Hands-On With Crysis Remastered’s New Ray Tracing Upgrade
Experimental "Boost" mode introduced
Crytek has just released a update for Crysis Remastered , version 2.1.2, with updates to the game's ray tracing graphics. The new update features an experimental Boost mode that pushes all the game's ray tracing reflections to even greater levels.
Boost mode enters Crysis Remastered as a purely experimental feature, but when enabled, it adds ray-traced reflections to almost every surface in-game, adds proper support for ray randomization on rough surfaces and boost specular reflectance on all surfaces by "about 5%," according to the announcement of the update.
Crysis Remastered Boost Mode: Hands-on
I tested the game with an RTX 2060 Super , with all the game's settings set to their maximum and DLSS set to balanced mode.
In testing the new Boost mode myself, I found the feature brings a very minor improvement to visual quality. As you can see in the screenshots below, surfaces like rocks and tree leaves look a bit brighter with Boost mode on. With Boost mode off, the game looks like it has higher contrast.
I also noticed that my framerate dropped by around 5 frames per second (fps) when using Boost mode, and that's with my average framerate being 35 fps with Boost mode disabled. That's a lot of lost performance for a minor bump in visual quality.
Overall, Boost mode seems like a cool idea, but I'd like to see a more noticeable visual improvement if it's to graduate past the experimental feature phase. As it stands, the ray tracing boost is barely noticeable at all when actually playing the game.
Interestingly, Crytek has been working on this boost mode for quite a while. In their announcement, the game's developers noted that Boost mode came about during the initial development of Crysis Remastered . Since the game is all about pushing PC graphics to the highest detail possible, the developers wanted to push the ray tracing envelope as high as they could too.
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The devs added that the update is targeted toward "ray tracing enthusiasts" specifically. This is probably why Boost mode is an option all by itself and not part of the "Can it Run Crysis?" graphical settings in the menu.
On the bright side, this update isn't only about enhancing ray tracing. There are a lot of bug fixes with this update too, as per the developer:
- Motion blur has been reactivated: Motion Blur was temporary disabled with 2.1.1, due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
- Improvement made to the model for the SCAR.
- Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
- Developer Note: By design, AA is not supposed to work while Nvidia's DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
- Fixed a UI issue that resulted in the selected difficulty settings appearing as set to 'Easy' when another difficulty has been selected.
- Fixed some black or random textures that could appear when ray tracing is enabled on some PCs.
- Reduced and fixed several visible cracks that can appear in ray tracing geometry.
- Fixed a rare crash that could occur when ray tracing has been enabled.
- Fixed some incorrect texture tiling that could be visible when ray tracing is enabled.
- Fixed an issue that could result in stalls when loading ray tracing textures.
- Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
- Fixed an issue with some light clip volumes support when ray tracing is enabled which will now allow for more precise RT shading.
- Fixed and issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
- Optimized RayTracing Screen Space Reflections performance for 4K.
Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.
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The latest PC update for Crysis Remastered , Version 2.1.2, adds an " experimental " Ray Tracing Boost Mode that enables ray tracing across nearly every surface. Crytek has been working towards improving the remaster's visual quality and overall performance on all platforms since its release last year. One recent example of said improvements came via Crysis Remastered's PS5 and Xbox Series X|S upgrade that launched a few short weeks ago.
Thanks to the free next-gen update, PlayStation and Xbox Series X players can access three different graphics/performance modes - Performance, Quality, and RayTracing - each of which targets 6o frames per second. The Series S boasts the same modes, though Performance is the only one that shoots for 60fps capabilities; the other two are locked at 30fps. While the RayTracing option gives console players a bit of a lighting and reflections boost, such enhancements will now pale in comparison to what the latest PC update brings to users on higher-end platforms .
Related: Crysis Remastered Has Ray Tracing On Xbox One X And It Looks Incredible
Crysis Remastered Version 2.1.2 went live today on PC. In a post on the franchise's subreddit, Community Manager Ic3man2k revealed the patch notably introduces the experimental Ray Tracing Boost Mode that adds ray-traced reflections to " nearly all surfaces in-game ." Additionally, " ray randomization " enables better support of rough surfaces. And, by default, the update coats all surfaces with about 5 percent of " specular reflectance ." A note from the developer explains that accessing this mode is only possible in the in-game Graphics settings menu when users activate the " Global Raytracing option ." Version 2.1.2 also unleashes a host of bug fixes and changes, including the return of motion blur - disabled in 2.1.1 to combat an issue with motion blur's graphical effects.
This " fun/experimental " option, as the developer's note describes it, is targeted at players who may consider themselves ray tracing enthusiasts . Admittedly, the idea of ray-traced reflections making every in-game surface shiny sounds a bit out of left field. But if any game is going to experiment with the technique in such a manner, Crysis arguably constitutes the best choice.
Crysis Remastered launched last year on consoles and PC, Nintendo Switch included. Unfortunately, the game across all platforms had more than its fair share of issues, though consoles especially suffered due to myriad graphical issues and frame rate hiccups.
Next: Crysis Remastered PS5 Upgrade Performance Mode Still Can't Maintain 60 FPS
Crysis Remastered is available to play on Nintendo Switch, PC , PS4, PS5, Xbox One, and Xbox Series X|S.
Source: Ic3man2k/Reddit
Crytek has released update 2.1.2 for Crysis Remastered . In addition to bug fixes and optimizations, it introduces a new experimental ray tracing boost mode that applies ray tracing to almost every surface in the game. It also enables ray randomization for proper support of rough surfaces and adds 5 percent of specular reflectance by default to all surfaces. The new boost option can only be activated when the Global Raytracing option is enabled.
• Motion blur has been reactivated: Motion Blur was temporarily disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again. • Improvement made to the model for the SCAR. • Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on. • Developer Note: By design, AA is not supposed to work while NVIDIA’s DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on. • Fixed a UI issue that resulted in the selected difficulty settings appearing as set to “Easy” when another difficulty has been selected. • Fixed some black or random textures that could appear when RayTracing is enabled on some PCs. • Reduced and fixed several visible cracks that can appear in RayTracing geometry. • Fixed a rare crash that could occur when Raytracing has been enabled. • Fixed some incorrect texture tiling that could be visible when RayTracing is enabled. • Fixed an issue that could result in stalls when loading RayTracing textures. • Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU). • Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading. • Fixed an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces. • Optimized RayTracing Screen Space Reflections performance for 4K.
Source: Crytek
- Crysis Remastered
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Crysis Remastered PC update gets experimental 'ray tracing boost mode'
Crytek pumps out crysis remastered pc update 2.1.2 which adds a new experimental raytracing boost mode, pumps up performance..
Crytek has just pushed out its new PC Update 2.1.2 for Crysis Remastered, which adds in a new "experimental Ray Tracing Boost" mode into the game.
The developer took to Reddit to detail the new Crysis Remastered patch, with the new experimental Ray Tracing Boost mode enabling RT reflections on "nearly all surfaces in game" with "Ray randomization has enabled for proper support of rough surfaces" and "about 5% of specular reflectance has been added by default to all surfaces".
Crytek explains: " During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled ".
- Read more : Crysis Remastered 2.0 update includes ray tracing improvements
- Read more : Crysis Remastered is now out on PC, Xbox One, and PlayStation 4
- Read more : Crysis Remastered with software-based ray tracing teased on consoles
- Read more : Crysis Remastered has a 'Can it Run Crysis' graphics setting
- Experimental RayTracing Boost mode has been added.
- RT reflections have been enabled on nearly all surfaces in game.
- Ray randomization has enabled for proper support of rough surfaces.
- About 5% of specular reflectance has been added by default to all surfaces.
Developer Note:
During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled.
- Motion blur has been reactivated: Motion Blur was temporary disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
- Improvement made to the model for the SCAR.
- Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
- Developer Note: By design, AA is not supposed to work while NVIDIA's DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
- Fixed a UI issue that resulted in the selected difficulty settings appearing as set to "Easy" when another difficulty has been selected.
- Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
- Reduced and fixed several visible cracks that can appear in RayTracing geometry.
- Fixed a rare crash that could occur when Raytracing has been enabled.
- Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
- Fixed an issue that could result in stalls when loading RayTracing textures.
- Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
- Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
- Fixed and issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
- Optimized RayTracing Screen Space Reflections performance for 4K.
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Crysis Remastered PC Update 2.1.2 released, adds Experimental RayTracing Boost Mode
Crytek has released a brand new update for the PC version of Crysis Remastered. According to the team, Update 2.1.2 adds an Experimental RayTracing Boost Mode.
This RT Boost Mode is more of a fun/experimental feature to give more effects with minimal impact on performance. Going into more details, it enables RT reflections on nearly all surfaces in game. It also enables Ray randomization for proper support of rough surfaces. Furthermore, it adds about 5% of specular reflectance by default to all surfaces.
It’s also worth noting that this patch optimizes the GPU memory usage in RTX mode. Additionally, it fixes an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces, and optimizes RayTracing Screen Space Reflections performance for 4K.
As always, Epic Games Store will download Patch 2.1.2 the next time you launch its client. Below you can also find its complete changelog.
Crysis Remastered PC Update 2.1.2 Release Notes
Experimental RayTracing Boost mode has been added.
- Enabled RT reflections on nearly all surfaces in game.
- Enabled Ray randomization for proper support of rough surfaces.
- About 5% of specular reflectance has been added by default to all surfaces.
Developer Note:
During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled.
- Motion blur has been reactivated: Motion Blur was temporary disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
- Improvement made to the model for the SCAR.
- Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
- Developer Note: By design, AA is not supposed to work while NVIDIA’s DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
- Fixed a UI issue that resulted in the selected difficulty settings appearing as set to “Easy” when another difficulty has been selected.
- Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
- Reduced and fixed several visible cracks that can appear in RayTracing geometry.
- Fixed a rare crash that could occur when Raytracing has been enabled.
- Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
- Also fixed an issue that could result in stalls when loading RayTracing textures.
- Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
- Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
- Fixed an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
- Optimized RayTracing Screen Space Reflections performance for 4K.
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Crysis Remastered's 2.1.2 update brings the game's Ray Tracing to the Next Level
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Crysis Remastered PC Update 2.1.2 Brings Experimental RT Boost Mode and Several Bug Fixes
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Crysis Remastered received yet another update that improves the game. The update, however, is only for PC and it brings new features and over a dozen bug fixes. While it isn't as substantial as adding a missing level to both PC and consoles , the new graphics features are a welcome change.
The latest update added a new feature called Experimental RayTracing Boost mode, which can be toggled in the graphics menu. This feature improves RT even more with a minimal performance hit. Though it can only be turned on if the Global Raytracing option is enabled. So, if you have some processing power to spare, then try and see if it works on your rig.
As mentioned above, the update made a few more changes and fixed several bugs. You can read about them in detail below.
Experimental RayTracing Boost mode has been added.
- RT reflections have been enabled on nearly all surfaces in the game.
- Ray randomization has enabled for proper support of rough surfaces.
- About 5% of specular reflectance has been added by default to all surfaces.
- Motion blur has been reactivated: Motion Blur was temporarily disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
- Improvement made to the model for the SCAR.
- Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
- Developer Note: By design, AA is not supposed to work while NVIDIA’s DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on.
- Fixed a UI issue that resulted in the selected difficulty settings appearing as set to “Easy” when another difficulty has been selected.
- Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
- Reduced and fixed several visible cracks that can appear in RayTracing geometry.
- Fixed a rare crash that could occur when RayTracing has been enabled.
- Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
- Fixed an issue that could result in stalls when loading RayTracing textures.
- Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
- Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
- Fixed an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
- Optimized RayTracing Screen Space Reflections performance for 4K.
The patch notes are taken from the official Crysis Reddit post .
So what do you think? Are you interested in any of these changes? Have you played Crysis Remastered yet? Let us know your thoughts in the comments section below.
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Crysis Remastered Update Adds Experimental Ray Tracing Boost Mode
- Thread starter Peter_Brosdahl
- Start date Apr 30, 2021
Peter_Brosdahl
- Apr 30, 2021
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } Image: Crytek Crytek has released update 2.1.2 for Crysis Remastered. In addition to bug fixes and optimizations, it introduces a new experimental ray tracing boost mode that applies ray tracing to almost every surface in the game. It also enables ray randomization for proper support of rough surfaces and adds 5 percent of specular reflectance by default to all surfaces. The new boost option can only be activated when the Global Raytracing option is enabled. Image: Crytek • Motion blur has been reactivated: Motion Blur was temporarily disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.• Improvement made to the model for the SCAR.•... Click to expand...
Brent_Justice
Administrator, forum posting supreme.
- May 1, 2021
This is the company that refuses to die. Hopefully they can expand their ip at some point beyond just this one property.
Eduardo_Domingot
Brent_Justice said: I am glad that they are still working on this game and polishing it up, and even adding new graphics features. Much like Cyberpunk, after some more patching time to cook in the oven it'll be ready to actually play as well finally Just took a lot of patches to get there. Maybe I'll finally do a replay once a few more patches are out Click to expand...
- May 2, 2021
Grimlakin said: This is the company that refuses to die. Hopefully they can expand their ip at some point beyond just this one property. Click to expand...
FPS Regular
LazyGamer said: I'm just wondering if their IP is truly competitive; the 'Far Cry' and 'Crysis' games they did in house were pretty good for essentially being tech demos! Their real IP is their engine, and I think that that's becoming a problem for them as most larger dev houses are either rolling their own engines, or are part of a larger company that has plenty of in-house engine expertise (EA, Epic, Blizzard, Microsoft... etc.). Just not terribly sure that there are customers for what Crytek does best. Click to expand...
Stoly said: you mean used to do best, Unreal and Unity have long meet and beat Crytek IQ/features wise. Its "custon Raytracing" was basically glorified screen space reflections and ambien occlusion. Click to expand...
IMAGES
VIDEO
COMMENTS
Here's the lowdown on Ray Tracing Boost Mode from the Crysis Remastered ver. 2.1.2 patch notes: Experimental Ray Tracing Boost mode has been added. RT reflections have been enabled on nearly all ...
Crytek has just released a update for Crysis Remastered, version 2.1.2, with updates to the game's ray tracing graphics. The new update features an experimental Boost mode that pushes all the game ...
Link copied to clipboard. The latest PC update for Crysis Remastered, Version 2.1.2, adds an " experimental " Ray Tracing Boost Mode that enables ray tracing across nearly every surface. Crytek has been working towards improving the remaster's visual quality and overall performance on all platforms since its release last year.
The Latest PC update for Crysis Remastered is inbound - details below: General. Experimental RayTracing Boost mode has been added. RT reflections have been enabled on nearly all surfaces in game. Ray randomization has enabled for proper support of rough surfaces. About 5% of specular reflectance has been added by default to all surfaces.
Image: Crytek. Crytek has released update 2.1.2 for Crysis Remastered. In addition to bug fixes and optimizations, it introduces a new experimental ray tracing boost mode that applies ray tracing to almost every surface in the game. It also enables ray randomization for proper support of rough surfaces and adds 5 percent of specular reflectance ...
Crytek has just pushed out its new PC Update 2.1.2 for Crysis Remastered, which adds in a new "experimental Ray Tracing Boost" mode into the game. The developer took to Reddit to detail the new ...
According to the team, Update 2.1.2 adds an Experimental RayTracing Boost Mode. This RT Boost Mode is more of a fun/experimental feature to give more effects with minimal impact on performance ...
Edit: disabled 'Experimental RT boost mode' and I get 100+ fps now. That was the issue lol Reply reply ... None of the Crysis Remasters support hardware RT for AMD RDNA2, because probably it's some specific Vulkan extension that allows hardware RT on Nvidia GPUs. These games don't use regular DX12 or Vulkan paths to allow for hardware ...
The full patch notes for PC's Crysis Remastered 2.1.2 update are available below. General - Experimental RayTracing Boost mode has been added. - RT reflections have been enabled on nearly all surfaces in game. - Ray randomization has enabled for proper support of rough surfaces.
Crysis Remastered's 2.1.2 update brings the game's Ray Tracing to the Next Level Crysis Remastered's update 2.1.2 has been released to PC gamers, offering PC players an experimental ray tracing mode that brings RT reflections to almost all surfaces within the game. This alteration brings the game's ray-traced visuals to the next level, allowing for […]
config:i9 9900K @ 4.8GhzRTX 309016Go Ramlink to my preset:https://1fichier.com/?mqdjdp1ipm1um4p89adtExtract all files in D:\Epic Games\CrysisRemastered\Bin64...
If I turn on "Experimental RT Boost mode" the problem also seizes to exist but so does my 2 digit framerate so this isn't an option, and also it shouldn't be used to play as far as I know. ... Crysis 2 and 3 remastered do features a software path for ray tracing. On the other hand those games might be overall more GPU limited. For those games ...
Crysis Remastered Experimental RT Boost Mode is almost unplayable on AMD https://gamegpu.com/action-/-fps-/-tps/crysis-remastered-test-gpu-cpu-2023
ПеКа:CPU: Intel Core i9-10900K;MB: Gigabyte Z490 AORUS MASTER;RAM: Crucial DDR4 32Gb (2x16Gb) 3000 MHz Ballistix (BL2K16G30C15U4B) (4133 MHz, 18-22-22-41);GP...
Crysis Remastered. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Enabling the "experimental RT boost mode" fixed the flickering and made it look not broken anymore. Last edited by Nathan; May 21, 2022 @ 1:35pm < >-< > -Crysis Remastered > General ...
2560 x 1440. 31. Unique Visitors. 0. Current Favorites. Caption. "Ray Traced Reflections (Experimental RT Boost Mode)" Steam Community: Crysis Remastered. Ray Traced Reflections (Experimental RT Boost Mode)
⏱ TIMESTAMPS ⏱Low settings dlss off rt off: 00:20Medium settings dlss off rt off: 01:31High settings dlss off rt off: 03:45Very high dlss off rt off: 05:25( ...
General. Experimental RayTracing Boost mode has been added. RT reflections have been enabled on nearly all surfaces in the game. Ray randomization has enabled for proper support of rough surfaces. About 5% of specular reflectance has been added by default to all surfaces. Bug Fixes. Motion blur has been reactivated: Motion Blur was temporarily ...
However Crysis 1R seems to be having some performance issues. My PC: RTX 4090 Suprim Liquid X (+160MHz core, +500MHz memory) 5800X3D. 32GB RAM 3733MHz CL16. 2TB NVMe (3500 MB/s read/write) Samsung Odyssey Neo G9 (5120x1440px/240Hz) I tried running the game on "Can it run Crysis" settings (everything enabled & maxxed out, "RT Boost mode" too) in ...
Apr 30, 2021. #1. Image: Crytek. Crytek has released update 2.1.2 for Crysis Remastered. In addition to bug fixes and optimizations, it introduces a new experimental ray tracing boost mode that applies ray tracing to almost every surface in the game. It also enables ray randomization for proper support of rough surfaces and adds 5 percent of ...