In total we estimate this exercise will take 75 minutes.
• To help participants develop their communication skills and in particular their listening skills, their ability to share information effectively and their ability to explore problems objectively.
• To illustrate the importance of teamwork and develop the skills needed to work effectively with other teams – particularly where teams are small and geographically diverse.
• To understand that effective teamwork involves identifying and capitalising on all of the unique skills and talents of individuals within the team.
This game can be played in about 45 minutes. In total, allowing for discussion and evaluation, we recommend allowing 75 minutes.
• To help participants develop their communication skills and in particular their listening skills, their ability to share information effectively and their ability to explore problems objectively.
• To illustrate the importance of teamwork and develop the skills needed to work effectively with other teams – particularly where teams are small and geographically diverse.
• To understand that effective teamwork involves identifying and capitalising on all of the unique skills and talents of individuals within the team.
Communication skills, teamwork, collaboration, information sharing, information gathering, listening, questioning, attention to detail and problem solving.
A minimum of 2 participants are required for this exercise.
Staff at all levels.
• At least two rooms or separate work areas, ideally one for each team.
• A mobile phone for each team (they can use one of their own, if willing).
• One OS Landranger map 125 and one OS Landranger map 124 for every two teams participating (available from the website).
• A brief for each team (Brief 1 for Team 1 and Brief 2 for Team 2).
• A length of string (at least 1 metre long) for each team.
Each team will work with 1 other team (the partner team) in a separate location, who they should be able to contact by phone. (If there are only 2 participants involved, each team will consist of 1 person!)
If it’s a nice day, the exercise can be very successfully run outside. Position teams as far apart from each other as you can.
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Reviews | |
Danny Cook rated this item with 5 stars. |
I have used this several times for team building and it is excellent. With the added benefit of passing on some map reading skills. It is so good for developing listening, checking understanding and communcation. | |
Clare Bell rated this item with 5 stars. |
This is so practical and enjoyable. I have used quite a lot during some of my experiential learning programmes. It's a great way to set up an outdoor activity especially if you want the team to do any orienteering or clue finding. Really brings home key learning about communication. | |
Clare Bell rated this item with 5 stars. |
Phew - this is a very clever but tough challenge! I tested this out with my own team and very glad I did, before using it with other groups. I didn't have time for a full debrief but learning points for me are: - Ask questions in advance to check level of existing map reading knowledge. In hindsight I would have provided a few tips at the start. - 45 minutes wasn't long enough, I would extend it to 1 hour. - 4 people per team is definitely the maximum, simply due to being able to fit around the map! 2 or 3 may work better. - Finding the start points was tricky, although one team used initiative - Google maps :-), so I gave the grid references fairly early on. I would probably give the grid references from the outset next time. - Agree with a previous review about providing post it notes and sticky dots and reminding staff not to write on the maps. Definitely tested patience and perseverance as well as communication skills! | |
Alison Bucknall rated this item with 4 stars. |
What a success! I ran this exercise with a team of people from across an engineering company. I had hoped that the fact that there are two teams communicating in separate rooms using a mobile phone for contact would replicate the real world situation of field based service engineers calling in to the office with queries. The feedback was that it felt real. Using two versions of the same map worked well and the fact that the place names were Welsh added to the confusion in communication. I would add in as a reminder on the Trainer Notes that the maps will be reused and i would add a pack of stickers or post it notes to your kit for this exercise. | |
Paula Cook rated this item with 5 stars. |
I ran this activity with a very dysfunctional and underdeveloped team. The design is very clever and does a great job in provoking extreme emotions and reactions. The learning that came out of the de-brief was very valuable and we had a few light bulb moments of self-awareness. I set up the full experience and gave the teams a ruc sac with water bottle, sandwiches, biscuits, the map, a pencil, string and an anorak which went down well. It's useful to give the teams coloured dot stickers to stick on the map so they're not tempted to write on the map - so you can re-use. Thanks Glasstap for another brilliantly designed game - I would thoroughly recommend this. | |
Lorna Logan rated this item with 5 stars. |
I have used Welsh Holiday with a wide range of groups and learners. I have used the exercise to enhance communication skills and also as a team building event tacked onto some work related exercises. Most delegates find the exercise a real challenge and surprisingly those with some experience of the 'great outdoors' rarely fare any better than those who claim an affinity with couch potatoes! My most memorable delegate was a person who claimed that the exercise would be 'a piece of cake' as they ran trips with the venture scouts every weekend - oddly, as it turned out, they failed to notice the sea on their map, and were unable to steer their 'family' to the meeting point! | |
Previous Member rated this item with 5 stars. |
I have used this exercise to great effect when training Coaching Programmes for middle to senior managers. Often, in business, there is a challenge when we need to coach someone to get to an outcome when they see things very differently from us – they hold a “different map of the world” – or in the case of this exercise, a different map of Wales. Through questioning, each team has to establish what the other can see – before they can decide the best route to their outcome. The outcome is clear – the constraints etc are not – and they are not shared. It is important as a coach that we learn to respect the coachee’s “map” and then lead them from there to an agreed outcome while helping them around the constraints that they can see along the way – this exercise is perfect for this. Comments like “of course you must be able to see it” , and “there’s nothing to stop you doing that” are common – we are imposing our map onto our coachee – often a problem in business. Delegates love the exercise as it draws out all the learning and key skills of coaching at the attitudinal level. I would highly recommend using it. | |
Rosemary Taylor rated this item with 5 stars. |
Aims: • To enable participants to be able to define coaching and its purpose. • To explain the key differences between coaching and mentoring. • To enable participants to describe a basic coaching model. • To identify the core skills required by effective coaches.
Time: This exercise will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 60 minutes to complete this module.
Group Size: This module is suitable for use with groups of up to 24 participants.
Useful For: Staff at all levels.
You'll Need: • Plenty of space for participants to work in pairs for this module.
Notes: Endorsed by The National Association of School-Based Teacher Trainers, NASBTT.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library.
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Reviews | |
Lottie Skuthe-Cook rated this item with 5 stars. |
This module was a great introduction to coaching and the group of managers whom I was working with found it extremely valuable. The exercises challenged them all however they found them useful and interesting and extremely valuable to be able to practice new techniques in a controlled and safe environment. The GROW model is simple and effective and the managers all felt this is a model they could take back to the office and use effectively with their team members; after a little practice! Thank you Glasstap. | |
Jayne Dark rated this item with 5 stars. |
Aims: • To explore some of the challenges participants will face as a manager and how to approach them with the right balance of ethics and pragmatism.
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Group Size: This module can be used with groups of between 4 to 18 participants.
Useful For: Learners who are brand new managers (or very soon will be), particularly if they have been promoted from within the team.
You'll Need: • Playing pieces, one per team. • Small prize for the winning team. • 60 second timer or stopwatch. • Facilitator Traffic Lights. • At a Crossroads Conundrum Cards. • At a Crossroads Diversion Cards (3 per team). • At a Crossroads Game Board. • At a Crossroads Suggested Answers (for the facilitator).
Notes: This exercise is suitable for use with groups of up to 18 participants. It is run as a competitive game, which is a race to the finish and played in teams of two or three players. We do not recommend having teams with more than three participants.
All the scenarios contained in the cards are based on actual experiences faced by managers in their first year of managing a team. It is a particularly useful exercise for people who have been promoted from within the team to become the manager and who are struggling to adapt to their new role with people who were once their peers.
Reviews | |
Sue Bartlett rated this item with 5 stars. |
On Tuesday this week I used the At a Crossroads activity from Trainers Library with a group of 4 newly appointed managers. What a great activity. We had full interaction and the conundrum cards really threw up some challenges that the participants could relate to. It was great to be in control of the traffic lights so that we could really discuss each challenge and hear the different perspectives on how each individual would potentially deal with that challenge. We didn't get through all the cards, however the participants have asked for round 2 at our next workshop because they enjoyed the activity so much. I am aware that you can download the road map and cards however I made the small investment and bought the resources from Trainers Library as I know this will be used time and time again. Great resource, easy & fun to use and definitely encouraged much debate and thinking. If you've not used it then try it. | |
Pauline Weddell rated this item with 5 stars. |
This exercise provides a lot of different scenarios for managers to consider how they would respond. I have used a slightly adapted version of this exercise as a warm up for management development training. I have a series of workshops focussing on different aspects of management behaviours, with the same group of participants each time, and used this as a warm up exercise for workshop 2. Instead of using the board, I asked the teams to pick a card from the deck and read it out. Team A picks and reads then Teams B and C have 30 seconds to come up with a response. Team A picks their favourite response and awards that team a point. Then move on to Team B. I repeat this to cover 9 randomly picked cards. Each card read gives an opportunity for discussion around the best way to handle the situation. As there are so many cards, I will probably repeat this as the warm up for workshops 3 and 4 too. Another great resource from Trainers' Library! | |
Lisa Lester rated this item with 5 stars. |
Aims: • To explore some of the challenges participants will face as a trainer and encourage trainers to reflect on how they’d approach them.
Useful For: New trainers or those looking to build their skills and review challenges they might face or have faced.
All the scenarios contained in the cards are based on actual experiences faced by trainers.
Reviews | |
Aims: • To explore some of the challenges participants will face whilst managing the performance of individuals in their team.
Useful For: Anyone who is responsible for the performance of others, or who soon will be.
You'll Need: • Playing pieces, one per team. • Small prize for the winning team. • 60 second timer or stopwatch. • Facilitator Traffic Lights. • Conundrum Cards. • Diversion Cards (3 per team). • Game Board. • Suggested Answers (for the facilitator).
Notes: This exercise is suitable for use with groups of up to 18 participants. It’s run as a competitive game and is a race to the finish. Played in teams of 2-3 players - we do not recommend having teams with more than 3 participants.
Reviews | |
Mike Taylor rated this item with 5 stars. |
Aims: • To explain the key rules of brainstorming.
Time: The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 25 minutes to complete this module.
Group Size: This module is suitable for use with groups of up to 25 participants.
Useful For: Junior staff or those unfamiliar with brainstorming as an idea generation technique.
You'll Need: • Flipchart paper and coloured marker pens for every team.
Notes: You may come across participants who question the use of the word brainstorming, and suggest it is offensive to people who suffer epilepsy.
Our research indicates that the concern over the word brainstorming is something of an urban myth. Charities representing those who suffer from epilepsy say they have asked people suffering from epilepsy and concluded that the word brainstorming does not cause concern. Indeed, the word bears no relation to what actually happens to someone suffering epilepsy.
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Aims: • To consider the importance of momentum when innovating. • To look at what builds momentum behind a project or idea, and what saps energy from a project or idea.
Time: The exercise in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes to complete this module.
Group Size: This module is suitable for use with groups of any size.
Useful For: Managers.
You'll Need: For this exercise you'll need to be able to split your participants into 2 teams, each with a different room to work in.
You'll also need to gather a set of 'building materials' for each team.
Typically, we provide each team with the following: • 20 'pick-up' sticks. • 3 pairs of scissors. • 4 rulers. • 6 sheets of A3 card (or 12 sheets of A4 card). • A ball of string. • A roll of sticky tape.
You can vary the materials you provide in any way you wish - the important thing is that each team must have exactly the same materials to work with (including the same number of pairs of scissors etc). You'll also need a toy car for each team (each should be the same size and weight). Choose a car that is 'Dinky' sized, rather than 'Matchbox' sized. (More mature UK readers will know what we mean!) For those of you who don't, we mean a car that is not too small - aim for something about six or seven inches long and weighing about 1lb (500 gram). We want this exercise to be challenging.
Notes: For very large groups (20 or more participants) you’ll need more than 2 teams. Establish a number of small teams with 4 or 5 participants in them, and some very large teams with perhaps a dozen participants in them.
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Reviews | |
Paula Cook rated this item with 5 stars. |
I used this exercise with a group of junior managers in our business to help focus on their team work skills and learn more about their leadership style. I love the interactivity of this activity as it focused on the behaviours of the individual. The feedback session was very good, the team were able to be very honest and constructive which proved to be very effective. | |
Jennifer Stevens rated this item with 5 stars. |
I used this exercise with a group of 15 managers with the view to encouraging the group to think outside the box and also to bring some fun into how they interact with eachother. It proved to be very effective as it also challenges the teams to provide feedback on the appointed team leaders. We replaced the car with a golf ball. The fact that the bridge had to allow for a team member to pass underneath created a fun atmosphere but it was interesting to see the competitiveness between both teams | |
Previous Member rated this item with 5 stars. |
Aims: • Test analytical skills and encourage clear thinking. • Test participants’ attention to detail, individually or collectively, and to test levels of accuracy under pressure. • Allow participants to work together to solve a specific problem.
Time: This game can be played in about 45 minutes. In total, allowing for discussion and evaluation, we recommend allowing 75 minutes.
Skills and Behaviours Tested: Analytical skills, attention to detail, problem solving, teamwork.
Group Size: We recommend placing participants into teams of 2–4 for this exercise. However, strictly speaking there is no minimum number of participants – this exercise can even be used to test individual skills.
You'll Need: • At least one Farm Map for each team; if teams have more than three people in them, you might prefer to provide teams with two copies of the map. • One copy of the Team Brief for each team.
Notes: In this exercise participants are presented with a lot of information and success will depend on their ability to approach the problem in a structured, methodical way and work effectively under pressure.
This exercise can also be used to examine the role of leaders within teams. If you wish to use the exercise in this way, you might want to pre-assign the role of leader to someone from each team.
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Reviews | |
Paula Cook rated this item with 4 stars. |
Bringing the cows home was excellent for these managers whom need to be goal directed, attend to detail and accuracy, and individuals who need to apply their logical reasoning ability. It also immediately brings out the team work and co-operation between participants. Bringing the cows home was very challenging and they had to communicate constantly in order to get to their answers. These participants were very specific in their work and were very sure that the routes they identified were precise and accurate. They were wrong and double checked! (Checking up on why they had less routes than the answer sheet indicated took a bit long, but they even got a method in order to check why their answers differed from the training program's). | |
Previous Member |
Loved 'Bringing the Cows Home'. It was a delight for staff who had no idea what was coming and a great opportunity to get them working in their new teams. The game was involved without being too daunting and the range of problem solving techniques all came to the fore. Great fun, educational and terrific for team building and attention to detail. Interestingly nearly every group didn't read the brief properly! | |
Previous Member rated this item with 4 stars. |
I use this exercise regularly to start off a module on Problem Solving for first-line managers. It has proven to be a very effective lead into further discussions on the problem solving process. Most delegates find themselves jumping straight into the exercise without first analysing the problem or discussing alternative strategies for solving it. I have to say that very few are successful in getting close to the right answer in the time allowed, but they usually have fun trying and always draw out some excellent learning points that we refer back to as we progress on through the module. | |
Previous Member |
Aims: • To demonstrate the importance of determination in building resilience. • To identify what determination is and where it comes from. • To list some of the key factors that help make people more determined. • To identify ways to become more determined.
Time: The exercise in this module can be completed in about 30 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Group Size: This module can be used with groups of any size.
Useful For: Staff and managers at all levels.
You'll Need: Nothing other than the materials provided.
Aims: • To encourage participants to consider planning and preparation as part of leadership. • To facilitate discussion around playing to the team's strength. • To consider factors that motivate staff to perform well. • To encourage staff to self assess, review and reflect on performance. • To encourage leaders to consider their communication skills. • To encourage leaders to consider the question of keeping people motivated. • To demonstrate leadership skills in a practical task.
Time: This exercise will take about 55 minutes to complete. In total, allowing for discussion, we recommend allowing 75 minutes to complete this module.
Useful For: First line managers and supervisors.
You'll Need: • Broadsheet newspapers (one per team). • Sticky tape (one per team). • A tennis ball.
Notes: In this exercise, participants will be working in teams of 4 or 5. Each team will need one broadsheet newspaper (for example, the Financial Times) and a roll of sticky tape. In addition, you will need a tennis ball (or similar) to test the strength of the teams’ structures.
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Reviews | |
Helen McGowan rated this item with 5 stars. |
I used this activity for a teambuilding exercise and it really defalted the team. I think it is important for the team to be in close proximity even in separate rooms. I think it works better for the teams to be in the same room in corners of the room. A lot of running around for the facilitator and a lot of newspaper is needed! | |
Anjana Rajani rated this item with 3 stars. |
I've used this activity twice: once as a leadership exercise and once for teambuilding (requiring only a slight change in emphasis on the debrief). Students want to get straight onto the bridge-building phase rather than spend time on planning their bridge. However, when debriefed, they comment that they understand the importance of planning, and recognise that it's something they perhaps need to do better in their day jobs. This often comes from the team who don't succeed with the task - they acknowledge that better planning (and also leadership) could have helped. Using it as a leadership activity, you can focus in the debrief on the role of the leader, on leadership styles/approaches, and what it might have felt like had they not had a leader. For teambuilding, you can still draw out issues about leadership (because someone in the group might have evolved as a natural leader, without having been appointed, and this is something you might want to comment on) as well as focusing on the positives of teamworking - so if you are running this activity with a team who are not working well together, you could praise them (without patronising) on how well they worked together to build their bridge. It can be adapted easily with or without appointing a leader, or observers. I ran it with much shorter time-frames than recommended - only 10 minutes for planning and 20 minutes to build the bridge, but it still worked - it just got participants working harder and faster. There's a real energy in the room as teams strived to build a better bridge than their competitors! (You can always make the point of course, that they were asked to build a strong bridge, not to beat their competitors, but inevitably the element of competition will appear!). Leave the bridges on show for the remainder of the training course/week - they're a talking point. I even had one team nominating someone to "body pop" underneath the bridge to music from their iPod - real flair, creativity, leadership and teamworking coming out. | |
Previous Member rated this item with 5 stars. |
I used this exercise very successfully when training a group of new managers on communication styles and teamwork. The exercise was very simple to run and needed very few props - and those which it did need were inexpensive and readily available - perfect!. The groups had a lot of fun and it was really interesting to notice the creative thought process - I guess the exercise could also be used for problem solving situations. We used an observer for each group who was able to give great feedback on the group dynamics and interactions - picking up on key words and phrases used which were useful - and of course, those which were not so useful. The exercise demonstrated the key learning that I wanted to draw out - it was quick - and the group had a load of fun doing it. Can't get better than that really. | |
Rosemary Taylor |
Aims: • To show the benefit of a mission statement when problem solving. • To demonstrate the importance of taking a step back and understanding our role in the relationships we have with others at work.
Time: The exercises in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 40 minutes to complete this module.
Useful For: Supervisors and above.
Notes: A useful module that looks at the importance of truly understanding the nature of the problem and the outcome desired. Useful for inclusion in any problem solving course, at the investigation stage of the problem solving process.
Aims: • To explore the process of creative problem solving. • To explain the role of idea generation and other creative thinking techniques.
Time: The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes to complete this module.
Notes: This module provides an introductory overview of a creative problem solving process. Trainers' Library contains many practical modules for developing the skills required for each stage, including modules that introduce techniques for generating, exploring and evaluating ideas.
Aims: • To help participants understand how, and the extent to which, they involve others in the decision making process. • To help participants identify whether the decision making approaches currently used are the most effective. • To consider the pros and cons of using different approaches in different situations.
You'll Need: • Prepared post-its. • Blank post-its of a different colour. • Prepared flipcharts.
Notes: You will need to familiarise yourself with the handout for this module before running it.
You will also need to prepare a sheet of flipchart paper and a set of 10 post-its for each participant (see trainer notes).
Reviews | |
Previous Member rated this item with 5 stars. |
Aims: • To demonstrate how a decision matrix can be used, when trying to decide between various options. • To demonstrate the importance of weighting different criteria when making decisions.
Time: The exercises in this module can be completed within 15 minutes. In total, allowing for discussion, we recommend allowing 30 minutes to complete the module.
Useful For: Staff up to junior managers.
Notes: This module introduces a simple scoring and weighting system to help the decision making process when choosing between several options.
An alternative module that also uses this approach is Honeymoon Dilemma .
Reviews | |
Sally Jones rated this item with 5 stars. |
Decision Making Matrix – We used this as an example of how to make decisions when solving problems and coming up with solutions. To begin with the group found the first part of the exercise easy and came up with the same answer, however when asked to score out of 100 they were confused at first but once they had got their head around it they found it a very useful tool. | |
Previous Member rated this item with 4 stars. |
Aims: • To show the importance of properly evaluating ideas and solutions. • To explain the need for a structured approach to evaluation. • To introduce one method for evaluating ideas and solutions. • To provide an opportunity for participants to practice evaluating ideas. • To encourage participants to recognise the need to tweak/adapt ideas and then re-evaluate them.
Time: The exercise in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 50 minutes to complete this module.
Notes: You will need to ensure you have familiarised yourself with the 4-stage process explained in the handout, before running this module.
Aims: • To show participants how to break problems down. • To give participants an opportunity to practise using a Fishbone Chart.
Time: The exercises in this module will take about 45 minutes to complete. In total, allowing for discussion, we recommend allowing 60 minutes to complete this module.
You'll Need: • Post-it notes and flipchart paper.
Notes: We suggest that before attending this training module, you ask participants to identify a workplace problem that they need to address. If participants work together you can encourage them to identify an issue they can work on together in the training.
You should pre-prepare a flipchart with the ‘bones’ of a Fishbone Chart for use in the first part of the module.
Reviews | |
Roxanne Moran rated this item with 5 stars. |
Aims: • To introduce ‘Forced Connections’ as a tool for generating unusual ideas by linking seemingly unrelated items. • To provide participants with an opportunity to practise using the technique.
Time: The exercise in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes to complete this module.
You'll Need: • A bag or other container containing a selection of small toys or other random objects. Try to make the selection as varied as possible. • The Activity Link and your PIN, and an internet connection to stream the video.
Notes: If you do not have an internet connection in your training room, we have included a handout containing a worked example of the technique covered by this module.
There are a number of modules that introduce different idea generation techniques. As well as this one, have a look at Reframe, Idea Box and Reversal.
We strongly recommend introducing several different idea generation techniques in any creative thinking or problem solving course/workshop.
Reviews | |
Previous Member rated this item with 4 stars. |
Aims: • To introduce one way to investigate problems. • To provide a structured approach for identifying the causes of a problem.
Time: The exercises in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.
Group Size: This module is suitable for use with groups of up to 15 participants.
Notes: This module considers how problems are often expressed as symptoms and the importance of understanding what is causing those symptoms before taking action.
Aims: • To encourage participants to communicate effectively in order to gather all the information available. • To encourage participants to think about how they communicate. • To encourage participants to work co-operatively to solve a shared problem.
Group Size: The optimum number of participants for this exercise is 8, however it can be used with fewer. If you have more than 15 in your group, split them into teams.
You'll Need: Nothing, other than the materials provided.
Notes: This communication exercise is based on a logic puzzle.
You will need a minimum of 8 participants, which is the optimum number for the exercise. However, we have included additional Gossip Cards that enable the exercise to be used in groups of up to 15. (If you have more than 15 in your group, split the group into teams of 8 or more and get each team to complete the exercise separately.)
Please note that where there are more than 8 participants in a team some of the ‘gossip’ will be duplicated.
Reviews | |
Lisa Lester rated this item with 5 stars. |
I've used Gossip on numerous occasion when I want teams to understand how important it is to ensure every piece of information is used to get the right result. It also helps individuals to understand how different people take in information in different ways, for example some people only come to life in this exercise when they are allowed to see the information written down in a visual format. Great exercise, easy to use but it's vital that the debrief is carried out effectively. | |
Richard Linder rated this item with 5 stars. |
This is an excellent exercise and probably my favourite of all the Trainers Library ones. I have used it for a number of years as the opening exercise on various management programmes where the focus of the day has been effective communication. It is fascinating observing the group as they try to decipher the task. I have yet to have a group that have not enjoyed the exercise. It can seem a bit awkward for the first 5 minutes with some groups but persevere as they always start to open up. I recommend you make plenty of notes of the behaviours you observe throughout. The debrief at the end is as much fun as the exercise itself. There are so many important points you can cover off at the end. It is really thought provoking and with a well facilitated discussion at the end you can create a real buzz in the training room. I have groups that were talking about this exercise months after they did it. It really hits the mark. I would highly recommend this | |
Mike Taylor rated this item with 5 stars. |
This is a brilliant exercise. I used it when we brought together 2 teams from different locations for training. It really got them working together and highlighted the benefits of working together for the good of the organisation rather than in isolation. It also demonstrated transferrable skills. I'll be using this again and again. | |
Previous Member rated this item with 5 stars. |
I've used Gossip! on several occasions now and it always delivers the learning experience I'm aiming for. Delegates move from perplexed to organised to motivated as they explore how to complete the exercise and demonstrate the range of behaviours needed for a really good debrief around team communications skills. I also like the flexibility it offers to add more than the standard 8 participants so, if I get a no-show or have higher delegate numbers, it doesn't matter. | |
Jo Wilding rated this item with 5 stars. |
What a fantastically versatile exercise Gossip is. I have used this on numerous occasions and it never fails to deliver! Whether you want to use it for team or communication skills it works brilliantly. Thanks for another superb exercise. Andy, Motiv8 Development Ltd | |
Andy Pickin rated this item with 5 stars. |
I used the activity Gossip as part of a communications course. I had a group of eight so it worked out just right. I did have to give them a couple of hints to get them on the right path to start with but they succeeded in coming up with right solution. This is a great activity to put across the importance of good communication especially questioning and listening skills and not making assumptions. I will be using this activity again. | |
Previous Member |
I have recently used the above exercise on two different communication skills programmes. The first programme had 12 delegates so I had 4 observers which worked really well as they got an opportunity to practise feedback skills which we had covered in the previous session. The remaining eight delegates were each given the pre prepared laminated cards and given the basis instructions. It was interesting to see that once they had read the cards they then asked me what they were supposed to do now! Calmly I repeated the basic instructions! After a couple of minutes they all started to discuss what was on their cards and established the tasks they were required to complete. There were many issues with how they went about the task, and it was clear that although we had discussed, practised and agreed many aspects of effective communication, including things like questioning, listening and preparation, this all went out of the window in this exercise! The best things about this exercise are the many learning points and varied situations where this can be used. The delegates all found it interesting either as a participant or as an observer. This is definitely one that will be in my tool bag for many different situations! | |
Carolyn Pickin rated this item with 5 stars. |
I facilitate multi-disciplinary teams of healthcare professionals working in cancer care. Benefits of this sort of working are that each discipline contributes to decisions about treatment options for patients. Not all teams either listen or value other members' opinions. Tried out Gossip with a large team of 16 split into 2 groups. Worked fabulously well and showed them how problems cannot be addressed properly unless everyone in the team has a voice and that they record things logically and systematically. Thank you. | |
Previous Member |
Aims: • To encourage participants to consider their attitude. • To encourage discussion around optimistic versus pessimistic outlooks. • To recognise the impact that attitude has on performance. • To enable participants to identify personal traits that might be holding them back. • To encourage leaders to consider how they might deal with negative attitudes in their team.
Time: The exercise in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.
Notes: This module provides an excellent opportunity, when working with a wide range of participants, to consider how attitude can impact on performance. Topics where the inclusion of a module looking at optimism/pessimism might be beneficial include: • Managing change. • Problem solving and decision making. • Customer service. • Selling skills. • Leading a team. • Strategic leadership. • Communication skills. • Planning and scheduling.
Reviews | |
Anjana Rajani rated this item with 5 stars. |
I ran 'Half Full' as a stand-alone module to encourage people to think about the relative draw-backs and benefits of different perspectives on the world. As directed, the delegates completed the questionnaire on their own and then read the handout. They then started to answer the questions on their own too. One delegate found this very difficult so we stopped writing and opened the whole thing up as a discussion. Very quickly all delegates were involved in talking through the merits of pessimism and optimism. We identified some key learning points - not to bring up barriers when others don't act as you'd want, that optimists should think about analysing risk and pessimists can look to improve their outlook. We also had a very intense and productive debate about the value of constructive feedback and how one goes about it. All in all, the exercise 'did what it said on the can' and I've been delighted with it. | |
Tracy Croft |
Aims: • To demonstrate how a Decision Making Matrix can assist with solving problems.
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 35 minutes for this module.
You'll Need: • A clock or stopwatch.
Notes: For this exercise you need a copy of all five of the handouts for each team, but you only give out Handout 5 if the team requests it.
Aims: • To build an understanding of the key steps in strategic planning. • To encourage participants to analyse financial and other data using a SWOT analysis. • To encourage participants to think about where they are now, before moving on in the next module to consider where they want to be.
Time: The exercise in this module can be completed in about 75 minutes. In total, allowing for discussion, we recommend allowing about 120 minutes for this module if working with 10-12 participants.
It is strongly recommended that, for maximum impact and best overall use of time, this module is run in conjunction with the other modules from the Hotel Doldrums series.
Group Size: An ideal group size for this module is 12, with participants working in 3 teams of 4. If you have more than 15 participants in your group, you may want to consider ‘doubling up’ on some of the briefs with more than one team using the same scenario. This doesn’t detract from the learning; in fact it can be interesting to see how different teams approach the same problem and task.
Useful For: Staff at all levels including individuals, groups and teams that need to use strategic planning and analysis skills in the workplace.
You'll Need: Each team will need a hotel data pack (provided) and a syndicate room or area.
Notes: Hotel Doldrums is a series of modules that are designed to be run in sequence.
Together they form a complete 1.5 day workshop, which can be run as a single workshop, or as three independent sessions, each lasting between 2 and 4 hours. We’ve also suggested other modules you could add to the programme, if you have more time available.
Hotel Doldrums can also be run as a teambuilding game, where teams are left to compete with less facilitator involvement during the exercise, but a thorough review at the end. This takes about 3.5 hours to run.
If you prefer to use the teambuilding version of Hotel Doldrums, please download the trainer’s notes from the teambuilding games section of Trainers’ Library.
This series of modules is set in the context of the hotel industry but requires no specialist knowledge of it.
The modules, when used together, also draw out skills relating to business planning, problem solving, influencing, team working and making presentations.
Reviews | |
Ann Pemberton rated this item with 5 stars. |
I used this with a team of Directors and Heads of Department as part of 2 Strategy days to encourage the team to think strategically as a team rather than functionally. I split the exercise over a day and a half and the timings worked well. I would recommend that if you are working with a group of people that you know well, that you chose the members of each team wisely. Although the financial information is not too complex, it is beneficial to have someone with an accountancy or commercial background in each team. If working with teams of consisting of just accountants, I would suspect that you could shorten the time taken. It has face credibility as a training exercise at senior levels. | |
Paula Cook rated this item with 5 stars. |
Strategy Workshop framed around Hotel Doldrums I used this series with a group of middle/senior managers from a variety of SME's - it was an open programme - and it worked very well. We used it across about 5hrs in total and it worked well - they worked through breaks and lunch to ensure that we got everything done - and they still really enjoyed the process. We left out the banker evaluations (as per the previous review) and it still worked well. This decision was made purely because of time constraints. The data is not too much for them to take in and start working with and, as the trainer, I could quickly see who was "getting it" and who might be struggling more. The key learnings the group shared from the exercise were: Dont rush into determining your strategy - take time to collate the right data Ask others - involvement breeds buy-in Be creative in your strategy development - sometimes it has to be something radical to change direction Conversley to the above point - sometimes, slight adjustment will bring rewards! Agreeing a vision is tough - and if you are not part of the process, its easy to see how the statement can become "meaningless words on a page" Its amazing how quickly you can get into something - they seemed fully engaged on running a hotel by the end of it. | |
Rosemary Taylor rated this item with 5 stars. |
This project management series was of unbelievable value, as it really got them working and participating. I believe that most participants are under the impression that they will attend a workshop/training and that they will only be listening. The SWOT analysis has so much detail that it is almost impossible to miss details of your strategic planning process. The managers all recognized that the three difference hotels were different is specific ways, but the ideas that came out of it were amazing. With the last hotel doldrum the participant needs to do a presentation - and among all the other learning points, one participant noticed that he need to work on his "presentation skills" and how to carry a message over to important people. Another great attribute is the financial details that are attached to the downloads. This provides the participant with a feeling of credibility and believability of the exercise they are busy with. | |
Previous Member |
I have now run Hotel Doldrums twice as a 1 day team build exercise. I ran the exercise after going through some personality profiling. It was really powerful to see how people responded in their preferred behavioural style and perhaps even more so how their fellow team members recognised the behaviours!! Not surprisingly there was an abundance of creativity going around, when the analytical people tried to intervene there were some ‘clashes’ although always controlled, usually ending up in peels of laughter. It did, however, demonstrate the need to listen to all team members and give everyone the chance to contribute. A good learning for the stronger personalities in the group. Time management was an issue and gave the team manager an insight as to why and how deadlines sometimes slip. She left the session with a strategy for managing this within the team more effectively in the future.>p The meetings with the Bank Manager weren’t particularly successful. I’m not sure whether this was the way I positioned this aspect of the training or not. The overall feedback was that the meetings contributed very little and took away valuable time. A number of leaders emerged. Some based on personalities and others on expertise again demonstrating the advantages of having a good mix within the team. The need for a 3 month plan did give focus to think about the future. The team are often required to be reactive, rapid change being a trait in our industry. Having to plan in a structured way for the future was a useful learning and demonstrated how much control you get when you are able to do this. The final presentations were very light on financial information which was recognised as something of a problem given that they were for the bank manager!! Known your audience eh? There was much emphasis on how they would ‘pretty-up’ the respective hotels, what fun things they could offer and how they would improve the experience to encourage the return of guests. Not so much thought around what would happen if people didn’t return!! Glass half full perhaps? The most valuable things taken from the exercise were: Recognising and be able to utilise the strengths within the team. The team had slightly less time which proved a challenge and a learning point for me here is that a smaller team doesn’t necessarily mean less time. There was definitely a more financial focused approach and less creativity. As with the previous group the presentations ran over time neither groups having practised. They would argue they didn’t have time….I would argue they should have made time!!! Creativity was limited in this session and it highlighted the need to involve other areas and expertise within the business for the new challenges ahead. This team had a brand new manager who was eager to demonstrate his style. He joined in the exercise which proved really valuable and his team could see he would not ask them to do anything he wouldn’t or couldn’t do himself. We did not include the bank manager role this time and in all honesty I don’t think the exercise lost anything as a result. Again the need for a 3 month plan was very powerful and I would say that this was the most valuable aspect for both sessions. All in all, this is an excellent exercise with an incredible amount of learning from it. It has been a huge success and I will/would use it again and again. | |
Previous Member rated this item with 3 stars. |
Aims: • To give participants the opportunity to identify and explore options and appraise these. • For participants to create a 3-5 year outline strategic plan based on the fictional case study they’ve been given.
This module follows on from Hotel Doldrums, part 1, and is not designed to be used as a stand-alone module.
Time: The exercise in this module can be completed in about 135 minutes. In total, allowing for discussion, we recommend allowing about 180 minutes for this module if working with 10-12 participants.
You'll Need: Each team will a hotel data pack (provided) and a syndicate room or area.
Aims: • To encourage participants to develop a strategy from the options generated in previous sessions. • To encourage participants to prepare and give a persuasive presentation outlining their strategy and the work they have done. • To reflect on the learning from the Hotel Doldrums series of modules.
This module follows on from Hotel Doldrums, parts 1 and 2, and is not designed to be used as a stand-alone module.
Time: The exercise in this module can be completed in about 140 minutes. In total, allowing for discussion, we recommend allowing about 240 minutes for this module if working with 10-12 participants.
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I facilitated this, along with Parts 1 and 2 at a recent leadership workshop for business owners. It was fantastic and they all really loved it. I ran all three parts in one day, so condensed it quite a bit (we had previously spent time on analysing a business and how to develop a strategy, so it was mostly a 'putting it all together' day). Due to their personalities and entrepreneurial nature, they wanted to jump straight to part 3, which provided a valuable lesson in itself! They all found it so useful and easy to relate it to their own businesses too. | |
Jennifer Lindsay-Finan rated this item with 5 stars. |
Aims: • To demonstrate a link between self-belief and results. • To encourage participants to consider the impact positivity has on their own performance and the performance of others.
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 30 minutes for this module.
Group Size: This module can be used with groups of up to 15 participants.
You'll Need: • A syndicate room, or separate area in which Team 1 can work. • A pack of 54 ‘Filing Frenzy’ cards for each team. • A stopwatch/timer. • You might like to use a bell or whistle to announce the start/end of the exercise.
Notes: This exercise may not be suitable for participants who are colour blind or visually impaired. However, in most cases anyone who falls into this category can still be involved. Ask them to observe/listen to the teams during the exercise, identifying effective and less effective behaviours in order to provide constructive feedback afterwards.
Aims: • To help participants understand the role of feelings, logic, intuition and sensations in the decision making process. • To briefly consider participant's use of each of these elements in their own decision making.
Time: The exercise in this module can be completed within 10 minutes. In total, allowing for discussion, we recommend allowing 30 minutes to complete the module.
Notes: This short module introduces a useful matrix, which is useful in raising awareness of factors that influence our decision making.
Aims: • To introduce 'Idea Box' as an idea generation technique. • To provide participants with an opportunity to practise using the technique.
Time: The exercises in this module will take about 20 minutes to complete. In total, allowing for discussion, we recommend allowing 40 minutes to complete this module.
You'll Need: • Breakout rooms or separate work areas.
Notes: There are several modules that introduce different idea generation techniques. As well as this one, have a look at Forced Connections, Reframe and Reversal.
Aims: • To examine the steps towards successful implementation of change.
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Notes: This module is about the implementation of seemingly minor changes – a new process or procedure, a solution to a problem etc. It provides an overview of what needs to be considered before implementing any minor change.
Aims: • Identify key stakeholders when delivering a workplace project. • Ensure that key stakeholders have a positive influence on the outcome of a project.
Time: The exercise in this module can be completed in about 55 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Group Size: This module can be used with groups of almost any size.
Useful For: Staff at all levels working to deliver workplace projects.
You'll Need: • Flipchart paper, pens and post it notes.
Notes: This exercise involves creating an Action Plan for influencing stakeholders on a real project. We recommend that you encourage your participants to identify the project they will use before they come to the training session.
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Aims: • Understand the difference between leadership and management and the importance of both. • To identify ways that participants can lead and manage their most important team members.
Time: The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 75 minutes for this module.
Group Size: This module is suitable for use with groups of up to about 25 participants.
Useful For: Participants with current (or imminent) managerial responsibility.
Notes: This exercise is a great way to open up a workshop about leadership. It removes the need for the more traditional participant introductions and enables you to observe the participants in action and explore their priorities and attitudes to managing people.
You can run this exercise with a range of team sizes, with between 4 and 8 players in each team. Please select the correct Clue Card pack based on the number in the team. Choose the team sizes that work for you. For example, with a group of 15, the exercise can be run with 3 teams of 5 or 2 teams, one of 7 and the other 8.
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Reviews | |
Stephanie Fry rated this item with 4 stars. |
I ran this exercise as an icebreaker for the launch workshop of a new Management Development Program. It worked well to get the participants working together, although there was a period of time at the start where no one seemed to know what they had to do, which was slightly uncomfortable as the participants didn't all know each other. I dealt with this by saying "someone in the team knows what to do". The different approaches taken by the two team was interesting. One team tackled it exactly as I would - filling out all the categories and then cross-referencing the information to complete the grid. The other team were focused on going through each name and trying to complete the whole information one person at a time. I was sure this wouldn't work, but somehow it did! I think they must have made the connections by reading out the info several times. It was useful to bring out a learning point about letting people tackle problems in their own way, and that my way is not always the only way! I did drop in some helpful comments, e.g. steering them away from guessing at answers and telling them that all the facts they needed were provided. On the less positive side, the "feedback" items and goals are not super clear and took a bit of working out. A good exercise to lead into a discussion of managing vs leading though and I will definitely be using it again. One other small point - if the size of the cards could be made the same on all the sheets that would make me happy! | |
Lisa Lester rated this item with 5 stars. |
We used this module to set the tone for a leadership programme targeted at new leaders. The group did not know one another so it served well as an ice-breaker. But more importantly it set the tone for our discussion around the differences between leading and managing. Previously we started this programme without this exercise and there was a lot of confusion around the differing roles of managers and leaders. The materials are set out really well, though I would recommend plenty of spares as participants tended to request additional grids as they made errors. Also, I think be clear about what you are trying to achieve. If your priority is completion of the activity then the time limit is great. If you would like more focus around the actual debate of “who your priorities are” then I would suggest the facilitator assists more and more so that they have around 10-15mins for discussion at completion of the grid, however each group is different. | |
Previous Member rated this item with 4 stars. |
Aims: • To identify the key 'don't' when using counselling skills at work.
Time: The exercise in this module will take about 10 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.
Group Size: This module is suitable for use with groups of almost any size.
You'll Need: • Glue or double sided sticky tape.
Aims: • To demonstrate the importance of building a clear understanding of needs and feelings in negotiation, through effective questioning and listening. • To show the importance of separating people and personalities from the problems. • To show the value of a shared problem/creative solution finding approach to negotiation. • To provide an opportunity to practise negotiation, teamwork and problem solving skills.
Time: This game can be played in about 70 minutes. In total, allowing for discussion and evaluation, we recommend allowing 90 minutes.
Skills and Behaviours Tested: Negotiation skills, communication, leadership, teamwork and collaboration, and problem solving.
Group Size: This game involves participants working individually (or in pairs) representing one of 3 or, ideally 4 tribes. So each game requires a minimum of 3 participants and a maximum of 8. You can have several games running concurrently alongside each other.
Useful For: Staff at all levels who are involved in negotiating but managers in particular.
You'll Need: • An island map for each group of 3 or 4 tribes and ideally they should be A3 or larger and laminated. • A different brief for each tribe. • Chinagraph pencils (or similar) and wipes are recommended if your maps are laminated.
Notes: It’s best to run this exercise module without too much explanation.
This exercise has many different potential solutions – the learning comes from the experience of trying to find one that all parties can agree to.
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Reviews | |
Caroline Kemp rated this item with 5 stars. |
I love this exercise because after preparing the materials you can almost sit back, relax and watch the complete lack of negotiation skills most people have. I always emphasis at the start how important it is for each tribe to get what they need. Having done that you can guarantee lots of folded arms and shaking of heads. I always make sure that the negotiator is different for each round and that I have plenty of maps available to draw on. Occasionally the result is agreement but I've also had many occasion where I've ended up with a beautiful island all to myself. Give it a try, as the discussions after the exercise really do help explain the art of negotiation. | |
Richard Linder rated this item with 5 stars. |
What a flexible session this is. I have used it in sessions for Team building, influencing, conflict management, assertive behaviour and planning. The best result I have had with it is in a team building session. They discovered how they treat each other and the impact it has in the team whilst learning their own behaviour and bought into it how they treat other teams too. They were astounded at how easy it is to deal with other parts of the business to gain support and solve problems together instead of constantly hitting brick walls and not achieving their goals. They did this by taking the emotion and history out of the problems and getting everyone's needs out in the open before they tried to solve anything. | |
Karon Campbell rated this item with 5 stars. |
I joined a little over one month ago and recently used the team building exercise Island of Opportunity at a senior managers three day transformative conflict/mediation workshop. I chose this activity as an evening event on Day 2 because the exercise allowed for team building, some fun and laughter after two days of role-playing conflict scenarios, and it also contained key learnings for trainee mediators. Specifically the exercise- - was aligned with the general workshop content (negotiation, understanding of needs and collaboration to reach a solution Vs aggression and conflict provoking tactics). - allowed for team building as some participants did not know one another but worked in the same unit. - provided light relief after 2 full days of discussing conflict which produces low energy in the group. - can be used to discuss cultural aspects of teams/organisations and how they might deal with differences/disputes. I provided a bag of wigs and party hairpieces, beads and other materials for those who wanted to create their own ‘tribal’ attire. Each of the teams in the exercise (4) used the gear or made their own tribal dress. No coercion on my part to dress-up. The exercise worked very well and completed the day with a huge amount of fun. I left the debrief until the following morning (Day 3) when everyone was a little more focussed! Very versatile exercise with good learning points for teams and you can use it with or without the hairpieces. | |
Previous Member |
I used Island of Opportunity for team negotiating on a Negotiating skills course recently. I had teams of two representing each of the tribes who arrive on the island and need to decide how to divide it according to their needs. I found it worked really well and better than a previous team negotiation I had used on this course. Island of Opportunity really helps the negotiators to think about what everyone’s needs are and to negotiate according to need in a problem-solving way, instead of taking up positions. Occasionally, they were in danger of taking positions but the brief provides enough information to enable them to think of ways to barter and that reinforces the idea that you may have something you can offer easily which will be valuable to the other side. It provided some good learning points for team coaching, as the new information being offered by other tribes in the negotiation prompted discussion between team members, and helped them to realise the need to present a united front. Everyone enjoyed it and I was able to give lots of good feedback about the constructive negotiating behaviours they had displayed. | |
Valerie Fawcett rated this item with 5 stars. |
I have recently used the Island of Opportunity Excercise as part of a training session incorporating Influencing and Persuasive Techniques. I used this excercise at the end of a day long session and it certainly help embedd their knowledge and it was an excellent way for them to hone the negotiation and persuasive techniques that were learned during the earlier training session. I am planning to incorporate into our Communications Course as our staff got a huge benefit. I look forward to running more sessions with this really fun and easy to adapt excercise. | |
Previous Member |
Island of Opportunity has provided a really useful exercise within an assertiveness course. It allowed delegates to practice being more assertive through negotiations and pulled out some very interesting and useful learning points. | |
Tracy Barlow |
I was in the middle of designing a 3-day sales training course when I ran out of inspiration for exercises on negotiation skills. I decided to check Trainers' Library and I came across "Island of Opportunity". I have now been using this exercise for about 10 months as part of the sales training induction for new outbound and inbound starters. Island of Opportunity opens up my 3-day sales course as it is a great icebreaker and it really gets people talking to each other. On the other hand, it also allows me to get to know all my delegates quite in depth; it is really easy to spot the quiet ones, bossy ones, argumentative ones, logical ones, etc. I really like the fact that delegates have a lot of fun with this exercise while learning the skills that they will need in order to sell and negotiate with both internal and external customers. The debriefing questions suggested at the end of the exercise are extremely effective at highlighting the key learning points of the activity. All in all this is one of the best exercises I have ever used and as a result I have also used it as part of Negotiation Skills training and Coaching Training for Team Leaders, as the Island is fantastic at ensuring that participants realise the importance of communication skills and understanding other people's point of view. Many thanks for a great activity! | |
Previous Member rated this item with 5 stars. |
The delegates found being part of a tribe was fun. The brief does state to start the activity with as little explanation as possible, I did explain the basics of the activity and found that some were confused by this; in future I will give them the information and leave them to work it out. This activity works better for people who do not know each other; there is more scope for aggressive negotiation, rather than group discussion. | |
Previous Member |
Aims: • To help participants develop their negotiation skills and in particular their ability to establish their needs and wants, and those of the other party, prior to commencing negotiating.
Time: This game can be played in about 90 minutes. In total, allowing for discussion and evaluation, we recommend allowing 120 minutes.
Skills and Behaviours Tested: Communication skills, leadership, negotiation, teamwork and collaboration, and problem solving.
Group Size: This exercise involves participants working in four teams. You’ll need a minimum of 2 participants in each team and a maximum of 6.
Useful For: Managers, and particularly those at a more senior level.
You'll Need: • Access to the Internet, to use our online scoring tool, necessary to assess teams’ performances and a printer to provide participants a copy of the results. (Only you will need this, not your participants.) • Plenty of space. Ideally each of your four teams will have a separate breakout room to work in. • A calculator for each team. • Highlighters, pens and pencils for each team. • A small prize for the winning team. • A bell (optional).
Notes: The exercise can also be used at the end of a training event focused on negotiation, allowing participants to apply new knowledge and skills.
I have enjoyed using products from Glasstap to date, however I'm sad to say that this one, Jess Blonde, did not work well with my group of 9 reasonably experienced negotiators today. The main issue - it's way too complex, so people spent most of the time trying to work out how on earth the film market works, and no where near enough time trying the negotiation tactics I'd been teaching them. As a result, it also went way over time. I did it in 4 chunks instead of all in one go, and I'd estimate it tool at least 3 hrs all up. Would love to see it reworked as a more simple version. | |
Rob Pyne rated this item with 2 stars. |
Aims: • To consider the importance of understanding needs and feelings of others in negotiation. • To provide an opportunity for participants to practise overcoming differences.
Time: The exercises in this module will take about 40 minutes to complete. In total, allowing for discussion, we recommend allowing 60 minutes to complete this module.
Reviews | |
I have even experimented with doing the exercises the other way around and briefing one member of the group to have a ‘secret’ hidden agenda in one group. The debrief discussion afterwards then enabled me to ask questions about which group were more successful (usually the one where people were all being honest). All in all a neat little exercise that the majority of people could find an opinion about. | |
Nicky McCrudden rated this item with 3 stars. |
I used this activity in a workshop on negotiation with a cohort of about 10 people that I split into 2 groups. It worked really well in encouraging delegates to ask questions, listen to each other and try to understand each others' perspectives, rather than making assumptions or trying to 'force' their values/beliefs onto the rest of the group. It worked particularly well in highlighting the need to identify principles on which to agree. Both groups did this and came up with different principles which worked for their particular group. Also, the need to build rapport was emphasised. Once they had finished the negotiation and reflected on it as a group, they completed the self reflection form which really encouraged them to focus on their personal learning points and their next steps in terms of development. One thing I perceived was that I think the groups were expecting me to expect them to 'fail' in this activity. I think this comes from them having done a lot of training before in which some activities almost set them up to fail, to learn from their mistakes! Or possibly the way I set it up? This is something to consider for next time as this activity was geared for them to succeed and learn from their successes, as well as identify any possible improvements. Later in the session, delegates did a negotiation role play and applied what they had learnt here (as well as from the rest of the workshop) and I believe the Jobs! exercise helped them with their role plays in that it demonstrated that negotiation isn't necessarily about win/lose but about trying to reach a win/win outcome, through understanding each other. I will definitely use this again! Thanks. | |
Rebecca Peat rated this item with 5 stars. |
Aims: • To introduce managers to the subject of employee engagement. • To help managers begin to understand why employee engagement is central to being a successful manager.
Time: The exercise in this module can be completed in about 10 minutes. In total, allowing for discussion, we recommend allowing about 45 minutes for this module.
Aims: • To introduce participants to a simple 4-step process to follow when dealing with an unhappy customer.
Group Size: This module can be used with groups of up to 25 participants.
Useful For: Staff at all levels, especially those in a customer-facing role.
You'll Need: • Flipchart and pens.
Notes: This exercise works very well as a follow up to The Shoe Shop – A Customer Service Dilemma .
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Aims: • To explore the challenge when solving a problem where a number of people are involved, particularly when those people may have other obligations that mean they can’t give your problem their complete attention.
Time: The exercise in this module can be completed in about 25 minutes. In total, allowing for discussion, we recommend allowing about 40 minutes for this module.
Group Size: This module can be used with groups of almost any size. Where you have more than 12 participants, you should consider splitting your group and running two versions of the exercise separately in tandem.
You'll Need: • A stopwatch.
Notes: This exercise requires a minimum of 6 participants. Where you have more than 12 participants, you should consider splitting your group and running two versions of the exercise separately in tandem.
It is important that all of the cards are distributed and that every participant has a card but some participants can receive more cards than others – in fact it’s better if they do.
Aims: • To identify improvements that can be made. • To identify things that need to be taken into consideration when planning continuous improvement activities. • To plan one improvement that can be implemented in the workplace.
Time: The exercises in this module will take about 35 minutes to complete. In total, allowing for discussion, we recommend allowing 50 minutes to complete this module.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library called Planning an Improvement .
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Aims: • To encourage participants to try creating innovative solutions from seemingly wacky ideas. • To illustrate how the craziest ideas can contain the germ of brilliance.
Time: The exercise in this module can be completed in about 20 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
You'll Need: • Nothing other than the materials provided.
Notes: During this exercise participants will be solving a problem. We have provided some suggested topics but, where appropriate, we recommend using a real issue that your participants need to address.
For example, this exercise was used with a government’s Transport Department. The participants (from junior to senior members of staff) used this technique to identify how to tackle the congested roads in their biggest city.
Aims: • To provide a basic understanding of continuous improvement as a process and management tool. • To place continuous improvement in context through a participatory exercise.
Time: The exercises in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 50 minutes to complete this module.
You'll Need: • Old newspapers and sticky tape - see notes.
Notes: You will need a large pile of old newspapers and some reels of sticky tape for this exercise.
You will also need to have made one "standard design" camel from folding or scrunching newspaper and using sticky tape.
This camel should have discernible legs, a head and a hump; but does not have to be a work of art! The participants need to be able to roughly copy it (note - the exercise is about improving upon the original). Finally you need to make a baton from newspaper, which will be used to bat the camel along in the camel races.
You will also require space to set up a track - this can usually be achieved by safely moving tables and chairs to the sides of the room.
You may wish to have a supply of small prizes available for the camel race winners.
Reviews | |
Donna Rodgers rated this item with 5 stars. |
I have use this activity a couple of times. Once I used with 40 people. We had 8 camels racing in 2 heats and then a grand final. As well as being fun and creative it made the point of continuous improvement. Also I adapted it to use on a team building event at a racecourse. One hump or two became one carrot or two. I had delegates race their horses passed the finish post at Plumpton Race Course. | |
Previous Member |
Aims: • To show how Pareto can be applied to problem solving. • To illustrate the importance of focusing problem solving activities on the right things.
Time: The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 30 minutes to complete this module.
Aims: • To examine common problems/conundrums associated with call centres and telesales and discuss ways of overcoming these. • To highlight and share best practices and tips for making calls successful.
Time: This game can be played in about 30 minutes. In total, allowing for discussion and evaluation, we recommend allowing 60 minutes.
Skills and Behaviours Tested: Telesales and telephone skills, customer service, communication skills, effective questioning, building rapport, creative thinking and problem solving.
Group Size: In this exercise participants can play individually, although we recommend they play in pairs/small teams.
You'll Need: • A counter for every team. • Dice. • A 'Pitfalls and Trampolines' game board and a set of Pitfalls cards and Trampoline cards for each game in play.
Notes: Pitfalls and Trampolines is a fun board game. It can be used at any point within a training event, but is perhaps most useful as a tool for reviewing key learning points and for sharing knowledge and ideas.
Some of the cards may not be applicable to your participants so, before starting the exercise, review all of the Pitfalls and Trampoline cards and remove any that aren't relevant.
Endorsed by The National Association of School-Based Teacher Trainers, NASBTT.
Aims: • To identify the questions that need to be asked in advance of implementing any change. • To create a ‘bench’ of pre-defined questions to use when planning.
Time: The exercise in this module can be completed within 40 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
Useful For: Team leaders and junior managers.
Notes: This module is about planning the implementation of seemingly minor changes – a new process or procedure, a solution to a problem etc.
Aims: • To introduce a structured process for problem solving. • To provide an opportunity for participants to apply this process to a real work-related problem.
Time: The exercises in this module will take about 180 minutes to complete. In total, allowing for discussion, we recommend allowing 240 minutes to complete this module.
Useful For: Staff at all levels and managers in particular.
Notes: This module is intended to provide an overview of a problem solving process as well as provide a way of formalising and monitoring the completion of each stage.
You might wish to use this as the foundation for a problem solving course and intersperse each step in the practical exercise with other modules that provide tools and techniques that can be used during the process.
Alternatively, you might prefer to use this module as the basis of a detailed practical exercise after participants have learnt various techniques for use at each stage.
For ideas on applicable tools and techniques, have a look at modules under the Creative Thinking, Problem Solving and Decision Making categories within Trainers' Library.
Aims: • To help participants understand the importance of prioritising the problems they face. • To allow participants to plan their next steps in addressing problems based on both their ability AND desire to solve them.
Time: The exercise in this module can be completed in about 35 minutes. In total, allowing for discussion, we recommend allowing about 50 minutes for this module.
You'll Need: • The Problem Solving Quadrants grid pre-drawn on a flip chart. • Pens and post it notes.
Notes: It may help to facilitate the initial discussion if you have a workplace problem of your own to share.
Whilst designed as a group training session, this technique also works well for 1:1 coaching.
Aims: • To explain the difference between reproductive and productive thinking. • To explain the dangers of relying on reproductive thinking when solving problems. • To provide an opportunity for participants to practise productive thinking. • To get participants in the right mindset for productive idea generation.
Time: The exercises in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 60 minutes to complete this module.
Aims: • To provide participants with a simple but effective five stage method for planning a project or complex task.
Time: The exercise in this module can be completed in about 100 minutes. In total, allowing for discussion, we recommend allowing about 155 minutes for this module.
Group Size: This module can be used with groups of up to 24 participants. Ideally, you'll have an even number of participants so they can work in pairs.
Useful For: Anyone who needs to set up and/or commission and/or manage projects.
You'll Need: • Post-it notes.
Notes: There is nothing particularly complex or difficult about project planning; it simply requires a logical approach. If you are new to the topic, we suggest you take time to read and digest the pre-module reading. You might find it helpful to work through each of the stages yourself, using a project of your own - perhaps planning a course.
Although you will have asked participants to bring the pre-module reading with them, in practice some will forget. It’s a good idea to have spare copies ready in case this happens.
It’s a good idea to print more copies of the handouts than there are participants because these may be needed if someone has a particularly complex project to plan.
We have suggested that you ask participants to work in pairs. However, this module could easily be adapted and used by a complete project team to plan one project.
It is helpful if each pair has a table of their own where they can carry out the practical exercises. If you have a large group you will probably need a breakout room.
Aims: • To minimise the likelihood of crises and project failure through a simple risk analysis and contingency planning process.
Time: The exercise in this module can be completed in about 70 minutes. In total, allowing for discussion, we recommend allowing about 80 minutes for this module.
Notes: This is the second module in the Project Planning series, covering Risk Analysis and Contingency Planning. The first module, Project Planning – Part 1 , must be run before this one.
If you are running this module on a different date from the first module it would be sensible to remind participants to bring their completed project plan from the previous session to this one.
Aims: • To introduce 'Reframe' as an idea generation technique. • To provide participants with an opportunity to practise using the technique.
Time: The exercises in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 45 minutes to complete this module.
Notes: Refer to the handout for a worked example of the technique covered by this module.
This is a very powerful tool but a bit more difficult to use effectively than Reversal. We suggest using reversal first if groups aren’t familiar with idea generation techniques.
Aims: • To give participants insight into the destructive nature of a blame culture. • To demonstrate the importance of empathy in conflict resolution. • To take participants on a journey from conflict to understanding and conflict resolution.
Time: The exercise in this module can be completed in about 60 minutes. In total, allowing for discussion, we recommend allowing about 90 minutes for this module.
Group Size: This module can be used with groups of up to 15 participants. Ideally, you'll have at least 6 participants though so that you can create 3 teams of 2 or more.
Useful For: Anyone who needs to work with other teams and/or manages conflict or misunderstanding across teams.
Notes: This exercise was generously donated to Trainers’ Library by Andrew Kitton of AKF Training and was developed following attendance on our Trainers’ Masterclass, ‘Using Metaphor to Ignite Learning’.
The activity in this exercise consists of three short team exercises that progress the teams from conflict to understanding and resolution.
Remote/Virtual Delivery: There is a Remote Delivery version of this module available in Trainers’ Library called Revolting Restaurant .
Reviews | |
Darren Smith rated this item with 5 stars. |
Simple and clear activity that really illustrated the importance of shifting perspectives in conflict to listening and helping the other parties. Took a lot less than the 90 minutes suggested, more like 45-50 minutes in our case (group of 9 attendees). | |
Jane Butler rated this item with 5 stars. |
I just love this activity. It's perfect as an introduction to conflict resolution events. Groups really engage and get quite passionate about their area of the restaurant leading to some quite heated discussions. The 3 stage approach helps participants to quickly see the benefits of adopting a win-win approach and can easily relate to their own workplaces. | |
Ann Pemberton rated this item with 5 stars. |
Aims: • To introduce 'Reversal' as an idea generation technique. • To provide participants with an opportunity to practise using the technique.
This tends to be one of the first idea generation techniques we introduce, as it is very easy to teach and participants tend to be very receptive to it.
We strongly recommend that you follow it up with some more techniques for idea generation. Options include Forced Connections, Reframe and Idea Box.
Aims: • To encourage participants to think about the nature of risk. • To encourage participants to think about risk in relation to project management. • To provide participants with an understanding of basic risk management strategies.
Time: The exercises in this module will take about 30 minutes to complete. In total, allowing for discussion, we recommend allowing 80 minutes to complete this module.
Useful For: Team leaders and junior management.
You'll Need: • A large supply of sticky labels that participants can write on. (Ideally these should be in a variety of colours). • Plenty of coloured pens. • A prize for the ‘best’ Snakes and Ladders board would be a nice touch.
Notes: This module can be used as a follow on from The Wedding Planner , and The Runaway Bride to create a half-day training programme.
Aims: • To define conflict. • To identify the main phases of conflict. • To enable participants to describe the typical behaviours that are used when conflict is not constructively managed.
Group Size: This module is suitable for use with groups of up to 12 participants.
Useful For: Anyone who needs to manage conflict and interpersonal relationships.
Notes: It is recommended that you keep the participant group size to twelve or fewer for this module.
Reviews | |
Shirley Palmer rated this item with 5 stars. |
Aims: • To generate ideas for improving customer service, a process, department, business…any aspect of a business or organisation. • To encourage participants to think from different angles.
Time: The exercise in this module can be completed in about 40 minutes. In total, allowing for discussion, we recommend allowing about 70 minutes for this module.
Useful For: Anyone who wants to generate ideas for continuous improvement.
You'll Need: • A set of ‘Brainstorm Bench’ cards.
Notes: Although the brainstorm/discussion activity and discussion can be completed in 40 minutes, we strongly recommend adding the action planning activity outlined at the end of the module, which adds a further 30 minutes, unless this is incorporated elsewhere in your training.
We’ve included some wacky questions in the set of Brainstorm Bench cards. These are in blue to make them easier to identify, so you can decide if you’d like to include them.
Reviews | |
Louise Holloway rated this item with 5 stars. |
Aims: • To see how creatively participants are able to address a simple challenge. • Understand the importance of ‘thinking outside the box’ to achieve even better results.
Time: The exercise in this module can be completed in about 45 minutes. In total, allowing for discussion, we recommend allowing about 60 minutes for this module.
You'll Need: • An empty box for each team. • Building materials such as pipe cleaners, newspaper, paper clips, lollypop sticks, string, glue dots, paper straws and dried spaghetti. • 1 golf ball or hard-boiled egg per team, with an additional 6 to use for testing the bridges. • A separate room for each team. (If that is not possible, we encourage you to look for ways for the teams to shield their activities from the other participants.) • Post-it notes. • Flipchart paper and pens. • Several small prizes for the winning teams (optional).
Notes: You will need to prepare a box for each team containing an identical selection of the building materials of your choice. Each team will also need at least one golf ball or egg.
Aims: • To encourage participants to consider different approaches to improving poor performance, and the relative merits of those different approaches. • To encourage participants to think about appropriate timescales over which they might expect to improve performance and standards. • To consider the implications of not taking action to improve poor performance.
Time: This exercise will take about 80 minutes to complete. In total, allowing for discussion, we recommend allowing 180 minutes to complete this module.
Useful For: Managers, or those who soon will be.
Notes: There are two different versions of the team brief for this exercise.
For junior managers we recommend using version 1, which contains a list of actions that the managers could consider when dealing with the issues of poor performance.
For more experienced managers, we recommend using version 2, which does not provide any clues about the type of action they could take and encourages them to come up with their own solutions.
This module is ideally suited for inclusion in training around managing change.
You can reduce the amount of time needed for this module by approximately 30 minutes by not requesting a formal presentation and simply asking each team instead to talk through its proposed actions.
Reviews | |
Jane Butler rated this item with 5 stars. |
I felt moved to write a review on this exercise after running it yet again, very successfully yesterday. A full day of training on performance management can be challenging for those who are new to line management or are lacking in confidence in dealing with under performance; however as a post-lunch exercise this gives everyone the chance to test out their views safely in small groups, as well as getting everyone back into the subject in a practical and engaging way. I have used the exercise both by giving out and by not giving out the possible solutions at the beginning. My experience is that even the most junior managers come up with a number of actions unprompted and so I would generally not give the the extra information. However I would recommend this if you are short of time, as the discussions are much shorter and the exercise could be completed in around 30 -40 minutes. | |
Paula Cook rated this item with 5 stars. |
I ran this exercise as part of a performance management course. It's a good exercise to use after the lunch break as it gives the learners a practical situation outside their comfort zone (unless you work in hospitality) to be able to apply the theory and discussions from the morning session surrounding the performance management cycle. It's also a good way to identify any further issues that may need revisiting or require further clarity before the end of the day. | |
Nick Lennon-Barrett |
This activity has been used as part of a Change Management course to clarify their learning. The activity makes them think about the problems at the Hungry Chick and what changes they would make. As there are employees involved it makes them think about how their decision would be made and how they would communicate any changes to their employee’s. I ran this with three different groups but they all came up with similar solutions to the issues. | |
Previous Member |
Aims: • To help participants understand the nature of decisions in relation to problem solving.
Time: The exercise in this module will take about 15 minutes to complete. In total, allowing for discussion, we recommend allowing 40 minutes to complete this module.
Notes: A simple flipchart exercise that encourages participants to think about the nature of decision making. This is a useful introductory module on the subject of decision making.
Aims: • To reflect on the idea that the way we phrase problems can impact our ability to find creative solutions to them. • To demonstrate a way to change and broaden our perspective on problems to enable creative solution finding.
You'll Need: • Breakout rooms or work areas separate to the main training room.
Notes: This module introduces a powerful tool that can help the creative problem-solving process. It is best introduced before idea generation techniques like Reversal, Forced Connections etc.
Aims: • To understand the importance of delegating authority appropriately to other colleagues. • To introduce the Tannenbaum and Schmidt Continuum as a method of deciding what levels of authority to delegate.
Time: The exercise in this module can be completed in about 55 minutes. In total, allowing for discussion, we recommend allowing about 90 minutes for this module.
Useful For: Those who have responsibility for other staff, or who will do very soon.
You'll Need: • One set of cards for every team of 2-3 participants. • Blu-tack.
Problem solving training for result-driven managers and functional specialists to effectively eliminate the root causes of variability, gaps, defects, frustrations, and stress., cases, when to use:.
The Beginner Problem Solving Training helps anyone to get started with systematic problem solving. Within a few days, you will learn the basic methods and tools, and apply them to solve a difficult situation in five steps: (1) Describe Gap, (2) Analyze Issues, (3) Identify Causes, (4) Address Causes, (5) Evaluate Results. Quizzes and self-evaluation forms help you to test your skills and evaluate solution the effectiveness of your solutions.
The Advanced Problem Solving Training is for managers, supervisors, and functional specialists to build their their problem-solving skills. The course focuses on systematic root-cause analysis and developing countermeasures to effectively contain, correct, and prevent failures from reoccurring. The advanced course is supported by a coach, helping students through the process, while providing feedback to get the analysis right.
The Expert Problem Solving Training is for engineers, managers, and quality professionals to build expert skills in systematic problem solving. The course covers the deep analysis of event-based problems, rule-based problems and human failures. The expert toolkit allows you tackling deviations and defects at the system level by eliminating, reducing, and controlling the entire set of causes, identified on the logic tree – assisted by an experienced coach.
Online course for beginners to build foundational skills to identify, describe, contain, correct, and prevent simple problems from reoccurring.
Coaching-supported advanced course to strengthen problem-solving skills, to deeply analyze and effectively address identified root causes.
Coaching-supported expert course to solve complex problems by systematically reducing, eliminating, or controlling direct causes and root causes.
Designed to sharpen your critical thinking skills.
Frame your problem, think critically and engage with your stakeholders.
As a manager or aspiring leader, you know that to rise through the ranks requires strong and creative problem-solving skills. To get to the top, business leaders need to act and react to the priorities set for the organization.
They must exercise their critical thinking capabilities and decide which issues to focus on and when. So, what are the essential elements of effective problem-solving that you can apply to your particular scenario?
The program is structured into five units, covering the following topics:
Problem framing
Thinking creatively
Thinking critically
Question mapping
Hypotheses testing
Decision making
Engaging stakeholders
You will have a dedicated learning coach, making sure you receive a highly individualized learning experience.
Your professional learning coach accompanies you through your 5-week learning journey on this Complex Problem Solving online course. They provide support and feedback as you apply your learning directly into your workplace, where it has an immediate impact.
Their input helps you translate your learning to your particular context. By spreading this feedback regularly throughout the program, you’ll be sure to embed your ongoing learning directly in your daily work.
Your professional learning coach interacts with you via video, in writing, and over the phone. You have calls, spread across the 5-weeks, at intervals that consolidate your learning.
Find quick answers to your online program queries in our comprehensive FAQ section.
Schedule a call with a Program Advisor to discuss your professional development and see if this is the program for you.
Join online and experience a walkthrough of the Online programs, how they work, what you can expect and how it will impact your career.
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This module defines real-world problem solving for educators and explains the dimensions that must be present in such classroom activities to prepare learners with 21st century skills.
In this module, you will:
Equip yourself with effective work-related problems solving skills.
In any organisation, everyone encounters problems and faces critical decisions. This course aims to familiarise the participants with the necessary skills, motivation, tools and techniques in systematically solving day-to-day problems at the workplace. By attending this course, the participants will equip themselves with effective strategies in identifying, analysing and solving work related problems situations. Participants in teams will undertake a real-life work related problem solving simulation during the training session
Enhance their ability to think critically when dealing with work related problems, understand the systematic framework for identifying, analysing and solving work related problems, analyse problems, apply analytical reasoning and derive at conclusions when finding root causes, propose effective solutions and plan alternative implementation plans, target audience.
Selected participants of maximum 20 persons
A highly interactive and a case-study oriented methodology will be utilized. Consists of seminars, group discussions, video presentations, mini case discussions, individual and group “hands-on” exercises, as well as plenty of self-reflection sessions.
Module: critical thinking dynamics.
Nagappan is an enthusiastic and dynamic trainer, consultant, author and motivation speaker. He has trained an extensive number of business and technical professionals, lecturers, students, and parents on a variety of areas. His personal mission is to train, educate, motivate and empower individuals, teams and organizations in achieving excellence. Nagappan’s areas of training specialty includes a wide spectrum of soft skills. He is the author of the book “The Negotiating Edge: Strategies to create a win-win outcome.”
He has more than 18 years of hands-on experience in education and training, in most of which have been spent on “people development”. He had served as the Group Training Manager for several well-diversified public-listed manufacturing and service companies in Malaysia, where his focus were on personal, professional and organizational development training. Besides that, he has also held the position of Director of Studies for a leading IT educational institution in Malaysia.
Nagappan had obtained his Bachelor of Science (BSc) in Management and Information Technology from the United States (USA) and a MBA from Charles Sturt University (Australia). In addition, he had also undergone a practitioner certification training in NLP (Neuro-Linguistic Programming), a modern communication psychology certification, in Australia. He actively uses the concepts of NLP (Neuro Linguistic Programming) and ALP (Accelerated Learning Principles) in all training programs that he conducts to enhance the learning outcomes and effectiveness among the participants.
A Certified NLP Practitioner with the IANLP (International Association of NLP, Australia), Nagappan conducts various training programs on personal, professional and organizational development throughout the Malaysia. He has conducted an extensive number in-house programs and public seminars in Malaysia.
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Problem-solving refers to a person’s ability to successfully manage and find solutions for complex and unexpected situations in our daily life and workplace. The ability to solve simple and complex problems every day is essential to individuals and organizations. Employees with strong problem-solving skills often rise through the ranks quickly in organizations. This insightful free online course will teach you new problem-solving tools to solve problems efficiently and effectively. You will start by learning about the Copernican Revolution to develop a new way of thinking, find out why problem-solving efforts fail and study the principles of creative thinking.
Next, you will discover new problem-solving tools like the higher-level view and word association to enhance the skills of any problem-solving team. You will then learn to review processes in an organization, using a process map to identify areas for process improvement. Delve deeper into the root cause analysis of a problem to find better solutions. Learn to uncover the stages in problem-solving tools that work best with each of them, how to organize an effective problem-solving team and how to quantify the benefits of problem-solving.
Problem-solving skills are universally sought-after by employers. Many businesses rely on their employees to identify and effectively solve business problems. Without problem-solving skills, you spend time worrying about what you will do in case of a problem, and you may make decisions that have negative consequences on the organization. This course will teach you in-demand skills that will give you a competitive edge and make a big difference in your career and personal life. Anyone who wants to become proficient in problem-solving will find this course beneficial. Start learning today and become an effective problem-solver!
All Alison courses are free to enrol study and complete. To successfully complete this course and become an Alison Graduate, you need to achieve 80% or higher in each course assessment. Once you have completed this course, you have the option to acquire an official Diploma, which is a great way to share your achievement with the world.
All s are available to purchase through the Alison Shop . For more information on purchasing Alison , please visit our FAQs . If you decide not to purchase your Alison , you can still demonstrate your achievement by sharing your Learner Record or Learner Achievement Verification, both of which are accessible from your Account Settings . For more details on our pricing, please visit our Pricing Page
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Natalie brown.
Effective problem-solving is crucial for achieving success and maintaining productivity in team settings.
It enhances collaboration among team members, making it easier for them to work together harmoniously and efficiently.
Additionally, it significantly improves communication, ensuring everyone is aligned and clearly understands the objectives.
Engaging in problem-solving activities also stimulates creativity, leading to innovative solutions that can propel the team forward.
This article aims to provide a comprehensive list of diverse problem-solving activities tailored for teams.
These activities help teams work more effectively and efficiently, fostering a productive work environment.
By incorporating these exercises into routines, teams can significantly enhance their overall performance and cohesion.
Enhance your team’s productivity – contact us today for expert guidance to unlock your team’s full potential.
Effective problem-solving is essential for successful teamwork, laying the groundwork for teams to tackle challenges efficiently and collaboratively.
These activities can bring numerous benefits, transforming how teams operate and achieve their goals.
Problem-solving in teams is vital for several reasons:
Understanding the importance of team problem-solving is crucial for fostering a productive and cohesive work environment.
By regularly incorporating problem-solving activities, teams can significantly enhance their collaboration, communication, creativity, decision-making, and engagement.
→ Fostering Teamwork among School Professionals
→ Unified Sales Force: Team Building Essentials
→ Teamwork Essentials for Auditors
→ Team Vitality: Wellness-Focused Activities
Engaging in problem-solving activities offers numerous benefits that significantly enhance team performance and cohesion.
Here are the five benefits that will boost your team’s performance:
The benefits of engaging in problem-solving activities extend far beyond the immediate outcomes.
Integrating these exercises into your team’s routine can foster a more collaborative, innovative, and cohesive work environment, setting the stage for long-term success.
→ Measuring Team Effectiveness: Strategic Approaches
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→ Bonding Activities for Your Marketing Crew
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Engaging in varied problem-solving activities can significantly boost a team’s ability to work together and think creatively.
This section presents ten dynamic problem-solving activities to enhance collaboration, communication, and innovation among team members.
Let’s explore these exercises designed to enhance your team’s productivity and efficiency:
Objective : Design a contraption to protect an egg from breaking when dropped.
Instructions : Provide teams with materials like straws, tape, and balloons.
Allow time for planning and building.
Evaluate the results by dropping the contraptions from a height and seeing which eggs survive.
Objective : Decide on essential items for survival to bring to a desert island.
Instructions : Teams discuss and agree on the top five items they need.
Each team then presents and justifies their choices.
This encourages prioritisation and decision-making skills.
Objective : Solve a series of puzzles culminating in a master puzzle.
Instructions : Distribute puzzle pieces among teams and set a time limit.
Teams work together to solve individual puzzles and combine their efforts to solve the master puzzle.
Discuss strategies used after the activity.
Objective : Find and collect specific items or solve clues within a time limit.
Instructions : Create a list of items or clues for teams to find.
Divide participants into teams and start the hunt.
The first team to collect all items or solve all clues wins.
Objective : Solve puzzles to “escape” from a locked room scenario.
Instructions : Use a pre-made kit or an online platform to set up the escape room.
Teams must work together to solve puzzles within a set time to “escape” the room.
Objective : Build the tallest tower possible using marshmallows and spaghetti.
Instructions : Provide teams with marshmallows and spaghetti.
Set a time limit for building.
Evaluate the towers based on height and stability.
Objective : Solve problems virtually with remote teams .
Examples : The Hunt (visual, word, reasoning puzzles) and Jewel Heist (escape room-style game).
Instructions : Use an online platform, form teams, and solve the problems together.
These activities are ideal for maintaining engagement in remote teams.
Incorporating these problem-solving activities into your team’s routine can significantly improve their ability to work together and think creatively.
These exercises will foster a more collaborative and innovative team environment.
Implementing problem-solving activities in your team requires thoughtful planning and consistent effort.
By following a structured approach, you can ensure these activities are effective and engaging for your team.
Implementing these problem-solving activities thoughtfully can transform your team’s dynamics and performance.
Incorporating these activities into your routine will make your team more robust and cohesive.
Incorporating problem-solving activities into your team’s routine is essential for fostering a productive and innovative work environment.
These activities improve collaboration and communication and enhance creativity and decision-making skills.
Regularly engaging in problem-solving exercises helps build trust among team members and promotes critical thinking.
By adapting these activities to your team’s specific needs and interests, you can ensure they remain relevant and engaging.
Measuring the impact of these activities is crucial for understanding their benefits and making necessary adjustments.
Reflecting on the experiences gained from these exercises helps reinforce the skills learned and demonstrates their practical applications.
Start implementing these problem-solving activities and see your team thrive – contact us today for expert guidance and support.
Group CEO and Executive Coach
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Communication is the backbone of any successful team. Whether in a bustling office or working remotely, how well your team communicates can make or break
Building trust within a team is essential for fostering a productive and harmonious workplace environment, as it lays the foundation for effective collaboration. Trust-building activities
Effective problem-solving is crucial for achieving success and maintaining productivity in team settings. It enhances collaboration among team members, making it easier for them to
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Soft skills are key non-technical abilities like leadership, communication, teamwork, and problem-solving. Investing in soft skills training for your team can lead to better collaboration, employee satisfaction, and productivity.
Soft skills are key non-technical abilities like leadership, communication, teamwork, and problem-solving. These skills are crucial for enhancing workplace relationships and improving overall team performance.
While these skills may come naturally to some individuals, offering soft skills training on an organizational level can give employees and the overall business an edge. Investing in soft skills training for your team can lead to better collaboration, employee satisfaction, and productivity.
This article explores effective soft skills training strategies to boost your team’s performance. Looking for more tactics? Read our e-book: Top 3 Soft Skills Your Employees Need In the New World of Work .
Soft skills training is designed to develop essential non-technical abilities like:
These skills are vital for building stronger workplace relationships and boosting collaboration. Unlike hard skills, which are specific to certain job functions and can be easily measured through exams or certifications, soft skills are more personal and often harder to quantify.
However, just because soft skills are hard to quantify doesn’t mean they can’t be developed. Employees’ personal and professional growth relies on an organization’s investment in soft skills training programs.
When effectively leveraged, this type of training can help individuals improve their social interactions, adaptability, and behavior, which in turn enhances their overall performance. In fact, soft skills significantly contribute to career success, accounting for roughly 85% of an individual’s achievement over their career span.
Developing soft skills is an ongoing process that involves continuous effort, experience, practice, and self-reflection. It’s about cultivating transferable abilities across various roles and industries, making them some of the most valuable assets in today’s workforce.
Before discussing key soft skills strategies for your organization, it’s important to understand the differences between soft skills and hard skills.
Hard skills, also known as technical skills, are job-related competencies that are often a prerequisite for employment in certain fields. They’re critical for performing specific job functions and can be acquired through degrees, courses, or on-the-job training. Examples of hard skills, also known as technical skills, include graphic design, data analysis, and search engine optimization.
However, hard skills alone are not enough to ensure success in the workplace. This is where soft skills come into play. Unlike hard skills, soft skills are non-technical and relate to interactions and work performance. They include personal qualities and traits like teamwork, adaptability, and emotional intelligence, all of which impact how individuals work and collaborate with others.
Interestingly, when soft skills are effectively developed, they can help employees apply and prove their hard skills even more powerfully. They can also improve the strength of an overall team and organization by boosting collaborative potential.
Soft skills training programs offer numerous benefits with the power to transform individual performance and overall organizational success. Notably, these programs can greatly improve employee performance. For example, one study found that a 12-month soft skills training program across five factories improved return on investment by roughly 250 percent .
Another key benefit of soft skills training is its ability to improve interpersonal relationships. This, in turn, leads to better teamwork and a stronger sense of community within the workplace. When employees communicate effectively and empathize with one another, it creates a more positive work environment and enhances collaboration. This can even lead to benefits such as improved employee retention, as participants feel more valued and motivated in their roles.
Soft skills training is particularly crucial for specific industries and job functions, especially those that interact with customers regularly. By training employees to respond empathetically in their communication, businesses can improve the strength of their customer service and respond to customer needs more effectively. This can improve brand reputation and lead to increased customer loyalty and satisfaction.
Now, let’s focus on three crucial soft skills: communication, collaboration, and time management. Each plays a pivotal role in ensuring efficient operations, effective teamwork, and a positive work culture.
Effective communication is the cornerstone of successful teamwork and client relations. Strong communication skills enable employees to:
Bolstering interpersonal communication in these ways can also lead to increased client satisfaction and loyalty. Being able to deliver information clearly and concisely can help keep things clear, expedite conversations, and resolve potential conflicts.
Presentation skills are another vital aspect of communication, involving the ability to:
With opportunities to polish their presentation skills, employees can communicate more effectively—both within their teams and with external stakeholders.
Like communication skills, strong collaboration skills are essential for effective teamwork, innovation, and achieving collective goals. Teamwork skills allow employees to gain insight into their strengths and weaknesses within a team, and provide an opportunity to improve communication with others for better outcomes.
Collaboration skills also involve:
Efficient time management is crucial for meeting deadlines, avoiding stress, and enhancing reliability. Good time management skills help individuals prioritize tasks, allocate time effectively, and maintain a positive approach to challenges, thereby increasing efficiency.
One helpful technique for improving time management skills is time blocking, which involves allocating specific blocks of time for different tasks. This approach can help employees stay focused, avoid procrastination, and ensure that all tasks are completed on time, ultimately improving personal productivity and overall team performance.
Because it is often impacted by external factors, time management can be one of the most challenging to train on. However, fostering a work culture where employees receive training to learn to prioritize tasks, set boundaries, and manage their time more efficiently can pay dividends in the long run.
Effective soft skills training requires an engaging approach encouraging active participation and real-world application. Below, we’ll cover three of the most effective methods: role-playing exercises, story-based learning, and gamification.
Role-playing exercises allow employees to participate in scenarios to practice and enhance specific soft skills. These exercises help employees understand different perspectives and improve their problem-solving abilities by working through realistic workplace situations.
Scenarios used in role-playing can be tailored to address specific challenges employees face in their roles, providing immediate feedback and opportunities for improvement. For example, a customer service team might act out common scenarios from the perspective of both the service agent and the client to form a deeper understanding of how these interactions might play out.
Using role-playing in e-learning can be a very effective way to work through scenarios with employees at scale. With the right e-learning software, you can set up simulations and branching logic to help employees understand cause and effect while also aiding in knowledge retention.
Story-based learning uses narratives or storytelling methods to convey essential lessons and concepts. This can be a highly valuable tool in soft skills training. By reflecting on their personal experiences or envisioning scenarios with fictional characters, employees can extract valuable insights and apply them to real-life situations.
Narratives in story-based learning often mirror the challenges of the job, making lessons more relatable and memorable. This method helps illustrate the consequences of different actions and decisions, enhancing employees’ critical thinking and problem-solving abilities.
To make your soft skills courses more engaging and motivating, try incorporating game design elements like point scoring, leaderboards, and rewards. These gamification elements encourage participation and make the training experience more enjoyable for participants.
Interactive games can simulate real-life scenarios your employees might encounter, allowing them to practice and refine their soft skills in a controlled, low-risk environment. Be sure to offer opportunities for constructive feedback in your gamified training to allow participants to hone their skills over time.
To implement a soft skills program effectively and at scale, it’s important to follow a framework. Below, we’ll cover the key steps to doing so, including assessing skill gaps, choosing the right delivery method, and promoting continuous learning and feedback.
By following these steps, you can ensure that your training is tailored to meet the specific needs of your organization and employees.
Identifying existing skill gaps among employees is a crucial first step for tailoring training programs efficiently. Organizations can pinpoint opportunities for soft skills development by speaking with employees at all levels and consulting with managers.
Assessing skill gaps helps ensure that your training addresses specific needs and enhances your team’s overall performance. This is essential for creating targeted and impactful training programs.
To ensure your employees can effectively engage with and retain material, it’s key to select the appropriate delivery method for your soft skills training. This may vary depending on the needs of your organization or team.
For example, you may want to create a dedicated soft skills course that allows employees to access training regularly in bite-size chunks without interfering with their day-to-day work. You can also use micro-learning, which breaks down training into small and actionable segments, to allow for immediate application of soft skills.
Encouraging regular feedback and self-reflection helps employees identify areas for improvement and fosters a learning mindset. This culture of continual learning is essential for addressing mistakes and setting new goals.
Utilizing an e-learning platform like Articulate 360 can help you provide consistent and personalized learning experiences with opportunities for feedback.
Technology—specifically online learning platforms—is a key way to enhance the accessibility and effectiveness of soft skills training. These platforms provide flexible and engaging training environments that can be tailored to meet the specific needs of employees.
Below, we’ll explore how platforms like Articulate 360 can be used to develop soft skills.
When it comes to soft skills training, e-learning platforms offer the following benefits:
These platforms provide learners with a flexible and convenient way to develop their soft skills, making it easier for employees to fit training into their schedules.
Articulate 360, the leading e-learning platform, offers a platform designed to help you create engaging, interactive courses tailored to specific soft skills. Some key capabilities include:
By leveraging the capabilities of platforms like Articulate 360, organizations can ensure continuous development and a more dynamic approach to soft skills training.
To ensure the effectiveness of your soft skills training, b e sure to close the loop by evaluating its impact. This can be done through performance metrics, employee feedback, and observed behavioral changes. Pre- and post-assessments can gauge initial and post-training performance levels, providing a clear picture of the training’s impact.
You can also provide employees with opportunities for self-assessment, peer feedback, and supervisor feedback, or track improvements in key areas like productivity, collaboration, and communication after training. Including 360-degree feedback allows for assessment from multiple perspectives, ensuring a comprehensive evaluation.
Evaluation methods for soft skills training programs include:
These evaluation methods help organizations refine and improve their soft skills training programs by utilizing various soft skills training methods.
Real-life soft skills training examples can provide valuable insights into the implementation and positive results of soft skills training programs. For instance, Google’s Project Oxygen program demonstrated that managers who effectively communicated and supported employee well-being were key to maintaining high-performing teams.
IBM’s Leadership Development Program focuses on enhancing soft skills such as emotional intelligence, collaboration, and communication among its leaders.
Zappos invested in training programs prioritizing customer service skills, which enhanced employee communication and problem-solving abilities, leading to higher customer satisfaction. These case studies highlight the common benefits of soft skills training programs, such as:
Investing in soft skills training programs is essential for enhancing employee performance, fostering better workplace relationships, and driving overall organizational success. By understanding the key benefits, differentiating between soft and hard skills, and focusing on developing essential soft skills like communication, teamwork, and time management, organizations can create a more dynamic and effective workforce.
Looking for more strategies to improve employee soft skills? Read our e-book: Top 3 Soft Skills Your Employees Need In the New World of Work .
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BMC Nursing volume 23 , Article number: 610 ( 2024 ) Cite this article
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The aim of the study was to identify stress level, bio-psycho-social response and coping behavior of nursing students during the practical training.
A cross-sectional study was carried out with the 1st, 2nd, 3rd, 4th-year nursing students ( n = 1181) between September 2018-may 2019. Data was collected using by Socio-Demographic Questionnaire, The Student Nurse Stress Index, The Bio-Psycho-Social Response Scale and Coping Behavior Inventory.
The fourth-grade nursing students’ stress level was found to be statistically significantly higher than of other graders. Nursing students have shown emotional symptoms and social-behavioral symptoms the most. To cope with stress, nursing students used the strategies transference, staying optimistic, problem-solving and avoidance, respectively.
These findings highlight the need to routinely evaluate nursing students for stress, bio-psycho-social response, and coping strategies during practical training. Thus, counseling units can be constituted by the nursing schools, and nursing students who have higher stress levels and inadequate coping strategies benefit from these units.
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According to Lazarus and Folkman’s transactional theory of stress and coping, stress is a two-way process. Stress is defined as exposure to stimuli (as harmful, threatening, or challenging) that exceed the individual’s coping capacity [ 1 ]. There is a complex transaction between individual subjective reactions to stressors and stressors produced by the environment complex transaction. Transactional theory consists of cognitive appraisal, and coping. After a primary appraisal of the threat or challenge is made, a secondary appraisal process of identifying and selecting available coping options is made. Coping processes produce an outcome, which is reappraised as favorable, unfavorable, or unresolved [ 1 , 2 ].
Stress is accepted as a disease of the 20th century that affects many professions [ 3 ]. Health professionals, especially nurses encounter higher levels of stress and stress factors when their level of exposure to stress and the number of stress-sources are evaluated [ 4 ]. For nurses, stress starts from the beginning of training period and they experience the negative effects of stress on health for many years [ 5 , 6 , 7 ].
Nursing students experience different levels of stress both during their theoretical and practical training [ 8 , 9 ]. Sources of theoretical stress are constantly subjected to examinations, assignments about courses, length of lecture time despite the lack of free times and preparation process before practical evaluations [ 10 , 11 , 12 ]. But sources of practical training stress comprise of the followings; starting to practice for the first-time, clinical evaluations, feeling inadequate in practice, scaring to give patients any harm, caring for patients, relationships with healthcare workers, friends and patients [ 13 , 14 ]. Although nursing students experience stress due to many reasons both in practical and theoretical settings, practical training periods are expressed as periods in which nursing students experience the highest levels of stress [ 15 , 16 ].
Stress can sometimes be a source of motivation, however, high stress can affect coping, self-confidence, concentration, motivation, academic performance [ 9 , 17 ]. In addition, high stress levels may cause students to experience health problems such as hypertension, heart diseases, nutritional disorders, stammering, nausea, vomiting, exhaustion and depression [ 5 , 6 ]. It is stated that nursing students experience higher levels of stress and relevant physical and psychosocial symptoms when compared with the students of other health-related disciplines [ 15 , 18 ].
This situation makes coping strategies crucial for stress management. Coping is defined as constantly changing cognitive and behavioral efforts to manage specific external and/or internal demands that are appraised as taxing or exceeding the resources of the person [ 1 ]. The impact of stress on health depends on the adequacy of coping strategies that play a vital role in managing the stress [ 6 ]. As a strategy to cope with stress, nursing students prefer problem solving the most [ 8 , 11 , 19 ] and avoiding the least [ 5 , 6 , 8 ].
It was found in previous studies that the stress levels of nursing students differed according to classes. It is reported that stress levels are higher in nursing students in the upper grades and the initial clinical practice affects their stress levels [ 20 , 21 , 22 ]. In order to reduce the stress and its negative effects in nursing students, first of all, to determine their stress levels, their responses to stress, coping strategies and the factors affecting their stress levels is very important.
What are the stress levels, bio-psycho-social responses, and coping behavior of nursing students during the practical training?
Which variables affect the stress level of nursing students?
A cross-sectional design was used.
The study’s population consisted of 1st, 2nd, 3rd, and 4th-year students [ n = 1181] of nursing school. A cross-sectional study was conducted between September 2018-May 2019.Since it was aimed to reach the entire population, no sample selection method was used. The inclusion criteria for the study were (1) voluntary acceptance of study participation (2) being during the period of practical training. The number of students was 300 for first grade, 309 for second grade, 285 for third grade and 287 for fourth grade. All of the students [ n = 996] who meet inclusion criteria are included in the study. The response rate of the questionnaires is 84%. ( n = 996/1181).
Data was collected during the practical training for each grade. The Faculty of Nursing has an integrated education system. The integrated education system is based on holistic learning. It enables the student to see the big picture instead of learning small parts and subject areas are associated according to a subject. The integrated education programme, which includes a structuring from health to disease, is organised to include basic knowledge, attitudes and skills related to the subjects related to care. In the first, second and third years of the integrated education programme, courses are conducted as modules, active education methods are used, and skills training is provided in laboratories and clinics. The fourth year is organised as an internship programme. Practical training starts to in the second term of the first year in the Faculty of Nursing. 1st-year students have practical training consist of 13 h per week for one month in Primary and Secondary Schools. 2nd and 3rd-year students have practical training in Hospitals and Primary Care. The practical training of 2st-year students in the third semester consists of 24 h per week for one month in dermatology, otolaryngology clinics, eye clinics, etc. In the fourth semester, their practical training includes 24 h per week for two months in İnternal Medicine and Surgery clinics. The practical training of 3rd-year students comprises 24 h per week for three months in pediatrics, obstetrics (fifth semester) clinics and psychiatry clinics, primary care (sixth semester). 4th-year students (internship) are in practical training (eight different nursing fields fundamentals of nursing, internal nursing, surgery nursing, pediatric nursing, obstetric and gynecological nursing, psychiatric nursing, public health nursing) during the seventh and eighth semesters. They have practical training 32 h per week each semester.
Data was collected using by Socio-Demographic Questionnaire, The Student Nurse Stress Index (SNSI), The Bio-Psycho-Social Response Scale (BPSRS) and Coping Behavior Inventory (CBI) Socio-Demographic Questionnaire consists of seven questions such as age, gender, grade, employment status, smoking status, choosing nursing profession willingly and academic status.
The student nurse stress index (SNSI): SNSI that developed by Jones & Johnstone (1999), consisted of 22 items, and four subscales which include academic load, clinical concerns, personal problems, and interface worries [ 23 ]. SNSI is a five-point Likert-type scale ranging from 1 [not stressful] to 5 [extremely stressful]. The Turkish validity and reliability study was conducted by Sarıkoç, Demiralp, Oksuz, Pazar, [ 24 ]. Its Cronbach α coefficient was 0.86. Turkish version of the scale consists of four subscales as personal problems, clinical concerns, interface worries, and academic load. The higher scores obtained from SNSI indicate the high-stress level.
The bio-psycho-social response scale (BPSRS): The BPSRS, developed by Sheu, Lin, Hwang (2002), consist of 21 items and three subscales about symptoms relating to the students’ physical, psychological and social health [ 25 ]. BPSRS five-point Likert-type scale from 0 to 4. Its Cronbach’s alpha coefficient was 0.90. A higher score indicated the presence of more symptoms and poorer physio-psychosocial status [ 25 ]. The Turkish validity and reliability study was conducted by Karaca et al. [ 26 ]. The Cronbach’s alpha coefficient of the Turkish version was found to be 0.91 [ 26 ].
Coping behavior inventory (CBI): The original version of CBI that developed by Sheu, Lin, Hwang, (2002), consists of 19 items and four subscales as avoidance, problem solving, stay optimistic and transference [ 25 ]. The scale is a five-point Likert-type scale from 0 to 4. Its Cronbach’s alpha coefficient was 0.76. A higher score in one factor indicated more frequent use of this type of coping behavior [ 25 ]. The Turkish validity and reliability study was conducted by Karaca et al. (2015) and its Cronbach’s alpha coefficient was 0.69 [ 26 ].
The data were evaluated using the SPSS 21 (Statistical Package for the Social Sciences). Descriptive statistics was used as mean and standard deviation. One way anova test was used to compare scale scores (SNSI, BPSRS, CBI) according to graders. Multiple regression analysis was used to determine the variables (gender, employment status, smoking status, willingness of the choice of the nursing profession, academic achievement status) affecting stress level. For all effects, we used the standard significance level of α = 0.05.
This study was approved by Ege University Scientific Research and Publication Ethics Committee (Approval Number: 56/2018). The participants received information about the research objectives and procedures, and their written permission was obtained by means of informed consent form before data collection.
The mean age of nursing students is 21.32 ± 1.57 years. Of the students, 91.9% are females and 26.5% are freshmen, and 5% are working outside the school (Table 1 ).
When nursing students’ total and subscale SNSI mean scores were compared, a statistically significant difference was found between the mean scores of total SNSI and academic loads, interface worries and clinical concerns subscale (Table 2 ). The first grade nursing students’ mean score of academic load subscale was found to be statistically significantly higher than of second and third graders ( p < 0.05). The third and fourth grade nursing students’ interface worries subscale scores were also statistically significantly higher than of the first and second graders. In the clinical concerns subscale, the second and fourth grade nursing students had significantly higher clinical anxiety than the other graders and the first-year nursing students had lower clinical concerns than other graders. When the total SNSI mean scores were compared, fourth grade nursing students’ stress level was found to be statistically significantly higher than of other graders, and the first grade nursing students’ stress level was statistically lower than of other graders.
It was established that nursing students have shown emotional symptoms and social-behavioral symptoms the most, whereas physical symptoms were shown the least (Table 3 ). When the total and subscale mean scores of BPSRS were compared according to nursing students’ grades, a statistically significant difference was detected in subscales of total BPSRS, emotional symptoms and social behavioral symptoms. In the emotional symptoms subscale, the first year nursing students had less emotional symptoms than other graders. In the social behavioral symptoms subscale, the mean scores of fourth grade nursing students were found to be significantly higher than of other graders. When total BPSRS mean scores were compared, it was observed that the fourth grade students had more bio-psycho-social behavioral symptoms than the first grade students.
It was found that to cope with stress, nursing students used the strategies transference, staying optimistic, problem-solving and avoidance, respectively (Table 4 ). When nursing students’ behaviors related to coping with stress were evaluated according to grades, no statistically significant difference was found between the subscale scores of avoidance, staying optimistic and transference, whereas only the problem-solving subscale was statistically significant. In the problem-solving subscale, the problem-solving skills have increased significantly as the class increased ( F = 72.63; p = 0.00).
The relationship between nursing students’ stress level and gender, willingness to choose nursing profession, smoking status, employment status and academic achievement status was evaluated using regression analysis (Table 5 ). The extent to which nursing students’ stress levels were predicted by variables such as gender ( β =-0.22, p = 0.00), choosing nursing profession willingly ( β =-0.27, p = 0.00), smoking status ( β = 0.28, p = 0.00), employment status ( β = 0.14, p = 0.00) and academic achievement status ( β =-0.34, p = 0.00) was determined by applying linear multiple regression. As a result of this process was detected as R = 0.84, R2 = 0.70, and 70% of the total variance on stress level was explained by these variables. The stress level was found significantly higher in female students, working students, smokers, those who did not want to choose the nursing profession and those with low academic achievement.
One of the most important stress factors for nursing students is practical training periods especially an initial period of practical training [ 21 ]. It is stated that nursing students experience more stress in clinical practice periods than other periods [ 16 , 21 ]. In the literature, studies investigating the effects of grade on the stress level of nursing students have shown mixed results. Eswi, Radi, Youssri reported that there was no relationship between grade and stress level [ 27 ]. In a study conducted by Shaban, Khater, Akhu-Zaheya, it was found that nursing students were more sensitive to stress due to reasons such as transition to university life, managing their own needs and gaining new social skills, especially during the first years of education. In this study, unlike other studies, the first-year nursing students’ stress level was found lower than of other graders [ 6 ]. Aedh, Elfaki & Mohamed, reported that nursing students who are in the second year of nursing education have experienced higher level of stress than other grades [ 28 ]. In this study, although the second grade was not the highest stress level group, the stress level showed a rapid increase compared to the first grade and the clinical concerns subscale scores were found higher than other grades. Third and fourth grade nursing students’ mean interface worries scores were found high the other grades. Several studies have similarly reported that, nursing students’ stress level was found higher in the last period of nursing education compared to other periods [ 15 , 22 ]. In a qualitative study conducted by Admi et al. (2018) it was found that conflict between professional beliefs and the reality of hospital practice were stressors for final year students [ 19 ]. In the study conducted by Bhat (2021) et al. it was reported that training on invasive procedures (safe catheter etc.) should be standardised in undergraduate education and this should be made part of the annual or biannual compulsory training for healthcare personnel [ 29 ]. Similarly, in this study, the stress level of fourth-grade nursing students was found higher than of other graders, and fourth-grade nursing students’ mean scores of clinical concerns and interface worries were higher than of other graders. The results of our study indicate that the first-grade nursing students had problems adapting to the intensive pace of nursing education and that they experienced stress; accordingly, second-grade nursing students who first-time took to practical training and fourth-grade nursing students who had the longest practical training period also experienced stress due to practical training.
In several studies found that nursing students experienced higher levels of stress, physical and psychological symptoms than the students in other health disciplines [ 6 , 30 ]. Chen & Hung reported that nursing students demonstrated physical symptoms toward stress mostly, and social-behavioral symptoms the least [ 8 ]. In the study carried out by Kassem & Abdou, when the bio-psycho-social responses experienced by nursing students were evaluated, it was found that emotional symptoms were the most common and social-behavioral symptoms were the least [ 11 ]. In another study conducted by Durmuş & Gerçek with nursing students, it that bio-psycho-social responses were found to be occurred mostly in fourth grade students [ 31 ]. In all classes, the most often emotional symptoms were observed in nursing students followed by social behavior symptoms and physical symptoms respectively [ 31 ]. The present study showed that nursing students demonstrated emotional symptoms and social-behavioral symptoms the most, whereas physical symptoms were demonstrated the least, and these results were consistent with results from most of previous similar studies. It was found that fourth-grade nursing students experienced more Bio-Psycho-Social Responses than freshmen and emotional symptoms were higher in second, third and fourth grade nursing students and social behavioral symptoms were higher in fourth-grade nursing students. This difference may be explained by the fact that because fourth-grade nursing students’ stress levels were higher than of other graders, they showed more Bio-Psycho-Social Responses.
Durmuş & Gerçek found that first, and the third-year nursing students have usually used strategies for coping with stress such as stay optimistic and avoidance, respectively [ 31 ]. Also, the same study showed that second and fourth-year nursing students have used problem-solving most [ 31 ]. Many studies found that nursing students have generally used problem solving as a coping strategy [ 5 , 8 , 11 , 19 , 32 ] and the avoidance at least [ 5 , 6 , 8 ]. Sheu, Lin, Hwang reported that using effective ways of coping with the problem will facilitate returning to stable status by allowing reduction of negative consequences of stress [ 25 ]. The present study showed that nursing students most often used transference and least avoidance strategies to cope with stress, and as the students’ grade levels increased, also the level of using problem-solving skills increased. This situation indicates that the problem-solving competencies involving in nursing education are being provided to the students. The fourth grade of nursing students who has highest practical-training hours possess problem-solving skills more than other grades because of the positive effects of the practical applications encountered in a large number of complicated situations on the problem-solving skills of the nursing students.
In the present study, when the interaction between nursing students’ stress level and gender, working status, smoking status, willingness to choose nursing profession and academic achievement status was evaluated, it was found that female students, employees, smokers, those that have chosen nursing profession unwillingly, and those with low academic achievement had significantly higher stress levels. It was reported in different studies that academic success [11,20,], gender [ 20 , 21 , 33 ] have affected students’ stress levels and also their working hours outside of nursing education have affected their stress level [ 11 ]. Although it is important for all students to reduce stressors and to provide support for the use of coping mechanisms; especially female students, employees, smokers, those that choose the nursing profession unwillingly, and those with poor academic achievement should be supported more.
This study has some limitations. Unlike other nursing schools in our country, this research was carried out in a nursing school where an integrated education system was applied. The findings could be specific to this college of nursing. Therefore, the generalizability of results may be limited. Besides, the small number of male students is another limitation of the study. SNSI, BPSRS, and CBI are a self-reported questionnaire. This can lead to social desirability bias in respondents.
It is recommended that long-term studies be conducted to understand the long-term effects of stress experienced during nursing education and to develop sustainable support mechanisms. Support mechanisms may decrease stress levels and their negative effects on nursing students and can promote nursing students’ well-being and academic success, especially during practical training. Exploring what is nursing students of stress levels and coping strategies during education, can inform post-graduation preventive strategies. Also, evaluating the current stress levels and coping strategies in different nursing education programs is crucial for identifying gaps and areas for improvement. Interventional and qualitative studies are crucial to providing concrete recommendations for educational institutions and policymakers to address stress among nursing students.
According to results of the present study, the stress levels of fourth-grade nursing students were higher than of other graders and causes of stress varied as regards grades. The higher level of stress in the senior nursing students that have the maximum responsibilities and stay times of practical training and the bio-psycho-social responses given by students associated depending on this stress indicate that those clinical practices are one of the main sources of stress for nursing students. Due to the nature of nursing education and nursing practices, students use their problem solving skills as a coping strategy. However, the presence of stress-related emotional and social-behavioral symptoms in nursing students indicates that they cannot cope with stress sufficiently. Internship, which is the preparation period for the transition to professional life for nursing, is the period in which nursing students experience the most stress. Students’ learning to cope with stress in this period will enable them to use these strategies in their professional lives. Nursing schools can consider this period as an opportunity period to reduce and cope with stress, which is one of the important risk factors for nurses.
To develop stress management and the stress-coping mechanism of nursing students, it was recommended that courses or counseling units should be available, nursing educators should support students in the clinical areas, receive regular feedback from the students about practical training, and cooperate with clinical nurses to increase nursing students’ clinical compliance. Also, in particular, female students, working students, smokers, those that have chosen nursing profession unwillingly, and those with low academic achievement should be encouraged to receive individualized or group support for stress management and in coping with stress.
The data that support the findings of this study are not openly available due to reasons of sensitivity and are available from the corresponding author upon reasonable request.
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Surgical Nursing, Faculty of Nursing, Ege University, Izmir, 35030, Turkey
Müjgan Solak
Public Health Nursing, Faculty of Nursing, Ege University, Izmir, 35030, Turkey
Sevcan Topçu, Zuhal Emlek Sert & Fatma Savan
Psychiatric Nursing, Faculty of Nursing, Ege University, Izmir, 35030, Turkey
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M. S Conception and design, data acquisition, data analysis and interpretation, writing, give final approvals. S. T Conception and design, data acquisition, data analysis, writing, give final approvals. Z. E. S Data acquisition, data interpretation, give final approvals. S. D Data acquisition, data analysis, give final approvals. F. S Conception, writing, give final approvals.
Correspondence to Sevcan Topçu .
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All subjects gave their informed consent for inclusion before they participated in the study. The study was conducted in accordance with the Declaration of Helsinki, and the protocol was approved by the Ethics Committee of Ege University [Approval Number: 56/2018].
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Solak, M., Topçu, S., Sert, Z.E. et al. Evaluation of stress, bio-psycho-social response and coping strategies during the practical training in nursing students: a cross sectional study. BMC Nurs 23 , 610 (2024). https://doi.org/10.1186/s12912-024-02265-5
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Received : 30 June 2024
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Published : 02 September 2024
DOI : https://doi.org/10.1186/s12912-024-02265-5
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Underwater object detection and classification technology is one of the most important ways for humans to explore the oceans. However, existing methods are still insufficient in terms of accuracy and speed, and have poor detection performance for small objects such as fish. In this paper, we propose a multi-scale aggregation enhanced (MAE-FPN) object detection method based on the feature pyramid network, including the multi-scale convolutional calibration module (MCCM) and the feature calibration distribution module (FCDM). First, we design the MCCM module, which can adaptively extract feature information from objects at different scales. Then, we built the FCDM structure to make the multi-scale information fusion more appropriate and to alleviate the problem of missing features from small objects. Finally, we construct the Fish Segmentation and Detection (FSD) dataset by fusing multiple data augmentation methods, which enriches the data resources for underwater object detection and solves the problem of limited training resources for deep learning. We conduct experiments on FSD and public datasets, and the results show that the proposed MAE-FPN network significantly improves the detection performance of underwater objects, especially small objects.
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The datasets generated during and/or analysed during the current study are available from the corresponding author on reasonable request.
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The project supported by the National Natural Science Foundation of China(No: 61871124 and 61876037), The national defense Pre-Research foundation of China, by the fund of Science and Technology on Sonar Laboratory (No: 6142109KF201806), by the Stable Supporting Fund of Acoustic Science and Technology Laboratory (No: JCKYS2019604SSJSSO12).
Ce Zhang have contributed equally to this work.
School of Computer Science and Engineering, Southeast University, No.2 Sipailou, NanJing, 210096, Jiangsu, China
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Yang, C., Zhang, C., Jiang, L. et al. Underwater image object detection based on multi-scale feature fusion. Machine Vision and Applications 35 , 124 (2024). https://doi.org/10.1007/s00138-024-01606-3
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DOI : https://doi.org/10.1007/s00138-024-01606-3
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