warner Brothers series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201,
111 Blue Mulch A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220
112 Toons
113 Purple Shoe A green and white cat-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. His number is most likely 113 because the number 13 is considered unlucky. 203
114 Skyooz
115 Sellby
116 Switch
117 Tock
118 Fink
119 Inverto Was misunderstood as Experiment 611. He was reported by Dr. Jacques von Hämsterviel as a chocolate experiment who droves people into his sweetness, which actually is Experiment 054 (Fudgy). 119,
120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226
121 Sappy
122 Dorkifier
123 Carmen A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda.
124 Rhymer Hammerface was mistakingly labeled 124 in due to Jumbas untidy Database. What the experiment actually looks like is unknown, as well as its function is unknown.
125 Gibberish
126 Stank
127 Dembums
128 Purple Bugby A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. 223
129 Crutch
130 Bonez
131 Poik
132 Spoony
133 White PJ An orange and tan experiment with a white koala-like face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of , PJ is not wearing his glasses. 209
134 Shredder A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." 220
135 Remote
136 Yellow Gloomy Seen in pod form in special feature the experiment profiler. Function unknown.
137 Flip
138 Dropsy
139 I Know You Are But What Am I
140 Changeling
141 Burr
142 Blondie
143 Clog Mentioned in "Skip" when Reuben said, "That one whose hair is always clogging the sink." Function unknown. 206
144 Samolean
145 Bragg
146 Blue Flashbomb Seen in pod form in special feature the experiment profiler. Function unknown.
147 Newton
148 Weasel A brown weasel-like experiment. Designed to climb up planetary leader's pant legs during public appearances.
149 Purple Bonnie A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu." She is voiced by Tress MacNeille. Note: she is called 349 in the episode but is officially 149 on Disney website. 135
150 Purple Clyde A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison serving hamburgers, but they are paroled as part of the rescue party in "Snafu. He is voiced by Jeff Glen Bennett. Note: He is called 350 in the episode but is officially 150 on Disney website. 135
151 White Babyfier A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in his mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from his tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. His one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. 136
152 Mama Frita
153 XYZ
154 Frapp
155 Burger
156 Shopahol
157 Red Hotl Seen in pod form in special feature the experiment profiler. Function unknown.
158 Finder A red experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Note: Finder is called 458 in his episode but on Disney website, and in Skip's episode, he is called 158. He kind of looks like an aardvark or a shrew. 130
159 Nacho
160 Rabbit
161 Grumbelly
162 Tub
163 Dumbell
164 Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Function unknown.
165 Sandy
166 Peppah
167 Frizzy
168 Redped
169 Rolo
170 Daze
171 Rich
172 Yellow Ditch This experiment was seen in pod form in . Function unknown.
173 Mitch
174 Nopost
175 Kite
176 Yellow Allsox This experiment was seen in pod form in . Function unknown.
177 Clip A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "uburnium" closely resembles the word for "hair", so 177 eats Jumba's hair instead of uburnium. As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,
178 Barkleigh
179 Yellow Bumper Seen in pod form in . Function unknown. ,
180 Boggle
181 Roberts
182 Ollie
183 Detour
184 NPH
185 Splutter
186 Laakso
187 Cal
188 Forward
189 Hotcold
190 Florrie
191 Roxy
192 Breakup
193 Will
194 Trax
195 Whoooa!
196 Esca-later
197 Pretzel
198 Carat
199 Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. 128, 224

2-Series [ ]

200 Adam
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radar with his high-pitched screech. Activated at the end of , although his pod was mislabeled as 455.
203 Green Snipe Seen in pod form in . Function unknown.
204 Green Nosox A gray experiment shaped like a four-legged washing machine designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 137, 226
205 Cheney Function unknown. Possibly a Reference to former Vice President, Dick Cheney. 206
206 Maggie
207 Barcode
208 Hoax
209 Smoot
210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making a prehistoric zoo. 214
211 Jangle
212 2-Late
213 UHF
214 Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats." 220
215 Crammer
216 Key
217 Rat
218 Target
219 Missy
220 Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Designed to plug the holes in an air filter crucial to all H-drives.
221 Green Sparky A small light yellow Chinese dragon/chihuahua-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch turned from bad to good and first appeared in . His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity. Was in the rescue crew for "Snafu". He is voiced by Frank Welker. 226,
222 Green Poxy A tiny pale green-grey germ-like experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, but he later goes back in his pod. Was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by Frank Welker. 101, 226
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224
224 Tweak Designed to reset important valves and dials to “maximum chaos.”
225 Mashy A light blue experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet.
226 Combo
227 Butter A large tan mammoth-like creature with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Able to batter through even the thickest doors.
228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Able to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134
229 Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Designed as a target for military war games.
230 Checkup
231 Blue Sprok Seen in pod form in special feature the experiment profiler. Function unknown.
232 Green Poser Seen in pod form in . Function unknown.
233 Pitch
234 Green Shush A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with Cobra Bubbles as a CIA operative. 222
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Function unknown. 220
236 Green Charger Seen in pod form in the game "Stitch Speed Chase" on the Disney website. Function unknown.
237 Blip
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney Site.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However he does not cause traffic jams, he was mistaken for Stopgo, experiment 102. Its actual function is unknown.
240 Sap
241 Press-5
242 Brownout
243 Pane
244 Bore
245 Sournote
246 Creamer
247 Qwerty Presumably named after QWERTYUIOP, the top row of keys on a computer keyboard.
248 Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Strong. 216
249 Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Designed to launch boulders. Her one true place is helping people reach high places.
250 Lacrosse
251 Green Link A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. 212
252 Crete
253 Uncrete
254 Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth for , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. 107
255 Mrs. Sickly
256 Addy
257 Rattat
258 White Sample A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. Was in the rescue mission for "Snafu." 138, 226
259 Rash
260 GPS
261 B. V. Beaverton
262 Yellow Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. 262 has one fatal error: he has no evil function—a failed experiment that is pure good. When Jumba had his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until the head of E.G.O. saw a screen of Ace rescuing a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is pure good, and Stitch had been pure evil. He is voiced by Jeff Glen Bennett. 220
263 SFS
264 Poach
265 Wip
266 10x
267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221
268 Celsenheit
269 Gyrotta
270 Gillmore
271 Noso
272 Mamf
273 Boxboom
274 Green Alexander An experiment designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137
275 Wormhole
276 Green Remmy A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulson 215
277 Red or White Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213 and 220
278 Pasthole
279 Yellow Futurehole Seen in pod form in special feature the experiment profiler. Function unknown.
280 Benedict Arnold
281 Ray
282 Click
283 Quarklifter
284 Pixel
285 Green Lax A purple experiment with a small antenna, a beak resembling a parrot and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. 285's one true place is making grouchy business people enjoy their vacation.
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Function unknown.
287 Burl
288 Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Function unknown.
290 U-port
291 Catalyst
292 Whatsamattafoyou
293 Vacuum
294 Poppapoppup
295 Spineless
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site.
297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's shrink ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133
298 Cat
299 Dimensionator

3-Series [ ]

300 Green Spooky A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for Trick-or-Treaters during Halloween, and at an old house believed to be haunted during the rest of the year. 102
301 Progno
302 Noidster
303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory. The password "o'hana" must be spoken to reverse its effects. (How Jumba knew the word, which is Hawaiian, and why he chose that particular word are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 226
304 Drag
305 Yellow Spunky Seen in pod form in special feature the experiment profiler. Function unknown.
306 Roadrage
307 Anna Stesia
308 Jenny
309 Smiler
310 Fritzabrain
311 Yellow Yellowstone Seen in pod form in . Function unknown.
312 Ben
313 Thinktank
314 Jones
315 Chum
316 Yellow Morpholomew A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. was already mistaken by this experiment, when he was in his Dragon form. 316,
317 Hyuckster
318 Chortle
319 Yellow Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to increase a person's silliness by 99% by pricking them with his spines, leaving that person 1% clever. When Lilo discovers Myrtle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Myrtle completely silly answers. His one true place is hugging—and thus taming—truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201
320 Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Lightfoot A diversionary experiment that distracts the enemy with his entertaining tap dance.
322 Heckler An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting in a dunk tank. He is voiced by Wayne Knight. 218
323 Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the next person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226
324 Ruinit
325 Rack
326 Pannix
327 Molar
328 Bugle
329 Ava
330 Serum
331 Shagdog
332 Cackle
333 Hairy
334 Miranda
335 Popquiz
336 Blooz
337 Guilttrip
338 Crow
339 Crowsfoot
340 Nodessertro (Whatsisname) Is able to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,
341 Wafty
342 Greensleeves
343 Chaching
344 Dupe A small gold raccoon/lemur-like creature with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Able to generate clones with the appendage on his head; however, the traits of the cloned object become divided amongst the original and the clones; in other words, each duplicate is not as powerful as the original. His one true place is making low-fat, low-calorie ice cream cones. 126
345 Elastico A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He is found already activated and in his one true place: the circus. 132
346 Stuckup
347 Slobber A green lizard/snake-like experiment with an antenna on the back of his head who stands on two legs. He appeared in some a Disney Adventures comics (the ones where Jumba is fixing Stitch). He dribbles drool downward from his mouth.
348 Snappish
349 Blue Lotuseater Seen in pod form in special feature the experiment profiler. Function unknown.
350 Addly
351 Whoover
352 Yvonne
353 Blackoutro
354 Jesstifer This experiment is named after Jess Winfield's user name at T.V. Tome/T.V.com.Template:Fact Function unknown.
355 Swapper A two-headed, four-armed green lizard-like experiment. Able to switch people's minds. Only 355 can undo the switch. Lilo keeps him, but his one true place is not revealed. 204
356 Rippington
357 Downes
358 Manners A black penguin-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220
359 Phoebe
360 Yellow Drowsy A gray experiment with striped ears that strongly resembles a sheep that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. 360's one place is putting insomniacs to sleep. 137
361 Aron
362 Putdown
363 Crankster
364 'Sgo
365 Queasy
366 Xanad
367 Ob
368 Luddi
369 Thomas
370 Blueblood
371 Simpatico
372 Eve
373 Worrywart
374 Demotifier
375 Yellow Phantasmo A green -like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Able to possess inanimate objects and bring them to life. His one true place is at the Macky Macaw's restaurant, working the Macky Macaw animatronic macaw. He is voiced by Nancy Cartwright. 110
376 Cassandra
377 Annie
378 Lonelyhearts
379 Grudge
380 Judy
381 Neg
382 1-Imp
383 Yellow Swirly A small turquoise koala-like experiment with a huge head with an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry slug-like tail. Able to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 129
384 Woesmy
385 Hoobie
386 Hitch
387 Substein
388 Megan
389 Facepainter
390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." , 123, 226
391 Barry
392 Margaret
393 Missandra
394 Joe
395 Polly
396 Connie
397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. Lilo decides to give Spats to the owner of a professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. Seen in Proud Family buddy episode.
398 Gus the Second
399 Super-X

4-Series [ ]

400 Precious Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues.Template:Fact
401 Chafe
402 Chile
403 Zinger
404 Bloom
405 Lucky
406 China
407 Yellow Punk Seen in pod form in special feature the experiment profiler. Function unknown.
408 Berg I
409 Gumshoe
410 Jay
411 Red Cowlick Seen in pod form in . Function unknown.
412 Char A "bagel burner". Was mentioned in "Link" when Reuben was searching the experiment database. 212
413 Botulator A "food spoiler". Was mentioned in "Link" when Reuben was searching the experiment database. 212
414 Crusty A "moldy bread spreader". Was mentioned in "Link" when Reuben was searching the experiment database. 212
415 Patter A "single sock eater". Was mentioned in "Link" when Reuben was searching the experiment database. 212
416 Parslifier
417 Sageonomificator
418 Rosemary
419 Vane
420 Curdle
421 Bustduster
422 Doublecross
423 Filibuster
424 Decayer
425 Mr. Brown
426 Rewind
427 Toepoke
428 Gameover
429 Klamp
430 Slipknot
431 Purple Bluerinse Seen in pod form in . Function unknown.
432 Tonix
433 Speck
434 Monochrome
435 Tony
436 Steve
437 Honk
438 Potter
439 Winceslaws
440 Waistrel
441 Choppers
442 Moldavia
443 Taps
444 Pooperson
445 No-C
446 Jacob
447 Handprint
448 Diesel
449 Bellyup
450 Sapsucker
451 Pullplug
452 Bob A possible reference to Bob from the cg animated series . Bob's "Guardian" number is also 452. Function unknown.
453 Trip
454 Blackhead
455 Red Mary A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of .
456 Nub
457 Hangnail
458 Greaseprint
459 Nobyte
460 Noise
461 Pacer
462 Flat
463 Keyz
464 Sharpflat
465 Skid
466 Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Function unknown.
467 Scale
468 Undewey
469 Jitters
470 Octopalmer
471 Sneak
472 Red Little Dorrat Seen in pod form in special feature the experiment profiler. Function unknown. Possibly a reference to the Dickens character Little Dorrit.
473 Tripsy
474 Dizzifier
475 Therman
476 Haasinator
477 Buzzcut
478 Tireslasher
479 Lotta
480 Tappity
481 Yellow Twitch Seen in pod form in special feature the experiment profiler. Function unknown.
482 Gesundt
483 Hiver
484 Buffie
485 Period
486 Grindz
487 Crunkle
488 Speirs
489 Green or red Huggo A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of .At one scene his pod was green and in another it was red.
490 Stones
491 Spikyhands
492 Milston
493 Enguard
494 Mortamer
495 Joy
496 Froggifier
497 Copywronger
498 Floods
499 Brad

5-Series [ ]

500 Cooler
501 Blue Yin A blue male octopus/living waterhose-like experiment. Able to condense moisture in air into water and spray water from her tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. 105,
502 Blue Yang A red male weasel/lizard/horse-like experiment. Able to shoot magma from the pits along his back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. 105,
503 Comet
504 Bling Bling
505 Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make 505 clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforastator who as well appears in that episode. The episode he was in was aired on Earth Day. 217
506 Ug
507 Blue Woody A brown beaver-like experiment with insect-like pincers. Able to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220
508 Phil
509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not sprout into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. 111

510 Drill
511 Wilt
512 Bog
513 Blue Richter A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is voiced by Tress MacNeille. 106

514 Cone
515 Deforestator A big purple roughly wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (catching Deforestator in two minutes). 123
516 Auntie
517 Parch
518 Flame
519 Splat A large green experiment, with two cone-shaped antenna and a roller between his front legs. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller.
520 Blue Cannonball A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is voiced by Tress MacNeille. 104
521 Wrapper A yellow-orange experiment designed to wrap things up like a mummy using his roll of paper for a tail. His one true place is with Mrs. Hasagawa as one of her "cats." 220
522 Tarantula
523 Blue Slushy This small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head can freeze land with his breath, generate ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead wins and restores the warm climate of the island. Slushy finds his one true place at the ice cream shop creating shaved-ice. In the episode Snafu, he is shown at the Shave-Ice stall working with Experiment 344 'Dupe'. 127, 226
524 Shovel
525 Blue Stoneface Seen in pod form in . Function unknown.
526 Gus
527 Chip
528 SPF
529 Purple Digger A tan meerkat/chihuahua-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. He was activated at the end of .
530 Crybaby
531 Hisee A green mole/chimp-like experiment with six hairs on his head, a very small body and a stubby tail. He appeared in some Disney Adventures comics (the ones where Jumba’s fixing Stitch). Function unknown.
532 Strata Leroy and Stitch
533 Blue Blowhard A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head, designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." 220
534 Crabweed
535 Blue Spectrum Seen in pod form in . Function unknown.
536 Polar
537 Rust
538 Autumn
539 Blue Algae Seen in pod form in . Function unknown.
540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. 210
541 Swell
542 Hallie
543 Green Franklin Seen in pod form in . Function unknown.
544 Purple Thresher A small rough purple experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Designed to thrash crops with his mace-like appendages. Thresher was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, 226
545 Pompey
546 Rip
547 Cam
548 Cheesy
549 Supersweet
550 Clammy
551 Dryheat
552 Astro
553 Clipse
554 Sol
555 Liquefactor
556 Berg II
557 Cauldron
558 Sepia
559 Blue Midasminus Seen in pod form in special feature the experiment profiler. Function unknown.
560 Prism
561 He
562 Hardy
563 Silbert
564 Lot's Wife
565 Phosphor
566 Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220
567 Blue Eva Seen in pod form in 627. Pod caught by Gantu. Function unknown. 123
568 Slenky
569 Glenn
570 Frosty D.
571 Dusty
572 Dropcall
573 Handoman
574 Blue Lardo Seen in pod form in special feature the experiment profiler. Function unknown.
575 Magnarette
576 Darn
577 Oof
578 Carrie
579 Spinster
580 Friday
581 Roadie
582 Spout
583 Blake This experiment was mentioned in as a flying experiment. Function unknown.
584 Balar
585 Petrifier
586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu." Note, he shrunk between "Tank" and "Snafu," suggesting that he returns to normal size after a while. 120, 226
587 Noviz
588 Sa
589 Stoopinslide
590 Baron Meter
591 Squidly
592 Deodorant
593 Heatwaver
594 Colm
595 Icecrusher
596 El Carbon
597 Zirconia
598 Gluteous
599 Tattoo

6-Series [ ]

600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to be indestructible and able to do anything and has all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "woops." His one true purpose is being a valued member of Pleakley’s bowling team (because the one thing he can actually do is knock things over, including bowling pins). 224
601 Blue Kixx A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103, Leroy & Stitch
602 Sinker A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. 124
603 Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". Also is mistaken for Sparky(221) and Houdini(604). 123, 226
604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything disappear with a blink of his huge eyes, though he can also make them re-appear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He is voiced by Tara Strong. 119
605 Warpstron
606 Blue Holio A small, red, chipmunk-like creature with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116
607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208
608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. 139, Leroy & Stitch
609 Green Heat A red dog-like creature that can fire heat from a large black oval in his forehead. Heat was captured by Gantu, but rescued by Lilo and Stitch in "Snafu". 126, 226
610 Witch
611 Blue El Fin (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate weapon experiment", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119
612 Blandzilla
613 Yellow Yaarp A small, blue, Dupe-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antennae on his head. Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. Yaarp found his one true place as an alien invasion alarm and a buzzer for the hula school.
614 Blue Gunner Seen in pod form in special feature the experiment profiler. Function unknown.
615 Yogee
616 Joey
617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Revealed with Dupe (344), Thresher (544), Hammerface (033), and Heat (609). 617 was sent to Dr. Hämsterviel, but was rescued in "Snafu". 126, 226
618 Crystallene
619 Blue Splodyhead A small red, six-legged dog-like creature with a red-purple-striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a hole-like nose that shoots fiery plasma blasts, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches. He apparently comes over to Lilo's house, as shown in 'Slushy'. He helped to fight Slushy with fire against ice. 117, 127
620 Page
621 Chopsuey A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the Playstation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. ,
622 Jumby
623 Trainer
624 Angel A pink shapely female experiment with a strong feminine resemblance to Stitch, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Can sing a song that turns "good" experiments (i.e. rehabilitated experiments) to "bad" (i.e. evil), though it also worked on Jumba. Stitch and Reuben are immune to the song's effect, as they were created after she was. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her 'toots', 'sweet lips' and 'hotcakes,' but as for Angel, she rejected him. Angel's one true place is with Lilo and Stitch. She is voiced by Tara Strong. 125, 215, 226,
625 Blue Reuben A golden, chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Magazine Comics before , he was blue). Designed to have all the powers of Stitch, but is too lazy to use them. Only referred to as 625 in the series and , was finally named Reuben by Lilo during . He loves sandwiches and speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is later an ally to Stitch. He is voiced by Rob Paulsen. , Most episodes, ,
626 Blue Stitch Stitch is a blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. All episodes and movies and magazines
627 Blue 627 A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electricity, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by Chris Sanders. 123
628 Blue 628 Created after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "Perhaps I will have better luck next time". Function unknown.

Experiments with an unknown number [ ]

Leroy Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so told Jumba to make it red to match his cape) and instantly regrow his fur. Leroy is also very physical, but also with plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. In some commercials for the movie, he is known as 628. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to Jailhouse Rock.
Tickle-Tummy A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. It is assumed that her primary function is to tickle people, since she tickled Reuben into hysterics after he denied being ticklish. She was caught by Gantu and rescued in "Snafu". It is not clear what Tickle Tummy's number is, though she was called 275 (a number taken by Wormhole) in Japan. 226
A red dinosaur-like experiment with round spikes down his back and two spines on the back of his head. His function, name, & number are unknown.
A green fly-like experiment with a bent hammer-shaped face with a body shaped like Faffy from Dave the Barbarian. His function, name, & number are unknown.
A small green mole-like experiment with a rat-like tail, small beady eyes and 3 stripes on his head. His function, name and number are unknown.
A yellow squirrel-like experiment with red eyes that resembles a cross between Link (251) and Woody (507). His function, name and number are unknown
A green ankylosaurus/hippopotamus-like experiment with a big nose and mouth, two stubby antennae and a spiked beaver-like tail. His function, name and number are unknown.
A pink wiener dog-like experiment with a purple head, big ears on the end of skinny stubs on the side of his head and a big orange nose. His function, name and number are unknown.
This experiment is like a gray scorpion. His function, name and number are unknown.
A purple four-eyed Fibber-like experiment. His function, name and number are unknown.
A blue caterpillar-like experiment. His function, name and number are unknown.
A red bulldog-like experiment. His function, name and number are unknown.
A golden duck-like experiment with crab/lobster claws. His function, name and number are unknown.
A green long legged experiment with big ears, two antennas, yellow spots on his stomach. His function, name and number are unknown.
A red crab/lobster-like experiment. His function, name and number are unknown.

|A ghostly, slug-like experiment with black eyes. His function, name, and number are unknown.

| Leroy and Stitch

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode but called 149 and 150 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They may not be canon experiments, but were put in as screen fillers to make it appear that all 626 experiments were actually there. Experiment 604, Houdini, appears five times in the frame, while Experiment 520, Cannonball, appears eight times; twice recoloured, twice re-edited and four times copied.

External links [ ]

  • Disney Channel

Template:Lilo & Stitch

  • 1 625:Reuben
  • 2 626:Stitch
  • 3 002:DoubleDip

Lilo & Stitch: The Series #121

Lilo & Stitch: The Series » Lilo & Stitch: The Series #121 - Topper: Experiment 025 released by Disney on December 5, 2003.

Summary Short summary describing this episode.

stitch experiment number 121

Topper: Experiment 025 last edited by cloudguy on 01/29/22 03:48AM View full history

Edit Image Title

Embed image, what size image should we insert (this will not affect the original upload), how do you want the image positioned around text, link to comic vine content.

You can search for any Comic Vine content.

Link to a page

Insert table, embed tweet.

Enter the URL for the tweet you want to embed.

stitch experiment number 121

User reviews Add new review

Pick a list.

This edit will also create new pages on Comic Vine for:

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Comic Vine users. This process takes no more than a few hours and we'll send you an email once approved.

Thanks, we're checking your submission.

Use your keyboard!

Log in to comment

stitch experiment number 121

Disney Wiki

  • Lilo & Stitch characters
  • Lilo & Stitch Experiments
  • TV Animation characters
  • Characters in video games
  • Kingdom Hearts characters
  • Kingdom Hearts Bosses
  • Video game bosses
  • Animated characters
  • Characters who fly
  • Disney Emoji Blitz
  • 1.1 Personality
  • 1.2 Physical appearance
  • 1.3 Powers and abilities
  • 1.4 Weaknesses
  • 2.1 Stitch! The Movie
  • 2.2 Lilo & Stitch: The Series
  • 2.3 Leroy & Stitch
  • 2.4 Stitch!
  • 3.1 Kingdom Hearts: Birth by Sleep
  • 3.2 Disney Emoji Blitz
  • 4.1 Stitch's Hawaiian Paradise Party
  • 4.2 Lilo and Stitch's Big Panic

Background [ ]

Experiment 221 was the 221st genetic experiment created by Jumba with Hämsterviel 's funding. He was designed to use his electrical abilities to create crippling electric power surges. 221 and the other first 624 experiments were deactivated and smuggled to Earth by Jumba during his mission to capture Experiment 626 .

Personality [ ]

Like his cousin Stitch , Sparky is shown to be highly mischievous, as well as very hyperactive and fun-loving. He also shares Stitch's habit of picking his nose with his tongue. Sparky was once a bad experiment, as he was programmed into his very being by the alien mad scientist, Jumba Jookiba . His original purpose was to cause massive electrical surges that would disorientate those caught in it, but he changed when he was captured and rehabilitated shortly after his activation.

After his reformation, Sparky became a different kind of genetic experiment. Overall, he is very friendly, though he's quite cautious in new places. He also still holds a mischievous side to him, and although he has turned good, he sometimes cannot help but mess with electronics and machines.

Sparky holds his ʻohana — a word that another experiment (Stitch) and a little girl ( Lilo ) taught him — very close ( ʻohana meaning "family" in Hawaiian ). He will help his family and friends whenever they need a hand, and though he might occasionally get into an argument with them, he is not one to turn down a cry for help.

Physical appearance [ ]

Sparky looks like a bi-pedal mutated cross between a koala, sloth, Chinese dragon , meerkat, and gecko. He has light yellow fur and a pale yellow chin, stomach, and mouth. He has a small body, small, short, hollow, round, but triangular ears at the sides of a large, narrow, oval-shaped head, and big dark blue eyes. He has a round brown nose, a large wide mouth, and two long forked antennae that protrude from the sides of his muzzle. His arms are skinny with a brown pad-mark in the center of each paw. His legs are stubby and he has a long, bent, slightly twisted tail in a Z-shape with a pointed brown tip. He has a set of large flat jagged teeth, and the inside of his mouth is a blue color with a turquoise tongue.

When he turns himself into an electrical current, the lower half of his body turns into a streak of electricity, making himself somewhat resemble an Asian dragon.

In this form, he has a stronger electrical dragon-like appearance, and will closely resemble a dragon when flying as well, with a scratchy alien voice.

Powers and abilities [ ]

Electrokinesis : Sparky can turn his body into an electrical current, allowing him to fly or travel through electric-powered generators, appliances, devices, outlets, power lines, machines, and other similar things. Another electrical current is generated between the two long antennae on his head, which can be used to create crippling electrical surges and send jolts towards foes (or when he gets irritated, annoyed, or is pulling pranks). He can also shoot lightning blasts from his antennae and generate and release massive discharges of electrical energy. It is shown that he likes eating batteries. Originally designed to short-circuit electric-powered devices, Sparky can also use these electrical currents to power machines, lights, and such.

Like his "cousin" Stitch , he has a second pair of retractable arms at his side, though he rarely uses them. His short body can extend into a large streak of a tail as he moves through the air at high speeds, his body shining with electricity. Also, like Stitch, he can climb onto walls, hang from ceilings, and see in the dark.

Sparky can speak broken English. He can also speak Tantalog , which is his original language. What he says seems to have a distinctive "buzz" to it (Example: "Cuz-z-zin…", which is how he says "cousin").

Weaknesses [ ]

Sparky cannot pass through non-conductive objects and obstacles, which allowed Lilo to trap him in a glass vase and a Leroy clone to capture him with a net.

Appearances [ ]

Stitch the movie [ ].

Stitch! The Movie - Sparky after activation

Sparky after activation in Stitch! The Movie

Lilo and Stitch activated 221's pod in the bathtub (whose faucet served as a handy water source) so he could recharge Jumba's ship in order for them to go back in space and rescue Jumba , who had been kidnapped by Gantu . However, 221 had other ideas, and after destroying the house 's power supply, he then escaped onto the island.

221 managed to evade capture while short-circuiting some portions of Kokaua Town until he attacked the Birds of Paradise Hotel , where Lilo and Stitch were able to catch him by trapping him in a glass vase.

Lilo and Stitch took 221 back to their house, where the latter and Stitch discovered from their interaction that they had much in common and were truly ʻohana . Thus, Stitch refused to allow 221 (later named Sparky) to be handed over to Hämsterviel as part of a ransom.

When Lilo, Stitch, and Sparky arrived at the location of the ransom exchange, Stitch saved Jumba while Lilo released Sparky to prevent him from being recaptured by Hämsterviel. However, when Sparky saw the Grand Councilwoman prepare to destroy the other remaining experiments along with Hämsterviel, he chose to overload her ship 's power grid, saving the experiments and, unintentionally, allowing Hämsterviel to escape with them. When Sparky noticed this, he, along with Lilo and Stitch, stowed away on Gantu's leaving ship .

Later aboard Hämsterviel's mother ship , when Sparky discovered Stitch about to enter a cloning process in which he would be vivisected by a laser, the former freed his cousin by overloading the machine, and the two took revenge on Hämsterviel.

When Lilo and Stitch later trapped Gantu and Experiment 625 aboard Gantu's ship, Sparky disabled the ship's navigation and ejected it from Hämsterviel's mother ship. The three then used the mother ship to return to Earth with Hämsterviel in tow.

Afterwards, Lilo and Stitch found Sparky's one true place powering the abandoned Kilauea Lighthouse , where he could make the giant beacon light work again, and as it was big enough, he would not short it out when he touched it.

Lilo & Stitch: The Series [ ]

ScreenCapture 22.05

Sparky in Lilo & Stitch: The Series

After the film, Sparky became a supporting character in the series. Lilo and Stitch often visited him along with other experiments for various problems.

Sparky reappeared in " Elastico " as one of the audience members for Lilo's hula dance.

In " The Asteroid ", Sparky was one of the six experiments that Stitch convinced to come with him and Lilo to save Earth from an approaching asteroid. Sparky used his electric powers to jump-start the ship and, along the journey, tease Hammerface and shock Pleakley when the latter touched him.

In " Angel ", Sparky was one of the experiments that Angel reverted to evil using her song. Later, Sparky and the other depraved experiments attacked Stitch aboard a ship, but Angel turned them to good again before they could finish Stitch off. Working together, the experiments were then able to successfully escape the ship with Stitch.

In " Skip ", Sparky was one of the wanted fugitives who had already been captured in an alternate future where Hämsterviel ruled Earth.

Sparky was one of the experiments in " Checkers " that joined Stitch in a rebellion against Gantu. Sparky even used his electrical powers on Reuben when the latter lazed about instead of rowing the boat they were on.

In " Ploot ", Lilo tried to convince Sparky to help her defeat Ploot , but he was unable to because an off-screen spectator complained about them tampering with the lighthouse.

In " Remmy ", Sparky was one of the experiments in Lilo's dream.

In " Snafu ", Sparky was one of the experiments that joined Lilo and Stitch on a mission to rescue Gantu's captive experiments (in actuality, Lilo lured Sparky away from the lighthouse with a trail of batteries, which he ate). Sparky helped break into the ship, and after the rescue team successfully freed the captive experiments, he was seen playing with them in Lilo's obstacle course.

Leroy & Stitch [ ]

ScreenCapture 22.05

Sparky in Leroy & Stitch

In the film's opening, Sparky can be seen from the lighthouse waving hello to Lilo .

Later, the first 624 experiments, including Sparky, were rounded up by Leroy and taken to a stadium to be destroyed. However, Lilo, Stitch , Jumba , Pleakley , Reuben , and Gantu arrived before the experiments could be destroyed.

Sparky participated in the following battle between the experiments and the Leroy clones by shocking attacking Leroys.

However, the Leroys soon gained the upper hand in the battle, but were defeated when Lilo, Stitch, Reuben, and several other experiments performed the song " Aloha ʻOe ", which caused the Leroy army to shut down due to the original Leroy's fail-safe.

Stitch! [ ]

Sparky controlled by Hamsterviel

Sparky being controlled by Hämsterviel in Stitch!

Sparky has appeared multiple times in the Stitch! anime. He premiered in "An Electrifying Experience" where Sparky is kidnapped by Hämsterviel and put under mind control in an attempt to steal Stitch 's Good Deed Counter . Sparky is sent to Izayoi Island where he causes chaos, thus having Stitch and Yuna search the town to investigate. They hear stories of a yellow ghost roaming about and finally catch up to him. Stitch was very excited to see his cousin, but this changed after Sparky shocked Stitch and ran off.

Later on, Jumba notices the head cap on Sparky's head, recognizing it as a mind-controlling device. Suddenly, Gantu and Sparky arrive at Yuna's house, but after a confrontation with Yuna's grandmother , Sparky runs away. In the woods, Sparky takes Stitch's Good Deed Counter, but lightning (courtesy of the Spiritual Stone ) causes Sparky's head cap to come apart, freeing him from mind control. Sparky and Stitch let bygones be bygones and reunite. Sparky would later make other cameo appearances and have a recurring role as one of Stitch's closest friends.

In the two-part Season 1 finale "Stitch vs. Hämsterviel", Hämsterviel puts Sparky along with Felix and Angel under his control. He later appeared in the special Stitch and the Planet of Sand .

Video games [ ]

Kingdom hearts: birth by sleep [ ].

Experiment221

Sparky (known by his original alias, Experiment 221) appears in the prequel game to the Kingdom Hearts series in Deep Space , Stitch's homeworld in this incarnation. During this time, Sparky was still in his pod form under Jumba's watch, while the rest of the experiments were presumably also in pod form. However, Jumba took Sparky's pod with him when he was arrested and brought it onto the Galactic Federation's ship when Experiment 626 (Stitch) was discovered and captured. After feeling insulted by Terra when the latter believes there was good within 626, Jumba decides to demonstrate to Terra the evilness within his experiment by activating Experiment 221's pod, causing Experiment 221 to emerge and attack Terra. When Terra defeats Experiment 221, it reverts to its pod form, though Jumba then tries to console it by saying everything will be all right.

Disney Emoji Blitz [ ]

Sparky appears in Disney Emoji Blitz only in a cameo during Angel 's Power (along with Reuben and Cannonball ), but he is unplayable.

He also has an evil emoji variation.

Disney Parks [ ]

Sparky at Disneyland Paris

Sparky at Disneyland Paris

Sparky can rarely be seen at Disney Parks except for in Disneyland Paris and Tokyo Disneyland where he makes regular appearances being that his franchise is extremely popular in Japan . He made a rare stateside appearance at Disneyland in 2024 for the after hours event Disney Channel Nite.

Stitch's Hawaiian Paradise Party [ ]

Sparky can be seen here located in Disney Village at Disneyland Paris where he and other experiments show up for a meet and greet.

Lilo and Stitch's Big Panic [ ]

Sparky appeared in the special event at Tokyo Disneyland. He is seen in the parade alongside other experiments including Reuben and Felix .

Gallery [ ]

Wiki

  • Sparky also appeared in a DVD bonus feature of Stitch! The Movie in the experiment gallery.
  • Sparky and Zap are the only known experiments with primary functions directly involving electricity, and both of their names relate to electricity as well.
  • Sparky is one of the rare experiments to not have black eyes like most experiments, having dark blue eyes instead.
  • Sparky is the first experiment to be turned from bad to good in Stitch! The Movie , which is actually the pilot to Lilo & Stitch: The Series that premiered shortly after.
  • He is also the first experiment shown to demonstrate sharing Stitch's trait of having two extra arms, the others being Deforestator , Ace , and Reuben .
  • Additionally, he is the first experiment shown to share Stitch's habit of picking his nose with his tongue, the second being Angel , the third being Leroy .
  • Sparky appears, along with several other Lilo & Stitch characters, in a parody of the Disney Channel Original Movie High School Musical , which was broadcast as part of the High School Musical: Around the World one-year anniversary special.
  • Sparky's pod color is green.
  • To date, Sparky is the first (and so far only) Disney character by Disney Television Animation to appear in the Kingdom Hearts series .
  • Sparky's antennae and tail appear in the online game Jumba's Lab .
- -
( / ) • ( ) • ( ) • ( ) • (live-action film)


• • •

(GBA) • • • • • • • • • • • • ( ) • • • • • • • • • • • • • •
• • •

• • • • • • •

• • • • • • • • • • •
• • • • • • • •
• • • • •
• •
• • • •
• •
• •

• • • • • • • • • • • • • • • • • • •

• • • • • • • • • • • • • • • • • • • • • •
: • • • • • • • • • • • • •
: • • • • • • • • • •

: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • •
• • • • • •

" " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " "

" " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " " • " / " • " / " • " " • " "

• • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • •
• • • • •
- -
( / / / ) • • ( / / / ) • • ( ) • • ( ) • • • • • • •
/ • • • • • • • • • • • • • • • • • • / • • • • • • • / • •
• • • • • • • • • • • •

• • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • •
• • •
: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
: • • • • • • • • • • • • • • • • • • • • • • •
: • • • • • • • • • • • • •
: • • • • •
: • • • • • • • •
: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
:

• • •

• • • •

• • • • • • • •
• • • • • • • / • • • • •

• • / / • • • / • • • • • / • • • • • • • • • • • • • • • / / /

• •
" " • " " • " " • • • • • • • • • • • • • • • • • • • • • • • • • • •
- -
( ) • • • •
: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

: • • • • • • • • • • • • •
: • • • • • • • • • • • •
: • • • •
:
: • • • • • • • • • • • •
: • • • • •
: • •
: • • • • • • • • • • •
: • • • • • • • • • • • • • • • • • • • • •
: • • • • • • • • • • • • •
: • • • • • • • • • • • •
: • • • • • • • • • • • • • • •
: • • • • • • • • • • • •
: • • • • •
: • • • • • • • • • • • • •
: • • • • • • • • • •
: • • • • • • • • •
: • • • • • • •
: • • • • • • • • • •
: • • • • •
: • • • •
: • • •
: • • • • • • • • • • •
: • • • • • •
: • • •
: • • • • • •
: • • • • • • •
: •
: • • • • • • •
: • • • •
: • • • • • • • • • • • • • •
: • •
: • • • • •
:
: • • •
: • • • • •
: • • • • •
: • • • •
: • • • •
: • •
: • • • • • • • •
:
: •
:
: • • •
:
:
:
: • •

: • • • • • • •

:
: • • • • •
: • •
: •
:
:

: • • • • •

: • • • • • • • • • • • • • • • •
: • •
/ : • • • • • • • • • •
: • • •
: • • • • • • • • •
: • • • • • • • • •
• • •
• • • • • • •
• •
: • •
: • • • • •
: • •
: •
: •
: • • •
: •
:
: •
: •

: • • •
: • • • • •

:
: • • • • • •
: • •
: •
: •
: •
:
: •
:

: • • • •

:
: • •
: • • • • • •
:

:
: • • • • •

: •
: •

: • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

: • • •
: •

: •

: • • •
: •
: •

[[Category:Aliens]

  • 2 The Emotions

stitch experiment number 121

Deviation Actions

Sketch-Lampoon's avatar

Experiment 121 - Sappy

Description.

Kinda looks like a living wad of glue.

  • Show Spoilers
  • Night Vision
  • Sticky Header
  • Highlight Links

stitch experiment number 121

Follow TV Tropes

http://tvtropes.org/pmwiki/pmwiki.php/Characters/LiloAndStitchExperiments6Series

Lilo & Stitch – Experiments: 6-Series » Characters

Lilo & Stitch franchise character index Lilo Pelekai and Stitch (Experiment 626) | Major Characters | Minor Characters | Stitch! anime | Stitch & Ai Experiments : 0-Series | 1-Series | 2-Series | 3-Series | 4-Series | 5-Series | 6-Series

List of 6-Series and unnumbered experiments

  • X-600: Woops — A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football -shaped head with three short white-tipped antennae and a short white-tipped tail. He is designed to be indestructible and able to do anything. He has all the powers of Stitch, but is a total klutz who accidentally bumps into everything. The only word he says is "Woops!" His pod is blue. His one true place is being a valued member of Pleakley's bowling team, since the one thing he can actually do is knock things over, including bowling pins. He is the first prototype of Stitch and is considered a failure due to his extreme clumsiness. He is voiced by Rob Paulsen . ( Appearances: "Woops", Leroy & Stitch )
  • X-601: Kixx — See folder below
  • X-602: Sinker — See folder below
  • X-603: Zap — A bright yellow living laser beam-like experiment with lightning-shaped antennae, dark blue eyes, and a small limbless vaguely dog-like body. He was caught by Gantu with the help of Experiment 627 in "627", but was later rescued in "Snafu". ( Appearances: "627", "Snafu", Leroy & Stitch , Stitch! , Disney Sorcerer's Arena )
  • X-604: Houdini — See folder below
  • X-605: Warpstron
  • X-606: Holio — See folder below
  • X-607: Launch — A tan naked mole-rat-like experiment with four spines on its back. It is designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. This experiment itself never actually appeared in The Series , but it was the blue pod on the sandcastle in "627". Rufus the naked mole-rat was mistaken for this experiment in the Kim Possible crossover episode named after him until Stitch identified him as not being one of the "cousins". This experiment may have briefly appeared in the Japanese intro sequence (and international end credits) of the Stitch! anime's second season, ~The Mischievous Alien's Great Adventure~ , when Stitch accidentally brings down the walls of the enclosed venue he was performing a rock concert in after fighting 627; a pink creature with a reddish-pink nose and large front teeth that stick out much like a naked mole rat's teeth can be partially seen behind Thresher, looking up at the collapsing walls.
  • X-608: Slugger — A small, yellow pterosaur-like experiment who is designed to deflect projectiles with his tail shaped like a baseball bat . His pod is blue. His one true place is as a Little League Baseball coaching assistant. ( Appearances: "Slugger", "Glitch", Leroy & Stitch , Stitch! , Lilo & Stitch 2: Hämsterviel Havoc , Disney Stitch Jam note  Non-playable character )
  • X-609: Heat — A small, red-orange vaguely dog-like experiment with small eyes, a big mouth, small drooping ears, and a large shiny black oval embedded in his forehead. He is designed to fire rays of flaming heat from the blowtorch-like feature on his forehead. He was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued by Lilo and Stitch in "Snafu". ( Appearances: "Dupe", "Remmy", "Snafu", Leroy & Stitch , Stitch! )
  • X-610: Witch — A small, purple bat/ghost-like experiment. The back of her head is shaped like a cone and curved at the bottom to resemble a witch hat, and her ears resemble small bat wings. Her eyes are blue and she has eyelashes. Her stomach is light purple and her chest has a yellow heart. Her witch-like hat head has a pattern of purple and then light purple stripes. She was designed to have many supernatural abilities. These include the abilities of a ghost and being able to possess others in order to turn them into evil witches too. Once possessed, the victim is under Witch's complete control and also has her variety of abilities such as animation, spontaneous generation, levitation, demonic transformation, and other forms of reality-bending abilities. Her pod is green. She is voiced by Susanne Blakeslee . ( Appearance: Stitch! )
  • X-611: El Fin (a.k.a. Doomsday) — An experiment designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had X-611's blue pod in "Houdini" but he was actually reading X-119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue.
  • X-612: Blandzilla
  • X-613: Yaarp — See folder below
  • X-614: Gunner — This experiment's blue pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown.
  • X-615: Yogee
  • X-616: Joey
  • X-617: Plasmoid — A large green scorpion-like experiment with a pincer-less tail. He is designed to shoot explosive balls of plasma from his tail . Plasmoid was found (in pod form), activated, named, and trained by Gantu. This experiment was sent to Dr. Hämsterviel, but was rescued in "Snafu". ( Appearances: "Dupe", "Snafu", Leroy & Stitch , Stitch! , Disney Tsum Tsum note  Was originally a non-playable event character and later cameos in Gantu's ability )
  • X-618: Crystallene
  • X-619: Splodyhead — See folder below
  • X-620: Page
  • X-621: Chopsuey — See folder below
  • X-622: Jumby
  • X-623: Trainer
  • X-624: Angel — See folder below
  • X-625: Reuben — See folder below
  • X-626: Stitch — See the franchise's title characters' page
  • X-627 — See folder below
  • X-628 — Created around the same time as 627, it was seen only as a blue pod at the end of "627" as Jumba locked it away in a vault, saying, "So much for Experiment 627. Perhaps I will have better luck next time." This experiment never physically appeared in the franchise, nor was it mentioned ever again after "627".
  • X-629: Leroy — See folder below
  • Skunkuna — A black and white skunk-like experiment with a beak, three antennae on his head and two antennae on his tail. According to the English dub of the Stitch! anime, he was made by Dr. Hämsterviel instead of Jumba, and thus is not part of Jumba's numbering system. He is able to shoot explosive pellets that release an unbearable stench upon impact. He falls in love with Mr. Stenchy, who has a similar stench-releasing ability. When the stenches of Skunkuna and Mr. Stenchy combine, they form a perfect aroma. Many fans assumed that the experiment is actually Experiment 126/Stank and the English dub completely changed his identity, but Jess Winfield has stated that the Japanese original did name the experiment "Skunkuna" as it was written on the translated scripts the English dubbing team received for the episode's "re-versioning". ( Appearance: Stitch! )

Notable 6-Series experiments

https://static.tvtropes.org/pmwiki/pub/images/kixx_experiment_601.png

  • Adaptational Villainy : He's one of the experiments that Hämsterviel has control over in the anime, although his cameo in Stitch and the Planet of Sand implies that he's become good again.
  • The Bully : Before he was reformed, he loved to pick fights. This trope is what he was designed to do, really.
  • Expy : See the above description.
  • Hair-Trigger Temper : Before he’s reformed, it doesn't take much to get him violent.
  • Multi-Armed and Dangerous : He has four muscular arms, perfect for beating up others. However, unlike his cousins, they are not retractable as far as we know.
  • No-Neck Chump : He doesn’t have a neck.
  • Purple Is Powerful : He’s a purple experiment with super-strength and hand-to-hand combat skills.
  • Spectacular Spinning : Like his inspiration, he can spin like a tornado.
  • Purple Is Powerful : He is a strong purple experiment who is powerful enough to challenge Stitch in a fight.
  • Would Hit a Girl : He was willing to attack Lilo.
  • Would Hurt a Child : Again, he tried to attack Lilo.
  • Wrestler in All of Us : Some of his fighting styles employ professional wrestling moves.

https://static.tvtropes.org/pmwiki/pub/images/602_sinker_8.png

  • Adaptational Villainy : He's one of the experiments that Hämsterviel has control over in the anime, although he reforms by the end of "Stitch Ahoy!" .
  • Aliens Speaking English : He verbally speaks in the anime.
  • Flipping Helpless : In the anime , Sinker (602) has a blind spot on his large fin that makes him immobile on land if he falls over to his side.
  • Height Angst : He scowls when Stitch laughs at him for being small.
  • Mundane Utility : He gets a job at a sushi restaurant cutting food. Also, at the end of the anime episode "Stitch Ahoy!", he uses his fin to cut Slushy's ice balls into shave ice.
  • Suddenly Voiced : He was silent in The Series , but is able to speak in the anime, possibly due to Hämsterviel's transmutation.
  • Super Not-Drowning Skills : He can't actually breathe underwater, but he can stay under there for a long time.
  • Threatening Shark : Resembles a shark. He has a big shark-like dorsal fin that can cut things in half.
  • Weaksauce Weakness : In the anime, it's shown that if he's forced into a horizontal position, he'll become immobile due to his large dorsal fin.

https://static.tvtropes.org/pmwiki/pub/images/604___houdini.png

  • Bunnies for Cuteness : He looks like a rabbit, has big cute eyes, and is very timid.
  • Invisibility : He can turn things invisible by blinking, including himself.
  • Lovable Coward : He is a cute bunny-like experiment who cowers and trembles at everything.
  • Named After Someone Famous : Named after Harry Houdini , a famous magician.
  • Power Incontinence : If his eyes are irritated by flashing lights, he'll blink rapidly and turn many things invisible by accident.
  • Shrinking Violet : He is very shy and turns invisible whenever he is scared.

https://static.tvtropes.org/pmwiki/pub/images/606_holio.png

  • Black-Hole Belly : He sucks things into his mouth but he can give some of it back like Mertle's dolls.
  • Gonk : He has a wide yet flat-looking head compared to the other experiments.
  • Gravity Sucks : He can turn into a black hole, sucking up everything in its vicinity.
  • Early Installment Character-Design Difference : In his debut episode, he had no tail. In "Checkers", he had the typical stumpy tail seen on several experiments.
  • Extreme Omnivore : He can eat anything using his black hole.
  • Mundane Utility : Now he uses his ability to clean up litter and debris.
  • Sequel Non-Entity : He does not appear in the Stitch! anime.
  • Unrealistic Black Hole : He can summon black holes at any time even when he's not in space. Also, they're not quite as powerful as actual black holes, and anything that goes into his black holes does not undergo spaghettification and can be retrieved.
  • Vacuum Mouth : His main function is to suck things into his mouth, even after redemption where he cleans up debris.
  • Volumetric Mouth : He can turn his mouth into a black hole and inhale anything like a vacuum cleaner.

https://static.tvtropes.org/pmwiki/pub/images/613_yaarp.png

  • Bizarre Alien Biology : His horn is of the sound-producing definition and is able to curl up when not in use.
  • Bizarre Alien Locomotion : Cuter than most examples of this trope, he goes around by bouncing on his tail like Tigger .
  • Blue Is Heroic : He is turquoise and his one true place is a warning alarm at Lilo's halau.
  • Cute, but Cacophonic : He's small, blue, and fuzzy, but makes extremely loud noises from the horn on his head.

stitch experiment number 121

  • Gale-Force Sound : He can make sounds so loud that they knock people off their feet.
  • Multi-Armed and Dangerous : Subverted ; he has four seemingly non-retractable arms but they're not what makes him dangerous.
  • Super-Scream : His power is to emit deafeningly loud noises through the horn-like appendage on his head.
  • Series Continuity Error : He accidentally appeared in the episode before his debut, already reformed. He also appeared in the E.A.R.W.A.X. fight in "Spike" despite not being part of the group, as he's only meant to appear in the trivia competition in the same episode.

https://static.tvtropes.org/pmwiki/pub/images/splodyhead_experiment_619.png

  • Bioweapon Beast : Like most of the 6-series, but particularly noticeable in his case due to being based on a specific weapon (a Plasma Cannon ).
  • The Cameo : In Big Hero 6 , his image appears on a pillow in Fred's bedroom, making him the first of Stitch's cousins to appear in the Disney Animated Canon in some form.
  • Elemental Rivalry : Had one with Slushy (523) , Splody's opposite in elemental power, where they had an epic fight against one another in Slushy's episode. They also started the fight during Pleakley's E.A.R.W.A.X. session in "Spike" when Slushy threw a snowball at Splody, who returned fire only for Slushy to bat it away and break out Spike in the process. They eventually resolved their issues with one another after seeing Pleakley successfully use hugging therapy on Spike, leading the elemental opposites to hug each other.
  • Evil Smells Bad : In the anime, his ability was modified by Hämsterviel to fire purple balls of a terrible odor . Said modified ability would be reversed so he would expel a more pleasant smell.
  • Inconsistent Coloring : Splody's pod is blue in his debut episode, but red in the anime.
  • Plasma Cannon : He is a living one, although the plasma he fires look like fireballs, not the green blobs we see throughout the franchise.
  • Playing with Fire : His main ability, although it's actually hot plasma that he fires.
  • Series Continuity Error : Jumba mistakenly referred to Splodyhead as Experiment 515 in "Slushy"; 515 is the number of Deforestator.
  • Your Size May Vary : His size has been somewhat inconsistent in his appearances, most notably in "Spike" when in one scene, he appeared a lot bigger due to a layering error.

https://static.tvtropes.org/pmwiki/pub/images/621_chopsuey.png

  • Aliens Speaking English : He speaks fluent English with a very nasal voice like Stitch.
  • Evil Laugh : He randomly bursts into maniacal laughter.
  • Green and Mean : He has green fur, he's one of the main antagonists and bosses of the Stitch: Experiment 626 video game.
  • Green-Eyed Monster : He was very jealous of 626 and tried to prove himself to be the superior experiment over the younger experiment. It didn't work.
  • Flawed Prototype : Has Stitch's powers and abilities, but he's not as capable as him.
  • Multi-Armed and Dangerous : Has four arms, but they don't seem to be retractable.
  • No Name Given : In his only appearance as it was a prequel to the events of the original film. He was named by the time of Leroy & Stitch , however.
  • One-Shot Character : Only appeared in a Spin-Off prequel video game that was removed from canon after a sequel film came out.
  • One-Winged Angel : After his mutation, getting a stretched-out face with bulging bugged-out eyes, a wide chest with an even skinnier waist, longer arms with narrow upper arms and very thick forearms, longer legs with skinny thighs and thick lower legs, and longer spines (doubled from three to six), claws, and toes.
  • "Well Done, Son" Guy : He seeks his creator's approval despite Jumba being disappointed with his results.

https://static.tvtropes.org/pmwiki/pub/images/x_624_angel.png

  • Action Girl : She isn't as limited in capabilities as most of her predecessors. She knows how to fight, as seen when she busted herself, Stitch, and others out in "Snafu", and when she quickly took down four Leroy clones to protect Stitch in Leroy & Stitch .
  • Adaptational Jerkass : She became more short-tempered in the anime, getting angry at Stitch for petty reasons.
  • Affectionate Nickname : She and Stitch refer to each other as their "boojiboo", which is a term of endearment meaning "beloved" or "loved one" in their native Tantalog language . Reuben, who was more attracted by her looks, called her "Hotcakes".
  • Alien Hair : Her antennae vaguely resemble long human hair. She can use them like tendrils in lieu of a second pair of arms, but the only time they do something was in her debut episode where she uses one to push an out-of-reach button .
  • Aliens Speaking English : Not in The Series , as she spoke just two non-Tantalog words in "Snafu", but by the time of the anime she's become a pretty proficient English speaker, though she still speaks Tantalog most of the time. Justified considering that she probably needed to learn English in order to have her singing appeal to humans. This is also averted in Disney Speedstorm where Tara Strong reprises her role.
  • Ascended Extra : As explained below, she went from intended One-Shot Monster of the Week to becoming one of the most prominent characters of the franchise.
  • Beauty, Brains, and Brawn : The Beauty of the main trio of experiments (which includes Angel, Reuben, and Stitch). She is the most attractive, the best singer, note  Reuben can carry a tune and his original voice actor does sing, though Tara Strong and Kate Higgins are professional singers. And does anyone really want to hear the extremely nasal Stitch (who is voiced by a filmmaker and illustrator with no real singing ability) sing? and the only female of the three. That said, she has shown some of the other two parts of this trope in The Series and Leroy & Stitch .
  • Becoming the Mask : First pretended to love Stitch and be his new girlfriend, but his sheer kindness and siren song immunity caused her to actually fall in love with him and become his girlfriend.
  • Breakout Character : She was in only two episodes of The Series , note  three if you count her appearance in a dream in "Remmy", one of them being the show's last regular episode , and in Leroy & Stitch she was only in the final battle against the Leroys and in the big family photo at the end. She was also not meant to appear ever again after her debut episode . Despite this, she is the most popular experiment besides Stitch himself that the franchise ever introduced. The anime featured her much more often, she has made several appearances in Disney's crossover video games including Disney Magic Kingdoms and Disney Speedstorm , and she nowadays gets more merchandise than Lilo.
  • The Cameo : And to also continue from the above trope, she even appears as a plush toy in the third episode of Monsters at Work .
  • Cute Monster Girl : Not that the other experiments aren't cute themselves , but her Stitch-like body has a few humanlike traits and we see very few females.
  • Character Development : She originally acted sweet to Stitch simply to sell him out to Hämsterviel, but later does have true affection for him.
  • Damsel out of Distress : She breaks out of her own containment capsule after Stitch gets himself captured and he confesses his love to her.
  • Defecting for Love : Thanks to Stitch being the first experiment to treat her kindly (helped by the fact that he's immune to her siren song), she ended up feeling guilty for her manipulation of him. As a result, she turned on Gantu and Hämsterviel by reverting the experiments back to good just before the cousins could beat up a weakened and reluctant-to-fight-back Stitch. Unfortunately, this decision did lead to her capture by Gantu at the end of her episode.
  • Distaff Counterpart : To Stitch. The only real differences between them are her color, her long antennae, and her markings, especially the white V-shaped chest marking that (fittingly) resembles angel wings and the back marking that ( normally ) looks like an upside-down heart.
  • Dude Magnet : She utilizes this to attract reformed experiments so she can revert them with her singing.
  • Evil Diva : Her song itself has evil repercussions. Also, yes, she is a diva; the anime shows quite well how her international and intergalactic fame has affected her.
  • Face of an Angel, Mind of a Demon : At first as she pretended to be sweet to take advantage of Stitch, but she drops the "demon" side later. This is also the basis for her name since Lilo named her in sarcasm (see Shout-Out below).
  • Flanderization : Angel actually did have a small bit of a diva personality in The Series , but the anime made it a defining aspect of her character.
  • Flat Character : The Series ' s version of Angel didn't have much of a defined personality other than being a pretty girl version of Stitch with a siren song who was initially antagonistic. Stitch! gave her a job that fits her abilities and the character flaws to go along with it.
  • Hair Substitute Feature : She has two long antennae that resemble human hair.
  • Heel–Face Revolving Door : While not exhibited by her herself, this is the basis of her primary function, able to invoke a Face–Heel Turn in any experiment made before her (and Jumba) with a song, and can invoke a Heel–Face Turn in the same by singing it backward .
  • Heel–Face Turn : Used to work for Hämsterviel, but changed sides after realizing her feelings for Stitch.
  • Heroic Sacrifice : In her debut, although technically Gantu captured her moments after the experiments were freed and he has to blast Stitch in a net while their guard was down. She was later rescued.
  • Kissing Cousins : Although she's not actually directly related to Stitch beyond their similar appearances and sharing the same creator, since they are artificial lifeforms with their own unique DNA mixtures, and the "cousins" thing with the experiments are based on Hawaiian slang where it's used to refer to friends , not necessarily relatives. Still, they are in love, though tellingly, Stitch never calls or considers Angel a "cousin" to get around this problem.
  • Iconic Sequel Character : The most famous of Stitch's predecessors, but it took a long while to achieve this status. She didn't appear at all in the 2002 original film, was only hinted at through a mini-poster and a bonus feature included with 2003's Stitch! The Movie , officially debuted in the thirtieth aired episode of Lilo & Stitch: The Series in January 2004, did not make her only other major appearance in the show until the penultimate aired episode in June 2006, finally became a recurring regular in the Stitch! anime that debuted in 2008 (whose English dub first aired in 2009), and eventually gained a steady stream of merchandise sold worldwide (including the United States, where the anime that she appears most frequently in had only a brief run) from The New '10s onward. She even makes video game appearances years after her debut.
  • Her fur was a deeper shade of pink in her debut episode compared to her official artwork and all her later appearances.
  • Her appearances in Gameloft 's Disney games, including Disney Magic Kingdoms and Disney Speedstorm , color both sides of the tips of her ears purple rather than only the insides of the ear tips.
  • Ironic Nickname : At first since Lilo gave 624 her name in sarcasm, although Stitch believed her name to be completely unironic before she actually reformed.
  • Jerk with a Heart of Gold : She may be a bit selfish and snobbish, but she cares for Stitch greatly.
  • Love at First Sight : Subverted at first; she caused this to Stitch but didn't truly have feelings for him until a day later.
  • Love Redeems : How she was reformed instead of Defeat Means Friendship . She realizes that she does have feelings for the dedicated, sweet-hearted Stitch, and decides to defy Gantu and Hämsterviel to save him.
  • Magic Music : Not quite magic, since this comes from an artificial alien lifeform and is known to work on only similar artificial alien lifeforms made before her (as well as her creator), but hearing a song like hers normally won't affect one's morality so suddenly.
  • Manipulative Editing : Due to her being reformed, Reuben had to trick her into singing to him (he and Stitch are the only experiments unaffected by her singing) so that he could record her voice and play it backward, turning the experiments tamed by Lilo evil again. Experiment 120 (Snafu) would ruin these plans sometime later.
  • Mascot : The de facto one of the experiments other than Stitch, considering she's usually the only one of the first 625 that Disney is willing to promote.
  • Messy Male, Fancy Female : The Fancy Female to Stitch's Messy Male. Stitch has spiked tufts of fur on his head and chest, while Angel's fur is smooth, with a white V-shaped marking on her chest. In addition, Stitch has notches in his slightly pointed ears and his retractable antennae are short with budded tips, while Angel's slightly rounder ears lack notches and her non-retractable antennae are long, curved, and smooth with rounded tips.
  • Morality Pet : She quickly establishes herself as the second one of these for Stitch (Lilo's the first, obviously) in her debut. He behaves a lot more politely whenever she's around him.
  • In her eponymous debut episode when Stitch is captured by the experiments she turned to evil.
  • Also in her first anime episode ("Angel's Flight") when she accidentally made Stitch evil again, eventually leading to him breaking the wind chime Yuna made for her grandmother, causing the human girl to snap at Angel for all the problems she caused during her visit.
  • No-Sell : Her siren song can turn any experiment evil, but if that experiment is created after her, they will be completely unaffected by it, though they may still compliment her beautiful singing nonetheless. However, the anime shows that it's (apparently) actually possible to convert experiments made after her to evil if it's performed with a different voice; when she got a head cold in the episode, her singing voice became croaky as she was singing her song repeatedly to entertain herself and Stitch on their date. The worse-performed but still-in-tune song affected Stitch and turned him to evil again.
  • Now Do It Again, Backwards : Singing or playing her siren song in reverse around her affected victims turns them good again.
  • Our Sirens Are Different : An alien genetic experiment siren who seduces other alien experiments made before her, singing her siren song to turn them to evil . Acoota chi-meeto igatta no mootah, nagga to nala itume tidooka Translation Heed me, you are in my power. Henceforth, nothing shall be too cruel or too abominable for you. You cannot escape.
  • Pink Girl, Blue Boy : With Stitch given their fur colors.
  • Pink Means Feminine : She has pink fur and is girly, especially in Stitch! .
  • Pint-Sized Powerhouse : Well, not to the extent of her boyfriend as far as we know, but she is strong enough to break open containment capsules with only a headbutt . She's also strong enough to knock Stitch out with a headbutt.
  • Retractable Appendages : Does not seem to have these (her antennae are always exposed and she is too thin at the waist to have the extra arms), but she does have retractable claws. (Pay close attention to her first scene in her debut when she threatens Lilo.)
  • Satellite Love Interest : To an extent in that the main reason she was introduced was to give Stitch a love interest. The anime sanded down the "Satellite" part by giving her more of a personality.
  • Sequel Non-Entity : Despite that her popularity allowed her to gain more appearances in the anime, this did not follow through with Stitch & Ai .
  • Shout-Out : Her name is most likely a reference to the subject of Elvis Presley 's "(You're the) Devil in Disguise", especially since Lilo named her "Angel" as sarcasm.
  • Single Woman Seeks Good Man : Although she did not intend to fall in love with him, Stitch's kindness is what won her over, although he is immune to her siren song. Compare to how she primarily acts around Reuben who behaves more like a sleazeball around her.
  • Suddenly Speaking : In the anime. In the original series, she only speaks Stitch's alien language, but she speaks English in the anime, albeit not as much as more fluent Stitch in that show.
  • Tertiary Sexual Characteristics : She looks like a version of Stitch with a very high-pitched voice, pink fur, long eyelashes, an hourglass figure, a heart-shaped marking on her back, and long antennae that look like hair.
  • Took a Level in Jerkass : In the anime where she gains the personality of a vain, spoiled celebrity (due to becoming a popular singer in the years since Leroy & Stitch ) and gets charmed by someone else at least three times (even though she always came back to him).
  • The Unintelligible : In the original series she only speaks in Tantalog and never speaks English once.
  • Use Your Head : Angel has a surprisingly strong headbutt for someone who was only made to be a siren. In the The Series episode "Snafu", she headbutts her capsule to shatter it open, then headbutts Stitch's capsule to free him, and then both do so to free Lilo and the other trapped experiments from their capsules . In the Stitch! anime episode "Angel's Flight", she headbutts Stitch after she accidentally made him evil again when she, coming down with an awful head cold, sang her song beside him with a croaky voice to knock him out cold and end his sudden rampage .

https://static.tvtropes.org/pmwiki/pub/images/reuben_experiment_625.png

  • Adaptation Dye-Job : He's teal-colored in Comic Zone: Lilo & Stitch but was changed to golden-colored for the films and TV series to better differentiate him from Stitch.
  • Affably Evil : For an experiment designed to cause massive destruction (and one of Hämsterviel's employees), he's surprisingly laid-back and easygoing.
  • Aliens Speaking English : Unlike his cousin Stitch, he's perfectly fluent in English, speaking it with a Brooklyn accent . This is one of the very few advantages he has over his younger cousin, although the anime's English dub puts them on near-equal ground in English fluency. He is also implied to know several other Earth-based languages. It's justified in that he has "advanced language programming", though it's never explained why he has such programming and Stitch doesn't .
  • Appropriated Appellation : After a few attempts he wasn't proud of, he takes to Lilo's last name suggestion, Reuben.
  • Beauty, Brains, and Brawn : The Brains of the main trio of experiments (which includes Angel, Reuben, and Stitch). Although he has the exact same strength as Stitch, his laziness negates the Brawn aspect, and he isn't as "cute" or attractive as the more popular Stitch or Angel (not to say that he isn't cute, though). But he's easily the Brains considering he's more fluent in English than Stitch and Angel (both of whom do not speak English as fluently), makes tons of snarky quips, knows a lot about the experiments before his time, and is able to use Awesomeness by Analysis the most effectively. note  Stitch has the same supercomputer levels of thinking, but he is quicker to make brash decisions and is more temperamental.
  • Because You Were Nice to Me : Lilo wins him over by naming him and actually befriending him.
  • Big Eater : Mostly of sandwiches, and he's not picky about what ingredients he puts in them.
  • Bioweapon Beast : Like Stitch, he's a genetic experiment meant to be an ultimate superweapon. Unlike Stitch, he's too lazy to use his powers properly .
  • Bookends : He is one of the first experiments to be reactivated since Stitch's creation (which happens in Stitch! The Movie ), but the very last one to be rehabilitated and named (which happens in Leroy & Stitch ).
  • Brilliant, but Lazy : He has all of Stitch's abilities, including super-intelligence, but not the motivation. Some episodes do show how clever he really is, such as figuring out Experiment 627's Achilles' Heel just by noticing his heavy laughter .
  • Bullying a Dragon : Often insults and otherwise antagonizes Gantu, who dwarfs him in size and is armed. Since 625 lacks the motivation to use his Stitch-like strength, he is thus often fried by a blaster or stomped on.
  • Canon Immigrant : He originally appeared in a series of Disney Adventures Comic Zone Prequels to the first movie.
  • Card-Carrying Villain : Unlike Gantu, who sees himself as the hero, Reuben calls himself and Gantu "the bad guys" in "Angel".
  • Reuben stars in his own game, 625 Sandwich Stacker .
  • He's also the deuteragonist of Leroy & Stitch , playing an important role in helping Lilo reunite with Stitch, Jumba, and Pleakley.
  • Stitch! gives him an third-season episode where he actually plays an active (for once) role of being a villain with "Reuben 2.0".
  • Deadpan Snarker : One of his main functions. Gantu (injured from his fight with X-601/Kixx) : I will not be made a fool of! X-625/Reuben (immediately without even facing Gantu) : Too late.
  • Deuteragonist : In Leroy & Stitch , where he gets his Heel–Face Turn thanks to Gantu abandoning him and Lilo giving him a name. He helps her out in rescuing Stitch, Jumba, and Pleakley after they find out that the experiment they were talking to was not Stitch at all.
  • Flawed Prototype : To Stitch. He has all the same powers and abilities as Stitch, but he's also extremely lazy and an incredible coward.
  • Freudian Excuse : He claims in the Grand Finale that the only reason he worked against Lilo and Stitch is because Lilo never bothered to try to help or even name him. There is some justification here if you've read the prequel comics; Jumba considered 625 a failure and frequently disparaged him... except for his sandwiches.
  • Friendly Enemy : Arguably towards Lilo and Stitch when he was one of their enemies in The Series , and had helped them out on occasions, although it's likely due to not caring to actually fight them.
  • Heel–Face Turn : In Leroy & Stitch after Gantu sets out on a small, two-man ship to break Hämsterviel out of prison (the second spot being for Hämsterviel), and leaves Reuben stranded on Earth. Unfortunately, this does not stick in the anime, in which he's back working for Hämsterviel and is slightly more proactive than before.
  • Heterosexual Life-Partners : With Gantu; even at the end of Leroy & Stitch , he reconciles with Gantu and finds his one true place as Gantu's first mate and galley cook.
  • Iconic Sequel Character : Although dwarfed in popularity by his immediate successor and predecessor, he is one of the major characters of the franchise and the most often seen experiment in the canon besides Stitch himself.
  • The Imp : He is just as powerful as Stitch, but he is never a real threat. He just spends most of his time making wisecracks (and sandwiches) and eating.
  • Inconsistent Coloring : Reuben's pod is blue in Stitch! The Movie , although it appeared as purple in some frames of that film. In the anime episode "Stitch's Birthday, Part One", when Reuben was dehydrated, his pod is white.
  • Informed Ability : A justified version: it has been stated that he has all the same powers as Stitch, but he is never seen using them because, from the start, Jumba explains that he's also a lazy coward. Finally ends in Leroy & Stitch , when Lilo finally convinces him to get off his lazy patookie and do something for himself.
  • Irony : He was in his one true place all along: by Gantu's side.
  • Late-Arrival Spoiler : His name, which he didn't get until the last film. The Stitch! anime and other official Disney media released since usually use "Reuben" instead of his experiment number, note  Oddly, however, a Lilo & Stitch: The Series -themed event in Disney Tsum Tsum did not refer to him as "Reuben", but rather as "Experiment 625" like in the show, despite Leroy appearing in the same event. and his costumed character also signs his autographs as "Reuben". note  The signature shown on Character Central (a Disney fan site about costumed characters) shows that Reuben's performer at the catered event where the photographer got the signature misspelled his name as "Rueben".
  • Lazy Bum : He'll get around to helping Gantu in the field once he's done eating sandwiches and watching TV.
  • The Load : He's only useful when it comes to sandwiches. Everything else? Yeah, no.
  • Lovable Coward : He's absolutely useless as a sidekick, but he's still an adorable-looking experiment.
  • Meaningful Name : He's named after a type of sandwich, the very food he loves. Also, since Reuben is behaviorally the most human-like experiment, his name is a more natural-sounding human given name, which he prefers over the sillier names Lilo gives the other experiments; 625 even rejected a few Punny Name suggestions from her before settling on "Reuben".
  • Minion with an F in Evil : Or really, "Minion Who Can't Be Bothered to Do Any Evil". Although Sloth—which he excels at being— is one of the Seven Deadly Sins , he can't be bothered to help out Gantu or Hämsterviel unless he's either forced to or gets some benefit for doing so.
  • Multi-Armed and Dangerous : Subverted ; he has the retractable lower arms like Stitch does but is no real threat to anyone because he just doesn't care to be threatening.
  • Mundane Utility : He has extendable claws, but the first time we see them, he's using them like butter knives to spread some grape jelly on a sandwich.
  • No Name Given : He had this status (regarding names other than his experiment number) until he was named "Reuben" in Leroy & Stitch , although he was called "Sandwich Boy" by Lilo once in the episode "627".
  • Redemption Promotion : Once he decides to stop being lazy and help Lilo, he actually proves himself to be quite useful much like his successor. He even manages to repair Gantu's ship, which Gantu himself was incapable of doing.
  • Retractable Appendages : Revealed in Leroy & Stitch that he does have a lower pair of arms much like Stitch. Before that, an episode of The Series also reveals that he does have retractable claws.
  • Satiating Sandwich : Loves making these and is incredibly good at doing so, to the point that he was named after one.
  • Sequel Non-Entity : Despite his regular appearances throughout the first two TV shows, he did not show up or was even mentioned in Stitch & Ai .
  • Supreme Chef : Reuben loves making sandwiches and they prove to be very delicious. The problem is that he is obsessed with making them due to his programming from Jumba.
  • Took a Level in Badass : In Leroy & Stitch after Lilo encourages him to use his powers to save the galaxy.
  • Trademark Favorite Food : Sandwiches; he loves anything that can be placed between two slices of bread.
  • Vitriolic Best Buds : With Gantu.
  • Vocal Evolution : A minor case; in Stitch! The Movie , Rob Paulsen gave Reuben a sort of low, husky voice. In The Series , however, Paulsen pitched his Reuben voice up a little and made it a slight bit more nasal.
  • You Are Number 6 : He remained number 625 through The Series up until Leroy & Stitch when he was given the name "Reuben" by Lilo.

    Stitch (Experiment 626)  Voiced by : Chris Sanders , Ben Diskin ( Stitch! , Stitch & Ai ) Voiced in Japanese by : Kōichi Yamadera Voiced in Mandarin Chinese for Stitch & Ai by : Li Zhengxiang Pod color : N/A; Stitch was never dehydrated into pod form.

A blue koala-like experiment who was designed to "destroy everything he touches", but ended up defying his programmed function after being adopted by Lilo Pelekai as her pet "dog". He is The Protagonist of the franchise.

See the characters sheet for the title characters for tropes and more information.

https://static.tvtropes.org/pmwiki/pub/images/experiment_627.png

  • Always Someone Better : He is the evolution of Stitch; greater strength, higher intelligence, fewer weaknesses, and more powers than ever before.
  • Big Little Brother : Well, "cousin", but still 627 is taller and younger than Stitch.
  • Black Eyes of Evil : Oh, yes. His eyes are black and can't become good in the slightest.
  • The Bully : Really what his personality is in general. He could kill anything he pleases but doesn't because he finds torturing others more fun.
  • Combo Platter Powers : He has the abilities of many other experiments, not just having improved versions of Stitch's powers.
  • Evil Redhead : He has red fur and he is one of the few experiments who never become good.
  • Evil Sounds Deep : Has a deeper, gravely sounding voice compared to Stitch. Ben Diskin further exaggerates this in the anime, except in 627's duke disguise.
  • Ear Notch : One on each ear like Stitch, but they are symmetrical to one another near the tip.
  • Evil Counterpart : To Stitch, being specifically made by Jumba to stay evil and not ever be reformed.
  • Evil Laugh : Has a lower-pitched one in comparison to Stitch's.
  • Forehead of Doom : He is designed to be even more powerful than Stitch and has a large cone-shaped head.
  • For the Evulz : He loves demoralizing others, to the point that he will even ruin bad moments just because he can.
  • Giggling Villain : He is rather easily amused for an evil experiment; Jumba even says that he has an extra sense of humor.
  • Gone Horribly Right : Meant to have extra everything Stitch had. This includes an extra sense of humor, causing his laughter to inconvenience him .
  • The Juggernaut : Good grief, when he gave Stitch —who's designed to be this very trope—a No-Holds-Barred Beatdown ...
  • Heel–Face Turn : Jumba designed 627 to defy this trope , making it impossible to rehabilitate him. Doesn't stop him from sort of doing so in the anime.
  • The Hyena : Laughs a lot with an extra sense of humor. Deconstructed as his laughter is also his Achilles' Heel ; he goes into cataplexy and will collapse if he laughs uncontrollably .
  • Multiple Head Case : He has a retractable second head.
  • My Brain Is Big : He has a large, cone-shaped head ( two, in fact ) to match with his higher intelligence.
  • Nested Mouths : He can extend his jaws (with the tongue inside) out from his mouth.
  • Nigh-Invulnerable : Most likely more so than Stitch, though his laughter undermines this.
  • No Name Given : Since he could not be rehabilitated, Lilo never named him.
  • Olympus Mons : The most powerful experiment that Jumba ever created.
  • One-Shot Character : The only other appearances this experiment made in The Series was a cameo in Lilo's dream in "Remmy" (which is also the only time he is seen as "good") and the reuse of footage from his original appearance in "Ace" . He would appear again in the anime, but it too became a one-time appearance within that show, although he also appears in " Stitch Meets High School Musical " as well (again, seen as "good").
  • One-Word Vocabulary : The only word he could say was "evil". He would gain a greatly expanded vocabulary in the anime.
  • The Only One Allowed to Defeat You : In the anime, he tells Stitch this after saving his and Angel's lives .
  • Retractable Appendages : Has more of these than Stitch; he can gain four extra arms instead of just two, four spines (compared to Stitch's three) and another head , with each head having its own retractable antennae.
  • The Rival : To Stitch, at least in 627's only Western appearance, as the egotistical Stitch suddenly finds direct competition with this experiment in experiment hunting, only to find himself on the losing end. It took an unusual strategy for Stitch to exploit 627's weakness and defeat him.
  • Smug Super : In his original appearance, he tortured Stitch with a No-Holds-Barred Beatdown rather than just killing him, just to prove that he is better in every way.
  • Suddenly Speaking : In the anime, as Hämsterviel reprogrammed him to be able to speak. Quite eloquently, too.
  • Superior Successor : Designed to be a better (albeit worse) Stitch, having improved versions of his powers, none of his weaknesses, and some of the other experiments' abilities.
  • Superpower Lottery : Not only does he have improved versions of Stitch's powers, but he has a lot of powers that some other experiments have as well. And then some.
  • Villain Respect : To Gantu in The Series , judging by how easily he tends to obey him. It could be that 627 was intrigued by Gantu's ambitions.
  • Weaksauce Weakness : Laughter. He has a sense of humor so immature that when Stitch makes a fool of himself on purpose, he laughs so hard that he faints .
  • Wicked Cultured : In his anime appearance, where he even gains a greater vocabulary.
  • You Are Number 6 : He is the only activated experiment who retains his experiment number as a name. (Note that Experiment 628 was never activated.)

https://static.tvtropes.org/pmwiki/pub/images/leroy_2.png

  • Conservation of Ninjutsu : The original Leroy can defeat Stitch in a battle, but the army of clones are unable to defeat the rest of the experiments, despite outnumbering them 80 to 1.
  • The Dragon : For Hämsterviel in Leroy & Stitch , usurping the role from Gantu.
  • Evil Counterpart : To Stitch.
  • Evil Doppelgänger : Not only does he looks like a red Stitch, but he can also shapeshift somewhat to perfectly resemble him.
  • Evil Redhead : He has red fur and like 627 he is one of the few experiments who never become good.
  • Evil Twin : Disney Tsum Tsum and some official promotional descriptions for his film describe him as this towards Stitch, since they have identical powers and Leroy was made (from the same 626 template, no less) so that Hämsterviel would have his own version of Stitch. Thus, it could be that Leroy is Stitch's only actual brother.
  • Fake Ultimate Mook : The clones despite looking intimidating, are extremely weak to the point of relying on a numerical superiority of 80 to 1 in order to defeat the other experiments.
  • Final Boss : The last experiment and opponent Stitch faces in the original Western Animation era of the franchise.
  • Flat Character : Being Stitch's Evil Counterpart is all there is to Leroy, as despite the fact that he is one of the main antagonists of Leroy & Stitch , he does not get any character development. You could almost take him out of the movie and replace him with Stitch clones since he doesn't contribute much despite sharing the title with Stitch.
  • Flight, Strength, Heart : All of Stitch's powers, plus he can instantly regrow his fur and change colors.
  • Good Colors, Evil Colors : He's a red, unreformed Stitch. Hämsterviel deliberately wanted Leroy colored red, because one, he hates the color blue, and two, he wanted an experiment that matches his red cape.
  • Identical Twin ID Tag : After Hamsterviel creates a clone army of him, the original is told apart from them by the captain's uniform he took from Stitch.
  • Ironic Name : Leroy's name means "King" or "The King" in French. His one weakness is "Aloha ʻOe", a song covered by Elvis Presley and programmed into him specifically through one of his records.
  • Me's a Crowd : Mass-produced by Hämsterviel soon after his creation.
  • Mooks : Leroy is a mass-produced version of Stitch.
  • No Name Given : invoked This was Inverted until June 2020; he was named by Hämsterviel, but not numbered. Jumba tried to number him 627, but Gantu reminded him that he already made Experiment 627. Most fans gave Leroy the number 629, while some Japanese and Disneyland Paris merchandise give him the number 628, except that there was already an Experiment 628 made, too, but no one in the franchise knows that besides Jumba, who's likely also forgotten about 628. In 2018/2019, Disney Tsum Tsum reaffirmed the lack of a number in both the Japanese and Global versions for a Lilo & Stitch: The Series -based event. This flip-flopping of Leroy's experiment number in official Disney media finally ended in June 2020, when a side story of the Feudal Japan -set manga Stitch & the Samurai was released exclusively through the Japanese version of the mobile game and gave Leroy the title of Experiment 629, though Disney, for whatever reason, did not translate his part of the side story into English . It took until April 2021 for Lilo & Stitch fans in English-speaking regions (including the U.S.) to get their confirmation of Leroy being 629 through a licensed sticker book of all things.
  • Our Clones Are Different : Leroy is only related to his blue doppelgänger Stitch in that he's a new experiment who was created based on Stitch's template. That being said, Hämsterviel uses a machine which creates an instant clone of the subject in a flash of lightning at the press of a button to clone Leroy. Many times.
  • Paper-Thin Disguise : Played with. He looks exactly like Stitch when he turns blue, but can't really pull off the act.
  • Tom the Dark Lord : Is christened the name "Leroy" by Hämsterviel, something almost everyone scoffs at.
  • Theme Music Power-Up : Inverted; as a fail-safe added by Jumba, if Leroy hears "Aloha ʻOe", he will shut down. This also applies to his clones.
  • The Unintelligible : He mainly speaks in Tantalog, the same gibberish-sounding language Stitch and the experiments speak.

Video Example(s):

Kixx (Experiment 601) is an experiment with four arms, making him four times as strong.

Example of: Multi-Armed and Dangerous

Stitch's Sudden...

Experiment 621'...

  • Lilo & Stitch – Experiments: 5-Series
  • Characters/Lilo & Stitch
  • Characters/Lilo & Stitch – Experiments
  • Characters/Disney Animated Canon
  • Administrivia/Pages Needing Transparent Images

Important Links

  • Action Adventure
  • Commercials
  • Crime & Punishment
  • Professional Wrestling
  • Speculative Fiction
  • Sports Story
  • Animation (Western)
  • Music And Sound Effects
  • Print Media
  • Sequential Art
  • Tabletop Games
  • Applied Phlebotinum
  • Characterization
  • Characters As Device
  • Narrative Devices
  • British Telly
  • The Contributors
  • Creator Speak
  • Derivative Works
  • Laws And Formulas
  • Show Business
  • Split Personality
  • Truth And Lies
  • Truth In Television
  • Fate And Prophecy
  • Image Fixer
  • New Articles
  • Edit Reasons
  • Isolated Pages
  • Images List
  • Recent Videos
  • Crowner Activity
  • Un-typed Pages
  • Recent Page Type Changes
  • Trope Entry
  • Character Sheet
  • Playing With
  • Creating New Redirects
  • Cross Wicking
  • Tips for Editing
  • Text Formatting Rules
  • Handling Spoilers
  • Administrivia
  • Trope Repair Shop
  • Image Pickin'

Advertisement:

How well does it match the trope?

Example of:

Media sources:

11,241--> Report

stitch experiment number 121

The Lucky Experiment! :four_leaf_clover:

Aloha cousins! :cherry_blossom: I am here today to bring you my contribution to the #ExperimentChallenge . This is a challenge in which I make my own experiment. After all, who said Jumba was the only mad scientist around here? Let's get started.

stitch experiment number 121

Did you know that experiments can be classified into seven types? The first digit in an experiment's number refers to which series it belongs to. They range from the 0-Series to the 6-Series. For example, the first 6 in Experiment 626 Stitch refers to Stitch being in the 6-Series. Here is a chart, showing you some examples of what I mean.

stitch experiment number 121

Anyhoo, my experiment does not belong to any of these series. It belongs to the 7-Series and I call it Experiment 777, or as Lilo would eventually call it, Clobber. It's a pun on clover and clobbing.

stitch experiment number 121

Yes, yes, I know. My drawing skills aren't very good. That is not what we are here to talk about though. We are here to talk about my OC experiment, Clobber. Let's get into the details.

Clobber is an experiment based on a clover that has fists for leaves. Legend has it that Clobber brings luck to anyone who it is friendly with. You do not want to get on Clobber's bad side though because Clobber can pack a punch! Clobber has psychic powers as well that it can use to levitate it's fists and punch hard at it's opponent. Here is a picture of Clobber in it's fighting position.

stitch experiment number 121

Here is a GIF combing the two forms.

Since Clobber is a green-coloured experiment, it is only natural that it would come from a green experiment pod.

stitch experiment number 121

Now for Clobber's backstory. Clobber is an experiment that was created when Jumba accidently spilled superpower juice onto a three-leaf clover. The clover grew an extra leaf and then the leaves mutated into fists. Jumba developed the experiment further with the purpose in mind of bringing luck to himself and his friends.

stitch experiment number 121

Clobber was later released outside the lab and it instantly caused massive havoc across Hawaii. It was up to Lilo and Stitch to stop Clobber and find it's one true place.

Lilo and Stitch later found Clobber's true place to be the nearby dojo. Martial artists could test their skills by training with the Sensei and his teaching assistant, Clobber.

stitch experiment number 121

That wraps up everything there is to know about my experiment, Clobber. I hope you enjoyed reading about it. The #ExperimentChallenge is always open for more entries so I recommend trying it out for yourself because it's quite fun. The link to the original post can be found here . Thank you for reading and have a nice day. :relaxed:

Comments (3)

stitch experiment number 121

Awesome job

Community background image

Into Lilo & Stitch? Join the community.

amino-Stitchtino-770040c5

ANNOUNCEMENT: Curator Positions Are Now Open!

Lilo & stitch discord server.

stitch experiment number 121

Cookie Policy

This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

  • Reformed Villains

List of Experiments

ScreenCapture 03.04

Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.

Experiments , also referred to as Stitch's cousins , are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "ice spice genius") Dr. Jumba Jookiba , who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von Hämsterviel . The most famous of these experiments is Experiment 626, better known as the franchise's half-namesake Stitch .

The idea of the experiments were partly conceived by Lilo & Stitch director and writer Chris Sanders during the development of the film's story. Initially, Stitch was just an alien creature who crash-landed in a forest on Earth. In later developments, he was meant to be the leader of an intergalactic criminal gang and Jumba was one of his former cronies sent by the Intergalactic Council to capture him. However, test audience responses to early versions of the film resulted in the change of Stitch and Jumba's relationship to that of creation and creator, respectively.

The genetic experiments other than Stitch were initially shown in prequel comics released in Disney Adventures magazine, which despite being made non-canonical after the 2005 release of Lilo & Stitch 2: Stitch Has a Glitch , are notable for introducing an early version of later major franchise character Experiment 625, also known as Reuben. Another early instance of a pre-626 experiment appearing came in the PlayStation 2 prequel video game, Disney's Stitch: Experiment 626 , released two days before Lilo & Stitch 's theatrical release. This game featured Experiment 621 (also known as "Chopsuey" after Leroy & Stitch ), a skinny green experiment who was featured as an antagonist. The video game was also later retconned by Lilo & Stitch 2 .

The experiments in general made their formal debut in the 2003 direct-to-video sequel Stitch! The Movie , which serves as the pilot to the Disney Channel and ABC animated series, Lilo & Stitch: The Series , in which they are featured as the main plot devices. In the series, Stitch and his best friend Lilo Pelekai must find the experiments who were scattered around Kauai as dehydrated pods that activate when the come in contact with water (as seen in Stitch! The Movie ). The duo capture, name, and rehabilitate the other experiments so that they use their powers to become productive members of society instead of the destructive creatures that Jumba initially intended them to be. Thanks to Lilo's influence, Stitch, inspired by Hawaiian terminology, calls almost every one of the experiments his "cousins" (with the notable exception of Experiment 624/Angel, who becomes his girlfriend instead) and sees them all as part of his ʻohana (family). By the end of the final Lilo & Stitch film Leroy & Stitch , Lilo and Stitch would successfully reform all 625 experiments, up to and including Stitch's immediate predecessor Experiment 625/Reuben, who served as a reluctant sidekick to secondary antagonist Gantu throughout the show. During the series and Leroy & Stitch , Jumba also creates three more experiments after Stitch: Experiment 627 (also known as "Evile" to the Lilo & Stitch fanbase), Experiment 628, and Leroy (eventually designated Experiment 629 in 2020 via spin-off manga Stitch & the Samurai ). However, none of these experiments were rehabilitated; 627 could not be turned good and was dehydrated back into pod form, 628 was never activated, and Leroy and his clones were shut down thanks to a fail-safe and were sent to prison.

  • 1.1 Biology
  • 1.2 Creation
  • 2 Experiment series
  • 3.1 0-Series: Jumba's test batch, including many household helpers
  • 3.2 1-Series: Civic disturbances
  • 3.3 2-Series: Technological and scientific
  • 3.4 3-Series: Psychological
  • 3.5 4-Series: Military
  • 3.6 5-Series: Elemental manipulators
  • 3.7 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line
  • 4.1 Continuity errors
  • 5 References

Background [ ]

Biology [ ].

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg  (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254) 's cuteness, and Checkers (029) 's hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy , both had their own intentional imperfection, with an overreactive sense of humor and the song " Aloha ʻOe " being their respective imperfections.

Creation [ ]

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series [ ]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Military.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments [ ]

0-series: jumba's test batch, including many household helpers [ ].

000 Blue A purple version of Stitch with the same abilities, but he is turning into a black, cyborg experiment, part machine part alien. His alien form resembles a cross between some sort of lizard, and koala (and robot) with bat-like face. He has two cyborg arms, three spider-like legs, and half-helmet (right half of his face is metal) with big black cyclopic-like right eye from some unknown incident. His cyborg arms serve many purposes such as cybernatic wiry rope, laser guns, forked harpoon, and welding tool, and his cyborg eye has zoom functions and improves his aim. He is an evil experiment that is a cyborg version of Stitch. He then attempts to put an early ending to their emerging rivalry by proceeding in kidnapping Angel. He is voiced by Paul St. Peter.
001 Red A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Seen in pod form in "Drowsy". Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in , along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Number used for Plasmoid in "The Origin of Stitch". 137,
002 Purple A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In , his nose is dark purple). Designed to double-dip food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in . Number used for Heat in "The Origin of Stitch". The Origin of Stitch 220a,
003 Green A green experiment with four ears and a tail shaped like a question mark. Designed to annoy Jumba's ex-wife and neighbors by asking repetitive questions like "How come?" and "Why?". Her one true place is with Squeak as his “boojiboo.” Number used for Kixx in "The Origin of Stitch". Seen in pod form in Stitch! The Movie.
004 White A green parrot-like experiment with wings, ears, and a large beak. Designed to playback important information and ideas that are heard, when asked. 004's creation was interrupted, thus, instead of repeating back correctly, he plays back everything forward but with each word spoken backwards. 004 was eventually reprogrammed and able to carry out his original primary function.
005 Purple A red experiment with three pairs of legs and a sphere between the first pair, resembling Splat. Designed to move Jumba's heavy equipment. Her one true place is as an assistant with a local moving company. Seen in pod form in Stitch! The Movie.
006 Yellow A pink experiment that resembles a purse. Designed to consume and carry an endless amount of materials. Can only store objects that will fit through his open mouth.
007 White (also known as "Yapper") A white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in . Her one true place is with Mertle as her pet. In , it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209,
008 Red A black and white experiment with a cabbie cap, a skirt, yellow markings resembling a tie and elbow pads, and black glove-like markings on her hands. Designed to operate any vehicle and act as Jumba’s personal driver.
009 Red A small orange and caramel-colored monkey-like experiment with two pink orbs on the top of his head and three stubby multi-colored antennae. Pop has a tan face and stomach and a small red nose, as well as yellow markings on his rear and back. Pop's tail is a pump which he uses to blow up pink balloons which reform on his tail after they pop. He is designed to use his tail to blow up a balloon to the size of the room he is in, then popping the balloon, discombobulating those involved near the explosion of the balloon and causing frizzy hair. Stitch!,Leroy & Stitch
010 Green A green anteater-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Seen in pod form in Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him to Gantu, who sent him to Hämsterviel, who sent him to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty, but with Felix he says it disgustedly, while with Oscar he says it happily. Both of 010's names are a reference to the main characters of . He is voiced by Tress MacNeille. 131, 224, 226,
011 Green Seen in pod form in Designed to spill ink on everything.
012 Green Designed to keep Jumba's lab insulated and make for Jumba a sunny day.
013 Green Designed to make people grow more hair.
014 Yellow A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. He was mentioned in "Angel" when Jumba falsely said, "624 is harmless experiment. Designed to...pop popcorn for Jumba's movie night."
015 Green Seen in pod form in Stitch!. Designed to be a rug that trips you as you walk over him.
016 Purple Seen in pod form in Stitch! The Movie. Designed to make frozen treats for Jumba. , Stitch!, The Movie
017 Yellow Seen in pod form in Stitch! The Movie. Designed to take lids off containers.
018 Green Designed to be a hockey puck that never misses the goal, and never goes in the opposing team's goal.
019 White Seen in pod form in . Pod says 19 instead of 019. Designed to drop things.
020 Red A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Bennett. 205, 217,
021 White Seen in pod form in "Houdini". Designed to annoy people by playing folk music of Jumba's home planet.
022 Red A dark-green, seahorse-like experiment with lips shaped like a donut. Designed to shoot donuts out of his mouth that restrain movements. S
023 Blue Designed to spin at high speeds making you feel dizzy.
024 Purple A purple heavy-set experiment with a purple nose. Designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132,
026 Green A small yellow experiment. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess, but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water.
027 Designed to turn you into a toy.
028 Designed to make you jump up and down constantly.
029 Yellow A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her so-called good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207,
030 Green A small purple Gotchu (031)-like experiment with two pincers instead of four and a dragon-like tail. Seen in pod form in "Drowsy". Designed to turn everything a vulgar shade of purple. 137,
031 Red An orange lobster-like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
032 Green A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." Which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by Jeff Bennett. 113, 201, 224b, 226,
033 White A blue dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was used by Gantu to defeat Stitch in "Dupe" and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". In Stitch! The Movie, his number is 124. Seen in pod form in Stitch! The Movie. 109, 126, 213, 215, 224b, 226,
034 Designed to ruin friendships.
035 Purple Designed to be a bouncer for Jumba's lab but failed because he wouldn't let anyone in, not even Jumba.
036 Green A small yellow and brown opossum-like experiment with a spiked tail. Designed to poke holes in liquid containers. He was seen in "Shoe," where he helped turn Jumba's ship into a hotel by putting up an umbrella over an outdoor table and holding a palette for Lilo to paint an arrow sign titled "Jumba & Pleakley's Bed & Not Breakfast." 203, 215,
037 Red Designed to give Jumba's luxurious hair a trim.
038 Purple Designed to plait Jumba's hair.
039 Designed to be a globe for over 400 different planets.
040 White A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was first seen in "Shoe," where he dug the pool for "Jumba & Pleakley's Bed & Not Breakfast," and was part of the "rebellion" in "Checkers." 203, 207, 215,
041 Designed to do Jumba's washing up.
042 White Seen in pod form in Stitch!. Designed to make you extremely itchy.
043 Designed to make food and meat square.
044 Green A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220,
045 Designed to give people "Melvin's" (a type of wedgie).
046 Designed to give people wedgies.
047 Green A blue platypus-like experiment with an accordion body. Designed to pull down people's pants, therefore causing public humiliation.
048 Designed to "echo" everything you say using his big mouth on his forehead.
049 White Seen in pod form in . Pod reads 49 instead of 049 Designed to pick fruit from Jumba's neighbor's tree. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
050 Yellow Seen in pod form in Stitch! The Movie. Designed to dunk people in any body of water. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
051 Green A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). Designed to spit acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220a,
052 A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a magazine). She was given to Lilo by Stitch for her birthday.
053 Designed to make you whine and complain about everything.
054 Blue/Red An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226, Leroy & Stitch, Stitch!
055 Designed to make a horrible honking noise and make you speak in a series of random noises like "beep ping ping boing".
056 Designed to nibble on the corners of anything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
057 White Designed to tenderize heat up Jumba's meat.
058 Designed to short-sheet beds.
059 Designed to tear paper in half.
060 Designed to make the color you see change from color to black and white, but failed because his effects made you see in pink.
061 Green Seen in pod form in Stitch! The Movie. Designed to make Jumba's technology better by bringing technology from the future. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch, Disney Adventures

062 White A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat and overweight, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,213,215,
063 Designed to make people puff up like a balloon.
064 Nappifier Designed to make you take a nap, (temporary).
065 Designed to be a better version of Frenchfry (062) but she only serves seafood or shrimp other than junk food.
066 Designed to make Jumba look super snazzy. Number mentioned on the experiment pod container in "Houdini".
067 Designed to make shades. Number mentioned on the experiment pod container in "Houdini".
068 Designed to improve Jumba's TV reception.
069 Designed to be a hot tub for Jumba.
070 White Seen in pod form in . Pod says 70 instead of 070. Designed to make flapjacks for Jumba, but does not work. His one true place is with Frenchfry as his trainee.
071 Yellow Seen in pod form in Stitch! The Movie. Pods reads 71 instead of 071. Designed to drop pennies off high areas. Leroy &
072 Designed to put glue on chairs and glue things together with sticky saliva.
073 Designed to be a corner piece for a corner. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
074 White A pink balloon-dog-experiment with a heart-shaped tail. She has humanoid eyes and big lips. Seen in pod form in Stitch! The Movie. Pod reads 74 instead of 074. Designed to spit temporary solid bubbles. Leroy & Stitch, Stitch! The Movie, Stitch!
075 Designed to make you over-confident.
076 Green Seen in pod form in Stitch! The Movie. Designed to be a bathmat.
077 White A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." Pod says 277 instead of 077. 220a, 224b,
078 White Seen in pod form in . Pod says 78 instead of 078. Designed to sneeze fake money.
079 Fogger Designed to fog up windows.
080 Blue Designed to entertain Jumba by playing the violin.
081 Red Seen in pod form in Stitch! The Movie. Designed to scratch part of Jumba's back that he can't reach.
082 White Seen in pod form in . Designed to unclog Jumba's toilet, after he had an... incident. Pod says 82 instead of 082.
083 Yellow Seen in pod form in Beach Treasure. Designed to be a bug catcher in order to make the natural order become chaos.
084 Subwoof Designed to woof if he sees a bus.
085 Red Seen in pod form in Stitch! The Movie. Designed to be nothing Jumba screwed up for. All he does is lay down and do nothing. He is in some Disney Adventure comics (the ones where Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch

086 White A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Designed to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in an alternate future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, who ruled Earth and the rest of the universe. 206, Leroy & Stitch, Stitch and Experiments
087 Red Designed to cry so much that she makes puddles.
088 Designed to make Jumba's burnt food less crispy by putting it in his pouch in his belly.
089 Red A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206,
090 Blue Designed to fetch the morning paper for Jumba.
091 Nutsy Designed to steal things and replace them with walnuts.
092 Gutman Designed to have super strength.
093 Unkind Designed to be unkind to everyone for no reason whatsoever.
094 White Seen in pod form in . Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094.
095 Yellow Seen in pod form in Stitch! The Movie. Designed to be a roller coaster without tracks. Stitch! The Movie, Leroy & Stitch
096 Red Seen in pod form in Stitch! The Movie. Designed to fix a TV's cable by plugging himself into the back of the TV.
097 Green Seen in pod form in "Drowsy". Designed to be a living dog whistle. 137,
098 Cooper Designed to make people cooperate with each other.
099 Green A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. Seen in pod form in Stitch! The Movie. Designed to shine a spotlight on people. Originally 201 (but was removed), Stitch! The Movie, Leroy & Stitch

1-Series: Civic disturbances [ ]

100 Purple Seen in pod form in Stitch! The Movie. Designed to pull tricks on people. Number mentioned on the experiment pod container in "Amensio". The

Movie, Leroy & Stitch, 118

101 Red Seen in pod form in Stitch! The Movie. Designed to tickle people who ride him. The

Movie,Leroy & Stitch

102 Green A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. Seen in pod form in Stitch! The Movie and 'Drowsy' and seen activated in . When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137,
103 Purple A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226,
104 Lapse Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose.
105 Fold Designed to fold paper until its permanently unreadable.
106 Spindle Designed to steal and eat threads.
107 Yellow/Purple Seen in pod form in . Designed to make people think the right thing is wrong and the wrong things is right. In one scene his pod was yellow, but in another it was purple.
108 Nudge Designed to nudge you.
109 Purple A blue Doubledip-like experiment with stripes on his ears and tail and holes in his ears. Seen in pod form in Stitch! The Movie. Designed to produced high frequency whistle sound from his ears to shatter any type of glass.  Stitch! The

Movie,Leroy & Stitch

110 Red A small red mouse-like experiment, vaguely resembling animator Friz Freleng's character Sniffles from the Warner Brothers series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201,
111 Blue A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
112 Green A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Designed to transform into the subject of any drawing inserted into his mouth, as well as has the ability to make images on paper come to life in 3D.
113 Purple A green and white sloth-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. 203,213,
114 Skyooz Designed to destroy the ozone layer.
115 Sellby Designed to sell you things at high prices.
116 Switch Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two.
117 Tock Designed to change the times on all clocks.
118 Green Designed to betray you.
119 He was misunderstood as Experiment 611. He was reported by Dr. Jacques Von Hämsterviel as a chocolate experiment who drowns people into his sweetness, which actually is Experiment 054 (Fudgy). Designed to make people and objects turn inside out. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). 119,
120 Purple A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226,Leroy & Stitch
121 White Seen in pod form in Stitch!. Designed to make people more and more sappy.
122 Blue A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim, until his horns are turned like Shoe. Number seen on the experiment pod container in Stitch! The Movie.
123 Red A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda.
124 Green Hammerface was mistakenly labeled 124 in due to Jumba's untidy Database. Seen in pod form in Pod Puzzles. Designed to make and sing rock music.
125 Gibberish Designed to reflect soundwaves and once reflected it will come back to you as gibberish.
126 Designed to make entire populations unconscious.
127 Dembums Designed to annoy you by playing his demon music.
128 Purple A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. Number used for Angel in "The Origin of Stitch". 223, Leroy & Stitch,Stitch!Now
129 Crutch Designed to break bones. Number used for Yaarp in "The Origin of Stitch".
130 Bonez Designed to take your bones so you become a squishy blob. Number used for Hoilo in "The Origin of Stitch".
131 Red Seen in pod form in Stitch!. Designed to slap you three times. After she did it, she will laugh until she slaps another person. Also her laugh is loud and sounds like "poikpoikpoikpoik" Number was used for Houdini in "The Origin of Stitch".
132 Designed to steal spoons at lunch time. He is seen in the Disney Adventures Comics. Number was used for Sinker in "The Origin of Stitch" and mentioned on the experiment pod container in Stitch! The Movie.
133 White An orange and tan koala-like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses were broken during battle.Number used for Tank in "The Origin of Stitch". 209,Leroy & Stitch
134 Purple A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." Number used for Woops in "The Origin of Stitch". 220a, Leroy & Stitch, Stitch!Now
135 Remote Designed to enter anybody's house and eat their remotes. He can serve as a universal remote to cause havoc by shutting down TVs. Number used for Kixx in "The Origin of Stitch".
136 Yellow Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make you feel sad and depressed. Number used for Derrick in "The Origin of Stitch". Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
137 Yellow Seen in pod form in Stitch! The Movie. Designed to flip things over. Number was used for Thresher in "The Origin of Stitch".
138 Dropsy Designed to make you drop things. Number used for Phoon in "The Origin of Stitch".
139 Purple Seen in pod form in Stitch! The Movie. Designed to mimic what people say. Number used for Blowhard in "The Origin of Stitch".
140 Purple Seen in pod form in Pod Puzzles. What Jumba wanted from 140 was an evil experiment that would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. However at night 140 transforms into a purple, four-legged added demon that proceeded to carry out his primary function. In the morning he goes back to a little pink pig experiment. Number used for Digger in "The Origin of Stitch".
141 Blue Seen in pod form in Stitch! The Movie. Designed to make it really cold. Number used for Slimy in "The Origin of Stitch".
142 Green Seen in pod form in Beach Treasure. Designed to dye your hair blond. Number mentioned on the experiment pod container in Stitch! The Movie and used for Yin in "The Origin of Stitch".
143 Mentioned in "Skip" when Reuben said, "The one whose hair is always clogging the sink." Designed to clog up drains with his hair, as Reuben implied. Number used for Cannonball in "The Origin of Stitch" 206, Leroy & Stitch
144 Red Designed to dig for gold in the mines. Number was used for Huggo in "The Origin of Stitch".
145 Green Originally an ugly, green ogre-like experiment designed to annoy people by telling tall tales. Jumba re-purposed some of Experiment 021's DNA when creating him, granting him musical ability. In , Hämsterviel alters his appearance, turning him yellow and more rabbit/cat-like with blue fluff in his ears. Hämsterviel also transmuted Bragg to gain power from sympathy as he tells sad stories and acts generally cute. Bragg is very manipulative and sly. Bragg was designed to be an excellent liar, has super intelligence, extraordinary athletic ability, advanced language programming and musical talent, specifically that of the flute and harmonica, helping him gain the approval of others. He uses popularity and sympathy as steroids, getting stronger as he receives more and more attention. This allows him to grow multiple arms and gain physical muscle mass. Number used for Swapper in "The Origin of Stitch".
146 Blue Seen in pod form in special feature the experiment profile. Designed to make you blind with his constant flashes. Number used for Deforestator in "The Origin of Stitch".
147 Newton Designed to have control over gravity. Number used for Wrapper in "The Origin of Stitch".
148 Yellow A brown weasel-like experiment. Seen in pod form in "Houdini". Designed to climb up planetary leader's pant legs during public appearances. Number used for Remmy in "The Origin of Stitch". 119,
149 Purple

A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu." Seen in pod form in Stitch! The Movie. She is voiced by Tress MacNeille. Number used for Hocker in "The Origin of Stitch".

She is called 349 in the episode but is officially 149 on the Disney website.

150 Purple

A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of Swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu. Seen in pod form in . He is voiced by Rocky McMurray. Number used for Nosy in "The Origin of Stitch".

He is called 350 in the episode but is officially 150 on the Disney website.

,
151 White A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in her mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from her tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Her one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. Number used for Shredder in "The Origin of Stitch".
152 Green Designed to give you leftover food.
153 Blue Seen in pod form in Pod Squad. Designed to unzip people's pants while they are being worn. Was mentioned in "A Recurring Nightmare ".
154 Frapp Designed to turn hot things cold.
155 Red Designed to make different kinds of burgers.
156 Shopahol Designed to make any person addicted to shopping.
157 Red Seen in pod form in special feature the experiment profile. Designed to use fire.
158 Green

A red aardvark/shrew-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Seen in pod form in Stitch! The Movie.

Finder is called 458 in his episode but on the Disney website, and in Skip's episode, he is called 158.

159 Yellow Designed to steal cheese.
160 Designed to eat all the vegetables in a local area so that Jumba wouldn't have to.
161 Grumbelly Designed to make you look very angry if you eat his cherry.
162 Tub Designed to be a hot tub but hates water.
163 Red Dumbell Designed to to annoy you by repeatedly ringing his bell.
164 Yellow Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Seen in pod form in Beach Treasure. Designed to give you dyslexia.
165 White Designed to create sandstorms.
166 Green Peppah Seen in pod form in Beach Treasure. Designed to put pepper on 155's burger. If you ask him "what did you put there?", he only says "peppah!"
167 Yellow Frizzy Designed to freeze time.
168 Green A red 6 legged experiment. Seen in pod form in Beach Treasure. Designed to make everything red, and play loud music.
169 Rolo Designed to be a living ball that rolls anywhere nonstop.
170 Daze Designed to cause blizzards.
171 Green Seen in pod form in Stitch! The Movie. Designed to give you counterfeit money. He works with 172 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: intelligence and strength. He is good, but he is weak-willed and is usually bullied into being evil by 172.
172 Yellow Seen in pod form in . Designed to dig ditches in the most inconvenient places. He works with 171 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: speed and sharp claws.
173 Green Seen in pod form in Stitch! The Movie. Designed to be the leader. She works with 171 and 172. When Jumba was making 171 the embryo split into 3 so she only has 2 of the 6 powers she was supposed to have: flight and a lethal sting. She is neutral but tens to choose evil because of her brother 172. Stitch! The Movie, Leroy & Stitch
174 Nopost Designed to steal mail.
175 Designed to fly like a kite with you on his back and drop you in jail. Number mentioned on the experiment pod container in Stitch! The Movie.
176 Yellow Seen in pod form in . Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps people to find their missing socks.
177 White A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat Uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "Uburnium" closely resembles the word for "hair", so she eats hair instead of Uburnium (in fact, Jumba had more before her creation). As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,132,Stitch!Now,207,
178 Purple Barkleigh Designed to bark loudly through his megaphone mouth when he hears a noise. Number mentioned on the experiment pod container in "Houdini".
179 Yellow Seen in pod form in . Designed to bump things over.
180 Boggle Designed to confuse or mystify experienced physicists alike.
181 Green Roberts Designed to crank up the TV to its maximum volume.
182 Ollie Designed to be a living radio and annoy people by playing a music when he sees a person sleeping.
183 Detour Designed to give you good directions when you aren't lost.
184 Green Seen in pod form in Designed to give you a “Normal Pressure Hydrocephalus”.
185 Splutter Designed to have various gas-emitting stud-like orifices surrounding its body.
186 Laakso Designed to make things salty and can swim very well.
187 Cal Designed to perform work such as carrying objects on his back.
188 Forward Designed to fast forward the show you’re watching until it ends.
189 Green Seen in pod form in Designed to switch the hot and cold valves on sink faucets.
190 Florrie Designed to destroy flower vases.
191 White Designed to make trash and litter appear everywhere.
192 Breakup Designed to break up things.
193 Will Designed to throw water balls.
194 Trax Designed to be the guard for Jumba’s lab.
195 Whoooa! Designed to be so much fun you never get any work done.
196 Green Seen in pod form in Stitch! The Movie. Designed to used his scales on his back as an escalator.
197 Blue Pretzel Seen in pod form in Beach Treasure. Designed to eat all the chocolate 052 made.
198 Carat Designed to put lots of rats inside your car.
199 Red A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Seen in pod form in Stitch! The Movie. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. Stitch!,128,Stitch!Now,224b,226, Leroy & Stitch, Stitch! The Movie

2-Series: Technological and scientific [ ]

200 Designed to be very simple, and not do much except when seduced by 372. Number mentioned on the experiment pod container in "Amnesio".
201 White This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to eat books so no knowledge is gained. 220a,
202 Red A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of . Pod says 455 instead of 202.
203 Green

A dark purple cat/rat-like experiment. Seen in pod form in Stitch! The Movie. Designed to hunt people.

204 Blue A blue experiment shaped like a four-legged washing machine. Designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 118,137, 226,Leroy & Stitch
205 Green Cheney Seen in pod form in Designed to to zap a person then zap a house, planet, etc. and make the person own it. Was mentioned in "Skip"
206 White Maggie Designed to use her different kinds of guard-like disguises to break into stores and let robbers in.
207 Barcode Designed to reveal your pin codes by writing on walls.
208 Purple Designed to collect atmospheric data.
209 Smoot Designed to be so cute that anyone who sees him will do whatever he says.
210 Blue A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making dinosaurs for a prehistoric zoo, by devolving fossils. 214, 224b, Leroy & Stitch, Stitch!
211 Green Seen in pod form in Designed to turn things and humans into monkeys.
212 2-Late Designed to make you 2 hours late.
213 UHF Designed to speak at an Ultra High Frequency.
214 Green A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats."Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie ,220a, Leroy & Stitch,Stitch!
215 Crammer Designed to cram everything together.
216 Key Designed to open any lock with his key-like tail.
217 Rat Designed to be a rat.
218 Target Designed to be a moving target for war games but is too big and not challenging enough.
219 Blue A small Millie-like experiment. Seen in pod form in Pod Puzzles. Designed to plug the holes in air filters crucial to all H-drives but is too small.
220 Green A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Seen in pod form in "Drowsy". Designed to plug the holes in air filters crucial to all H-drives. 137,
221 Green A small light yellow Chinese dragon/Monkey/Gecko-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch met and rehabilitated, first appearing in . His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by Frank Welker in the series. Sparky also appears as a boss in the PSP game , fighting Terra within Gantu's ship. ,
222 Green A tiny pale green-grey single-celled experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually ) Gantu, until he was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for . He is voiced by Frank Welker. ,
223 Green A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224a, Leroy & Stitch
224 Designed to reset important valves and dials to “maximum chaos.” Number mentioned on the experiment pod container in Stitch! The Movie.
225 Red A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Seen in pod form in Stitch!. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet.
226 Combo Designed to make your food a combo.
227 Blue A large tan mammoth experiment with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Seen in pod form in "Houdini". Designed to batter through doors. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119
228 Green A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134, Leroy & Stitch, Stitch!Now, Stitch!
229 Yellow An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Seen in pod form in "Houdini". Designed as a target for military war games. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119,
230 Checkup Designed to launch checkup attacks on unsuspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats.
231 Blue Seen in pod form in special feature the experiment profiler. Designed to spit up slime.
232 Green Seen in pod form in . Designed to be a flashlight.
233 Pitch Designed to catch incoming projectiles and through them back.
234 Green A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with as a CIA operative.
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to turn houses into boat docks.
236 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to have his body fold up into his head and then launch over high walls by (249). Then destroy everything inside.
237 Yellow Seen in pod form in Stitch! The Movie. Designed to create blip-enhancement field for all ships around him.
238 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to say "bworp" when he dunks you in water.
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However she does not cause traffic jams, she was mistaken for Stogo, experiment 102. Designed to click with her hands. 137,
240 Sap Designed to to leave a sticky sap-like residue from his feet when he walks.
241 Blue Seen in pod form in Stitch!. Designed to leave you on hold forever.
242 Green Seen in pod form in Pod Squad. Designed to disable power grids and electrical generators by consuming their energy. Number mentioned on the experiment pod container in Stitch! The Movie.
243 Red Pane Designed to to write jokes. His partner is 244. Number mentioned on the experiment pod container in Stitch! The Movie.
244 Blue Bore Seen in pod form in Beach Treasure. Designed to tell jokes. His partner is 243.
245 Sournote Designed to sing a single note that is so bad everyone could go deaf just from hearing it.
246 Creamer Designed to put cream on sandwiches.
247 Yellow Qwerty Seen in pod form in Beach Treasure. Designed to to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Named after QWERTYUIOP, the top row of keys on a computer keyboard.
248 Green A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Stong. 216, Leroy & Stitch
249 Blue A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Seen in pod form in "Drowsy". Designed to launch boulders. Her one true place is helping people reach high places. 137,
250 Lacrosse Designed to be an expert at lacrosse.
251 Green A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. Number mentioned on the experiment pod container in "Sample" 139,212, Leroy & Stitch, Stitch!
252 Blue Crete Seen in pod form in Stitch! The Movie. Designed to encase people and objects in stone. Number mentioned on the experiment pod container in "Sample".
253 Uncrete Designed to undo the ability of 252.
254 White An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth in  , stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker.
255 Blue Mrs. Sickly is a light Green Mr. Stenchy (254)-like experiment with golden hair, puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfume.
256 Yellow Addy Designed to make your nose extremely runny. Number mentioned on the experiment pod container in Stitch! The Movie and "Sample".
257 Rattat Designed to turn you into a dog. Number mentioned on the experiment pod container in "Sample".
258 White/Blue A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. He was in the rescue mission for "Snafu."
259 Rash Designed to give you a perfect rash if you touch him. Number mentioned on the experiment pod container in "Sample".
260 GPS Designed to be Jumba’s personal Global Positioning Satellite.
261 B. V. Beaverton Designed to cut down trees with its chainsaw-like tail.
262 Yellow/Blue A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. He has one fatal error: he has no evil function and is a failed experiment that is pure good. To top it off, he is the only experiment programmed not to cause trouble or mayhem unlike his other "cousins" initially were. When Jumba was about to have his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until a screen of Ace rescuing a cat from a house on fire was seen. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is good, and Stitch had been evil. He is also polar opposites with 627. He is voiced by Jeff Bennett.
263 Blue SFS Designed to have "smart file system".
264 Poach Designed to hunt rare animals.
265 Red Wip Designed to whip you hard with her lasso-like snake tail.
266 Designed to multiply himself by 10.
267 Green A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221, Leroy & Stitch
268 Celsenheit Designed to mess-up thermometers.
269 Red Seen in pod form in Stitch Tiki Bowl. Designed to follow her enemy to it's secret hiding place. Number mentioned on the Experiment pod container in "Sample".
270 Gillmore Designed to be the back-up of 269 but has a glitch, instead being back-up he is now in love with 269.
271 Purple Noso Seen in pod form in Pod Puzzles. Designed to say "so"? After you say "no".
272 Green A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. Designed to create a wormhole to parallel universes, by folding himself together and then spinning.
273 Designed to be a pro boxer and box you all over the place, making you sore and have broken bones.
274 Green Designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137, Leroy & Stitch
275 White A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Designed to tickle people. She was caught by Gantu and rescued in "Snafu". 226, Leroy & Stitch, Stitch!
276 Green A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulsen. 215,
277 Red A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213, Leroy & Stitch
278 White Pasthole Designed to be a living black hole that sucks you up and takes you to the past.
279 Yellow Futurehole Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to be a living black hole that sucks you up and takes you to the future.
280 Blue Benedict Arnold Seen in pod form in Beach Treasure. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan.
281 Ray Designed to zap you with his ray.
282 Click Designed to click a lot.
283 Green Seen in pod form in Pod Squad. Designed to be as strong as 626.
284 Yellow This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures 214 takes.
285 Green A purple parrot-like experiment with a small antenna, a beak and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and even a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. His one true place is at the airport, making grouchy business people enjoy their vacation. 219,
286 Red Gellasifier Seen in pod form in special feature the experiment profiler. Designed to be a plant eater.
287 Green Seen in pod form in Stitch! The Movie. Designed to to undo the work of 141.
288 Yellow A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,
289 Red Stringulator Seen in pod form in special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Number mentioned on the experiment pod container in "Houdini".
290 Green U-port Seen in pod form in Designed to lie about delays. For example. If there are no delays 290 will say there are delays. And if there are delays 290 will say that there are no delays.
291 Catalyst Designed to turn things into cats.
292 Whatsamattafoyou Designed to make you talk like a gangster.
293 Vacuum Designed to clean floors and suck crumbs.
294 Poppapoppup Designed to keep you up all night by playing drums.
295 Spineless Designed to make you lose your spine.
296 Green Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents.
297 Green A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's growth ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133, Leroy & Stitch
298 Cat Designed to be a pet.
299 Dimensionator Designed to warp entire cities into different dimensions.

3-Series: Psychological [ ]

300 Green/Red A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for trick-or-treaters during Halloween, and at an old house believed to be haunted during the rest of the year. Number mentioned on the experiment pod container in "Amnesio". 102, 109, 207, Leroy & Stitch, ,
301 Progno Designed to make things fail.
302 Blue Noidster Seen in pod form in Pod Puzzles. Designed to produce a soothing glow and make everything go quiet.
303 Yellow A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory by zapping a red laser vision in their eyes. Seen in pod form in Stitch! The Movie. The password "ohana" must be spoken to reverse its effects. (How Jumba knew this word, which is Hawaiian, and why he chose that particular word before he came to Earth are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 224b ,226, Leroy & Stitch, Stitch! The Movie
304 White Designed to split a person in two opposing directions.
305 Purple Spunky Seen in pod form in special feature the experiment profile Designed to be 066's assistant. Number mentioned on the experiment pod container in "Amnesio".
306 Blue Seen in pod form in Beach Treasure. Designed to give you horrible road rage. Number mentioned on the experiment pod container in "Amnesio".
307 Red Seen in pod form in Stitch! The Movie. Designed to sing a song and play a record. Number mentioned on the experiment pod container in "Amnesio".
308 Jenny Designed to make things that don’t work.
309 Smiler Designed to make you smile.
310 Blue Fritzabrain Seen in pod form in Stitch!. Designed to make your brain fritz out. Number mentioned on the experiment pod container in "Amnesio".
311 Yellow Seen in pod form in . Designed to turn everything into a vulgar shade of yellow.
312 Ben Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots.
313 Red Seen in pod form in . Designed to eat metal. The more metal he eats, the smarter he'll get. S
314 Jones Designed to make 308’s things work.
315 Red An orange Nosy-like experiment. Seen in pod form in Stitch!. Designed to make people ugly.
316 Yellow/Red

A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Jake Long was also mistaken for this experiment, when he was in his Dragon form.

225,
317 Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question.
318 Green A small black Stitch-like experiment. Seen in pod form in Designed to chortle.
319 Yellow/White A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. His one true place is hugging and thus taming truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201, Leroy & Stitch,
320 White A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer.
321 Yellow Designed to distract the enemy with his entertaining tap dance.
322 Red An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting over a dunk tank where he provokes people to try and dunk him. He is voiced by Will Sasso. 218, Leroy & Stitch
323 White A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226, Leroy & Stitch,Paradise Rescue
324 Yellow Seen in pod form in Pod Squad. Designed to ruin everything and sabotage precious electrical devices and when in danger he could even return to pod form (by accident or with a conscience in pod form) before reactivating again if he senses water nearby.
325 Rack Designed to destroy fishing lines and nets.
326 Green Designed to make you panic over anything.
327 Molar Designed to turn you into an ogre.
328 Bugle Designed to distract the enemy by playing the bagpipes.
329 Ava Designed to do the opposite of 567.
330 Serum Designed to give you love potion #9.
331 Shagdog Designed to turn you into a shaggy dog.
332 Cackle Designed to make you cackle.
333 Hairy Designed to cut your hair very short.
334 Designed to make you split your good from your bad so there are two versions of you but in doing so splits itself as well.
335 Popquiz Designed to annoy people by asking them very hard questions.
336 Blue Designed to make you look and feel blue.
337 White Seen in pod form in Stitch!. Designed to make you feel so guilty, you confess everything bad you’ve ever done.
338 Crow Designed to eat up all crops in local areas.
339 Crowsfoot Designed to bring good luck to aliens (foreign people).
340 White (Whatsisname) Seen in pod form in Stitch! The Movie. Designed to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,226,
341 Wafty Designed to transport anyone to other places in a second.
342 Designed to revert objects to their Middle Age equivalents.
343 White Chaching Designed to drive people crazy by making the sound of a cash register or slot machine repeatedly.
344 Yellow A small gold monkey/lemur-like experiment with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Seen in pod form in Stitch! The Movie. Designed to generate clones with the appendage on his head; however, the traits of the cloned object become divided among the original and the clones; in other words, each duplicate is not as powerful as the original. He has a reverse function that can send duplicates back into the original. His one true place is making low-fat, low-calorie ice cream cones at Luki's Shave Ice with Experiment 523 (Slushy). He is voiced by Tara Strong. 126,226,Leroy & Stitch, Stitch! The Movie, Cosmic Slugger, Beach Treasure, Stitch!,215, Alien Interception
345 Red A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He was found already activated and in his one true place: the circus.
346 White Seen in pod form in Stitch!. Designed to make you stuck up and think you're better than everyone else.
347 White Seen in pod form in Stitch! The Movie. Designed to dribble drool downward from his mouth. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). Stitch! The Movie, Leroy & Stitch, Disney Adventures
348 Yellow Seen in pod form in Stitch! The Movie. Designed to bite non-stop.
349 Purple Bonnie was called this in her episode but it was proclaimed on the Disney website that Bonnie was 149. Seen in pod form in special feature the experiment profile. Designed to make people forget their worries and cares.
350 Yellow Clyde was called this in his episode but it was proclaimed on the Disney website that Clyde was 150. Seen in pod form in Stitch! The Movie. Designed to shoot rays out of his antennae. Number mentioned on the experiment pod container in "Amnesio".
351 Whoover Designed to almost cause bad things and then say "Whoo, that was close".
352 Blue Yvonne Seen in pod form in "627". Designed to hypnotize enemies into souls.
353 Designed to make you blackout. Number mentioned on the Experiment Pod Container in "Sample"
354 Red This experiment is named after Jess Winfield's user name at TVTome/tv.com. Seen in pod form in Stitch! The Movie. Designed to fix errors in Jumba's database and also enjoys making fun of Shakespeare.
355 Green A two-headed, four-armed green lizard-like experiment. Designed to switch people's minds. Only this same experiment can undo the switch. In his episode, he switches Lilo with Stitch, Jumba with Pleakley, Hamsterviel with Gantu, and eventually switches all four protagonists' minds before back into their original bodies. In Leroy & Stitch, he is seen playing the bongos. 204,207,
356 Green Rippington Seen in pod form in Pod Puzzles. Originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure.
357 Downes Designed to have depressive qualities.
358 Yellow A black penguin or orca-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with as one of her "cats." One of the few experiments that can speak English. 220a, Leroy & Stitch,Stitch!Now
359 White Designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don't get any work done making society fall as the remaining women try to compete with the affected female.
360 Yellow A gray sheep-like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. His one true place is putting insomniacs to sleep. 137,209, Leroy & Stitch, 217,Beach Treasure
361 Aron Designed to make people run errands.
362 Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed.
363 Crankster Designed to crank up the volume as much as he can.
364 'Sgo Designed to give people cigars.
365 Queasy Designed to make you feel sick.
366 Designed to jump up to 500 miles high.
367 Ob Designed to turn you into aliens. He can pull planets from their orbit and see backwards.
368 Luddi Designed to annoy people with his singing.
369 Designed to be a train. Number mentioned on the experiment pod container in Stitch! The Movie.
370 Blueblood Designed to infect your blood.
371 Simpatico Designed to make people nice.
372 Eve Designed to corrupt 200.
373 Designed to make you worry about everything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
374 Demotifier Designed to make new things rust quickly to make it look old.
375 Yellow A green phantom-like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Seen in pod form Stitch! The Movie. Designed to possess inanimate objects and bring them to life. Being a ghostlike experiment, he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of Macky Macaw. He is voiced by Nancy Cartwright. 110,213, Leroy & Stitch, Stitch! The Movie
376 Cassandra Designed to shoot gums to the people she sees that is holding hands. And make those two persons in love and marry immediately after that day. The only way to stop the marriage is to spray them water with mixed mud.
377 Annie Designed to have an off-key, beautiful singing voice.
378 Lonelyhearts Designed to induce unrequited love in males.
379 Purple Seen in pod form in Pod Puzzles. Designed to make you hold a grudge against your best friend.
380 Judy Designed to destroy projectiles with laser beams she shoots out of her eyes.
381 Blue Seen in pod form in Stitch Tiki Bowl. Designed to make you all naggy so everyone is annoyed with you.
382 1-Imp Designed to control your attitude.
383 Yellow A small turquoise koala-like experiment with a huge head, an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry dog-like tail. Designed to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties.
384 Blue Seen in pod form in "627". Designed to do amazing things. 384 is 345's younger brother.
385 Hoobie Designed to turn people into owls.
386 Hitch Designed to hitch cultivations.
387 Substein Designed to bore people by telling facts about buses.
388 Designed to shop so much she uses up the limit on your credit card.
389 Red Designed to paint faces, so you would look like a clown.
390 Red A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of . 390 was captured by Gantu in "627" and rescued later in "Snafu." Number mentioned on the experiment pod container in "Houdini". ,
391 Green Barry Seen in pod form in Stitch! The Movie. Designed to be a living shovel.
392 Margaret Designed to have advanced medical knowledge.
393 Missandra Designed to be the improved version of 219.
394 Joe Designed to make sloppy joes.
395 White Polly A small blue experiment with two back spines. Seen in pod form in Stitch!. Designed to turn people into ghosts.
396 Blue Connie Seen in pod form in "627". Designed to eat non-stop using his long tentacles in his mouth. Was mentioned in "Skip".
397 Yellow A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. His one true place is in the professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. 211,
398 Designed to make you uncontrollably thirsty.
399 Blue Seen in pod form in "627". Designed to do anything you tell him to, but if you ask him to get you something, he might steal it so that he can give it to you.

4-Series: Military [ ]

400 Red A yellow experiment with red eyes. Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from . She was originally supposed to have her own episode, a parody of , but Disney scrapped it due to copyright issues. Number mentioned on the experiment pod container in "Amnesio".
401 Green Chafe Seen in pod form in Pod Squad. Designed to make your entire body chafe. Number mentioned on the experiment pod container in "Houdini".
402 Blue Chile Seen in pod form in Pod Puzzles. Designed to undo the work of 401.
403 Zinger Designed to turn people into crabs and other seashore invertebrates.
404 Purple Designed to make carniverous plants grow very fast.
405 Blue Seen in pod form in "627". Designed to give one person good luck once in a day, but the moment the luck kicks in, it is the most inconvenient time, and it makes people resent you for it.
406 China Designed to break Jumba's wife's china.
407 Yellow Seen in pod form in special feature the experiment profile. Designed to vandalize anything for no reason whatsoever. His one true place is as a police officer.
408 Green Seen in pod form in Beach Treasure. Designed to make small icebergs but he's only big enough to make blocks of ice.
409 Yellow Seen in pod form in Pod Squad. Designed to stick gum on people's shoes.
410 Designed to make you feel blue.
411 Red Seen in pod form in . Designed to lick cows.
412 Green Seen in pod form in Stitch!. Designed to burn bagels. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch!, Leroy & Stitch
413 Red Seen in pod form in Stitch! The Movie. Designed to spoil food. He was mentioned in "Link" when Reuben was searching the experiment database.
414 Red Seen in pod form in Stitch! The Movie. Designed to spread mold on bread. He was mentioned in "Link" when Reuben was searching the experiment database.
415 Yellow Seen in pod form in Beach Treasure. Designed to eat a single sock in each pair. She was mentioned in "Link" when Reuben was searching the experiment database.
416 Parslifier (Sloppy) Designed to be a sloppy eater. Number was mentioned on the experiment pod container in Stitch! The Movie.
417 Sageonomificator Designed to dig artifacts out of the ground.
418 Rosemary Designed to be a flower stealer.
419 Designed to be ferocious towards any critter that is sweet or innocent in her eyes.
420 Red A green Morpholomew-like experiment. Seen in pod form in Beach Treasure, Designed to curdle milk.
421 Bustduster Designed to bust things.
422 Doublecross Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays.
423 Purple Seen in pod form in Pod Puzzles. Designed to present both sides of an argument and thus extend debates, but, unfortunately, he has a glitch and mostly only argues with himself.
424 Decayer Designed to cause tooth decay.
425 Blue Seen in pod form in Pod Squad. Designed make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways.
426 Rewind Designed to rewind real life.
427 Toepoke Designed to poke your toe nonstop.
428 Blue Gameover Seen in pod form in "627". Designed to to restart games all the way back to the beginning and he also breaks their video game system.
429 Green Seen in pod form in Stitch! The Movie. Designed to to slam doors.
430 Yellow Seen in pod form in Stitch! The Movie. Designed to tie knots in people's shoes.
431 Purple Seen in pod form in . Designed to make your tongue blue.
432 Tonix Designed to change the volume on T.V.'s.
433 Speck Designed to be an improved version of 010.
434 Red Seen in pod form in Stitch Tiki Bowl. Designed to suck color out of everything.
435 Tony Designed to make Italian food.
436 Steve Designed to lie.
437 Red Designed to honk his horn-like tail.
438 White Potter Seen in pod form in Stitch! The Movie. Designed to use magic.
439 Green Winceslaws Seen in pod form in Beach Treasure. Designed to turn people into mice.
440 Waistrel Designed to steal food and make them go to waste.
441 Green A large green quadrapedal experiment with a spiked tail. Seen in pod form in "Drowsy". Designed to chop things in two. 137,
442 White Designed to spoil milk.
443 Taps Designed to annoy people by tapping.
444 Pooperson Designed to cause digestive problems.
445 No-C Designed to take your CDs and transport them to a place you’d least expect them to be.
446 Blue Seen in pod form in Pod Squad. Designed to become a dragon. He can be seen in Disney Adventure Comics. Was mentioned in "Morpholomew".
447 Handprint Designed to make hand-prints.
448 Red Seen in pod form in Beach Treasure. Designed to spill diesel fuel.
449 Designed to target important deliveries and stop them reaching their destinations on time, by launching himself in front of the vehicle and then ‘ playing possum ’ once hit. 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn't matter if the car’s brakes fail, as he is never seriously injured).
450 Designed to suck the sap from trees, he's a bit of a tree vampire. This experiment can be seen in the Disney Adventures comics.
451 Pullplug Designed to pull plugs out of their sockets.
452 A possible reference to Bob from the CG animated series . Bob's "Guardian" number is also 452. Designed to catch fish so that fishermen can't.
453 Trip Designed to trip you when you don’t expect it with his elephant-like trunk.
454 Green Seen in pod form in Beach Treasure. Designed to give you blackheads.
455 Red A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of .
456 Purple Designed to destroy cities.
457 Hangnail Designed to give you hangnails.
458 Red Finder was mistakenly called 458 in his episode. Designed to make grease-prints all over the place.
459 Yellow Seen in pod form in Pod Squad. Designed to eat every food in sight so the food's owner can't get a bite.
460 Noise Designed to make noise.
461 Blue Designed to win races.
462 Blue Flat A bipedal Mary-like expriment. Seen in pod form in "627" Designed to flatten everything in his path.
463 Designed to steal by getting inside by picking the locks with his key-like claws.
464 Sharpflat Designed to switch sharps and flats on sheet music.
465 Green Seen in pod form in Pod Squad. Designed to infiltrate strongholds and consume enemies. He can be seen in the Disney Adventures Comics.
466 Purple Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's . Seen in pod form in Pod Puzzles. Designed to burn Jumba's failed plans. Number mentioned on the experiment pod container in "Sample"
467 Scale Designed to make people scared in the evening by playing it's piano in a scary sound.
468 Undewey Designed to undo things.
469 Green Seen in pod form in Stitch!. Designed to make you very jittery and nervous.
470 Purple Designed to dismantle mechanical devices and make weapons out of them.
471 Designed to sneak up behind you and give you a scare.
472 Red Seen in pod form in special feature the experiment profiler. Designed to turn people into a dicken (small demon-like creature). Possibly a reference to the Dickens character Little Dorrit.
473 Yellow A maroon experiment with purple stripes on her ears, tail and antennae. Designed to trip people.
474 Yellow Designed to spin you round and round twisting you out of shape.
475 Therman Designed to be an elemental disaster.
476 Haasinator Designed to undo the works of 336 and 410.
477 Yellow Designed to buzz cut your hair.
478 Designed to slash tires with unbelievable speed aided by his wings.
479 Lotta Designed to make a lot of duplications of things.
480 Tappity Designed to tap a lot.
481 Yellow Seen in pod form in special feature the experiment profile. Designed to make you twitch.
482 Yellow Designed to make you talk, act, eat, and drink like a baby.
483 Hiver Designed to make you break out in hives.
484 Buffie Designed to lift and destory buildings, he can also climb buildings too.
485 Blue Seen in pod form in Stitch!. Designed to throw periods of anything.
486 Red Designed to grind meat.
487 Crunkle Designed to crush things and has 3 retractable arms.
488 Green Designed to shoot harpoons at the enemy.
489 Green/Red A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of . In one scene his pod was green, and in another it was red.
490 Stones Designed to throw stones at people.
491 Spikyhands Designed to destroy things with his spiky hands.
492 Yellow Designed to help people.
493 Enguard Designed to vaporize enemies and weapons.
494 Mortamer Designed to destroy motor boats.
495 Joy Designed to decorate for the holidays so Jumba doesn't have to.
496 White Seen in pod form in Stitch! The Movie. Designed to turn you into a frog.
497 Copywronger Designed to make clones of anything he touches.
498 Floods Designed to jump in water, until there is a flood.
499 Purple Designed to reach high places with his long sharp claws. Was mentioned in "Skip".

5-Series: Elemental manipulators [ ]

500 Blue A tall blue Stamen-like experiment with small ears and a orange cork shape on top of his head. Seen in pod form in "Houdini". Designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Number mentioned on the experiment pod container in "Amnesio". 118,119,
501 Blue A blue female octopus/living waterhose-like experiment. Designed to condense moisture in air into water and spray water from its tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 125, 130, 119, 132,
502 Blue A red male weasel/lizard/dragon-like experiment. Designed to shoot lava from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 138,125,105, 126, 130,
503 Green Seen in pod form in Stitch! The Movie Designed to shoot across the sky, and land in people’s backyards causing a panic.
504 Red Bling Bling A brown experiment with four arms and a yellow top. Seen in pod form in Stitch!. Designed to make false money.
505 Blue A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make him clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode he was in was aired on Earth Day. 217, Leroy & Stitch,Stitch!Now, Stitch!
506 Yellow Ug Designed to make you speak like a caveman.
507 Blue A brown beaver-like experiment with insect-like pincers. Designed to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch,Stitch!
508 Phil Designed to turn into a werewolf at night.
509 Blue A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of , 509 did not grow into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. He is a parody of the alien plant monster Audrey II from . 113, 213,111, 220b,
510 Drill Designed to drill holes in walls.
511 Blue Wilt Seen in pod form in Stitch!. Designed to wilt plants by licking them with his long tongue with plant killing saliva. Number mentioned on the experiment pod container in "Houdini".
512 Designed to turn places into bogs. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun".
513 Blue/Purple A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Seen in pod form in Stitch! The Movie. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. He is voiced by Tress MacNeille. Stitch! The Movie,106, 126,132,116,130,125. 138,207,217,220b
514 Green Seen in pod form in Stitch!. Designed to give different flavors of ice cream. His breath can turn marbles into large cones. However, he has no evil function because Jumba only made him to serve him delicious ice cream while he was working.
515 White A big purple roughly Wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Seen in pod form in Stitch! The Movie. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (overwhelming and rehabilitating Deforestator in 2 minutes). 123,203,207,217,Leroy & Stitch, Stitch! The Movie, 220b
516 Auntie Designed to eat all bugs up to make the bug population decrease.
517 Designed to suck up water to cause drought. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch).
518 A bipedal Yang-like experiment. Designed to shoot flames out of her head.
519 Green A large green experiment, with two cone-shaped antenna and a roller between his front legs. Seen in pod form in Stitch! The Movie. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller.
520 Blue A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by Tress MacNeille. 104,132,129,119,130,126,125,131,207,215,Leroy & Stitch
521 White A yellow experiment with tape on his tail. Designed to wrap things up in tape. His one true place is with Mrs. Hasagawa as one of her "cats." Stitch!,220a, Leroy & Stitch, Stitch!Now
522 Blue Designed to make you scared of spiders and web people up.
523 Blue/Green A small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generates ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead and Stitch overwhelm him, and the former restores the warm climate to the island. His one true place at the ice cream shop creating Shave Ice. In the episode "Snafu", he is shown at the Shave Ice stall working with Experiment 344 (Dupe). Stitch!,127, 132, 125, 201, 215, 220b,226, Leroy & Stitch,Stitch Jam 2,Experiments on the Loose, Stitch!Now,Stitch Jam,
524 Green Seen in pod form in Stitch! The Movie. Designed to dig using his shovel-like tail.
525 Blue Seen in pod form in . Designed to eat a large amount of rock and can eat more than his body weight. When he gets big enough, he is programmed to find the nearest hill, roll down it and smash into the nearest town. Number used for Hammerface in "The Origin of Stitch".
526 Green Gus Seen in pod form in Designed to eat up all crops in mere seconds. Previously called "Gipper" for some reason on this website, even though it is Gus in the credits of Leroy & Stitch.
527 Designed to turn trees into chips starting at the top. Number was mentioned on the experiment pod container in Stitch! The Movie.
528 SPF Designed to block out all sun light on planets, causing all sorts of problems. When turned to good, he can block out harmful sunlight leading to his one true place: fixing the ozone.
529 Red/Purple A yellowish tan meerkat-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of . ,109,207,
530 Designed to cry, until she makes a flood.
531 Blue Seen in pod form in Stitch! The Movie. Designed to study past events and, like Snafu, foil enemy plans by any possible means, but he is smarter and can jump higher than him. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number used for Skip in "The Origin of Stitch".
532 Yellow Seen in pod form in Stitch! The Movie. Designed to electrocute you with her antennae. Was mentioned in "Skip".
533 Blue A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head. Designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." The Origin of Stitch,Stitch Jam 2,220a, 224b,Leroy & Stitch,Stitch!
534 Green Seen in pod form in "Drowsy". Designed make weeds grow everywhere. 137,
535 Yellow Seen in pod form in . Designed to make rainbows appear everywhere, until you go crazy. , Leroy & Stitch
536 Purple Seen in pod form in Pod Puzzles Designed to bury cities in snow. Number used for Mary in "The Origin of Stitch".
537 Rust Designed to make rust appear on any metal surface.
538 Autumn Designed to turn season into autumn.
539 Blue Seen in pod form in . Designed to make algae grow on ponds.
540 Blue A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. Stitch!,210,Stitch!Now ,Leroy & Stitch
541 Swell Designed to grow bigger due to being ignored.
542 Red Seen in pod form in Beach Treasure. Designed to be a bigger, better version of Comet (503). Number used for Hocker in "The Origin of Stitch"
543 Green Seen in pod form in . Designed to make lightning strike everything.
544 Purple/Green A small purple, roughly slug-like experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Seen in pod form in Stitch! The Movie. Designed to thrash crops with his mace-like appendages. Thresher was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie, Beach Treasure
545 Pompey Designed to produce enough lava to cover whole cities.
546 Green Rip Seen in pod form in Beach Treasure. Designed to be the improved version of 356.
547 Blue Cam Seen in pod form in Pod Squad. Designed to record the enemy's most private moments. Number used for Zawp in "The Origin of Stitch".
548 Cheesy Designed to to have the personality of a very, young child.
549 Supersweet Designed to make you lose your sense of taste.
550 Clammy Designed to make people clammy.
551 Dryheat Designed to make you go against air conditioners during summer so you’ll literally boil.
552 Blue Seen in pod form in Stitch!. Designed to suck the leaders of planets into its air bubbles and then go into orbit around the planet. He is seen in the Disney Adventure comics.
553 Designed to cause constant eclipses. Number used for Checkers in "The Origin of Stitch".
554 White Designed to destroy the ozone layer. Number mentioned on the experiment pod container in "Sample"
555 Liquefactor Designed to make anything he touches turn into water; kind of a water version of the Midas touch.
556 Blue Berg II Seen in pod form in "627". Designed to make the perfect iceberg with its back side of his body.
557 Cauldron Designed to make soup and other liquid food. He uses tail like a nun-chuck (tail is detachable). Brusselsprouts are his one weakness.
558 Green Sepia Seen in pod form in Pod Squad. Designed to bite people and make them swollen. Number used for Frenchfry in "The Origin of Stitch".
559 Blue Seen in pod form in the "Experiment Profiler" special feature on the DVD of Designed to make everything she touchs turn into fool’s gold.
560 Yellow Seen in pod form in Stitch! The Movie.Designed to change the flow of light.
561 Green Seen in pod form in Pod Puzzles. Designed to tell on everyone when they do something bad saying "He did…" or "She went and did…". This experiment is featured in the Disney Adventure Comics.
562 Blue Hardy Designed to have a hard shell.
563 Silbert Designed to scare people.
564 Yellow Seen in pod form in Beach Treasure. Designed to make people married after one day, she can even turn you into an adult. Number used for Forehead in "The Origin of Stitch".
565 Phosphor Designed to make everything glow by painting it with his luminous paint.
566 Blue A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch
567 Blue Seen in pod form in "627". Pod caught by Gantu. Designed to control the weather. 123, Leroy & Stitch
568 Blue Seen in pod form in"627". Supposed to be designed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now no ones sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones.
569 Blue Glenn Seen in pod form in Beach Treasure. Designed to become an incredibly attractive male of any species and use that to sway women away from their previous relationships.Number is used for Backhoe in "The Origin of Stitch".
570 Designed to make everything very icy outside.
571 Dusty Designed to create tons of dust making it hard to breathe.
572 Dropcall Designed to make prank phone calls.
573 Handoman Designed to give people jobs.
574 Blue Lardo Seen in pod form in special feature the experiment profile. Designed to make people fat.
575 Green Seen in pod form in Pod Squad. Designed to attract other objects using her magnet like ears. Number used for Poki in "The Origin of Stitch".
576 Darn Designed to destroy dams.
577 Purple Oof A yellow experiment with a blue ball on his tail. Seen in pod form in Pod Puzzles. Designed to break people's spines.
578 Carrie Designed to carry and drop bombs.
579 Spinster Designed to spin.
580 Purple Seen in pod form in Pod Puzzles. Designed to make people have a freaky day. Number was used for Fibber in "The Origin of Stitch".
581 Roadie Designed to break roads.
582 Spout Designed to make geysers spout all over.
583 Blue Seen in pod form in Stitch! The Movie. Designed to be a voracious eater and is able to breathe lightning and fire. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). He was mentioned in as a flying experiment.
584 Balar Designed to overload Bio-electric and mechanical energy 1000%.
585 Blue Petrifier Designed to freeze things in ice.
586 Blue A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". Note that he shrunk between "Tank" and "Snafu", suggesting he returns to normal size after a while. Number used for Gotchu in "The Origin of Stitch". 120, 226,
587 Blue Noviz Designed to turn into a shadow, make people blind and transform light into darkness.
588 Sa Designed to annoy people with her mexican music.
589 Stoopinslide Designed to make you slip and slide with the goo he releases on his stomach.
590 Baron Meter Designed to control the weather.
591 Yellow Seen in pod form in Beach Treasure. Designed to eat up fish and cause a fish famine. Number was used for Topper in "The Origin of Stitch".
592 Blue A blue experiment with stripes on his legs and arms and two antennae. Seen in pod form in "627". Designed to launch a near invisible liquid out from underneath his tail.
593 Heatwaver Designed to make heat waves when he flies.
594 Colm Designed to make soda.
595 Blue Seen in pod form in "627". Designed to crush ice for fishers in the winter.
596 El Carbon Designed to release carbon monoxide to poison the air.
597 Blue Zirconia Seen in pod form in"627". Designed to compress mineral matter into high-quality gemstones. Number was used for Slick in "The Origin of Stitch".
598 Yellow Seen in pod form in Pod Squad. Designed to destroy fishing vessels.
599 Red Seen in pod form in Stitch!. Designed to make tattoos.

6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line [ ]

600 Blue A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to have all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "Woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is a massive failure. Number mentioned on the experiment pod container in "Amnesio". 118,224b, Leroy & Stitch,Stitch!Now
601 Blue/White A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103,109,118,132, 119, 125, 207, 217,220b,Stitch!Now,138, 203,
602 Blue A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. Number was used for Felix in "The Origin of Stitch". 124, 137,217,226, Leroy & Stitch, Stitch!Now, Stitch Jam 2
603 Yellow A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226,Leroy & Stitch, Stitch!
604 Yellow A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything and himself disappear with a blink of his huge eyes, though he can also make them re-appear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make surrounding objects or creatures disappear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He was one of the twelve new pods found by Lilo and Stitch in "Drowsy". He is voiced by Rob Paulsen. In Leroy & Stitch, he is voiced by Tara Strong. 119,215, 226, Leroy & Stitch, Stitch!, The Origin of Stitch
605 Yellow A tall plum purple Geigenstein-like experiment. Designed to warp you into the future.
606 Blue A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116, 226, 220b, 207 Leroy & Stitch,
607 Blue A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208,
608 Blue A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. Number was used for Doubledip in "The Origin of Stitch". Stitch!,138,224a, ,Beach Treasure,
609 Green An orange doglike experiment with small eyes, a big mouth, small ears and a large black oval on his forehead. Seen in pod form in Stitch! The Movie. Designed to fire heat from the black oval in his forehead. Heat was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie,Experiments on the Loose, Beach Treasure, Stitch!,215, The Origin of Stitch
610 Green A purple, ghost-like experiment with a white-striped witch hat extending from her head, a yellow heart-shaped mark on her white chest, and wavy arms similar to cloth. Designed to be an evil witch.
611 (Doomsday) Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Designed to terrorize cities.
613 Yellow A small, blue, lemur-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antenna on his head. Seen in pod form in Stitch! The Movie Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. His one true place is as an alien invasion alarm and buzzer for Lilo's hula school. He also operates the scoreboard for the game show in "Spike". Number used for 627 in "The Origin of Stitch".
614 Blue Seen in pod form in special feature the experiment profile. Designed to be really well with weapons and destroy everything. ,Leroy & Stitch
615 Designed to build fatal booby traps in order to steal picnic baskets. (Named after )
616 Blue Seen in pod form in Stitch!. Designed to jump across planets. ,
617 Blue A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Plasmoid was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch!, Beach Treasure, Paradise Rescue, Cosmic Slugger, Alien Interception
618 Purple A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body. Seen in pod form in Pod Puzzles. Designed to turn things into crystals, rubies, diamonds, and gems.
619 Blue/Red A small, red six-legged furred reptilian dragon-like experiment with a red-purple striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a round hole-like nose. He is sometimes called "Splody" for short. Designed to shoot fiery red plasma blasts from his nose, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches with his fiery blasts. In the "Slushy" episode, Splodyhead returned to help to fight Slushy with fire against ice. In this episode, Jumba erroneously refers to him as "515". 117, 127,201, 119, 138, 220b Leroy & Stitch, Stitch!, Stitch Jam 2
620 Purple Page Designed to possess any other living being. Her one true place is at Kokua Town Church.
621 Green A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the PlayStation 2 game he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in . However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. ,
622 Blue Seen in pod form in Beach Treasure. Designed to be Jumba's clone, but he is smaller than him and only speaks alien.
623 Purple Designed to retrain all Experiments who have lost or forgotten how to carry out their primary functions, and be a master of all combat skills but failed because though he knows all combat skills he only uses judo. Number mentioned on the experiment pod container in "Houdini".
624 White A pink shapely female experiment with a strong feminine resemblance to Stitch and his primary love interest, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Designed to sing a song that turns "good" experiments to "bad", though it also worked on Jumba. Stitch and Reuben are immune to her song's effect, as they were created after Angel. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her "toots", "sweet lips" and "hotcakes", but as for Angel, she rejected him. Angel was caught by Gantu after defecting from his side out love for Stitch but rescued in "Snafu". She is voiced by Tara Strong. 125, 215, 226, , ,
625 Blue/Purple/White A golden, koala/marmot-like experiment resembling a chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Magazine Comics before , he was blue). He is a prototype of Stitch; but while his powers, he is lazy, cowardly, and only makes sandwiches. Only referred to as 625 in the series and , but was finally named Reuben by Lilo during . He speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in , he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. , Most episodes, ,
626 Green A blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. After learning of his older "cousins", he and his friend, Lilo, make it their mission to give them a new purpose beyond chaotic mayhem. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. He is the first successful destructing experiment Jumba created after two failures: 600 and 625. All episodes and movies and magazines
627 Blue A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electrokinesis, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in . He is voiced by Chris Sanders. He is the only experiment to keep his number as a name since Lilo did not give him one. Stitch! The Movie,123,215,220b, Leroy & Stitch,Stitch!
Blue Created with 627 or after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "So much for experiment 627. Perhaps I will have better luck next time". 123, Stitch and Experiments
629 Green Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so he told Jumba to make him resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical, but also makes liberal use of his plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to "Jailhouse Rock".
  • According to Jess Winfield , during the development of Lilo & Stitch: The Series , the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway , or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it. [1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch! , eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna , was created by Hämsterviel , and the second was Dark End , created by  Delia . Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai , Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • According to the series episode "Skip" (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred) and Kixx as "X-601" (ex six-oh-one) in their respective eponymous episodes, further supporting this.

Continuity errors [ ]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde , who are called 349 and 350 in their episode, but called 149 and 150 in the end credits of Leroy & Stitch . The same goes for Finder and Ploot , who are called 458 and 515 in their respective episodes, but called 158 and 505 in the end credits of Leroy & Stitch .
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch . However, in Stitch!, Wormhole is called 272 while 275 is given to Tickle-Tummy , who was mistakenly left off the list in the movie. When asked about the numbers of these three, Jess Winfield stated: "The best I can tell you about Tickle-Tummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickle-Tummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

References [ ]

  • ↑ L&S Says Mahalo TV Tome (December 13, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
  • 1 List of Experiments
  • 2 Experiment 628
  • 3 Stitch "626"

Get the Reddit app

A community for discussing local kine things. If you are here for travel advice, please visit /r/VisitingHawaii instead! Questions about moving to Hawaii? You can read our Moving to Hawaii wiki. Please visit /r/movingtohawaii to ask your questions.

Anyone know why Stitch also called Experiment 626?

Seen Lilo and Stitch tons of times cause, got keiki and cause actually like it, but nevah really thought bout why da numbah 626. Maybe, tribute ta Braddah Iz? He died June 26, 1997, so small kine tribute?

Lilo & Stitch Wiki

  • Flying experiments
  • Season 1 Experiments
  • Experiments Activated On-Screen
  • Recurring Experiments
  • Transmutated Experiments
  • Lilo & Stitch: The Series Experiments

Babyfier (151)

Babyfier , also known as Experiment 151 , is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise . He is designed to turn entire populations into babies, causing planetary chaos; the antidote consists of two teaspoons of applesauce, one cup of milk, three mashed bananas, and a dollop of 100% Kona coffee. If the de-aged victims are left untreated, they will have to grow up all over again. His one true place is at the dog shelter , turning old dogs into adorable puppies, thus making them more appealing to potential adopters.

  • 1.1 Lilo & Stitch: The Series
  • 1.2 Leroy & Stitch
  • 1.3 Stitch! anime
  • 2.1 Physical appearance
  • 2.2 Special abilities
  • 2.3 Weaknesses

Background and appearances [ ]

Experiment 151 was the 151st genetic experiment created by Jumba with Hämsterviel 's funding. He was designed to turn entire civilizations into babies, throwing the planet into unsupervised chaos. 151 and the other first 624 experiments were deactivated and smuggled to Earth by Jumba during his mission to capture Experiment 626 .

All of the experiment pods were released and scattered across the island of Kauai , with 151's pod landing on a sidewalk.

Lilo & Stitch: The Series [ ]

Lilo & Stitch The Series - Babyfier - Babyfier after activation

Babyfier after being activated

When the Ice Cream Man tripped on 151's pod, it rolled across a nearby beach shore and into an ocean wave, activating the experiment. 151 then proceeded to turn the tourist into a baby, causing him to behave like an infant. He was photographed later by Lilo and Stitch , who both consulted Jumba and quickly learned about 151's powers.

Later, 151 went on a rampage by turning others, including a construction worker, into babies before Stitch captured him in a bucket. After running into Nani , who mistook Lilo and Stitch for trying to sneak off to the movies unsupervised, they took 151, named Babyfier, back to their house , where Lilo had a falling-out with Nani.

Lilo & Stitch The Series - Babyfier - Lilo with her babyfied 'ohana

Lilo with her infantile ʻohana

That night, Stitch released Babyfier on Nani so that Lilo could be in charge for once. However, after turning Nani into a baby, Babyfier turned Stitch, Jumba and Pleakley into babies too. He then attempted to do the same to Lilo, but the former was lured into a trap and recaptured in a containment orb , leaving Lilo to look after her de-aged ʻohana .

Gantu , who had been searching for the experiment, arrived at the Pelekais' house the next day. Since Lilo's family was all babyfied and helpless, Gantu easily managed to take Babyfier back to his ship .

When Experiment 625 learned that Babyfier turns adults into babies, he released the experiment on Gantu out of curiosity. However, after turning Gantu into a baby, Babyfier attempted to do the same to Reuben, causing the latter to lock him out of the ship. Shortly after, Hämsterviel was alerted and demanded them both to retrieve Babyfier.

Lilo & Stitch The Series - Babyfier - Reuben looks at Babyfier curiously

Babyfier on Gantu's ship

Meanwhile, the babyfied Jumba (who retained the intelligence of adult Jumba) managed to find a cure on his computer that would reverse Babyfier's effects. Lilo despaired when she saw that one of the ingredients for the antidote was a dollop of 100% Kona coffee, which only adults were allowed to buy.

Outside with her infantile ʻohana in strollers, Lilo tried coaxing a passing couple  to buy her the required coffee, which failed briefly before Babyfier appeared and turned them into babies. A moment later, Reuben with the babyfied Gantu in a stroller pursued Babyfier as he went on a second rampage, turning countless victims throughout Kauai into babies, while Lilo and the babyfied Nani and Stitch followed him.

Meanwhile, the babyfied Jumba and Pleakley traveled to Kiki's Coffee Hut , where they found many bags of 100% Kona coffee on a shelf to finish making the remedy for undoing Babyfier's effects.

Lilo & Stitch The Series - Babyfier - Old dog changed into puppy by Babyfier

Babyfier in his one true place

Later, the babyfied Stitch and Gantu tracked Babyfier down to a playground, where the two fought over him while bickering, with Stitch winning. After Babyfier was recaptured, Jumba and Pleakley (back to their normal ages) arrived with the antidote, which Stitch blasted into the sky, turning all the babies on Kauai except Gantu back into adults.

After Nani made amends with Lilo, Babyfier then found his one true place at the dog pound , where he turned old dogs into adorable and more adoptable puppies, effectively giving them a second chance at finding a new home.

It is known that the babyfied Gantu was somehow turned back into his adult self, as he was seen at his normal age in later episodes (most likely Hämsterviel informing Reuben about the antidote), while Reuben was forced to babysit Gantu in the meantime.

In " Ploot ", Babyfier was one of the second team of experiments (along with Finder and Drowsy ) formed to try and stop Ploot . However, Ploot was easily able to defeat them, forcing the three experiments to retreat.

Leroy & Stitch [ ]

Leroy & Stitch - Three Leroy clones changed into babies by Babyfier

Baby Leroy clones as a result of Babyfier's power

In the film's opening, Babyfier can be seen waving hello to Lilo , along with Snooty and Amnesio .

Later, the first 624 experiments, including Babyfier, were rounded up by Leroy and taken to a stadium to be destroyed. However, Lilo, Stitch , Jumba , Pleakley , Reuben and Gantu arrived before the experiments could be destroyed.

Babyfier participated in the following battle between the experiments and the Leroy clones by turning attacking Leroys into babies.

However, the Leroys soon gained the upper hand in the battle, but were defeated when Lilo, Stitch, Reuben and several other experiments performed the song " Aloha ʻOe ", which caused the Leroy army to shut down due to the original Leroy's fail-safe.

Stitch! anime [ ]

Babyfier made an appearance in Season 2 of the Stitch! anime, along with Hammerface , Link , Spike , and Woody . It is revealed that Hämsterviel reverted these experiments to evil using a recording of Angel 's song, thus enabling them to wreak havoc on the island . He made another appearance where he was reprogrammed by Hämsterviel to transform his victims into toddlers instead of babies (and appropriately renamed Toddler-fier ). He left Stitch in charge of several schoolchildren whom he turned into toddlers, including Yuna herself. He made a third appearance in aiding Stitch in battle against Dark End .

Biology [ ]

Physical appearance [ ].

Babyfier is a small light pink gerbil/koala-like experiment with a large head with a baby-like face, tiny purple fairy-like wings, stubby legs, short stubby ears, plump cheeks, blue nose, a yellow pacifier in his mouth and a long baby rattle-shaped tail with dark pink stripes.

Special abilities [ ]

Babyfier can sprinkle a pink powder from his rattle-like tail over the target, causing his victims to regress both physically and mentally into babies (or toddlers in the Stitch! anime). If not cured, said victims will have to grow up all over again.

Weaknesses [ ]

A mixture of two teaspoons of applesauce, one cup of milk, three mashed bananas, and a dollop of 100% Kona coffee will revert Babyfier's victims to their original age. Alternatively, a special type of flower unique to Izayoi Island can be used as a substitute for the Kona coffee.

  • Babyfier, Bugby , Jam , Melty , Wishy-Washy , Snooty , Amnesio , Hunkahunka , Blake , Slugger , and Witch are the only known experiments that have wings.
  • Both instances show that while experiments cannot age older (as seen in " Skip "), their age can be regressed.
  • This also confirms that Jumba's experiments have some sort of age cycle, though just not equal with humans.
  • Babyfier's pod color is white.
  • Babyfier's tail appears in the online game Jumba's Lab .
  • In the English dub of the Stitch! anime episode " Link-age ", Reuben states that Babyfier's favorite type of sandwich is puréed carrots.

Gallery [ ]

has a collection
of images and media related to
.
• • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • •
• • • • ( ) • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • ( )
Other • • ( ) •
  • 1 Angel (624)
  • 2 Reuben (625)
  • 3 Stitch (626)

COMMENTS

  1. Experiments

    121 White Sappy Seen in pod form in Stitch ... a cat from a house on fire. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262 - is the inverse of 626 - Stitch's number; Ace is a purely heroic experiment, and Stitch had been designed to be purely destructive, thus the opposite of ...

  2. List of Experiments

    121 Purple Sappy A blue reptilian-like experiment with four arms. Designed to make people more and more sappy until that man can't control itself. ... When Stitch relases it is Experiment Number 290. He finds Fibber (032), so he will make 290 tell the truth. (032 is designed to beep when someone lies, and forces them to tell the truth!) His ...

  3. List of experiments

    121 Sappy Leroy & Stitch: 122 Dorkifier Leroy & Stitch: 123 ... His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is pure good, and Stitch had been pure evil. He is voiced by Jeff Glen Bennett. 220 ... In the Playstation 2 game Disney's Stitch: Experiment 626 he steals the DNA that Stitch collects for Jumba, ...

  4. Experiments

    This is a list of experiments from Disney's Lilo & Stitch franchise, most of them making their first appearance in Lilo & Stitch: The Series. ... 121 Sappy Stitch! Seen in pod form in Stitch!. Function unknown. 122 Blue Dorkifier: ... His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262 ...

  5. Lilo & Stitch: The Series #121

    Lilo & Stitch: The Series » Lilo & Stitch: The Series #121 - Topper: Experiment 025 released by Disney on December 5, 2003. Topper: Experiment 025 last edited by cloudguy on 01/29/22 03:48AM View ...

  6. Characters in Lilo & Stitch

    X-153: XYZ — Pleakley described this experiment in the Stitch! anime as "the pants zipper opener". X-154: Frapp; X-155: Burger; X-156: Shopahol; X-157: Hotl — This experiment's red pod was seen in the experiment profiler special feature on the Lilo & Stitch 2: Stitch Has a Glitch DVD. Its function is unknown. X-158: Finder — See folder below

  7. Cyber (000)

    Cyber, also known as Experiment 000 or Zero, is an illegal genetic experiment created by Jumba Jookiba, and Jumba's earliest experiment before he began working with Hämsterviel and numbering his genetic creations. He is designed to be an ultimate killing monster and has enhanced his body with cybernetics at some point after escaping imprisonment. He appears as a minor antagonist in the second ...

  8. Characters in Lilo & Stitch

    This is the character sheet for the many genetic experiments made by Dr. Jumba Jookiba (in other words, Stitch and his "cousins") in Disney's Lilo & Stitch franchise, most of whom debuted in Lilo & Stitch: The Series, with some having debuted in the anime series, Stitch!. note The numbers of the experiments are almost exclusively pronounced as individual digits (e.g. Stitch is "Experiment Six ...

  9. Sparky

    Sparky, also known as Experiment 221, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is the first experiment to be activated and rehabilitated, and first appeared in Stitch! The Movie. He is designed to create crippling electric surges. His one true place is powering Kilauea Lighthouse, which had been previously abandoned for years ...

  10. Lilo & Stitch: The Series

    Plot. Continuing where Stitch!The Movie left off, Lilo and Stitch are given the task of collecting the rest of Jumba's 623 missing experiments, changing them from bad to good, and finding the one place where they truly belong. Meanwhile, the former Captain Gantu and his reluctant partner, Experiment 625 (later named Reuben), try to capture the experiments for the imprisoned Dr. Hämsterviel.

  11. List of Lilo & Stitch characters

    Stitch (Experiment 626) is one of the two title characters of the Lilo & Stitch franchise. ... His experiment number--262--is the inverse of 626--Stitch's number; Ace is a purely heroic experiment, and Stitch had been designed to be purely destructive, thus, the opposite of 262.

  12. Experiment 121

    121 disney experiment lilo sappy stitch. Description. Experiment Number : 121 Pod Colour : Unknown Name : Sappy Gender : Male Primary Function : Designed to make surfaces sticky. Special Abilities :. Experiment 121's body is made out of an incredibly sticky substance that he leaves wherever he goes in the form of a hand print.. Experiment 121's ...

  13. Stitch (Lilo & Stitch)

    Stitch, also known as Experiment 626 (pronounced "six two six"), is a fictional character from Disney's Lilo & Stitch franchise.A genetically engineered, extraterrestrial life-form resembling a blue koala, he is the more prominent of the franchise's two title protagonists, the other being his human adopter and best friend Lilo Pelekai.. Stitch was created by Lilo & Stitch co-writer and co ...

  14. Reuben (625)

    Reuben, also known as Experiment 625, is an illegal genetic experiment created by Jumba Jookiba, a frequent henchman of Gantu, and a major character in the Lilo & Stitch franchise, first appearing in Stitch! The Movie. He is the last failed prototype of Stitch. He possesses all of Stitch's powers and is equipped with advanced lingual skills. The main flaw in his programming is laziness; the ...

  15. Characters in Lilo & Stitch

    This flip-flopping of Leroy's experiment number in official Disney media finally ended in June 2020, when a side story of the Feudal Japan-set manga Stitch & the Samurai was released exclusively through the Japanese version of the mobile game and gave Leroy the title of Experiment 629, though Disney, for whatever reason, did not translate his ...

  16. Stitch (626)

    Stitch, also known as Experiment 626, is an illegal genetic experiment created by Jumba Jookiba, one of the titular protagonists of the Lilo & Stitch franchise alongside Lilo, and the most prominent lead character of the franchise overall, appearing in all major media. His original primary function is to cause chaos across the galaxy by destroying everything he touches. He is designed to be ...

  17. The Lucky Experiment!

    Did you know that experiments can be classified into seven types? The first digit in an experiment's number refers to which series it belongs to. They range from the 0-Series to the 6-Series. For example, the first 6 in Experiment 626 Stitch refers to Stitch being in the 6-Series. Here is a chart, showing you some examples of what I mean.

  18. Lilo & Stitch

    Lilo & Stitch is a 2002 American animated science-fiction comedy drama film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. It was written and directed by Chris Sanders and Dean DeBlois (in their feature directorial debuts) and produced by Clark Spencer, based on an original story created by Sanders.It features Daveigh Chase and Sanders as the voices of the ...

  19. List of Experiments

    226,Leroy & Stitch 121 White Sappy: Seen in pod form in Stitch!. Designed to make people more and more sappy. Stitch!,Leroy & Stitch: 122 Blue ... (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun". 119,Leroy & Stitch, Disney Adventures: 513 Blue/Purple

  20. Sparky (221)

    Sparky, also known as Experiment 221, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is the first experiment to be activated and rehabilitated, and first appeared in Stitch! The Movie. He is designed to create crippling electric surges. His one true place is powering Kilauea Lighthouse, which had been previously abandoned for years ...

  21. Anyone know why Stitch also called Experiment 626? : r/Hawaii

    The experiment number for Stitch is "626" which is an area code for the San Gabriel Valley in Southern California (whether one of the writers for the movie lives or is from this area is not known). Stitch also sounds like 626. I stay San Gabriel now, so that (loose) connection made me smile. 808/626, das me! Yeah, mahalo.

  22. Frenchfry (062)

    Frenchfry, also known as Experiment 062, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to be Jumba's personal chef and prepare delectable, irresistible meals but had a flaw in his programming that caused him to remove all nutrition from his cooking, while those who ate his food would bloat up rapidly, after which he ...

  23. Babyfier (151)

    Babyfier, also known as Experiment 151, is an illegal genetic experiment created by Jumba Jookiba and a character in the Lilo & Stitch franchise. He is designed to turn entire populations into babies, causing planetary chaos; the antidote consists of two teaspoons of applesauce, one cup of milk, three mashed bananas, and a dollop of 100% Kona coffee. If the de-aged victims are left untreated ...